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-rw-r--r--drivers/alsa/audio_driver_alsa.cpp143
-rw-r--r--drivers/alsa/audio_driver_alsa.h13
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp225
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.h23
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp9
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h2
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp6
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp105
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h5
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp7
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp84
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h4
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
-rw-r--r--drivers/gles3/shaders/canvas.glsl117
-rw-r--r--drivers/gles3/shaders/scene.glsl6
-rw-r--r--drivers/gles3/shaders/tonemap.glsl4
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp436
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h28
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp2
-rw-r--r--drivers/unix/file_access_unix.cpp8
-rw-r--r--drivers/unix/ip_unix.cpp6
-rw-r--r--drivers/unix/os_unix.cpp23
-rw-r--r--drivers/unix/os_unix.h1
-rw-r--r--drivers/unix/stream_peer_tcp_posix.cpp21
-rw-r--r--drivers/unix/tcp_server_posix.cpp17
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp142
-rw-r--r--drivers/wasapi/audio_driver_wasapi.h6
-rw-r--r--drivers/windows/file_access_windows.cpp27
-rw-r--r--drivers/windows/stream_peer_tcp_winsock.cpp4
-rw-r--r--drivers/windows/tcp_server_winsock.cpp1
31 files changed, 1203 insertions, 278 deletions
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 0bb03d23e..1e17e7253 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -37,19 +37,20 @@
#include <errno.h>
-Error AudioDriverALSA::init() {
-
- active = false;
- thread_exited = false;
- exit_thread = false;
- pcm_open = false;
- samples_in = NULL;
- samples_out = NULL;
-
+Error AudioDriverALSA::init_device() {
mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE);
speaker_mode = SPEAKER_MODE_STEREO;
channels = 2;
+ // If there is a specified device check that it is really present
+ if (device_name != "Default") {
+ Array list = get_device_list();
+ if (list.find(device_name) == -1) {
+ device_name = "Default";
+ new_device = "Default";
+ }
+ }
+
int status;
snd_pcm_hw_params_t *hwparams;
snd_pcm_sw_params_t *swparams;
@@ -65,7 +66,16 @@ Error AudioDriverALSA::init() {
//6 chans - "plug:surround51"
//4 chans - "plug:surround40";
- status = snd_pcm_open(&pcm_handle, "default", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
+ if (device_name == "Default") {
+ status = snd_pcm_open(&pcm_handle, "default", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
+ } else {
+ String device = device_name;
+ int pos = device.find(";");
+ if (pos != -1) {
+ device = device.substr(0, pos);
+ }
+ status = snd_pcm_open(&pcm_handle, device.utf8().get_data(), SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
+ }
ERR_FAIL_COND_V(status < 0, ERR_CANT_OPEN);
@@ -129,15 +139,28 @@ Error AudioDriverALSA::init() {
status = snd_pcm_sw_params(pcm_handle, swparams);
CHECK_FAIL(status < 0);
- samples_in = memnew_arr(int32_t, period_size * channels);
- samples_out = memnew_arr(int16_t, period_size * channels);
+ samples_in.resize(period_size * channels);
+ samples_out.resize(period_size * channels);
snd_pcm_nonblock(pcm_handle, 0);
- mutex = Mutex::create();
- thread = Thread::create(AudioDriverALSA::thread_func, this);
-
return OK;
+}
+
+Error AudioDriverALSA::init() {
+
+ active = false;
+ thread_exited = false;
+ exit_thread = false;
+ pcm_open = false;
+
+ Error err = init_device();
+ if (err == OK) {
+ mutex = Mutex::create();
+ thread = Thread::create(AudioDriverALSA::thread_func, this);
+ }
+
+ return err;
};
void AudioDriverALSA::thread_func(void *p_udata) {
@@ -152,7 +175,7 @@ void AudioDriverALSA::thread_func(void *p_udata) {
} else {
ad->lock();
- ad->audio_server_process(ad->period_size, ad->samples_in);
+ ad->audio_server_process(ad->period_size, ad->samples_in.ptrw());
ad->unlock();
@@ -167,7 +190,7 @@ void AudioDriverALSA::thread_func(void *p_udata) {
while (todo) {
if (ad->exit_thread)
break;
- uint8_t *src = (uint8_t *)ad->samples_out;
+ uint8_t *src = (uint8_t *)ad->samples_out.ptr();
int wrote = snd_pcm_writei(ad->pcm_handle, (void *)(src + (total * ad->channels)), todo);
if (wrote < 0) {
@@ -193,6 +216,26 @@ void AudioDriverALSA::thread_func(void *p_udata) {
total += wrote;
todo -= wrote;
};
+
+ // User selected a new device, finish the current one so we'll init the new device
+ if (ad->device_name != ad->new_device) {
+ ad->device_name = ad->new_device;
+ ad->finish_device();
+
+ Error err = ad->init_device();
+ if (err != OK) {
+ ERR_PRINT("ALSA: init_device error");
+ ad->device_name = "Default";
+ ad->new_device = "Default";
+
+ err = ad->init_device();
+ if (err != OK) {
+ ad->active = false;
+ ad->exit_thread = true;
+ break;
+ }
+ }
+ }
};
ad->thread_exited = true;
@@ -213,6 +256,49 @@ AudioDriver::SpeakerMode AudioDriverALSA::get_speaker_mode() const {
return speaker_mode;
};
+Array AudioDriverALSA::get_device_list() {
+
+ Array list;
+
+ list.push_back("Default");
+
+ void **hints;
+
+ if (snd_device_name_hint(-1, "pcm", &hints) < 0)
+ return list;
+
+ for (void **n = hints; *n != NULL; n++) {
+ char *name = snd_device_name_get_hint(*n, "NAME");
+ char *desc = snd_device_name_get_hint(*n, "DESC");
+
+ if (name != NULL && !strncmp(name, "plughw", 6)) {
+ if (desc) {
+ list.push_back(String(name) + ";" + String(desc));
+ } else {
+ list.push_back(String(name));
+ }
+ }
+
+ if (desc != NULL)
+ free(desc);
+ if (name != NULL)
+ free(name);
+ }
+ snd_device_name_free_hint(hints);
+
+ return list;
+}
+
+String AudioDriverALSA::get_device() {
+
+ return device_name;
+}
+
+void AudioDriverALSA::set_device(String device) {
+
+ new_device = device;
+}
+
void AudioDriverALSA::lock() {
if (!thread || !mutex)
@@ -227,6 +313,14 @@ void AudioDriverALSA::unlock() {
mutex->unlock();
};
+void AudioDriverALSA::finish_device() {
+
+ if (pcm_open) {
+ snd_pcm_close(pcm_handle);
+ pcm_open = NULL;
+ }
+}
+
void AudioDriverALSA::finish() {
if (!thread)
@@ -235,17 +329,13 @@ void AudioDriverALSA::finish() {
exit_thread = true;
Thread::wait_to_finish(thread);
- if (pcm_open)
- snd_pcm_close(pcm_handle);
-
- if (samples_in) {
- memdelete_arr(samples_in);
- memdelete_arr(samples_out);
- };
+ finish_device();
memdelete(thread);
- if (mutex)
+ if (mutex) {
memdelete(mutex);
+ mutex = NULL;
+ }
thread = NULL;
};
@@ -254,6 +344,9 @@ AudioDriverALSA::AudioDriverALSA() {
mutex = NULL;
thread = NULL;
pcm_handle = NULL;
+
+ device_name = "Default";
+ new_device = "Default";
};
AudioDriverALSA::~AudioDriverALSA(){
diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h
index 8ed60dfdc..2878e100a 100644
--- a/drivers/alsa/audio_driver_alsa.h
+++ b/drivers/alsa/audio_driver_alsa.h
@@ -44,8 +44,14 @@ class AudioDriverALSA : public AudioDriver {
snd_pcm_t *pcm_handle;
- int32_t *samples_in;
- int16_t *samples_out;
+ String device_name;
+ String new_device;
+
+ Vector<int32_t> samples_in;
+ Vector<int16_t> samples_out;
+
+ Error init_device();
+ void finish_device();
static void thread_func(void *p_udata);
@@ -71,6 +77,9 @@ public:
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
+ virtual Array get_device_list();
+ virtual String get_device();
+ virtual void set_device(String device);
virtual void lock();
virtual void unlock();
virtual void finish();
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 0b39f9ebc..6e451eabc 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -37,16 +37,22 @@
#define kOutputBus 0
#ifdef OSX_ENABLED
-static OSStatus outputDeviceAddressCB(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData) {
+OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID,
+ UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
+ void *inClientData) {
AudioDriverCoreAudio *driver = (AudioDriverCoreAudio *)inClientData;
- driver->reopen();
+ // If our selected device is the Default call set_device to update the
+ // kAudioOutputUnitProperty_CurrentDevice property
+ if (driver->device_name == "Default") {
+ driver->set_device("Default");
+ }
return noErr;
}
#endif
-Error AudioDriverCoreAudio::initDevice() {
+Error AudioDriverCoreAudio::init_device() {
AudioComponentDescription desc;
zeromem(&desc, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
@@ -129,7 +135,7 @@ Error AudioDriverCoreAudio::initDevice() {
return OK;
}
-Error AudioDriverCoreAudio::finishDevice() {
+Error AudioDriverCoreAudio::finish_device() {
OSStatus result;
if (active) {
@@ -153,49 +159,18 @@ Error AudioDriverCoreAudio::init() {
channels = 2;
#ifdef OSX_ENABLED
- outputDeviceAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
- outputDeviceAddress.mScope = kAudioObjectPropertyScopeGlobal;
- outputDeviceAddress.mElement = kAudioObjectPropertyElementMaster;
+ AudioObjectPropertyAddress prop;
+ prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
+ prop.mScope = kAudioObjectPropertyScopeGlobal;
+ prop.mElement = kAudioObjectPropertyElementMaster;
- result = AudioObjectAddPropertyListener(kAudioObjectSystemObject, &outputDeviceAddress, &outputDeviceAddressCB, this);
+ result = AudioObjectAddPropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this);
ERR_FAIL_COND_V(result != noErr, FAILED);
#endif
- return initDevice();
+ return init_device();
