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Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 7143177c3..2e1cdf8d0 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -284,13 +284,15 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"// // Update game logic here.\n"
"// \n"
"// }\n"
- "//}\n";
+ "}\n";
- script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);
+ script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name)
+ .replace("%CLASS_NAME%", p_class_name);
Ref<CSharpScript> script;
script.instance();
script->set_source_code(script_template);
+ script->set_name(p_class_name);
return script;
}
@@ -302,7 +304,12 @@ Script *CSharpLanguage::create_script() const {
bool CSharpLanguage::has_named_classes() const {
- return true;
+ return false;
+}
+
+bool CSharpLanguage::supports_builtin_mode() const {
+
+ return false;
}
static String variant_type_to_managed_name(const String &p_var_type_name) {
@@ -481,13 +488,17 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
if (proj_assembly) {
String proj_asm_path = proj_assembly->get_path();
if (!FileAccess::exists(proj_assembly->get_path())) {
// Maybe it wasn't loaded from the default path, so check this as well
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
+ proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
if (!FileAccess::exists(proj_asm_path))
return; // No assembly to load
}
@@ -495,8 +506,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
return; // Already up to date
} else {
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
+ if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
return; // No assembly to load
}
}
@@ -1713,11 +1723,6 @@ Error CSharpScript::reload(bool p_keep_state) {
return ERR_FILE_MISSING_DEPENDENCIES;
}
-String CSharpScript::get_node_type() const {
-
- return ""; // ?
-}
-
ScriptLanguage *CSharpScript::get_language() const {
return CSharpLanguage::get_singleton();