diff options
Diffstat (limited to 'editor')
274 files changed, 1035 insertions, 862 deletions
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp index c6381864b..f73c81ed9 100644 --- a/editor/animation_editor.cpp +++ b/editor/animation_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_editor.h b/editor/animation_editor.h index 8a89dc1a1..56e3f34aa 100644 --- a/editor/animation_editor.h +++ b/editor/animation_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index bcf1600b3..3c2fc5c23 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index c028c45b0..6b637f8b5 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 216f2027f..256fe302d 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.h b/editor/code_editor.h index 656ea4b47..6f4e45352 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 6dbfd84c8..f7f11f40f 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.h b/editor/collada/collada.h index d41a72d7c..34bd93bcf 100644 --- a/editor/collada/collada.h +++ b/editor/collada/collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index c09522937..9783d0cc4 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 99a83ff59..59715c15c 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index e904fd94b..a601c8cd2 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 157c126c6..56ba7f8a3 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index f357f1e51..f18a96615 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index 0cc153945..bbe2b3494 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index 5b5a7ec9b..b1451dc37 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index 7a86727fb..8e495b31a 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 0bb059f42..4a99ce8f5 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index 68d30d823..53774ce1f 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index 9dd05d9d0..8d35cad6d 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.h b/editor/doc/doc_dump.h index 4764a0e0d..70280195c 100644 --- a/editor/doc/doc_dump.h +++ b/editor/doc/doc_dump.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc_code_font.h b/editor/doc_code_font.h index e962351da..41713befc 100644 --- a/editor/doc_code_font.h +++ b/editor/doc_code_font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc_font.h b/editor/doc_font.h index 4ec8c39db..ae80db7b1 100644 --- a/editor/doc_font.h +++ b/editor/doc_font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc_title_font.h b/editor/doc_title_font.h index dd1bb7ca8..d190896f1 100644 --- a/editor/doc_title_font.h +++ b/editor/doc_title_font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 6db3c0967..1d6d93392 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -131,7 +131,7 @@ EditorAbout::EditorAbout() { Label *about_text = memnew(Label); about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER); - about_text->set_text(VERSION_FULL_NAME + hash + String::utf8("\n\xc2\xa9 2007-2017 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2017 ") + + about_text->set_text(VERSION_FULL_NAME + hash + String::utf8("\n\xc2\xa9 2007-2018 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2017 ") + TTR("Godot Engine contributors") + "\n"); hbc->add_child(about_text); diff --git a/editor/editor_about.h b/editor/editor_about.h index fe40ce5f1..c57338267 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 94108a52f..8a3e1e85f 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h index cda1b4d2b..09ea405c0 100644 --- a/editor/editor_asset_installer.h +++ b/editor/editor_asset_installer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 6e507fac9..a64b4922f 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 995def468..850cb0bd1 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 2796f776d..960e0e0bb 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 2e0ce8835..39f902179 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 214b1cac8..4acee1363 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.h b/editor/editor_data.h index f15b7e37f..2c95c3fee 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 658c12d4d..bf9c1ec9c 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index 8aa685947..8f585ae31 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 1b88a56b7..1a10040ba 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.h b/editor/editor_export.h index 02b15aff1..aa0391c8f 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 4bf138354..1bf4c6741 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 281ded688..1a7fa756c 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 27a124808..bff090cdb 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index f2470bfd4..3e0325dfd 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index a76c41915..c50995fc2 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -77,12 +77,27 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p Ref<DynamicFont> m_name; \ m_name.instance(); \ m_name->set_size(m_size); \ - m_name->set_font_data(DefaultFont); \ + if (CustomFont.is_valid()) { \ + m_name->set_font_data(CustomFont); \ + m_name->add_fallback(DefaultFont); \ + } else { \ + m_name->set_font_data(DefaultFont); \ + } \ m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \ m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \ MAKE_FALLBACKS(m_name); void editor_register_fonts(Ref<Theme> p_theme) { + /* Custom font */ + + String custom_font = EditorSettings::get_singleton()->get("interface/editor/custom_font"); + Ref<DynamicFontData> CustomFont; + if (custom_font.length() > 0) { + CustomFont.instance(); + CustomFont->set_font_path(custom_font); + CustomFont->set_force_autohinter(true); //just looks better..i think? + } + /* Droid Sans */ Ref<DynamicFontData> DefaultFont; diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index 6a55876fd..abbccb685 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 41bcc7a1e..c094d4be6 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -613,7 +613,7 @@ void EditorHelp::_class_desc_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1 && !mb->is_doubleclick()) { class_desc->set_selection_enabled(false); class_desc->set_selection_enabled(true); } diff --git a/editor/editor_help.h b/editor/editor_help.h index 96a3309ca..adcd73471 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_initialize_ssl.cpp b/editor/editor_initialize_ssl.cpp index 4bc194a47..81521bc0a 100644 --- a/editor/editor_initialize_ssl.cpp +++ b/editor/editor_initialize_ssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_initialize_ssl.h b/editor/editor_initialize_ssl.h index cad219c56..52b67dea9 100644 --- a/editor/editor_initialize_ssl.h +++ b/editor/editor_initialize_ssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 407420d3d..1b885adf3 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,7 @@ /*************************************************************************/ #include "editor_log.h" +#include "core/os/keyboard.h" #include "editor_node.h" #include "scene/gui/center_container.h" #include "scene/resources/dynamic_font.h" @@ -154,6 +155,7 @@ EditorLog::EditorLog() { clearbutton = memnew(Button); hb->add_child(clearbutton); clearbutton->set_text(TTR("Clear")); + clearbutton->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K)); clearbutton->connect("pressed", this, "_clear_request"); log = memnew(RichTextLabel); @@ -164,7 +166,7 @@ EditorLog::EditorLog() { log->set_v_size_flags(SIZE_EXPAND_FILL); log->set_h_size_flags(SIZE_EXPAND_FILL); vb->add_child(log); - add_message(VERSION_FULL_NAME " (c) 2008-2017 Juan Linietsky, Ariel Manzur."); + add_message(VERSION_FULL_NAME " (c) 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors."); //log->add_text("Initialization Complete.\n"); //because it looks cool. eh.errfunc = _error_handler; diff --git a/editor/editor_log.h b/editor/editor_log.h index e55162314..c75dc0dd4 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_name_dialog.cpp b/editor/editor_name_dialog.cpp index 9f3593c26..25d12a75f 100644 --- a/editor/editor_name_dialog.cpp +++ b/editor/editor_name_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_name_dialog.h b/editor/editor_name_dialog.h index 2ec8c6716..e8a3da57c 100644 --- a/editor/editor_name_dialog.h +++ b/editor/editor_name_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 24a737e4a..b308d28db 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3529,6 +3529,11 @@ void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) { splits[i]->hide(); } + if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) + right_hsplit->show(); + else + right_hsplit->hide(); + _edit_current(); _save_docks(); } @@ -3805,7 +3810,11 @@ void EditorNode::_update_dock_slots_visibility() { } } bottom_panel->show(); - right_hsplit->show(); + + if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) + right_hsplit->show(); + else + right_hsplit->hide(); } } @@ -3895,6 +3904,11 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String splits[i]->hide(); } + if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) + right_hsplit->show(); + else + right_hsplit->hide(); + for (int i = 0; i < DOCK_SLOT_MAX; i++) { if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) { @@ -4405,10 +4419,11 @@ void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) { String to_path = ProjectSettings::get_singleton()->globalize_path(get_filesystem_dock()->get_current_path()); DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + Vector<String> just_copy = String("ttf,otf").split(","); for (int i = 0; i < p_files.size(); i++) { String from = p_files[i]; - if (!ResourceFormatImporter::get_singleton()->can_be_imported(from)) { + if (!ResourceFormatImporter::get_singleton()->can_be_imported(from) && (just_copy.find(from.get_extension().to_lower()) < 0)) { continue; } String to = to_path.plus_file(from.get_file()); diff --git a/editor/editor_node.h b/editor/editor_node.h index e7ef9eefb..d090d8324 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index f0d3c29c1..c01f56581 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.h b/editor/editor_path.h index c79968c5e..597746faf 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 5c4c2b694..b3ac5e4ce 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index f45d1c1ec..4bfa1fa7c 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index 8baa56b9b..234363cdf 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index f24b2b878..fac14fa17 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index 71c26244e..c55d62fbe 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index e9e88ed7f..c4543848a 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 467451cd2..b981f7424 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 60eaee9c5..6f1719e0a 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 09bfa0aff..ecb4b4aa8 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.h b/editor/editor_run.h index 3745a76ea..9eee1122c 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 95700915d..a546f34c1 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index de0cec7f3..d9bce34e4 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index 