};
-Error AudioDriverCoreAudio::reopen() {
- bool restart = false;
-
- lock();
-
- if (active) {
- restart = true;
- }
-
- Error err = finishDevice();
- if (err != OK) {
- ERR_PRINT("finishDevice failed");
- unlock();
- return err;
- }
-
- err = initDevice();
- if (err != OK) {
- ERR_PRINT("initDevice failed");
- unlock();
- return err;
- }
-
- if (restart) {
- start();
- }
-
- unlock();
-
- return OK;
-}
-
OSStatus AudioDriverCoreAudio::output_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
@@ -242,13 +217,24 @@ void AudioDriverCoreAudio::start() {
if (!active) {
OSStatus result = AudioOutputUnitStart(audio_unit);
if (result != noErr) {
- ERR_PRINT("AudioOutputUnitStart failed");
+ ERR_PRINT(("AudioOutputUnitStart failed, code: " + itos(result)).utf8().get_data());
} else {
active = true;
}
}
};
+void AudioDriverCoreAudio::stop() {
+ if (active) {
+ OSStatus result = AudioOutputUnitStop(audio_unit);
+ if (result != noErr) {
+ ERR_PRINT(("AudioOutputUnitStop failed, code: " + itos(result)).utf8().get_data());
+ } else {
+ active = false;
+ }
+ }
+}
+
int AudioDriverCoreAudio::get_mix_rate() const {
return mix_rate;
};
@@ -257,6 +243,150 @@ AudioDriver::SpeakerMode AudioDriverCoreAudio::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channels);
};
+#ifdef OSX_ENABLED
+
+Array AudioDriverCoreAudio::get_device_list() {
+
+ Array list;
+
+ list.push_back("Default");
+
+ AudioObjectPropertyAddress prop;
+
+ prop.mSelector = kAudioHardwarePropertyDevices;
+ prop.mScope = kAudioObjectPropertyScopeGlobal;
+ prop.mElement = kAudioObjectPropertyElementMaster;
+
+ UInt32 size = 0;
+ AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, NULL, &size);
+ AudioDeviceID *audioDevices = (AudioDeviceID *)malloc(size);
+ AudioObjectGetPropertyData(kAudioObjectSystemObject, &prop, 0, NULL, &size, audioDevices);
+
+ UInt32 deviceCount = size / sizeof(AudioDeviceID);
+ for (UInt32 i = 0; i < deviceCount; i++) {
+ prop.mScope = kAudioDevicePropertyScopeOutput;
+ prop.mSelector = kAudioDevicePropertyStreamConfiguration;
+
+ AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, NULL, &size);
+ AudioBufferList *bufferList = (AudioBufferList *)malloc(size);
+ AudioObjectGetPropertyData(audioDevices[i], &prop, 0, NULL, &size, bufferList);
+
+ UInt32 outputChannelCount = 0;
+ for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
+ outputChannelCount += bufferList->mBuffers[j].mNumberChannels;
+
+ free(bufferList);
+
+ if (outputChannelCount >= 1) {
+ CFStringRef cfname;
+
+ size = sizeof(CFStringRef);
+ prop.mSelector = kAudioObjectPropertyName;
+
+ AudioObjectGetPropertyData(audioDevices[i], &prop, 0, NULL, &size, &cfname);
+
+ CFIndex length = CFStringGetLength(cfname);
+ CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8) + 1;
+ char *buffer = (char *)malloc(maxSize);
+ if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
+ // Append the ID to the name in case we have devices with duplicate name
+ list.push_back(String(buffer) + " (" + itos(audioDevices[i]) + ")");
+ }
+
+ free(buffer);
+ }
+ }
+
+ free(audioDevices);
+
+ return list;
+}
+
+String AudioDriverCoreAudio::get_device() {
+
+ return device_name;
+}
+
+void AudioDriverCoreAudio::set_device(String device) {
+
+ device_name = device;
+ if (!active) {
+ return;
+ }
+
+ AudioDeviceID deviceId;
+ bool found = false;
+ if (device_name != "Default") {
+ AudioObjectPropertyAddress prop;
+
+ prop.mSelector = kAudioHardwarePropertyDevices;
+ prop.mScope = kAudioObjectPropertyScopeGlobal;
+ prop.mElement = kAudioObjectPropertyElementMaster;
+
+ UInt32 size = 0;
+ AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, NULL, &size);
+ AudioDeviceID *audioDevices = (AudioDeviceID *)malloc(size);
+ AudioObjectGetPropertyData(kAudioObjectSystemObject, &prop, 0, NULL, &size, audioDevices);
+
+ UInt32 deviceCount = size / sizeof(AudioDeviceID);
+ for (UInt32 i = 0; i < deviceCount && !found; i++) {
+ prop.mScope = kAudioDevicePropertyScopeOutput;
+ prop.mSelector = kAudioDevicePropertyStreamConfiguration;
+
+ AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, NULL, &size);
+ AudioBufferList *bufferList = (AudioBufferList *)malloc(size);
+ AudioObjectGetPropertyData(audioDevices[i], &prop, 0, NULL, &size, bufferList);
+
+ UInt32 outputChannelCount = 0;
+ for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
+ outputChannelCount += bufferList->mBuffers[j].mNumberChannels;
+
+ free(bufferList);
+
+ if (outputChannelCount >= 1) {
+ CFStringRef cfname;
+
+ size = sizeof(CFStringRef);
+ prop.mSelector = kAudioObjectPropertyName;
+
+ AudioObjectGetPropertyData(audioDevices[i], &prop, 0, NULL, &size, &cfname);
+
+ CFIndex length = CFStringGetLength(cfname);
+ CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8) + 1;
+ char *buffer = (char *)malloc(maxSize);
+ if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
+ String name = String(buffer) + " (" + itos(audioDevices[i]) + ")";
+ if (name == device_name) {
+ deviceId = audioDevices[i];
+ found = true;
+ }
+ }
+
+ free(buffer);
+ }
+ }
+
+ free(audioDevices);
+ }
+
+ if (!found) {
+ UInt32 size = sizeof(AudioDeviceID);
+ AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultOutputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
+
+ OSStatus result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &property, 0, NULL, &size, &deviceId);
+ ERR_FAIL_COND(result != noErr);
+
+ found = true;
+ }
+
+ if (found) {
+ OSStatus result = AudioUnitSetProperty(audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceId, sizeof(AudioDeviceID));
+ ERR_FAIL_COND(result != noErr);
+ }
+}
+
+#endif
+
void AudioDriverCoreAudio::lock() {
if (mutex)
mutex->lock();
@@ -276,10 +406,15 @@ bool AudioDriverCoreAudio::try_lock() {
void AudioDriverCoreAudio::finish() {
OSStatus result;
- finishDevice();
+ finish_device();
#ifdef OSX_ENABLED
- result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &outputDeviceAddress, &outputDeviceAddressCB, this);
+ AudioObjectPropertyAddress prop;
+ prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
+ prop.mScope = kAudioObjectPropertyScopeGlobal;
+ prop.mElement = kAudioObjectPropertyElementMaster;
+
+ result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this);
if (result != noErr) {
ERR_PRINT("AudioObjectRemovePropertyListener failed");
}
@@ -309,6 +444,8 @@ AudioDriverCoreAudio::AudioDriverCoreAudio() {
buffer_frames = 0;
samples_in.clear();
+
+ device_name = "Default";
};
AudioDriverCoreAudio::~AudioDriverCoreAudio(){};
diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h
index 51256085d..c44e22552 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.h
+++ b/drivers/coreaudio/audio_driver_coreaudio.h
@@ -43,12 +43,12 @@
class AudioDriverCoreAudio : public AudioDriver {
AudioComponentInstance audio_unit;
-#ifdef OSX_ENABLED
- AudioObjectPropertyAddress outputDeviceAddress;
-#endif
+
bool active;
Mutex *mutex;
+ String device_name;
+
int mix_rate;
unsigned int channels;
unsigned int buffer_frames;
@@ -56,14 +56,20 @@ class AudioDriverCoreAudio : public AudioDriver {
Vector<int32_t> samples_in;
+#ifdef OSX_ENABLED
+ static OSStatus output_device_address_cb(AudioObjectID inObjectID,
+ UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
+ void *inClientData);
+#endif
+
static OSStatus output_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData);
- Error initDevice();
- Error finishDevice();
+ Error init_device();
+ Error finish_device();
public:
const char *get_name() const {
@@ -74,12 +80,17 @@ public:
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
+#ifdef OSX_ENABLED
+ virtual Array get_device_list();
+ virtual String get_device();
+ virtual void set_device(String device);
+#endif
virtual void lock();
virtual void unlock();
virtual void finish();
bool try_lock();
- Error reopen();
+ void stop();
AudioDriverCoreAudio();
~AudioDriverCoreAudio();
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 5bca3ee54..6e7e1793e 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -452,6 +452,11 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
texture->mipmaps = mipmaps;
}
+void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+ // TODO
+ ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
+}
+
Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
Texture *texture = texture_owner.getornull(p_texture);
@@ -1297,6 +1302,10 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto
return Transform2D();
}
+void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+
+}
+
void RasterizerStorageGLES2::update_dirty_skeletons() {
}
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 9f8d8d100..b735f2e14 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -237,6 +237,7 @@ public:
virtual RID texture_create();
virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
+ virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
virtual uint32_t texture_get_flags(RID p_texture) const;
@@ -555,6 +556,7 @@ public:
virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
/* Light API */
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index f41bfe838..ad6c2f850 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -872,9 +872,9 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
vertex_name = "vertex";
fragment_name = "fragment";
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index c33fdaa35..ff423bf0d 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -160,6 +160,7 @@ void RasterizerCanvasGLES3::canvas_begin() {
