diff options
Diffstat (limited to '')
| -rw-r--r-- | modules/nativescript/godot_nativescript.h (renamed from modules/gdnative/godot.h) | 267 |
1 files changed, 27 insertions, 240 deletions
diff --git a/modules/gdnative/godot.h b/modules/nativescript/godot_nativescript.h index 1d8699829..cfd445086 100644 --- a/modules/gdnative/godot.h +++ b/modules/nativescript/godot_nativescript.h @@ -27,8 +27,10 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GODOT_C_H -#define GODOT_C_H +#ifndef GODOT_NATIVESCRIPT_H +#define GODOT_NATIVESCRIPT_H + +#include <godot/gdnative.h> #ifdef __cplusplus extern "C" { @@ -70,203 +72,7 @@ extern "C" { #include <stdbool.h> #include <stdint.h> -#define GODOT_API_VERSION 1 - -////// Error - -typedef enum godot_error { - GODOT_OK, - GODOT_FAILED, ///< Generic fail error - GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable - GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet - GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource - GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) - GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory - GODOT_ERR_FILE_NOT_FOUND, - GODOT_ERR_FILE_BAD_DRIVE, - GODOT_ERR_FILE_BAD_PATH, - GODOT_ERR_FILE_NO_PERMISSION, // (10) - GODOT_ERR_FILE_ALREADY_IN_USE, - GODOT_ERR_FILE_CANT_OPEN, - GODOT_ERR_FILE_CANT_WRITE, - GODOT_ERR_FILE_CANT_READ, - GODOT_ERR_FILE_UNRECOGNIZED, // (15) - GODOT_ERR_FILE_CORRUPT, - GODOT_ERR_FILE_MISSING_DEPENDENCIES, - GODOT_ERR_FILE_EOF, - GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file - GODOT_ERR_CANT_CREATE, // (20) - GODOT_ERR_QUERY_FAILED, - GODOT_ERR_ALREADY_IN_USE, - GODOT_ERR_LOCKED, ///< resource is locked - GODOT_ERR_TIMEOUT, - GODOT_ERR_CANT_CONNECT, // (25) - GODOT_ERR_CANT_RESOLVE, - GODOT_ERR_CONNECTION_ERROR, - GODOT_ERR_CANT_AQUIRE_RESOURCE, - GODOT_ERR_CANT_FORK, - GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) - GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid - GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists - GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist - GODOT_ERR_DATABASE_CANT_READ, ///< database is full - GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) - GODOT_ERR_COMPILATION_FAILED, - GODOT_ERR_METHOD_NOT_FOUND, - GODOT_ERR_LINK_FAILED, - GODOT_ERR_SCRIPT_FAILED, - GODOT_ERR_CYCLIC_LINK, // (40) - GODOT_ERR_INVALID_DECLARATION, - GODOT_ERR_DUPLICATE_SYMBOL, - GODOT_ERR_PARSE_ERROR, - GODOT_ERR_BUSY, - GODOT_ERR_SKIP, // (45) - GODOT_ERR_HELP, ///< user requested help!! - GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. - GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames - GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though - GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above -} godot_error; - -////// bool - -typedef bool godot_bool; - -#define GODOT_TRUE 1 -#define GODOT_FALSE 0 - -/////// int - -typedef int godot_int; - -/////// real - -typedef float godot_real; - -/////// Object (forward declared) -typedef void godot_object; - -/////// Brute force forward declarations for the rest -typedef struct godot_variant godot_variant; -typedef struct godot_string godot_string; -typedef struct godot_vector2 godot_vector2; -typedef struct godot_rect2 godot_rect2; -typedef struct godot_vector3 godot_vector3; -typedef struct godot_transform2d godot_transform2d; -typedef struct godot_plane godot_plane; -typedef struct godot_quat godot_quat; -typedef struct godot_rect3 godot_rect3; -typedef struct godot_basis godot_basis; -typedef struct godot_transform godot_transform; -typedef struct godot_color godot_color; -typedef struct godot_node_path godot_node_path; -typedef struct godot_rid godot_rid; -typedef struct godot_dictionary godot_dictionary; -typedef struct godot_array godot_array; -typedef struct godot_pool_byte_array godot_pool_byte_array; -typedef struct godot_pool_int_array godot_pool_int_array; -typedef struct godot_pool_real_array godot_pool_real_array; -typedef struct godot_pool_string_array godot_pool_string_array; -typedef struct godot_pool_vector2_array godot_pool_vector2_array; -typedef struct godot_pool_vector3_array godot_pool_vector3_array; -typedef struct godot_pool_color_array godot_pool_color_array; - -/////// String - -#include "godot/godot_string.h" - -////// Vector2 - -#include "godot/godot_vector2.h" - -////// Rect2 - -#include "godot/godot_rect2.h" - -////// Vector3 - -#include "godot/godot_vector3.h" - -////// Transform2D - -#include "godot/godot_transform2d.h" - -/////// Plane - -#include "godot/godot_plane.h" - -/////// Quat - -#include "godot/godot_quat.h" - -/////// Rect3 - -#include "godot/godot_rect3.h" - -/////// Basis - -#include "godot/godot_basis.h" - -/////// Transform - -#include "godot/godot_transform.h" - -/////// Color - -#include "godot/godot_color.h" - -/////// NodePath - -#include "godot/godot_node_path.h" - -/////// RID - -#include "godot/godot_rid.h" - -/////// Dictionary - -#include "godot/godot_dictionary.h" - -/////// Array - -#include "godot/godot_array.h" - -// single API file for Pool*Array -#include "godot/godot_pool_arrays.h" - -void GDAPI godot_object_destroy(godot_object *p_o); - -////// Variant - -#include "godot/godot_variant.h" - -////// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed - -////// MethodBind API - -typedef struct godot_method_bind { - uint8_t _dont_touch_that[1]; // TODO -} godot_method_bind; - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); -godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); -////// Script API - -typedef struct godot_native_init_options { - godot_bool in_editor; - uint64_t core_api_hash; - uint64_t editor_api_hash; - uint64_t no_api_hash; -} godot_native_init_options; - -typedef struct godot_native_terminate_options { - godot_bool in_editor; -} godot_native_terminate_options; - -typedef enum godot_method_rpc_mode { +typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_REMOTE, GODOT_METHOD_RPC_MODE_SYNC, @@ -274,11 +80,7 @@ typedef enum godot_method_rpc_mode { GODOT_METHOD_RPC_MODE_SLAVE, } godot_method_rpc_mode; -typedef struct godot_method_attributes { - godot_method_rpc_mode rpc_type; -} godot_method_attributes; - -typedef enum godot_property_hint { +typedef enum { GODOT_PROPERTY_HINT_NONE, ///< no hint provided. GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit @@ -315,7 +117,7 @@ typedef enum godot_property_hint { GODOT_PROPERTY_HINT_MAX, } godot_property_hint; -typedef enum godot_property_usage_flags { +typedef enum { GODOT_PROPERTY_USAGE_STORAGE = 1, GODOT_PROPERTY_USAGE_EDITOR = 2, @@ -340,7 +142,7 @@ typedef enum godot_property_usage_flags { GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, } godot_property_usage_flags; -typedef struct godot_property_attributes { +typedef struct { godot_method_rpc_mode rset_type; godot_int type; @@ -350,50 +152,54 @@ typedef struct godot_property_attributes { godot_variant default_value; } godot_property_attributes; -typedef struct godot_instance_create_func { +typedef struct { // instance pointer, method_data - return user data GDCALLINGCONV void *(*create_func)(godot_object *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_create_func; -typedef struct godot_instance_destroy_func { +typedef struct { // instance pointer, method data, user data GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_destroy_func; -void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); -void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +typedef struct { + godot_method_rpc_mode rpc_type; +} godot_method_attributes; -typedef struct godot_instance_method { +typedef struct { // instance pointer, method data, user data, num args, args - return result as varaint GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_method; -void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); -typedef struct godot_property_set_func { +typedef struct { // instance pointer, method data, user data, value - GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant); + GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_property_set_func; -typedef struct godot_property_get_func { +typedef struct { // instance pointer, method data, user data, value GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_property_get_func; -void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); -typedef struct godot_signal_argument { +typedef struct { godot_string name; godot_int type; godot_property_hint hint; @@ -402,7 +208,7 @@ typedef struct godot_signal_argument { godot_variant default_value; } godot_signal_argument; -typedef struct godot_signal { +typedef struct { godot_string name; int num_args; godot_signal_argument *args; @@ -410,31 +216,12 @@ typedef struct godot_signal { godot_variant *default_args; } godot_signal; -void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal); - -void GDAPI *godot_native_get_userdata(godot_object *p_instance); - -// Calling convention? -typedef godot_object *(*godot_class_constructor)(); - -godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname); +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); -godot_dictionary GDAPI godot_get_global_constants(); - -////// System Functions - -//using these will help Godot track how much memory is in use in debug mode -void GDAPI *godot_alloc(int p_bytes); -void GDAPI *godot_realloc(void *p_ptr, int p_bytes); -void GDAPI godot_free(void *p_ptr); - -//print using Godot's error handler list -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print(const godot_string *p_message); +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); #ifdef __cplusplus } #endif -#endif // GODOT_C_H +#endif |
