aboutsummaryrefslogtreecommitdiff
path: root/drivers
diff options
context:
space:
mode:
Diffstat (limited to 'drivers')
-rw-r--r--drivers/SCsub3
-rw-r--r--drivers/builtin_openssl2/openssl/md5.h4
-rw-r--r--drivers/chibi/cp_loader_s3m.cpp2
-rw-r--r--drivers/gl_context/context_gl.cpp2
-rw-r--r--drivers/gl_context/context_gl.h2
-rw-r--r--drivers/gles1/rasterizer_gles1.cpp5957
-rw-r--r--drivers/gles1/rasterizer_gles1.h1242
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp1192
-rw-r--r--drivers/gles2/rasterizer_gles2.h54
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp104
-rw-r--r--drivers/gles2/shader_compiler_gles2.h11
-rw-r--r--drivers/gles2/shaders/canvas.glsl136
-rw-r--r--drivers/gles2/shaders/copy.glsl20
-rw-r--r--drivers/gles2/shaders/material.glsl73
-rw-r--r--drivers/mpc/audio_stream_mpc.cpp10
-rw-r--r--drivers/ogg/SCsub3
-rw-r--r--drivers/png/image_loader_png.cpp3
-rw-r--r--drivers/png/pngpriv.h6
-rw-r--r--drivers/png/resource_saver_png.cpp72
-rw-r--r--drivers/png/resource_saver_png.h4
-rw-r--r--drivers/pulseaudio/SCsub (renamed from drivers/gles1/SCsub)2
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp194
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h79
-rw-r--r--drivers/squish/image_compress_squish.cpp17
-rw-r--r--drivers/theora/SCsub3
-rw-r--r--drivers/theoraplayer/SCsub30
-rw-r--r--drivers/theoraplayer/include/theoraplayer/TheoraVideoClip.h2
-rw-r--r--drivers/theoraplayer/include/theoraplayer/TheoraVideoManager.h4
-rw-r--r--drivers/theoraplayer/src/AVFoundation/TheoraVideoClip_AVFoundation.mm5
-rw-r--r--drivers/theoraplayer/src/TheoraVideoClip.cpp5
-rw-r--r--drivers/theoraplayer/src/TheoraVideoManager.cpp14
-rw-r--r--drivers/theoraplayer/video_stream_theoraplayer.cpp193
-rw-r--r--drivers/theoraplayer/video_stream_theoraplayer.h10
-rw-r--r--drivers/unix/ip_unix.cpp2
-rw-r--r--drivers/unix/memory_pool_static_malloc.cpp8
-rw-r--r--drivers/unix/os_unix.cpp8
-rw-r--r--drivers/unix/packet_peer_udp_posix.cpp194
-rw-r--r--drivers/unix/packet_peer_udp_posix.h57
-rw-r--r--drivers/vorbis/SCsub6
-rw-r--r--drivers/vorbis/audio_stream_ogg_vorbis.cpp2
-rw-r--r--drivers/vorbis/os.h2
-rw-r--r--drivers/webp/dsp/dsp.h2
-rw-r--r--drivers/webp/utils/bit_reader.h1
-rw-r--r--drivers/windows/dir_access_windows.cpp19
-rw-r--r--drivers/windows/file_access_windows.cpp1
45 files changed, 2332 insertions, 7428 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index b50c5afbf..46334468b 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -7,6 +7,7 @@ Export('env')
SConscript('unix/SCsub');
SConscript('alsa/SCsub');
+SConscript('pulseaudio/SCsub');
SConscript('windows/SCsub');
SConscript('gles2/SCsub');
SConscript('gles1/SCsub');
@@ -82,7 +83,7 @@ if len(list) > 0:
drivers_base=[]
env.add_source_files(drivers_base,"*.cpp")
-lib_list.insert(0, env.Library("drivers", drivers_base, LIBSUFFIX=env['platform_libsuffix']))
+lib_list.insert(0, env.Library("drivers", drivers_base))
env.Prepend(LIBS=lib_list)
diff --git a/drivers/builtin_openssl2/openssl/md5.h b/drivers/builtin_openssl2/openssl/md5.h
index 8f392f0ec..765be9433 100644
--- a/drivers/builtin_openssl2/openssl/md5.h
+++ b/drivers/builtin_openssl2/openssl/md5.h
@@ -105,9 +105,9 @@ typedef struct MD5state_st
unsigned int num;
} MD5_CTX;
-#ifdef OPENSSL_FIPS
+//#ifdef OPENSSL_FIPS
int private_MD5_Init(MD5_CTX *c);
-#endif
+//#endif
//#define MD5_Init _SSL_MD5_Init
#define MD5_Final _SSL_MD5_Final
diff --git a/drivers/chibi/cp_loader_s3m.cpp b/drivers/chibi/cp_loader_s3m.cpp
index c5f0830ae..8b9871463 100644
--- a/drivers/chibi/cp_loader_s3m.cpp
+++ b/drivers/chibi/cp_loader_s3m.cpp
@@ -162,7 +162,7 @@ CPLoader::Error CPLoader_S3M::load_sample(CPSample *p_sample) {
p_sample->set_default_volume(def_volume);
p_sample->set_name(name);
- char scrs[4];
+ char scrs[5];
file->get_byte_array((uint8_t*)scrs,4);
scrs[4]=0;
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp
index 77a94f933..82195cc6f 100644
--- a/drivers/gl_context/context_gl.cpp
+++ b/drivers/gl_context/context_gl.cpp
@@ -12,7 +12,7 @@
#include "context_gl.h"
-#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED) || defined(GLES1_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 4c3d863e8..392f8341a 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -29,7 +29,7 @@
#ifndef CONTEXT_GL_H
#define CONTEXT_GL_H
-#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED) || defined(GLES1_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
#include "typedefs.h"
diff --git a/drivers/gles1/rasterizer_gles1.cpp b/drivers/gles1/rasterizer_gles1.cpp
deleted file mode 100644
index 02de063bd..000000000
--- a/drivers/gles1/rasterizer_gles1.cpp
+++ /dev/null
@@ -1,5957 +0,0 @@
-/*************************************************************************/
-/* rasterizer_gles1.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifdef GLES1_ENABLED
-
-#include "rasterizer_gles1.h"
-#include "os/os.h"
-#include "globals.h"
-#include <stdio.h>
-#include "drivers/gl_context/context_gl.h"
-#include "servers/visual/shader_language.h"
-#include "servers/visual/particle_system_sw.h"
-#include "gl_context/context_gl.h"
-#include <string.h>
-
-_FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) {
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
-
- glLoadMatrixf(matrix);
-};
-
-
-_FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) {
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
-
- glMultMatrixf(matrix);
-};
-
-_FORCE_INLINE_ static void _gl_mult_transform(const Matrix32& tr) {
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- 0,
- 0,
- tr.elements[1][0],
- tr.elements[1][1],
- 0,
- 0,
- 0,
- 0,
- 1,
- 0,
- tr.elements[2][0],
- tr.elements[2][1],
- 0,
- 1
- };
-
- glMultMatrixf(matrix);
-};
-
-
-RasterizerGLES1::FX::FX() {
-
- bgcolor_active=false;
- bgcolor=Color(0,1,0,1);
-
- skybox_active=false;
-
- glow_active=false;
- glow_passes=4;
- glow_attenuation=0.7;
- glow_bloom=0.0;
-
- antialias_active=true;
- antialias_tolerance=15;
-
- ssao_active=true;
- ssao_attenuation=0.7;
- ssao_radius=0.18;
- ssao_max_distance=1.0;
- ssao_range_min=0.25;
- ssao_range_max=0.48;
- ssao_only=false;
-
-
- fog_active=false;
- fog_near=5;
- fog_far=100;
- fog_attenuation=1.0;
- fog_color_near=Color(1,1,1,1);
- fog_color_far=Color(1,1,1,1);
- fog_bg=false;
-
- toon_active=false;
- toon_treshold=0.4;
- toon_soft=0.001;
-
- edge_active=false;
- edge_color=Color(0,0,0,1);
- edge_size=1.0;
-
-}
-
-static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
-
-static void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1) {
-
- ERR_FAIL_COND(!p_vertices);
- ERR_FAIL_COND(p_points <1 || p_points>4);
-
- GLenum type = prim_type[p_points - 1];
-
-
- //if (!p_colors) {
- // glColor4f(1, 1, 1, 1);
- //};
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)p_vertices);
-
- if (p_normals) {
-
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, (GLvoid*)p_normals);
- };
-
- if (p_colors) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4,GL_FLOAT, 0, p_colors);
- };
-
- if (p_uvs) {
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(3, GL_FLOAT, 0, p_uvs);
- };
-
- glDrawArrays( type, 0, p_points);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-};
-
-/* TEXTURE API */
-#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#define _EXT_ETC1_RGB8_OES 0x8D64
-
-/* TEXTURE API */
-
-Image RasterizerGLES1::_get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed) {
-
- r_has_alpha_cache=false;
- r_compressed=false;
- Image image=p_image;
-
- switch(p_format) {
-
- case Image::FORMAT_GRAYSCALE: {
- r_gl_components=1;
- r_gl_format=GL_LUMINANCE;
-
- } break;
- case Image::FORMAT_INTENSITY: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGBA);
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- } break;
- case Image::FORMAT_GRAYSCALE_ALPHA: {
-
- //image.convert(Image::FORMAT_RGBA);
- r_gl_components=2;
- r_gl_format=GL_LUMINANCE_ALPHA;
- r_has_alpha_cache=true;
- } break;
-
- case Image::FORMAT_INDEXED: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGB);
- r_gl_components=3;
- r_gl_format=GL_RGB;
-
- } break;
-
- case Image::FORMAT_INDEXED_ALPHA: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGBA);
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
-
- } break;
- case Image::FORMAT_RGB: {
-
- r_gl_components=3;
- r_gl_format=GL_RGB;
- } break;
- case Image::FORMAT_RGBA: {
-
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- } break;
- case Image::FORMAT_BC1: {
-
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC2: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC3: {
-
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC4: {
-
- r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC5: {
-
- r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- } break;
- case Image::FORMAT_PVRTC2: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC2");
-
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC2");
- }
-
- } break;
- case Image::FORMAT_PVRTC2_ALPHA: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC2A");
-
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC2A");
- }
-
- } break;
- case Image::FORMAT_PVRTC4: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC4");
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC4");
- }
-
- } break;
- case Image::FORMAT_PVRTC4_ALPHA: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC4A");
-
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC4A");
- }
-
- } break;
- case Image::FORMAT_ETC: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- } else {
-
- r_gl_format=_EXT_ETC1_RGB8_OES;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- }
-
- } break;
- case Image::FORMAT_YUV_422:
- case Image::FORMAT_YUV_444: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGB);
- r_gl_format=GL_RGB;
- r_gl_components=3;
-
- } break;
-
- default: {
-
- ERR_FAIL_V(Image());
- }
- }
-
- return image;
-}
-
-
-RID RasterizerGLES1::texture_create() {
-
- Texture *texture = memnew(Texture);
- ERR_FAIL_COND_V(!texture,RID());