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_NINEPATCH, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, false);
state.canvas_shader.set_custom_shader(0);
state.canvas_shader.bind();
@@ -180,6 +181,7 @@ void RasterizerCanvasGLES3::canvas_begin() {
glBindVertexArray(data.canvas_quad_array);
state.using_texture_rect = true;
state.using_ninepatch = false;
+ state.using_skeleton = false;
}
void RasterizerCanvasGLES3::canvas_end() {
@@ -284,6 +286,10 @@ void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable, bool p_ninepat
state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate);
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform);
state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix);
+ if (state.using_skeleton) {
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SKELETON_TRANSFORM, state.skeleton_transform);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SKELETON_TRANSFORM_INVERSE, state.skeleton_transform_inverse);
+ }
if (storage->frame.current_rt) {
state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height));
} else {
@@ -293,7 +299,7 @@ void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable, bool p_ninepat
state.using_ninepatch = p_ninepatch;
}
-void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
+void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights) {
glBindVertexArray(data.polygon_buffer_pointer_array);
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
@@ -301,11 +307,17 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
uint32_t buffer_ofs = 0;
//vertex
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
buffer_ofs += sizeof(Vector2) * p_vertex_count;
//color
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
if (p_singlecolor) {
glDisableVertexAttribArray(VS::ARRAY_COLOR);
@@ -322,6 +334,10 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
buffer_ofs += sizeof(Color) * p_vertex_count;
}
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
+
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
@@ -333,6 +349,32 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
}
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
+
+ if (p_bones && p_weights) {
+
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones);
+ glEnableVertexAttribArray(VS::ARRAY_BONES);
+ //glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, false, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribIPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(int) * 4 * p_vertex_count;
+
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights);
+ glEnableVertexAttribArray(VS::ARRAY_WEIGHTS);
+ glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, false, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(float) * 4 * p_vertex_count;
+
+ } else if (state.using_skeleton) {
+ glVertexAttribI4ui(VS::ARRAY_BONES, 0, 0, 0, 0);
+ glVertexAttrib4f(VS::ARRAY_WEIGHTS, 0, 0, 0, 0);
+ }
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
+
//bind the indices buffer.
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
@@ -342,6 +384,12 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
storage->frame.canvas_draw_commands++;
+ if (p_bones && p_weights) {
+ //not used so often, so disable when used
+ glDisableVertexAttribArray(VS::ARRAY_BONES);
+ glDisableVertexAttribArray(VS::ARRAY_WEIGHTS);
+ }
+
glBindVertexArray(0);
}
@@ -735,7 +783,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
}
- _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+
+ _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->bones.ptr(), polygon->weights.ptr());
#ifdef GLES_OVER_GL
if (polygon->antialiased) {
glEnable(GL_LINE_SMOOTH);
@@ -921,7 +970,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
_bind_canvas_texture(RID(), RID());
- _draw_polygon(indices, numpoints * 3, numpoints + 1, points, NULL, &circle->color, true);
+ _draw_polygon(indices, numpoints * 3, numpoints + 1, points, NULL, &circle->color, true, NULL, NULL);
//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
@@ -1068,6 +1117,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
RID canvas_last_material;
bool prev_distance_field = false;
+ bool prev_use_skeleton = false;
while (p_item_list) {
@@ -1106,6 +1156,36 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
}
}
+ RasterizerStorageGLES3::Skeleton *skeleton = NULL;
+
+ {
+ //skeleton handling
+ if (ci->skeleton.is_valid()) {
+ skeleton = storage->skeleton_owner.getornull(ci->skeleton);
+ if (!skeleton->use_2d) {
+ skeleton = NULL;
+ } else {
+ state.skeleton_transform = p_transform * skeleton->base_transform_2d;
+ state.skeleton_transform_inverse = state.skeleton_transform.affine_inverse();
+ }
+ }
+
+ bool use_skeleton = skeleton != NULL;
+ if (prev_use_skeleton != use_skeleton) {
+ rebind_shader = true;
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, use_skeleton);
+ prev_use_skeleton = use_skeleton;
+ }
+
+ if (skeleton) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
+ glBindTexture(GL_TEXTURE_2D, skeleton->texture);
+ state.using_skeleton = true;
+ } else {
+ state.using_skeleton = false;
+ }
+ }
+
//begin rect
Item *material_owner = ci->material_owner ? ci->material_owner : ci;
@@ -1130,6 +1210,9 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (shader_ptr->canvas_item.uses_screen_texture && !state.canvas_texscreen_used) {
//copy if not copied before
_copy_texscreen(Rect2());
+
+ // blend mode will have been enabled so make sure we disable it again later on
+ last_blend_mode = last_blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1;
}
if (shader_ptr != shader_cache) {
@@ -1201,14 +1284,30 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
}
int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX;
+ if (blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED && (!storage->frame.current_rt || !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT])) {
+ blend_mode = RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX;
+ }
bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES3::Shader::CanvasItem::LIGHT_MODE_UNSHADED || blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX);
bool reclip = false;
if (last_blend_mode != blend_mode) {
+ if (last_blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED) {
+ // re-enable it
+ glEnable(GL_BLEND);
+ } else if (blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED) {
+ // disable it
+ glDisable(GL_BLEND);
+ }
switch (blend_mode) {
+ case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED: {
+
+ // nothing to do here
+
+ } break;
case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX: {
+
glBlendEquation(GL_FUNC_ADD);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 1dc17f98d..bfaf1fdb4 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -84,6 +84,9 @@ public:
Color canvas_item_modulate;
Transform2D extra_matrix;
Transform2D final_transform;
+ bool using_skeleton;
+ Transform2D skeleton_transform;
+ Transform2D skeleton_transform_inverse;
} state;
@@ -123,7 +126,7 @@ public:
_FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
- _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
+ _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights);
_FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 5f57deef1..12e29827b 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -111,8 +111,6 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
strcpy(debType, "Portability");
else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
strcpy(debType, "Performance");
- else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
- strcpy(debType, "Other");
if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
strcpy(debSev, "High");
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 5b6b3d44f..8da2c2f9c 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2362,7 +2362,11 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
ERR_FAIL_COND(!tex);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(tex->target, tex->tex_id);
+
+ if (tex->proxy && tex->proxy->tex_id)
+ glBindTexture(tex->target, tex->proxy->tex_id);
+ else
+ glBindTexture(tex->target, tex->tex_id);
if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) {
@@ -3906,6 +3910,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_FILMIC_TONEMAPPER, env->tone_mapper == VS::ENV_TONE_MAPPER_FILMIC);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_ACES_TONEMAPPER, env->tone_mapper == VS::ENV_TONE_MAPPER_ACES);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_REINDHART_TONEMAPPER, env->tone_mapper == VS::ENV_TONE_MAPPER_REINHARDT);
+ state.tonemap_shader.set_conditional(TonemapShaderGLES3::KEEP_3D_LINEAR, storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_KEEP_3D_LINEAR]);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_AUTO_EXPOSURE, env->auto_exposure);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_GLOW_FILTER_BICUBIC, env->glow_bicubic_upscale);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index a287dca1e..945df3545 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "rasterizer_storage_gles3.h"
+#include "engine.h"
#include "project_settings.h"
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
@@ -827,6 +828,58 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
//texture_set_flags(p_texture,texture->flags);
}
+// Uploads pixel data to a sub-region of a texture, for the specified mipmap.
+// The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update.
+// TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data.
