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-rw-r--r--modules/nativescript/SCsub10
-rw-r--r--modules/nativescript/api_generator.cpp (renamed from modules/gdnative/api_generator.cpp)0
-rw-r--r--modules/nativescript/api_generator.h (renamed from modules/gdnative/api_generator.h)0
-rw-r--r--modules/nativescript/config.py8
-rw-r--r--modules/nativescript/godot_nativescript.cpp205
-rw-r--r--modules/nativescript/godot_nativescript.h (renamed from modules/gdnative/godot.h)267
-rw-r--r--modules/nativescript/nativescript.cpp1088
-rw-r--r--modules/nativescript/nativescript.h281
-rw-r--r--modules/nativescript/register_types.cpp93
-rw-r--r--modules/nativescript/register_types.h31
10 files changed, 1743 insertions, 240 deletions
diff --git a/modules/nativescript/SCsub b/modules/nativescript/SCsub
new file mode 100644
index 000000000..e980e40e8
--- /dev/null
+++ b/modules/nativescript/SCsub
@@ -0,0 +1,10 @@
+#!/usr/bin/env python
+
+Import('env')
+
+mod_env = env.Clone()
+mod_env.add_source_files(env.modules_sources, "*.cpp")
+mod_env.Append(CPPPATH='#modules/gdnative')
+mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
+
+Export('mod_env')
diff --git a/modules/gdnative/api_generator.cpp b/modules/nativescript/api_generator.cpp
index 47162bfc4..47162bfc4 100644
--- a/modules/gdnative/api_generator.cpp
+++ b/modules/nativescript/api_generator.cpp
diff --git a/modules/gdnative/api_generator.h b/modules/nativescript/api_generator.h
index a108d7a7b..a108d7a7b 100644
--- a/modules/gdnative/api_generator.h
+++ b/modules/nativescript/api_generator.h
diff --git a/modules/nativescript/config.py b/modules/nativescript/config.py
new file mode 100644
index 000000000..9f57b9bb7
--- /dev/null
+++ b/modules/nativescript/config.py
@@ -0,0 +1,8 @@
+
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ env.use_ptrcall = True
diff --git a/modules/nativescript/godot_nativescript.cpp b/modules/nativescript/godot_nativescript.cpp
new file mode 100644
index 000000000..7da6d14d1
--- /dev/null
+++ b/modules/nativescript/godot_nativescript.cpp
@@ -0,0 +1,205 @@
+/*************************************************************************/
+/* godot_nativescript.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_nativescript.h"
+
+#include "nativescript.h"
+
+#include "class_db.h"
+#include "error_macros.h"
+#include "gdnative.h"
+#include "global_constants.h"
+#include "project_settings.h"
+#include "variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern "C" void _native_script_hook() {
+}
+
+#define NSL NativeScriptLanguage::get_singleton()
+
+// Script API
+
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
+
+ NativeScriptDesc desc;
+
+ desc.create_func = p_create_func;
+ desc.destroy_func = p_destroy_func;
+ desc.is_tool = false;
+
+ desc.base = p_base;
+
+ if (classes->has(p_base)) {
+ desc.base_data = &(*classes)[p_base];
+ desc.base_native_type = desc.base_data->base_native_type;
+ } else {
+ desc.base_data = NULL;
+ desc.base_native_type = p_base;
+ }
+
+ classes->insert(p_name, desc);
+}
+
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
+
+ NativeScriptDesc desc;
+
+ desc.create_func = p_create_func;
+ desc.destroy_func = p_destroy_func;
+ desc.is_tool = true;
+ desc.base = p_base;
+
+ if (classes->has(p_base)) {
+ desc.base_data = &(*classes)[p_base];
+ desc.base_native_type = desc.base_data->base_native_type;
+ } else {
+ desc.base_data = NULL;
+ desc.base_native_type = p_base;
+ }
+
+ classes->insert(p_name, desc);
+}
+
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_FAIL();
+ }
+
+ NativeScriptDesc::Method method;
+ method.method = p_method;
+ method.rpc_mode = p_attr.rpc_type;
+ method.info = MethodInfo(p_function_name);
+
+ E->get().methods.insert(p_function_name, method);
+}
+
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_FAIL();
+ }
+
+ NativeScriptDesc::Property property;
+ property.default_value = *(Variant *)&p_attr->default_value;
+ property.getter = p_get_func;
+ property.rset_mode = p_attr->rset_type;
+ property.setter = p_set_func;
+ property.info = PropertyInfo((Variant::Type)p_attr->type,
+ p_path,
+ (PropertyHint)p_attr->hint,
+ *(String *)&p_attr->hint_string,
+ (PropertyUsageFlags)p_attr->usage);
+
+ E->get().properties.insert(p_path, property);
+}
+
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_FAIL();
+ }
+
+ List<PropertyInfo> args;
+ Vector<Variant> default_args;
+
+ for (int i = 0; i < p_signal->num_args; i++) {
+ PropertyInfo info;
+
+ godot_signal_argument arg = p_signal->args[i];
+
+ info.hint = (PropertyHint)arg.hint;
+ info.hint_string = *(String *)&arg.hint_string;
+ info.name = *(String *)&arg.name;
+ info.type = (Variant::Type)arg.type;
+ info.usage = (PropertyUsageFlags)arg.usage;
+
+ args.push_back(info);
+ }
+
+ for (int i = 0; i < p_signal->num_default_args; i++) {
+ Variant *v;
+ godot_signal_argument attrib = p_signal->args[i];
+
+ v = (Variant *)&attrib.default_value;
+
+ default_args.push_back(*v);
+ }
+
+ MethodInfo method_info;
+ method_info.name = *(String *)&p_signal->name;
+ method_info.arguments = args;
+ method_info.default_arguments = default_args;
+
+ NativeScriptDesc::Signal signal;
+ signal.signal = method_info;
+
+ E->get().signals_.insert(*(String *)&p_signal->name, signal);
+}
+
+void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
+ Object *instance = (Object *)p_instance;
+ if (!instance)
+ return NULL;
+ if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
+ // return ((NativeScriptInstance *)instance->get_script_instance())->get_userdata();
