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-rw-r--r--modules/gdscript/gd_editor.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index b0408917a..bcb998aee 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -61,7 +61,11 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"func _ready():\n" +
"%TS%# Called every time the node is added to the scene.\n" +
"%TS%# Initialization here\n" +
- "%TS%pass\n";
+ "%TS%pass\n\n" +
+ "#func _process(delta):\n" +
+ "#%TS%# Called every frame. Delta is time since last frame.\n" +
+ "#%TS%# Update game logic here.\n" +
+ "#%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
_template = _template.replace("%TS%", _get_indentation());
@@ -127,6 +131,11 @@ bool GDScriptLanguage::has_named_classes() const {
return false;
}
+bool GDScriptLanguage::supports_builtin_mode() const {
+
+ return true;
+}
+
int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {
GDTokenizerText tokenizer;