+void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+
+ Texture *texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND(!texture);
+ ERR_FAIL_COND(!texture->active);
+ ERR_FAIL_COND(texture->render_target);
+ ERR_FAIL_COND(texture->format != p_image->get_format());
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
+ ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
+ ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > texture->alloc_width || dst_y + src_h > texture->alloc_height);
+ ERR_FAIL_COND(p_dst_mip < 0 || p_dst_mip >= texture->mipmaps);
+
+ GLenum type;
+ GLenum format;
+ GLenum internal_format;
+ bool compressed;
+ bool srgb;
+
+ // Because OpenGL wants data as a dense array, we have to extract the sub-image if the source rect isn't the full image
+ Ref<Image> p_sub_img = p_image;
+ if (src_x > 0 || src_y > 0 || src_w != p_image->get_width() || src_h != p_image->get_height()) {
+ p_sub_img = p_image->get_rect(Rect2(src_x, src_y, src_w, src_h));
+ }
+
+ Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, format, internal_format, type, compressed, srgb);
+
+ GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
+
+ PoolVector<uint8_t>::Read read = img->get_data().read();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ int src_data_size = img->get_data().size();
+ int src_ofs = 0;
+
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]);
+
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // `format` has to match the internal_format used when the texture was created
+ glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]);
+ }
+}
+
Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
Texture *texture = texture_owner.get(p_texture);
@@ -1614,6 +1667,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
+ shaders.actions_canvas.render_mode_values["blend_disabled"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_DISABLED);
shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
@@ -1911,7 +1965,7 @@ void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName
Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const {
const Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material, RID());
+ ERR_FAIL_COND_V(!material, Variant());
if (material->params.has(p_param))
return material->params[p_param];
@@ -4495,6 +4549,15 @@ Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleto
return ret;
}
+void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ skeleton->base_transform_2d = p_base_transform;
+}
+
void RasterizerStorageGLES3::update_dirty_skeletons() {
glActiveTexture(GL_TEXTURE0);
@@ -5855,6 +5918,8 @@ void RasterizerStorageGLES3::update_particles() {
shaders.particles.set_uniform(ParticlesShaderGLES3::EMITTING, particles->emitting);
shaders.particles.set_uniform(ParticlesShaderGLES3::RANDOMNESS, particles->randomness);
+ bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
+
if (particles->clear && particles->pre_process_time > 0.0) {
float frame_time;
@@ -5872,7 +5937,15 @@ void RasterizerStorageGLES3::update_particles() {
}
if (particles->fixed_fps > 0) {
- float frame_time = 1.0 / particles->fixed_fps;
+ float frame_time;
+ float decr;
+ if (zero_time_scale) {
+ frame_time = 0.0;
+ decr = 1.0 / particles->fixed_fps;
+ } else {
+ frame_time = 1.0 / particles->fixed_fps;
+ decr = frame_time;
+ }
float delta = frame.delta;
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
delta = 0.1;
@@ -5883,13 +5956,16 @@ void RasterizerStorageGLES3::update_particles() {
while (todo >= frame_time) {
_particles_process(particles, frame_time);
- todo -= frame_time;
+ todo -= decr;
}
particles->frame_remainder = todo;
} else {
- _particles_process(particles, frame.delta);
+ if (zero_time_scale)
+ _particles_process(particles, 0.0);
+ else
+ _particles_process(particles, frame.delta);
}
particle_update_list.remove(particle_update_list.first());
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index ef2b24726..6b626cbd0 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -340,6 +340,7 @@ public:
virtual RID texture_create();
virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
+ virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
virtual uint32_t texture_get_flags(RID p_texture) const;
@@ -420,6 +421,7 @@ public:
BLEND_MODE_SUB,
BLEND_MODE_MUL,
BLEND_MODE_PMALPHA,
+ BLEND_MODE_DISABLED,
};
int blend_mode;
@@ -868,6 +870,7 @@ public:
GLuint texture;
SelfList<Skeleton> update_list;
Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton
+ Transform2D base_transform_2d;
Skeleton() :
update_list(this) {
@@ -891,6 +894,7 @@ public:
virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
/* Light API */
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 070c661c8..eb8d6c485 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -795,7 +795,6 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv";
- //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light";
actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color";
@@ -805,9 +804,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
/** SPATIAL SHADER **/
@@ -914,6 +911,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
/* PARTICLES SHADER */
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index f436ef06f..326aab4c7 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -4,6 +4,11 @@
layout(location=0) in highp vec2 vertex;
layout(location=3) in vec4 color_attrib;
+#ifdef USE_SKELETON
+layout(location=6) in uvec4 bone_indices; // attrib:6
+layout(location=7) in vec4 bone_weights; // attrib:7
+#endif
+
#ifdef USE_TEXTURE_RECT
uniform vec4 dst_rect;
@@ -51,6 +56,12 @@ out highp vec2 pixel_size_interp;
#endif
+#ifdef USE_SKELETON
+uniform mediump sampler2D skeleton_texture; // texunit:-1
+uniform highp mat4 skeleton_transform;
+uniform highp mat4 skeleton_transform_inverse;
+#endif
+
#ifdef USE_LIGHTING
layout(std140) uniform LightData { //ubo:1
@@ -75,7 +86,6 @@ out vec4 light_uv_interp;
out vec4 local_rot;
-
#ifdef USE_SHADOWS
out highp vec2 pos;
#endif
@@ -101,6 +111,7 @@ MATERIAL_UNIFORMS
#endif
+
VERTEX_SHADER_GLOBALS
void main() {
@@ -146,6 +157,7 @@ void main() {
#endif
+
#define extra_matrix extra_matrix2
{
@@ -175,6 +187,49 @@ VERTEX_SHADER_CODE
#endif
+#ifdef USE_SKELETON
+
+ if (bone_weights!=vec4(0.0)){ //must be a valid bone
+ //skeleton transform
+
+ ivec4 bone_indicesi = ivec4(bone_indices);
+
+ ivec2 tex_ofs = ivec2( bone_indicesi.x%256, (bone_indicesi.x/256)*2 );
+
+ highp mat2x4 m = mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.x;
+
+ tex_ofs = ivec2( bone_indicesi.y%256, (bone_indicesi.y/256)*2 );
+
+ m+= mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.y;
+
+ tex_ofs = ivec2( bone_indicesi.z%256, (bone_indicesi.z/256)*2 );
+
+ m+= mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.z;
+
+
+ tex_ofs = ivec2( bone_indicesi.w%256, (bone_indicesi.w/256)*2 );
+
+ m+= mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.w;
+
+ mat4 bone_matrix = skeleton_transform * transpose(mat4(m[0],m[1],vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0))) * skeleton_transform_inverse;
+
+ outvec = bone_matrix * outvec;
+ }
+
+#endif
+
gl_Position = projection_matrix * outvec;
#ifdef USE_LIGHTING
@@ -207,6 +262,7 @@ uniform mediump sampler2D color_texture; // texunit:0
uniform highp vec2 color_texpixel_size;
uniform mediump sampler2D normal_texture; // texunit:1
+
in highp vec2 uv_interp;
in mediump vec4 color_interp;
@@ -285,7 +341,19 @@ MATERIAL_UNIFORMS
FRAGMENT_SHADER_GLOBALS
-void light_compute(inout vec4 light,vec2 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
+void light_compute(
+ inout vec4 light,
+ inout vec2 light_vec,
+ inout float light_height,
+ inout vec4 light_color,
+ vec2 light_uv,
+ inout vec4 shadow_color,
+ vec3 normal,
+ vec2 uv,
+#if defined(SCREEN_UV_USED)
+ vec2 screen_uv,
+#endif
+ vec4 color) {
#if defined(USE_LIGHT_SHADER_CODE)
@@ -462,39 +530,41 @@ FRAGMENT_SHADER_CODE
float att=1.0;
vec2 light_uv = light_uv_interp.xy;
- vec4 light = texture(light_texture,light_uv) * light_color;
-#if defined(SHADOW_COLOR_USED)
- vec4 shadow_color=vec4(0.0,0.0,0.0,0.0);
-#endif
+ vec4 light = texture(light_texture,light_uv);
if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) {
color.a*=light_outside_alpha; //invisible
} else {
+ float real_light_height = light_height;
+ vec4 real_light_color = light_color;
+ vec4 real_light_shadow_color = light_shadow_color;
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
- light_compute(light,light_vec,light_height,light_color,light_uv,shadow,normal,uv,screen_uv,color);
+ light_compute(
+ light,
+ light_vec,
+ real_light_height,
+ real_light_color,
+ light_uv,
+ real_light_shadow_color,
+ normal,
+ uv,
+#if defined(SCREEN_UV_USED)
+ screen_uv,
+#endif
+ color);
+#endif
-#else
+ light *= real_light_color;
if (normal_used) {
-
- vec3 light_normal = normalize(vec3(light_vec,-light_height));
+ vec3 light_normal = normalize(vec3(light_vec,-real_light_height));
light*=max(dot(-light_normal,normal),0.0);
}
color*=light;
-/*
-#ifdef USE_NORMAL
- color.xy=local_rot.xy;//normal.xy;
- color.zw=vec2(0.0,1.0);
-#endif
-*/
-
-//light shader code
-#endif
-
#ifdef USE_SHADOWS
@@ -634,13 +704,8 @@ FRAGMENT_SHADER_CODE
#endif
-
-#if defined(SHADOW_COLOR_USED)
- color=mix(shadow_color,color,shadow_attenuation);
-#else
//color*=shadow_attenuation;
- color=mix(light_shadow_color,color,shadow_attenuation);
-#endif
+ color=mix(real_light_shadow_color,color,shadow_attenuation);
//use shadows
#endif
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index d3644bffd..f5481c597 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1206,6 +1206,7 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
float omni_attenuation = pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w );
vec3 light_attenuation = vec3(omni_attenuation);
+#if !defined(SHADOWS_DISABLED)
if (omni_lights[idx].light_params.w>0.5) {
//there is a shadowmap
@@ -1252,6 +1253,7 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
#endif
light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
+#endif //SHADOWS_DISABLED
light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim * omni_attenuation,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
@@ -1270,6 +1272,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
spot_attenuation*= 1.0 - pow( spot_rim, spot_lights[idx].light_params.x);
vec3 light_attenuation = vec3(spot_attenuation);
+#if !defined(SHADOWS_DISABLED)
if (spot_lights[idx].light_params.w>0.5) {
//there is a shadowmap
highp vec4 splane=(spot_lights[idx].shadow_matrix * vec4(vertex,1.0));
@@ -1287,6 +1290,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
#endif
light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
+#endif //SHADOWS_DISABLED
light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim * spot_attenuation,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
@@ -1785,6 +1789,7 @@ FRAGMENT_SHADER_CODE
float depth_z = -vertex.z;
#ifdef LIGHT_DIRECTIONAL_SHADOW
+#if !defined(SHADOWS_DISABLED)
#ifdef LIGHT_USE_PSSM4
if (depth_z < shadow_split_offsets.w) {
@@ -1927,6 +1932,7 @@ FRAGMENT_SHADER_CODE
}
+#endif // !defined(SHADOWS_DISABLED)
#endif //LIGHT_DIRECTIONAL_SHADOW
#ifdef USE_VERTEX_LIGHTING
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 2f671158b..a75871f08 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -258,9 +258,13 @@ void main() {
#endif
+#ifdef KEEP_3D_LINEAR
+ // leave color as is...
