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path: root/editor/plugins/shader_graph_editor_plugin.cpp
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-rw-r--r--editor/plugins/shader_graph_editor_plugin.cpp3351
1 files changed, 1615 insertions, 1736 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp
index daec2bf50..c2275bcb5 100644
--- a/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/editor/plugins/shader_graph_editor_plugin.cpp
@@ -28,141 +28,136 @@
/*************************************************************************/
#include "shader_graph_editor_plugin.h"
-
+#include "canvas_item_editor_plugin.h"
+#include "os/keyboard.h"
#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "spatial_editor_plugin.h"
-#include "os/keyboard.h"
-#include "canvas_item_editor_plugin.h"
-void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
+void GraphColorRampEdit::_input_event(const InputEvent &p_event) {
- if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+ if (p_event.type == InputEvent::KEY && p_event.key.pressed && p_event.key.scancode == KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
- grabbed=-1;
+ grabbed = -1;
update();
emit_signal("ramp_changed");
accept_event();
}
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed) {
update();
int x = p_event.mouse_button.x;
- int total_w = get_size().width-get_size().height-3;
- if (x>total_w+3) {
+ int total_w = get_size().width - get_size().height - 3;
+ if (x > total_w + 3) {
- if (grabbed==-1)
+ if (grabbed == -1)
return;
- Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
+ Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10);
picker->set_color(points[grabbed].color);
- popup->set_pos(get_global_pos()-Size2(0,ms.height));
+ popup->set_pos(get_global_pos() - Size2(0, ms.height));
popup->set_size(ms);
popup->popup();
return;
}
+ float ofs = CLAMP(x / float(total_w), 0, 1);
- float ofs = CLAMP(x/float(total_w),0,1);
-
- grabbed=-1;
- grabbing=true;
- int pos=-1;
- for(int i=0;i<points.size();i++) {
+ grabbed = -1;
+ grabbing = true;
+ int pos = -1;
+ for (int i = 0; i < points.size(); i++) {
- if (ABS(x-points[i].offset*total_w)<4) {
- grabbed=i;
+ if (ABS(x - points[i].offset * total_w) < 4) {
+ grabbed = i;
}
- if (points[i].offset<ofs)
- pos=i;
+ if (points[i].offset < ofs)
+ pos = i;
}
- grabbed_at=ofs;
+ grabbed_at = ofs;
//grab or select
- if (grabbed!=-1) {
+ if (grabbed != -1) {
return;
}
//insert
-
Point p;
- p.offset=ofs;
+ p.offset = ofs;
Point prev;
Point next;
- if (pos==-1) {
+ if (pos == -1) {
- prev.color=Color(0,0,0);
- prev.offset=0;
+ prev.color = Color(0, 0, 0);
+ prev.offset = 0;
if (points.size()) {
- next=points[0];
+ next = points[0];
} else {
- next.color=Color(1,1,1);
- next.offset=1.0;
+ next.color = Color(1, 1, 1);
+ next.offset = 1.0;
}
- } else {
+ } else {
- if (pos==points.size()-1) {
- next.color=Color(1,1,1);
- next.offset=1.0;
+ if (pos == points.size() - 1) {
+ next.color = Color(1, 1, 1);
+ next.offset = 1.0;
} else {
- next=points[pos+1];
+ next = points[pos + 1];
}
- prev=points[pos];
-
+ prev = points[pos];
}
- p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
+ p.color = prev.color.linear_interpolate(next.color, (p.offset - prev.offset) / (next.offset - prev.offset));
points.push_back(p);
points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==ofs) {
- grabbed=i;
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].offset == ofs) {
+ grabbed = i;
break;
}
}
emit_signal("ramp_changed");
-
}
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && !p_event.mouse_button.pressed) {
if (grabbing) {
- grabbing=false;
+ grabbing = false;
emit_signal("ramp_changed");
}
update();
}
- if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+ if (p_event.type == InputEvent::MOUSE_MOTION && grabbing) {
- int total_w = get_size().width-get_size().height-3;
+ int total_w = get_size().width - get_size().height - 3;
int x = p_event.mouse_motion.x;
- float newofs = CLAMP(x/float(total_w),0,1);
+ float newofs = CLAMP(x / float(total_w), 0, 1);
- bool valid=true;
- for(int i=0;i<points.size();i++) {
+ bool valid = true;
+ for (int i = 0; i < points.size(); i++) {
- if (points[i].offset==newofs && i!=grabbed) {
- valid=false;
+ if (points[i].offset == newofs && i != grabbed) {
+ valid = false;
}
}
if (!valid)
return;
- points[grabbed].offset=newofs;
+ points[grabbed].offset = newofs;
points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==newofs) {
- grabbed=i;
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].offset == newofs) {
+ grabbed = i;
break;
}
}
@@ -173,104 +168,99 @@ void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
}
}
-void GraphColorRampEdit::_notification(int p_what){
+void GraphColorRampEdit::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE) {
- if (!picker->is_connected("color_changed",this,"_color_changed")) {
- picker->connect("color_changed",this,"_color_changed");
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (!picker->is_connected("color_changed", this, "_color_changed")) {
+ picker->connect("color_changed", this, "_color_changed");
}
}
- if (p_what==NOTIFICATION_DRAW) {
-
+ if (p_what == NOTIFICATION_DRAW) {
Point prev;
- prev.offset=0;
- prev.color=Color(0,0,0);
+ prev.offset = 0;
+ prev.color = Color(0, 0, 0);
int h = get_size().y;
- int total_w = get_size().width-get_size().height-3;
+ int total_w = get_size().width - get_size().height - 3;
- for(int i=-1;i<points.size();i++) {
+ for (int i = -1; i < points.size(); i++) {
Point next;
- if (i+1==points.size()) {
- next.color=Color(1,1,1);
- next.offset=1;
+ if (i + 1 == points.size()) {
+ next.color = Color(1, 1, 1);
+ next.offset = 1;
} else {
- next=points[i+1];
+ next = points[i + 1];
}
- if (prev.offset==next.offset) {
- prev=next;
+ if (prev.offset == next.offset) {
+ prev = next;
continue;
}
Vector<Vector2> points;
Vector<Color> colors;
- points.push_back(Vector2(prev.offset*total_w,h));
- points.push_back(Vector2(prev.offset*total_w,0));
- points.push_back(Vector2(next.offset*total_w,0));
- points.push_back(Vector2(next.offset*total_w,h));
+ points.push_back(Vector2(prev.offset * total_w, h));
+ points.push_back(Vector2(prev.offset * total_w, 0));
+ points.push_back(Vector2(next.offset * total_w, 0));
+ points.push_back(Vector2(next.offset * total_w, h));
colors.push_back(prev.color);
colors.push_back(prev.color);
colors.push_back(next.color);
colors.push_back(next.color);
- draw_primitive(points,colors,Vector<Point2>());
- prev=next;
+ draw_primitive(points, colors, Vector<Point2>());
+ prev = next;
}
- for(int i=0;i<points.size();i++) {
-
- Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+ for (int i = 0; i < points.size(); i++) {
- draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
- draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
- draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
- draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
- draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
+ Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : Color(1, 1, 1, 0.8);
+ draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h - 1), Color(0, 0, 0, 0.7));
+ draw_line(Vector2(points[i].offset * total_w - 1, h / 2), Vector2(points[i].offset * total_w - 1, h - 1), col);
+ draw_line(Vector2(points[i].offset * total_w + 1, h / 2), Vector2(points[i].offset * total_w + 1, h - 1), col);
+ draw_line(Vector2(points[i].offset * total_w - 1, h / 2), Vector2(points[i].offset * total_w + 1, h / 2), col);
+ draw_line(Vector2(points[i].offset * total_w - 1, h - 1), Vector2(points[i].offset * total_w + 1, h - 1), col);
}
- if (grabbed!=-1) {
+ if (grabbed != -1) {
- draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+ draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
}
if (has_focus()) {
- draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
- draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
-
}
}
Size2 GraphColorRampEdit::get_minimum_size() const {
- return Vector2(0,16);
+ return Vector2(0, 16);
}
+void GraphColorRampEdit::_color_changed(const Color &p_color) {
-void GraphColorRampEdit::_color_changed(const Color& p_color) {
-
- if (grabbed==-1)
+ if (grabbed == -1)
return;
- points[grabbed].color=p_color;
+ points[grabbed].color = p_color;
update();
emit_signal("ramp_changed");
-
}
-void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
+void GraphColorRampEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
- ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
+ ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
- for(int i=0;i<p_offsets.size();i++) {
+ for (int i = 0; i < p_offsets.size(); i++) {
Point p;
- p.offset=p_offsets[i];
- p.color=p_colors[i];
+ p.offset = p_offsets[i];
+ p.color = p_colors[i];
points.push_back(p);
}
@@ -278,133 +268,127 @@ void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Co
update();
}
-Vector<float> GraphColorRampEdit::get_offsets() const{
+Vector<float> GraphColorRampEdit::get_offsets() const {
Vector<float> ret;
- for(int i=0;i<points.size();i++)
+ for (int i = 0; i < points.size(); i++)
ret.push_back(points[i].offset);
return ret;
}
-Vector<Color> GraphColorRampEdit::get_colors() const{
+Vector<Color> GraphColorRampEdit::get_colors() const {
Vector<Color> ret;
- for(int i=0;i<points.size();i++)
+ for (int i = 0; i < points.size(); i++)
ret.push_back(points[i].color);
return ret;
}
+void GraphColorRampEdit::_bind_methods() {
-void GraphColorRampEdit::_bind_methods(){
-
- ObjectTypeDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
- ObjectTypeDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
+ ObjectTypeDB::bind_method(_MD("_input_event"), &GraphColorRampEdit::_input_event);
+ ObjectTypeDB::bind_method(_MD("_color_changed"), &GraphColorRampEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
-GraphColorRampEdit::GraphColorRampEdit(){
+GraphColorRampEdit::GraphColorRampEdit() {
- grabbed=-1;
- grabbing=false;
+ grabbed = -1;
+ grabbing = false;
set_focus_mode(FOCUS_ALL);
- popup = memnew( PopupPanel );
- picker = memnew( ColorPicker );
+ popup = memnew(PopupPanel);
+ picker = memnew(ColorPicker);
popup->add_child(picker);
popup->set_child_rect(picker);
add_child(popup);
-
}
////////////
-void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
+void GraphCurveMapEdit::_input_event(const InputEvent &p_event) {
- if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+ if (p_event.type == InputEvent::KEY && p_event.key.pressed && p_event.key.scancode == KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
- grabbed=-1;
+ grabbed = -1;
update();
emit_signal("curve_changed");
accept_event();
}
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed) {
update();
- Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
- p.y=1.0-p.y;
- grabbed=-1;
- grabbing=true;
+ Point2 p = Vector2(p_event.mouse_button.x, p_event.mouse_button.y) / get_size();
+ p.y = 1.0 - p.y;
+ grabbed = -1;
+ grabbing = true;
- for(int i=0;i<points.size();i++) {
+ for (int i = 0; i < points.size(); i++) {
- Vector2 ps = p*get_size();
- Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
- if (ps.distance_to(pt)<4) {
- grabbed=i;
+ Vector2 ps = p * get_size();
+ Vector2 pt = Vector2(points[i].offset, points[i].height) * get_size();
+ if (ps.distance_to(pt) < 4) {
+ grabbed = i;
}
-
}
-
//grab or select
- if (grabbed!=-1) {
+ if (grabbed != -1) {
return;
}
//insert
-
Point np;
- np.offset=p.x;
- np.height=p.y;
+ np.offset = p.x;
+ np.height = p.y;
points.push_back(np);
points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==p.x && points[i].height==p.y) {
- grabbed=i;
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].offset == p.x && points[i].height == p.y) {
+ grabbed = i;
break;
}
}
emit_signal("curve_changed");
-
}
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && !p_event.mouse_button.pressed) {
if (grabbing) {
- grabbing=false;
+ grabbing = false;
emit_signal("curve_changed");
}
update();
}
- if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
+ if (p_event.type == InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
- Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
- p.y=1.0-p.y;
+ Point2 p = Vector2(p_event.mouse_button.x, p_event.mouse_button.y) / get_size();
+ p.y = 1.0 - p.y;
- p.x = CLAMP(p.x,0.0,1.0);
- p.y = CLAMP(p.y,0.0,1.0);
+ p.x = CLAMP(p.x, 0.0, 1.0);
+ p.y = CLAMP(p.y, 0.0, 1.0);
- bool valid=true;
+ bool valid = true;
- for(int i=0;i<points.size();i++) {
+ for (int i = 0; i < points.size(); i++) {
- if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
- valid=false;
+ if (points[i].offset == p.x && points[i].height == p.y && i != grabbed) {
+ valid = false;
}
}
if (!valid)
return;
- points[grabbed].offset=p.x;
- points[grabbed].height=p.y;
+ points[grabbed].offset = p.x;
+ points[grabbed].height = p.y;
points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==p.x && points[i].height==p.y) {
- grabbed=i;
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].offset == p.x && points[i].height == p.y) {
+ grabbed = i;
break;
}
}
@@ -415,7 +399,7 @@ void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
}
}
-void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
+void GraphCurveMapEdit::_plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d) {
float geometry[4][4];
float tmp1[4][4];
@@ -427,13 +411,13 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
int lastx, lasty;
int newx, newy;
int ntimes;
- int i,j;
+ int i, j;
- int xmax=get_size().x;
- int ymax=get_size().y;
+ int xmax = get_size().x;
+ int ymax = get_size().y;
/* construct the geometry matrix from the segment */
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < 4; i++) {
geometry[i][2] = 0;
geometry[i][3] = 0;
}
@@ -456,44 +440,51 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
d3 = d * d * d;
/* construct a temporary matrix for determining the forward differencing deltas */
- tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
- tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
- tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
- tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
+ tmp2[0][0] = 0;
+ tmp2[0][1] = 0;
+ tmp2[0][2] = 0;
+ tmp2[0][3] = 1;
+ tmp2[1][0] = d3;