+ }
+ return NULL;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot.h b/modules/nativescript/godot_nativescript.h
index 1d8699829..cfd445086 100644
--- a/modules/gdnative/godot.h
+++ b/modules/nativescript/godot_nativescript.h
@@ -27,8 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_C_H
-#define GODOT_C_H
+#ifndef GODOT_NATIVESCRIPT_H
+#define GODOT_NATIVESCRIPT_H
+
+#include <godot/gdnative.h>
#ifdef __cplusplus
extern "C" {
@@ -70,203 +72,7 @@ extern "C" {
#include <stdbool.h>
#include <stdint.h>
-#define GODOT_API_VERSION 1
-
-////// Error
-
-typedef enum godot_error {
- GODOT_OK,
- GODOT_FAILED, ///< Generic fail error
- GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
- GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
- GODOT_ERR_FILE_NOT_FOUND,
- GODOT_ERR_FILE_BAD_DRIVE,
- GODOT_ERR_FILE_BAD_PATH,
- GODOT_ERR_FILE_NO_PERMISSION, // (10)
- GODOT_ERR_FILE_ALREADY_IN_USE,
- GODOT_ERR_FILE_CANT_OPEN,
- GODOT_ERR_FILE_CANT_WRITE,
- GODOT_ERR_FILE_CANT_READ,
- GODOT_ERR_FILE_UNRECOGNIZED, // (15)
- GODOT_ERR_FILE_CORRUPT,
- GODOT_ERR_FILE_MISSING_DEPENDENCIES,
- GODOT_ERR_FILE_EOF,
- GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- GODOT_ERR_CANT_CREATE, // (20)
- GODOT_ERR_QUERY_FAILED,
- GODOT_ERR_ALREADY_IN_USE,
- GODOT_ERR_LOCKED, ///< resource is locked
- GODOT_ERR_TIMEOUT,
- GODOT_ERR_CANT_CONNECT, // (25)
- GODOT_ERR_CANT_RESOLVE,
- GODOT_ERR_CONNECTION_ERROR,
- GODOT_ERR_CANT_AQUIRE_RESOURCE,
- GODOT_ERR_CANT_FORK,
- GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
- GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
- GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- GODOT_ERR_DATABASE_CANT_READ, ///< database is full
- GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- GODOT_ERR_COMPILATION_FAILED,
- GODOT_ERR_METHOD_NOT_FOUND,
- GODOT_ERR_LINK_FAILED,
- GODOT_ERR_SCRIPT_FAILED,
- GODOT_ERR_CYCLIC_LINK, // (40)
- GODOT_ERR_INVALID_DECLARATION,
- GODOT_ERR_DUPLICATE_SYMBOL,
- GODOT_ERR_PARSE_ERROR,
- GODOT_ERR_BUSY,
- GODOT_ERR_SKIP, // (45)
- GODOT_ERR_HELP, ///< user requested help!!
- GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
- GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
- GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
-} godot_error;
-
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int godot_int;
-
-/////// real
-
-typedef float godot_real;
-
-/////// Object (forward declared)
-typedef void godot_object;
-
-/////// Brute force forward declarations for the rest
-typedef struct godot_variant godot_variant;
-typedef struct godot_string godot_string;
-typedef struct godot_vector2 godot_vector2;
-typedef struct godot_rect2 godot_rect2;
-typedef struct godot_vector3 godot_vector3;
-typedef struct godot_transform2d godot_transform2d;
-typedef struct godot_plane godot_plane;
-typedef struct godot_quat godot_quat;
-typedef struct godot_rect3 godot_rect3;
-typedef struct godot_basis godot_basis;
-typedef struct godot_transform godot_transform;
-typedef struct godot_color godot_color;
-typedef struct godot_node_path godot_node_path;
-typedef struct godot_rid godot_rid;
-typedef struct godot_dictionary godot_dictionary;
-typedef struct godot_array godot_array;
-typedef struct godot_pool_byte_array godot_pool_byte_array;
-typedef struct godot_pool_int_array godot_pool_int_array;
-typedef struct godot_pool_real_array godot_pool_real_array;
-typedef struct godot_pool_string_array godot_pool_string_array;
-typedef struct godot_pool_vector2_array godot_pool_vector2_array;
-typedef struct godot_pool_vector3_array godot_pool_vector3_array;
-typedef struct godot_pool_color_array godot_pool_color_array;
-
-/////// String
-
-#include "godot/godot_string.h"
-
-////// Vector2
-
-#include "godot/godot_vector2.h"
-
-////// Rect2
-
-#include "godot/godot_rect2.h"
-
-////// Vector3
-
-#include "godot/godot_vector3.h"
-
-////// Transform2D
-
-#include "godot/godot_transform2d.h"
-
-/////// Plane
-
-#include "godot/godot_plane.h"
-
-/////// Quat
-
-#include "godot/godot_quat.h"
-
-/////// Rect3
-
-#include "godot/godot_rect3.h"
-
-/////// Basis
-
-#include "godot/godot_basis.h"
-
-/////// Transform
-
-#include "godot/godot_transform.h"
-
-/////// Color
-
-#include "godot/godot_color.h"
-
-/////// NodePath
-
-#include "godot/godot_node_path.h"
-
-/////// RID
-
-#include "godot/godot_rid.h"
-
-/////// Dictionary
-
-#include "godot/godot_dictionary.h"
-
-/////// Array
-
-#include "godot/godot_array.h"
-
-// single API file for Pool*Array
-#include "godot/godot_pool_arrays.h"
-
-void GDAPI godot_object_destroy(godot_object *p_o);
-
-////// Variant
-
-#include "godot/godot_variant.h"
-
-////// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
-
-////// MethodBind API
-
-typedef struct godot_method_bind {
- uint8_t _dont_touch_that[1]; // TODO
-} godot_method_bind;
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
-////// Script API
-
-typedef struct godot_native_init_options {
- godot_bool in_editor;
- uint64_t core_api_hash;
- uint64_t editor_api_hash;
- uint64_t no_api_hash;
-} godot_native_init_options;
-
-typedef struct godot_native_terminate_options {
- godot_bool in_editor;
-} godot_native_terminate_options;
-
-typedef enum godot_method_rpc_mode {
+typedef enum {
GODOT_METHOD_RPC_MODE_DISABLED,
GODOT_METHOD_RPC_MODE_REMOTE,
GODOT_METHOD_RPC_MODE_SYNC,
@@ -274,11 +80,7 @@ typedef enum godot_method_rpc_mode {
GODOT_METHOD_RPC_MODE_SLAVE,
} godot_method_rpc_mode;
-typedef struct godot_method_attributes {