+#else
//regular Linear -> SRGB conversion
vec3 a = vec3(0.055);
color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
+#endif
#if defined(USING_GLOW)
glow = mix( (vec3(1.0)+a)*pow(glow,vec3(1.0/2.4))-a , 12.92*glow , lessThan(glow,vec3(0.0031308)));
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 9639f0634..0f47949b4 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -37,195 +37,223 @@
#include "os/os.h"
#include "project_settings.h"
-void pa_state_cb(pa_context *c, void *userdata) {
- pa_context_state_t state;
- int *pa_ready = (int *)userdata;
+void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) {
+ AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
- state = pa_context_get_state(c);
- switch (state) {
- case PA_CONTEXT_FAILED:
+ switch (pa_context_get_state(c)) {
case PA_CONTEXT_TERMINATED:
- *pa_ready = 2;
+ case PA_CONTEXT_FAILED:
+ ad->pa_ready = -1;
break;
case PA_CONTEXT_READY:
- *pa_ready = 1;
+ ad->pa_ready = 1;
break;
}
}
-void sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
- unsigned int *channels = (unsigned int *)userdata;
+void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
+ AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
// If eol is set to a positive number, you're at the end of the list
if (eol > 0) {
return;
}
- *channels = l->channel_map.channels;
+ ad->pa_map = l->channel_map;
+ ad->pa_status++;
}
-void server_info_cb(pa_context *c, const pa_server_info *i, void *userdata) {
- char *default_output = (char *)userdata;
+void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_info *i, void *userdata) {
+ AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
- strncpy(default_output, i->default_sink_name, 1024);
+ ad->default_device = i->default_sink_name;
+ ad->pa_status++;
}
-static unsigned int detect_channels() {
-
- pa_mainloop *pa_ml;
- pa_mainloop_api *pa_mlapi;
- pa_operation *pa_op;
- pa_context *pa_ctx;
-
- int state = 0;
- int pa_ready = 0;
-
- char default_output[1024];
- unsigned int channels = 2;
-
- pa_ml = pa_mainloop_new();
- pa_mlapi = pa_mainloop_get_api(pa_ml);
- pa_ctx = pa_context_new(pa_mlapi, "Godot");
-
- int ret = pa_context_connect(pa_ctx, NULL, PA_CONTEXT_NOFLAGS, NULL);
- if (ret < 0) {
- pa_context_unref(pa_ctx);
- pa_mainloop_free(pa_ml);
+void AudioDriverPulseAudio::detect_channels() {
- return 2;
- }
+ pa_channel_map_init_stereo(&pa_map);
- pa_context_set_state_callback(pa_ctx, pa_state_cb, &pa_ready);
+ if (device_name == "Default") {
+ // Get the default output device name
+ pa_status = 0;
+ pa_operation *pa_op = pa_context_get_server_info(pa_ctx, &AudioDriverPulseAudio::pa_server_info_cb, (void *)this);
+ if (pa_op) {
+ while (pa_status == 0) {
+ int ret = pa_mainloop_iterate(pa_ml, 1, NULL);
+ if (ret < 0) {
+ ERR_PRINT("pa_mainloop_iterate error");
+ }
+ }
- // Wait until the pa server is ready
- while (pa_ready == 0) {
- pa_mainloop_iterate(pa_ml, 1, NULL);
+ pa_operation_unref(pa_op);
+ } else {
+ ERR_PRINT("pa_context_get_server_info error");
+ }
}
- // Check if there was an error connecting to the pa server
- if (pa_ready == 2) {
- pa_context_disconnect(pa_ctx);
- pa_context_unref(pa_ctx);
- pa_mainloop_free(pa_ml);
-
- return 2;
+ char device[1024];
+ if (device_name == "Default") {
+ strcpy(device, default_device.utf8().get_data());
+ } else {
+ strcpy(device, device_name.utf8().get_data());
}
- // Get the default output device name
- pa_op = pa_context_get_server_info(pa_ctx, &server_info_cb, (void *)default_output);
+ // Now using the device name get the amount of channels
+ pa_status = 0;
+ pa_operation *pa_op = pa_context_get_sink_info_by_name(pa_ctx, device, &AudioDriverPulseAudio::pa_sink_info_cb, (void *)this);
if (pa_op) {
- while (pa_operation_get_state(pa_op) == PA_OPERATION_RUNNING) {
- ret = pa_mainloop_iterate(pa_ml, 1, NULL);
+ while (pa_status == 0) {
+ int ret = pa_mainloop_iterate(pa_ml, 1, NULL);
if (ret < 0) {
ERR_PRINT("pa_mainloop_iterate error");
}
}
pa_operation_unref(pa_op);
-
- // Now using the device name get the amount of channels
- pa_op = pa_context_get_sink_info_by_name(pa_ctx, default_output, &sink_info_cb, (void *)&channels);
- if (pa_op) {
- while (pa_operation_get_state(pa_op) == PA_OPERATION_RUNNING) {
- ret = pa_mainloop_iterate(pa_ml, 1, NULL);
- if (ret < 0) {
- ERR_PRINT("pa_mainloop_iterate error");
- }
- }
-
- pa_operation_unref(pa_op);
- } else {
- ERR_PRINT("pa_context_get_sink_info_by_name error");
- }
} else {
- ERR_PRINT("pa_context_get_server_info error");
+ ERR_PRINT("pa_context_get_sink_info_by_name error");
}
-
- pa_context_disconnect(pa_ctx);
- pa_context_unref(pa_ctx);
- pa_mainloop_free(pa_ml);
-
- return channels;
}
-Error AudioDriverPulseAudio::init() {
+Error AudioDriverPulseAudio::init_device() {
- active = false;
- thread_exited = false;
- exit_thread = false;
-
- mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE);
+ // If there is a specified device check that it is really present
+ if (device_name != "Default") {
+ Array list = get_device_list();
+ if (list.find(device_name) == -1) {
+ device_name = "Default";
+ new_device = "Default";
+ }
+ }
// Detect the amount of channels PulseAudio is using
- // Note: If using an even amount of channels (2, 4, etc) channels and pa_channels will be equal,
- // if not then pa_channels will have the real amount of channels PulseAudio is using and channels
- // will have the amount of channels Godot is using (in this case it's pa_channels + 1)
- pa_channels = detect_channels();
- switch (pa_channels) {
+ // Note: If using an even amount of channels (2, 4, etc) channels and pa_map.channels will be equal,
+ // if not then pa_map.channels will have the real amount of channels PulseAudio is using and channels
+ // will have the amount of channels Godot is using (in this case it's pa_map.channels + 1)
+ detect_channels();
+ switch (pa_map.channels) {
case 1: // Mono
case 3: // Surround 2.1
case 5: // Surround 5.0
case 7: // Surround 7.0
- channels = pa_channels + 1;
+ channels = pa_map.channels + 1;
break;
case 2: // Stereo
case 4: // Surround 4.0
case 6: // Surround 5.1
case 8: // Surround 7.1
- channels = pa_channels;
+ channels = pa_map.channels;
break;
default:
- ERR_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_channels));
- ERR_FAIL_V(ERR_CANT_OPEN);
+ WARN_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_map.channels));
+ pa_channel_map_init_stereo(&pa_map);
+ channels = 2;
break;
}
- pa_sample_spec spec;
- spec.format = PA_SAMPLE_S16LE;
- spec.channels = pa_channels;
- spec.rate = mix_rate;
-
int latency = GLOBAL_DEF("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
- pa_buffer_size = buffer_frames * pa_channels;
+ pa_buffer_size = buffer_frames * pa_map.channels;
if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("PulseAudio: detected " + itos(pa_channels) + " channels");
+ print_line("PulseAudio: detected " + itos(pa_map.channels) + " channels");
print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
}
+ pa_sample_spec spec;
+ spec.format = PA_SAMPLE_S16LE;
+ spec.channels = pa_map.channels;
+ spec.rate = mix_rate;
+
+ pa_str = pa_stream_new(pa_ctx, "Sound", &spec, &pa_map);
+ if (pa_str == NULL) {
+ ERR_PRINTS("PulseAudio: pa_stream_new error: " + String(pa_strerror(pa_context_errno(pa_ctx))));
+ ERR_FAIL_V(ERR_CANT_OPEN);
+ }
+
pa_buffer_attr attr;
// set to appropriate buffer length (in bytes) from global settings
- attr.tlength = pa_buffer_size * sizeof(int16_t);
+ // Note: PulseAudio defaults to 4 fragments, which means that the actual
+ // latency is tlength / fragments. It seems that the PulseAudio has no way
+ // to get the fragments number so we're hardcoding this to the default of 4
+ const int fragments = 4;
+ attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments;
// set them to be automatically chosen
attr.prebuf = (uint32_t)-1;
attr.maxlength = (uint32_t)-1;
attr.minreq = (uint32_t)-1;
- int error_code;
- pulse = pa_simple_new(NULL, // default server
- "Godot", // application name
- PA_STREAM_PLAYBACK,
- NULL, // default device
- "Sound", // stream description
- &spec,
- NULL, // use default channel map
- &attr, // use buffering attributes from above
- &error_code);
-
- if (pulse == NULL) {
- fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));
- ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
- }
+ const char *dev = device_name == "Default" ? NULL : device_name.utf8().get_data();
+ pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
+ int error_code = pa_stream_connect_playback(pa_str, dev, &attr, flags, NULL, NULL);