+ tmp2[1][1] = d2;
+ tmp2[1][2] = d;
+ tmp2[1][3] = 0;
+ tmp2[2][0] = 6 * d3;
+ tmp2[2][1] = 2 * d2;
+ tmp2[2][2] = 0;
+ tmp2[2][3] = 0;
+ tmp2[3][0] = 6 * d3;
+ tmp2[3][1] = 0;
+ tmp2[3][2] = 0;
+ tmp2[3][3] = 0;
/* compose the basis and geometry matrices */
static const float CR_basis[4][4] = {
- { -0.5, 1.5, -1.5, 0.5 },
- { 1.0, -2.5, 2.0, -0.5 },
- { -0.5, 0.0, 0.5, 0.0 },
- { 0.0, 1.0, 0.0, 0.0 },
+ { -0.5, 1.5, -1.5, 0.5 },
+ { 1.0, -2.5, 2.0, -0.5 },
+ { -0.5, 0.0, 0.5, 0.0 },
+ { 0.0, 1.0, 0.0, 0.0 },
};
- for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
- {
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
- CR_basis[i][1] * geometry[1][j] +
- CR_basis[i][2] * geometry[2][j] +
- CR_basis[i][3] * geometry[3][j]);
+ CR_basis[i][1] * geometry[1][j] +
+ CR_basis[i][2] * geometry[2][j] +
+ CR_basis[i][3] * geometry[3][j]);
}
}
/* compose the above results to get the deltas matrix */
- for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
- {
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
- tmp2[i][1] * tmp1[1][j] +
- tmp2[i][2] * tmp1[2][j] +
- tmp2[i][3] * tmp1[3][j]);
+ tmp2[i][1] * tmp1[1][j] +
+ tmp2[i][2] * tmp1[2][j] +
+ tmp2[i][3] * tmp1[3][j]);
}
}
-
/* extract the x deltas */
x = deltas[0][0];
dx = deltas[1][0];
@@ -506,9 +497,8 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
dy2 = deltas[2][1];
dy3 = deltas[3][1];
-
- lastx = CLAMP (x, 0, xmax);
- lasty = CLAMP (y, 0, ymax);
+ lastx = CLAMP(x, 0, xmax);
+ lasty = CLAMP(y, 0, ymax);
/* if (fix255)
{
@@ -521,8 +511,7 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
}
*/
/* loop over the curve */
- for (i = 0; i < ntimes; i++)
- {
+ for (i = 0; i < ntimes; i++) {
/* increment the x values */
x += dx;
dx += dx2;
@@ -533,12 +522,11 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
dy += dy2;
dy2 += dy3;
- newx = CLAMP ((Math::round (x)), 0, xmax);
- newy = CLAMP ((Math::round (y)), 0, ymax);
+ newx = CLAMP((Math::round(x)), 0, xmax);
+ newy = CLAMP((Math::round(y)), 0, ymax);
/* if this point is different than the last one...then draw it */
- if ((lastx != newx) || (lasty != newy))
- {
+ if ((lastx != newx) || (lasty != newy)) {
#if 0
if(fix255)
{
@@ -553,7 +541,7 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
}
#endif
- draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
+ draw_line(Vector2(lastx, ymax - lasty), Vector2(newx, ymax - newy), Color(0.8, 0.8, 0.8, 0.8), 2.0);
}
lastx = newx;
@@ -561,33 +549,32 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
}
}
+void GraphCurveMapEdit::_notification(int p_what) {
-void GraphCurveMapEdit::_notification(int p_what){
-
- if (p_what==NOTIFICATION_DRAW) {
+ if (p_what == NOTIFICATION_DRAW) {
- draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
+ draw_style_box(get_stylebox("bg", "Tree"), Rect2(Point2(), get_size()));
int w = get_size().x;
int h = get_size().y;
- Vector2 prev=Vector2(0,0);
- Vector2 prev2=Vector2(0,0);
+ Vector2 prev = Vector2(0, 0);
+ Vector2 prev2 = Vector2(0, 0);
- for(int i=-1;i<points.size();i++) {
+ for (int i = -1; i < points.size(); i++) {
Vector2 next;
Vector2 next2;
- if (i+1>=points.size()) {
- next=Vector2(1,1);
+ if (i + 1 >= points.size()) {
+ next = Vector2(1, 1);
} else {
- next=Vector2(points[i+1].offset,points[i+1].height);
+ next = Vector2(points[i + 1].offset, points[i + 1].height);
}
- if (i+2>=points.size()) {
- next2=Vector2(1,1);
+ if (i + 2 >= points.size()) {
+ next2 = Vector2(1, 1);
} else {
- next2=Vector2(points[i+2].offset,points[i+2].height);
+ next2 = Vector2(points[i + 2].offset, points[i + 2].height);
}
/*if (i==-1 && prev.offset==next.offset) {
@@ -595,18 +582,17 @@ void GraphCurveMapEdit::_notification(int p_what){
continue;
}*/
- _plot_curve(prev2,prev,next,next2);
+ _plot_curve(prev2, prev, next, next2);
- prev2=prev;
- prev=next;
+ prev2 = prev;
+ prev = next;
}
- for(int i=0;i<points.size();i++) {
-
- Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+ for (int i = 0; i < points.size(); i++) {
+ Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : Color(1, 1, 1, 0.8);
- draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
+ draw_rect(Rect2(Vector2(points[i].offset, 1.0 - points[i].height) * get_size() - Vector2(2, 2), Vector2(5, 5)), col);
}
/* if (grabbed!=-1) {
@@ -616,30 +602,26 @@ void GraphCurveMapEdit::_notification(int p_what){
*/
if (has_focus()) {
- draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
- draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(-1, -1), Vector2(w + 1, -1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(w + 1, -1), Vector2(w + 1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
-
}
}
Size2 GraphCurveMapEdit::get_minimum_size() const {
- return Vector2(64,64);
+ return Vector2(64, 64);
}
-
-
-void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
-
+void GraphCurveMapEdit::set_points(const Vector<Vector2> &p_points) {
points.clear();
- for(int i=0;i<p_points.size();i++) {
+ for (int i = 0; i < p_points.size(); i++) {
Point p;
- p.offset=p_points[i].x;
- p.height=p_points[i].y;
+ p.offset = p_points[i].x;
+ p.height = p_points[i].y;
points.push_back(p);
}
@@ -649,235 +631,217 @@ void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
Vector<Vector2> GraphCurveMapEdit::get_points() const {
Vector<Vector2> ret;
- for(int i=0;i<points.size();i++)
- ret.push_back(Vector2(points[i].offset,points[i].height));
+ for (int i = 0; i < points.size(); i++)
+ ret.push_back(Vector2(points[i].offset, points[i].height));
return ret;
}
-void GraphCurveMapEdit::_bind_methods(){
+void GraphCurveMapEdit::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
+ ObjectTypeDB::bind_method(_MD("_input_event"), &GraphCurveMapEdit::_input_event);
ADD_SIGNAL(MethodInfo("curve_changed"));
}
-GraphCurveMapEdit::GraphCurveMapEdit(){
+GraphCurveMapEdit::GraphCurveMapEdit() {
- grabbed=-1;
- grabbing=false;
+ grabbed = -1;
+ grabbing = false;
set_focus_mode(FOCUS_ALL);
-
}
-
////cbacks
///
-void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) {
+void ShaderGraphView::_scalar_const_changed(double p_value, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Scalar Constant"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value);
- ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Scalar Constant"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(graph.ptr(), "scalar_const_node_set_value", type, p_id, p_value);
+ ur->add_undo_method(graph.ptr(), "scalar_const_node_set_value", type, p_id, graph->scalar_const_node_get_value(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
-void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){
+void ShaderGraphView::_vec_const_changed(double p_value, int p_id, Array p_arr) {
Vector3 val;
- for(int i=0;i<p_arr.size();i++) {
- val[i]=p_arr[i].call("get_val");
+ for (int i = 0; i < p_arr.size(); i++) {
+ val[i] = p_arr[i].call("get_val");
}
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Vec Constant"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val);
- ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Vec Constant"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(graph.ptr(), "vec_const_node_set_value", type, p_id, val);
+ ur->add_undo_method(graph.ptr(), "vec_const_node_set_value", type, p_id, graph->vec_const_node_get_value(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){
+void ShaderGraphView::_rgb_const_changed(const Color &p_color, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change RGB Constant"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color);
- ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change RGB Constant"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(graph.ptr(), "rgb_const_node_set_value", type, p_id, p_color);
+ ur->add_undo_method(graph.ptr(), "rgb_const_node_set_value", type, p_id, graph->rgb_const_node_get_value(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){
+void ShaderGraphView::_scalar_op_changed(int p_op, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Operator"));
- ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "scalar_op_node_set_op", type, p_id, p_op);
+ ur->add_undo_method(graph.ptr(), "scalar_op_node_set_op", type, p_id, graph->scalar_op_node_get_op(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_vec_op_changed(int p_op, int p_id){
+void ShaderGraphView::_vec_op_changed(int p_op, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Operator"));
- ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "vec_op_node_set_op", type, p_id, p_op);
+ ur->add_undo_method(graph.ptr(), "vec_op_node_set_op", type, p_id, graph->vec_op_node_get_op(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
-void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){
+void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Scalar Operator"));
- ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "vec_scalar_op_node_set_op", type, p_id, p_op);
+ ur->add_undo_method(graph.ptr(), "vec_scalar_op_node_set_op", type, p_id, graph->vec_scalar_op_node_get_op(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){
+void ShaderGraphView::_rgb_op_changed(int p_op, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change RGB Operator"));
- ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "rgb_op_node_set_op", type, p_id, p_op);
+ ur->add_undo_method(graph.ptr(), "rgb_op_node_set_op", type, p_id, graph->rgb_op_node_get_op(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
-void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){
+void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Toggle Rot Only"));
- ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled);
- ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "xform_vec_mult_node_set_no_translation", type, p_id, p_enabled);
+ ur->add_undo_method(graph.ptr(), "xform_vec_mult_node_set_no_translation", type, p_id, graph->xform_vec_mult_node_get_no_translation(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
-void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){
-
+void ShaderGraphView::_scalar_func_changed(int p_func, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Function"));
- ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func);
- ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "scalar_func_node_set_function", type, p_id, p_func);
+ ur->add_undo_method(graph.ptr(), "scalar_func_node_set_function", type, p_id, graph->scalar_func_node_get_function(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
-void ShaderGraphView::_vec_func_changed(int p_func, int p_id){
+void ShaderGraphView::_vec_func_changed(int p_func, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Function"));
- ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func);
- ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "vec_func_node_set_function", type, p_id, p_func);
+ ur->add_undo_method(graph.ptr(), "vec_func_node_set_function", type, p_id, graph->vec_func_node_get_function(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){
+void ShaderGraphView::_scalar_input_changed(double p_value, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Scalar Uniform"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value);
- ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Scalar Uniform"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(graph.ptr(), "scalar_input_node_set_value", type, p_id, p_value);
+ ur->add_undo_method(graph.ptr(), "scalar_input_node_set_value", type, p_id, graph->scalar_input_node_get_value(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
+void ShaderGraphView::_vec_input_changed(double p_value, int p_id, Array p_arr) {
Vector3 val;
- for(int i=0;i<p_arr.size();i++) {
- val[i]=p_arr[i].call("get_val");
+ for (int i = 0; i < p_arr.size(); i++) {
+ val[i] = p_arr[i].call("get_val");
}
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Vec Uniform"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val);
- ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Vec Uniform"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(graph.ptr(), "vec_input_node_set_value", type, p_id, val);
+ ur->add_undo_method(graph.ptr(), "vec_input_node_set_value", type, p_id, graph->vec_input_node_get_value(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
-
+void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
- ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
+ edited_id = p_id;
+ edited_def = -1;
+ ped_popup->edit(NULL, "", Variant::TRANSFORM, graph->xform_input_node_get_value(type, p_id), PROPERTY_HINT_NONE, "");
ped_popup->popup();
-
}
-void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){
+void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
- ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
+ edited_id = p_id;
+ edited_def = -1;
+ ped_popup->edit(NULL, "", Variant::TRANSFORM, graph->xform_const_node_get_value(type, p_id), PROPERTY_HINT_NONE, "");
ped_popup->popup();
-
}
-void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){
-
+void ShaderGraphView::_rgb_input_changed(const Color &p_color, int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change RGB Uniform"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color);
- ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change RGB Uniform"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(graph.ptr(), "rgb_input_node_set_value", type, p_id, p_color);
+ ur->add_undo_method(graph.ptr(), "rgb_input_node_set_value", type, p_id, graph->rgb_input_node_get_value(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
-void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){
-
-
+void ShaderGraphView::_tex_input_change(int p_id, Node *p_button) {
}
-void ShaderGraphView::_cube_input_change(int p_id){
-
-
+void ShaderGraphView::_cube_input_change(int p_id) {
}
void ShaderGraphView::_variant_edited() {
@@ -885,473 +849,447 @@ void ShaderGraphView::_variant_edited() {
if (edited_def != -1) {
Variant v = ped_popup->get_variant();
- Variant v2 = graph->default_get_value(type,edited_id,edited_def);
+ Variant v2 = graph->default_get_value(type, edited_id, edited_def);
if (v2.get_type() == Variant::NIL)
switch (v.get_type()) {
- case Variant::VECTOR3:
- v2=Vector3();
- break;
- case Variant::REAL:
- v2=0.0;
- break;
- case Variant::TRANSFORM:
- v2=Transform();
- break;
- case Variant::COLOR:
- v2=Color();
- break;
+ case Variant::VECTOR3:
+ v2 = Vector3();
+ break;
+ case Variant::REAL:
+ v2 = 0.0;
+ break;
+ case Variant::TRANSFORM:
+ v2 = Transform();
+ break;
+ case Variant::COLOR:
+ v2 = Color();
+ break;
}
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Default Value"));
- ur->add_do_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v);
- ur->add_undo_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v2);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "default_set_value", type, edited_id, edited_def, v);
+ ur->add_undo_method(graph.ptr(), "default_set_value", type, edited_id, edited_def, v2);
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
return;
}
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) {
+ if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_XFORM_CONST) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change XForm Uniform"));
- ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "xform_const_node_set_value", type, edited_id, ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(), "xform_const_node_set_value", type, edited_id, graph->xform_const_node_get_value(type, edited_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
+ if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_XFORM_INPUT) {
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change XForm Uniform"));
- ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "xform_input_node_set_value", type, edited_id, ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(), "xform_input_node_set_value", type, edited_id, graph->xform_input_node_get_value(type, edited_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) {
+ if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_TEXTURE_INPUT) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Texture Uniform"));
- ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "texture_input_node_set_value", type, edited_id, ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(), "texture_input_node_set_value", type, edited_id, graph->texture_input_node_get_value(type, edited_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) {
+ if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_CUBEMAP_INPUT) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Cubemap Uniform"));
- ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "cubemap_input_node_set_value", type, edited_id, ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(), "cubemap_input_node_set_value", type, edited_id, graph->cubemap_input_node_get_value(type, edited_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
-
}
-void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
+void ShaderGraphView::_comment_edited(int p_id, Node *p_button) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- TextEdit *te=p_button->cast_to<TextEdit>();
- ur->create_action(TTR("Change Comment"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text());
- ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ TextEdit *te = p_button->cast_to<TextEdit>();
+ ur->create_action(TTR("Change Comment"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(graph.ptr(), "comment_node_set_text", type, p_id, te->get_text());
+ ur->add_undo_method(graph.ptr(), "comment_node_set_text", type, p_id, graph->comment_node_get_text(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
-
+ block_update = false;
}
-void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
-
- GraphColorRampEdit *cr=p_ramp->cast_to<GraphColorRampEdit>();
+void ShaderGraphView::_color_ramp_changed(int p_id, Node *p_ramp) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ GraphColorRampEdit *cr = p_ramp->cast_to<GraphColorRampEdit>();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- Vector<float> offsets=cr->get_offsets();
- Vector<Color> colors=cr->get_colors();
+ Vector<float> offsets = cr->get_offsets();
+ Vector<Color> colors = cr->get_colors();
DVector<float> new_offsets;
DVector<Color> new_colors;
{
new_offsets.resize(offsets.size());
new_colors.resize(colors.size());
- DVector<float>::Write ow=new_offsets.write();
- DVector<Color>::Write cw=new_colors.write();
- for(int i=0;i<new_offsets.size();i++) {
- ow[i]=offsets[i];
- cw[i]=colors[i];
+ DVector<float>::Write ow = new_offsets.write();
+ DVector<Color>::Write cw = new_colors.write();
+ for (int i = 0; i < new_offsets.size(); i++) {
+ ow[i] = offsets[i];
+ cw[i] = colors[i];
}
-
}
+ DVector<float> old_offsets = graph->color_ramp_node_get_offsets(type, p_id);
+ DVector<Color> old_colors = graph->color_ramp_node_get_colors(type, p_id);
- DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
- DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
-
- if (old_offsets.size()!=new_offsets.size())
+ if (old_offsets.size() != new_offsets.size())
ur->create_action(TTR("Add/Remove to Color Ramp"));
else
- ur->create_action(TTR("Modify Color Ramp"),UndoRedo::MERGE_ENDS);
+ ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
- ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "color_ramp_node_set_ramp", type, p_id, new_colors, new_offsets);
+ ur->add_undo_method(graph.ptr(), "color_ramp_node_set_ramp", type, p_id, old_colors, old_offsets);
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
-void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
-
- GraphCurveMapEdit *cr=p_curve->cast_to<GraphCurveMapEdit>();
+void ShaderGraphView::_curve_changed(int p_id, Node *p_curve) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ GraphCurveMapEdit *cr = p_curve->cast_to<GraphCurveMapEdit>();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- Vector<Point2> points=cr->get_points();
+ Vector<Point2> points = cr->get_points();
DVector<Vector2> new_points;
{
new_points.resize(points.size());
- DVector<Vector2>::Write ow=new_points.write();
- for(int i=0;i<new_points.size();i++) {
- ow[i]=points[i];
+ DVector<Vector2>::Write ow = new_points.write();
+ for (int i = 0; i < new_points.size(); i++) {
+ ow[i] = points[i];
}
-
}
+ DVector<Vector2> old_points = graph->curve_map_node_get_points(type, p_id);
- DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
-
- if (old_points.size()!=new_points.size())
+ if (old_points.size() != new_points.size())
ur->create_action(TTR("Add/Remove to Curve Map"));
else
- ur->create_action(TTR("Modify Curve Map"),UndoRedo::MERGE_ENDS);
+ ur->create_action(TTR("Modify Curve Map"), UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
- ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "curve_map_node_set_points", type, p_id, new_points);
+ ur->add_undo_method(graph.ptr(), "curve_map_node_set_points", type, p_id, old_points);
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
+ block_update = false;
}
+void ShaderGraphView::_input_name_changed(const String &p_name, int p_id, Node *p_line_edit) {
-void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
-
- LineEdit *le=p_line_edit->cast_to<LineEdit>();
+ LineEdit *le = p_line_edit->cast_to<LineEdit>();
ERR_FAIL_COND(!le);
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Input Name"));
- ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name);
- ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
+ ur->add_do_method(graph.ptr(), "input_node_set_name", type, p_id, p_name);
+ ur->add_undo_method(graph.ptr(), "input_node_set_name", type, p_id, graph->input_node_get_name(type, p_id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
+ block_update = true;
ur->commit_action();
- block_update=false;
- le->set_text(graph->input_node_get_name(type,p_id));
+ block_update = false;
+ le->set_text(graph->input_node_get_name(type, p_id));
}
-void ShaderGraphView::_tex_edited(int p_id,Node* p_button) {
+void ShaderGraphView::_tex_edited(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
- ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture");
+ edited_id = p_id;
+ edited_def = -1;
+ ped_popup->edit(NULL, "", Variant::OBJECT, graph->texture_input_node_get_value(type, p_id), PROPERTY_HINT_RESOURCE_TYPE, "Texture");
}
-void ShaderGraphView::_cube_edited(int p_id,Node* p_button) {
+void ShaderGraphView::_cube_edited(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
- ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap");
+ edited_id = p_id;
+ edited_def = -1;
+ ped_popup->edit(NULL, "", Variant::OBJECT, graph->cubemap_input_node_get_value(type, p_id), PROPERTY_HINT_RESOURCE_TYPE, "CubeMap");
}
-
//////////////view/////////////
+void ShaderGraphView::_connection_request(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) {
-void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- int from_idx=-1;
- int to_idx=-1;
- for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
+ int from_idx = -1;
+ int to_idx = -1;
+ for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
- if (p_from==E->get()->get_name())
- from_idx=E->key();
- if (p_to==E->get()->get_name())
- to_idx=E->key();
+ if (p_from == E->get()->get_name())
+ from_idx = E->key();
+ if (p_to == E->get()->get_name())
+ to_idx = E->key();
}
- ERR_FAIL_COND(from_idx==-1);
- ERR_FAIL_COND(to_idx==-1);
+ ERR_FAIL_COND(from_idx == -1);
+ ERR_FAIL_COND(to_idx == -1);
ur->create_action(TTR("Connect Graph Nodes"));
List<ShaderGraph::Connection> conns;
- graph->get_node_connections(type,&conns);
+ graph->get_node_connections(type, &conns);
//disconnect/reconnect dependencies
- ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
+ ur->add_undo_method(graph.ptr(), "disconnect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
+ for (List<ShaderGraph::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) {
- ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
- ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
+ if (E->get().dst_id == to_idx && E->get().dst_slot == p_to_slot) {
+ ur->add_do_method(graph.ptr(), "disconnect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
+ ur->add_undo_method(graph.ptr(), "connect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
}
}
- ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "connect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
-
-
}
-void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
+void ShaderGraphView::_disconnection_request(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- int from_idx=-1;
- int to_idx=-1;
- for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
+ int from_idx = -1;
+ int to_idx = -1;
+ for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
- if (p_from==E->get()->get_name())
- from_idx=E->key();
- if (p_to==E->get()->get_name())
- to_idx=E->key();
+ if (p_from == E->get()->get_name())
+ from_idx = E->key();
+ if (p_to == E->get()->get_name())
+ to_idx = E->key();
}
- ERR_FAIL_COND(from_idx==-1);
- ERR_FAIL_COND(to_idx==-1);
+ ERR_FAIL_COND(from_idx == -1);
+ ERR_FAIL_COND(to_idx == -1);
- if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot))
+ if (!graph->is_node_connected(type, from_idx, p_from_slot, to_idx, p_to_slot))
return; //nothing to disconnect
ur->create_action(TTR("Disconnect Graph Nodes"));
List<ShaderGraph::Connection> conns;
- graph->get_node_connections(type,&conns);
+ graph->get_node_connections(type, &conns);
//disconnect/reconnect dependencies
- ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "disconnect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
+ ur->add_undo_method(graph.ptr(), "connect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
-
-
}
void ShaderGraphView::_node_removed(int p_id) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Remove Shader Graph Node"));
- ur->add_do_method(graph.ptr(),"node_remove",type,p_id);
- ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id);
- ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id));
+ ur->add_do_method(graph.ptr(), "node_remove", type, p_id);
+ ur->add_undo_method(graph.ptr(), "node_add", type, graph->node_get_type(type, p_id), p_id);
+ ur->add_undo_method(graph.ptr(), "node_set_state", type, p_id, graph->node_get_state(type, p_id));
List<ShaderGraph::Connection> conns;
- graph->get_node_connections(type,&conns);
- for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
+ graph->get_node_connections(type, &conns);
+ for (List<ShaderGraph::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().dst_id==p_id || E->get().src_id==p_id) {
- ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
+ if (E->get().dst_id == p_id || E->get().src_id == p_id) {
+ ur->add_undo_method(graph.ptr(), "connect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
}
}
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
-
}
-void ShaderGraphView::_begin_node_move()
-{
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+void ShaderGraphView::_begin_node_move() {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Move Shader Graph Node"));
}
-void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
-
+void ShaderGraphView::_node_moved(const Vector2 &p_from, const Vector2 &p_to, int p_id) {
ERR_FAIL_COND(!node_map.has(p_id));
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->add_do_method(this,"_move_node",p_id,p_to);
- ur->add_undo_method(this,"_move_node",p_id,p_from);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->add_do_method(this, "_move_node", p_id, p_to);
+ ur->add_undo_method(this, "_move_node", p_id, p_from);
}
-void ShaderGraphView::_end_node_move()
-{
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+void ShaderGraphView::_end_node_move() {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->commit_action();
}
-void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
+void ShaderGraphView::_move_node(int p_id, const Vector2 &p_to) {
ERR_FAIL_COND(!node_map.has(p_id));
node_map[p_id]->set_offset(p_to);
- graph->node_set_pos(type,p_id,p_to);
+ graph->node_set_pos(type, p_id, p_to);
}
-void ShaderGraphView::_duplicate_nodes_request()
-{
+void ShaderGraphView::_duplicate_nodes_request() {
Array s_id;
- for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
- ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
- if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT)
+ for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