- glGenTextures(1, &texture->tex_id);
- texture->active=false;
- texture->total_data_size=0;
-
- return texture_owner.make_rid( texture );
-
-}
-
-void RasterizerGLES1::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
-
- bool has_alpha_cache;
- int components;
- GLenum format;
- bool compressed;
-
- int po2_width = nearest_power_of_2(p_width);
- int po2_height = nearest_power_of_2(p_height);
-
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
- texture->width=p_width;
- texture->height=p_height;
- texture->format=p_format;
- texture->flags=p_flags;
- texture->target = /*(p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP :*/ GL_TEXTURE_2D;
-
- bool scale_textures = (!npo2_textures_available || p_format&VS::TEXTURE_FLAG_MIPMAPS);
-
-
- if (scale_textures) {
- texture->alloc_width = po2_width;
- texture->alloc_height = po2_height;
- } else {
-
- texture->alloc_width = texture->width;
- texture->alloc_height = texture->height;
- };
-
- _get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache,compressed);
-
- texture->gl_components_cache=components;
- texture->gl_format_cache=format;
- texture->format_has_alpha=has_alpha_cache;
- texture->compressed=compressed;
- texture->data_size=0;
-
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
-
-
-
- if (compressed) {
-
- glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_FALSE );
- } else {
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
- glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_TRUE );
- } else {
- glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_FALSE );
- }
-
- }
-
-
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- else
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
-
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
-
- } else {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // raw Filtering
-
- }
- bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
-
- if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT) {
-
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- } else {
-
- //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- }
-
- texture->active=true;
-}
-
-void RasterizerGLES1::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND(!texture);
- ERR_FAIL_COND(!texture->active);
- ERR_FAIL_COND(texture->format != p_image.get_format() );
-
- int components;
- GLenum format;
- bool alpha;
- bool compressed;
-
- if (keep_copies && !(texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && !(use_reload_hooks && texture->reloader)) {
- texture->image[p_cube_side]=p_image;
- }
-
-
- Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha,compressed);
- if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) {
-
- img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
- };
-
-
- GLenum blit_target = /*(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:*/GL_TEXTURE_2D;
-
- texture->data_size=img.get_data().size();
- DVector<uint8_t>::Read read = img.get_data().read();
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- int mipmaps=(texture->flags&VS::TEXTURE_FLAG_MIPMAPS && img.get_mipmaps()>0) ? img.get_mipmaps() +1 : 1;
-
- int w=img.get_width();
- int h=img.get_height();
-
- int tsize=0;
- for(int i=0;i<mipmaps;i++) {
-
- int size,ofs;
- img.get_mipmap_offset_and_size(i,ofs,size);
-
- if (texture->compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glCompressedTexImage2D( blit_target, i, format,w,h,0,size,&read[ofs] );
-
- } else {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-// glTexImage2D(blit_target, i, format==GL_RGB?GL_RGB8:format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
- glTexImage2D(blit_target, i, format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
- //glTexSubImage2D( blit_target, i, 0,0,w,h,format,GL_UNSIGNED_BYTE,&read[ofs] );
- }
- tsize+=size;
-
- w = MAX(1,w>>1);
- h = MAX(1,h>>1);
-
- }
-
- _rinfo.texture_mem-=texture->total_data_size;
- texture->total_data_size=tsize;
- _rinfo.texture_mem+=texture->total_data_size;
-
- printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
-
-
- if (mipmaps==1 && texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
- glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
-
- } else {
- glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE );
-
- }
-
- if (mipmaps>1) {
-
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmaps-1 ); - assumed to have all, always
- }
-
- //texture_set_flags(p_texture,texture->flags);
-
-
-}
-
-Image RasterizerGLES1::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,Image());
- ERR_FAIL_COND_V(!texture->active,Image());
-
- return texture->image[p_cube_side];
-#if 0
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,Image());
- ERR_FAIL_COND_V(!texture->active,Image());
- ERR_FAIL_COND_V(texture->data_size==0,Image());
-
- DVector<uint8_t> data;
- GLenum format,type=GL_UNSIGNED_BYTE;
- Image::Format fmt;
- int pixelsize=0;
- int pixelshift=0;
- int minw=1,minh=1;
- bool compressed=false;
-
- fmt=texture->format;
-
- switch(texture->format) {
-
- case Image::FORMAT_GRAYSCALE: {
-
- format=GL_LUMINANCE;
- type=GL_UNSIGNED_BYTE;
- data.resize(texture->alloc_width*texture->alloc_height);
- pixelsize=1;
-
- } break;
- case Image::FORMAT_INTENSITY: {
- return Image();
- } break;
- case Image::FORMAT_GRAYSCALE_ALPHA: {
-
- format=GL_LUMINANCE_ALPHA;
- type=GL_UNSIGNED_BYTE;
- pixelsize=2;
-
- } break;
- case Image::FORMAT_RGB: {
- format=GL_RGB;
- type=GL_UNSIGNED_BYTE;
- pixelsize=3;
- } break;
- case Image::FORMAT_RGBA: {
-
- format=GL_RGBA;
- type=GL_UNSIGNED_BYTE;
- pixelsize=4;
- } break;
- case Image::FORMAT_INDEXED: {
-
- format=GL_RGB;
- type=GL_UNSIGNED_BYTE;
- fmt=Image::FORMAT_RGB;
- pixelsize=3;
- } break;
- case Image::FORMAT_INDEXED_ALPHA: {
-
- format=GL_RGBA;
- type=GL_UNSIGNED_BYTE;
- fmt=Image::FORMAT_RGBA;
- pixelsize=4;
-
- } break;
- case Image::FORMAT_BC1: {
-
- pixelsize=1; //doesn't matter much
- format=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- compressed=true;
- pixelshift=1;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC2: {
- pixelsize=1; //doesn't matter much
- format=GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- compressed=true;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC3: {
-
- pixelsize=1; //doesn't matter much
- format=GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- compressed=true;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC4: {
-
- format=GL_COMPRESSED_RED_RGTC1;
- pixelsize=1; //doesn't matter much
- compressed=true;
- pixelshift=1;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC5: {
-
- format=GL_COMPRESSED_RG_RGTC2;
- pixelsize=1; //doesn't matter much
- compressed=true;
- minw=minh=4;
-
- } break;
-
- default:{}
- }
-
- data.resize(texture->data_size);
- DVector<uint8_t>::Write wb = data.write();
-
- glActiveTexture(GL_TEXTURE0);
- int ofs=0;
- glBindTexture(texture->target,texture->tex_id);
-
- int w=texture->alloc_width;
- int h=texture->alloc_height;
- for(int i=0;i<texture->mipmaps+1;i++) {
-
- if (compressed) {
-
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glGetCompressedTexImage(texture->target,i,&wb[ofs]);
-
- } else {
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTexImage(texture->target,i,format,type,&wb[ofs]);
- }
-
- int size = (w*h*pixelsize)>>pixelshift;
- ofs+=size;
-
- w=MAX(minw,w>>1);
- h=MAX(minh,h>>1);
-
- }
-
-
- wb=DVector<uint8_t>::Write();
-
- Image img(texture->alloc_width,texture->alloc_height,texture->mipmaps,fmt,data);
-
- if (texture->format<Image::FORMAT_INDEXED && (texture->alloc_width!=texture->width || texture->alloc_height!=texture->height))
- img.resize(texture->width,texture->height);
-
- return img;
-#endif
-}
-
-void RasterizerGLES1::texture_set_flags(RID p_texture,uint32_t p_flags) {
-
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
- uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags=p_flags|cube; // can't remove a cube from being a cube
-
- bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
-
- if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT) {
-
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- } else {
- //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
- }
-
-
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- else
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering
-
- } else {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // nearest
- }
-}
-uint32_t RasterizerGLES1::texture_get_flags(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return texture->flags;
-
-}
-Image::Format RasterizerGLES1::texture_get_format(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE);
-
- return texture->format;
-}
-uint32_t RasterizerGLES1::texture_get_width(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return texture->width;
-}
-uint32_t RasterizerGLES1::texture_get_height(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return texture->height;
-}
-
-bool RasterizerGLES1::texture_has_alpha(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return false;
-
-}
-
-void RasterizerGLES1::texture_set_size_override(RID p_texture,int p_width, int p_height) {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND(!texture);
-
- ERR_FAIL_COND(p_width<=0 || p_width>4096);
- ERR_FAIL_COND(p_height<=0 || p_height>4096);
- //real texture size is in alloc width and height
- texture->width=p_width;
- texture->height=p_height;
-
-}
-
-void RasterizerGLES1::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND(!texture);
-
- texture->reloader=p_owner;
- texture->reloader_func=p_function;
- if (use_reload_hooks && p_owner && keep_copies) {
-
- for(int i=0;i<6;i++)
- texture->image[i]=Image();
- }
-
-
-}
-
-/* SHADER API */
-
-/* SHADER API */
-
-RID RasterizerGLES1::shader_create(VS::ShaderMode p_mode) {
-
- Shader *shader = memnew( Shader );
- shader->mode=p_mode;
- shader->valid=false;
- shader->has_alpha=false;
- shader->fragment_line=0;
- shader->vertex_line=0;
- shader->light_line=0;
- RID rid = shader_owner.make_rid(shader);
- shader_set_mode(rid,p_mode);
