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-rw-r--r--modules/nativescript/godot_nativescript.h (renamed from modules/gdnative/godot.h)267
1 files changed, 27 insertions, 240 deletions
diff --git a/modules/gdnative/godot.h b/modules/nativescript/godot_nativescript.h
index 1d8699829..cfd445086 100644
--- a/modules/gdnative/godot.h
+++ b/modules/nativescript/godot_nativescript.h
@@ -27,8 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_C_H
-#define GODOT_C_H
+#ifndef GODOT_NATIVESCRIPT_H
+#define GODOT_NATIVESCRIPT_H
+
+#include <godot/gdnative.h>
#ifdef __cplusplus
extern "C" {
@@ -70,203 +72,7 @@ extern "C" {
#include <stdbool.h>
#include <stdint.h>
-#define GODOT_API_VERSION 1
-
-////// Error
-
-typedef enum godot_error {
- GODOT_OK,
- GODOT_FAILED, ///< Generic fail error
- GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
- GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
- GODOT_ERR_FILE_NOT_FOUND,
- GODOT_ERR_FILE_BAD_DRIVE,
- GODOT_ERR_FILE_BAD_PATH,
- GODOT_ERR_FILE_NO_PERMISSION, // (10)
- GODOT_ERR_FILE_ALREADY_IN_USE,
- GODOT_ERR_FILE_CANT_OPEN,
- GODOT_ERR_FILE_CANT_WRITE,
- GODOT_ERR_FILE_CANT_READ,
- GODOT_ERR_FILE_UNRECOGNIZED, // (15)
- GODOT_ERR_FILE_CORRUPT,
- GODOT_ERR_FILE_MISSING_DEPENDENCIES,
- GODOT_ERR_FILE_EOF,
- GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- GODOT_ERR_CANT_CREATE, // (20)
- GODOT_ERR_QUERY_FAILED,
- GODOT_ERR_ALREADY_IN_USE,
- GODOT_ERR_LOCKED, ///< resource is locked
- GODOT_ERR_TIMEOUT,
- GODOT_ERR_CANT_CONNECT, // (25)
- GODOT_ERR_CANT_RESOLVE,
- GODOT_ERR_CONNECTION_ERROR,
- GODOT_ERR_CANT_AQUIRE_RESOURCE,
- GODOT_ERR_CANT_FORK,
- GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
- GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
- GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- GODOT_ERR_DATABASE_CANT_READ, ///< database is full
- GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- GODOT_ERR_COMPILATION_FAILED,
- GODOT_ERR_METHOD_NOT_FOUND,
- GODOT_ERR_LINK_FAILED,
- GODOT_ERR_SCRIPT_FAILED,
- GODOT_ERR_CYCLIC_LINK, // (40)
- GODOT_ERR_INVALID_DECLARATION,
- GODOT_ERR_DUPLICATE_SYMBOL,
- GODOT_ERR_PARSE_ERROR,
- GODOT_ERR_BUSY,
- GODOT_ERR_SKIP, // (45)
- GODOT_ERR_HELP, ///< user requested help!!
- GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
- GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
- GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
-} godot_error;
-
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int godot_int;
-
-/////// real
-
-typedef float godot_real;
-
-/////// Object (forward declared)
-typedef void godot_object;
-
-/////// Brute force forward declarations for the rest
-typedef struct godot_variant godot_variant;
-typedef struct godot_string godot_string;
-typedef struct godot_vector2 godot_vector2;
-typedef struct godot_rect2 godot_rect2;
-typedef struct godot_vector3 godot_vector3;
-typedef struct godot_transform2d godot_transform2d;
-typedef struct godot_plane godot_plane;
-typedef struct godot_quat godot_quat;
-typedef struct godot_rect3 godot_rect3;
-typedef struct godot_basis godot_basis;
-typedef struct godot_transform godot_transform;
-typedef struct godot_color godot_color;
-typedef struct godot_node_path godot_node_path;
-typedef struct godot_rid godot_rid;
-typedef struct godot_dictionary godot_dictionary;
-typedef struct godot_array godot_array;
-typedef struct godot_pool_byte_array godot_pool_byte_array;
-typedef struct godot_pool_int_array godot_pool_int_array;
-typedef struct godot_pool_real_array godot_pool_real_array;
-typedef struct godot_pool_string_array godot_pool_string_array;
-typedef struct godot_pool_vector2_array godot_pool_vector2_array;
-typedef struct godot_pool_vector3_array godot_pool_vector3_array;
-typedef struct godot_pool_color_array godot_pool_color_array;
-
-/////// String
-
-#include "godot/godot_string.h"
-
-////// Vector2
-
-#include "godot/godot_vector2.h"
-
-////// Rect2
-
-#include "godot/godot_rect2.h"
-
-////// Vector3
-
-#include "godot/godot_vector3.h"
-
-////// Transform2D
-
-#include "godot/godot_transform2d.h"
-
-/////// Plane
-
-#include "godot/godot_plane.h"
-
-/////// Quat
-
-#include "godot/godot_quat.h"
-
-/////// Rect3
-
-#include "godot/godot_rect3.h"
-
-/////// Basis
-
-#include "godot/godot_basis.h"
-
-/////// Transform
-
-#include "godot/godot_transform.h"
-
-/////// Color
-
-#include "godot/godot_color.h"
-
-/////// NodePath
-