+ ERR_FAIL_COND_V(error_code < 0, ERR_CANT_OPEN);
samples_in.resize(buffer_frames * channels);
samples_out.resize(pa_buffer_size);
- mutex = Mutex::create();
- thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
+ return OK;
+}
+
+Error AudioDriverPulseAudio::init() {
+
+ active = false;
+ thread_exited = false;
+ exit_thread = false;
+
+ mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE);
+
+ pa_ml = pa_mainloop_new();
+ ERR_FAIL_COND_V(pa_ml == NULL, ERR_CANT_OPEN);
+
+ pa_ctx = pa_context_new(pa_mainloop_get_api(pa_ml), "Godot");
+ ERR_FAIL_COND_V(pa_ctx == NULL, ERR_CANT_OPEN);
+
+ pa_ready = 0;
+ pa_context_set_state_callback(pa_ctx, pa_state_cb, (void *)this);
+
+ int ret = pa_context_connect(pa_ctx, NULL, PA_CONTEXT_NOFLAGS, NULL);
+ if (ret < 0) {
+ if (pa_ctx) {
+ pa_context_unref(pa_ctx);
+ pa_ctx = NULL;
+ }
+
+ if (pa_ml) {
+ pa_mainloop_free(pa_ml);
+ pa_ml = NULL;
+ }
+
+ return ERR_CANT_OPEN;
+ }
+
+ while (pa_ready == 0) {
+ pa_mainloop_iterate(pa_ml, 1, NULL);
+ }
+
+ if (pa_ready < 0) {
+ if (pa_ctx) {
+ pa_context_disconnect(pa_ctx);
+ pa_context_unref(pa_ctx);
+ pa_ctx = NULL;
+ }
+
+ if (pa_ml) {
+ pa_mainloop_free(pa_ml);
+ pa_ml = NULL;
+ }
+
+ return ERR_CANT_OPEN;
+ }
+
+ Error err = init_device();
+ if (err == OK) {
+ mutex = Mutex::create();
+ thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
+ }
return OK;
}
@@ -233,9 +261,24 @@ Error AudioDriverPulseAudio::init() {
float AudioDriverPulseAudio::get_latency() {
if (latency == 0) { //only do this once since it's approximate anyway
- int error_code;
- pa_usec_t palat = pa_simple_get_latency(pulse, &error_code);
- latency = double(palat) / 1000000.0;
+ lock();
+
+ pa_usec_t palat = 0;
+ if (pa_stream_get_state(pa_str) == PA_STREAM_READY) {
+ int negative = 0;
+
+ if (pa_stream_get_latency(pa_str, &palat, &negative) >= 0) {
+ if (negative) {
+ palat = 0;
+ }
+ }
+ }
+
+ if (palat > 0) {
+ latency = double(palat) / 1000000.0;
+ }
+
+ unlock();
}
return latency;
@@ -258,7 +301,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
ad->unlock();
- if (ad->channels == ad->pa_channels) {
+ if (ad->channels == ad->pa_map.channels) {
for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
ad->samples_out[i] = ad->samples_in[i] >> 16;
}
@@ -268,7 +311,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
unsigned int out_idx = 0;
for (unsigned int i = 0; i < ad->buffer_frames; i++) {
- for (unsigned int j = 0; j < ad->pa_channels - 1; j++) {
+ for (unsigned int j = 0; j < ad->pa_map.channels - 1; j++) {
ad->samples_out[out_idx++] = ad->samples_in[in_idx++] >> 16;
}
uint32_t l = ad->samples_in[in_idx++];
@@ -278,17 +321,66 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
}
}
- // pa_simple_write always consumes the entire buffer
-
int error_code;
int byte_size = ad->pa_buffer_size * sizeof(int16_t);
- if (pa_simple_write(ad->pulse, ad->samples_out.ptr(), byte_size, &error_code) < 0) {
- // can't recover here
- fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
- ad->active = false;
- ad->exit_thread = true;
- break;
+
+ ad->lock();
+
+ int ret;
+ do {
+ ret = pa_mainloop_iterate(ad->pa_ml, 0, NULL);
+ } while (ret > 0);
+
+ if (pa_stream_get_state(ad->pa_str) == PA_STREAM_READY) {
+ const void *ptr = ad->samples_out.ptr();
+ while (byte_size > 0) {
+ size_t bytes = pa_stream_writable_size(ad->pa_str);
+ if (bytes > 0) {
+ if (bytes > byte_size) {
+ bytes = byte_size;
+ }
+
+ ret = pa_stream_write(ad->pa_str, ptr, bytes, NULL, 0LL, PA_SEEK_RELATIVE);
+ if (ret >= 0) {
+ byte_size -= bytes;
+ ptr = (const char *)ptr + bytes;
+ }
+ } else {
+ ret = pa_mainloop_iterate(ad->pa_ml, 0, NULL);
+ if (ret == 0) {
+ // If pa_mainloop_iterate returns 0 sleep for 1 msec to wait
+ // for the stream to be able to process more bytes
+ ad->unlock();
+
+ OS::get_singleton()->delay_usec(1000);
+
+ ad->lock();
+ }
+ }
+ }
}
+
+ // User selected a new device, finish the current one so we'll init the new device
+ if (ad->device_name != ad->new_device) {
+ ad->device_name = ad->new_device;
+ ad->finish_device();
+
+ Error err = ad->init_device();
+ if (err != OK) {
+ ERR_PRINT("PulseAudio: init_device error");
+ ad->device_name = "Default";
+ ad->new_device = "Default";
+
+ err = ad->init_device();
+ if (err != OK) {
+ ad->active = false;
+ ad->exit_thread = true;
+ break;
+ }
+ }
+ }
+
+ ad->unlock();
}
ad->thread_exited = true;
@@ -309,6 +401,61 @@ AudioDriver::SpeakerMode AudioDriverPulseAudio::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channels);
}
+void AudioDriverPulseAudio::pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
+ AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
+ int ctr = 0;
+
+ // If eol is set to a positive number, you're at the end of the list
+ if (eol > 0) {
+ return;
+ }
+
+ ad->pa_devices.push_back(l->name);
+ ad->pa_status++;
+}
+
+Array AudioDriverPulseAudio::get_device_list() {
+
+ pa_devices.clear();
+ pa_devices.push_back("Default");
+
+ if (pa_ctx == NULL) {
+ return pa_devices;
+ }
+
+ lock();
+
+ // Get the device list
+ pa_status = 0;
+ pa_operation *pa_op = pa_context_get_sink_info_list(pa_ctx, pa_sinklist_cb, (void *)this);
+ if (pa_op) {
+ while (pa_status == 0) {
+ int ret = pa_mainloop_iterate(pa_ml, 1, NULL);
+ if (ret < 0) {
+ ERR_PRINT("pa_mainloop_iterate error");
+ }
+ }
+
+ pa_operation_unref(pa_op);
+ } else {
+ ERR_PRINT("pa_context_get_server_info error");
+ }
+
+ unlock();
+
+ return pa_devices;
+}
+
+String AudioDriverPulseAudio::get_device() {
+
+ return device_name;
+}
+
+void AudioDriverPulseAudio::set_device(String device) {
+
+ new_device = device;
+}
+
void AudioDriverPulseAudio::lock() {
if (!thread || !mutex)
@@ -323,6 +470,15 @@ void AudioDriverPulseAudio::unlock() {
mutex->unlock();
}
+void AudioDriverPulseAudio::finish_device() {
+
+ if (pa_str) {
+ pa_stream_disconnect(pa_str);
+ pa_stream_unref(pa_str);
+ pa_str = NULL;
+ }
+}
+
void AudioDriverPulseAudio::finish() {
if (!thread)
@@ -331,9 +487,17 @@ void AudioDriverPulseAudio::finish() {
exit_thread = true;
Thread::wait_to_finish(thread);
- if (pulse) {
- pa_simple_free(pulse);
- pulse = NULL;
+ finish_device();
+
+ if (pa_ctx) {
+ pa_context_disconnect(pa_ctx);
+ pa_context_unref(pa_ctx);
+ pa_ctx = NULL;
+ }
+
+ if (pa_ml) {
+ pa_mainloop_free(pa_ml);
+ pa_ml = NULL;
}
memdelete(thread);
@@ -347,9 +511,16 @@ void AudioDriverPulseAudio::finish() {
AudioDriverPulseAudio::AudioDriverPulseAudio() {
+ pa_ml = NULL;
+ pa_ctx = NULL;
+ pa_str = NULL;
+
mutex = NULL;
thread = NULL;
- pulse = NULL;
+
+ device_name = "Default";
+ new_device = "Default";
+ default_device = "";
samples_in.clear();
samples_out.clear();
@@ -358,7 +529,8 @@ AudioDriverPulseAudio::AudioDriverPulseAudio() {
buffer_frames = 0;
pa_buffer_size = 0;
channels = 0;
- pa_channels = 0;
+ pa_ready = 0;
+ pa_status = 0;
active = false;
thread_exited = false;
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 5737f2431..b471f5f9d 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -37,14 +37,21 @@
#include "core/os/thread.h"
#include "servers/audio_server.h"
-#include <pulse/simple.h>
+#include <pulse/pulseaudio.h>
class AudioDriverPulseAudio : public AudioDriver {
Thread *thread;
Mutex *mutex;
- pa_simple *pulse;
+ pa_mainloop *pa_ml;
+ pa_context *pa_ctx;
+ pa_stream *pa_str;
+ pa_channel_map pa_map;
+
+ String device_name;
+ String new_device;
+ String default_device;
Vector<int32_t> samples_in;
Vector<int16_t> samples_out;
@@ -53,7 +60,9 @@ class AudioDriverPulseAudio : public AudioDriver {
unsigned int buffer_frames;
unsigned int pa_buffer_size;
int channels;
- int pa_channels;
+ int pa_ready;
+ int pa_status;
+ Array pa_devices;
bool active;
bool thread_exited;
@@ -61,6 +70,16 @@ class AudioDriverPulseAudio : public AudioDriver {
float latency;
+ static void pa_state_cb(pa_context *c, void *userdata);
+ static void pa_sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata);
+ static void pa_server_info_cb(pa_context *c, const pa_server_info *i, void *userdata);
+ static void pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata);
+
+ Error init_device();
+ void finish_device();
+
+ void detect_channels();
+
static void thread_func(void *p_udata);
public:
@@ -72,6 +91,9 @@ public:
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
+ virtual Array get_device_list();
+ virtual String get_device();
+ virtual void set_device(String device);
virtual void lock();
virtual void unlock();
virtual void finish();