-// _shader_make_dirty(shader);
-
- return rid;
-
-}
-
-
-
-void RasterizerGLES1::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
-
- ERR_FAIL_INDEX(p_mode,3);
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND(!shader);
-// if (shader->custom_code_id && p_mode==shader->mode)
-// return;
-
- shader->mode=p_mode;
-
-}
-VS::ShaderMode RasterizerGLES1::shader_get_mode(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL);
- return shader->mode;
-}
-
-
-
-void RasterizerGLES1::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) {
-
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND(!shader);
-
-#ifdef DEBUG_ENABLED
- if (shader->vertex_code==p_vertex && shader->fragment_code==p_fragment && shader->light_code==p_light)
- return;
-#endif
- shader->fragment_code=p_fragment;
- shader->vertex_code=p_vertex;
- shader->light_code=p_light;
- shader->fragment_line=p_fragment_ofs;
- shader->vertex_line=p_vertex_ofs;
- shader->light_line=p_light_ofs;
-
-}
-
-String RasterizerGLES1::shader_get_vertex_code(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,String());
- return shader->vertex_code;
-
-}
-
-String RasterizerGLES1::shader_get_fragment_code(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,String());
- return shader->fragment_code;
-
-}
-
-String RasterizerGLES1::shader_get_light_code(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,String());
- return shader->light_code;
-
-}
-
-void RasterizerGLES1::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND(!shader);
-#if 0
-
- if (shader->dirty_list.in_list())
- _update_shader(shader); // ok should be not anymore dirty
-
-
- Map<int,StringName> order;
-
-
- for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
-
-
- order[E->get().order]=E->key();
- }
-
-
- for(Map<int,StringName>::Element *E=order.front();E;E=E->next()) {
-
- PropertyInfo pi;
- ShaderLanguage::Uniform &u=shader->uniforms[E->get()];
- pi.name=E->get();
- switch(u.type) {
-
- case ShaderLanguage::TYPE_VOID:
- case ShaderLanguage::TYPE_BOOL:
- case ShaderLanguage::TYPE_FLOAT:
- case ShaderLanguage::TYPE_VEC2:
- case ShaderLanguage::TYPE_VEC3:
- case ShaderLanguage::TYPE_MAT3:
- case ShaderLanguage::TYPE_MAT4:
- case ShaderLanguage::TYPE_VEC4:
- pi.type=u.default_value.get_type();
- break;
- case ShaderLanguage::TYPE_TEXTURE:
- pi.type=Variant::_RID;
- pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string="Texture";
- break;
- case ShaderLanguage::TYPE_CUBEMAP:
- pi.type=Variant::_RID;
- pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string="Texture";
- break;
- };
-
- p_param_list->push_back(pi);
-
- }
-#endif
-
-}
-
-/* COMMON MATERIAL API */
-
-
-RID RasterizerGLES1::material_create() {
-
- return material_owner.make_rid( memnew( Material ) );
-}
-
-void RasterizerGLES1::material_set_shader(RID p_material, RID p_shader) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->shader=p_shader;
-
-}
-
-RID RasterizerGLES1::material_get_shader(RID p_material) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,RID());
- return material->shader;
-}
-
-#if 0
-
-void RasterizerGLES1::_material_check_alpha(Material *p_material) {
-
- p_material->has_alpha=false;
- Color diffuse=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
- if (diffuse.a<0.98) {
-
- p_material->has_alpha=true;
- return;
- }
-
- if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE].is_valid()) {
-
- Texture *tex = texture_owner.get(p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]);
- if (!tex)
- return;
- if (tex->has_alpha) {
-
- p_material->has_alpha=true;
- return;
- }
- }
-}
-
-#endif
-void RasterizerGLES1::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
-
- if (p_value.get_type()==Variant::NIL)
- material->shader_params.erase(p_param);
- else
- material->shader_params[p_param]=p_value;
-}
-Variant RasterizerGLES1::material_get_param(RID p_material, const StringName& p_param) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,Variant());
-
- if (material->shader_params.has(p_param))
- return material->shader_params[p_param];
- else
- return Variant();
-}
-
-
-void RasterizerGLES1::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
- material->flags[p_flag]=p_enabled;
-
-}
-bool RasterizerGLES1::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,false);
- ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false);
- return material->flags[p_flag];
-
-
-}
-
-void RasterizerGLES1::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->depth_draw_mode=p_mode;
-}
-
-VS::MaterialDepthDrawMode RasterizerGLES1::material_get_depth_draw_mode(RID p_material) const{
-
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,VS::MATERIAL_DEPTH_DRAW_ALWAYS);
- return material->depth_draw_mode;
-}
-
-
-void RasterizerGLES1::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->blend_mode=p_mode;
-
-}
-VS::MaterialBlendMode RasterizerGLES1::material_get_blend_mode(RID p_material) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD);
- return material->blend_mode;
-}
-
-void RasterizerGLES1::material_set_line_width(RID p_material,float p_line_width) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->line_width=p_line_width;
-
-}
-float RasterizerGLES1::material_get_line_width(RID p_material) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,0);
-
- return material->line_width;
-}
-
-/* FIXED MATERIAL */
-
-
-RID RasterizerGLES1::fixed_material_create() {
-
- return material_create();
-}
-
-void RasterizerGLES1::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_flag, 3);
- m->fixed_flags[p_flag]=p_enabled;
-}
-
-bool RasterizerGLES1::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m,false);
- ERR_FAIL_INDEX_V(p_flag,VS::FIXED_MATERIAL_FLAG_MAX, false);
- return m->fixed_flags[p_flag];
-}
-
-void RasterizerGLES1::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
-
- m->parameters[p_parameter] = p_value;
-
-}
-
-Variant RasterizerGLES1::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, Variant());
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
-
- return m->parameters[p_parameter];
-}
-
-void RasterizerGLES1::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
-
- m->textures[p_parameter] = p_texture;
-
-}
-RID RasterizerGLES1::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, RID());
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
-
- return m->textures[p_parameter];
-}
-
-
-void RasterizerGLES1::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
- ERR_FAIL_INDEX(p_mode,4);
-
- m->texcoord_mode[p_parameter] = p_mode;
-}
-
-VS::FixedMaterialTexCoordMode RasterizerGLES1::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_UV);
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV);
-
- return m->texcoord_mode[p_parameter]; // for now
-}
-
-void RasterizerGLES1::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
-
- m->uv_transform = p_transform;
-}
-
-Transform RasterizerGLES1::fixed_material_get_uv_transform(RID p_material) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, Transform());
-
- return m->uv_transform;
-}
-
-void RasterizerGLES1::fixed_material_set_point_size(RID p_material,float p_size) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- m->point_size=p_size;
-
-}
-float RasterizerGLES1::fixed_material_get_point_size(RID p_material) const {
-
- const Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, 0);
- return m->point_size;
-}
-
-
-/* MESH API */
-
-
-RID RasterizerGLES1::mesh_create() {
-
-
- return mesh_owner.make_rid( memnew( Mesh ) );
-}
-
-
-
-void RasterizerGLES1::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
-
- ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
- ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
-
- uint32_t format=0;
-
- // validation
- int index_array_len=0;
- int array_len=0;
-
- for(int i=0;i<p_arrays.size();i++) {
-
- if (p_arrays[i].get_type()==Variant::NIL)
- continue;
-
- format|=(1<<i);
-
- if (i==VS::ARRAY_VERTEX) {
-
- array_len=Vector3Array(p_arrays[i]).size();
- ERR_FAIL_COND(array_len==0);
- } else if (i==VS::ARRAY_INDEX) {
-
- index_array_len=IntArray(p_arrays[i]).size();
- }
- }
-
- ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
-
-
- Surface *surface = memnew( Surface );
- ERR_FAIL_COND( !surface );
-
- bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
- if (format&VS::ARRAY_FORMAT_WEIGHTS || mesh->morph_target_count>0) {
-
- use_VBO=false;
- }
-
- surface->packed=pack_arrays && use_VBO;
-
- int total_elem_size=0;
-
- for (int i=0;i<VS::ARRAY_MAX;i++) {
-
-
- Surface::ArrayData&ad=surface->array[i];
- ad.size=0;
- ad.ofs=0;
- int elem_size=0;
- int elem_count=0;
- bool valid_local=true;
- GLenum datatype;
- bool normalize=false;
- bool bind=false;
-
- if (!(format&(1<<i))) // no array
- continue;
-
-
- switch(i) {
-
- case VS::ARRAY_VERTEX: {
-
- if (surface->packed) {
- elem_size=3*sizeof(int16_t); // vertex
- datatype=GL_SHORT;
- normalize=true;
-
- } else {
- elem_size=3*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=3;
-
- } break;
- case VS::ARRAY_NORMAL: {
-
- if (surface->packed) {
- elem_size=3*sizeof(int8_t); // vertex
- datatype=GL_BYTE;
- normalize=true;
- } else {
- elem_size=3*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=3;
- } break;
- case VS::ARRAY_TANGENT: {
- if (surface->packed) {
- elem_size=4*sizeof(int8_t); // vertex
- datatype=GL_BYTE;
- normalize=true;
- } else {
- elem_size=4*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=4;
-
- } break;
- case VS::ARRAY_COLOR: {
-
- elem_size=4*sizeof(uint8_t); /* RGBA */
- datatype=GL_UNSIGNED_BYTE;
- elem_count=4;
- bind=true;
- normalize=true;
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
- if (surface->packed) {
- elem_size=2*sizeof(int16_t); // vertex
- datatype=GL_SHORT;
- normalize=true;
- } else {
- elem_size=2*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=2;
-
- } break;
- case VS::ARRAY_WEIGHTS: {
-
- elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
- valid_local=false;
- datatype=GL_FLOAT;
-
- } break;