- godot_method_rpc_mode rpc_type;
-} godot_method_attributes;
-
-typedef enum godot_property_hint {
+typedef enum {
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
@@ -315,7 +117,7 @@ typedef enum godot_property_hint {
GODOT_PROPERTY_HINT_MAX,
} godot_property_hint;
-typedef enum godot_property_usage_flags {
+typedef enum {
GODOT_PROPERTY_USAGE_STORAGE = 1,
GODOT_PROPERTY_USAGE_EDITOR = 2,
@@ -340,7 +142,7 @@ typedef enum godot_property_usage_flags {
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
} godot_property_usage_flags;
-typedef struct godot_property_attributes {
+typedef struct {
godot_method_rpc_mode rset_type;
godot_int type;
@@ -350,50 +152,54 @@ typedef struct godot_property_attributes {
godot_variant default_value;
} godot_property_attributes;
-typedef struct godot_instance_create_func {
+typedef struct {
// instance pointer, method_data - return user data
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func;
-typedef struct godot_instance_destroy_func {
+typedef struct {
// instance pointer, method data, user data
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func;
-void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
-void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+
+typedef struct {
+ godot_method_rpc_mode rpc_type;
+} godot_method_attributes;
-typedef struct godot_instance_method {
+typedef struct {
// instance pointer, method data, user data, num args, args - return result as varaint
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method;
-void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
-typedef struct godot_property_set_func {
+typedef struct {
// instance pointer, method data, user data, value
- GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant);
+ GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func;
-typedef struct godot_property_get_func {
+typedef struct {
// instance pointer, method data, user data, value
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func;
-void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
-typedef struct godot_signal_argument {
+typedef struct {
godot_string name;
godot_int type;
godot_property_hint hint;
@@ -402,7 +208,7 @@ typedef struct godot_signal_argument {
godot_variant default_value;
} godot_signal_argument;
-typedef struct godot_signal {
+typedef struct {
godot_string name;
int num_args;
godot_signal_argument *args;
@@ -410,31 +216,12 @@ typedef struct godot_signal {
godot_variant *default_args;
} godot_signal;
-void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
-
-void GDAPI *godot_native_get_userdata(godot_object *p_instance);
-
-// Calling convention?
-typedef godot_object *(*godot_class_constructor)();
-
-godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
-godot_dictionary GDAPI godot_get_global_constants();
-
-////// System Functions
-
-//using these will help Godot track how much memory is in use in debug mode
-void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
-void GDAPI godot_free(void *p_ptr);
-
-//print using Godot's error handler list
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print(const godot_string *p_message);
+void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_C_H
+#endif
diff --git a/modules/nativescript/nativescript.cpp b/modules/nativescript/nativescript.cpp
new file mode 100644
index 000000000..661ae5371
--- /dev/null
+++ b/modules/nativescript/nativescript.cpp
@@ -0,0 +1,1088 @@
+/*************************************************************************/
+/* nativescript.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "nativescript.h"
+
+#include "modules/gdnative/godot/gdnative.h"
+
+#include "global_constants.h"
+#include "io/file_access_encrypted.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "project_settings.h"
+
+#include "scene/main/scene_tree.h"
+#include "scene/resources/scene_format_text.h"
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+#include "api_generator.h"
+#endif
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
+
+////// Script stuff
+
+void NativeScript::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_class_name", "class_name:String"), &NativeScript::set_class_name);
+ ClassDB::bind_method(D_METHOD("get_class_name:String"), &NativeScript::get_class_name);
+
+ ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &NativeScript::set_library);
+ ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &NativeScript::get_library);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
+}
+
+#define NSL NativeScriptLanguage::get_singleton()
+
+#ifdef TOOLS_ENABLED
+
+void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ ERR_FAIL_COND(!script_data);
+
+ List<PropertyInfo> info;
+ Map<StringName, Variant> values;
+
+ for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+ PropertyInfo p = E->get().info;
+ p.name = String(E->key());
+
+ info.push_back(p);
+ values[p.name] = E->get().default_value;
+ }
+
+ p_placeholder->update(info, values);
+}
+
+void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+ placeholders.erase(p_placeholder);
+}
+
+#endif
+
+void NativeScript::set_class_name(String p_class_name) {
+ class_name = p_class_name;
+}
+
+String NativeScript::get_class_name() const {
+ return class_name;
+}
+
+void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
+ if (!library.is_null()) {
+ WARN_PRINT("library on NativeScript already set. Do nothing.");
+ return;
+ }
+ library = p_library;
+
+ // See if this library was "registered" already.