+ ShaderGraph::NodeType t = graph->node_get_type(type, E->key());
+ if (t == ShaderGraph::NODE_OUTPUT || t == ShaderGraph::NODE_INPUT)
continue;
GraphNode *gn = E->get();
if (gn && gn->is_selected())
s_id.push_back(E->key());
}
- if (s_id.size()==0)
+ if (s_id.size() == 0)
return;
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Duplicate Graph Node(s)"));
- ur->add_do_method(this,"_duplicate_nodes",s_id);
+ ur->add_do_method(this, "_duplicate_nodes", s_id);
List<int> n_ids = graph->generate_ids(type, s_id.size());
- for (List<int>::Element *E=n_ids.front();E;E=E->next())
- ur->add_undo_method(graph.ptr(),"node_remove",type,E->get());
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ for (List<int>::Element *E = n_ids.front(); E; E = E->next())
+ ur->add_undo_method(graph.ptr(), "node_remove", type, E->get());
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
-
}
-void ShaderGraphView::_duplicate_nodes(const Array &p_nodes)
-{
+void ShaderGraphView::_duplicate_nodes(const Array &p_nodes) {
List<int> n = List<int>();
- for (int i=0; i<p_nodes.size();i++)
+ for (int i = 0; i < p_nodes.size(); i++)
n.push_back(p_nodes.get(i));
graph->duplicate_nodes(type, n);
call_deferred("_update_graph");
}
-void ShaderGraphView::_delete_nodes_request()
-{
- List<int> s_id=List<int>();
+void ShaderGraphView::_delete_nodes_request() {
+ List<int> s_id = List<int>();
- for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
- ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
- if (t==ShaderGraph::NODE_OUTPUT)
+ for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
+ ShaderGraph::NodeType t = graph->node_get_type(type, E->key());
+ if (t == ShaderGraph::NODE_OUTPUT)
continue;
GraphNode *gn = E->get();
if (gn && gn->is_selected())
s_id.push_back(E->key());
}
- if (s_id.size()==0)
+ if (s_id.size() == 0)
return;
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Delete Shader Graph Node(s)"));
- for (List<int>::Element *N=s_id.front();N;N=N->next()) {
- ur->add_do_method(graph.ptr(),"node_remove",type,N->get());
- ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,N->get()),N->get());
- ur->add_undo_method(graph.ptr(),"node_set_state",type,N->get(),graph->node_get_state(type,N->get()));
+ for (List<int>::Element *N = s_id.front(); N; N = N->next()) {
+ ur->add_do_method(graph.ptr(), "node_remove", type, N->get());
+ ur->add_undo_method(graph.ptr(), "node_add", type, graph->node_get_type(type, N->get()), N->get());
+ ur->add_undo_method(graph.ptr(), "node_set_state", type, N->get(), graph->node_get_state(type, N->get()));
List<ShaderGraph::Connection> conns;
- graph->get_node_connections(type,&conns);
- for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
+ graph->get_node_connections(type, &conns);
+ for (List<ShaderGraph::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().dst_id==N->get() || E->get().src_id==N->get()) {
- ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
+ if (E->get().dst_id == N->get() || E->get().src_id == N->get()) {
+ ur->add_undo_method(graph.ptr(), "connect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
}
}
}
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
-
}
-void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint)
-{
+void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint) {
ToolButton *tb = p_button->cast_to<ToolButton>();
- ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=p_param;
+ edited_id = p_id;
+ edited_def = p_param;
Variant::Type vt = (Variant::Type)v_type;
- Variant v = graph->default_get_value(type,p_id,edited_def);
- int h=PROPERTY_HINT_NONE;
+ Variant v = graph->default_get_value(type, p_id, edited_def);
+ int h = PROPERTY_HINT_NONE;
if (v.get_type() == Variant::NIL)
switch (vt) {
- case Variant::VECTOR3:
- v=Vector3();
- break;
- case Variant::REAL:
- h=PROPERTY_HINT_RANGE;
- v=0.0;
- break;
- case Variant::TRANSFORM:
- v=Transform();
- break;
- case Variant::COLOR:
- h=PROPERTY_HINT_COLOR_NO_ALPHA;
- v=Color();
- break;
+ case Variant::VECTOR3:
+ v = Vector3();
+ break;
+ case Variant::REAL:
+ h = PROPERTY_HINT_RANGE;
+ v = 0.0;
+ break;
+ case Variant::TRANSFORM:
+ v = Transform();
+ break;
+ case Variant::COLOR:
+ h = PROPERTY_HINT_COLOR_NO_ALPHA;
+ v = Color();
+ break;
}
- ped_popup->edit(NULL,"",vt,v,h,p_hint);
+ ped_popup->edit(NULL, "", vt, v, h, p_hint);
ped_popup->popup();
}
ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) {
- ToolButton *l = memnew( ToolButton );
+ ToolButton *l = memnew(ToolButton);
l->set_text(text);
l->set_text_align(ToolButton::ALIGN_LEFT);
l->add_style_override("hover", l->get_stylebox("normal", "ToolButton"));
l->add_style_override("pressed", l->get_stylebox("normal", "ToolButton"));
l->add_style_override("focus", l->get_stylebox("normal", "ToolButton"));
switch (v_type) {
- case Variant::REAL:
- l->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
- break;
- case Variant::VECTOR3:
- l->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
- break;
- case Variant::TRANSFORM:
- l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
- break;
- case Variant::COLOR:
- l->set_icon(ped_popup->get_icon("Color", "EditorIcons"));
+ case Variant::REAL:
+ l->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
+ break;
+ case Variant::VECTOR3:
+ l->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
+ break;
+ case Variant::TRANSFORM:
+ l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
+ break;
+ case Variant::COLOR:
+ l->set_icon(ped_popup->get_icon("Color", "EditorIcons"));
}
return l;
}
-ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int param,Variant::Type v_type, String p_hint) {
- ToolButton *edit = memnew( ToolButton );
+ToolButton *ShaderGraphView::make_editor(String text, GraphNode *gn, int p_id, int param, Variant::Type v_type, String p_hint) {
+ ToolButton *edit = memnew(ToolButton);
edit->set_text(text);
edit->set_text_align(ToolButton::ALIGN_LEFT);
edit->set_flat(false);
@@ -1359,1128 +1297,1096 @@ ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int
edit->add_style_override("hover", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("pressed", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("focus", gn->get_stylebox("defaultfocus", "GraphNode"));
- edit->connect("pressed",this,"_default_changed",varray(p_id,edit,param,v_type,p_hint));
+ edit->connect("pressed", this, "_default_changed", varray(p_id, edit, param, v_type, p_hint));
switch (v_type) {
- case Variant::REAL:
- edit->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
- break;
- case Variant::VECTOR3:
- edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
- break;
- case Variant::TRANSFORM:
- edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
- break;
- case Variant::COLOR:
- Image icon_color = Image(15,15,false,Image::FORMAT_RGB);
- Color c = graph->default_get_value(type,p_id,param);
- for (int x=1;x<14;x++)
- for (int y=1;y<14;y++)
- icon_color.put_pixel(x,y,c);
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(icon_color);
- edit->set_icon(t);
- break;
+ case Variant::REAL:
+ edit->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
+ break;
+ case Variant::VECTOR3:
+ edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
+ break;
+ case Variant::TRANSFORM:
+ edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
+ break;
+ case Variant::COLOR:
+ Image icon_color = Image(15, 15, false, Image::FORMAT_RGB);
+ Color c = graph->default_get_value(type, p_id, param);
+ for (int x = 1; x < 14; x++)
+ for (int y = 1; y < 14; y++)
+ icon_color.put_pixel(x, y, c);
+ Ref<ImageTexture> t;
+ t.instance();
+ t->create_from_image(icon_color);
+ edit->set_icon(t);
+ break;
}
return edit;
}
void ShaderGraphView::_create_node(int p_id) {
-
- GraphNode *gn = memnew( GraphNode );
+ GraphNode *gn = memnew(GraphNode);
gn->set_show_close_button(true);
- Color typecol[4]={
- Color(0.9,0.4,1),
- Color(0.8,1,0.2),
- Color(1,0.2,0.2),
- Color(0,1,1)
+ Color typecol[4] = {
+ Color(0.9, 0.4, 1),
+ Color(0.8, 1, 0.2),
+ Color(1, 0.2, 0.2),
+ Color(0, 1, 1)
};
const String hint_spin = "-65536,65535,0.001";
const String hint_slider = "0.0,1.0,0.01,slider";
+ switch (graph->node_get_type(type, p_id)) {
- switch(graph->node_get_type(type,p_id)) {
-
- case ShaderGraph::NODE_INPUT: {
+ case ShaderGraph::NODE_INPUT: {
- gn->set_title("Input");
+ gn->set_title("Input");
- List<ShaderGraph::SlotInfo> si;
- ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
+ List<ShaderGraph::SlotInfo> si;
+ ShaderGraph::get_input_output_node_slot_info(graph->get_mode(), type, &si);
- int idx=0;
- for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
- ShaderGraph::SlotInfo& s=E->get();
- if (s.dir==ShaderGraph::SLOT_IN) {
+ int idx = 0;
+ for (List<ShaderGraph::SlotInfo>::Element *E = si.front(); E; E = E->next()) {
+ ShaderGraph::SlotInfo &s = E->get();
+ if (s.dir == ShaderGraph::SLOT_IN) {
- Label *l= memnew( Label );
- l->set_text(s.name);
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
- idx++;
+ Label *l = memnew(Label);
+ l->set_text(s.name);
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(idx, false, 0, Color(), true, s.type, typecol[s.type]);
+ idx++;
+ }
}
- }
-
- } break; // all inputs (case Shader type dependent)
- case ShaderGraph::NODE_SCALAR_CONST: {
- gn->set_title("Scalar");
- SpinBox *sb = memnew( SpinBox );
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->scalar_const_node_get_value(type,p_id));
- sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
- gn->add_child(sb);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- } break; //scalar constant
- case ShaderGraph::NODE_VEC_CONST: {
-
- gn->set_title("Vector");
- Array v3p(true);
- for(int i=0;i<3;i++) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- Label *l = memnew( Label );
- l->set_text(String::chr('X'+i));
- hbc->add_child(l);
- SpinBox *sb = memnew( SpinBox );
- sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ } break; // all inputs (case Shader type dependent)
+ case ShaderGraph::NODE_SCALAR_CONST: {
+ gn->set_title("Scalar");
+ SpinBox *sb = memnew(SpinBox);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
- sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
- sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
- v3p.push_back(sb);
- hbc->add_child(sb);
- gn->add_child(hbc);
- }
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; //vec3 constant
- case ShaderGraph::NODE_RGB_CONST: {
-
- gn->set_title("Color");
- ColorPickerButton *cpb = memnew( ColorPickerButton );
- cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
- cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
- gn->add_child(cpb);
- Label *l = memnew( Label );
- l->set_text("RGB");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
+ sb->set_val(graph->scalar_const_node_get_value(type, p_id));
+ sb->connect("value_changed", this, "_scalar_const_changed", varray(p_id));
+ gn->add_child(sb);
+ gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ } break; //scalar constant
+ case ShaderGraph::NODE_VEC_CONST: {
- } break; //rgb constant (shows a color picker instead)
- case ShaderGraph::NODE_XFORM_CONST: {
- gn->set_title("XForm");
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
- gn->add_child(edit);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-
- } break; // 4x4 matrix constant
- case ShaderGraph::NODE_TIME: {
-
- gn->set_title("Time");
- Label *l = memnew( Label );
- l->set_text("(s)");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // time in seconds
- case ShaderGraph::NODE_SCREEN_TEX: {
-
- gn->set_title("ScreenTex");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (!graph->is_slot_connected(type,p_id,0)) {
- Vector3 v = graph->default_get_value(type, p_id, 0);
- hbc->add_child(make_editor("UV: " + v,gn,p_id,0,Variant::VECTOR3));
- } else {
- hbc->add_child(make_label("UV",Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("RGB")));
- gn->add_child(hbc);
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
- case ShaderGraph::NODE_SCALAR_OP: {
-
- gn->set_title("ScalarOp");
- static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
- ("Add"),
- ("Sub"),
- ("Mul"),
- ("Div"),
- ("Mod"),
- ("Pow"),
- ("Max"),
- ("Min"),
- ("Atan2")
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
+ gn->set_title("Vector");
+ Array v3p(true);
+ for (int i = 0; i < 3; i++) {
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ Label *l = memnew(Label);
+ l->set_text(String::chr('X' + i));
+ hbc->add_child(l);
+ SpinBox *sb = memnew(SpinBox);
+ sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->vec_const_node_get_value(type, p_id)[i]);
+ sb->connect("value_changed", this, "_vec_const_changed", varray(p_id, v3p));
+ v3p.push_back(sb);
+ hbc->add_child(sb);
+ gn->add_child(hbc);
+ }
+ gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
- ob->add_item(op_name[i],i);
- }
+ } break; //vec3 constant
+ case ShaderGraph::NODE_RGB_CONST: {
- ob->select(graph->scalar_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
- gn->add_child(ob);
+ gn->set_title("Color");
+ ColorPickerButton *cpb = memnew(ColorPickerButton);
+ cpb->set_color(graph->rgb_const_node_get_value(type, p_id));
+ cpb->connect("color_changed", this, "_rgb_const_changed", varray(p_id));
+ gn->add_child(cpb);
+ Label *l = memnew(Label);
+ l->set_text("RGB");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew(Label);
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
- }
+ gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ } break; //rgb constant (shows a color picker instead)
+ case ShaderGraph::NODE_XFORM_CONST: {
+ gn->set_title("XForm");
+ ToolButton *edit = memnew(ToolButton);
+ edit->set_text("edit..");
+ edit->connect("pressed", this, "_xform_const_changed", varray(p_id, edit));
+ gn->add_child(edit);
+ gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ } break; // 4x4 matrix constant
+ case ShaderGraph::NODE_TIME: {
- } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
- case ShaderGraph::NODE_VEC_OP: {
+ gn->set_title("Time");
+ Label *l = memnew(Label);
+ l->set_text("(s)");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_title("VecOp");
- static const char* op_name[ShaderGraph::VEC_MAX_OP]={
- ("Add"),
- ("Sub"),
- ("Mul"),