- case VS::ARRAY_BONES: {
-
- elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLuint);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
- valid_local=false;
- datatype=GL_FLOAT;
-
-
- } break;
- case VS::ARRAY_INDEX: {
-
- if (index_array_len<=0) {
- ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
- break;
- }
- /* determine wether using 16 or 32 bits indices */
- elem_size=2;
- datatype=GL_UNSIGNED_SHORT;
-
-/*
- if (use_VBO) {
-
- glGenBuffers(1,&surface->index_id);
- ERR_FAIL_COND(surface->index_id==0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*elem_size,NULL,GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
- } else {
- surface->index_array_local = (uint8_t*)memalloc(index_array_len*elem_size);
- };
-*/
- surface->index_array_len=index_array_len; // only way it can exist
- ad.ofs=0;
- ad.size=elem_size;
-
-
- continue;
- } break;
- default: {
- ERR_FAIL( );
- }
- }
-
- ad.ofs=total_elem_size;
- ad.size=elem_size;
- ad.datatype=datatype;
- ad.normalize=normalize;
- ad.bind=bind;
- ad.count=elem_count;
- total_elem_size+=elem_size;
- if (valid_local) {
- surface->local_stride+=elem_size;
- surface->morph_format|=(1<<i);
- }
-
-
- }
-
- surface->stride=total_elem_size;
- surface->array_len=array_len;
- surface->format=format;
- surface->primitive=p_primitive;
- surface->configured_format=0;
- if (keep_copies) {
- surface->data=p_arrays;
- surface->morph_data=p_blend_shapes;
- }
-
- uint8_t *array_ptr=NULL;
- uint8_t *index_array_ptr=NULL;
- DVector<uint8_t> array_pre_vbo;
- DVector<uint8_t>::Write vaw;
- DVector<uint8_t> index_array_pre_vbo;
- DVector<uint8_t>::Write iaw;
-
- /* create pointers */
- if (use_VBO) {
-
- array_pre_vbo.resize(surface->array_len*surface->stride);
- vaw = array_pre_vbo.write();
- array_ptr=vaw.ptr();
-
- if (surface->index_array_len) {
-
- index_array_pre_vbo.resize(surface->index_array_len*surface->array[VS::ARRAY_INDEX].size);
- iaw = index_array_pre_vbo.write();
- index_array_ptr=iaw.ptr();
- }
- } else {
-
- surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride);
- array_ptr=(uint8_t*)surface->array_local;
- if (surface->index_array_len) {
- surface->index_array_local = (uint8_t*)memalloc(index_array_len*surface->array[VS::ARRAY_INDEX].size);
- index_array_ptr=(uint8_t*)surface->index_array_local;
- }
- }
-
-
-
- _surface_set_arrays(surface,array_ptr,index_array_ptr,p_arrays,true);
-
-
- /* create buffers!! */
- if (use_VBO) {
- glGenBuffers(1,&surface->vertex_id);
- ERR_FAIL_COND(surface->vertex_id==0);
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,array_ptr,GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
- if (surface->index_array_len) {
-
- glGenBuffers(1,&surface->index_id);
- ERR_FAIL_COND(surface->index_id==0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*surface->array[VS::ARRAY_INDEX].size,index_array_ptr,GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
-
- }
- }
-
- mesh->surfaces.push_back(surface);
-
-}
-
-Error RasterizerGLES1::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main) {
-
- uint32_t stride = p_main ? p_surface->stride : p_surface->local_stride;
-
- for(int ai=0;ai<VS::ARRAY_MAX;ai++) {
- if (ai>=p_arrays.size())
- break;
- if (p_arrays[ai].get_type()==Variant::NIL)
- continue;
- Surface::ArrayData &a=p_surface->array[ai];
-
- switch(ai) {
-
-
- case VS::ARRAY_VERTEX: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
-
-
- DVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
-
- // setting vertices means regenerating the AABB
- AABB aabb;
-
- float scale=1;
- float max=0;
-
-
- for (int i=0;i<p_surface->array_len;i++) {
-
-
- GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
-
- copymem(&p_mem[a.ofs+i*stride], vector, a.size);
-
- if (i==0) {
-
- aabb=AABB(src[i],Vector3());
- } else {
-
- aabb.expand_to( src[i] );
- }
- }
-
- if (p_main) {
- p_surface->aabb=aabb;
- p_surface->vertex_scale=scale;
- }
-
-
- } break;
- case VS::ARRAY_NORMAL: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
-
-
- DVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
-
- // setting vertices means regenerating the AABB
-
- for (int i=0;i<p_surface->array_len;i++) {
-
-
- GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
- copymem(&p_mem[a.ofs+i*stride], vector, a.size);
-
- }
-
-
- } break;
- case VS::ARRAY_TANGENT: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<real_t> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len*4, ERR_INVALID_PARAMETER );
-
-
- DVector<real_t>::Read read = array.read();
- const real_t* src = read.ptr();
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- GLfloat xyzw[4]={
- src[i*4+0],
- src[i*4+1],
- src[i*4+2],
- src[i*4+3]
- };
-
- copymem(&p_mem[a.ofs+i*stride], xyzw, a.size);
-
- }
-
- } break;
- case VS::ARRAY_COLOR: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
-
-
- DVector<Color> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
-
-
- DVector<Color>::Read read = array.read();
- const Color* src = read.ptr();
- bool alpha=false;
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters
- alpha=true;
-
- uint8_t colors[4];
-
- for(int j=0;j<4;j++) {
-
- colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 );
- }
-
- copymem(&p_mem[a.ofs+i*stride], colors, a.size);
-
- }
-
- if (p_main)
- p_surface->has_alpha=alpha;
-
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<Vector2> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len , ERR_INVALID_PARAMETER);
-
- DVector<Vector2>::Read read = array.read();
-
- const Vector2 * src=read.ptr();
- float scale=1.0;
-
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- GLfloat uv[2]={ src[i].x , src[i].y };
-
- copymem(&p_mem[a.ofs+i*stride], uv, a.size);
-
- }
-
- if (p_main) {
-
- if (ai==VS::ARRAY_TEX_UV) {
-
- p_surface->uv_scale=scale;
- }
- if (ai==VS::ARRAY_TEX_UV2) {
-
- p_surface->uv2_scale=scale;
- }
- }
-
- } break;
- case VS::ARRAY_BONES:
- case VS::ARRAY_WEIGHTS: {
-
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<real_t> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
-
-
- DVector<real_t>::Read read = array.read();
-
- const real_t * src = read.ptr();
-
- p_surface->max_bone=0;
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- GLfloat data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
- if (ai==VS::ARRAY_BONES) {
-
- p_surface->max_bone=MAX(data[j],p_surface->max_bone);
- }
- }
-
- copymem(&p_mem[a.ofs+i*stride], data, a.size);
-
-
- }
-
- } break;
- case VS::ARRAY_INDEX: {
-
- ERR_FAIL_COND_V( p_surface->index_array_len<=0, ERR_INVALID_DATA );
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<int> indices = p_arrays[ai];
- ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V( indices.size() != p_surface->index_array_len, ERR_INVALID_PARAMETER );
-
- /* determine wether using 16 or 32 bits indices */
-
- DVector<int>::Read read = indices.read();
- const int *src=read.ptr();
-
- for (int i=0;i<p_surface->index_array_len;i++) {
-
-
- if (a.size==2) {
- uint16_t v=src[i];
-
- copymem(&p_index_mem[i*a.size], &v, a.size);
- } else {
- uint32_t v=src[i];
-
- copymem(&p_index_mem[i*a.size], &v, a.size);
- }
- }
-
-
- } break;
-
-
- default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);}
- }
-
- p_surface->configured_format|=(1<<ai);
- }
-
- return OK;
-}
-
-
-
-void RasterizerGLES1::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
-
- ERR_EXPLAIN("OpenGL Rasterizer does not support custom surfaces. Running on wrong platform?");
- ERR_FAIL_V();
-}
-
-Array RasterizerGLES1::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,Array());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, Array() );
-
- return surface->data;
-
-
-}
-Array RasterizerGLES1::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,Array());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, Array() );
-
- return surface->morph_data;
-
-}
-
-
-void RasterizerGLES1::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_COND( mesh->surfaces.size()!=0 );
-
- mesh->morph_target_count=p_amount;
-
-}
-
-int RasterizerGLES1::mesh_get_morph_target_count(RID p_mesh) const{
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
-
- return mesh->morph_target_count;
-
-}
-
-void RasterizerGLES1::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) {
-
- ERR_FAIL_INDEX(p_mode,2);
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
-
- mesh->morph_target_mode=p_mode;
-
-}
-
-VS::MorphTargetMode RasterizerGLES1::mesh_get_morph_target_mode(RID p_mesh) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED);
-
- return mesh->morph_target_mode;
-
-}
-
-
-
-void RasterizerGLES1::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND( !surface);
-
- if (surface->material_owned && surface->material.is_valid())
- free(surface->material);
-
- surface->material_owned=p_owned;
-
- surface->material=p_material;
-}
-
-RID RasterizerGLES1::mesh_surface_get_material(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,RID());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, RID() );
-
- return surface->material;
-}
-
-int RasterizerGLES1::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, -1 );
-
- return surface->array_len;
-}
-int RasterizerGLES1::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, -1 );
-
- return surface->index_array_len;
-}
-uint32_t RasterizerGLES1::mesh_surface_get_format(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,0);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, 0 );
-
- return surface->format;
-}
-VS::PrimitiveType RasterizerGLES1::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS );
-
- return surface->primitive;
-}
-
-void RasterizerGLES1::mesh_remove_surface(RID p_mesh,int p_index) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_index, mesh->surfaces.size() );
- Surface *surface = mesh->surfaces[p_index];
- ERR_FAIL_COND( !surface);
-
- if (mesh->morph_target_count) {
- for(int i=0;i<mesh->morph_target_count;i++)
- memfree(surface->morph_targets_local[i].array);
- memfree( surface->morph_targets_local );
- }
-
