aboutsummaryrefslogtreecommitdiff
path: root/modules/mono/csharp_script.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp891
1 files changed, 704 insertions, 187 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 67b4e67e2..525b918b1 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "csharp_script.h"
#include <mono/metadata/threads.h>
@@ -41,6 +42,7 @@
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/godotsharp_editor.h"
+#include "utils/string_utils.h"
#endif
#include "godotsharp_dirs.h"
@@ -48,7 +50,24 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
-#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
+#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
+
+#ifdef TOOLS_ENABLED
+static bool _create_project_solution_if_needed() {
+
+ String sln_path = GodotSharpDirs::get_project_sln_path();
+ String csproj_path = GodotSharpDirs::get_project_csproj_path();
+
+ if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
+ // A solution does not yet exist, create a new one
+
+ CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
+ return GodotSharpEditor::get_singleton()->call("_create_project_solution");
+ }
+
+ return true;
+}
+#endif
CSharpLanguage *CSharpLanguage::singleton = NULL;
@@ -99,15 +118,32 @@ void CSharpLanguage::init() {
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&gdsharp_editor_init_callback);
+
+ GLOBAL_DEF("mono/export/include_scripts_content", true);
#endif
}
void CSharpLanguage::finish() {
+ finalizing = true;
+
+#ifdef TOOLS_ENABLED
+ // Must be here, to avoid StringName leaks
+ if (BindingsGenerator::singleton) {
+ memdelete(BindingsGenerator::singleton);
+ BindingsGenerator::singleton = NULL;
+ }
+#endif
+
+ // Release gchandle bindings before finalizing mono runtime
+ gchandle_bindings.clear();
+
if (gdmono) {
memdelete(gdmono);
gdmono = NULL;
}
+
+ finalizing = false;
}
void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
@@ -142,7 +178,7 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"fixed",
"float",
"for",
- "forech",
+ "foreach",
"goto",
"if",
"implicit",
@@ -188,14 +224,17 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"ushort",
"using",
"virtual",
- "volatile",
"void",
+ "volatile",
"while",
// Contextual keywords. Not reserved words, but I guess we should include
// them because this seems to be used only for syntax highlighting.
"add",
+ "alias",
"ascending",
+ "async",
+ "await",
"by",
"descending",
"dynamic",
@@ -204,10 +243,10 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"get",
"global",
"group",
- "in",
"into",
"join",
"let",
+ "nameof",
"on",
"orderby",
"partial",
@@ -216,6 +255,7 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"set",
"value",
"var",
+ "when",
"where",
"yield",
0
@@ -259,17 +299,40 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
" // Initialization here\n"
" \n"
" }\n"
+ "\n"
+ "// public override void _Process(float delta)\n"
+ "// {\n"
+ "// // Called every frame. Delta is time since last frame.\n"
+ "// // Update game logic here.\n"
+ "// \n"
+ "// }\n"
"}\n";
- script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);
+ script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name)
+ .replace("%CLASS_NAME%", p_class_name);
Ref<CSharpScript> script;
script.instance();
script->set_source_code(script_template);
+ script->set_name(p_class_name);
return script;
}
+bool CSharpLanguage::is_using_templates() {
+
+ return true;
+}
+
+void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
+
+ String src = p_script->get_source_code();
+ src = src.replace("%BASE%", p_base_class_name)
+ .replace("%CLASS%", p_class_name)
+ .replace("%TS%", _get_indentation());
+ p_script->set_source_code(src);
+}
+
Script *CSharpLanguage::create_script() const {
return memnew(CSharpScript);
@@ -277,25 +340,193 @@ Script *CSharpLanguage::create_script() const {
bool CSharpLanguage::has_named_classes() const {
- return true;
+ return false;
}
-String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+bool CSharpLanguage::supports_builtin_mode() const {
+
+ return false;
+}
+
+static String variant_type_to_managed_name(const String &p_var_type_name) {
+
+ if (p_var_type_name.empty())
+ return "object";
+
+ if (!ClassDB::class_exists(p_var_type_name)) {
