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-rw-r--r--editor/plugins/mesh_editor_plugin.h19
1 files changed, 7 insertions, 12 deletions
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 3dc332b20..8c9d31d7b 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -29,19 +29,17 @@
#ifndef MESH_EDITOR_PLUGIN_H
#define MESH_EDITOR_PLUGIN_H
-#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
-#include "scene/resources/material.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
-#include "scene/3d/camera.h"
+#include "scene/resources/material.h"
class MeshEditor : public Control {
OBJ_TYPE(MeshEditor, Control);
-
-
float rot_x;
float rot_y;
@@ -53,34 +51,32 @@ class MeshEditor : public Control {
Ref<Mesh> mesh;
-
TextureButton *light_1_switch;
TextureButton *light_2_switch;
- void _button_pressed(Node* p_button);
+ void _button_pressed(Node *p_button);
bool first_enter;
void _update_rotation();
+
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
-public:
+public:
void edit(Ref<Mesh> p_mesh);
MeshEditor();
};
-
class MeshEditorPlugin : public EditorPlugin {
- OBJ_TYPE( MeshEditorPlugin, EditorPlugin );
+ OBJ_TYPE(MeshEditorPlugin, EditorPlugin);
MeshEditor *mesh_editor;
EditorNode *editor;
public:
-
virtual String get_name() const { return "Mesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -89,7 +85,6 @@ public:
MeshEditorPlugin(EditorNode *p_node);
~MeshEditorPlugin();
-
};
#endif // MESH_EDITOR_PLUGIN_H