- memdelete( mesh->surfaces[p_index] );
- mesh->surfaces.remove(p_index);
-
-}
-int RasterizerGLES1::mesh_get_surface_count(RID p_mesh) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
-
- return mesh->surfaces.size();
-}
-
-AABB RasterizerGLES1::mesh_get_aabb(RID p_mesh,RID p_skeleton) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,AABB());
-
- if (mesh->custom_aabb!=AABB())
- return mesh->custom_aabb;
-
- AABB aabb;
-
- for (int i=0;i<mesh->surfaces.size();i++) {
-
- if (i==0)
- aabb=mesh->surfaces[i]->aabb;
- else
- aabb.merge_with(mesh->surfaces[i]->aabb);
- }
-
- return aabb;
-}
-
-void RasterizerGLES1::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
-
- mesh->custom_aabb=p_aabb;
-
-}
-
-AABB RasterizerGLES1::mesh_get_custom_aabb(RID p_mesh) const {
-
- const Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,AABB());
-
- return mesh->custom_aabb;
-}
-
-
-/* MULTIMESH API */
-
-RID RasterizerGLES1::multimesh_create() {
-
- return multimesh_owner.make_rid( memnew( MultiMesh ));
-}
-
-void RasterizerGLES1::multimesh_set_instance_count(RID p_multimesh,int p_count) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations
- multimesh->elements.resize(p_count);
-
-}
-int RasterizerGLES1::multimesh_get_instance_count(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,-1);
-
- return multimesh->elements.size();
-}
-
-void RasterizerGLES1::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- multimesh->mesh=p_mesh;
-
-}
-void RasterizerGLES1::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- multimesh->aabb=p_aabb;
-}
-void RasterizerGLES1::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index,multimesh->elements.size());
- MultiMesh::Element &e=multimesh->elements[p_index];
-
- e.matrix[0]=p_transform.basis.elements[0][0];
- e.matrix[1]=p_transform.basis.elements[1][0];
- e.matrix[2]=p_transform.basis.elements[2][0];
- e.matrix[3]=0;
- e.matrix[4]=p_transform.basis.elements[0][1];
- e.matrix[5]=p_transform.basis.elements[1][1];
- e.matrix[6]=p_transform.basis.elements[2][1];
- e.matrix[7]=0;
- e.matrix[8]=p_transform.basis.elements[0][2];
- e.matrix[9]=p_transform.basis.elements[1][2];
- e.matrix[10]=p_transform.basis.elements[2][2];
- e.matrix[11]=0;
- e.matrix[12]=p_transform.origin.x;
- e.matrix[13]=p_transform.origin.y;
- e.matrix[14]=p_transform.origin.z;
- e.matrix[15]=1;
-
-}
-void RasterizerGLES1::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh)
- ERR_FAIL_INDEX(p_index,multimesh->elements.size());
- MultiMesh::Element &e=multimesh->elements[p_index];
- e.color[0]=CLAMP(p_color.r*255,0,255);
- e.color[1]=CLAMP(p_color.g*255,0,255);
- e.color[2]=CLAMP(p_color.b*255,0,255);
- e.color[3]=CLAMP(p_color.a*255,0,255);
-
-
-}
-
-RID RasterizerGLES1::multimesh_get_mesh(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,RID());
-
- return multimesh->mesh;
-}
-AABB RasterizerGLES1::multimesh_get_aabb(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,AABB());
-
- return multimesh->aabb;
-}
-
-Transform RasterizerGLES1::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Transform());
-
- ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform());
- MultiMesh::Element &e=multimesh->elements[p_index];
-
- Transform tr;
-
- tr.basis.elements[0][0]=e.matrix[0];
- tr.basis.elements[1][0]=e.matrix[1];
- tr.basis.elements[2][0]=e.matrix[2];
- tr.basis.elements[0][1]=e.matrix[4];
- tr.basis.elements[1][1]=e.matrix[5];
- tr.basis.elements[2][1]=e.matrix[6];
- tr.basis.elements[0][2]=e.matrix[8];
- tr.basis.elements[1][2]=e.matrix[9];
- tr.basis.elements[2][2]=e.matrix[10];
- tr.origin.x=e.matrix[12];
- tr.origin.y=e.matrix[13];
- tr.origin.z=e.matrix[14];
-
- return tr;
-}
-Color RasterizerGLES1::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Color());
- ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color());
- MultiMesh::Element &e=multimesh->elements[p_index];
- Color c;
- c.r=e.color[0]/255.0;
- c.g=e.color[1]/255.0;
- c.b=e.color[2]/255.0;
- c.a=e.color[3]/255.0;
-
- return c;
-
-}
-
-void RasterizerGLES1::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- multimesh->visible=p_visible;
-
-}
-
-int RasterizerGLES1::multimesh_get_visible_instances(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,-1);
- return multimesh->visible;
-
-}
-
-/* IMMEDIATE API */
-
-
-RID RasterizerGLES1::immediate_create() {
-
- Immediate *im = memnew( Immediate );
- return immediate_owner.make_rid(im);
-
-}
-
-void RasterizerGLES1::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
-
-
-}
-void RasterizerGLES1::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
-
-
-}
-void RasterizerGLES1::immediate_normal(RID p_immediate,const Vector3& p_normal){
-
-
-}
-void RasterizerGLES1::immediate_tangent(RID p_immediate,const Plane& p_tangent){
-
-
-}
-void RasterizerGLES1::immediate_color(RID p_immediate,const Color& p_color){
-
-
-}
-void RasterizerGLES1::immediate_uv(RID p_immediate,const Vector2& tex_uv){
-
-
-}
-void RasterizerGLES1::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
-
-
-}
-
-void RasterizerGLES1::immediate_end(RID p_immediate){
-
-
-}
-void RasterizerGLES1::immediate_clear(RID p_immediate) {
-
-
-}
-
-AABB RasterizerGLES1::immediate_get_aabb(RID p_immediate) const {
-
- return AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
-}
-
-void RasterizerGLES1::immediate_set_material(RID p_immediate,RID p_material) {
-
- Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND(!im);
- im->material=p_material;
-}
-
-RID RasterizerGLES1::immediate_get_material(RID p_immediate) const {
-
- const Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND_V(!im,RID());
- return im->material;
-
-}
-
-
-/* PARTICLES API */
-
-RID RasterizerGLES1::particles_create() {
-
- Particles *particles = memnew( Particles );
- ERR_FAIL_COND_V(!particles,RID());
- return particles_owner.make_rid(particles);
-}
-
-void RasterizerGLES1::particles_set_amount(RID p_particles, int p_amount) {
-
- ERR_FAIL_COND(p_amount<1);
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.amount=p_amount;
-
-}
-
-int RasterizerGLES1::particles_get_amount(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.amount;
-
-}
-
-void RasterizerGLES1::particles_set_emitting(RID p_particles, bool p_emitting) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.emitting=p_emitting;;
-
-}
-bool RasterizerGLES1::particles_is_emitting(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,false);
- return particles->data.emitting;
-
-}
-
-void RasterizerGLES1::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.visibility_aabb=p_visibility;
-
-}
-
-void RasterizerGLES1::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.emission_half_extents=p_half_extents;
-}
-Vector3 RasterizerGLES1::particles_get_emission_half_extents(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
-
- return particles->data.emission_half_extents;
-}
-
-void RasterizerGLES1::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.emission_base_velocity=p_base_velocity;
-}
-
-Vector3 RasterizerGLES1::particles_get_emission_base_velocity(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
-
- return particles->data.emission_base_velocity;
-}
-
-
-void RasterizerGLES1::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.emission_points=p_points;
-}
-
-DVector<Vector3> RasterizerGLES1::particles_get_emission_points(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,DVector<Vector3>());
-
- return particles->data.emission_points;
-
-}
-
-void RasterizerGLES1::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.gravity_normal=p_normal;
-
-}
-Vector3 RasterizerGLES1::particles_get_gravity_normal(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
-
- return particles->data.gravity_normal;
-}
-
-
-AABB RasterizerGLES1::particles_get_visibility_aabb(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,AABB());
- return particles->data.visibility_aabb;
-
-}
-
-void RasterizerGLES1::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) {
-
- ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX);
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.particle_vars[p_variable]=p_value;
-
-}
-float RasterizerGLES1::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.particle_vars[p_variable];
-}
-
-void RasterizerGLES1::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.particle_randomness[p_variable]=p_randomness;
-
-}
-float RasterizerGLES1::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.particle_randomness[p_variable];
-
-}
-
-void RasterizerGLES1::particles_set_color_phases(RID p_particles, int p_phases) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES );
- particles->data.color_phase_count=p_phases;
-
-}
-int RasterizerGLES1::particles_get_color_phases(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.color_phase_count;
-}
-
-
-void RasterizerGLES1::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
-
- ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
- if (p_pos<0.0)
- p_pos=0.0;
- if (p_pos>1.0)
- p_pos=1.0;
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.color_phases[p_phase].pos=p_pos;
-
-}
-float RasterizerGLES1::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
-
- ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0);
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.color_phases[p_phase].pos;
-
-}
-
-void RasterizerGLES1::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
-
- ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.color_phases[p_phase].color=p_color;
-
- //update alpha
- particles->has_alpha=false;
- for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
- if (particles->data.color_phases[i].color.a<0.99)
- particles->has_alpha=true;
- }
-
-}
-
-Color RasterizerGLES1::particles_get_color_phase_color(RID p_particles, int p_phase) const {
-
- ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color());
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Color());
- return particles->data.color_phases[p_phase].color;
-
-}
-