+ Variant::Type var_types[] = {
+ Variant::BOOL,
+ Variant::INT,
+ Variant::REAL,
+ Variant::STRING,
+ Variant::VECTOR2,
+ Variant::RECT2,
+ Variant::VECTOR3,
+ Variant::TRANSFORM2D,
+ Variant::PLANE,
+ Variant::QUAT,
+ Variant::AABB,
+ Variant::BASIS,
+ Variant::TRANSFORM,
+ Variant::COLOR,
+ Variant::NODE_PATH,
+ Variant::_RID
+ };
+
+ for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
+ if (p_var_type_name == Variant::get_type_name(var_types[i]))
+ return p_var_type_name;
+ }
+
+ if (p_var_type_name == "String")
+ return "string"; // I prefer this one >:[
+
+ // TODO these will be rewritten later into custom containers
+
+ if (p_var_type_name == "Array")
+ return "object[]";
+ if (p_var_type_name == "Dictionary")
+ return "Dictionary<object, object>";
+
+ if (p_var_type_name == "PoolByteArray")
+ return "byte[]";
+ if (p_var_type_name == "PoolIntArray")
+ return "int[]";
+ if (p_var_type_name == "PoolRealArray")
+ return "float[]";
+ if (p_var_type_name == "PoolStringArray")
+ return "string[]";
+ if (p_var_type_name == "PoolVector2Array")
+ return "Vector2[]";
+ if (p_var_type_name == "PoolVector3Array")
+ return "Vector3[]";
+ if (p_var_type_name == "PoolColorArray")
+ return "Color[]";
+
+ return "object";
+ }
+
+ return p_var_type_name;
+}
+
+String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+#ifdef TOOLS_ENABLED
// FIXME
- // Due to Godot's API limitation this just appends the function to the end of the file
- // Another limitation is that the parameter types are not specified, so we must use System.Object
+ // - Due to Godot's API limitation this just appends the function to the end of the file
+ // - Use fully qualified name if there is ambiguity
String s = "private void " + p_name + "(";
for (int i = 0; i < p_args.size(); i++) {
+ const String &arg = p_args[i];
+
if (i > 0)
s += ", ";
- s += "object " + p_args[i];
+
+ s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
}
s += ")\n{\n // Replace with function body\n}\n";
return s;
+#else
+ return String();
+#endif
}
+String CSharpLanguage::_get_indentation() const {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0);
+
+ if (use_space_indentation) {
+ int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+
+ String space_indent = "";
+ for (int i = 0; i < indent_size; i++) {
+ space_indent += " ";
+ }
+ return space_indent;
+ }
+ }
+#endif
+ return "\t";
+}
+
+Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
+
+#ifdef DEBUG_ENABLED
+ // Printing an error here will result in endless recursion, so we must be careful
+
+ if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
+ return Vector<StackInfo>();
+
+ MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
+
+ MonoBoolean need_file_info = true;
+ void *ctor_args[1] = { &need_file_info };
+
+ CACHED_METHOD(System_Diagnostics_StackTrace, ctor_bool)->invoke_raw(stack_trace, ctor_args);
+
+ Vector<StackInfo> si;
+ si = stack_trace_get_info(stack_trace);
+
+ return si;
+#else
+ return Vector<StackInfo>();
+#endif
+}
+
+#ifdef DEBUG_ENABLED
+Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
+
+ // Printing an error here could result in endless recursion, so we must be careful
+
+ MonoObject *exc = NULL;
+
+ GDMonoUtils::StackTrace_GetFrames st_get_frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames);
+ MonoArray *frames = st_get_frames(p_stack_trace, &exc);
+
+ if (exc) {
+ GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */);
+ return Vector<StackInfo>();
+ }
+
+ int frame_count = mono_array_length(frames);
+
+ if (frame_count <= 0)
+ return Vector<StackInfo>();
+
+ GDMonoUtils::DebugUtils_StackFrameInfo get_sf_info = CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo);
+
+ Vector<StackInfo> si;
+ si.resize(frame_count);
+
+ for (int i = 0; i < frame_count; i++) {
+ StackInfo &sif = si[i];
+ MonoObject *frame = mono_array_get(frames, MonoObject *, i);
+
+ MonoString *file_name;
+ int file_line_num;
+ MonoString *method_decl;
+ get_sf_info(frame, &file_name, &file_line_num, &method_decl, &exc);
+
+ if (exc) {
+ GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */);
+ return Vector<StackInfo>();
+ }
+
+ // TODO
+ // what if the StackFrame method is null (method_decl is empty). should we skip this frame?