+
+ lib_path = library->get_active_library_path();
+ Map<String, Ref<GDNative> >::Element *E = NSL->library_gdnatives.find(lib_path);
+
+ if (!E) {
+ Ref<GDNative> gdn;
+ gdn.instance();
+ gdn->set_library(library);
+
+ // TODO(karroffel): check the return value?
+ gdn->initialize();
+
+ NSL->library_gdnatives.insert(lib_path, gdn);
+
+ NSL->library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
+
+ if (!NSL->library_script_users.has(lib_path))
+ NSL->library_script_users.insert(lib_path, Set<NativeScript *>());
+
+ NSL->library_script_users[lib_path].insert(this);
+
+ void *args[1] = {
+ (void *)&lib_path
+ };
+
+ // here the library registers all the classes and stuff.
+ gdn->call_native_raw(NSL->_init_call_type,
+ NSL->_init_call_name,
+ NULL,
+ 1,
+ args,
+ NULL);
+ } else {
+ // already initialized. Nice.
+ }
+}
+
+Ref<GDNativeLibrary> NativeScript::get_library() const {
+ return library;
+}
+
+bool NativeScript::can_instance() const {
+
+ NativeScriptDesc *script_data = get_script_desc();
+
+#ifdef TOOLS_ENABLED
+
+ return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
+#else
+ return script_data;
+#endif
+}
+
+// TODO(karroffel): implement this
+Ref<Script> NativeScript::get_base_script() const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return Ref<Script>();
+
+ Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script());
+ ns->set_class_name(script_data->base);
+ ns->set_library(get_library());
+ return ns;
+}
+
+StringName NativeScript::get_instance_base_type() const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return "";
+
+ return script_data->base_native_type;
+}
+
+ScriptInstance *NativeScript::instance_create(Object *p_this) {
+
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ return NULL;
+ }
+
+#ifdef TOOLS_ENABLED
+ if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
+ // placeholder for nodes. For tools we want the rool thing.
+
+ PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
+ placeholders.insert(sins);
+
+ if (script_data->create_func.create_func) {
+ script_data->create_func.create_func(
+ (godot_object *)p_this,
+ script_data->create_func.method_data);
+ }
+
+ _update_placeholder(sins);
+
+ return sins;
+ }
+#endif
+
+ NativeScriptInstance *nsi = memnew(NativeScriptInstance);
+
+ nsi->owner = p_this;
+ nsi->script = Ref<NativeScript>(this);
+
+#ifndef TOOLS_ENABLED
+ if (!ScriptServer::is_scripting_enabled()) {
+ nsi->userdata = NULL;
+ } else {
+ nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+ }
+#else
+ nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+#endif
+
+ instance_owners.insert(p_this);
+ return nsi;
+}
+
+bool NativeScript::instance_has(const Object *p_this) const {
+ return instance_owners.has((Object *)p_this);
+}
+
+bool NativeScript::has_source_code() const {
+ return false;
+}
+
+String NativeScript::get_source_code() const {
+ return "";
+}
+
+void NativeScript::set_source_code(const String &p_code) {
+}
+
+Error NativeScript::reload(bool p_keep_state) {
+ return FAILED;
+}
+
+bool NativeScript::has_method(const StringName &p_method) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ while (script_data) {
+ if (script_data->methods.has(p_method))
+ return true;
+
+ script_data = script_data->base_data;
+ }
+ return false;
+}
+
+MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return MethodInfo();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
+
+ if (M)
+ return M->get().info;
+
+ script_data = script_data->base_data;
+ }
+ return MethodInfo();
+}
+
+bool NativeScript::is_tool() const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (script_data)
+ return script_data->is_tool;
+
+ return false;
+}
+
+String NativeScript::get_node_type() const {
+ return ""; // NOTE(karroffel): uhm?
