diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
| -rw-r--r-- | modules/mono/csharp_script.cpp | 891 |
1 files changed, 704 insertions, 187 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 67b4e67e2..525b918b1 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "csharp_script.h" #include <mono/metadata/threads.h> @@ -41,6 +42,7 @@ #include "editor/csharp_project.h" #include "editor/editor_node.h" #include "editor/godotsharp_editor.h" +#include "utils/string_utils.h" #endif #include "godotsharp_dirs.h" @@ -48,7 +50,24 @@ #include "mono_gd/gd_mono_marshal.h" #include "signal_awaiter_utils.h" -#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var) +#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var) + +#ifdef TOOLS_ENABLED +static bool _create_project_solution_if_needed() { + + String sln_path = GodotSharpDirs::get_project_sln_path(); + String csproj_path = GodotSharpDirs::get_project_csproj_path(); + + if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { + // A solution does not yet exist, create a new one + + CRASH_COND(GodotSharpEditor::get_singleton() == NULL); + return GodotSharpEditor::get_singleton()->call("_create_project_solution"); + } + + return true; +} +#endif CSharpLanguage *CSharpLanguage::singleton = NULL; @@ -99,15 +118,32 @@ void CSharpLanguage::init() { #ifdef TOOLS_ENABLED EditorNode::add_init_callback(&gdsharp_editor_init_callback); + + GLOBAL_DEF("mono/export/include_scripts_content", true); #endif } void CSharpLanguage::finish() { + finalizing = true; + +#ifdef TOOLS_ENABLED + // Must be here, to avoid StringName leaks + if (BindingsGenerator::singleton) { + memdelete(BindingsGenerator::singleton); + BindingsGenerator::singleton = NULL; + } +#endif + + // Release gchandle bindings before finalizing mono runtime + gchandle_bindings.clear(); + if (gdmono) { memdelete(gdmono); gdmono = NULL; } + + finalizing = false; } void CSharpLanguage::get_reserved_words(List<String> *p_words) const { @@ -142,7 +178,7 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const { "fixed", "float", "for", - "forech", + "foreach", "goto", "if", "implicit", @@ -188,14 +224,17 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const { "ushort", "using", "virtual", - "volatile", "void", + "volatile", "while", // Contextual keywords. Not reserved words, but I guess we should include // them because this seems to be used only for syntax highlighting. "add", + "alias", "ascending", + "async", + "await", "by", "descending", "dynamic", @@ -204,10 +243,10 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const { "get", "global", "group", - "in", "into", "join", "let", + "nameof", "on", "orderby", "partial", @@ -216,6 +255,7 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const { "set", "value", "var", + "when", "where", "yield", 0 @@ -259,17 +299,40 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin " // Initialization here\n" " \n" " }\n" + "\n" + "// public override void _Process(float delta)\n" + "// {\n" + "// // Called every frame. Delta is time since last frame.\n" + "// // Update game logic here.\n" + "// \n" + "// }\n" "}\n"; - script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name); + script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name) + .replace("%CLASS_NAME%", p_class_name); Ref<CSharpScript> script; script.instance(); script->set_source_code(script_template); + script->set_name(p_class_name); return script; } +bool CSharpLanguage::is_using_templates() { + + return true; +} + +void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { + + String src = p_script->get_source_code(); + src = src.replace("%BASE%", p_base_class_name) + .replace("%CLASS%", p_class_name) + .replace("%TS%", _get_indentation()); + p_script->set_source_code(src); +} + Script *CSharpLanguage::create_script() const { return memnew(CSharpScript); @@ -277,25 +340,193 @@ Script *CSharpLanguage::create_script() const { bool CSharpLanguage::has_named_classes() const { - return true; + return false; } -String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { +bool CSharpLanguage::supports_builtin_mode() const { + + return false; +} + +static String variant_type_to_managed_name(const String &p_var_type_name) { + + if (p_var_type_name.empty()) + return "object"; + + if (!ClassDB::class_exists(p_var_type_name)) { + Variant::Type var_types[] = { + Variant::BOOL, + Variant::INT, + Variant::REAL, + Variant::STRING, + Variant::VECTOR2, + Variant::RECT2, + Variant::VECTOR3, + Variant::TRANSFORM2D, + Variant::PLANE, + Variant::QUAT, + Variant::AABB, + Variant::BASIS, + Variant::TRANSFORM, + Variant::COLOR, + Variant::NODE_PATH, + Variant::_RID + }; + + for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) { + if (p_var_type_name == Variant::get_type_name(var_types[i])) + return