- ("Div"),
- ("Mod"),
- ("Pow"),
- ("Max"),
- ("Min"),
- ("Cross")
- };
+ } break; // time in seconds
+ case ShaderGraph::NODE_SCREEN_TEX: {
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
+ gn->set_title("ScreenTex");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (!graph->is_slot_connected(type, p_id, 0)) {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor("UV: " + v, gn, p_id, 0, Variant::VECTOR3));
+ } else {
+ hbc->add_child(make_label("UV", Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("RGB")));
+ gn->add_child(hbc);
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
- ob->add_item(op_name[i],i);
- }
+ } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+ case ShaderGraph::NODE_SCALAR_OP: {
- ob->select(graph->vec_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
- gn->add_child(ob);
+ gn->set_title("ScalarOp");
+ static const char *op_name[ShaderGraph::SCALAR_MAX_OP] = {
+ ("Add"),
+ ("Sub"),
+ ("Mul"),
+ ("Div"),
+ ("Mod"),
+ ("Pow"),
+ ("Max"),
+ ("Min"),
+ ("Atan2")
+ };
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
+ OptionButton *ob = memnew(OptionButton);
+ for (int i = 0; i < ShaderGraph::SCALAR_MAX_OP; i++) {
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ ob->add_item(op_name[i], i);
+ }
+ ob->select(graph->scalar_op_node_get_op(type, p_id));
+ ob->connect("item_selected", this, "_scalar_op_changed", varray(p_id));
+ gn->add_child(ob);
- } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
- case ShaderGraph::NODE_VEC_SCALAR_OP: {
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("a: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_spin));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("out")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("b: ") + Variant(v), gn, p_id, 1, Variant::REAL, hint_spin));
+ }
- gn->set_title("VecScalarOp");
- static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
- ("Mul"),
- ("Div"),
- ("Pow"),
- };
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
+ } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
+ case ShaderGraph::NODE_VEC_OP: {
- ob->add_item(op_name[i],i);
- }
+ gn->set_title("VecOp");
+ static const char *op_name[ShaderGraph::VEC_MAX_OP] = {
+ ("Add"),
+ ("Sub"),
+ ("Mul"),
+ ("Div"),
+ ("Mod"),
+ ("Pow"),
+ ("Max"),
+ ("Min"),
+ ("Cross")
+ };
- ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
- gn->add_child(ob);
+ OptionButton *ob = memnew(OptionButton);
+ for (int i = 0; i < ShaderGraph::VEC_MAX_OP; i++) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
+ ob->add_item(op_name[i], i);
+ }
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
- }
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ ob->select(graph->vec_op_node_get_op(type, p_id));
+ ob->connect("item_selected", this, "_vec_op_changed", varray(p_id));
+ gn->add_child(ob);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("out")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("b: ") + v, gn, p_id, 1, Variant::VECTOR3));
+ }
- } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
- case ShaderGraph::NODE_RGB_OP: {
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
- gn->set_title("RGB Op");
- static const char* op_name[ShaderGraph::RGB_MAX_OP]={
- ("Screen"),
- ("Difference"),
- ("Darken"),
- ("Lighten"),
- ("Overlay"),
- ("Dodge"),
- ("Burn"),
- ("SoftLight"),
- ("HardLight")
- };
+ } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
+ case ShaderGraph::NODE_VEC_SCALAR_OP: {
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
+ gn->set_title("VecScalarOp");
+ static const char *op_name[ShaderGraph::VEC_SCALAR_MAX_OP] = {
+ ("Mul"),
+ ("Div"),
+ ("Pow"),
+ };
- ob->add_item(op_name[i],i);
- }
+ OptionButton *ob = memnew(OptionButton);
+ for (int i = 0; i < ShaderGraph::VEC_SCALAR_MAX_OP; i++) {
- ob->select(graph->rgb_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
- gn->add_child(ob);
+ ob->add_item(op_name[i], i);
+ }
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::COLOR));
- } else {
- hbc->add_child(make_editor(String("a: "),gn,p_id,0,Variant::COLOR));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::COLOR));
- } else {
- gn->add_child(make_editor(String("b: "),gn,p_id,1,Variant::COLOR));
- }
+ ob->select(graph->vec_scalar_op_node_get_op(type, p_id));
+ ob->connect("item_selected", this, "_vec_scalar_op_changed", varray(p_id));
+ gn->add_child(ob);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("out")));
+ gn->add_child(hbc);
- } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
- case ShaderGraph::NODE_XFORM_MULT: {
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("b: ") + Variant(v), gn, p_id, 1, Variant::REAL, hint_spin));
+ }
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
- gn->set_title("XFMult");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("a: edit..."),gn,p_id,0,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::TRANSFORM));
- } else {
- gn->add_child(make_editor(String("b: edit..."),gn,p_id,1,Variant::TRANSFORM));
- }
+ } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
+ case ShaderGraph::NODE_RGB_OP: {
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
+ gn->set_title("RGB Op");
+ static const char *op_name[ShaderGraph::RGB_MAX_OP] = {
+ ("Screen"),
+ ("Difference"),
+ ("Darken"),
+ ("Lighten"),
+ ("Overlay"),
+ ("Dodge"),
+ ("Burn"),
+ ("SoftLight"),
+ ("HardLight")
+ };
+ OptionButton *ob = memnew(OptionButton);
+ for (int i = 0; i < ShaderGraph::RGB_MAX_OP; i++) {
- } break; // mat4 x mat4
- case ShaderGraph::NODE_XFORM_VEC_MULT: {
+ ob->add_item(op_name[i], i);
+ }
- gn->set_title("XFVecMult");
+ ob->select(graph->rgb_op_node_get_op(type, p_id));
+ ob->connect("item_selected", this, "_rgb_op_changed", varray(p_id));
+ gn->add_child(ob);
- CheckBox *button = memnew (CheckBox("RotOnly"));
- button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
- button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::COLOR));
+ } else {
+ hbc->add_child(make_editor(String("a: "), gn, p_id, 0, Variant::COLOR));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("out")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::COLOR));
+ } else {
+ gn->add_child(make_editor(String("b: "), gn, p_id, 1, Variant::COLOR));
+ }
- gn->add_child(button);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("xf",Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,0,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- Label *l = memnew(Label("out"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("a: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
+ } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
+ case ShaderGraph::NODE_XFORM_MULT: {
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_title("XFMult");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::TRANSFORM));
+ } else {
+ hbc->add_child(make_editor(String("a: edit..."), gn, p_id, 0, Variant::TRANSFORM));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("out")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::TRANSFORM));
+ } else {
+ gn->add_child(make_editor(String("b: edit..."), gn, p_id, 1, Variant::TRANSFORM));
+ }
- } break;
- case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], false, 0, Color());
- gn->set_title("XFVecInvMult");
+ } break; // mat4 x mat4
+ case ShaderGraph::NODE_XFORM_VEC_MULT: {
+ gn->set_title("XFVecMult");
- CheckBox *button = memnew( CheckBox("RotOnly"));
- button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
- button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
+ CheckBox *button = memnew(CheckBox("RotOnly"));
+ button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type, p_id));
+ button->connect("toggled", this, "_xform_inv_rev_changed", varray(p_id));
- gn->add_child(button);
+ gn->add_child(button);
- if (graph->is_slot_connected(type, p_id, 0)) {
- gn->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- gn->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 1)) {
- hbc->add_child(make_label("xf", Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,1,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- Label *l = memnew(Label("out"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("xf", Variant::TRANSFORM));
+ } else {
+ hbc->add_child(make_editor(String("xf: edit..."), gn, p_id, 0, Variant::TRANSFORM));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("out"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("a", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("a: ") + v, gn, p_id, 1, Variant::VECTOR3));
+ }
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
- } break; // mat4 x vec3 inverse mult (with no-translation option)
- case ShaderGraph::NODE_SCALAR_FUNC: {
+ } break;
+ case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
- gn->set_title("ScalarFunc");
- static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
- ("Sin"),
- ("Cos"),
- ("Tan"),
- ("ASin"),
- ("ACos"),
- ("ATan"),
- ("SinH"),
- ("CosH"),
- ("TanH"),
- ("Log"),
- ("Exp"),
- ("Sqrt"),
- ("Abs"),
- ("Sign"),
- ("Floor"),
- ("Round"),
- ("Ceil"),
- ("Frac"),
- ("Satr"),
- ("Neg")
- };
+ gn->set_title("XFVecInvMult");
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
+ CheckBox *button = memnew(CheckBox("RotOnly"));
+ button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type, p_id));
+ button->connect("toggled", this, "_xform_inv_rev_changed", varray(p_id));
- ob->add_item(func_name[i],i);
- }
+ gn->add_child(button);
- ob->select(graph->scalar_func_node_get_function(type,p_id));
- ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
- gn->add_child(ob);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ gn->add_child(make_label("a", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ gn->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ hbc->add_child(make_label("xf", Variant::TRANSFORM));
+ } else {
+ hbc->add_child(make_editor(String("xf: edit..."), gn, p_id, 1, Variant::TRANSFORM));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("out"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("in", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ } break; // mat4 x vec3 inverse mult (with no-translation option)
+ case ShaderGraph::NODE_SCALAR_FUNC: {
+ gn->set_title("ScalarFunc");
+ static const char *func_name[ShaderGraph::SCALAR_MAX_FUNC] = {
+ ("Sin"),
+ ("Cos"),
+ ("Tan"),
+ ("ASin"),
+ ("ACos"),
+ ("ATan"),
+ ("SinH"),
+ ("CosH"),
+ ("TanH"),
+ ("Log"),
+ ("Exp"),
+ ("Sqrt"),
+ ("Abs"),
+ ("Sign"),
+ ("Floor"),
+ ("Round"),
+ ("Ceil"),
+ ("Frac"),
+ ("Satr"),
+ ("Neg")
+ };
- } break; // scalar function (sin: { } break; cos: { } break; etc)
- case ShaderGraph::NODE_VEC_FUNC: {
+ OptionButton *ob = memnew(OptionButton);
+ for (int i = 0; i < ShaderGraph::SCALAR_MAX_FUNC; i++) {
+ ob->add_item(func_name[i], i);
+ }
+ ob->select(graph->scalar_func_node_get_function(type, p_id));
+ ob->connect("item_selected", this, "_scalar_func_changed", varray(p_id));
+ gn->add_child(ob);
- gn->set_title("VecFunc");
- static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
- ("Normalize"),
- ("Saturate"),
- ("Negate"),
- ("Reciprocal"),
- ("RGB to HSV"),
- ("HSV to RGB"),
- };
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("in", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("in: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_spin));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("out")));
+ gn->add_child(hbc);
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- ob->add_item(func_name[i],i);
- }
+ } break; // scalar function (sin: { } break; cos: { } break; etc)
+ case ShaderGraph::NODE_VEC_FUNC: {
- ob->select(graph->vec_func_node_get_function(type,p_id));
- ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
- gn->add_child(ob);
+ gn->set_title("VecFunc");
+ static const char *func_name[ShaderGraph::VEC_MAX_FUNC] = {
+ ("Normalize"),
+ ("Saturate"),
+ ("Negate"),
+ ("Reciprocal"),
+ ("RGB to HSV"),
+ ("HSV to RGB"),
+ };
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("in", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
+ OptionButton *ob = memnew(OptionButton);
+ for (int i = 0; i < ShaderGraph::VEC_MAX_FUNC; i++) {
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ ob->add_item(func_name[i], i);
+ }
- } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
- case ShaderGraph::NODE_VEC_LEN: {
- gn->set_title("VecLength");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("in", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("len")));
- gn->add_child(hbc);
+ ob->select(graph->vec_func_node_get_function(type, p_id));
+ ob->connect("item_selected", this, "_vec_func_changed", varray(p_id));
+ gn->add_child(ob);
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("in", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("in: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("out")));
+ gn->add_child(hbc);
- } break; // vec3 length
- case ShaderGraph::NODE_DOT_PROD: {
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_title("DotProduct");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("dp")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
+ } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
+ case ShaderGraph::NODE_VEC_LEN: {
+ gn->set_title("VecLength");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("in", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("in: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("len")));
+ gn->add_child(hbc);
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- } break; // vec3 . vec3 (dot product -> scalar output)
- case ShaderGraph::NODE_VEC_TO_SCALAR: {
+ } break; // vec3 length
+ case ShaderGraph::NODE_DOT_PROD: {
- gn->set_title("Vec2Scalar");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("vec", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("vec: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("x"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("y"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l );
- l=memnew(Label("z"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
+ gn->set_title("DotProduct");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("dp")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("b: ") + v, gn, p_id, 1, Variant::VECTOR3));