+}
+
+ScriptLanguage *NativeScript::get_language() const {
+ return NativeScriptLanguage::get_singleton();
+}
+
+bool NativeScript::has_script_signal(const StringName &p_signal) const {
+ NativeScriptDesc *script_data = get_script_desc();
+ if (!script_data)
+ return false;
+ return script_data->signals_.has(p_signal);
+}
+
+void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return;
+
+ Set<MethodInfo> signals_;
+
+ while (script_data) {
+
+ for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
+ signals_.insert(S->get().signal);
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
+ r_signals->push_back(E->get());
+ }
+}
+
+bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return false;
+
+ Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_property);
+
+ if (!P)
+ return false;
+
+ r_value = P->get().default_value;
+ return true;
+}
+
+void NativeScript::update_exports() {
+}
+
+void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return;
+
+ Set<MethodInfo> methods;
+
+ while (script_data) {
+
+ for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
+ methods.insert(E->get().info);
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
+ p_list->push_back(E->get());
+ }
+}
+
+void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return;
+
+ Set<PropertyInfo> properties;
+
+ while (script_data) {
+
+ for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+ properties.insert(E->get().info);
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+ p_list->push_back(E->get());
+ }
+}
+
+Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ if (lib_path.empty() || class_name.empty() || library.is_null()) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
+ r_error.error = Variant::CallError::CALL_OK;
+
+ REF ref;
+ Object *owner = NULL;
+
+ if (!(script_data->base_native_type == "")) {
+ owner = ClassDB::instance(script_data->base_native_type);
+ } else {
+ owner = memnew(Reference);
+ }
+
+ Reference *r = owner->cast_to<Reference>();
+ if (r) {
+ ref = REF(r);
+ }
+
+ // GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
+ // TODO(karroffel): support varargs for constructors.
+
+ NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
+
+ owner->set_script_instance(instance);
+
+ if (!instance) {
+ if (ref.is_null()) {
+ memdelete(owner); //no owner, sorry
+ }
+ return Variant();
+ }
+
+ if (ref.is_valid()) {
+ return ref;
+ } else {
+ return owner;
+ }
+}
+
+// TODO(karroffel): implement this
+NativeScript::NativeScript() {
+ library = Ref<GDNative>();
+ lib_path = "";
+ class_name = "";
+}
+
+// TODO(karroffel): implement this
+NativeScript::~NativeScript() {
+ NSL->library_script_users[lib_path].erase(this);
+}
+
+////// ScriptInstance stuff
+
+#define GET_SCRIPT_DESC() script->get_script_desc()
+
+void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ if (script_data->base_data) {
+ _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
+ godot_variant_destroy(&res);
+ }
+}
+
+bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+ if (P) {
+ P->get().setter.set_func((godot_object *)owner,
+ P->get().setter.method_data,
+ userdata,
+ (godot_variant *)&p_value);
+ return true;
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
+ if (E) {
+ Variant name = p_name;
+ const Variant *args[2] = { &name, &p_value };
+
+ E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ 2,
+ (godot_variant **)args);
+ return true;
+ }
+
+ script_data = script_data->base_data;
+ }
+ return false;
+}
+bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+ if (P) {
+ godot_variant value;
+ value = P->get().getter.get_func((godot_object *)owner,
+ P->get().setter.method_data,
+ userdata);
+ r_ret = *(Variant *)&value;
+ godot_variant_destroy(&value);
+ return true;
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
+ if (E) {
+ Variant name = p_name;
+ const Variant *args[1] = { &name };
+
+ godot_variant result;
+ result = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ 1,
+ (godot_variant **)args);
+ r_ret = *(Variant *)&result;
+ godot_variant_destroy(&result);
+ if (r_ret.get_type() == Variant::NIL) {
+ return false;
+ }
+ return true;
+ }
+
+ script_data = script_data->base_data;
+ }
+ return false;
+}
+
+void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
+ if (E) {
+
+ godot_variant result;
+ result = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ 0,
+ NULL);
+ Variant res = *(Variant *)&result;
+ godot_variant_destroy(&result);
+
+ if (res.get_type() != Variant::ARRAY) {
+ ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
+ ERR_FAIL();
+ }
+
+ Array arr = res;
+ for (int i = 0; i < arr.size(); i++) {
+ Dictionary d = arr[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("type"));
+
+ PropertyInfo info;
+
+ info.type = Variant::Type(d["type"].operator int64_t());
+ ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
+
+ info.name = d["name"];
+ ERR_CONTINUE(info.name == "");
+
+ if (d.has("hint")) {
+ info.hint = PropertyHint(d["hint"].operator int64_t());
+ }
+
+ if (d.has("hint_string")) {
+ info.hint_string = d["hint_string"];
+ }
+
+ if (d.has("usage")) {
+ info.usage = d["usage"];
+ }
+
+ p_properties->push_back(info);
+ }
+ }
+
+ script_data = script_data->base_data;
+ }
+ return;
+}
+
+Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+ if (P) {
+ *r_is_valid = true;
+ return P->get().info.type;
+ }
+
+ script_data = script_data->base_data;
+ }
+ return Variant::NIL;
+}
+
+void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+ script->get_method_list(p_list);
+}
+
+bool NativeScriptInstance::has_method(const StringName &p_method) const {
+ return script->has_method(p_method);
+}
+
+Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ godot_variant result;
+ result = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ p_argcount,
+ (godot_variant **)p_args);
+ Variant res = *(Variant *)&result;