87eba78a3..4ead241bb 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index 52905ccc8..c613e61fe 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index 6b4d6192f..d3ef5bfa3 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index a47539dc3..9af245e8d 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 3bd592e93..dc82a02f4 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* http:/www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,20 +75,33 @@ bool EditorSettings::_set(const StringName &p_name, const Variant &p_value, bool return true; } + bool changed = false; + if (p_value.get_type() == Variant::NIL) { - props.erase(p_name); + if (props.has(p_name)) { + props.erase(p_name); + changed = true; + } } else { - if (props.has(p_name)) - props[p_name].variant = p_value; - else + if (props.has(p_name)) { + if (p_value != props[p_name].variant) { + props[p_name].variant = p_value; + changed = true; + } + } else { props[p_name] = VariantContainer(p_value, last_order++); + changed = true; + } if (save_changed_setting) { - props[p_name].save = true; + if (props[p_name].save != true) { + props[p_name].save = true; + changed = true; + } } } - if (p_emit_signal) { + if (changed && p_emit_signal) { emit_signal("settings_changed"); } return true; @@ -264,7 +277,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/editor/source_font_size", 14); hints["interface/editor/source_font_size"] = PropertyInfo(Variant::INT, "interface/editor/source_font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/custom_font", ""); - hints["interface/editor/custom_font"] = PropertyInfo(Variant::STRING, "interface/editor/custom_font", PROPERTY_HINT_GLOBAL_FILE, "*.font,*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + hints["interface/editor/custom_font"] = PropertyInfo(Variant::STRING, "interface/editor/custom_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/dim_editor_on_dialog_popup", true); _initial_set("interface/editor/dim_amount", 0.6f); hints["interface/editor/dim_amount"] = PropertyInfo(Variant::REAL, "interface/editor/dim_amount", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT); @@ -310,7 +323,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/scene_tabs/show_script_button", false); _initial_set("text_editor/theme/color_theme", "Adaptive"); - hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default"); + hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default,Custom"); _initial_set("text_editor/theme/line_spacing", 4); @@ -1141,13 +1154,13 @@ void EditorSettings::load_favorites() { } void EditorSettings::list_text_editor_themes() { - String themes = "Adaptive,Default"; + String themes = "Adaptive,Default,Custom"; DirAccess *d = DirAccess::open(get_text_editor_themes_dir()); if (d) { d->list_dir_begin(); String file = d->get_next(); while (file != String()) { - if (file.get_extension() == "tet" && file.get_basename().to_lower() != "default" && file.get_basename().to_lower() != "adaptive") { + if (file.get_extension() == "tet" && file.get_basename().to_lower() != "default" && file.get_basename().to_lower() != "adaptive" && file.get_basename().to_lower() != "custom") { themes += "," + file.get_basename(); } file = d->get_next(); @@ -1159,7 +1172,7 @@ void EditorSettings::list_text_editor_themes() { } void EditorSettings::load_text_editor_theme() { - if (get("text_editor/theme/color_theme") == "Default" || get("text_editor/theme/color_theme") == "Adaptive") { + if (get("text_editor/theme/color_theme") == "Default" || get("text_editor/theme/color_theme") == "Adaptive" || get("text_editor/theme/color_theme") == "Custom") { _load_default_text_editor_theme(); // sorry for "Settings changed" console spam return; } @@ -1216,7 +1229,7 @@ bool EditorSettings::save_text_editor_theme() { String p_file = get("text_editor/theme/color_theme"); - if (p_file.get_file().to_lower() == "default" || p_file.get_file().to_lower() == "adaptive") { + if (p_file.get_file().to_lower() == "default" || p_file.get_file().to_lower() == "adaptive" || p_file.get_file().to_lower() == "custom") { return false; } String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet"); @@ -1228,7 +1241,7 @@ bool EditorSettings::save_text_editor_theme_as(String p_file) { p_file += ".tet"; } - if (p_file.get_file().to_lower() == "default.tet" || p_file.get_file().to_lower() == "adaptive.tet") { + if (p_file.get_file().to_lower() == "default.tet" || p_file.get_file().to_lower() == "adaptive.tet" || p_file.get_file().to_lower() == "custom.tet") { return false; } if (_save_text_editor_theme(p_file)) { diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 5b15b1d6b..b079f71b6 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index fad9346b3..0eaf475c1 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h index db9d91018..56c08c753 100644 --- a/editor/editor_sub_scene.h +++ b/editor/editor_sub_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 5610baa77..b19d01545 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1056,36 +1056,71 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color search_result_color = alpha1; const Color search_result_border_color = alpha4; - theme->set_color("text_editor/theme/symbol_color", "Editor", symbol_color); - theme->set_color("text_editor/theme/keyword_color", "Editor", keyword_color); - theme->set_color("text_editor/theme/basetype_color", "Editor", basetype_color); - theme->set_color("text_editor/theme/type_color", "Editor", type_color); - theme->set_color("text_editor/theme/comment_color", "Editor", comment_color); - theme->set_color("text_editor/theme/string_color", "Editor", string_color); - theme->set_color("text_editor/theme/background_color", "Editor", te_background_color); - theme->set_color("text_editor/theme/completion_background_color", "Editor", completion_background_color); - theme->set_color("text_editor/theme/completion_selected_color", "Editor", completion_selected_color); - theme->set_color("text_editor/theme/completion_existing_color", "Editor", completion_existing_color); - theme->set_color("text_editor/theme/completion_scroll_color", "Editor", completion_scroll_color); - theme->set_color("text_editor/theme/completion_font_color", "Editor", completion_font_color); - theme->set_color("text_editor/theme/text_color", "Editor", text_color); - theme->set_color("text_editor/theme/line_number_color", "Editor", line_number_color); - theme->set_color("text_editor/theme/caret_color", "Editor", caret_color); - theme->set_color("text_editor/theme/caret_background_color", "Editor", caret_background_color); - theme->set_color("text_editor/theme/text_selected_color", "Editor", text_selected_color); - theme->set_color("text_editor/theme/selection_color", "Editor", selection_color); - theme->set_color("text_editor/theme/brace_mismatch_color", "Editor", brace_mismatch_color); - theme->set_color("text_editor/theme/current_line_color", "Editor", current_line_color); - theme->set_color("text_editor/theme/line_length_guideline_color", "Editor", line_length_guideline_color); - theme->set_color("text_editor/theme/word_highlighted_color", "Editor", word_highlighted_color); - theme->set_color("text_editor/theme/number_color", "Editor", number_color); - theme->set_color("text_editor/theme/function_color", "Editor", function_color); - theme->set_color("text_editor/theme/member_variable_color", "Editor", member_variable_color); - theme->set_color("text_editor/theme/mark_color", "Editor", mark_color); - theme->set_color("text_editor/theme/breakpoint_color", "Editor", breakpoint_color); - theme->set_color("text_editor/theme/code_folding_color", "Editor", code_folding_color); - theme->set_color("text_editor/theme/search_result_color", "Editor", search_result_color); - theme->set_color("text_editor/theme/search_result_border_color", "Editor", search_result_border_color); + EditorSettings *setting = EditorSettings::get_singleton(); + String text_editor_color_theme = setting->get("text_editor/theme/color_theme"); + if (text_editor_color_theme == "Adaptive") { + setting->set_manually("text_editor/highlighting/symbol_color", symbol_color); + setting->set_manually("text_editor/highlighting/keyword_color", keyword_color); + setting->set_manually("text_editor/highlighting/base_type_color", basetype_color); + setting->set_manually("text_editor/highlighting/engine_type_color", type_color); + setting->set_manually("text_editor/highlighting/comment_color", comment_color); + setting->set_manually("text_editor/highlighting/string_color", string_color); + setting->set_manually("text_editor/highlighting/background_color", background_color); + setting->set_manually("text_editor/highlighting/completion_background_color", completion_background_color); + setting->set_manually("text_editor/highlighting/completion_selected_color", completion_selected_color); + setting->set_manually("text_editor/highlighting/completion_existing_color", completion_existing_color); + setting->set_manually("text_editor/highlighting/completion_scroll_color", completion_scroll_color); + setting->set_manually("text_editor/highlighting/completion_font_color", completion_font_color); + setting->set_manually("text_editor/highlighting/text_color", text_color); + setting->set_manually("text_editor/highlighting/line_number_color", line_number_color); + setting->set_manually("text_editor/highlighting/caret_color", caret_color); + setting->set_manually("text_editor/highlighting/caret_background_color", caret_background_color); + setting->set_manually("text_editor/highlighting/text_selected_color", text_selected_color); + setting->set_manually("text_editor/highlighting/selection_color", selection_color); + setting->set_manually("text_editor/highlighting/brace_mismatch_color", brace_mismatch_color); + setting->set_manually("text_editor/highlighting/current_line_color", current_line_color); + setting->set_manually("text_editor/highlighting/line_length_guideline_color", line_length_guideline_color); + setting->set_manually("text_editor/highlighting/word_highlighted_color", word_highlighted_color); + setting->set_manually("text_editor/highlighting/number_color", number_color); + setting->set_manually("text_editor/highlighting/function_color", function_color); + setting->set_manually("text_editor/highlighting/member_variable_color", member_variable_color); + setting->set_manually("text_editor/highlighting/mark_color", mark_color); + setting->set_manually("text_editor/highlighting/breakpoint_color", breakpoint_color); + setting->set_manually("text_editor/highlighting/code_folding_color", code_folding_color); + setting->set_manually("text_editor/highlighting/search_result_color", search_result_color); + setting->set_manually("text_editor/highlighting/search_result_border_color", search_result_border_color); + } else if (text_editor_color_theme == "Default") { + setting->set_manually("text_editor/highlighting/symbol_color", Color::html("badfff")); + setting->set_manually("text_editor/highlighting/keyword_color", Color::html("ffffb3")); + setting->set_manually("text_editor/highlighting/base_type_color", Color::html("a4ffd4")); + setting->set_manually("text_editor/highlighting/engine_type_color", Color::html("83d3ff")); + setting->set_manually("text_editor/highlighting/comment_color", Color::html("676767")); + setting->set_manually("text_editor/highlighting/string_color", Color::html("ef6ebe")); + setting->set_manually("text_editor/highlighting/background_color", Color::html("3b000000")); + setting->set_manually("text_editor/highlighting/completion_background_color", Color::html("2C2A32")); + setting->set_manually("text_editor/highlighting/completion_selected_color", Color::html("434244")); + setting->set_manually("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf")); + setting->set_manually("text_editor/highlighting/completion_scroll_color", Color::html("ffffff")); + setting->set_manually("text_editor/highlighting/completion_font_color", Color::html("aaaaaa")); + setting->set_manually("text_editor/highlighting/text_color", Color::html("aaaaaa")); + setting->set_manually("text_editor/highlighting/line_number_color", Color::html("66aaaaaa")); + setting->set_manually("text_editor/highlighting/caret_color", Color::html("aaaaaa")); + setting->set_manually("text_editor/highlighting/caret_background_color", Color::html("000000")); + setting->set_manually("text_editor/highlighting/text_selected_color", Color::html("000000")); + setting->set_manually("text_editor/highlighting/selection_color", Color::html("6ca9c2")); + setting->set_manually("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); + setting->set_manually("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); + setting->set_manually("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); + setting->set_manually("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); + setting->set_manually("text_editor/highlighting/number_color", Color::html("EB9532")); + setting->set_manually("text_editor/highlighting/function_color", Color::html("66a2ce")); + setting->set_manually("text_editor/highlighting/member_variable_color", Color::html("e64e59")); + setting->set_manually("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); + setting->set_manually("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2)); + setting->set_manually("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); + setting->set_manually("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); + setting->set_manually("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1)); + } return theme; } @@ -1100,16 +1135,5 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) { theme = create_editor_theme(p_theme); } - String global_font = EditorSettings::get_singleton()->get("interface/editor/custom_font"); - if (global_font != "") { - Ref<Font> fnt = ResourceLoader::load(global_font); - if (fnt.is_valid()) { - if (!theme.is_valid()) { - theme.instance(); - } - theme->set_default_theme_font(fnt); - } - } - return theme; } diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 6f3b83e0b..6f4e527cb 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index a72769b22..0206e37c4 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index 36093da66..413fe8259 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.cpp b/editor/file_type_cache.cpp index c8b21acb3..73adea577 100644 --- a/editor/file_type_cache.cpp +++ b/editor/file_type_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.h b/editor/file_type_cache.h index 307e8e27b..d3ffccc1a 100644 --- a/editor/file_type_cache.h +++ b/editor/file_type_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index ad035b48f..de620070a 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 32c28b435..a4a7dba1d 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index b3999c63f..b18cd6b74 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -403,12 +403,12 @@ void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> * _search(p_path->get_subdir(i), matches, p_max_items); } - String match = search_box->get_text(); + String match = search_box->get_text().to_lower(); for (int i = 0; i < p_path->get_file_count(); i++) { String file = p_path->get_file(i); - if (file.find(match) != -1) { + if (file.to_lower().find(match) != -1) { FileInfo fi; fi.name = file; diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 65a71b86e..45c0aff43 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index dcb96f353..6f823534c 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.h b/editor/groups_editor.h index c9b37a405..c60ab4bc2 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index c4315f1b8..52659b360 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 904080c19..004b07b5b 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 8af4ab63c..6297e1eca 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index 08d6de553..9f860401e 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 4bbf5ba31..70093d13a 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index 8919f4ed3..ca6e63f8a 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 0297a6c24..d2cdfb501 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index e66ea47b6..8710432aa 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index b6e472935..d36cb5cb5 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 933585a48..4d0e236cf 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 3e3f1d1e1..45ce34724 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index b374a9bc0..3d9e65701 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index bd15ed535..de82c12b9 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index f58392e82..89a6bfb01 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 8a16f125b..cec7fc6a4 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.h b/editor/import_dock.h index 28c29e4b2..d6b5c4d9b 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index df1d7ff3d..030510fee 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 5abe7f643..c6422faaf 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index 366230be5..429eb4ae3 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.h b/editor/node_dock.h index 7c4f6bbec..23bc7af90 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/output_strings.cpp b/editor/output_strings.cpp index 213cd47d0..37198ef6a 100644 --- a/editor/output_strings.cpp +++ b/editor/output_strings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/output_strings.h b/editor/output_strings.h index 8482e5575..58d966a6e 100644 --- a/editor/output_strings.h +++ b/editor/output_strings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp index 33db2307b..eb76a1ad0 100644 --- a/editor/pane_drag.cpp +++ b/editor/pane_drag.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.h b/editor/pane_drag.h index 55372198d..22e46a6df 100644 --- a/editor/pane_drag.h +++ b/editor/pane_drag.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index ff72a5a25..06d07ad5e 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -235,7 +235,7 @@ void AbstractPolygon2DEditor::_wip_close() { if (_is_line()) { _set_polygon(0, wip); - } else if (wip.size() >= 3) { + } else if (wip.size() >= (_is_line() ? 2 : 3)) { undo_redo->create_action(TTR("Create Poly")); _action_add_polygon(wip); @@ -281,46 +281,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) Vector2 gpoint = mb->get_position(); Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position()))); - if (mode == MODE_CREATE) { - - if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { - - if (!wip_active) { - - wip.clear(); - wip.push_back(cpoint); - wip_active = true; - _wip_changed(); - edited_point = PosVertex(-1, 1, cpoint); - canvas_item_editor->get_viewport_control()->update(); - hover_point = Vertex(); - selected_point = Vertex(0); - edge_point = PosVertex(); - return true; - } else { - - const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); - - if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) { - //wip closed - _wip_close(); - - return true; - } else { - - //add wip point - wip.push_back(cpoint); - _wip_changed(); - edited_point = PosVertex(-1, wip.size(), cpoint); - selected_point = Vertex(wip.size() - 1); - canvas_item_editor->get_viewport_control()->update(); - return true; - } - } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) { - _wip_close(); - } - } else if (mode == MODE_EDIT) { + if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) { if (mb->get_button_index() == BUTTON_LEFT) { @@ -332,7 +293,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) Vector<Vector2> vertices = _get_polygon(insert.polygon); - if (vertices.size() < 3) { + if (vertices.size() < (_is_line() ? 2 : 3)) { vertices.push_back(cpoint); undo_redo->create_action(TTR("Edit Poly")); @@ -344,6 +305,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) Vector<Vector2> vertices = _get_polygon(insert.polygon); pre_move_edit = vertices; + printf("setting pre_move_edit\n"); edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos)); vertices.insert(edited_point.vertex, edited_point.pos); selected_point = edited_point; @@ -362,6 +324,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) if (closest.valid()) { + printf("setting pre_move_edit\n"); pre_move_edit = _get_polygon(closest.polygon); edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos)); selected_point = closest; @@ -414,6 +377,56 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) } } } + + if (mode == MODE_CREATE) { + + if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + + if (_is_line()) { + + // for lines, we don't have a wip mode, and we can undo each single add point. + Vector<Vector2> vertices = _get_polygon(0); + vertices.push_back(cpoint); + undo_redo->create_action(TTR("Insert Point")); + _action_set_polygon(0, vertices); + _commit_action(); + return true; + } else if (!wip_active) { + + wip.clear(); + wip.push_back(cpoint); + wip_active = true; + _wip_changed(); + edited_point = PosVertex(-1, 1, cpoint); + canvas_item_editor->get_viewport_control()->update(); + hover_point = Vertex(); + selected_point = Vertex(0); + edge_point = PosVertex(); + return true; + } else { + + const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); + + if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) { + //wip closed + _wip_close(); + + return true; + } else { + + //add wip point + wip.push_back(cpoint); + _wip_changed(); + edited_point = PosVertex(-1, wip.size(), cpoint); + selected_point = Vertex(wip.size() - 1); + canvas_item_editor->get_viewport_control()->update(); + return true; + } + } + } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) { + _wip_close(); + } + } } Ref<InputEventMouseMotion> mm = p_event; @@ -436,7 +449,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) } canvas_item_editor->get_viewport_control()->update(); - } else if (mode == MODE_EDIT) { + } else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) { const PosVertex onEdgeVertex = closest_edge_point(gpoint); @@ -535,7 +548,7 @@ void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) { const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color(); const int n = pre_move_edit.size(); - for (int i = 0; i < n - is_closed ? 0 : 1; i++) { + for (int i = 0; i < n - (is_closed ? 