+ }
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
+ } break; // vec3 . vec3 (dot product -> scalar output)
+ case ShaderGraph::NODE_VEC_TO_SCALAR: {
+ gn->set_title("Vec2Scalar");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("vec", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("vec: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("x"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew(Label("y"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew(Label("z"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- } break; // 1 vec3 input: { } break; 3 scalar outputs
- case ShaderGraph::NODE_SCALAR_TO_VEC: {
+ } break; // 1 vec3 input: { } break; 3 scalar outputs
+ case ShaderGraph::NODE_SCALAR_TO_VEC: {
- gn->set_title("Scalar2Vec");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("x", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("x: ")+Variant(v),gn,p_id,0,Variant::REAL));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("vec")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("y", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("y: ")+Variant(v),gn,p_id,1,Variant::REAL));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("in", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,2,Variant::REAL));
- }
+ gn->set_title("Scalar2Vec");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("x", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("x: ") + Variant(v), gn, p_id, 0, Variant::REAL));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("vec")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("y", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("y: ") + Variant(v), gn, p_id, 1, Variant::REAL));
+ }
+ if (graph->is_slot_connected(type, p_id, 2)) {
+ gn->add_child(make_label("in", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 2);
+ gn->add_child(make_editor(String("in: ") + Variant(v), gn, p_id, 2, Variant::REAL));
+ }
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
- } break; // 3 scalar input: { } break; 1 vec3 output
- case ShaderGraph::NODE_VEC_TO_XFORM: {
+ } break; // 3 scalar input: { } break; 1 vec3 output
+ case ShaderGraph::NODE_VEC_TO_XFORM: {
- gn->set_title("Vec2XForm");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("x", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("x: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("xf")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("y", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("y: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("z", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("z: ")+v,gn,p_id,2,Variant::VECTOR3));
- }
- if (graph->is_slot_connected(type, p_id, 3)) {
- gn->add_child(make_label("ofs", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,3);
- gn->add_child(make_editor(String("ofs: ")+v,gn,p_id,3,Variant::VECTOR3));
- }
+ gn->set_title("Vec2XForm");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("x", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("x: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("xf")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("y", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("y: ") + v, gn, p_id, 1, Variant::VECTOR3));
+ }
+ if (graph->is_slot_connected(type, p_id, 2)) {
+ gn->add_child(make_label("z", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 2);
+ gn->add_child(make_editor(String("z: ") + v, gn, p_id, 2, Variant::VECTOR3));
+ }
+ if (graph->is_slot_connected(type, p_id, 3)) {
+ gn->add_child(make_label("ofs", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 3);
+ gn->add_child(make_editor(String("ofs: ") + v, gn, p_id, 3, Variant::VECTOR3));
+ }
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
+ gn->set_slot(3, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
- } break; // 3 vec input: { } break; 1 xform output
- case ShaderGraph::NODE_XFORM_TO_VEC: {
+ } break; // 3 vec input: { } break; 1 xform output
+ case ShaderGraph::NODE_XFORM_TO_VEC: {
- gn->set_title("XForm2Vec");
+ gn->set_title("XForm2Vec");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("fx", Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("fx: edit..."),gn,p_id,0,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("x"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("y"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l );
- l=memnew(Label("z"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
- l=memnew(Label("ofs"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("fx", Variant::TRANSFORM));
+ } else {
+ hbc->add_child(make_editor(String("fx: edit..."), gn, p_id, 0, Variant::TRANSFORM));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("x"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew(Label("y"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew(Label("z"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew(Label("ofs"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
- } break; // 3 vec input: { } break; 1 xform output
- case ShaderGraph::NODE_SCALAR_INTERP: {
+ } break; // 3 vec input: { } break; 1 xform output
+ case ShaderGraph::NODE_SCALAR_INTERP: {
- gn->set_title("ScalarInterp");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("interp")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
- }
+ gn->set_title("ScalarInterp");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("a: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_spin));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("interp")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("b: ") + Variant(v), gn, p_id, 1, Variant::REAL, hint_spin));
+ }
+ if (graph->is_slot_connected(type, p_id, 2)) {
+ gn->add_child(make_label("c", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 2);
+ gn->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 2, Variant::REAL, hint_slider));
+ }
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
+ } break; // scalar interpolation (with optional curve)
+ case ShaderGraph::NODE_VEC_INTERP: {
- } break; // scalar interpolation (with optional curve)
- case ShaderGraph::NODE_VEC_INTERP: {
+ gn->set_title("VecInterp");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("a", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ hbc->add_child(memnew(Label("interp")));
+ gn->add_child(hbc);
+ if (graph->is_slot_connected(type, p_id, 1)) {
+ gn->add_child(make_label("b", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 1);
+ gn->add_child(make_editor(String("b: ") + v, gn, p_id, 1, Variant::VECTOR3));
+ }
+ if (graph->is_slot_connected(type, p_id, 2)) {
+ gn->add_child(make_label("c", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 2);
+ gn->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 2, Variant::REAL, hint_slider));
+ }
- gn->set_title("VecInterp");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("interp")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
- }
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ } break; // vec3 interpolation (with optional curve)
+ case ShaderGraph::NODE_COLOR_RAMP: {
- } break; // vec3 interpolation (with optional curve)
- case ShaderGraph::NODE_COLOR_RAMP: {
+ gn->set_title("ColorRamp");
+ GraphColorRampEdit *ramp = memnew(GraphColorRampEdit);
- gn->set_title("ColorRamp");
- GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
+ DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type, p_id);
+ DVector<Color> colors = graph->color_ramp_node_get_colors(type, p_id);
- DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
- DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
+ int oc = offsets.size();
- int oc = offsets.size();
+ if (oc) {
+ DVector<real_t>::Read rofs = offsets.read();
+ DVector<Color>::Read rcol = colors.read();
- if (oc) {
- DVector<real_t>::Read rofs = offsets.read();
- DVector<Color>::Read rcol = colors.read();
+ Vector<float> ofsv;
+ Vector<Color> colorv;
+ for (int i = 0; i < oc; i++) {
+ ofsv.push_back(rofs[i]);
+ colorv.push_back(rcol[i]);
+ }
- Vector<float> ofsv;
- Vector<Color> colorv;
- for(int i=0;i<oc;i++) {
- ofsv.push_back(rofs[i]);
- colorv.push_back(rcol[i]);
+ ramp->set_ramp(ofsv, colorv);
}
- ramp->set_ramp(ofsv,colorv);
-
- }
-
- ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
- ramp->set_custom_minimum_size(Size2(128,1));
- gn->add_child(ramp);
-
+ ramp->connect("ramp_changed", this, "_color_ramp_changed", varray(p_id, ramp));
+ ramp->set_custom_minimum_size(Size2(128, 1));
+ gn->add_child(ramp);
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("rgb"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("alpha"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
-
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("c", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_slider));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("rgb"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew(Label("alpha"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2, false, ShaderGraph::SLOT_MAX, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- } break; // scalar interpolation (with optional curve)
- case ShaderGraph::NODE_CURVE_MAP: {
+ } break; // scalar interpolation (with optional curve)
+ case ShaderGraph::NODE_CURVE_MAP: {
- gn->set_title("CurveMap");
- GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
+ gn->set_title("CurveMap");
+ GraphCurveMapEdit *map = memnew(GraphCurveMapEdit);
- DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
+ DVector<Vector2> points = graph->curve_map_node_get_points(type, p_id);
- int oc = points.size();
+ int oc = points.size();
- if (oc) {
- DVector<Vector2>::Read rofs = points.read();
+ if (oc) {
+ DVector<Vector2>::Read rofs = points.read();
+ Vector<Vector2> ofsv;
+ for (int i = 0; i < oc; i++) {
+ ofsv.push_back(rofs[i]);
+ }
- Vector<Vector2> ofsv;
- for(int i=0;i<oc;i++) {
- ofsv.push_back(rofs[i]);
+ map->set_points(ofsv);
}
+ map->connect("curve_changed", this, "_curve_changed", varray(p_id, map));
- map->set_points(ofsv);
-
- }
- map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
-
- //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
- map->set_custom_minimum_size(Size2(128,64));
- gn->add_child(map);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("cmap"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
-
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
+ //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
+ map->set_custom_minimum_size(Size2(128, 64));
+ gn->add_child(map);
- } break; // scalar interpolation (with optional curve)
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("c", Variant::REAL));
+ } else {
+ float v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_slider));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("cmap"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
- case ShaderGraph::NODE_SCALAR_INPUT: {
+ gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_title("ScalarUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- SpinBox *sb = memnew( SpinBox );
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->scalar_input_node_get_value(type,p_id));
- sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
- gn->add_child(sb);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ } break; // scalar interpolation (with optional curve)
- } break; // scalar uniform (assignable in material)
- case ShaderGraph::NODE_VEC_INPUT: {
+ case ShaderGraph::NODE_SCALAR_INPUT: {
- gn->set_title("VectorUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- Array v3p(true);
- for(int i=0;i<3;i++) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- Label *l = memnew( Label );
- l->set_text(String::chr('X'+i));
- hbc->add_child(l);
- SpinBox *sb = memnew( SpinBox );
- sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ gn->set_title("ScalarUniform");
+ LineEdit *le = memnew(LineEdit);
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type, p_id));
+ le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
+ SpinBox *sb = memnew(SpinBox);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
- sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
- sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
- v3p.push_back(sb);
- hbc->add_child(sb);
- gn->add_child(hbc);
- }
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // vec3 uniform (assignable in material)
- case ShaderGraph::NODE_RGB_INPUT: {
+ sb->set_val(graph->scalar_input_node_get_value(type, p_id));
+ sb->connect("value_changed", this, "_scalar_input_changed", varray(p_id));
+ gn->add_child(sb);
+ gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_title("ColorUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- ColorPickerButton *cpb = memnew( ColorPickerButton );
- cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
- cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
- gn->add_child(cpb);
- Label *l = memnew( Label );
- l->set_text("RGB");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
+ } break; // scalar uniform (assignable in material)
+ case ShaderGraph::NODE_VEC_INPUT: {
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_title("VectorUniform");
+ LineEdit *le = memnew(LineEdit);
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type, p_id));
+ le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
+ Array v3p(true);
+ for (int i = 0; i < 3; i++) {
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ Label *l = memnew(Label);
+ l->set_text(String::chr('X' + i));
+ hbc->add_child(l);
+ SpinBox *sb = memnew(SpinBox);
+ sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->vec_input_node_get_value(type, p_id)[i]);
+ sb->connect("value_changed", this, "_vec_input_changed", varray(p_id, v3p));
+ v3p.push_back(sb);
+ hbc->add_child(sb);
+ gn->add_child(hbc);
+ }
+ gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ } break; // vec3 uniform (assignable in material)
+ case ShaderGraph::NODE_RGB_INPUT: {
- } break; // color uniform (assignable in material)
- case ShaderGraph::NODE_XFORM_INPUT: {
- gn->set_title("XFUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
- gn->add_child(edit);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ gn->set_title("ColorUniform");