+ godot_variant_destroy(&result);
+ r_error.error = Variant::CallError::CALL_OK;
+ return res;
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+}
+
+void NativeScriptInstance::notification(int p_notification) {
+ Variant value = p_notification;
+ const Variant *args[1] = { &value };
+ call_multilevel("_notification", args, 1);
+}
+
+Ref<Script> NativeScriptInstance::get_script() const {
+ return script;
+}
+
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ switch (E->get().rpc_mode) {
+ case GODOT_METHOD_RPC_MODE_DISABLED:
+ return RPC_MODE_DISABLED;
+ case GODOT_METHOD_RPC_MODE_REMOTE:
+ return RPC_MODE_REMOTE;
+ case GODOT_METHOD_RPC_MODE_SYNC:
+ return RPC_MODE_SYNC;
+ case GODOT_METHOD_RPC_MODE_MASTER:
+ return RPC_MODE_MASTER;
+ case GODOT_METHOD_RPC_MODE_SLAVE:
+ return RPC_MODE_SLAVE;
+ default:
+ return RPC_MODE_DISABLED;
+ }
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ return RPC_MODE_DISABLED;
+}
+
+// TODO(karroffel): implement this
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.find(p_variable);
+ if (E) {
+ switch (E->get().rset_mode) {
+ case GODOT_METHOD_RPC_MODE_DISABLED:
+ return RPC_MODE_DISABLED;
+ case GODOT_METHOD_RPC_MODE_REMOTE:
+ return RPC_MODE_REMOTE;
+ case GODOT_METHOD_RPC_MODE_SYNC:
+ return RPC_MODE_SYNC;
+ case GODOT_METHOD_RPC_MODE_MASTER:
+ return RPC_MODE_MASTER;
+ case GODOT_METHOD_RPC_MODE_SLAVE:
+ return RPC_MODE_SLAVE;
+ default:
+ return RPC_MODE_DISABLED;
+ }
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ return RPC_MODE_DISABLED;
+}
+
+ScriptLanguage *NativeScriptInstance::get_language() {
+ return NativeScriptLanguage::get_singleton();
+}
+
+void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ godot_variant res = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ p_argcount,
+ (godot_variant **)p_args);
+ godot_variant_destroy(&res);
+ }
+ script_data = script_data->base_data;
+ }
+}
+
+void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ if (script_data) {
+ _ml_call_reversed(script_data, p_method, p_args, p_argcount);
+ }
+}
+
+NativeScriptInstance::~NativeScriptInstance() {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ if (!script_data)
+ return;
+
+ script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
+
+ if (owner) {
+ script->instance_owners.erase(owner);
+ }
+}
+
+////// ScriptingLanguage stuff
+
+NativeScriptLanguage *NativeScriptLanguage::singleton;
+
+extern "C" void _native_script_hook();
+void NativeScriptLanguage::_hacky_api_anchor() {
+ _native_script_hook();
+}
+
+void NativeScriptLanguage::_unload_stuff() {
+ for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
+ for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
+
+ // free property stuff first
+ for (Map<StringName, NativeScriptDesc::Property>::Element *P = C->get().properties.front(); P; P = P->next()) {
+ if (P->get().getter.free_func)
+ P->get().getter.free_func(P->get().getter.method_data);
+
+ if (P->get().setter.free_func)
+ P->get().setter.free_func(P->get().setter.method_data);
+ }
+
+ // free method stuff
+ for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func)
+ M->get().method.free_func(M->get().method.method_data);
+ }
+
+ // free constructor/destructor
+ if (C->get().create_func.free_func)
+ C->get().create_func.free_func(C->get().create_func.method_data);
+
+ if (C->get().destroy_func.free_func)
+ C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+ }
+ }
+}
+
+NativeScriptLanguage::NativeScriptLanguage() {
+ NativeScriptLanguage::singleton = this;
+}
+
+// TODO(karroffel): implement this
+NativeScriptLanguage::~NativeScriptLanguage() {
+ _unload_stuff();
+
+ for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+ L->get()->terminate();
+ NSL->library_classes.clear();
+ NSL->library_gdnatives.clear();
+ NSL->library_script_users.clear();
+ }
+}
+
+String NativeScriptLanguage::get_name() const {
+ return "NativeScript";
+}
+
+void _add_reload_node() {
+#ifdef TOOLS_ENABLED
+ NativeReloadNode *rn = memnew(NativeReloadNode);
+ EditorNode::get_singleton()->add_child(rn);
+#endif
+}
+
+// TODO(karroffel): implement this
+void NativeScriptLanguage::init() {
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+
+ List<String> args = OS::get_singleton()->get_cmdline_args();
+
+ List<String>::Element *E = args.find("--gdnative-generate-json-api");
+
+ if (E && E->next()) {
+ if (generate_c_api(E->next()->get()) != OK) {
+ ERR_PRINT("Failed to generate C API\n");
+ }
+ }
+#endif
+
+#ifdef TOOLS_ENABLED
+ EditorNode::add_init_callback(&_add_reload_node);
+#endif
+}
+String NativeScriptLanguage::get_type() const {
+ return "NativeScript";
+}
+String NativeScriptLanguage::get_extension() const {
+ return "gdns";
+}
+Error NativeScriptLanguage::execute_file(const String &p_path) {
+ return OK; // Qué?
+}
+void NativeScriptLanguage::finish() {
+ _unload_stuff();
+}
+void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
+}
+void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
+}
+void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
+}
+
+// TODO(karroffel): implement this
+Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+ NativeScript *s = memnew(NativeScript);
+ s->set_class_name(p_class_name);
+ // TODO(karroffel): use p_base_class_name
+ return Ref<NativeScript>(s);
+}
+bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
+ return false;
+}
+
+Script *NativeScriptLanguage::create_script() const {
+ NativeScript *script = memnew(NativeScript);
+ return script;
+}
+bool NativeScriptLanguage::has_named_classes() const {
+ return true;
+}
+int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
+ return -1;
+}
+String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+ return "";
+}
+void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+}
+void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
+}
+
+// Debugging stuff here. Not used for now.