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index ed6f2e24e..457486797 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -133,7 +133,7 @@ Error AudioDriverRtAudio::init() {
break;
} catch (RtAudioError &e) {
// try with less channels
- ERR_PRINT("Unable to open audio, retrying with fewer channels..");
+ ERR_PRINT("Unable to open audio, retrying with fewer channels...");
switch (speaker_mode) {
case SPEAKER_SURROUND_51: speaker_mode = SPEAKER_MODE_STEREO; break;
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index a7a3eef93..c25d34125 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -136,7 +136,7 @@ void FileAccessUnix::close() {
if (save_path != "") {
//unlink(save_path.utf8().get_data());
- //print_line("renaming..");
+ //print_line("renaming...");
int rename_error = rename((save_path + ".tmp").utf8().get_data(), save_path.utf8().get_data());
if (rename_error && close_fail_notify) {
@@ -184,7 +184,7 @@ size_t FileAccessUnix::get_position() const {
ERR_FAIL_COND_V(!f, 0);
- int pos = ftell(f);
+ long pos = ftell(f);
if (pos < 0) {
check_errors();
ERR_FAIL_V(0);
@@ -196,10 +196,10 @@ size_t FileAccessUnix::get_len() const {
ERR_FAIL_COND_V(!f, 0);
- int pos = ftell(f);
+ long pos = ftell(f);
ERR_FAIL_COND_V(pos < 0, 0);
ERR_FAIL_COND_V(fseek(f, 0, SEEK_END), 0);
- int size = ftell(f);
+ long size = ftell(f);
ERR_FAIL_COND_V(size < 0, 0);
ERR_FAIL_COND_V(fseek(f, pos, SEEK_SET), 0);
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 032d91f0d..949609bb9 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -101,16 +101,18 @@ IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
hints.ai_family = AF_UNSPEC;
hints.ai_flags = AI_ADDRCONFIG;
};
- hints.ai_flags &= !AI_NUMERICHOST;
+ hints.ai_flags &= ~AI_NUMERICHOST;
int s = getaddrinfo(p_hostname.utf8().get_data(), NULL, &hints, &result);
if (s != 0) {
- ERR_PRINT("getaddrinfo failed!");
+ ERR_PRINT("getaddrinfo failed! Cannot resolve hostname.");
return IP_Address();
};
if (result == NULL || result->ai_addr == NULL) {
ERR_PRINT("Invalid response from getaddrinfo");
+ if (result)
+ freeaddrinfo(result);
return IP_Address();
};
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 31c8e4ade..1e34d63b1 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -73,6 +73,23 @@ void OS_Unix::debug_break() {
assert(false);
};
+static void handle_interrupt(int sig) {
+ if (ScriptDebugger::get_singleton() == NULL)
+ return;
+
+ ScriptDebugger::get_singleton()->set_depth(-1);
+ ScriptDebugger::get_singleton()->set_lines_left(1);
+}
+
+void OS_Unix::initialize_debugging() {
+
+ if (ScriptDebugger::get_singleton() != NULL) {
+ struct sigaction action;
+ action.sa_handler = handle_interrupt;
+ sigaction(SIGINT, &action, NULL);
+ }
+}
+
int OS_Unix::unix_initialize_audio(int p_audio_driver) {
return 0;
@@ -349,6 +366,12 @@ Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle
String path = p_path;
+ if (FileAccess::exists(path) && path.is_rel_path()) {
+ // dlopen expects a slash, in this case a leading ./ for it to be interpreted as a relative path,
+ // otherwise it will end up searching various system directories for the lib instead and finally failing.
+ path = "./" + path;
+ }
+
if (!FileAccess::exists(path)) {
//this code exists so gdnative can load .so files from within the executable path
path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index db0fe1e00..95b74d23f 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -101,6 +101,7 @@ public:
virtual int get_processor_count() const;
virtual void debug_break();
+ virtual void initialize_debugging();
virtual String get_executable_path() const;
virtual String get_user_data_dir() const;
diff --git a/drivers/unix/stream_peer_tcp_posix.cpp b/drivers/unix/stream_peer_tcp_posix.cpp
index 17112e5ab..6d798f32f 100644
--- a/drivers/unix/stream_peer_tcp_posix.cpp
+++ b/drivers/unix/stream_peer_tcp_posix.cpp
@@ -124,11 +124,14 @@ void StreamPeerTCPPosix::set_socket(int p_sockfd, IP_Address p_host, int p_port,
sock_type = p_sock_type;
sockfd = p_sockfd;
#ifndef NO_FCNTL
- fcntl(sockfd, F_SETFL, O_NONBLOCK);
+ if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(sockfd, FIONBIO, &bval);
-
+ if (ioctl(sockfd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
status = STATUS_CONNECTING;
@@ -150,10 +153,14 @@ Error StreamPeerTCPPosix::connect_to_host(const IP_Address &p_host, uint16_t p_p
};
#ifndef NO_FCNTL
- fcntl(sockfd, F_SETFL, O_NONBLOCK);
+ if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(sockfd, FIONBIO, &bval);
+ if (ioctl(sockfd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
struct sockaddr_storage their_addr;
@@ -308,7 +315,9 @@ void StreamPeerTCPPosix::set_no_delay(bool p_enabled) {
ERR_FAIL_COND(!is_connected_to_host());
int flag = p_enabled ? 1 : 0;
- setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int));
+ if (setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)) < 0) {
+ ERR_PRINT("Unable to set TCP no delay option");
+ }
}
bool StreamPeerTCPPosix::is_connected_to_host() const {
diff --git a/drivers/unix/tcp_server_posix.cpp b/drivers/unix/tcp_server_posix.cpp
index 07ffe3b00..67ab981f4 100644
--- a/drivers/unix/tcp_server_posix.cpp
+++ b/drivers/unix/tcp_server_posix.cpp
@@ -91,10 +91,14 @@ Error TCPServerPosix::listen(uint16_t p_port, const IP_Address &p_bind_address)
ERR_FAIL_COND_V(sockfd == -1, FAILED);
#ifndef NO_FCNTL
- fcntl(sockfd, F_SETFL, O_NONBLOCK);
+ if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(sockfd, FIONBIO, &bval);
+ if (ioctl(sockfd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
int reuse = 1;
@@ -113,6 +117,7 @@ Error TCPServerPosix::listen(uint16_t p_port, const IP_Address &p_bind_address)
ERR_FAIL_V(FAILED);
};
} else {
+ close(sockfd);
return ERR_ALREADY_IN_USE;
};
@@ -157,10 +162,14 @@ Ref<StreamPeerTCP> TCPServerPosix::take_connection() {
int fd = accept(listen_sockfd, (struct sockaddr *)&their_addr, &size);
ERR_FAIL_COND_V(fd == -1, Ref<StreamPeerTCP>());
#ifndef NO_FCNTL
- fcntl(fd, F_SETFL, O_NONBLOCK);
+ if (fcntl(fd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(fd, FIONBIO, &bval);
+ if (ioctl(fd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
Ref<StreamPeerTCPPosix> conn = memnew(StreamPeerTCPPosix);
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index aae6c0d30..e1680601a 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -35,6 +35,19 @@
#include "os/os.h"
#include "project_settings.h"
+#include <functiondiscoverykeys.h>
+
+#ifndef PKEY_Device_FriendlyName
+
+#undef DEFINE_PROPERTYKEY
+/* clang-format off */
+#define DEFINE_PROPERTYKEY(id, a, b, c, d, e, f, g, h, i, j, k, l) \
+ const PROPERTYKEY id = { { a, b, c, { d, e, f, g, h, i, j, k, } }, l };
+/* clang-format on */
+
+DEFINE_PROPERTYKEY(PKEY_Device_FriendlyName, 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 14);
+#endif
+
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
@@ -121,7 +134,61 @@ Error AudioDriverWASAPI::init_device(bool reinit) {
HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&enumerator);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
- hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
+ if (device_name == "Default") {
+ hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
+ } else {
+ IMMDeviceCollection *devices = NULL;
+
+ hr = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
+ ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
+
+ LPWSTR strId = NULL;
+ bool found = false;
+
+ UINT count = 0;
+ hr = devices->GetCount(&count);
+ ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
+
+ for (ULONG i = 0; i < count && !found; i++) {
+ IMMDevice *device = NULL;
+
+ hr = devices->Item(i, &device);
+ ERR_BREAK(hr != S_OK);
+
+ IPropertyStore *props = NULL;
+ hr = device->OpenPropertyStore(STGM_READ, &props);
+ ERR_BREAK(hr != S_OK);
+
+ PROPVARIANT propvar;
+ PropVariantInit(&propvar);
+
+ hr = props->GetValue(PKEY_Device_FriendlyName, &propvar);
+ ERR_BREAK(hr != S_OK);
+
+ if (device_name == String(propvar.pwszVal)) {
+ hr = device->GetId(&strId);
+ ERR_BREAK(hr != S_OK);
+
+ found = true;
+ }
+
+ PropVariantClear(&propvar);
+ props->Release();
+ device->Release();
+ }
+
+ if (found) {
+ hr = enumerator->GetDevice(strId, &device);
+ }
+
+ if (strId) {
+ CoTaskMemFree(strId);
+ }
+
+ if (device == NULL) {
+ hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
+ }
+ }
if (reinit) {
// In case we're trying to re-initialize the device prevent throwing this error on the console,
// otherwise if there is currently no device available this will spam the console.