p_var_type_name; + } + + if (p_var_type_name == "String") + return "string"; // I prefer this one >:[ + + // TODO these will be rewritten later into custom containers + + if (p_var_type_name == "Array") + return "object[]"; + if (p_var_type_name == "Dictionary") + return "Dictionary<object, object>"; + + if (p_var_type_name == "PoolByteArray") + return "byte[]"; + if (p_var_type_name == "PoolIntArray") + return "int[]"; + if (p_var_type_name == "PoolRealArray") + return "float[]"; + if (p_var_type_name == "PoolStringArray") + return "string[]"; + if (p_var_type_name == "PoolVector2Array") + return "Vector2[]"; + if (p_var_type_name == "PoolVector3Array") + return "Vector3[]"; + if (p_var_type_name == "PoolColorArray") + return "Color[]"; + + return "object"; + } + + return p_var_type_name; +} + +String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { +#ifdef TOOLS_ENABLED // FIXME - // Due to Godot's API limitation this just appends the function to the end of the file - // Another limitation is that the parameter types are not specified, so we must use System.Object + // - Due to Godot's API limitation this just appends the function to the end of the file + // - Use fully qualified name if there is ambiguity String s = "private void " + p_name + "("; for (int i = 0; i < p_args.size(); i++) { + const String &arg = p_args[i]; + if (i > 0) s += ", "; - s += "object " + p_args[i]; + + s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0)); } s += ")\n{\n // Replace with function body\n}\n"; return s; +#else + return String(); +#endif } +String CSharpLanguage::_get_indentation() const { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0); + + if (use_space_indentation) { + int indent_size = EDITOR_DEF("text_editor/indent/size", 4); + + String space_indent = ""; + for (int i = 0; i < indent_size; i++) { + space_indent += " "; + } + return space_indent; + } + } +#endif + return "\t"; +} + +Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() { + +#ifdef DEBUG_ENABLED + // Printing an error here will result in endless recursion, so we must be careful + + if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated) + return Vector<StackInfo>(); + + MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr()); + + MonoBoolean need_file_info = true; + void *ctor_args[1] = { &need_file_info }; + + CACHED_METHOD(System_Diagnostics_StackTrace, ctor_bool)->invoke_raw(stack_trace, ctor_args); + + Vector<StackInfo> si; + si = stack_trace_get_info(stack_trace); + + return si; +#else + return Vector<StackInfo>(); +#endif +} + +#ifdef DEBUG_ENABLED +Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) { + + // Printing an error here could result in endless recursion, so we must be careful + + MonoObject *exc = NULL; + + GDMonoUtils::StackTrace_GetFrames st_get_frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames); + MonoArray *frames = st_get_frames(p_stack_trace, &exc); + + if (exc) { + GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */); + return Vector<StackInfo>(); + } + + int frame_count = mono_array_length(frames); + + if (frame_count <= 0) + return Vector<StackInfo>(); + + GDMonoUtils::DebugUtils_StackFrameInfo get_sf_info = CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo); + + Vector<StackInfo> si; + si.resize(frame_count); + + for (int i = 0; i < frame_count; i++) { + StackInfo &sif = si[i]; + MonoObject *frame = mono_array_get(frames, MonoObject *, i); + + MonoString *file_name; + int file_line_num; + MonoString *method_decl; + get_sf_info(frame, &file_name, &file_line_num, &method_decl, &exc); + + if (exc) { + GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */); + return Vector<StackInfo>(); + } + + // TODO + // what if the StackFrame method is null (method_decl is empty). should we skip this frame? + // can reproduce with a MissingMethodException on internal calls + + sif.file = GDMonoMarshal::mono_string_to_godot(file_name); + sif.line = file_line_num; + sif.func = GDMonoMarshal::mono_string_to_godot(method_decl); + } + + return si; +} +#endif + void CSharpLanguage::frame() { const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoUtils::mono_cache.task_scheduler_handle; @@ -377,6 +608,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft (void)p_script; // UNUSED #ifdef TOOLS_ENABLED + MonoReloadNode::get_singleton()->restart_reload_timer(); reload_assemblies_if_needed(p_soft_reload); #endif } @@ -388,13 +620,17 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) { GDMonoAssembly *proj_assembly = gdmono->get_project_assembly(); + String name = ProjectSettings::get_singleton()->get("application/config/name"); + if (name.empty()) { + name = "UnnamedProject"; + } + if (proj_assembly) { String proj_asm_path = proj_assembly->get_path(); if (!FileAccess::exists(proj_assembly->get_path())) { // Maybe it wasn't loaded from the default path, so check this as well - String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name"); - proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name); + proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name); if (!FileAccess::exists(proj_asm_path)) return; // No assembly to load } @@ -402,8 +638,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) { if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time()) return; // Already up to date } else { - String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name"); - if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name))) + if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name))) return; // No assembly to load } } @@ -488,8 +723,10 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) { for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) { Ref<CSharpScript> scr = E->key(); + scr->signals_invalidated = true; scr->exports_invalidated = true; scr->reload(p_soft_reload); + scr->update_signals(); scr->update_exports(); //restore state if saved @@ -521,6 +758,11 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) { //if instance states were saved, set them! } + + if (Engine::get_singleton()->is_editor_hint()) { + EditorNode::get_singleton()->get_property_editor()->update_tree(); + NodeDock::singleton->update_lists(); + } } #endif @@ -599,6 +841,8 @@ CSharpLanguage::CSharpLanguage() { ERR_FAIL_COND(singleton); singleton = this; + finalizing = false; + gdmono = NULL; #ifdef NO_THREADS @@ -639,6 +883,13 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { StringName type_name = p_object->get_class_name(); + // ¯\_(ツ)_/¯ + const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name); + while (classinfo && !classinfo->exposed) + classinfo = classinfo->inherits_ptr; + ERR_FAIL_NULL_V(classinfo, NULL); + type_name = classinfo->name; + GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name); ERR_FAIL_NULL_V(type_class, NULL); @@ -648,12 +899,9 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { ERR_FAIL_NULL_V(mono_object, NULL); // Tie managed to unmanaged - bool strong_handle = true; Reference *ref = Object::cast_to<Reference>(p_object); if (ref) { - strong_handle = false; - // Unsafe refcount increment. The managed instance also counts as a reference. // This way if the unmanaged world has no references to our owner // but the managed instance is alive, the refcount will be 1 instead of 0. @@ -662,8 +910,7 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { ref->reference(); } - Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) : - MonoGCHandle::create_weak(mono_object); + Ref<MonoGCHandle> gchandle = MonoGCHandle::create_strong(mono_object); #ifndef NO_THREADS script_bind_lock->lock(); @@ -680,28 +927,34 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { void CSharpLanguage::free_instance_binding_data(void *p_data) { -#ifndef NO_THREADS - script_bind_lock->lock(); + if (GDMono::get_singleton() == NULL) { +#ifdef DEBUG_ENABLED + CRASH_COND(!gchandle_bindings.empty()); #endif + // Mono runtime finalized, all the gchandle bindings were already released + return; + } - gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data); + if (finalizing) + return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there #ifndef NO_THREADS - script_bind_lock->unlock(); + script_bind_lock->lock(); #endif -} -void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) { + Map<Object *, Ref<MonoGCHandle> >::Element *data = (Map<Object *, Ref<MonoGCHandle> >::Element *)p_data; - GDMonoClass *base = klass->get_parent_class(); - if (base && base != script->native) - _ml_call_reversed(base, p_method, p_args, p_argcount); + // Set the native instance field to IntPtr.Zero, if not yet garbage collected + MonoObject *mono_object = data->value()->get_target(); + if (mono_object) { + CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL); + } - GDMonoMethod *method = klass->get_method(p_method, p_argcount); + gchandle_bindings.erase(data); - if (method) { - method->invoke(get_mono_object(), p_args); - } +#ifndef NO_THREADS + script_bind_lock->unlock(); +#endif } CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) { @@ -734,19 +987,23 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!script.is_valid(), false); + MonoObject *mono_object = get_mono_object(); + ERR_FAIL_NULL_V(mono_object, false); + GDMonoClass *top = script->script_class; while (top && top != script->native) { GDMonoField *field = script->script_class->get_field(p_name); if (field) { - MonoObject *mono_object = get_mono_object(); - - ERR_EXPLAIN("Reference has been garbage collected?"); - ERR_FAIL_NULL_V(mono_object, false); + field->set_value_from_variant(mono_object, p_value); + return