+String NativeScriptLanguage::debug_get_error() const {
+ return "";
+}
+int NativeScriptLanguage::debug_get_stack_level_count() const {
+ return -1;
+}
+int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
+ return -1;
+}
+String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
+ return "";
+}
+String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
+ return "";
+}
+void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
+ return "";
+}
+// Debugging stuff end.
+
+void NativeScriptLanguage::reload_all_scripts() {
+}
+
+void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+}
+void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdns");
+}
+
+void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
+}
+
+void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+}
+
+void NativeScriptLanguage::profiling_start() {
+}
+
+void NativeScriptLanguage::profiling_stop() {
+}
+
+int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ return -1;
+}
+
+int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ return -1;
+}
+
+void NativeReloadNode::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
+}
+
+void NativeReloadNode::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+
+ print_line("unload");
+
+ NSL->_unload_stuff();
+ for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+ L->get()->terminate();
+ NSL->library_classes.erase(L->key());
+ }
+
+ } break;
+
+ case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+
+ print_line("load");
+
+ Set<StringName> libs_to_remove;
+
+ for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+ if (!L->get()->initialize()) {
+ libs_to_remove.insert(L->key());
+ continue;
+ }
+
+ NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
+
+ void *args[1] = {
+ (void *)&L->key()
+ };
+
+ // here the library registers all the classes and stuff.
+ L->get()->call_native_raw(NSL->_init_call_type,
+ NSL->_init_call_name,
+ NULL,
+ 1,
+ args,
+ NULL);
+
+ for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
+ for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
+ NativeScript *script = S->get();
+
+ if (script->placeholders.size() == 0)
+ continue;
+
+ for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
+ script->_update_placeholder(P->get());
+ }
+ }
+ }
+ }
+
+ for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
+ NSL->library_gdnatives.erase(R->get());
+ }
+
+ /*
+ for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
+
+ GDNativeLibrary *lib = L->get()->dllib;
+
+ lib->_terminate();
+ lib->_initialize();
+
+ // update placeholders (if any)
+
+ Set<GDNativeScript *> scripts;
+
+ for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+
+ if (lib->native_library->scripts.has(S->get()->get_script_name())) {
+ GDNativeScript *script = S->get();
+ script->script_data = lib->get_script_data(script->get_script_name());
+ scripts.insert(script);
+ }
+ }
+
+ for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) {
+ GDNativeScript *script = S->get();
+ if (script->placeholders.size() == 0)
+ continue;
+
+ for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
+ PlaceHolderScriptInstance *p = P->get();
+ script->_update_placeholder(p);
+ }
+ }
+ }
+ */
+
+ } break;
+ default: {
+ };
+ }
+#endif
+}
+
+RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ ResourceFormatLoaderText rsflt;
+ return rsflt.load(p_path, p_original_path, r_error);
+}
+
+void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdns");
+}
+
+bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
+ return (p_type == "Script" || p_type == "NativeScript");
+}
+
+String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (el == "gdns")
+ return "NativeScript";
+ return "";
+}
+
+Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+ ResourceFormatSaverText rfst;
+ return rfst.save(p_path, p_resource, p_flags);
+}
+
+bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
+ return p_resource->cast_to<NativeScript>() != NULL;
+}
+
+void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+ if (p_resource->cast_to<NativeScript>()) {
+ p_extensions->push_back("gdns");
+ }
+}
diff --git a/modules/nativescript/nativescript.h b/modules/nativescript/nativescript.h
new file mode 100644
index 000000000..0578ffb68
--- /dev/null
+++ b/modules/nativescript/nativescript.h
@@ -0,0 +1,281 @@
+/*************************************************************************/
+/* nativescript.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef NATIVE_SCRIPT_H
+#define NATIVE_SCRIPT_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/thread_safe.h"
+#include "resource.h"
+#include "scene/main/node.h"
+#include "script_language.h"
+#include "self_list.h"
+
+#include "godot_nativescript.h"
+#include "modules/gdnative/gdnative.h"
+
+struct NativeScriptDesc {
+
+ struct Method {
+ godot_instance_method method;
+ MethodInfo info;
+ int rpc_mode;
+ };
+ struct Property {
+ godot_property_set_func setter;
+ godot_property_get_func getter;
+ PropertyInfo info;
+ Variant default_value;
+ int rset_mode;
+ };
+
+ struct Signal {
+ MethodInfo signal;
+ };
+
+ Map<StringName, Method> methods;
+ Map<StringName, Property> properties;
+ Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
+ StringName base;
+ StringName base_native_type;
+ NativeScriptDesc *base_data;
+ godot_instance_create_func create_func;
+ godot_instance_destroy_func destroy_func;
+
+ bool is_tool;
+
+ inline NativeScriptDesc()
+ : methods(),
+ properties(),
+ signals_(),
+ base(),
+ base_native_type() {
+ zeromem(&create_func, sizeof(godot_instance_create_func));
+ zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
+ }
+};
+
+class NativeScript : public Script {
+ GDCLASS(NativeScript, Script)
+
+#ifdef TOOLS_ENABLED
+ Set<PlaceHolderScriptInstance *> placeholders;
+ void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+#endif
+
+ friend class NativeScriptInstance;
+ friend class NativeScriptLanguage;
+ friend class NativeReloadNode;
+ friend class GDNativeLibrary;
+
+ Ref<GDNativeLibrary> library;
+
+ String lib_path;
+
+ String class_name;
+
+ Set<Object *> instance_owners;
+
+protected:
