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-rw-r--r--modules/visual_script/visual_script_editor.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 3d037e82e..72b5e0922 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUALSCRIPT_EDITOR_H
#define VISUALSCRIPT_EDITOR_H
@@ -210,6 +211,7 @@ class VisualScriptEditor : public ScriptEditorBase {
String revert_on_drag;
void _input(const Ref<InputEvent> &p_event);
+ void _members_gui_input(const Ref<InputEvent> &p_event);
void _on_nodes_delete();
void _on_nodes_duplicate();
@@ -244,6 +246,9 @@ protected:
static void _bind_methods();
public:
+ virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
+ virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
+
virtual void apply_code();
virtual Ref<Script> get_edited_script() const;
virtual Vector<String> get_functions();