+ // can reproduce with a MissingMethodException on internal calls
+
+ sif.file = GDMonoMarshal::mono_string_to_godot(file_name);
+ sif.line = file_line_num;
+ sif.func = GDMonoMarshal::mono_string_to_godot(method_decl);
+ }
+
+ return si;
+}
+#endif
+
void CSharpLanguage::frame() {
const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoUtils::mono_cache.task_scheduler_handle;
@@ -377,6 +608,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
(void)p_script; // UNUSED
#ifdef TOOLS_ENABLED
+ MonoReloadNode::get_singleton()->restart_reload_timer();
reload_assemblies_if_needed(p_soft_reload);
#endif
}
@@ -388,13 +620,17 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
if (proj_assembly) {
String proj_asm_path = proj_assembly->get_path();
if (!FileAccess::exists(proj_assembly->get_path())) {
// Maybe it wasn't loaded from the default path, so check this as well
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
+ proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
if (!FileAccess::exists(proj_asm_path))
return; // No assembly to load
}
@@ -402,8 +638,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
return; // Already up to date
} else {
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
+ if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
return; // No assembly to load
}
}
@@ -488,8 +723,10 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> scr = E->key();
+ scr->signals_invalidated = true;
scr->exports_invalidated = true;
scr->reload(p_soft_reload);
+ scr->update_signals();
scr->update_exports();
//restore state if saved
@@ -521,6 +758,11 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
//if instance states were saved, set them!
}
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ EditorNode::get_singleton()->get_property_editor()->update_tree();
+ NodeDock::singleton->update_lists();
+ }
}
#endif
@@ -599,6 +841,8 @@ CSharpLanguage::CSharpLanguage() {
ERR_FAIL_COND(singleton);
singleton = this;
+ finalizing = false;
+
gdmono = NULL;
#ifdef NO_THREADS
@@ -639,6 +883,13 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
StringName type_name = p_object->get_class_name();
+ // ¯\_(ツ)_/¯
+ const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
+ while (classinfo && !classinfo->exposed)
+ classinfo = classinfo->inherits_ptr;
+ ERR_FAIL_NULL_V(classinfo, NULL);
+ type_name = classinfo->name;
+
GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
ERR_FAIL_NULL_V(type_class, NULL);
@@ -648,12 +899,9 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ERR_FAIL_NULL_V(mono_object, NULL);
// Tie managed to unmanaged
- bool strong_handle = true;
Reference *ref = Object::cast_to<Reference>(p_object);
if (ref) {
- strong_handle = false;
-
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
@@ -662,8 +910,7 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ref->reference();
}
- Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) :
- MonoGCHandle::create_weak(mono_object);
+ Ref<MonoGCHandle> gchandle = MonoGCHandle::create_strong(mono_object);
#ifndef NO_THREADS
script_bind_lock->lock();
@@ -680,28 +927,34 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
void CSharpLanguage::free_instance_binding_data(void *p_data) {
-#ifndef NO_THREADS
- script_bind_lock->lock();
+ if (GDMono::get_singleton() == NULL) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!gchandle_bindings.empty());
#endif
+ // Mono runtime finalized, all the gchandle bindings were already released
+ return;
+ }
- gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data);
+ if (finalizing)
+ return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
#ifndef NO_THREADS
- script_bind_lock->unlock();
+ script_bind_lock->lock();
#endif
-}
-void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ Map<Object *, Ref<MonoGCHandle> >::Element *data = (Map<Object *, Ref<MonoGCHandle> >::Element *)p_data;
- GDMonoClass *base = klass->get_parent_class();
- if (base && base != script->native)
- _ml_call_reversed(base, p_method, p_args, p_argcount);
+ // Set the native instance field to IntPtr.Zero, if not yet garbage collected
+ MonoObject *mono_object = data->value()->get_target();
+ if (mono_object) {