+ static void _bind_methods();
+
+public:
+ inline NativeScriptDesc *get_script_desc() const;
+
+ void set_class_name(String p_class_name);
+ String get_class_name() const;
+
+ void set_library(Ref<GDNativeLibrary> library);
+ Ref<GDNativeLibrary> get_library() const;
+
+ virtual bool can_instance() const;
+
+ virtual Ref<Script> get_base_script() const; //for script inheritance
+
+ virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance *instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String &p_code);
+ virtual Error reload(bool p_keep_state = false);
+
+ virtual bool has_method(const StringName &p_method) const;
+ virtual MethodInfo get_method_info(const StringName &p_method) const;
+
+ virtual bool is_tool() const;
+
+ virtual String get_node_type() const;
+
+ virtual ScriptLanguage *get_language() const;
+
+ virtual bool has_script_signal(const StringName &p_signal) const;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+
+ virtual void update_exports(); //editor tool
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+
+ Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+ NativeScript();
+ ~NativeScript();
+};
+
+class NativeScriptInstance : public ScriptInstance {
+
+ friend class NativeScript;
+
+ Object *owner;
+ Ref<NativeScript> script;
+
+ void *userdata;
+
+ void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+public:
+ virtual bool set(const StringName &p_name, const Variant &p_value);
+ virtual bool get(const StringName &p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual void notification(int p_notification);
+ virtual Ref<Script> get_script() const;
+ virtual RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual ScriptLanguage *get_language();
+
+ virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
+ virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ ~NativeScriptInstance();
+};
+
+class NativeReloadNode;
+
+class NativeScriptLanguage : public ScriptLanguage {
+
+ friend class NativeScript;
+ friend class NativeScriptInstance;
+ friend class NativeReloadNode;
+
+private:
+ static NativeScriptLanguage *singleton;
+
+ void _unload_stuff();
+
+public:
+ Map<String, Map<StringName, NativeScriptDesc> > library_classes;
+ Map<String, Ref<GDNative> > library_gdnatives;
+
+ Map<String, Set<NativeScript *> > library_script_users;
+
+ const StringName _init_call_type = "nativescript_init";
+ const StringName _init_call_name = "godot_nativescript_init";
+
+ NativeScriptLanguage();
+ ~NativeScriptLanguage();
+
+ inline static NativeScriptLanguage *get_singleton() {
+ return singleton;
+ }
+
+ void _hacky_api_anchor();
+
+ virtual String get_name() const;
+ virtual void init();
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String &p_path);
+ virtual void finish();
+ virtual void get_reserved_words(List<String> *p_words) const;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const;
+ virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ virtual int find_function(const String &p_function, const String &p_code) const;
+ virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
+ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
+ virtual String debug_get_error() const;
+ virtual int debug_get_stack_level_count() const;
+ virtual int debug_get_stack_level_line(int p_level) const;
+ virtual String debug_get_stack_level_function(int p_level) const;
+ virtual String debug_get_stack_level_source(int p_level) const;
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
+ virtual void reload_all_scripts();
+ virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+ virtual void profiling_start();
+ virtual void profiling_stop();
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+};
+
+inline NativeScriptDesc *NativeScript::get_script_desc() const {
+ Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
+ return E ? &E->get() : NULL;
+}
+
+class NativeReloadNode : public Node {
+ GDCLASS(NativeReloadNode, Node)
+public:
+ static void _bind_methods();
+ void _notification(int p_what);
+};
+
+class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual bool recognize(const RES &p_resource) const;
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+};
+
+#endif // GDNATIVE_H
diff --git a/modules/nativescript/register_types.cpp b/modules/nativescript/register_types.cpp
new file mode 100644
index 000000000..6c88b04a5
--- /dev/null
+++ b/modules/nativescript/register_types.cpp
@@ -0,0 +1,93 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+
+#include "nativescript.h"
+
+#include "core/os/os.h"
+
+NativeScriptLanguage *native_script_language;
+
+typedef void (*native_script_init_fn)(void *);
+
+void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call nativescript init procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc);
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ native_script_init_fn fn = (native_script_init_fn)library_proc;
+
+ fn(args[0]);
+}
+
+ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
+ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
+
+void register_nativescript_types() {
+ native_script_language = memnew(NativeScriptLanguage);
+
+ ClassDB::register_class<NativeScript>();
+
+ ScriptServer::register_language(native_script_language);
+
+ GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
+
+ resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
+ ResourceSaver::add_resource_format_saver(resource_saver_gdns);
+
+ resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript);
+ ResourceLoader::add_resource_format_loader(resource_loader_gdns);
+}
+
+void unregister_nativescript_types() {
+
+ memdelete(resource_loader_gdns);
+
+ memdelete(resource_saver_gdns);
+
+ if (native_script_language) {
+ ScriptServer::unregister_language(native_script_language);
+ memdelete(native_script_language);
+ }
+}
diff --git a/modules/nativescript/register_types.h b/modules/nativescript/register_types.h
new file mode 100644
index 000000000..319da9c42
--- /dev/null
+++ b/modules/nativescript/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_nativescript_types();
+void unregister_nativescript_types();