-void RasterizerGLES1::particles_set_attractors(RID p_particles, int p_attractors) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS );
- particles->data.attractor_count=p_attractors;
-
-}
-int RasterizerGLES1::particles_get_attractors(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.attractor_count;
-}
-
-void RasterizerGLES1::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
- particles->data.attractors[p_attractor].pos=p_pos;;
-}
-Vector3 RasterizerGLES1::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
- ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3());
- return particles->data.attractors[p_attractor].pos;
-}
-
-void RasterizerGLES1::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
- particles->data.attractors[p_attractor].force=p_force;
-}
-
-float RasterizerGLES1::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,0);
- ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0);
- return particles->data.attractors[p_attractor].force;
-}
-
-void RasterizerGLES1::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- if (particles->material_owned && particles->material.is_valid())
- free(particles->material);
-
- particles->material_owned=p_owned;
-
- particles->material=p_material;
-
-}
-RID RasterizerGLES1::particles_get_material(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,RID());
- return particles->material;
-
-}
-
-void RasterizerGLES1::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.local_coordinates=p_enable;
-
-}
-
-bool RasterizerGLES1::particles_is_using_local_coordinates(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,false);
- return particles->data.local_coordinates;
-}
-bool RasterizerGLES1::particles_has_height_from_velocity(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,false);
- return particles->data.height_from_velocity;
-}
-
-void RasterizerGLES1::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.height_from_velocity=p_enable;
-
-}
-
-AABB RasterizerGLES1::particles_get_aabb(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,AABB());
- return particles->data.visibility_aabb;
-}
-
-/* SKELETON API */
-
-RID RasterizerGLES1::skeleton_create() {
-
- Skeleton *skeleton = memnew( Skeleton );
- ERR_FAIL_COND_V(!skeleton,RID());
- return skeleton_owner.make_rid( skeleton );
-}
-void RasterizerGLES1::skeleton_resize(RID p_skeleton,int p_bones) {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND(!skeleton);
- if (p_bones == skeleton->bones.size()) {
- return;
- };
-
- skeleton->bones.resize(p_bones);
-
-}
-int RasterizerGLES1::skeleton_get_bone_count(RID p_skeleton) const {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND_V(!skeleton, -1);
- return skeleton->bones.size();
-}
-void RasterizerGLES1::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX( p_bone, skeleton->bones.size() );
-
- skeleton->bones[p_bone] = p_transform;
-}
-
-Transform RasterizerGLES1::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND_V(!skeleton, Transform());
- ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() );
-
- // something
- return skeleton->bones[p_bone];
-}
-
-
-/* LIGHT API */
-
-RID RasterizerGLES1::light_create(VS::LightType p_type) {
-
- Light *light = memnew( Light );
- light->type=p_type;
- return light_owner.make_rid(light);
-}
-
-VS::LightType RasterizerGLES1::light_get_type(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI);
- return light->type;
-}
-
-void RasterizerGLES1::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX( p_type, 3 );
- light->colors[p_type]=p_color;
-}
-Color RasterizerGLES1::light_get_color(RID p_light,VS::LightColor p_type) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, Color());
- ERR_FAIL_INDEX_V( p_type, 3, Color() );
- return light->colors[p_type];
-}
-
-void RasterizerGLES1::light_set_shadow(RID p_light,bool p_enabled) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->shadow_enabled=p_enabled;
-}
-
-bool RasterizerGLES1::light_has_shadow(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,false);
- return light->shadow_enabled;
-}
-
-void RasterizerGLES1::light_set_volumetric(RID p_light,bool p_enabled) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->volumetric_enabled=p_enabled;
-
-}
-bool RasterizerGLES1::light_is_volumetric(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,false);
- return light->volumetric_enabled;
-}
-
-void RasterizerGLES1::light_set_projector(RID p_light,RID p_texture) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->projector=p_texture;
-}
-RID RasterizerGLES1::light_get_projector(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,RID());
- return light->projector;
-}
-
-void RasterizerGLES1::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
-
- Light * light = light_owner.get( p_light );
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX );
-
- light->vars[p_var]=p_value;
-}
-float RasterizerGLES1::light_get_var(RID p_light, VS::LightParam p_var) const {
-
- Light * light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light,0);
-
- ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 );
-
- return light->vars[p_var];
-}
-
-void RasterizerGLES1::light_set_operator(RID p_light,VS::LightOp p_op) {
-
- Light * light = light_owner.get( p_light );
- ERR_FAIL_COND(!light);
-
-
-};
-
-VS::LightOp RasterizerGLES1::light_get_operator(RID p_light) const {
-
- return VS::LightOp(0);
-};
-
-void RasterizerGLES1::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) {
-
-
-}
-
-VS::LightOmniShadowMode RasterizerGLES1::light_omni_get_shadow_mode(RID p_light) const{
-
- return VS::LightOmniShadowMode(0);
-}
-
-void RasterizerGLES1::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) {
-
-
-}
-
-VS::LightDirectionalShadowMode RasterizerGLES1::light_directional_get_shadow_mode(RID p_light) const {
-
- return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
-}
-
-void RasterizerGLES1::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) {
-
-
-}
-
-float RasterizerGLES1::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const {
-
- return 0;
-}
-
-
-AABB RasterizerGLES1::light_get_aabb(RID p_light) const {
-
- Light *light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light,AABB());
-
- switch( light->type ) {
-
- case VS::LIGHT_SPOT: {
-
- float len=light->vars[VS::LIGHT_PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
- return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
- } break;
- case VS::LIGHT_OMNI: {
-
- float r = light->vars[VS::LIGHT_PARAM_RADIUS];
- return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
- } break;
- case VS::LIGHT_DIRECTIONAL: {
-
- return AABB();
- } break;
- default: {}
- }
-
- ERR_FAIL_V( AABB() );
-}
-
-
-RID RasterizerGLES1::light_instance_create(RID p_light) {
-
- Light *light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light, RID());
-
- LightInstance *light_instance = memnew( LightInstance );
-
- light_instance->light=p_light;
- light_instance->base=light;
- light_instance->last_pass=0;
-
- return light_instance_owner.make_rid( light_instance );
-}
-void RasterizerGLES1::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) {
-
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND(!lighti);
- lighti->transform=p_transform;
-
-}
-
-bool RasterizerGLES1::light_instance_has_shadow(RID p_light_instance) const {
-
- return false;
-
- /*
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND_V(!lighti, false);
-
- if (!lighti->base->shadow_enabled)
- return false;
-
- if (lighti->base->type==VS::LIGHT_DIRECTIONAL) {
- if (lighti->shadow_pass!=scene_pass)
- return false;
-
- } else {
- if (lighti->shadow_pass!=frame)
- return false;
- }*/
-
-
-
- //return !lighti->shadow_buffers.empty();
-
-}
-
-
-bool RasterizerGLES1::light_instance_assign_shadow(RID p_light_instance) {
-
- return false;
-
-}
-
-
-Rasterizer::ShadowType RasterizerGLES1::light_instance_get_shadow_type(RID p_light_instance) const {
-
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE);
-
- switch(lighti->base->type) {
-
- case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break;
- case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break;
- case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break;
- }
-
- return Rasterizer::SHADOW_NONE;
-}
-
-Rasterizer::ShadowType RasterizerGLES1::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const {
-
- return SHADOW_NONE;
-}
-void RasterizerGLES1::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
-
-
-}
-
-int RasterizerGLES1::light_instance_get_shadow_passes(RID p_light_instance) const {
-
- return 0;
-}
-
-bool RasterizerGLES1::light_instance_get_pssm_shadow_overlap(RID p_light_instance) const {
-
- return false;
-}
-
-void RasterizerGLES1::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
-
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND(!lighti);
-
- ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL);
- ERR_FAIL_INDEX(p_index,1);
-
- lighti->custom_projection=p_camera;
- lighti->custom_transform=p_transform;
-
-}
-void RasterizerGLES1::shadow_clear_near() {
-
-
-}
-
-bool RasterizerGLES1::shadow_allocate_near(RID p_light) {
-
- return false;
-}
-
-bool RasterizerGLES1::shadow_allocate_far(RID p_light) {
-
- return false;
-}
-
-/* PARTICLES INSTANCE */
-
-RID RasterizerGLES1::particles_instance_create(RID p_particles) {
-
- ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID());
- ParticlesInstance *particles_instance = memnew( ParticlesInstance );
- ERR_FAIL_COND_V(!particles_instance, RID() );
- particles_instance->particles=p_particles;
- return particles_instance_owner.make_rid(particles_instance);
-}
-
-void RasterizerGLES1::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) {
-
- ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance);
- ERR_FAIL_COND(!particles_instance);
- particles_instance->transform=p_transform;
-}
-
-
-/* RENDER API */
-/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
-
-RID RasterizerGLES1::viewport_data_create() {
-
- return RID();
-}
-
-RID RasterizerGLES1::render_target_create(){