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
- GDMonoMethod *method = klass->get_method(p_method, p_argcount);
+ gchandle_bindings.erase(data);
- if (method) {
- method->invoke(get_mono_object(), p_args);
- }
+#ifndef NO_THREADS
+ script_bind_lock->unlock();
+#endif
}
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) {
@@ -734,19 +987,23 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!script.is_valid(), false);
+ MonoObject *mono_object = get_mono_object();
+ ERR_FAIL_NULL_V(mono_object, false);
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
GDMonoField *field = script->script_class->get_field(p_name);
if (field) {
- MonoObject *mono_object = get_mono_object();
-
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, false);
+ field->set_value_from_variant(mono_object, p_value);
+ return true;
+ }
- field->set_value(mono_object, p_value);
+ GDMonoProperty *property = script->script_class->get_property(p_name);
+ if (property) {
+ property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value));
return true;
}
@@ -755,20 +1012,21 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
// Call _set
- Variant name = p_name;
- const Variant *args[2] = { &name, &p_value };
-
- MonoObject *mono_object = get_mono_object();
top = script->script_class;
while (top && top != script->native) {
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
if (method) {
+ Variant name = p_name;
+ const Variant *args[2] = { &name, &p_value };
+
MonoObject *ret = method->invoke(mono_object, args);
- if (ret && UNBOX_BOOLEAN(ret))
+ if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true)
return true;
+
+ break;
}
top = top->get_parent_class();
@@ -781,36 +1039,56 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_COND_V(!script.is_valid(), false);
+ MonoObject *mono_object = get_mono_object();
+ ERR_FAIL_NULL_V(mono_object, false);
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
GDMonoField *field = top->get_field(p_name);
if (field) {
- MonoObject *mono_object = get_mono_object();
+ MonoObject *value = field->get_value(mono_object);
+ r_ret = GDMonoMarshal::mono_object_to_variant(value);
+ return true;
+ }
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, false);
+ GDMonoProperty *property = top->get_property(p_name);
- MonoObject *value = field->get_value(mono_object);
- r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type());
+ if (property) {
+ MonoObject *exc = NULL;
+ MonoObject *value = property->get_value(mono_object, &exc);
+ if (exc) {
+ r_ret = Variant();
+ GDMonoUtils::print_unhandled_exception(exc);
+ } else {
+ r_ret = GDMonoMarshal::mono_object_to_variant(value);
+ }
return true;
}
- // Call _get
+ top = top->get_parent_class();
+ }
+
+ // Call _get
+
+ top = script->script_class;
+ while (top && top != script->native) {
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
if (method) {
Variant name = p_name;
const Variant *args[1] = { &name };
- MonoObject *ret = method->invoke(get_mono_object(), args);
+ MonoObject *ret = method->invoke(mono_object, args);
if (ret) {
r_ret = GDMonoMarshal::mono_object_to_variant(ret);
return true;
}
+
+ break;
}
top = top->get_parent_class();
@@ -848,7 +1126,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
- if (top->has_method(p_method)) {
+ if (top->has_fetched_method_unknown_params(p_method)) {
return true;
}
@@ -862,11 +1140,13 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
MonoObject *mono_object = get_mono_object();
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, Variant());
+ if (!mono_object) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ ERR_FAIL_V(Variant());
+ }
if (!script.is_valid())
- return Variant();
+ ERR_FAIL_V(Variant());
GDMonoClass *top = script->script_class;
@@ -876,51 +1156,13 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
if (method) {
MonoObject *return_value = method->invoke(mono_object, p_args);
+ r_error.error = Variant::CallError::CALL_OK;
+
if (return_value) {
- return GDMonoMarshal::mono_object_to_variant(return_value, method->get_return_type());
+ return GDMonoMarshal::mono_object_to_variant(return_value);
} else {
return Variant();
}
- } else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
- // shitty hack..