-#include "godot/godot_node_path.h"
-
-/////// RID
-
-#include "godot/godot_rid.h"
-
-/////// Dictionary
-
-#include "godot/godot_dictionary.h"
-
-/////// Array
-
-#include "godot/godot_array.h"
-
-// single API file for Pool*Array
-#include "godot/godot_pool_arrays.h"
-
-void GDAPI godot_object_destroy(godot_object *p_o);
-
-////// Variant
-
-#include "godot/godot_variant.h"
-
-////// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
-
-////// MethodBind API
-
-typedef struct godot_method_bind {
- uint8_t _dont_touch_that[1]; // TODO
-} godot_method_bind;
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
-////// Script API
-
-typedef struct godot_native_init_options {
- godot_bool in_editor;
- uint64_t core_api_hash;
- uint64_t editor_api_hash;
- uint64_t no_api_hash;
-} godot_native_init_options;
-
-typedef struct godot_native_terminate_options {
- godot_bool in_editor;
-} godot_native_terminate_options;
-
-typedef enum godot_method_rpc_mode {
+typedef enum {
GODOT_METHOD_RPC_MODE_DISABLED,
GODOT_METHOD_RPC_MODE_REMOTE,
GODOT_METHOD_RPC_MODE_SYNC,
@@ -274,11 +80,7 @@ typedef enum godot_method_rpc_mode {
GODOT_METHOD_RPC_MODE_SLAVE,
} godot_method_rpc_mode;
-typedef struct godot_method_attributes {
- godot_method_rpc_mode rpc_type;
-} godot_method_attributes;
-
-typedef enum godot_property_hint {
+typedef enum {
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
@@ -315,7 +117,7 @@ typedef enum godot_property_hint {
GODOT_PROPERTY_HINT_MAX,
} godot_property_hint;
-typedef enum godot_property_usage_flags {
+typedef enum {
GODOT_PROPERTY_USAGE_STORAGE = 1,
GODOT_PROPERTY_USAGE_EDITOR = 2,
@@ -340,7 +142,7 @@ typedef enum godot_property_usage_flags {
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
} godot_property_usage_flags;
-typedef struct godot_property_attributes {
+typedef struct {
godot_method_rpc_mode rset_type;
godot_int type;
@@ -350,50 +152,54 @@ typedef struct godot_property_attributes {
godot_variant default_value;
} godot_property_attributes;
-typedef struct godot_instance_create_func {
+typedef struct {
// instance pointer, method_data - return user data
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func;
-typedef struct godot_instance_destroy_func {
+typedef struct {
// instance pointer, method data, user data
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func;
-void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
-void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+
+typedef struct {
+ godot_method_rpc_mode rpc_type;
+} godot_method_attributes;
-typedef struct godot_instance_method {
+typedef struct {
// instance pointer, method data, user data, num args, args - return result as varaint
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method;
-void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
-typedef struct godot_property_set_func {
+typedef struct {
// instance pointer, method data, user data, value
- GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant);
+ GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func;
-typedef struct godot_property_get_func {
+typedef struct {
// instance pointer, method data, user data, value
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func;
-void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
-typedef struct godot_signal_argument {
+typedef struct {
godot_string name;
godot_int type;
godot_property_hint hint;
@@ -402,7 +208,7 @@ typedef struct godot_signal_argument {
godot_variant default_value;
} godot_signal_argument;
-typedef struct godot_signal {
+typedef struct {
godot_string name;
int num_args;
godot_signal_argument *args;
@@ -410,31 +216,12 @@ typedef struct godot_signal {
godot_variant *default_args;
} godot_signal;
-void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
-
-void GDAPI *godot_native_get_userdata(godot_object *p_instance);
-
-// Calling convention?
-typedef godot_object *(*godot_class_constructor)();
-
-godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
-godot_dictionary GDAPI godot_get_global_constants();
-
-////// System Functions
-
-//using these will help Godot track how much memory is in use in debug mode
-void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
-void GDAPI godot_free(void *p_ptr);
-
-//print using Godot's error handler list
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print(const godot_string *p_message);
+void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_C_H
+#endif