+ LineEdit *le = memnew(LineEdit);
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type, p_id));
+ le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
+ ColorPickerButton *cpb = memnew(ColorPickerButton);
+ cpb->set_color(graph->rgb_input_node_get_value(type, p_id));
+ cpb->connect("color_changed", this, "_rgb_input_changed", varray(p_id));
+ gn->add_child(cpb);
+ Label *l = memnew(Label);
+ l->set_text("RGB");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew(Label);
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
- } break; // mat4 uniform (assignable in material)
- case ShaderGraph::NODE_TEXTURE_INPUT: {
+ gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_title("TexUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- TextureFrame *tex = memnew( TextureFrame );
- tex->set_expand(true);
- tex->set_custom_minimum_size(Size2(80,80));
- tex->set_drag_forwarding(this);
- gn->add_child(tex);
- tex->set_ignore_mouse(false);
- tex->set_texture(graph->texture_input_node_get_value(type,p_id));
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
- gn->add_child(edit);
+ } break; // color uniform (assignable in material)
+ case ShaderGraph::NODE_XFORM_INPUT: {
+ gn->set_title("XFUniform");
+ LineEdit *le = memnew(LineEdit);
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type, p_id));
+ le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
+ ToolButton *edit = memnew(ToolButton);
+ edit->set_text("edit..");
+ edit->connect("pressed", this, "_xform_input_changed", varray(p_id, edit));
+ gn->add_child(edit);
+ gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("UV", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
+ } break; // mat4 uniform (assignable in material)
+ case ShaderGraph::NODE_TEXTURE_INPUT: {
- gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_title("TexUniform");
+ LineEdit *le = memnew(LineEdit);
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type, p_id));
+ le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
+ TextureFrame *tex = memnew(TextureFrame);
+ tex->set_expand(true);
+ tex->set_custom_minimum_size(Size2(80, 80));
+ tex->set_drag_forwarding(this);
+ gn->add_child(tex);
+ tex->set_ignore_mouse(false);
+ tex->set_texture(graph->texture_input_node_get_value(type, p_id));
+ ToolButton *edit = memnew(ToolButton);
+ edit->set_text("edit..");
+ edit->connect("pressed", this, "_tex_edited", varray(p_id, edit));
+ gn->add_child(edit);
- } break; // texture input (assignable in material)
- case ShaderGraph::NODE_CUBEMAP_INPUT: {
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("UV", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("UV: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew(Label);
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
- gn->set_title("TexUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ gn->set_slot(3, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(4, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
- gn->add_child(edit);
+ } break; // texture input (assignable in material)
+ case ShaderGraph::NODE_CUBEMAP_INPUT: {
+ gn->set_title("TexUniform");
+ LineEdit *le = memnew(LineEdit);
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type, p_id));
+ le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("UV", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
+ ToolButton *edit = memnew(ToolButton);
+ edit->set_text("edit..");
+ edit->connect("pressed", this, "_cube_edited", varray(p_id, edit));
+ gn->add_child(edit);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("UV", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("UV: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew(Label);
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
- } break; // cubemap input (assignable in material)
- case ShaderGraph::NODE_DEFAULT_TEXTURE: {
+ gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_title("CanvasItemTex");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("UV", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
+ } break; // cubemap input (assignable in material)
+ case ShaderGraph::NODE_DEFAULT_TEXTURE: {
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_title("CanvasItemTex");
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_constant_override("separation", 0);
+ if (graph->is_slot_connected(type, p_id, 0)) {
+ hbc->add_child(make_label("UV", Variant::VECTOR3));
+ } else {
+ Vector3 v = graph->default_get_value(type, p_id, 0);
+ hbc->add_child(make_editor(String("UV: ") + v, gn, p_id, 0, Variant::VECTOR3));
+ }
+ hbc->add_spacer();
+ Label *l = memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew(Label);
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+ } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
- case ShaderGraph::NODE_OUTPUT: {
- gn->set_title("Output");
- gn->set_show_close_button(false);
+ case ShaderGraph::NODE_OUTPUT: {
+ gn->set_title("Output");
+ gn->set_show_close_button(false);
- List<ShaderGraph::SlotInfo> si;
- ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
+ List<ShaderGraph::SlotInfo> si;
+ ShaderGraph::get_input_output_node_slot_info(graph->get_mode(), type, &si);
- Array colors;
- colors.push_back("Color");
- colors.push_back("LightColor");
- colors.push_back("Light");
- colors.push_back("ShadowColor");
- colors.push_back("Diffuse");
- colors.push_back("Specular");
- colors.push_back("Emmision");
- Array reals;
- reals.push_back("Alpha");
- reals.push_back("DiffuseAlpha");
- reals.push_back("NormalMapDepth");
- reals.push_back("SpecExp");
- reals.push_back("Glow");
- reals.push_back("ShadeParam");
- reals.push_back("SpecularExp");
- reals.push_back("LightAlpha");
- reals.push_back("ShadowAlpha");
- reals.push_back("PointSize");
- reals.push_back("Discard");
+ Array colors;
+ colors.push_back("Color");
+ colors.push_back("LightColor");
+ colors.push_back("Light");
+ colors.push_back("ShadowColor");
+ colors.push_back("Diffuse");
+ colors.push_back("Specular");
+ colors.push_back("Emmision");
+ Array reals;
+ reals.push_back("Alpha");
+ reals.push_back("DiffuseAlpha");
+ reals.push_back("NormalMapDepth");
+ reals.push_back("SpecExp");
+ reals.push_back("Glow");
+ reals.push_back("ShadeParam");
+ reals.push_back("SpecularExp");
+ reals.push_back("LightAlpha");
+ reals.push_back("ShadowAlpha");
+ reals.push_back("PointSize");
+ reals.push_back("Discard");
- int idx=0;
- for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
- ShaderGraph::SlotInfo& s=E->get();
- if (s.dir==ShaderGraph::SLOT_OUT) {
- Variant::Type v;
- if (colors.find(s.name)>=0)
- v=Variant::COLOR;
- else if (reals.find(s.name)>=0)
- v=Variant::REAL;
- else
- v=Variant::VECTOR3;
- gn->add_child(make_label(s.name, v));
- gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
- idx++;
+ int idx = 0;
+ for (List<ShaderGraph::SlotInfo>::Element *E = si.front(); E; E = E->next()) {
+ ShaderGraph::SlotInfo &s = E->get();
+ if (s.dir == ShaderGraph::SLOT_OUT) {
+ Variant::Type v;
+ if (colors.find(s.name) >= 0)
+ v = Variant::COLOR;
+ else if (reals.find(s.name) >= 0)
+ v = Variant::REAL;
+ else
+ v = Variant::VECTOR3;
+ gn->add_child(make_label(s.name, v));
+ gn->set_slot(idx, true, s.type, typecol[s.type], false, 0, Color());
+ idx++;
+ }
}
- }
-
- } break; // output (case Shader type dependent)
- case ShaderGraph::NODE_COMMENT: {
- gn->set_title("Comment");
- TextEdit *te = memnew(TextEdit);
- te->set_custom_minimum_size(Size2(100,100));
- gn->add_child(te);
- te->set_text(graph->comment_node_get_text(type,p_id));
- te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
-
- } break; // comment
-
+ } break; // output (case Shader type dependent)
+ case ShaderGraph::NODE_COMMENT: {
+ gn->set_title("Comment");
+ TextEdit *te = memnew(TextEdit);
+ te->set_custom_minimum_size(Size2(100, 100));
+ gn->add_child(te);
+ te->set_text(graph->comment_node_get_text(type, p_id));
+ te->connect("text_changed", this, "_comment_edited", varray(p_id, te));
+ } break; // comment
}
- gn->connect("dragged",this,"_node_moved",varray(p_id));
- gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
+ gn->connect("dragged", this, "_node_moved", varray(p_id));
+ gn->connect("close_request", this, "_node_removed", varray(p_id), CONNECT_DEFERRED);
graph_edit->add_child(gn);
- node_map[p_id]=gn;
- gn->set_offset(graph->node_get_pos(type,p_id));
-
-
+ node_map[p_id] = gn;
+ gn->set_offset(graph->node_get_pos(type, p_id));
}
void ShaderGraphView::_update_graph() {
-
if (block_update)
return;
- for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
memdelete(E->get());
}
@@ -2490,40 +2396,37 @@ void ShaderGraphView::_update_graph() {
if (!graph.is_valid())
return;
-
List<int> nl;
- graph->get_node_list(type,&nl);
+ graph->get_node_list(type, &nl);
- for(List<int>::Element *E=nl.front();E;E=E->next()) {
+ for (List<int>::Element *E = nl.front(); E; E = E->next()) {
_create_node(E->get());
}
graph_edit->clear_connections();
List<ShaderGraph::Connection> connections;
- graph->get_node_connections(type,&connections);
- for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
+ graph->get_node_connections(type, &connections);
+ for (List<ShaderGraph::Connection>::Element *E = connections.front(); E; E = E->next()) {
ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id));
- graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
+ graph_edit->connect_node(node_map[E->get().src_id]->get_name(), E->get().src_slot, node_map[E->get().dst_id]->get_name(), E->get().dst_slot);
}
-
}
void ShaderGraphView::_sg_updated() {
if (!graph.is_valid())
return;
- switch(graph->get_graph_error(type)) {
- case ShaderGraph::GRAPH_OK: status->set_text(""); break;
- case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text(TTR("Error: Cyclic Connection Link")); break;
- case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text(TTR("Error: Missing Input Connections")); break;
+ switch (graph->get_graph_error(type)) {
+ case ShaderGraph::GRAPH_OK: status->set_text(""); break;
+ case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text(TTR("Error: Cyclic Connection Link")); break;
+ case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text(TTR("Error: Missing Input Connections")); break;
}
}
-Variant ShaderGraphView::get_drag_data_fw(const Point2 &p_point, Control *p_from)
-{
- TextureFrame* frame = p_from->cast_to<TextureFrame>();
+Variant ShaderGraphView::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ TextureFrame *frame = p_from->cast_to<TextureFrame>();
if (!frame)
return Variant();
@@ -2531,29 +2434,27 @@ Variant ShaderGraphView::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant();
RES res = frame->get_texture();
- return EditorNode::get_singleton()->drag_resource(res,p_from);
+ return EditorNode::get_singleton()->drag_resource(res, p_from);
return Variant();
}
-bool ShaderGraphView::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const
-{
+bool ShaderGraphView::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
if (p_data.get_type() != Variant::DICTIONARY)
return false;
Dictionary d = p_data;
- if (d.has("type")){
+ if (d.has("type")) {
if (d["type"] == "resource" && d.has("resource")) {
Variant val = d["resource"];
- if (val.get_type()==Variant::OBJECT) {
+ if (val.get_type() == Variant::OBJECT) {
RES res = val;
if (res.is_valid() && res->cast_to<Texture>())
return true;
}
- }
- else if (d["type"] == "files" && d.has("files")) {
+ } else if (d["type"] == "files" && d.has("files")) {
Vector<String> files = d["files"];
if (files.size() != 1)
return false;
@@ -2564,8 +2465,7 @@ bool ShaderGraphView::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
return false;
}
-void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from)
-{
+void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
@@ -2577,16 +2477,15 @@ void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data,
Ref<Texture> tex;
if (d.has("type")) {
- if (d["type"] == "resource" && d.has("resource")){
+ if (d["type"] == "resource" && d.has("resource")) {
Variant val = d["resource"];
- if (val.get_type()==Variant::OBJECT) {
+ if (val.get_type() == Variant::OBJECT) {
RES res = val;
if (res.is_valid())
tex = Ref<Texture>(res->cast_to<Texture>());
}
- }
- else if (d["type"] == "files" && d.has("files")) {
+ } else if (d["type"] == "files" && d.has("files")) {
Vector<String> files = d["files"];
RES res = ResourceLoader::load(files[0]);
if (res.is_valid())
@@ -2600,7 +2499,7 @@ void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data,
if (!gn) return;
int id = -1;
- for(Map<int,GraphNode*>::Element *E = node_map.front();E;E=E->next())
+ for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next())
if (E->get() == gn) {
id = E->key();
break;
@@ -2608,212 +2507,203 @@ void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data,
print_line(String::num(double(id)));
if (id < 0) return;
- if (graph->node_get_type(type,id)==ShaderGraph::NODE_TEXTURE_INPUT) {
+ if (graph->node_get_type(type, id) == ShaderGraph::NODE_TEXTURE_INPUT) {
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Texture Uniform"));
- ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,id,tex);
- ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,id,graph->texture_input_node_get_value(type,id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "texture_input_node_set_value", type, id, tex);
+ ur->add_undo_method(graph.ptr(), "texture_input_node_set_value", type, id, graph->texture_input_node_get_value(type, id));
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
}
-void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
-
+void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph) {
if (graph.is_valid()) {
- graph->disconnect("updated",this,"_sg_updated");
+ graph->disconnect("updated", this, "_sg_updated");
}
- graph=p_graph;
+ graph = p_graph;
if (graph.is_valid()) {
- graph->connect("updated",this,"_sg_updated");
+ graph->connect("updated", this, "_sg_updated");
}
_update_graph();
_sg_updated();
-
}
void ShaderGraphView::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
- ped_popup->connect("variant_changed",this,"_variant_edited");
+ ped_popup->connect("variant_changed", this, "_variant_edited");
}
}
void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