- // TODO move to its own function, thx
-
- if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- }
-
- Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
-
- if (awaiter.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = p_argcount - 1;
- r_error.expected = Variant::OBJECT;
- return Variant();
- }
-
- awaiter->set_completed(true);
-
- int extra_argc = p_argcount - 1;
- MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
-
- for (int i = 0; i < extra_argc; i++) {
- MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
- mono_array_set(extra_args, MonoObject *, i, boxed);
- }
-
- GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
-
- MonoObject *ex = NULL;
- thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
-
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL_V(Variant());
- }
-
- return Variant();
}
top = top->get_parent_class();
@@ -936,24 +1178,33 @@ void CSharpInstance::call_multilevel(const StringName &p_method, const Variant *
if (script.is_valid()) {
MonoObject *mono_object = get_mono_object();
- GDMonoClass *top = script->script_class;
+ ERR_FAIL_NULL(mono_object);
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
+ _call_multilevel(mono_object, p_method, p_args, p_argcount);
+ }
+}
- if (method)
- method->invoke(mono_object, p_args);
+void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
- top = top->get_parent_class();
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoMethod *method = top->get_method(p_method, p_argcount);
+
+ if (method) {
+ method->invoke(p_mono_object, p_args);
+ return;
}
+
+ top = top->get_parent_class();
}
}
void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script.is_valid()) {
- _ml_call_reversed(script->script_class, p_method, p_args, p_argcount);
- }
+ // Sorry, the method is the one that controls the call order
+
+ call_multilevel(p_method, p_args, p_argcount);
}
void CSharpInstance::_reference_owner_unsafe() {
@@ -1000,7 +1251,7 @@ void CSharpInstance::refcount_incremented() {
Reference *ref_owner = Object::cast_to<Reference>(owner);
- if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
+ if (ref_owner->reference_get_count() > 1) { // The managed side also holds a reference, hence 1 instead of 0
// The reference count was increased after the managed side was the only one referencing our owner.
// This means the owner is being referenced again by the unmanaged side,
// so the owner must hold the managed side alive again to avoid it from being GCed.
@@ -1020,7 +1271,7 @@ bool CSharpInstance::refcount_decremented() {
int refcount = ref_owner->reference_get_count();
- if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
+ if (refcount == 1) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
@@ -1037,24 +1288,29 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
+ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+
+ if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
+ return RPC_MODE_REMOTE;
+ if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
+ return RPC_MODE_SYNC;
+ if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
+ return RPC_MODE_MASTER;
+ if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
+ return RPC_MODE_SLAVE;
+
+ return RPC_MODE_DISABLED;
+}
+
ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method);
+ GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method);
- if (method) { // TODO should we reject static methods?
- // TODO cache result
- if (method->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
- if (method->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
- if (method->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
- if (method->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
- }
+ if (method && !method->is_static())
+ return _member_get_rpc_mode(method);
top = top->get_parent_class();
}
@@ -1069,17 +1325,13 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
while (top && top != script->native) {
GDMonoField *field = top->get_field(p_variable);
- if (field) { // TODO should we reject static fields?
- // TODO cache result
- if (field->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
- if (field->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
- if (field->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
- if (field->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
- }
+ if (field && !field->is_static())
+ return _member_get_rpc_mode(field);
+
+ GDMonoProperty *property = top->get_property(p_variable);
+
+ if (property && !property->is_static())
+ return _member_get_rpc_mode(property);
top = top->get_parent_class();
}
@@ -1089,10 +1341,25 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
void CSharpInstance::notification(int p_notification) {
+ MonoObject *mono_object = get_mono_object();
+
+ if (p_notification == Object::NOTIFICATION_PREDELETE) {
+ if (mono_object != NULL) { // otherwise it was collected, and the finalizer already called NOTIFICATION_PREDELETE
+ call_notification_no_check(mono_object, p_notification);
+ // Set the native instance field to IntPtr.Zero
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
+ return;
+ }
+
+ call_notification_no_check(mono_object, p_notification);
+}
+