true; + } - field->set_value(mono_object, p_value); + GDMonoProperty *property = script->script_class->get_property(p_name); + if (property) { + property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value)); return true; } @@ -755,20 +1012,21 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) { // Call _set - Variant name = p_name; - const Variant *args[2] = { &name, &p_value }; - - MonoObject *mono_object = get_mono_object(); top = script->script_class; while (top && top != script->native) { GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2); if (method) { + Variant name = p_name; + const Variant *args[2] = { &name, &p_value }; + MonoObject *ret = method->invoke(mono_object, args); - if (ret && UNBOX_BOOLEAN(ret)) + if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true) return true; + + break; } top = top->get_parent_class(); @@ -781,36 +1039,56 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const { ERR_FAIL_COND_V(!script.is_valid(), false); + MonoObject *mono_object = get_mono_object(); + ERR_FAIL_NULL_V(mono_object, false); + GDMonoClass *top = script->script_class; while (top && top != script->native) { GDMonoField *field = top->get_field(p_name); if (field) { - MonoObject *mono_object = get_mono_object(); + MonoObject *value = field->get_value(mono_object); + r_ret = GDMonoMarshal::mono_object_to_variant(value); + return true; + } - ERR_EXPLAIN("Reference has been garbage collected?"); - ERR_FAIL_NULL_V(mono_object, false); + GDMonoProperty *property = top->get_property(p_name); - MonoObject *value = field->get_value(mono_object); - r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type()); + if (property) { + MonoObject *exc = NULL; + MonoObject *value = property->get_value(mono_object, &exc); + if (exc) { + r_ret = Variant(); + GDMonoUtils::print_unhandled_exception(exc); + } else { + r_ret = GDMonoMarshal::mono_object_to_variant(value); + } return true; } - // Call _get + top = top->get_parent_class(); + } + + // Call _get + + top = script->script_class; + while (top && top != script->native) { GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1); if (method) { Variant name = p_name; const Variant *args[1] = { &name }; - MonoObject *ret = method->invoke(get_mono_object(), args); + MonoObject *ret = method->invoke(mono_object, args); if (ret) { r_ret = GDMonoMarshal::mono_object_to_variant(ret); return true; } + + break; } top = top->get_parent_class(); @@ -848,7 +1126,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const { GDMonoClass *top = script->script_class; while (top && top != script->native) { - if (top->has_method(p_method)) { + if (top->has_fetched_method_unknown_params(p_method)) { return true; } @@ -862,11 +1140,13 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, MonoObject *mono_object = get_mono_object(); - ERR_EXPLAIN("Reference has been garbage collected?"); - ERR_FAIL_NULL_V(mono_object, Variant()); + if (!mono_object) { + r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + ERR_FAIL_V(Variant()); + } if (!script.is_valid()) - return Variant(); + ERR_FAIL_V(Variant()); GDMonoClass *top = script->script_class; @@ -876,51 +1156,13 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, if (method) { MonoObject *return_value = method->invoke(mono_object, p_args); + r_error.error = Variant::CallError::CALL_OK; + if (return_value) { - return GDMonoMarshal::mono_object_to_variant(return_value, method->get_return_type()); + return GDMonoMarshal::mono_object_to_variant(return_value); } else { return Variant(); } - } else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) { - // shitty hack.. - // TODO move to its own function, thx - - if (p_argcount < 1) { - r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - return Variant(); - } - - Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1]; - - if (awaiter.is_null()) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = p_argcount - 1; - r_error.expected = Variant::OBJECT; - return Variant(); - } - - awaiter->set_completed(true); - - int extra_argc = p_argcount - 1; - MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc); - - for (int i = 0; i < extra_argc; i++) { - MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]); - mono_array_set(extra_args, MonoObject *, i, boxed); - } - - GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback); - - MonoObject *ex = NULL; - thunk(mono_object, &extra_args, awaiter->get_target(), &ex); - - if (ex) { - mono_print_unhandled_exception(ex); - ERR_FAIL_V(Variant()); - } - - return Variant(); } top = top->get_parent_class(); @@ -936,24 +1178,33 @@ void CSharpInstance::call_multilevel(const StringName &p_method, const Variant * if (script.is_valid()) { MonoObject *mono_object = get_mono_object(); - GDMonoClass *top = script->script_class; + ERR_FAIL_NULL(mono_object); - while (top && top != script->native) { - GDMonoMethod *method = top->get_method(p_method, p_argcount); + _call_multilevel(mono_object, p_method, p_args, p_argcount); + } +} - if (method) - method->invoke(mono_object, p_args); +void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) { - top = top->get_parent_class(); + GDMonoClass *top = script->script_class; + + while (top && top != script->native) { + GDMonoMethod *method = top->get_method(p_method, p_argcount); + + if (method) { + method->invoke(p_mono_object, p_args); + return; } + + top = top->get_parent_class(); } } void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - if (script.is_valid()) { - _ml_call_reversed(script->script_class, p_method, p_args, p_argcount); - } + // Sorry, the method is the one that controls the call order + + call_multilevel(p_method, p_args, p_argcount); } void CSharpInstance::_reference_owner_unsafe() { @@ -1000,7 +1251,7 @@ void CSharpInstance::refcount_incremented() { Reference *ref_owner = Object::cast_to<Reference>(owner); - if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here + if (ref_owner->reference_get_count() > 1) { // The managed side also holds a reference, hence 1 instead of 0 // The reference count was increased after the managed side was the only one referencing our owner. // This means the owner is being referenced again by the unmanaged side, // so the owner must hold the managed side alive again to avoid it from being GCed. @@ -1020,7 +1271,7 @@ bool CSharpInstance::refcount_decremented() { int refcount = ref_owner->reference_get_count(); - if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here + if (refcount == 1) { // The managed side also holds a reference, hence 1 instead of 0 // If owner owner is no longer referenced by the unmanaged side, // the managed instance takes responsibility of deleting the owner when GCed. @@ -1037,24 +1288,29 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } +ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const { + + if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) + return RPC_MODE_REMOTE; + if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) + return RPC_MODE_SYNC; + if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) + return RPC_MODE_MASTER; + if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) + return RPC_MODE_SLAVE; + + return RPC_MODE_DISABLED; +} + ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { GDMonoClass *top = script->script_class; while (top && top != script->native) { - GDMonoMethod *method = top->get_method(p_method); + GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method); - if (method) { // TODO should we reject static methods? - // TODO cache result - if (method->has_attribute(CACHED_CLASS(RemoteAttribute))) - return RPC_MODE_REMOTE; - if (method->has_attribute(CACHED_CLASS(SyncAttribute))) - return RPC_MODE_SYNC; - if (method->has_attribute(CACHED_CLASS(MasterAttribute))) - return RPC_MODE_MASTER; - if (method->has_attribute(CACHED_CLASS(SlaveAttribute))) - return RPC_MODE_SLAVE; - } + if (method && !method->is_static()) + return _member_get_rpc_mode(method); top = top->get_parent_class(); } @@ -1069,17 +1325,13 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab while (top && top != script->native) { GDMonoField *field = top->get_field(p_variable); - if (field) { // TODO should we reject static fields? - // TODO cache result - if (field->has_attribute(CACHED_CLASS(RemoteAttribute))) - return RPC_MODE_REMOTE; - if (field->has_attribute(CACHED_CLASS(SyncAttribute))) - return RPC_MODE_SYNC; - if (field->has_attribute(CACHED_CLASS(MasterAttribute))) - return RPC_MODE_MASTER; - if (field->has_attribute(CACHED_CLASS(SlaveAttribute))) - return RPC_MODE_SLAVE; - } + if (field && !field->is_static()) + return _member_get_rpc_mode(field); + + GDMonoProperty *property = top->get_property(p_variable); + + if (property && !property->is_static()) + return _member_get_rpc_mode(property); top = top->get_parent_class(); } @@ -1089,10 +1341,25 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab void CSharpInstance::notification(int p_notification) { + MonoObject *mono_object = get_mono_object(); + + if (p_notification == Object::NOTIFICATION_PREDELETE) { + if (mono_object != NULL) { // otherwise it was collected, and the finalizer already called NOTIFICATION_PREDELETE + call_notification_no_check(mono_object, p_notification); + // Set the native instance field to IntPtr.Zero + CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL); + } + return; + } + + call_notification_no_check(mono_object, p_notification); +} + +void CSharpInstance::call_notification_no_check(MonoObject *p_mono_object, int p_notification) { Variant value = p_notification; const Variant *args[1] = { &value }; - call_multilevel(CACHED_STRING_NAME(_notification), args, 1); + _call_multilevel(p_mono_object, CACHED_STRING_NAME(_notification), args, 1); } Ref<Script> CSharpInstance::get_script() const { @@ -1186,12 +1453,10 @@ bool CSharpScript::_update_exports() { exported_members_cache.clear(); exported_members_defval_cache.clear(); - const Vector<GDMonoField *> &fields = script_class->get_all_fields(); - // We are creating a temporary new instance of the class here to get the default value // TODO Workaround. Should be replaced with IL opcodes analysis - MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw()); + MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr()); if (tmp_object) { CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround @@ -1211,36 +1476,62 @@ bool CSharpScript::_update_exports() { return false; } - for (int i = 0; i < fields.size(); i++) { - GDMonoField *field = fields[i]; + GDMonoClass *top = script_class; - if (field->is_static() || field->get_visibility() != GDMono::PUBLIC) - continue; + while (top && top != native) { + PropertyInfo prop_info; + bool exported; + + const Vector<GDMonoField *> &fields = top->get_all_fields(); + + for (int i = fields.size() - 1; i >= 0; i--) { + GDMonoField *field = fields[i]; - String name = field->get_name(); - StringName cname = name; + if (_get_member_export(top, field, prop_info, exported)) { + StringName name = field->get_name(); - Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type()); + if (exported) { + member_info[name] = prop_info; + exported_members_cache.push_front(prop_info); - if (field->has_attribute(CACHED_CLASS(ExportAttribute))) { - MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute)); + if (tmp_object) { + exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); + } + } else { + member_info[name] = prop_info; + } + } + } - // Field has Export attribute - int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr); - String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr); - int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr); + const Vector<GDMonoProperty *> &properties = top->get_all_properties(); - PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage)); + for (int i = properties.size() - 1; i >= 0; i--) { + GDMonoProperty *property = properties[i]; - member_info[cname] = prop_info; - exported_members_cache.push_back(prop_info); + if (_get_member_export(top, property, prop_info, exported)) { + StringName name = property->get_name(); - if (tmp_object) { - exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); + if (exported) { + member_info[name] = prop_info; + exported_members_cache.push_front(prop_info); + + if (tmp_object) { + MonoObject *exc = NULL; + MonoObject *ret = property->get_value(tmp_object, &exc); + if (exc) { + exported_members_defval_cache[name] = Variant(); + GDMonoUtils::print_unhandled_exception(exc); + } else { + exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(ret); + } + } + } else { + member_info[name] = prop_info; + } } - } else { - member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); } + + top = top->get_parent_class(); } } @@ -1260,6 +1551,147 @@ bool CSharpScript::_update_exports() { return false; } +bool CSharpScript::_update_signals() { + if (!valid) + return false; + + bool changed = false; + + if (signals_invalidated) { + signals_invalidated = false; + + GDMonoClass *top = script_class; + + _signals.clear(); + changed = true; // TODO Do a real check for change + + while (top && top != native) { + const Vector<GDMonoClass *> &delegates = top->get_all_delegates(); + for (int i = delegates.size() - 1; i >= 0; --i) { + Vector<Argument> parameters; + + GDMonoClass *delegate = delegates[i]; + + if (_get_signal(top, delegate, parameters)) { + _signals[delegate->get_name()] = parameters; + } + } + + top = top->get_parent_class(); + } + } + + return changed; +} + +bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms) { + if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) { + MonoType *raw_type = GDMonoClass::get_raw_type(p_delegate); + + if (mono_type_get_type(raw_type) == MONO_TYPE_CLASS) { + // Arguments are accessibles as arguments of .Invoke method + GDMonoMethod *invoke = p_delegate->get_method("Invoke", -1); + + Vector<StringName> names; + Vector<ManagedType> types; + invoke->get_parameter_names(names); + invoke->get_parameter_types(types); + + if (names.size() == types.size()) { + for (int i = 0; i < names.size(); ++i) { + Argument arg; + arg.name = names[i]; + arg.type = GDMonoMarshal::managed_to_variant_type(types[i]); + + if (arg.type == Variant::NIL) { + ERR_PRINTS("Unknown type of signal parameter: " + arg.name + " in " + p_class->get_full_name()); + return false; + } + + params.push_back(arg); + } + + return true; + } + } + } + + return false; +} + +#ifdef TOOLS_ENABLED +bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) { + + StringName name = p_member->get_name(); + + if (p_member->is_static()) { + if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) + ERR_PRINTS("Cannot export member because it is static: " + p_class->get_full_name() + "." + name.operator String()); + return false; + } + + if (member_info.has(name)) + return false; + + ManagedType type; + + if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_FIELD) { + type = static_cast<GDMonoField *>(p_member)->get_type(); + } else if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) { + type = static_cast<GDMonoProperty *>(p_member)->get_type(); + } else { + CRASH_NOW(); + } + + Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type); + + if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) { + if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) { + GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member); + if (!property->has_getter() || !property->has_setter()) { + ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String()); + return false; + } + } + + MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute)); + + PropertyHint hint; + String hint_string; + + if (variant_type == Variant::NIL) { + ERR_PRINTS("Unknown type of exported member: " + p_class->get_full_name() + "." + name.operator String()); + return false; + } else if (variant_type == Variant::INT && type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(type.type_class->get_mono_ptr())) { + variant_type = Variant::INT; + hint = PROPERTY_HINT_ENUM; + + Vector<MonoClassField *> fields = type.type_class->get_enum_fields(); + + for (int i = 0; i < fields.size(); i++) { + if (i > 0) + hint_string += ","; + hint_string += mono_field_get_name(fields[i]); + } + } else if (variant_type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(type.type_class)) { + hint = PROPERTY_HINT_RESOURCE_TYPE; + hint_string = NATIVE_GDMONOCLASS_NAME(type.type_class); + } else { + hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)); + hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr); + } + + r_prop_info = PropertyInfo(variant_type, name.operator String(), hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE); + r_exported = true; + } else { + r_prop_info = PropertyInfo(variant_type, name.operator String(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); + r_exported = false; + } + + return true; +} +#endif + void CSharpScript::_clear() { tool = false; @@ -1281,7 +1713,7 @@ Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, i MonoObject *result = method->invoke(NULL, p_args); if (result) { - return GDMonoMarshal::mono_object_to_variant(result, method->get_return_type()); + return GDMonoMarshal::mono_object_to_variant(result); } else { return Variant(); } @@ -1303,6 +1735,34 @@ void CSharpScript::_resource_path_changed() { } } +bool CSharpScript::_get(const StringName &p_name, Variant &r_ret) const { + + if (p_name == CSharpLanguage::singleton->string_names._script_source) { + + r_ret = get_source_code(); + return true; + } + + return false; +} + +bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) { + + if (p_name == CSharpLanguage::singleton->string_names._script_source) { + + set_source_code(p_value); + reload(); + return true; + } + + return false; +} + +void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const { + + p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); +} + void CSharpScript::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new")); @@ -1359,7 +1819,21 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) { bool CSharpScript::can_instance() const { - // TODO does the second condition even make sense? +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + + if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted... + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(get_path())); + } else { + ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created."); + } + } + } +#endif + return valid || (!tool && !ScriptServer::is_scripting_enabled()); } @@ -1386,7 +1860,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg /* STEP 2, INITIALIZE AND CONSTRUCT */ - MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw()); + MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr()); if (!mono_object) { instance->script = Ref<CSharpScript>(); @@ -1466,12 +1940,15 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this)); placeholders.insert(si); _update_exports(); + _update_signals(); return si; #else return NULL; #endif } + update_signals(); + if (native) { String native_name = native->get_name(); if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) { @@ -1524,7 +2001,7 @@ void CSharpScript::set_source_code(const String &p_code) { bool CSharpScript::has_method(const StringName &p_method) const { - return script_class->has_method(p_method); + return script_class->has_fetched_method_unknown_params(p_method); } Error CSharpScript::reload(bool p_keep_state) { @@ -1545,6 +2022,18 @@ Error CSharpScript::reload(bool p_keep_state) { if (project_assembly) { script_class = project_assembly->get_object_derived_class(name); + + if (!script_class) { + ERR_PRINTS("Cannot find class " + name + " for script " + get_path()); + } +#ifdef DEBUG_ENABLED + else if (OS::get_singleton()->is_stdout_verbose()) { + OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." + + script_class->get_name() + " for script " + get_path() + "\n") + .utf8()); + } +#endif + valid = script_class != NULL; if (script_class) { @@ -1593,11 +2082,6 @@ Error CSharpScript::reload(bool p_keep_state) { return ERR_FILE_MISSING_DEPENDENCIES; } -String CSharpScript::get_node_type() const { - - return ""; // ? -} - ScriptLanguage *CSharpScript::get_language() const { return CSharpLanguage::get_singleton(); @@ -1625,17 +2109,32 @@ void CSharpScript::update_exports() { #ifdef TOOLS_ENABLED _update_exports(); +#endif +} - if (placeholders.size()) { - Map<StringName, Variant> values; - List<PropertyInfo> propnames; - _update_exports_values(values, propnames); +bool CSharpScript::has_script_signal(const StringName &p_signal) const { + if (_signals.has(p_signal)) + return true; - for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { - E->get()->update(propnames, values); + return false; +} + +void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const { + for (const Map<StringName, Vector<Argument> >::Element *E = _signals.front(); E; E = E->next()) { + MethodInfo mi; + + mi.name = E->key(); + for (int i = 0; i < E->get().size(); i++) { + PropertyInfo arg; + arg.name = E->get()[i].name; + mi.arguments.push_back(arg); } + r_signals->push_back(mi); } -#endif +} + +void CSharpScript::update_signals() { + _update_signals(); } Ref<Script> CSharpScript::get_base_script() const { @@ -1694,14 +2193,15 @@ StringName CSharpScript::get_script_name() const { return name; } -CSharpScript::CSharpScript() - : script_list(this) { +CSharpScript::CSharpScript() : + script_list(this) { _clear(); #ifdef TOOLS_ENABLED source_changed_cache = false; exports_invalidated = true; + signals_invalidated = true; #endif _resource_path_changed(); @@ -1757,6 +2257,31 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p #endif script->set_path(p_original_path); + +#ifndef TOOLS_ENABLED + +#ifdef DEBUG_ENABLED + // User is responsible for thread attach/detach + ERR_EXPLAIN("Thread is not attached"); + CRASH_COND(mono_domain_get() == NULL); +#endif + +#else + if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) { + + CRASH_COND(Thread::get_caller_id() == Thread::get_main_id()); + + // Thread is not attached, but we will make an exception in this case + // because this may be called by one of the editor's worker threads. + // Attach this thread temporarily to reload the script. + + MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN); + CRASH_COND(mono_thread == NULL); + script->reload(); + mono_thread_detach(mono_thread); + + } else // just reload it normally +#endif script->reload(); if (r_error) @@ -1791,21 +2316,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r if (!FileAccess::exists(p_path)) { // The file does not yet exists, let's assume the user just created this script - String sln_path = GodotSharpDirs::get_project_sln_path(); - String csproj_path = GodotSharpDirs::get_project_csproj_path(); - - if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { - // A solution does not yet exist, create a new one - - CRASH_COND(GodotSharpEditor::get_singleton() == NULL); - GodotSharpEditor::get_singleton()->call("_create_project_solution"); - } - - // Add the file to the C# project - if (FileAccess::exists(csproj_path)) { - CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path)); + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(p_path)); } else { - ERR_PRINT("C# project not found!"); + ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created."); } } #endif @@ -1845,9 +2361,10 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const { CSharpLanguage::StringNameCache::StringNameCache() { - _awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback"); + _signal_callback = StaticCString::create("_signal_callback"); _set = StaticCString::create("_set"); _get = StaticCString::create("_get"); _notification = StaticCString::create("_notification"); + _script_source = StaticCString::create("script/source"); dotctor = StaticCString::create(".ctor"); } |