- if (p_type==ShaderGraph::NODE_INPUT && graph->node_count(type, p_type)>0)
+ if (p_type == ShaderGraph::NODE_INPUT && graph->node_count(type, p_type) > 0)
return;
List<int> existing;
- graph->get_node_list(type,&existing);
+ graph->get_node_list(type, &existing);
existing.sort();
- int newid=1;
- for(List<int>::Element *E=existing.front();E;E=E->next()) {
- if (!E->next() || (E->get()+1!=E->next()->get())){
- newid=E->get()+1;
+ int newid = 1;
+ for (List<int>::Element *E = existing.front(); E; E = E->next()) {
+ if (!E->next() || (E->get() + 1 != E->next()->get())) {
+ newid = E->get() + 1;
break;
}
}
Vector2 init_ofs = location;
- while(true) {
- bool valid=true;
- for(List<int>::Element *E=existing.front();E;E=E->next()) {
- Vector2 pos = graph->node_get_pos(type,E->get());
- if (init_ofs==pos) {
- init_ofs+=Vector2(20,20);
- valid=false;
+ while (true) {
+ bool valid = true;
+ for (List<int>::Element *E = existing.front(); E; E = E->next()) {
+ Vector2 pos = graph->node_get_pos(type, E->get());
+ if (init_ofs == pos) {
+ init_ofs += Vector2(20, 20);
+ valid = false;
break;
-
}
}
if (valid)
break;
}
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Add Shader Graph Node"));
- ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
- ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs);
- ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
+ ur->add_do_method(graph.ptr(), "node_add", type, p_type, newid);
+ ur->add_do_method(graph.ptr(), "node_set_pos", type, newid, init_ofs);
+ ur->add_undo_method(graph.ptr(), "node_remove", type, newid);
+ ur->add_do_method(this, "_update_graph");
+ ur->add_undo_method(this, "_update_graph");
ur->commit_action();
-
}
void ShaderGraphView::_bind_methods() {
- ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph);
+ ObjectTypeDB::bind_method("_update_graph", &ShaderGraphView::_update_graph);
ObjectTypeDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move);
- ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved);
+ ObjectTypeDB::bind_method("_node_moved", &ShaderGraphView::_node_moved);
ObjectTypeDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move);
- ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node);
- ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
- ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
- ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
+ ObjectTypeDB::bind_method("_move_node", &ShaderGraphView::_move_node);
+ ObjectTypeDB::bind_method("_node_removed", &ShaderGraphView::_node_removed);
+ ObjectTypeDB::bind_method("_connection_request", &ShaderGraphView::_connection_request);
+ ObjectTypeDB::bind_method("_disconnection_request", &ShaderGraphView::_disconnection_request);
ObjectTypeDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request);
ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes);
ObjectTypeDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request);
- ObjectTypeDB::bind_method("_default_changed",&ShaderGraphView::_default_changed);
- ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
- ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
- ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed);
- ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed);
- ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed);
- ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed);
- ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed);
- ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed);
- ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed);
- ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed);
- ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed);
- ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed);
- ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed);
- ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed);
- ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed);
- ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change);
- ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change);
- ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed);
- ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited);
- ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
- ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
- ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
- ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
- ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
+ ObjectTypeDB::bind_method("_default_changed", &ShaderGraphView::_default_changed);
+ ObjectTypeDB::bind_method("_scalar_const_changed", &ShaderGraphView::_scalar_const_changed);
+ ObjectTypeDB::bind_method("_vec_const_changed", &ShaderGraphView::_vec_const_changed);
+ ObjectTypeDB::bind_method("_rgb_const_changed", &ShaderGraphView::_rgb_const_changed);
+ ObjectTypeDB::bind_method("_xform_const_changed", &ShaderGraphView::_xform_const_changed);
+ ObjectTypeDB::bind_method("_scalar_op_changed", &ShaderGraphView::_scalar_op_changed);
+ ObjectTypeDB::bind_method("_vec_op_changed", &ShaderGraphView::_vec_op_changed);
+ ObjectTypeDB::bind_method("_vec_scalar_op_changed", &ShaderGraphView::_vec_scalar_op_changed);
+ ObjectTypeDB::bind_method("_rgb_op_changed", &ShaderGraphView::_rgb_op_changed);
+ ObjectTypeDB::bind_method("_xform_inv_rev_changed", &ShaderGraphView::_xform_inv_rev_changed);
+ ObjectTypeDB::bind_method("_scalar_func_changed", &ShaderGraphView::_scalar_func_changed);
+ ObjectTypeDB::bind_method("_vec_func_changed", &ShaderGraphView::_vec_func_changed);
+ ObjectTypeDB::bind_method("_scalar_input_changed", &ShaderGraphView::_scalar_input_changed);
+ ObjectTypeDB::bind_method("_vec_input_changed", &ShaderGraphView::_vec_input_changed);
+ ObjectTypeDB::bind_method("_xform_input_changed", &ShaderGraphView::_xform_input_changed);
+ ObjectTypeDB::bind_method("_rgb_input_changed", &ShaderGraphView::_rgb_input_changed);
+ ObjectTypeDB::bind_method("_tex_input_change", &ShaderGraphView::_tex_input_change);
+ ObjectTypeDB::bind_method("_cube_input_change", &ShaderGraphView::_cube_input_change);
+ ObjectTypeDB::bind_method("_input_name_changed", &ShaderGraphView::_input_name_changed);
+ ObjectTypeDB::bind_method("_tex_edited", &ShaderGraphView::_tex_edited);
+ ObjectTypeDB::bind_method("_variant_edited", &ShaderGraphView::_variant_edited);
+ ObjectTypeDB::bind_method("_cube_edited", &ShaderGraphView::_cube_edited);
+ ObjectTypeDB::bind_method("_comment_edited", &ShaderGraphView::_comment_edited);
+ ObjectTypeDB::bind_method("_color_ramp_changed", &ShaderGraphView::_color_ramp_changed);
+ ObjectTypeDB::bind_method("_curve_changed", &ShaderGraphView::_curve_changed);
ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &ShaderGraphView::get_drag_data_fw);
ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &ShaderGraphView::can_drop_data_fw);
ObjectTypeDB::bind_method(_MD("drop_data_fw"), &ShaderGraphView::drop_data_fw);
- ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
+ ObjectTypeDB::bind_method("_sg_updated", &ShaderGraphView::_sg_updated);
}
ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
- type=p_type;
- graph_edit = memnew( GraphEdit );
- block_update=false;
- ped_popup = memnew( CustomPropertyEditor );
+ type = p_type;
+ graph_edit = memnew(GraphEdit);
+ block_update = false;
+ ped_popup = memnew(CustomPropertyEditor);
graph_edit->add_child(ped_popup);
- status = memnew( Label );
+ status = memnew(Label);
graph_edit->get_top_layer()->add_child(status);
graph_edit->connect("_begin_node_move", this, "_begin_node_move");
graph_edit->connect("_end_node_move", this, "_end_node_move");
- status->set_pos(Vector2(5,5));
- status->add_color_override("font_color_shadow",Color(0,0,0));
- status->add_color_override("font_color",Color(1,0.4,0.3));
- status->add_constant_override("shadow_as_outline",1);
- status->add_constant_override("shadow_offset_x",2);
- status->add_constant_override("shadow_offset_y",2);
+ status->set_pos(Vector2(5, 5));
+ status->add_color_override("font_color_shadow", Color(0, 0, 0));
+ status->add_color_override("font_color", Color(1, 0.4, 0.3));
+ status->add_constant_override("shadow_as_outline", 1);
+ status->add_constant_override("shadow_offset_x", 2);
+ status->add_constant_override("shadow_offset_y", 2);
status->set_text("");
}
-
//////////////edit//////////////
void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
- for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
+ for (int i = 0; i < ShaderGraph::SHADER_TYPE_MAX; i++) {
graph_edits[i]->set_graph(p_shader);
}
}
void ShaderGraphEditor::_add_node(int p_type) {
- ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
+ ShaderGraph::ShaderType shader_type = ShaderGraph::ShaderType(tabs->get_current_tab());
graph_edits[shader_type]->add_node(p_type, next_location);
}
-void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
-{
- Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
+void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) {
+ Vector2 scroll_ofs = graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
next_location = get_local_mouse_pos() + scroll_ofs;
popup->set_global_pos(p_position);
- popup->set_size( Size2( 200, 0) );
+ popup->set_size(Size2(200, 0));
popup->popup();
popup->call_deferred("grab_click_focus");
popup->set_invalidate_click_until_motion();
}
void ShaderGraphEditor::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
- for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
+ for (int i = 0; i < ShaderGraph::NODE_TYPE_MAX; i++) {
- if (i==ShaderGraph::NODE_OUTPUT)
+ if (i == ShaderGraph::NODE_OUTPUT)
continue;
- if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE)
+ if (!_2d && i == ShaderGraph::NODE_DEFAULT_TEXTURE)
continue;
String nn = node_names[i];
- String ic = nn.get_slice(":",0);
- String v = nn.get_slice(":",1);
- bool addsep=false;
+ String ic = nn.get_slice(":", 0);
+ String v = nn.get_slice(":", 1);
+ bool addsep = false;
if (nn.ends_with(":")) {
- addsep=true;
+ addsep = true;
}
- popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
+ popup->add_icon_item(get_icon(ic, "EditorIcons"), v, i);
if (addsep)
popup->add_separator();
}
- popup->connect("item_pressed",this,"_add_node");
-
-
+ popup->connect("item_pressed", this, "_add_node");
}
}
void ShaderGraphEditor::_bind_methods() {
- ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node);
- ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested);
+ ObjectTypeDB::bind_method("_add_node", &ShaderGraphEditor::_add_node);
+ ObjectTypeDB::bind_method("_popup_requested", &ShaderGraphEditor::_popup_requested);
}
-
-const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
+const char *ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX] = {
("GraphInput:Input"), // all inputs (shader type dependent)
("GraphScalar:Scalar Constant"), //scalar constant
("GraphVector:Vector Constant"), //vec3 constant
@@ -2850,43 +2740,40 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
("Output"), // output (shader type dependent)
("GraphComment:Comment"), // comment
-
};
ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
- _2d=p_2d;
+ _2d = p_2d;
- popup = memnew( PopupMenu );
+ popup = memnew(PopupMenu);
add_child(popup);
-
tabs = memnew(TabContainer);
tabs->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(tabs);
- const char* sname[ShaderGraph::SHADER_TYPE_MAX]={
+ const char *sname[ShaderGraph::SHADER_TYPE_MAX] = {
"Vertex",
"Fragment",
"Light"
};
- for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
+ for (int i = 0; i < ShaderGraph::SHADER_TYPE_MAX; i++) {
- graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) );
+ graph_edits[i] = memnew(ShaderGraphView(ShaderGraph::ShaderType(i)));
add_child(graph_edits[i]);
graph_edits[i]->get_graph_edit()->set_name(sname[i]);
tabs->add_child(graph_edits[i]->get_graph_edit());
- graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
- graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
+ graph_edits[i]->get_graph_edit()->connect("connection_request", graph_edits[i], "_connection_request");
+ graph_edits[i]->get_graph_edit()->connect("disconnection_request", graph_edits[i], "_disconnection_request");
graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request");
- graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested");
- graph_edits[i]->get_graph_edit()->connect("delete_nodes_request",graph_edits[i],"_delete_nodes_request");
+ graph_edits[i]->get_graph_edit()->connect("popup_request", this, "_popup_requested");
+ graph_edits[i]->get_graph_edit()->connect("delete_nodes_request", graph_edits[i], "_delete_nodes_request");
graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
}
tabs->set_current_tab(1);
- set_custom_minimum_size(Size2(100,300));
+ set_custom_minimum_size(Size2(100, 300));
}
-
void ShaderGraphEditorPlugin::edit(Object *p_object) {
shader_editor->edit(p_object->cast_to<ShaderGraph>());
@@ -2894,13 +2781,13 @@ void ShaderGraphEditorPlugin::edit(Object *p_object) {
bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
- ShaderGraph *shader=p_object->cast_to<ShaderGraph>();
+ ShaderGraph *shader = p_object->cast_to<ShaderGraph>();
if (!shader)
return false;
if (_2d)
- return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
+ return shader->get_mode() == Shader::MODE_CANVAS_ITEM;
else
- return shader->get_mode()==Shader::MODE_MATERIAL;
+ return shader->get_mode() == Shader::MODE_MATERIAL;
}
void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
@@ -2911,31 +2798,23 @@ void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
shader_editor->hide();
}
-
}
ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
- _2d=p_2d;
- editor=p_node;
- shader_editor = memnew( ShaderGraphEditor(p_2d) );
+ _2d = p_2d;
+ editor = p_node;
+ shader_editor = memnew(ShaderGraphEditor(p_2d));
shader_editor->hide();
if (p_2d)
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
else
SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
-
// editor->get_viewport()->add_child(shader_editor);
// shader_editor->set_area_as_parent_rect();
// shader_editor->hide();
-
}
-
-ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin()
-{
+ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin() {
}
-
-
-