+void CSharpInstance::call_notification_no_check(MonoObject *p_mono_object, int p_notification) {
Variant value = p_notification;
const Variant *args[1] = { &value };
- call_multilevel(CACHED_STRING_NAME(_notification), args, 1);
+ _call_multilevel(p_mono_object, CACHED_STRING_NAME(_notification), args, 1);
}
Ref<Script> CSharpInstance::get_script() const {
@@ -1186,12 +1453,10 @@ bool CSharpScript::_update_exports() {
exported_members_cache.clear();
exported_members_defval_cache.clear();
- const Vector<GDMonoField *> &fields = script_class->get_all_fields();
-
// We are creating a temporary new instance of the class here to get the default value
// TODO Workaround. Should be replaced with IL opcodes analysis
- MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
+ MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (tmp_object) {
CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround
@@ -1211,36 +1476,62 @@ bool CSharpScript::_update_exports() {
return false;
}
- for (int i = 0; i < fields.size(); i++) {
- GDMonoField *field = fields[i];
+ GDMonoClass *top = script_class;
- if (field->is_static() || field->get_visibility() != GDMono::PUBLIC)
- continue;
+ while (top && top != native) {
+ PropertyInfo prop_info;
+ bool exported;
+
+ const Vector<GDMonoField *> &fields = top->get_all_fields();
+
+ for (int i = fields.size() - 1; i >= 0; i--) {
+ GDMonoField *field = fields[i];
- String name = field->get_name();
- StringName cname = name;
+ if (_get_member_export(top, field, prop_info, exported)) {
+ StringName name = field->get_name();
- Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type());
+ if (exported) {
+ member_info[name] = prop_info;
+ exported_members_cache.push_front(prop_info);
- if (field->has_attribute(CACHED_CLASS(ExportAttribute))) {
- MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute));
+ if (tmp_object) {
+ exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
+ }
+ } else {
+ member_info[name] = prop_info;
+ }
+ }
+ }
- // Field has Export attribute
- int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr);
- String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr);
- int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr);
+ const Vector<GDMonoProperty *> &properties = top->get_all_properties();
- PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage));
+ for (int i = properties.size() - 1; i >= 0; i--) {
+ GDMonoProperty *property = properties[i];
- member_info[cname] = prop_info;
- exported_members_cache.push_back(prop_info);
+ if (_get_member_export(top, property, prop_info, exported)) {
+ StringName name = property->get_name();
- if (tmp_object) {
- exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
+ if (exported) {
+ member_info[name] = prop_info;
+ exported_members_cache.push_front(prop_info);
+
+ if (tmp_object) {
+ MonoObject *exc = NULL;
+ MonoObject *ret = property->get_value(tmp_object, &exc);
+ if (exc) {
+ exported_members_defval_cache[name] = Variant();
+ GDMonoUtils::print_unhandled_exception(exc);
+ } else {
+ exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(ret);
+ }
+ }
+ } else {
+ member_info[name] = prop_info;
+ }
}
- } else {
- member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
}
+
+ top = top->get_parent_class();
}
}
@@ -1260,6 +1551,147 @@ bool CSharpScript::_update_exports() {
return false;
}
+bool CSharpScript::_update_signals() {
+ if (!valid)
+ return false;
+
+ bool changed = false;
+
+ if (signals_invalidated) {
+ signals_invalidated = false;
+
+ GDMonoClass *top = script_class;
+
+ _signals.clear();
+ changed = true; // TODO Do a real check for change
+
+ while (top && top != native) {
+ const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
+ for (int i = delegates.size() - 1; i >= 0; --i) {
+ Vector<Argument> parameters;
+
+ GDMonoClass *delegate = delegates[i];
+
+ if (_get_signal(top, delegate, parameters)) {
+ _signals[delegate->get_name()] = parameters;
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+ }
+
+ return changed;
+}
+
+bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params) {
+ if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
+ MonoType *raw_type = GDMonoClass::get_raw_type(p_delegate);
+
+ if (mono_type_get_type(raw_type) == MONO_TYPE_CLASS) {
+ // Arguments are accessibles as arguments of .Invoke method
+ GDMonoMethod *invoke = p_delegate->get_method("Invoke", -1);
+
+ Vector<StringName> names;
+ Vector<ManagedType> types;
+ invoke->get_parameter_names(names);
+ invoke->get_parameter_types(types);
+
+ if (names.size() == types.size()) {
+ for (int i = 0; i < names.size(); ++i) {
+ Argument arg;
+ arg.name = names[i];
+ arg.type = GDMonoMarshal::managed_to_variant_type(types[i]);
+
+ if (arg.type == Variant::NIL) {
+ ERR_PRINTS("Unknown type of signal parameter: " + arg.name + " in " + p_class->get_full_name());
+ return false;
+ }
+
+ params.push_back(arg);
+ }
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+#ifdef TOOLS_ENABLED
+bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
+
+ StringName name = p_member->get_name();
+
+ if (p_member->is_static()) {
+ if (p_member->has_attribute(CACHED_CLASS(ExportAttribute)))
+ ERR_PRINTS("Cannot export member because it is static: " + p_class->get_full_name() + "." + name.operator String());
