diff options
Diffstat (limited to 'modules/visual_script/visual_script_editor.h')
| -rw-r--r-- | modules/visual_script/visual_script_editor.h | 29 |
1 files changed, 27 insertions, 2 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index db54d1030..80bbf142d 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUALSCRIPT_EDITOR_H #define VISUALSCRIPT_EDITOR_H @@ -210,6 +211,7 @@ class VisualScriptEditor : public ScriptEditorBase { String revert_on_drag; void _input(const Ref<InputEvent> &p_event); + void _members_gui_input(const Ref<InputEvent> &p_event); void _on_nodes_delete(); void _on_nodes_duplicate(); @@ -278,6 +280,29 @@ public: VisualScriptEditor(); ~VisualScriptEditor(); }; + +// Singleton +class _VisualScriptEditor : public Object { + GDCLASS(_VisualScriptEditor, Object); + + friend class VisualScriptLanguage; + +protected: + static void _bind_methods(); + static _VisualScriptEditor *singleton; + + static Map<String, RefPtr> custom_nodes; + static Ref<VisualScriptNode> create_node_custom(const String &p_name); + +public: + static _VisualScriptEditor *get_singleton() { return singleton; } + + void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script); + void remove_custom_node(const String &p_name, const String &p_category); + + _VisualScriptEditor(); + ~_VisualScriptEditor(); +}; #endif #endif // VISUALSCRIPT_EDITOR_H |