-
- return RID();
-
-}
-void RasterizerGLES1::render_target_set_size(RID p_render_target, int p_width, int p_height){
-
-
-}
-RID RasterizerGLES1::render_target_get_texture(RID p_render_target) const{
-
- return RID();
-
-}
-bool RasterizerGLES1::render_target_renedered_in_frame(RID p_render_target){
-
- return false;
-}
-
-
-void RasterizerGLES1::begin_frame() {
-
-
- window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
- //print_line("begin frame - winsize: "+window_size);
-
- double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec
- time/=1000.0; // make secs
- time_delta=time-last_time;
- last_time=time;
- frame++;
- clear_viewport(Color(1,0,0.5));
-
- _rinfo.vertex_count=0;
- _rinfo.object_count=0;
- _rinfo.mat_change_count=0;
- _rinfo.shader_change_count=0;
-
-
-// material_shader.set_uniform_default(MaterialShaderGLES1::SCREENZ_SCALE, Math::fmod(time, 3600.0));
- /* nehe ?*/
-
-// glClearColor(0,0,1,1);
-// glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
-}
-
-void RasterizerGLES1::capture_viewport(Image* r_capture) {
-
-
-}
-
-
-void RasterizerGLES1::clear_viewport(const Color& p_color) {
-
- glScissor( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
- glEnable(GL_SCISSOR_TEST);
- glClearColor(p_color.r,p_color.g,p_color.b,p_color.a);
- glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
- glDisable(GL_SCISSOR_TEST);
-
-};
-
-void RasterizerGLES1::set_viewport(const VS::ViewportRect& p_viewport) {
-
-
-
- viewport=p_viewport;
- //print_line("viewport: "+itos(p_viewport.x)+","+itos(p_viewport.y)+","+itos(p_viewport.width)+","+itos(p_viewport.height));
-
- glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
-}
-
-void RasterizerGLES1::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) {
-
-
-}
-
-
-void RasterizerGLES1::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) {
-
-
- opaque_render_list.clear();
- alpha_render_list.clear();
- light_instance_count=0;
- scene_fx = NULL; // p_env.is_valid() ? fx_owner.get(p_env) : NULL;
- scene_pass++;
- last_light_id=0;
- directional_light_count=0;
-
-
- //set state
-
- glCullFace(GL_FRONT);
- cull_front=true;
-};
-
-void RasterizerGLES1::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) {
-
-}
-
-void RasterizerGLES1::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
-
- camera_transform=p_world;
- camera_transform_inverse=camera_transform.inverse();
- camera_projection=p_projection;
- camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) );
- camera_z_near=camera_projection.get_z_near();
- camera_z_far=camera_projection.get_z_far();
- camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y);
-}
-
-void RasterizerGLES1::add_light( RID p_light_instance ) {
-
-#define LIGHT_FADE_TRESHOLD 0.05
-
- ERR_FAIL_COND( light_instance_count >= MAX_SCENE_LIGHTS );
-
- LightInstance *li = light_instance_owner.get(p_light_instance);
- ERR_FAIL_COND(!li);
-
-
- /* make light hash */
-
- // actually, not really a hash, but helps to sort the lights
- // and avoid recompiling redudant shader versions
-
-
- li->last_pass=scene_pass;
- li->sort_key=light_instance_count;
-
- switch(li->base->type) {
-
- case VisualServer::LIGHT_DIRECTIONAL: {
-
- li->light_vector = camera_transform_inverse.basis.xform(li->transform.basis.get_axis(2)).normalized();
- if (directional_light_count<MAX_HW_LIGHTS) {
-
- directional_lights[directional_light_count++]=li;
- }
-
- } break;
- case VisualServer::LIGHT_OMNI: {
-
- float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius==0)
- radius=0.0001;
- li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
- li->light_vector = camera_transform_inverse.xform(li->transform.origin);
-
- } break;
- case VisualServer::LIGHT_SPOT: {
-
- float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius==0)
- radius=0.0001;
- li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
- li->light_vector = camera_transform_inverse.xform(li->transform.origin);
- li->spot_vector = -camera_transform_inverse.basis.xform(li->transform.basis.get_axis(2)).normalized();
- //li->sort_key|=LIGHT_SPOT_BIT; // this way, omnis go first, spots go last and less shader versions are generated
-
- /*
- if (li->base->projector.is_valid()) {
-
- float far = li->base->vars[ VS::LIGHT_VAR_RADIUS ];
- ERR_FAIL_COND( far<=0 );
- float near= far/200.0;
- if (near<0.05)
- near=0.05;
-
- float angle = li->base->vars[ VS::LIGHT_VAR_SPOT_ANGLE ];
-
- //CameraMatrix proj;
- //proj.set_perspective( angle*2.0, 1.0, near, far );
-
- //Transform modelview=Transform(camera_transform_inverse * li->transform).inverse();
- //li->projector_mtx= proj * modelview;
-
- }*/
- } break;
- }
-
- light_instances[light_instance_count++]=li;
-
-}
-
-void RasterizerGLES1::_add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner) {
-
- Material *m=NULL;
- RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override : p_geometry->material;
-
- if (m_src)
- m=material_owner.get( m_src );
-
- if (!m) {
- m=material_owner.get( default_material );
- }
-
- ERR_FAIL_COND(!m);
-
-
- if (m->last_pass!=frame) {
-
- m->last_pass=frame;
- }
-
-
- LightInstance *lights[RenderList::MAX_LIGHTS];
- int light_count=0;
-
- RenderList *render_list=&opaque_render_list;
- if (m->fixed_flags[VS::FIXED_MATERIAL_FLAG_USE_ALPHA] || m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX) {
- render_list = &alpha_render_list;
- };
-
- if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
-
- int lis = p_instance->light_instances.size();
-
- for(int i=0;i<lis;i++) {
- if (light_count>=RenderList::MAX_LIGHTS)
- break;
-
- LightInstance *li=light_instance_owner.get( p_instance->light_instances[i] );
-
- if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
- continue;
- lights[light_count++]=li;
- }
- }
-
- RenderList::Element *e = render_list->add_element();
-
- e->geometry=p_geometry;
-// e->geometry_cmp=p_geometry_cmp;
- e->material=m;
- e->instance=p_instance;
- //e->depth=camera_plane.distance_to(p_world->origin);
- e->depth=camera_transform.origin.distance_to(p_instance->transform.origin);
- e->owner=p_owner;
- if (p_instance->skeleton.is_valid())
- e->skeleton=skeleton_owner.get(p_instance->skeleton);
- else
- e->skeleton=NULL;
- e->mirror=p_instance->mirror;
- if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES])
- e->mirror=!e->mirror;
-
- e->light_key=0;
- e->light_count=0;
-
-
- if (!shadow) {
-
-
- if (m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
-
-
- e->light_key--; //special key for all the shadeless people
- } else if (light_count) {
-
- for(int i=0;i<light_count;i++) {
-
- e->lights[i]=lights[i]->sort_key;
- }
-
- e->light_count=light_count;
- int poslight_count=light_count;
- if (poslight_count>1) {
- SortArray<uint16_t> light_sort;
- light_sort.sort(&e->lights[0],poslight_count); //generate an equal sort key
- }
- }
-
- }
-
-}
-
-
-void RasterizerGLES1::add_mesh( const RID& p_mesh, const InstanceData *p_data) {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- int ssize = mesh->surfaces.size();
-
- for (int i=0;i<ssize;i++) {
-
- Surface *s = mesh->surfaces[i];
- _add_geometry(s,p_data,s,NULL);
- }
-
- mesh->last_pass=frame;
-
-}
-
-void RasterizerGLES1::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- if (!multimesh->mesh.is_valid())
- return;
- if (multimesh->elements.empty())
- return;
-
- Mesh *mesh = mesh_owner.get(multimesh->mesh);
- ERR_FAIL_COND(!mesh);
-
- int surf_count = mesh->surfaces.size();
- if (multimesh->last_pass!=scene_pass) {
-
- multimesh->cache_surfaces.resize(surf_count);
- for(int i=0;i<surf_count;i++) {
-
- multimesh->cache_surfaces[i].material=mesh->surfaces[i]->material;
- multimesh->cache_surfaces[i].has_alpha=mesh->surfaces[i]->has_alpha;
- multimesh->cache_surfaces[i].surface=mesh->surfaces[i];
- }
-
- multimesh->last_pass=scene_pass;
- }
-
- for(int i=0;i<surf_count;i++) {
-
- _add_geometry(&multimesh->cache_surfaces[i],p_data,multimesh->cache_surfaces[i].surface,multimesh);
- }
-
-
-}
-
-void RasterizerGLES1::add_particles( const RID& p_particle_instance, const InstanceData *p_data){
-
- //print_line("adding particles");
- ParticlesInstance *particles_instance = particles_instance_owner.get(p_particle_instance);
- ERR_FAIL_COND(!particles_instance);
- Particles *p=particles_owner.get( particles_instance->particles );
- ERR_FAIL_COND(!p);
-
- _add_geometry(p,p_data,p,particles_instance);
-
-}
-
-
-void RasterizerGLES1::_set_cull(bool p_front,bool p_reverse_cull) {
-
- bool front = p_front;
- if (p_reverse_cull)
- front=!front;
-
- if (front!=cull_front) {
-
- glCullFace(front?GL_FRONT:GL_BACK);
- cull_front=front;
- }
-}
-
-
-void RasterizerGLES1::_setup_fixed_material(const Geometry *p_geometry,const Material *p_material) {
-
- if (!shadow) {
-
- ///ambient @TODO offer global ambient group option
-
- //GLenum side = use_shaders?GL_FRONT:GL_FRONT_AND_BACK;
- GLenum side = GL_FRONT_AND_BACK;
-
-
- ///diffuse
- Color diffuse_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
- float diffuse_rgba[4]={
- diffuse_color.r,
- diffuse_color.g,
- diffuse_color.b,
- diffuse_color.a
- };
-
- //color array overrides this
- glColor4f( diffuse_rgba[0],diffuse_rgba[1],diffuse_rgba[2],diffuse_rgba[3]);
- last_color=diffuse_color;
- glMaterialfv(side,GL_AMBIENT,diffuse_rgba);
- glMaterialfv(side,GL_DIFFUSE,diffuse_rgba);
- //specular
-
- const Color specular_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR];
- float specular_rgba[4]={
- specular_color.r,
- specular_color.g,
- specular_color.b,
- 1.0
- };
-
- glMaterialfv(side,GL_SPECULAR,specular_rgba);
-
- const Color emission=p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION];
-
-
- float emission_rgba[4]={
- emission.r,
- emission.g,
- emission.b,
- 1.0 //p_material->parameters[VS::FIXED_MATERIAL_PARAM_DETAIL_MIX]
- };
-
- glMaterialfv(side,GL_EMISSION,emission_rgba);
-
- glMaterialf(side,GL_SHININESS,p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]);
-
- Plane sparams=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM];
- //depth test?