+ return false;
+ }
+
+ if (member_info.has(name))
+ return false;
+
+ ManagedType type;
+
+ if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_FIELD) {
+ type = static_cast<GDMonoField *>(p_member)->get_type();
+ } else if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ type = static_cast<GDMonoProperty *>(p_member)->get_type();
+ } else {
+ CRASH_NOW();
+ }
+
+ Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type);
+
+ if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) {
+ if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
+ if (!property->has_getter() || !property->has_setter()) {
+ ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String());
+ return false;
+ }
+ }
+
+ MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
+
+ PropertyHint hint;
+ String hint_string;
+
+ if (variant_type == Variant::NIL) {
+ ERR_PRINTS("Unknown type of exported member: " + p_class->get_full_name() + "." + name.operator String());
+ return false;
+ } else if (variant_type == Variant::INT && type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(type.type_class->get_mono_ptr())) {
+ variant_type = Variant::INT;
+ hint = PROPERTY_HINT_ENUM;
+
+ Vector<MonoClassField *> fields = type.type_class->get_enum_fields();
+
+ for (int i = 0; i < fields.size(); i++) {
+ if (i > 0)
+ hint_string += ",";
+ hint_string += mono_field_get_name(fields[i]);
+ }
+ } else if (variant_type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(type.type_class)) {
+ hint = PROPERTY_HINT_RESOURCE_TYPE;
+ hint_string = NATIVE_GDMONOCLASS_NAME(type.type_class);
+ } else {
+ hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
+ hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
+ }
+
+ r_prop_info = PropertyInfo(variant_type, name.operator String(), hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
+ r_exported = true;
+ } else {
+ r_prop_info = PropertyInfo(variant_type, name.operator String(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
+ r_exported = false;
+ }
+
+ return true;
+}
+#endif
+
void CSharpScript::_clear() {
tool = false;
@@ -1281,7 +1713,7 @@ Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, i
MonoObject *result = method->invoke(NULL, p_args);
if (result) {
- return GDMonoMarshal::mono_object_to_variant(result, method->get_return_type());
+ return GDMonoMarshal::mono_object_to_variant(result);
} else {
return Variant();
}
@@ -1303,6 +1735,34 @@ void CSharpScript::_resource_path_changed() {
}
}
+bool CSharpScript::_get(const StringName &p_name, Variant &r_ret) const {
+
+ if (p_name == CSharpLanguage::singleton->string_names._script_source) {
+
+ r_ret = get_source_code();
+ return true;
+ }
+
+ return false;
+}
+
+bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
+
+ if (p_name == CSharpLanguage::singleton->string_names._script_source) {
+
+ set_source_code(p_value);
+ reload();
+ return true;
+ }
+
+ return false;
+}
+
+void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
+
+ p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+}
+
void CSharpScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
@@ -1359,7 +1819,21 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
bool CSharpScript::can_instance() const {
- // TODO does the second condition even make sense?
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+ if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
+ if (_create_project_solution_if_needed()) {
+ CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
+ "Compile",
+ ProjectSettings::get_singleton()->globalize_path(get_path()));
+ } else {
+ ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
+ }
+ }
+ }
+#endif
+
return valid || (!tool && !ScriptServer::is_scripting_enabled());
}
@@ -1386,7 +1860,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
/* STEP 2, INITIALIZE AND CONSTRUCT */
- MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (!mono_object) {
instance->script = Ref<CSharpScript>();
@@ -1466,12 +1940,15 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
_update_exports();
+ _update_signals();
return si;
#else
return NULL;
#endif
}
+ update_signals();
+
if (native) {
String native_name = native->get_name();
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@@ -1524,7 +2001,7 @@ void CSharpScript::set_source_code(const String &p_code) {
bool CSharpScript::has_method(const StringName &p_method) const {
- return script_class->has_method(p_method);
+ return script_class->has_fetched_method_unknown_params(p_method);
}
Error CSharpScript::reload(bool p_keep_state) {
@@ -1545,6 +2022,18 @@ Error CSharpScript::reload(bool p_keep_state) {
if (project_assembly) {
script_class = project_assembly->get_object_derived_class(name);
+
+ if (!script_class) {
+ ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
+ }
+#ifdef DEBUG_ENABLED
+ else if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
+ script_class->get_name() + " for script " + get_path() + "\n")
+ .utf8());
+ }
+#endif
+
valid = script_class != NULL;
if (script_class) {
@@ -1593,11 +2082,6 @@ Error CSharpScript::reload(bool p_keep_state) {
return ERR_FILE_MISSING_DEPENDENCIES;
}
-String CSharpScript::get_node_type() const {
-
- return ""; // ?