0 : 1); i++) { Vector2 p, p2; p = pre_move_edit[i] + offset; @@ -544,7 +557,7 @@ void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) { Vector2 point = xform.xform(p); Vector2 next_point = xform.xform(p2); - vpc->draw_line(point, next_point, col, 2); + vpc->draw_line(point, next_point, col, 2 * EDSCALE); } } @@ -568,7 +581,7 @@ void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) { p2 = points[(i + 1) % n_points] + offset; const Vector2 next_point = xform.xform(p2); - vpc->draw_line(point, next_point, col, 2); + vpc->draw_line(point, next_point, col, 2 * EDSCALE); } } @@ -630,7 +643,7 @@ void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) { PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon); - if (vertices.size() > 3) { + if (vertices.size() > (_is_line() ? 2 : 3)) { vertices.remove(p_vertex.vertex); @@ -705,8 +718,9 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c PoolVector<Vector2> points = _get_polygon(j); const Vector2 offset = _get_offset(j); const int n_points = points.size(); + const int n_segments = n_points - (_is_line() ? 1 : 0); - for (int i = 0; i < n_points; i++) { + for (int i = 0; i < n_segments; i++) { Vector2 segment[2] = { xform.xform(points[i] + offset), xform.xform(points[(i + 1) % n_points] + offset) }; diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 545eff6ef..38aff4770 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index d70f41d2e..dcc766ad0 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 1a1e92d7b..67c6aa1fd 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 0c6c608d3..9337bd21f 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index a5bef263f..c46d84893 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index f04bc04d9..19b92a8d5 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 5536fbb2e..8974e0144 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index c19540116..c5cdbc0ad 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h index 12702db7a..1fcdc50f6 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 1241441d4..052817f40 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -612,6 +612,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no if (Object::cast_to<Viewport>(p_node)) return; + const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); CanvasItem *c = Object::cast_to<CanvasItem>(p_node); for (int i = p_node->get_child_count() - 1; i >= 0; i--) { @@ -630,9 +631,12 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) { Rect2 rect = c->_edit_get_rect(); - Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos); + Transform2D to_local = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse(); + Point2 local_pos = to_local.xform(p_pos); + const real_t local_grab_distance = (to_local.xform(p_pos + Vector2(grab_distance, 0)) - local_pos).length(); + Rect2 local_pos_rect = Rect2(local_pos, Vector2(0, 0)).grow(local_grab_distance); - if (rect.has_point(local_pos)) { + if (rect.intersects(local_pos_rect) && c->_edit_is_selected_on_click(local_pos, local_grab_distance)) { Node2D *node = Object::cast_to<Node2D>(c); _SelectResult res; @@ -3464,7 +3468,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); - if (!canvas_item || !canvas_item->is_visible_in_tree()) + if (!canvas_item || !canvas_item->is_inside_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) @@ -3482,7 +3486,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); - if (!canvas_item || !canvas_item->is_visible_in_tree()) + if (!canvas_item || !canvas_item->is_inside_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) @@ -3502,7 +3506,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); - if (!canvas_item || !canvas_item->is_visible_in_tree()) + if (!canvas_item || !canvas_item->is_inside_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) @@ -3520,7 +3524,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); - if (!canvas_item || !canvas_item->is_visible_in_tree()) + if (!canvas_item || !canvas_item->is_inside_tree()) continue; if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 4be09a16e..f14f1a92a 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 6ac80caf9..53b06c17b 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index edf3bbcc0..82a30d6b9 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 0818c8975..c95f10441 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index 0f6381044..0ccdf0ad1 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 029e3a558..1da3d55b3 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 1e930ef37..7e5dd44c5 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cube_grid_theme_editor_plugin.cpp b/editor/plugins/cube_grid_theme_editor_plugin.cpp index 2b31f192b..416441bef 100644 --- a/editor/plugins/cube_grid_theme_editor_plugin.cpp +++ b/editor/plugins/cube_grid_theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cube_grid_theme_editor_plugin.h b/editor/plugins/cube_grid_theme_editor_plugin.h index b5fa18a4a..fc5b3d800 100644 --- a/editor/plugins/cube_grid_theme_editor_plugin.h +++ b/editor/plugins/cube_grid_theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index f77016c1d..c865ddd4b 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index 2df9d0553..97f1ba2fa 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 558f44769..a42f5b09b 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index c422d5c68..d77bf5e7b 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index 416b0edb2..48978aeae 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h index 527f42051..cf1c8b5aa 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/gi_probe_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 51f00e575..738a92380 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index ff7bf858c..6eeb28aa8 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index aeb6e5c30..436a9c653 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 808f308c0..6dbea5958 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 3febc9923..31287ccdf 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index dc3ff7405..a519acb60 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index 04d8519b2..5d5dc8f44 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index 24c19c420..04272064e 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 1fc112896..27a16fd3d 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 2cc24be33..11d707d04 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 60e8858b2..4c09d3b76 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 8ae20a543..b13c6524d 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 9d116349c..3ad8cef07 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h index 32c779509..a1c0d9eab 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 79345754b..12fe25f4d 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 6b4466209..67dd92f3a 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_mesh_editor_plugin.cpp b/editor/plugins/navigation_mesh_editor_plugin.cpp index f0f5a6249..8c80225db 100644 --- a/editor/plugins/navigation_mesh_editor_plugin.cpp +++ b/editor/plugins/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_mesh_editor_plugin.h b/editor/plugins/navigation_mesh_editor_plugin.h index bac7f608a..cecaff564 100644 --- a/editor/plugins/navigation_mesh_editor_plugin.h +++ b/editor/plugins/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_mesh_generator.cpp b/editor/plugins/navigation_mesh_generator.cpp index 005a132e2..0bebdf3c9 100644 --- a/editor/plugins/navigation_mesh_generator.cpp +++ b/editor/plugins/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_mesh_generator.h b/editor/plugins/navigation_mesh_generator.h index 0a1c497f8..dd0c1df71 100644 --- a/editor/plugins/navigation_mesh_generator.h +++ b/editor/plugins/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 36c608310..260cb7c45 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 54cc347a8..4652b6309 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index ff8a9f93d..a76775700 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h index fd42abb6b..86f82db84 100644 --- a/editor/plugins/particles_2d_editor_plugin.h +++ b/editor/plugins/particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index 52eba099c..d129b6c5c 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h index a65538c7f..23fa0d937 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 5e811bfa1..d329d547e 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index 638d93379..e15ad2f54 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index fa97c9661..92f502595 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h index b672e828a..a61905ffe 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 25e734187..43d4f5df1 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 90da3e61c..3721c9848 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 88649ca26..0db002b68 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index 46539f432..f18e7a18e 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 2f0f21cc0..73fd64f8d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 9d5c110de..330514744 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 3c9cd74aa..9ad4bfb03 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,72 +75,36 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->clear_colors(); - Color background_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0)); - Color completion_background_color = EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0, 0, 0, 0)); - Color completion_selected_color = EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244")); - Color completion_existing_color = EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf")); - Color completion_scroll_color = EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff")); - Color completion_font_color = EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa")); - Color text_color = EDITOR_DEF("text_editor/highlighting/text_color", Color(0, 0, 0)); - Color line_number_color = EDITOR_DEF("text_editor/highlighting/line_number_color", Color(0, 0, 0)); - Color caret_color = EDITOR_DEF("text_editor/highlighting/caret_color", Color(0, 0, 0)); - Color caret_background_color = EDITOR_DEF("text_editor/highlighting/caret_background_color", Color(0, 0, 0)); - Color text_selected_color = EDITOR_DEF("text_editor/highlighting/text_selected_color", Color(1, 1, 1)); - Color selection_color = EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1)); - Color brace_mismatch_color = EDITOR_DEF("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); - Color current_line_color = EDITOR_DEF("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); - Color line_length_guideline_color = EDITOR_DEF("text_editor/highlighting/line_length_guideline_color", Color(0, 0, 0)); - Color word_highlighted_color = EDITOR_DEF("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); - Color number_color = EDITOR_DEF("text_editor/highlighting/number_color", Color(0.9, 0.6, 0.0, 2)); - Color function_color = EDITOR_DEF("text_editor/highlighting/function_color", Color(0.4, 0.6, 0.8)); - Color member_variable_color = EDITOR_DEF("text_editor/highlighting/member_variable_color", Color(0.9, 0.3, 0.3)); - Color mark_color = EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); - Color breakpoint_color = EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2)); - Color code_folding_color = EDITOR_DEF("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); - Color search_result_color = EDITOR_DEF("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); - Color search_result_border_color = EDITOR_DEF("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1)); - Color symbol_color = EDITOR_DEF("text_editor/highlighting/symbol_color", Color::hex(0x005291ff)); - Color keyword_color = EDITOR_DEF("text_editor/highlighting/keyword_color", Color(0.5, 0.0, 0.2)); - Color basetype_color = EDITOR_DEF("text_editor/highlighting/base_type_color", Color(0.3, 0.3, 0.0)); - Color type_color = EDITOR_DEF("text_editor/highlighting/engine_type_color", Color(0.0, 0.2, 0.4)); - Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color", Color::hex(0x797e7eff)); - Color string_color = EDITOR_DEF("text_editor/highlighting/string_color", Color::hex(0x6b6f00ff)); - - // Adapt - if (EditorSettings::get_singleton()->get("text_editor/theme/color_theme") == "Adaptive") { - Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme(); - - symbol_color = tm->get_color("text_editor/theme/symbol_color", "Editor"); - keyword_color = tm->get_color("text_editor/theme/keyword_color", "Editor"); - basetype_color = tm->get_color("text_editor/theme/basetype_color", "Editor"); - type_color = tm->get_color("text_editor/theme/type_color", "Editor"); - comment_color = tm->get_color("text_editor/theme/comment_color", "Editor"); - string_color = tm->get_color("text_editor/theme/string_color", "Editor"); - background_color = tm->get_color("text_editor/theme/background_color", "Editor"); - completion_background_color = tm->get_color("text_editor/theme/completion_background_color", "Editor"); - completion_selected_color = tm->get_color("text_editor/theme/completion_selected_color", "Editor"); - completion_existing_color = tm->get_color("text_editor/theme/completion_existing_color", "Editor"); - completion_scroll_color = tm->get_color("text_editor/theme/completion_scroll_color", "Editor"); - completion_font_color = tm->get_color("text_editor/theme/completion_font_color", "Editor"); - text_color = tm->get_color("text_editor/theme/text_color", "Editor"); - line_number_color = tm->get_color("text_editor/theme/line_number_color", "Editor"); - caret_color = tm->get_color("text_editor/theme/caret_color", "Editor"); - caret_background_color = tm->get_color("text_editor/theme/caret_background_color", "Editor"); - text_selected_color = tm->get_color("text_editor/theme/text_selected_color", "Editor"); - selection_color = tm->get_color("text_editor/theme/selection_color", "Editor"); - brace_mismatch_color = tm->get_color("text_editor/theme/brace_mismatch_color", "Editor"); - current_line_color = tm->get_color("text_editor/theme/current_line_color", "Editor"); - line_length_guideline_color = tm->get_color("text_editor/theme/line_length_guideline_color", "Editor"); - word_highlighted_color = tm->get_color("text_editor/theme/word_highlighted_color", "Editor"); - number_color = tm->get_color("text_editor/theme/number_color", "Editor"); - function_color = tm->get_color("text_editor/theme/function_color", "Editor"); - member_variable_color = tm->get_color("text_editor/theme/member_variable_color", "Editor"); - mark_color = tm->get_color("text_editor/theme/mark_color", "Editor"); - breakpoint_color = tm->get_color("text_editor/theme/breakpoint_color", "Editor"); - code_folding_color = tm->get_color("text_editor/theme/code_folding_color", "Editor"); - search_result_color = tm->get_color("text_editor/theme/search_result_color", "Editor"); - search_result_border_color = tm->get_color("text_editor/theme/search_result_border_color", "Editor"); - } + Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); + Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color"); + Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color"); + Color completion_existing_color = EDITOR_GET("text_editor/highlighting/completion_existing_color"); + Color completion_scroll_color = EDITOR_GET("text_editor/highlighting/completion_scroll_color"); + Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color"); + Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); + Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color"); + Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color"); + Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color"); + Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color"); + Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color"); + Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color"); + Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color"); + Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color"); + Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color"); + Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); + Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); + Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); + Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); + Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); + Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); + Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); + Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); text_edit->add_color_override("background_color", background_color); text_edit->add_color_override("completion_background_color", completion_background_color); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index e3b81e7c3..86b829495 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index d0b0d3690..4f2fbca86 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,73 +60,36 @@ void ShaderTextEditor::_load_theme_settings() { get_text_edit()->clear_colors(); - Color background_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0)); - Color completion_background_color = EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0, 0, 0, 0)); - Color completion_selected_color = EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244")); - Color completion_existing_color = EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf")); - Color completion_scroll_color = EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff")); - Color completion_font_color = EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa")); - Color text_color = EDITOR_DEF("text_editor/highlighting/text_color", Color(0, 0, 0)); - Color line_number_color = EDITOR_DEF("text_editor/highlighting/line_number_color", Color(0, 0, 0)); - Color caret_color = EDITOR_DEF("text_editor/highlighting/caret_color", Color(0, 0, 0)); - Color caret_background_color = EDITOR_DEF("text_editor/highlighting/caret_background_color", Color(0, 0, 0)); - Color text_selected_color = EDITOR_DEF("text_editor/highlighting/text_selected_color", Color(1, 1, 1)); - Color selection_color = EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1)); - Color brace_mismatch_color = EDITOR_DEF("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); - Color current_line_color = EDITOR_DEF("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); - Color line_length_guideline_color = EDITOR_DEF("text_editor/highlighting/line_length_guideline_color", Color(0, 0, 0)); - Color word_highlighted_color = EDITOR_DEF("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); - Color number_color = EDITOR_DEF("text_editor/highlighting/number_color", Color(0.9, 0.6, 0.0, 2)); - Color function_color = EDITOR_DEF("text_editor/highlighting/function_color", Color(0.4, 0.6, 0.8)); - Color member_variable_color = EDITOR_DEF("text_editor/highlighting/member_variable_color", Color(0.9, 0.3, 0.3)); - Color mark_color = EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); - Color breakpoint_color = EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2)); - Color code_folding_color = EDITOR_DEF("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); - Color search_result_color = EDITOR_DEF("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); - Color search_result_border_color = EDITOR_DEF("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1)); - Color symbol_color = EDITOR_DEF("text_editor/highlighting/symbol_color", Color::hex(0x005291ff)); - - Color keyword_color = EDITOR_DEF("text_editor/highlighting/keyword_color", Color(0.5, 0.0, 0.2)); - Color basetype_color = EDITOR_DEF("text_editor/highlighting/base_type_color", Color(0.3, 0.3, 0.0)); - Color type_color = EDITOR_DEF("text_editor/highlighting/engine_type_color", Color(0.0, 0.2, 0.4)); - Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color", Color::hex(0x797e7eff)); - Color string_color = EDITOR_DEF("text_editor/highlighting/string_color", Color::hex(0x6b6f00ff)); - - // Adapt - if (EditorSettings::get_singleton()->get("text_editor/theme/color_theme") == "Adaptive") { - Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme(); - - symbol_color = tm->get_color("text_editor/theme/symbol_color", "Editor"); - keyword_color = tm->get_color("text_editor/theme/keyword_color", "Editor"); - basetype_color = tm->get_color("text_editor/theme/basetype_color", "Editor"); - type_color = tm->get_color("text_editor/theme/type_color", "Editor"); - comment_color = tm->get_color("text_editor/theme/comment_color", "Editor"); - string_color = tm->get_color("text_editor/theme/string_color", "Editor"); - background_color = tm->get_color("text_editor/theme/background_color", "Editor"); - completion_background_color = tm->get_color("text_editor/theme/completion_background_color", "Editor"); - completion_selected_color = tm->get_color("text_editor/theme/completion_selected_color", "Editor"); - completion_existing_color = tm->get_color("text_editor/theme/completion_existing_color", "Editor"); - completion_scroll_color = tm->get_color("text_editor/theme/completion_scroll_color", "Editor"); - completion_font_color = tm->get_color("text_editor/theme/completion_font_color", "Editor"); - text_color = tm->get_color("text_editor/theme/text_color", "Editor"); - line_number_color = tm->get_color("text_editor/theme/line_number_color", "Editor"); - caret_color = tm->get_color("text_editor/theme/caret_color", "Editor"); - caret_background_color = tm->get_color("text_editor/theme/caret_background_color", "Editor"); - text_selected_color = tm->get_color("text_editor/theme/text_selected_color", "Editor"); - selection_color = tm->get_color("text_editor/theme/selection_color", "Editor"); - brace_mismatch_color = tm->get_color("text_editor/theme/brace_mismatch_color", "Editor"); - current_line_color = tm->get_color("text_editor/theme/current_line_color", "Editor"); - line_length_guideline_color = tm->get_color("text_editor/theme/line_length_guideline_color", "Editor"); - word_highlighted_color = tm->get_color("text_editor/theme/word_highlighted_color", "Editor"); - number_color = tm->get_color("text_editor/theme/number_color", "Editor"); - function_color = tm->get_color("text_editor/theme/function_color", "Editor"); - member_variable_color = tm->get_color("text_editor/theme/member_variable_color", "Editor"); - mark_color = tm->get_color("text_editor/theme/mark_color", "Editor"); - breakpoint_color = tm->get_color("text_editor/theme/breakpoint_color", "Editor"); - code_folding_color = tm->get_color("text_editor/theme/code_folding_color", "Editor"); - search_result_color = tm->get_color("text_editor/theme/search_result_color", "Editor"); - search_result_border_color = tm->get_color("text_editor/theme/search_result_border_color", "Editor"); - } + Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); + Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color"); + Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color"); + Color completion_existing_color = EDITOR_GET("text_editor/highlighting/completion_existing_color"); + Color completion_scroll_color = EDITOR_GET("text_editor/highlighting/completion_scroll_color"); + Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color"); + Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); + Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color"); + Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color"); + Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color"); + Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color"); + Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color"); + Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color"); + Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color"); + Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color"); + Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color"); + Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); + Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); + Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); + Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); + Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); + Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); + Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); + Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); get_text_edit()->add_color_override("background_color", background_color); get_text_edit()->add_color_override("completion_background_color", completion_background_color); diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index b191f5700..a446fc413 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp index cd90d4789..59085c203 100644 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ b/editor/plugins/shader_graph_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h index f53dd8200..98a936572 100644 --- a/editor/plugins/shader_graph_editor_plugin.h +++ b/editor/plugins/shader_graph_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index e0a697ec2..f6aef52e8 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index d080745dc..b1d4a0389 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 71c81f711..35fc987e1 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 9fdab37f0..f94eb6f98 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index 9840d9021..a0c7eb178 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index bf3c56197..7a8e5aa99 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 855e857d8..572e2f9d8 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index c7734b5b3..590dd6d9a 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 48aed0cf6..861af05c6 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Author: Mariano Suligoy */ /* */ diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 2058dad79..b84480d3d 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Author: Mariano Suligoy */ /* */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 38a4bfbfc..5f1944fe7 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index 4d46282ba..6484fb948 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 40abc4026..acaf2ebcd 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index b5f261857..6388cfb3c 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index a8e4d73cd..eccb11ba1 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -333,7 +333,7 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) { autotile_list = memnew(ItemList); autotile_list->set_v_size_flags(SIZE_EXPAND_FILL); autotile_list->set_h_size_flags(SIZE_EXPAND_FILL); - autotile_list->set_custom_minimum_size(Size2(02, 200)); + autotile_list->set_custom_minimum_size(Size2(10, 200)); autotile_list->connect("item_selected", this, "_on_autotile_selected"); split->add_child(autotile_list); @@ -531,7 +531,7 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) { main_vb->add_child(toolbar); - ScrollContainer *scroll = memnew(ScrollContainer); + scroll = memnew(ScrollContainer); main_vb->add_child(scroll); scroll->set_v_size_flags(SIZE_EXPAND_FILL); @@ -619,6 +619,7 @@ void AutotileEditor::_on_edit_mode_changed(int p_edit_mode) { tool_containers[TOOLBAR_BITMASK]->hide(); tool_containers[TOOLBAR_SHAPE]->show(); tools[TOOL_SELECT]->set_tooltip(TTR("Select current edited sub-tile.")); + current_shape = PoolVector2Array(); spin_priority->hide(); } break; default: { @@ -1061,20 +1062,43 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } else { int t_id = get_current_tile(); if (t_id >= 0) { - Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(t_id); - for (int i = 0; i < sd.size(); i++) { - if (sd[i].autotile_coord == edited_shape_coord) { - Ref<ConvexPolygonShape2D> shape = sd[i].shape; + if (edit_mode == EDITMODE_COLLISION) { + Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(t_id); + for (int i = 0; i < sd.size(); i++) { + if (sd[i].autotile_coord == edited_shape_coord) { + Ref<ConvexPolygonShape2D> shape = sd[i].shape; - if (!shape.is_null()) { - sd.remove(i); - tile_set->tile_set_shapes(get_current_tile(), sd); - edited_collision_shape = Ref<Shape2D>(); - current_shape.resize(0); - workspace->update(); + if (!shape.is_null()) { + sd.remove(i); + tile_set->tile_set_shapes(get_current_tile(), sd); + edited_collision_shape = Ref<Shape2D>(); + workspace->update(); + } + break; + } + } + } else if (edit_mode == EDITMODE_OCCLUSION) { + Map<Vector2, Ref<OccluderPolygon2D> > map = tile_set->autotile_get_light_oclusion_map(t_id); + for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) { + if (E->key() == edited_shape_coord) { + tile_set->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); + break; + } + } + + edited_occlusion_shape = Ref<OccluderPolygon2D>(); + workspace->update(); + } else if (edit_mode == EDITMODE_NAVIGATION) { + Map<Vector2, Ref<NavigationPolygon> > map = tile_set->autotile_get_navigation_map(t_id); + for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) { + if (E->key() == edited_shape_coord) { + tile_set->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord); + break; } - break; } + + edited_navigation_shape = Ref<NavigationPolygon>(); + workspace->update(); } } @@ -1095,6 +1119,16 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } break; } + + //Drag Middle Mouse + if (mm.is_valid()) { + if (mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + + Vector2 dragged(mm->get_relative().x, mm->get_relative().y); + scroll->set_h_scroll(scroll->get_h_scroll() - dragged.x * workspace->get_scale().x); + scroll->set_v_scroll(scroll->get_v_scroll() - dragged.y * workspace->get_scale().x); + } + } } } @@ -1453,11 +1487,20 @@ void AutotileEditor::close_shape(const Vector2 &shape_anchor) { Ref<ConvexPolygonShape2D> shape = memnew(ConvexPolygonShape2D); Vector<Vector2> segments; + float p_total = 0; for (int i = 0; i < current_shape.size(); i++) { segments.push_back(current_shape[i] - shape_anchor); + + if (i != current_shape.size() - 1) + p_total += ((current_shape[i + 1].x - current_shape[i].x) * (-current_shape[i + 1].y + (-current_shape[i].y))); + else + p_total += ((current_shape[0].x - current_shape[i].x) * (-current_shape[0].y + (-current_shape[i].y))); } + if (p_total < 0) + segments.invert(); + shape->set_points(segments); tile_set->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord); diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 34284cb90..0f66f04cb 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,6 +86,7 @@ class AutotileEditor : public Control { int current_item_index; Sprite *preview; + ScrollContainer *scroll; Control *workspace_container; Control *workspace; Button *tool_editmode[EDITMODE_MAX]; diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index e02925e37..70866df8e 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index b13ea606b..a914606e6 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 3c31b7056..dfcd3da42 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.h b/editor/project_export.h index b258112fa..d793e21f4 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 04e9f0adc..eb5cec2a2 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,33 +89,50 @@ private: String created_folder_path; void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS) { + msg->set_text(p_msg); - if (p_msg == "") { - status_btn->set_icon(get_icon("StatusSuccess", "EditorIcons")); - return; - } - msg->hide(); + Ref<Texture> current_icon = status_btn->get_icon(); + switch (p_type) { - case MESSAGE_ERROR: + + case MESSAGE_ERROR: { + msg->add_color_override("font_color", get_color("error_color", "Editor")); - status_btn->set_icon(get_icon("StatusError", "EditorIcons")); - msg->show(); - break; - case MESSAGE_WARNING: + Ref<Texture> new_icon = get_icon("StatusError", "EditorIcons"); + if (current_icon != new_icon) { + + status_btn->set_icon(new_icon); + msg->show(); + } + } break; + case MESSAGE_WARNING: { + msg->add_color_override("font_color", get_color("warning_color", "Editor")); - status_btn->set_icon(get_icon("StatusWarning", "EditorIcons")); - break; - case MESSAGE_SUCCESS: + Ref<Texture> new_icon = get_icon("StatusWarning", "EditorIcons"); + if (current_icon != new_icon) { + + status_btn->set_icon(new_icon); + if (current_icon != get_icon("StatusSuccess", "EditorIcons")) + msg->hide(); + } + } break; + case MESSAGE_SUCCESS: { + msg->add_color_override("font_color", get_color("success_color", "Editor")); - status_btn->set_icon(get_icon("StatusSuccess", "EditorIcons")); - break; + Ref<Texture> new_icon = get_icon("StatusSuccess", "EditorIcons"); + if (current_icon != new_icon) { + + status_btn->set_icon(new_icon); + msg->hide(); + } + } break; } + + set_size(Size2(500, 0) * EDSCALE); } String _test_path() { - set_message(" "); - get_ok()->set_disabled(true); DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String valid_path; if (d->change_dir(project_path->get_text()) == OK) { @@ -127,6 +144,7 @@ private: if (valid_path == "") { set_message(TTR("The path does not exist."), MESSAGE_ERROR); memdelete(d); + get_ok()->set_disabled(true); return ""; } @@ -136,6 +154,7 @@ private: set_message(TTR("Please choose a 'project.godot' file."), MESSAGE_ERROR); memdelete(d); + get_ok()->set_disabled(true); return ""; } @@ -155,19 +174,22 @@ private: d->list_dir_end(); if (!is_empty) { + set_message(TTR("Your project will be created in a non empty folder (you