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-rw-r--r--modules/mono/glue/cs_files/Transform.cs34
1 files changed, 20 insertions, 14 deletions
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index 5214100d3..d1b247a55 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -1,5 +1,10 @@
using System;
using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
@@ -23,8 +28,8 @@ namespace Godot
public Transform LookingAt(Vector3 target, Vector3 up)
{
- Transform t = this;
- t.set_look_at(origin, target, up);
+ var t = this;
+ t.SetLookAt(origin, target, up);
return t;
}
@@ -33,7 +38,7 @@ namespace Godot
return new Transform(basis.Orthonormalized(), origin);
}
- public Transform Rotated(Vector3 axis, float phi)
+ public Transform Rotated(Vector3 axis, real_t phi)
{
return new Transform(new Basis(axis, phi), new Vector3()) * this;
}
@@ -43,7 +48,7 @@ namespace Godot
return new Transform(basis.Scaled(scale), origin * scale);
}
- public void set_look_at(Vector3 eye, Vector3 target, Vector3 up)
+ public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
{
// Make rotation matrix
// Z vector
@@ -92,21 +97,22 @@ namespace Godot
return new Vector3
(
- (basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z),
- (basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z),
- (basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z)
+ basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
+ basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
+ basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
);
}
-
+
+ // Constructors
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
{
- this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
this.origin = origin;
}
public Transform(Quat quat, Vector3 origin)
{
- this.basis = new Basis(quat);
+ basis = new Basis(quat);
this.origin = origin;
}
@@ -157,8 +163,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(),
- this.origin.ToString()
+ basis.ToString(),
+ origin.ToString()
});
}
@@ -166,8 +172,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(format),
- this.origin.ToString(format)
+ basis.ToString(format),
+ origin.ToString(format)
});
}
}