-}
-
ScriptLanguage *CSharpScript::get_language() const {
return CSharpLanguage::get_singleton();
@@ -1625,17 +2109,32 @@ void CSharpScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports();
+#endif
+}
- if (placeholders.size()) {
- Map<StringName, Variant> values;
- List<PropertyInfo> propnames;
- _update_exports_values(values, propnames);
+bool CSharpScript::has_script_signal(const StringName &p_signal) const {
+ if (_signals.has(p_signal))
+ return true;
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ return false;
+}
+
+void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ for (const Map<StringName, Vector<Argument> >::Element *E = _signals.front(); E; E = E->next()) {
+ MethodInfo mi;
+
+ mi.name = E->key();
+ for (int i = 0; i < E->get().size(); i++) {
+ PropertyInfo arg;
+ arg.name = E->get()[i].name;
+ mi.arguments.push_back(arg);
}
+ r_signals->push_back(mi);
}
-#endif
+}
+
+void CSharpScript::update_signals() {
+ _update_signals();
}
Ref<Script> CSharpScript::get_base_script() const {
@@ -1694,14 +2193,15 @@ StringName CSharpScript::get_script_name() const {
return name;
}
-CSharpScript::CSharpScript()
- : script_list(this) {
+CSharpScript::CSharpScript() :
+ script_list(this) {
_clear();
#ifdef TOOLS_ENABLED
source_changed_cache = false;
exports_invalidated = true;
+ signals_invalidated = true;
#endif
_resource_path_changed();
@@ -1757,6 +2257,31 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
#endif
script->set_path(p_original_path);
+
+#ifndef TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
+ // User is responsible for thread attach/detach
+ ERR_EXPLAIN("Thread is not attached");
+ CRASH_COND(mono_domain_get() == NULL);
+#endif
+
+#else
+ if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
+
+ CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
+
+ // Thread is not attached, but we will make an exception in this case
+ // because this may be called by one of the editor's worker threads.
+ // Attach this thread temporarily to reload the script.
+
+ MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
+ CRASH_COND(mono_thread == NULL);
+ script->reload();
+ mono_thread_detach(mono_thread);
+
+ } else // just reload it normally
+#endif
script->reload();
if (r_error)
@@ -1791,21 +2316,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
if (!FileAccess::exists(p_path)) {
// The file does not yet exists, let's assume the user just created this script
- String sln_path = GodotSharpDirs::get_project_sln_path();
- String csproj_path = GodotSharpDirs::get_project_csproj_path();
-
- if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
- // A solution does not yet exist, create a new one
-
- CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
- GodotSharpEditor::get_singleton()->call("_create_project_solution");
- }
-
- // Add the file to the C# project
- if (FileAccess::exists(csproj_path)) {
- CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path));
+ if (_create_project_solution_if_needed()) {
+ CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
+ "Compile",
+ ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
- ERR_PRINT("C# project not found!");
+ ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
}
}
#endif
@@ -1845,9 +2361,10 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
CSharpLanguage::StringNameCache::StringNameCache() {
- _awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
+ _signal_callback = StaticCString::create("_signal_callback");
_set = StaticCString::create("_set");
_get = StaticCString::create("_get");
_notification = StaticCString::create("_notification");
+ _script_source = StaticCString::create("script/source");
dotctor = StaticCString::create(".ctor");
}