diff options
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
| -rw-r--r-- | modules/gdscript/gdscript_function.cpp | 48 |
1 files changed, 39 insertions, 9 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index ee23f0ea0..dac7da3a2 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript_function.h" #include "gdscript.h" @@ -85,7 +86,7 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta o = o->_owner; } - ERR_EXPLAIN("GDScriptCompiler bug.."); + ERR_EXPLAIN("GDScriptCompiler bug..."); ERR_FAIL_V(NULL); } break; case ADDR_TYPE_LOCAL_CONSTANT: { @@ -107,6 +108,21 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta #endif return &GDScriptLanguage::get_singleton()->get_global_array()[address]; } break; +#ifdef TOOLS_ENABLED + case ADDR_TYPE_NAMED_GLOBAL: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _named_globals_count, NULL); +#endif + StringName id = _named_globals_ptr[address]; + + if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { + return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; + } else { + r_error = "Autoload singleton '" + String(id) + "' has been removed."; + return NULL; + } + } break; +#endif case ADDR_TYPE_NIL: { return &nil; } break; @@ -605,7 +621,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { if (src->has_method(*index)) { - err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' ?"; + err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' or funcref(obj, \"" + index->operator String() + "\") ?"; } else { err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "')."; } @@ -1257,6 +1273,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a exit_ok = true; OPCODE_BREAK; } + +// Enable for debugging #if 0 default: { @@ -1308,9 +1326,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time; } -#endif if (ScriptDebugger::get_singleton()) GDScriptLanguage::get_singleton()->exit_function(); +#endif if (_stack_size) { //free stack @@ -1532,15 +1550,21 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar // then the function did yield again after resuming. if (ret.is_ref()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); - if (gdfs && gdfs->function == function) + if (gdfs && gdfs->function == function) { completed = false; + gdfs->previous_state = Ref<GDScriptFunctionState>(this); + } } function = NULL; //cleaned up; state.result = Variant(); if (completed) { - emit_signal("completed", ret); + GDScriptFunctionState *state = this; + while (state != NULL) { + state->emit_signal("completed", ret); + state = *(state->previous_state); + } } return ret; @@ -1588,15 +1612,21 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) { // then the function did yield again after resuming. if (ret.is_ref()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); - if (gdfs && gdfs->function == function) + if (gdfs && gdfs->function == function) { completed = false; + gdfs->previous_state = Ref<GDScriptFunctionState>(this); + } } function = NULL; //cleaned up; state.result = Variant(); if (completed) { - emit_signal("completed", ret); + GDScriptFunctionState *state = this; + while (state != NULL) { + state->emit_signal("completed", ret); + state = *(state->previous_state); + } } return ret; |