@@ -294,6 +361,64 @@ AudioDriver::SpeakerMode AudioDriverWASAPI::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channels);
}
+Array AudioDriverWASAPI::get_device_list() {
+
+ Array list;
+ IMMDeviceCollection *devices = NULL;
+ IMMDeviceEnumerator *enumerator = NULL;
+
+ list.push_back(String("Default"));
+
+ CoInitialize(NULL);
+
+ HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&enumerator);
+ ERR_FAIL_COND_V(hr != S_OK, Array());
+
+ hr = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices);
+ ERR_FAIL_COND_V(hr != S_OK, Array());
+
+ UINT count = 0;
+ hr = devices->GetCount(&count);
+ ERR_FAIL_COND_V(hr != S_OK, Array());
+
+ for (ULONG i = 0; i < count; i++) {
+ IMMDevice *device = NULL;
+
+ hr = devices->Item(i, &device);
+ ERR_BREAK(hr != S_OK);
+
+ IPropertyStore *props = NULL;
+ hr = device->OpenPropertyStore(STGM_READ, &props);
+ ERR_BREAK(hr != S_OK);
+
+ PROPVARIANT propvar;
+ PropVariantInit(&propvar);
+
+ hr = props->GetValue(PKEY_Device_FriendlyName, &propvar);
+ ERR_BREAK(hr != S_OK);
+
+ list.push_back(String(propvar.pwszVal));
+
+ PropVariantClear(&propvar);
+ props->Release();
+ device->Release();
+ }
+
+ devices->Release();
+ enumerator->Release();
+ return list;
+}
+
+String AudioDriverWASAPI::get_device() {
+
+ return device_name;
+}
+
+void AudioDriverWASAPI::set_device(String device) {
+
+ new_device = device;
+}
+
void AudioDriverWASAPI::write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, int32_t sample) {
if (ad->format_tag == WAVE_FORMAT_PCM) {
switch (ad->bits_per_sample) {
@@ -409,7 +534,8 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
}
}
- if (default_device_changed) {
+ // If we're using the Default device and it changed finish it so we'll re-init the device
+ if (ad->device_name == "Default" && default_device_changed) {
Error err = ad->finish_device();
if (err != OK) {
ERR_PRINT("WASAPI: finish_device error");
@@ -418,6 +544,15 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
default_device_changed = false;
}
+ // User selected a new device, finish the current one so we'll init the new device
+ if (ad->device_name != ad->new_device) {
+ ad->device_name = ad->new_device;
+ Error err = ad->finish_device();
+ if (err != OK) {
+ ERR_PRINT("WASAPI: finish_device error");
+ }
+ }
+
if (!ad->audio_client) {
Error err = ad->init_device(true);
if (err == OK) {
@@ -492,6 +627,9 @@ AudioDriverWASAPI::AudioDriverWASAPI() {
thread_exited = false;
exit_thread = false;
active = false;
+
+ device_name = "Default";
+ new_device = "Default";
}
#endif
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index 2b19f0cca..c97f4c288 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -49,6 +49,9 @@ class AudioDriverWASAPI : public AudioDriver {
Mutex *mutex;
Thread *thread;
+ String device_name;
+ String new_device;
+
WORD format_tag;
WORD bits_per_sample;
@@ -80,6 +83,9 @@ public:
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
+ virtual Array get_device_list();
+ virtual String get_device();
+ virtual void set_device(String device);
virtual void lock();
virtual void unlock();
virtual void finish();
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 23c8ea2ec..aa0fd34e0 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -85,10 +85,31 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
return ERR_FILE_CANT_OPEN;
};
+#ifdef TOOLS_ENABLED
+ // Windows is case insensitive, but all other platforms are sensitive to it
+ // To ease cross-platform development, we issue a warning if users try to access
+ // a file using the wrong case (which *works* on Windows, but won't on other
+ // platforms).
+ if (p_mode_flags == READ) {
+ WIN32_FIND_DATAW d = { 0 };
+ HANDLE f = FindFirstFileW(path.c_str(), &d);
+ if (f) {
+ String fname = d.cFileName;
+ if (fname != String()) {
+
+ String base_file = path.get_file();
+ if (base_file != fname && base_file.findn(fname) == 0) {
+ WARN_PRINTS("Case mismatch opening requested file '" + base_file + "', stored as '" + fname + "' in the filesystem. This file will not open when exported to other case-sensitive platforms.");
+ }
+ }
+ FindClose(f);
+ }
+ }
+#endif
+
if (is_backup_save_enabled() && p_mode_flags & WRITE && !(p_mode_flags & READ)) {
save_path = path;
path = path + ".tmp";
- //print_line("saving instead to "+path);
}
f = _wfopen(path.c_str(), mode_string);
@@ -113,7 +134,7 @@ void FileAccessWindows::close() {
if (save_path != "") {
//unlink(save_path.utf8().get_data());
- //print_line("renaming..");
+ //print_line("renaming...");
//_wunlink(save_path.c_str()); //unlink if exists
//int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str());
@@ -141,7 +162,7 @@ void FileAccessWindows::close() {
}
if (rename_error) {
attempts--;
- OS::get_singleton()->delay_usec(1000000); //wait 100msec and try again
+ OS::get_singleton()->delay_usec(100000); // wait 100msec and try again
}
}
diff --git a/drivers/windows/stream_peer_tcp_winsock.cpp b/drivers/windows/stream_peer_tcp_winsock.cpp
index 55775fc23..cb501ce35 100644
--- a/drivers/windows/stream_peer_tcp_winsock.cpp
+++ b/drivers/windows/stream_peer_tcp_winsock.cpp
@@ -335,7 +335,9 @@ Error StreamPeerTCPWinsock::connect_to_host(const IP_Address &p_host, uint16_t p
void StreamPeerTCPWinsock::set_no_delay(bool p_enabled) {
ERR_FAIL_COND(!is_connected_to_host());
int flag = p_enabled ? 1 : 0;
- setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int));
+ if (setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)) != 0) {
+ ERR_PRINT("Unable to set TCP no delay option");
+ }
}
int StreamPeerTCPWinsock::get_available_bytes() const {
diff --git a/drivers/windows/tcp_server_winsock.cpp b/drivers/windows/tcp_server_winsock.cpp
index 413a0d19b..ddb955549 100644
--- a/drivers/windows/tcp_server_winsock.cpp
+++ b/drivers/windows/tcp_server_winsock.cpp
@@ -105,6 +105,7 @@ Error TCPServerWinsock::listen(uint16_t p_port, const IP_Address &p_bind_address
ERR_FAIL_V(FAILED);
};
} else {
+ closesocket(sockfd);
return ERR_ALREADY_IN_USE;
};