might want to create a new folder)."), MESSAGE_WARNING); + memdelete(d); + get_ok()->set_disabled(false); + return valid_path; } - } else { - - if (d->file_exists("project.godot")) { + } else if (d->file_exists("project.godot")) { - set_message(TTR("Please choose a folder that does not contain a 'project.godot' file."), MESSAGE_ERROR); - memdelete(d); - return ""; - } + set_message(TTR("Please choose a folder that does not contain a 'project.godot' file."), MESSAGE_ERROR); + memdelete(d); + get_ok()->set_disabled(true); + return ""; } + set_message(TTR("That's a BINGO!")); memdelete(d); get_ok()->set_disabled(false); return valid_path; @@ -213,7 +235,6 @@ private: } String sp = p.simplify_path(); project_path->set_text(sp); - set_message(" "); // just so it does not disappear get_ok()->call_deferred("grab_focus"); } @@ -242,21 +263,32 @@ private: void _create_folder() { - if (project_name->get_text() == "" || created_folder_path != "") { + if (project_name->get_text() == "" || created_folder_path != "") return; - } DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (d->change_dir(project_path->get_text()) == OK) { + if (!d->dir_exists(project_name->get_text())) { + if (d->make_dir(project_name->get_text()) == OK) { + d->change_dir(project_name->get_text()); project_path->set_text(d->get_current_dir()); created_folder_path = d->get_current_dir(); create_dir->set_disabled(true); + } else { + + dialog_error->set_text(TTR("Couldn't create folder.")); + dialog_error->popup_centered_minsize(); } + } else { + + dialog_error->set_text(TTR("There is already a folder in this path with the specified name.")); + dialog_error->popup_centered_minsize(); } } + memdelete(d); } @@ -337,6 +369,7 @@ private: if (!pkg) { dialog_error->set_text(TTR("Error opening package file, not in zip format.")); + dialog_error->popup_centered_minsize(); return; } @@ -448,7 +481,10 @@ private: } void _toggle_message() { + msg->set_visible(!msg->is_visible()); + if (!msg->is_visible()) + set_size(Size2(500, 0) * EDSCALE); } void cancel_pressed() { @@ -457,6 +493,15 @@ private: project_path->clear(); project_name->clear(); + + if (status_btn->get_icon() == get_icon("StatusError", "EditorIcons")) + msg->show(); + } + + void _notification(int p_what) { + + if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) + _remove_created_folder(); } protected: @@ -558,7 +603,7 @@ public: _test_path(); } - popup_centered(Size2(500, 125) * EDSCALE); + popup_centered(Size2(500, 0) * EDSCALE); } ProjectDialog() { @@ -610,7 +655,6 @@ public: pphb->add_child(browse); msg = memnew(Label); - msg->set_text(TTR("That's a BINGO!")); msg->set_align(Label::ALIGN_CENTER); msg->hide(); vb->add_child(msg); @@ -652,19 +696,20 @@ struct ProjectItem { void ProjectManager::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - - Engine::get_singleton()->set_editor_hint(false); - - } else if (p_what == NOTIFICATION_READY) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { - if (scroll_childs->get_child_count() == 0) { - open_templates->popup_centered_minsize(); - } + Engine::get_singleton()->set_editor_hint(false); + } break; + case NOTIFICATION_READY: { - } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + if (scroll_childs->get_child_count() == 0) + open_templates->popup_centered_minsize(); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { - set_process_unhandled_input(is_visible_in_tree()); + set_process_unhandled_input(is_visible_in_tree()); + } break; } } @@ -1039,9 +1084,9 @@ void ProjectManager::_load_recent_projects() { favorite->set_normal_texture(favorite_icon); if (!is_favorite) favorite->set_modulate(Color(1, 1, 1, 0.2)); - favorite->set_v_size_flags(SIZE_EXPAND); favorite->connect("pressed", this, "_favorite_pressed", varray(hb)); favorite_box->add_child(favorite); + favorite_box->set_alignment(BoxContainer::ALIGN_CENTER); hb->add_child(favorite_box); TextureRect *tf = memnew(TextureRect); @@ -1214,7 +1259,6 @@ void ProjectManager::_run_project_confirm() { Error err = OS::get_singleton()->execute(exec, args, false, &pid); ERR_FAIL_COND(err); } - //get_scene()->quit(); do not quit } void ProjectManager::_run_project() { @@ -1496,7 +1540,7 @@ ProjectManager::ProjectManager() { String cp; cp.push_back(0xA9); cp.push_back(0); - OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2008-2017 Juan Linietsky, Ariel Manzur & Godot Contributors"); + OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors"); HBoxContainer *top_hb = memnew(HBoxContainer); vb->add_child(top_hb); @@ -1556,9 +1600,6 @@ ProjectManager::ProjectManager() { scroll_childs->set_h_size_flags(SIZE_EXPAND_FILL); scroll->add_child(scroll_childs); - //HBoxContainer *hb = memnew( HBoxContainer ); - //vb->add_child(hb); - Button *open = memnew(Button); open->set_text(TTR("Edit")); tree_vb->add_child(open); @@ -1663,7 +1704,7 @@ ProjectManager::ProjectManager() { cancel->connect("pressed", this, "_exit_dialog"); vb->add_child(cc); - // + ////////////////////////////////////////////////////////////// language_restart_ask = memnew(ConfirmationDialog); language_restart_ask->get_ok()->set_text(TTR("Restart Now")); @@ -1772,12 +1813,9 @@ void ProjectListFilter::_filter_option_selected(int p_idx) { } void ProjectListFilter::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - clear_search_button->set_icon(get_icon("Close", "EditorIcons")); - } break; - } + if (p_what == NOTIFICATION_ENTER_TREE) + clear_search_button->set_icon(get_icon("Close", "EditorIcons")); } void ProjectListFilter::_bind_methods() { diff --git a/editor/project_manager.h b/editor/project_manager.h index 4080f1df2..7fc938f66 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index e69577489..06befe8f3 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index dbca15813..be5a51dd4 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 16cf325bc..1dcc5a323 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.h b/editor/property_editor.h index 115ce0733..bd088ad0f 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 77b73e463..eac5e2efd 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.h b/editor/property_selector.h index eb745d776..1f6903de2 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.cpp b/editor/pvrtc_compress.cpp index 575ff4028..aace3e895 100644 --- a/editor/pvrtc_compress.cpp +++ b/editor/pvrtc_compress.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.h b/editor/pvrtc_compress.h index cd11f260f..2d626aa9e 100644 --- a/editor/pvrtc_compress.h +++ b/editor/pvrtc_compress.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 4bcbe073e..c2a194eba 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.h b/editor/quick_open.h index 5b9196592..52f9c08ae 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/register_exporters.h b/editor/register_exporters.h index fefa1477b..9645ffdde 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index 5e765fe70..7aa8d849e 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 667c7fe70..2f185b3d8 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp index a76e94a17..dede4c6dc 100644 --- a/editor/run_settings_dialog.cpp +++ b/editor/run_settings_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.h b/editor/run_settings_dialog.h index 225d5ee08..f9c09b06c 100644 --- a/editor/run_settings_dialog.h +++ b/editor/run_settings_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 06dd6bd37..7e8a6fcb6 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 6a281bb7e..0a5b20ed9 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 827e8d9ee..957f50a05 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 88d60f9b8..542b32d4c 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 97f442b0e..ad6ea2180 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index 1cff9871d..882e4796f 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index a1c1ec335..f1a5aa465 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1686,6 +1686,45 @@ void ScriptEditorDebugger::_clear_remote_objects() { remote_objects.clear(); } +void ScriptEditorDebugger::_clear_errors_list() { + + error_list->clear(); + error_count = 0; + _notification(NOTIFICATION_PROCESS); +} + +// Right click on specific file(s) or folder(s). +void ScriptEditorDebugger::_error_list_item_rmb_selected(int p_item, const Vector2 &p_pos) { + + item_menu->clear(); + item_menu->set_size(Size2(1, 1)); + + // Allow specific actions only on one item. + bool single_item_selected = error_list->get_selected_items().size() == 1; + + if (single_item_selected) { + item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Error"), ITEM_MENU_COPY_ERROR); + } + + if (item_menu->get_item_count() > 0) { + item_menu->set_position(error_list->get_global_position() + p_pos); + item_menu->popup(); + } +} + +void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { + + switch (p_option) { + + case ITEM_MENU_COPY_ERROR: { + String title = error_list->get_item_text(error_list->get_current()); + String desc = error_list->get_item_tooltip(error_list->get_current()); + + OS::get_singleton()->set_clipboard(title + "\n----------\n" + desc); + } break; + } +} + void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"), &ScriptEditorDebugger::_stack_dump_frame_selected); @@ -1705,6 +1744,10 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("_error_stack_selected"), &ScriptEditorDebugger::_error_stack_selected); ClassDB::bind_method(D_METHOD("_profiler_activate"), &ScriptEditorDebugger::_profiler_activate); ClassDB::bind_method(D_METHOD("_profiler_seeked"), &ScriptEditorDebugger::_profiler_seeked); + ClassDB::bind_method(D_METHOD("_clear_errors_list"), &ScriptEditorDebugger::_clear_errors_list); + + ClassDB::bind_method(D_METHOD("_error_list_item_rmb_selected"), &ScriptEditorDebugger::_error_list_item_rmb_selected); + ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &ScriptEditorDebugger::_item_menu_id_pressed); ClassDB::bind_method(D_METHOD("_paused"), &ScriptEditorDebugger::_paused); @@ -1829,9 +1872,31 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { error_split = memnew(HSplitContainer); VBoxContainer *errvb = memnew(VBoxContainer); + HBoxContainer *errhb = memnew(HBoxContainer); errvb->set_h_size_flags(SIZE_EXPAND_FILL); + Label *velb = memnew(Label(TTR("Errors:"))); + velb->set_h_size_flags(SIZE_EXPAND_FILL); + errhb->add_child(velb); + + clearbutton = memnew(Button); + clearbutton->set_text(TTR("Clear")); + clearbutton->connect("pressed", this, "_clear_errors_list"); + errhb->add_child(clearbutton); + errvb->add_child(errhb); + error_list = memnew(ItemList); - errvb->add_margin_child(TTR("Errors:"), error_list, true); + error_list->set_v_size_flags(SIZE_EXPAND_FILL); + error_list->set_h_size_flags(SIZE_EXPAND_FILL); + error_list->connect("item_rmb_selected", this, "_error_list_item_rmb_selected"); + error_list->set_allow_rmb_select(true); + error_list->set_autoscroll_to_bottom(true); + + item_menu = memnew(PopupMenu); + item_menu->connect("id_pressed", this, "_item_menu_id_pressed"); + error_list->add_child(item_menu); + + errvb->add_child(error_list); + error_split->add_child(errvb); errvb = memnew(VBoxContainer); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 82dcba469..7f8348d82 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,6 +62,10 @@ class ScriptEditorDebugger : public Control { MESSAGE_SUCCESS, }; + enum ItemMenu { + ITEM_MENU_COPY_ERROR, + }; + AcceptDialog *msgdialog; Button *debugger_button; @@ -85,6 +89,8 @@ class ScriptEditorDebugger : public Control { ItemList *error_list; ItemList *error_stack; Tree *inspect_scene_tree; + Button *clearbutton; + PopupMenu *item_menu; int error_count; int last_error_count; @@ -175,6 +181,10 @@ class ScriptEditorDebugger : public Control { void _set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj); void _clear_remote_objects(); + void _clear_errors_list(); + + void _error_list_item_rmb_selected(int p_item, const Vector2 &p_pos); + void _item_menu_id_pressed(int p_option); protected: void _notification(int p_what); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 2bdc82424..1919504b5 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -61,6 +61,8 @@ void EditorSettingsDialog::_settings_property_edited(const String &p_name) { property_editor->get_property_editor()->update_tree(); } else if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") { EditorSettings::get_singleton()->set_manually("interface/theme/preset", 6); // set preset to Custom + } else if (full_name.begins_with("text_editor/highlighting")) { + EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom"); } } diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 64b883382..6925de077 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 1a3ab309f..b06d25d8e 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index 7bf632d37..240d2145c 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/translations/af.po b/editor/translations/af.po index 86d5294a5..cfe5cdc24 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1,6 +1,6 @@ # Afrikaans translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Ray West <the.raxar@gmail.com>, 2017. diff --git a/editor/translations/ar.po b/editor/translations/ar.po index ccf40c831..908f49ab9 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # athomield <athomield@hotmail.com>, 2017. diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 3fbb7b433..001ec0f32 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1,6 +1,6 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016. diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 99dbbf427..63719c1a8 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1,6 +1,6 @@ # Bengali translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 9f6e60097..6c30c703c 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # BennyBeat <bennybeat@gmail.com>, 2017. diff --git a/editor/translations/cs.po b/editor/translations/cs.po index cfc390fd2..5cf6103dc 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Fadex <vitekpaulik@gmail.com>, 2017. diff --git a/editor/translations/da.po b/editor/translations/da.po index 66434011a..8c7d899ea 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1,6 +1,6 @@ # Danish translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # David Lamhauge <davidlamhauge@gmail.com>, 2016. diff --git a/editor/translations/de.po b/editor/translations/de.po index 5dc85b2c4..14316d486 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Alexander Mahr <alex.mahr@gmail.com>, 2016. diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 48cc0b9c7..52cf8a1ec 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1,6 +1,6 @@ # Swiss High German translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Christian Fisch <christian.fiesel@gmail.com>, 2016. diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index d21bbc374..20ded4a4f 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/el.po b/editor/translations/el.po index f0c3fd284..6b63d8eef 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1,6 +1,6 @@ # Greek translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # George Tsiamasiotis <gtsiam@windowslive.com>, 2017. diff --git a/editor/translations/es.po b/editor/translations/es.po index 0e82da23b..328e50d9f 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Addiel Lucena Perez <addiell2017@gmail.com>, 2017. diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index eacbe22f4..a97f2361c 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1,6 +1,6 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Diego López <diegodario21@gmail.com>, 2017. diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 5e6c89493..bbc157788 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -38,8 +38,8 @@ unique_str = [] unique_loc = {} main_po = """ # LANGUAGE translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/fa.po b/editor/translations/fa.po index a3ac63f91..ec548d97a 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1,6 +1,6 @@ # Persian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # alabd14313 <alabd14313@yahoo.com>, 2016. diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 751c5a971..f0a58b9e1 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # basse <basse@roiske.org>, 2017. diff --git a/editor/translations/fr.po b/editor/translations/fr.po index dcfa996ee..396dc01a0 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Antoine Carrier <ac.g392@gmail.com>, 2017. diff --git a/editor/translations/he.po b/editor/translations/he.po index b4fbcb912..032e8bcac 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1,6 +1,6 @@ # Hebrew translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Ben Golan <golanben4@gmail.com>, 2017. diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 4b77c00e8..2da7f0fed 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1,6 +1,6 @@ # Hindi translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. diff --git a/editor/translations/hu.po b/editor/translations/hu.po index aec0003e7..9f38422bb 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1,6 +1,6 @@ # Hungarian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Nagy Lajos <neutron9707@gmail.com>, 2017. diff --git a/editor/translations/id.po b/editor/translations/id.po index 137e40475..e739435ee 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. diff --git a/editor/translations/is.po b/editor/translations/is.po index 56baed878..33e2f9ad3 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1,6 +1,6 @@ # Icelandic translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017. diff --git a/editor/translations/it.po b/editor/translations/it.po index 251c29c11..974e667df 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. diff --git a/editor/translations/ja.po b/editor/translations/ja.po index f440ad85f..66b911569 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # akirakido <achts.y@gmail.com>, 2016-2017. diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 249f8bff9..743f32a9e 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2017. diff --git a/editor/translations/lt.po b/editor/translations/lt.po index f51aeb7e2..49858d179 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1,6 +1,6 @@ # Lithuanian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Ignas Kiela <ignaskiela@super.lt>, 2017. diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b64f7bcf0..5843a0797 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1,6 +1,6 @@ # Norwegian Bokmål translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Allan Nordhøy <epost@anotheragency.no>, 2017. diff --git a/editor/translations/nl.po b/editor/translations/nl.po index f80b7e1da..7d84e0430 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # aelspire <aelspire@gmail.com>, 2017. diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 498b06136..cc543c97b 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # 8-bit Pixel <dawdejw@gmail.com>, 2016. diff --git a/editor/translations/pr.po b/editor/translations/pr.po index ba0b46638..8f649949e 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Calum Knott <calum@calumk.com>, 2017. diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 73dd892ed..a0f94fbb4 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Allyson Souza <allyson_as@outlook.com>, 2017. diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index cd254a817..3fdb664e0 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -1,6 +1,6 @@ # Portuguese (Portugal) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 3403a2789..0dd2003fd 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # B10nicMachine <shumik1337@gmail.com>, 2017. diff --git a/editor/translations/sk.po b/editor/translations/sk.po index aaa15bab4..83201baab 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1,6 +1,6 @@ # Slovak translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # J08nY <johnenter@gmail.com>, 2016. diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 6856af346..07b74c136 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1,6 +1,6 @@ # Slovenian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # matevž lapajne <sivar.lapajne@gmail.com>, 2016-2017. diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index d1732b1d1..06b90e8b7 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Александар Урошевић <nicecubedude@gmail.com>, 2017. diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 2fdcab409..6eb50bacf 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1,6 +1,6 @@ # Swedish translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # bergmarklund <davemcgroin@gmail.com>, 2017. diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 25a38597f..30b6f45c0 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1,6 +1,6 @@ # Tamil translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. diff --git a/editor/translations/th.po b/editor/translations/th.po index ccce3e16f..69ba3b227 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. diff --git a/editor/translations/tr.po b/editor/translations/tr.po index ce0ef645d..1a8002896 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 7d6eb9ce9..de2ab2377 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Aleksandr <XpycT.TOP@gmail.com>, 2017. diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 5b0708e97..8876d52ac 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1,6 +1,6 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Muhammad Ali <ali@codeonion.com>, 2016. diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 5aa4f10d0..89b1200f6 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1,6 +1,6 @@ # Vietnamese translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Hai Le <dark.hades.1102@gmail.com>, 2017. diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index c19be8aae..e1ee53bf9 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (China) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016. diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 9a36df351..a4fd11fc4 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017. diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 4b17c01e1..1cd5d9a4a 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Allen H <w84miracle@gmail.com>, 2017. |