-
-
- }
-
-
- if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE].is_valid()) {
-
- Texture *texture = texture_owner.get( p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE] );
- ERR_FAIL_COND(!texture);
- glEnable(GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
- } else {
-
- glDisable(GL_TEXTURE_2D);
- }
-
-}
-
-void RasterizerGLES1::_setup_material(const Geometry *p_geometry,const Material *p_material) {
-
- if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED])
- glDisable(GL_CULL_FACE);
- else {
- glEnable(GL_CULL_FACE);
- }
-
-/* if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
- glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);*/
-
- if (p_material->line_width > 0)
- glLineWidth(p_material->line_width);
-
- if (!shadow) {
-
-
- if (blend_mode!=p_material->blend_mode) {
- switch(p_material->blend_mode) {
-
-
- case VS::MATERIAL_BLEND_MODE_MIX: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_ADD: {
-
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_SUB: {
-
- //glBlendEquation(GL_FUNC_SUBTRACT);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- } break;
- case VS::MATERIAL_BLEND_MODE_MUL: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
-
- }
- blend_mode=p_material->blend_mode;
- }
-
- if (lighting!=!p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
- if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
- glDisable(GL_LIGHTING);
- } else {
- glEnable(GL_LIGHTING);
- }
- lighting=!p_material->flags[VS::MATERIAL_FLAG_UNSHADED];
- }
-
- }
-
- bool current_depth_write=p_material->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_ALWAYS; //broken
- bool current_depth_test=!p_material->flags[VS::MATERIAL_FLAG_ONTOP];
-
-
- _setup_fixed_material(p_geometry,p_material);
-
- if (current_depth_write!=depth_write) {
-
- depth_write=current_depth_write;
- glDepthMask(depth_write);
- }
-
- if (current_depth_test!=depth_test) {
-
- depth_test=current_depth_test;
- if (depth_test)
- glEnable(GL_DEPTH_TEST);
- else
- glDisable(GL_DEPTH_TEST);
- }
-}
-/*
-static const MaterialShaderGLES1::Conditionals _gl_light_version[4][3]={
- {MaterialShaderGLES1::LIGHT_0_DIRECTIONAL,MaterialShaderGLES1::LIGHT_0_OMNI,MaterialShaderGLES1::LIGHT_0_SPOT},
- {MaterialShaderGLES1::LIGHT_1_DIRECTIONAL,MaterialShaderGLES1::LIGHT_1_OMNI,MaterialShaderGLES1::LIGHT_1_SPOT},
- {MaterialShaderGLES1::LIGHT_2_DIRECTIONAL,MaterialShaderGLES1::LIGHT_2_OMNI,MaterialShaderGLES1::LIGHT_2_SPOT},
- {MaterialShaderGLES1::LIGHT_3_DIRECTIONAL,MaterialShaderGLES1::LIGHT_3_OMNI,MaterialShaderGLES1::LIGHT_3_SPOT}
-};
-
-static const MaterialShaderGLES1::Conditionals _gl_light_shadow[4]={
- MaterialShaderGLES1::LIGHT_0_SHADOW,
- MaterialShaderGLES1::LIGHT_1_SHADOW,
- MaterialShaderGLES1::LIGHT_2_SHADOW,
- MaterialShaderGLES1::LIGHT_3_SHADOW
-};
-*/
-
-
-void RasterizerGLES1::_setup_light(LightInstance* p_instance, int p_idx) {
-
- Light* ld = p_instance->base;
-
-// material_shader.set_conditional(MaterialShaderGLES1::LIGHT_0_DIRECTIONAL, true);
-
- //material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE]);
- //material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR]);
- //material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT]);
-
- GLenum glid = GL_LIGHT0+p_idx;
-
- Color diff_color = ld->colors[VS::LIGHT_COLOR_DIFFUSE];
- float emult = ld->vars[VS::LIGHT_PARAM_ENERGY];
-
- if (ld->type!=VS::LIGHT_DIRECTIONAL)
- emult*=4.0;
-
- GLfloat diffuse_sdark[4]={
- diff_color.r*emult,
- diff_color.g*emult,
- diff_color.b*emult,
- 1.0
- };
-
- glLightfv(glid , GL_DIFFUSE, diffuse_sdark);
-
- Color amb_color = Color(0,0,0);
- GLfloat amb_stexsize[4]={
- amb_color.r,
- amb_color.g,
- amb_color.b,
- 1.0
- };
-
- glLightfv(glid , GL_AMBIENT, amb_stexsize );
-
- Color spec_color = ld->colors[VS::LIGHT_COLOR_SPECULAR];
- GLfloat spec_op[4]={
- spec_color.r,
- spec_color.g,
- spec_color.b,
- 1.0
- };
-
- glLightfv(glid , GL_SPECULAR, spec_op );
-
- switch(ld->type) {
-
- case VS::LIGHT_DIRECTIONAL: {
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glLightf(glid,GL_CONSTANT_ATTENUATION, 1);
- glLightf(glid,GL_LINEAR_ATTENUATION, 0);
- glLightf(glid,GL_QUADRATIC_ATTENUATION,0); // energy
-
- float lightdir[4]={
- p_instance->light_vector.x,
- p_instance->light_vector.y,
- p_instance->light_vector.z,
- 0.0
- };
-
- glLightfv(glid,GL_POSITION,lightdir); //at modelview
- glLightf(glid,GL_SPOT_CUTOFF,180.0);
- glLightf(glid,GL_SPOT_EXPONENT, 0);
-
- float sdir[4]={
- 0,
- 0,
- -1,
- 0
- };
-
- glLightfv(glid,GL_SPOT_DIRECTION,sdir); //at modelview
-
-// material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_DIRECTION, p_instance->light_vector);
- glPopMatrix();
-
- } break;
-
- case VS::LIGHT_OMNI: {
-
-
- glLightf(glid,GL_SPOT_CUTOFF,180.0);
- glLightf(glid,GL_SPOT_EXPONENT, 0);
-
-
- glLightf(glid,GL_CONSTANT_ATTENUATION, 0);
- glLightf(glid,GL_LINEAR_ATTENUATION, p_instance->linear_att);
- glLightf(glid,GL_QUADRATIC_ATTENUATION, 0); // wut?
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- float lightpos[4]={
- p_instance->light_vector.x,
- p_instance->light_vector.y,
- p_instance->light_vector.z,
- 1.0
- };
-
- glLightfv(glid,GL_POSITION,lightpos); //at modelview
-
- glPopMatrix();
-
-
- } break;
- case VS::LIGHT_SPOT: {
-
- glLightf(glid,GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]);
- glLightf(glid,GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]);
-
-
- glLightf(glid,GL_CONSTANT_ATTENUATION, 0);
- glLightf(glid,GL_LINEAR_ATTENUATION, p_instance->linear_att);
- glLightf(glid,GL_QUADRATIC_ATTENUATION, 0); // wut?
-
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- float lightpos[4]={
- p_instance->light_vector.x,
- p_instance->light_vector.y,
- p_instance->light_vector.z,
- 1.0
- };
-
- glLightfv(glid,GL_POSITION,lightpos); //at modelview
-
- float lightdir[4]={
- p_instance->spot_vector.x,
- p_instance->spot_vector.y,
- p_instance->spot_vector.z,
- 1.0
- };
-
- glLightfv(glid,GL_SPOT_DIRECTION,lightdir); //at modelview
-
- glPopMatrix();
-
-
-
- } break;
-
- default: break;
- }
-};
-
-
-
-
-
-void RasterizerGLES1::_setup_lights(const uint16_t * p_lights,int p_light_count) {
-
- if (shadow)
- return;
-
-
-
- for (int i=directional_light_count; i<MAX_HW_LIGHTS; i++) {
-
- if (i<(directional_light_count+p_light_count)) {
-
-
- glEnable(GL_LIGHT0 + i);
- _setup_light(light_instances[p_lights[i]], i);
-
- } else {
- glDisable(GL_LIGHT0 + i);
-
- }
- }
-
-}
-
-
-
-static const GLenum gl_client_states[] = {
-
- GL_VERTEX_ARRAY,
- GL_NORMAL_ARRAY,
- 0, // ARRAY_TANGENT
- 0,//GL_COLOR_ARRAY,
- GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV
- 0,//GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2
- 0, // ARRAY_BONES
- 0, // ARRAY_WEIGHTS
-};
-
-static const int gl_texcoord_index[VS::ARRAY_MAX-1] = {
-
- -1,
- -1,
- -1, // ARRAY_TANGENT
- -1,
- 0, // ARRAY_TEX_UV
- -1,//1, // ARRAY_TEX_UV2
- -1, // ARRAY_BONES
- -1, // ARRAY_WEIGHTS
-};
-
-
-Error RasterizerGLES1::_setup_geometry(const Geometry *p_geometry, const Material* p_material, const Skeleton *p_skeleton,const float *p_morphs) {
-
-
- switch(p_geometry->type) {
-
- case Geometry::GEOMETRY_MULTISURFACE:
- case Geometry::GEOMETRY_SURFACE: {
-
-
-
- const Surface *surf=NULL;
- if (p_geometry->type==Geometry::GEOMETRY_SURFACE)
- surf=static_cast<const Surface*>(p_geometry);
- else if (p_geometry->type==Geometry::GEOMETRY_MULTISURFACE)
- surf=static_cast<const MultiMeshSurface*>(p_geometry)->surface;
-
-
- if (surf->format != surf->configured_format) {
- if (OS::get_singleton()->is_stdout_verbose()) {
-
- print_line("has format: "+itos(surf->format));
- print_line("configured format: "+itos(surf->configured_format));
- }
- ERR_EXPLAIN("Missing arrays (not set) in surface");
- }
- ERR_FAIL_COND_V( surf->format != surf->configured_format, ERR_UNCONFIGURED );
- uint8_t *base=0;
- int stride=surf->stride;
- bool use_VBO = (surf->array_local==0);
- _setup_geometry_vinfo=surf->array_len;
-
- bool skeleton_valid = p_skeleton && (surf->format&VS::ARRAY_FORMAT_BONES) && (surf->format&VS::ARRAY_FORMAT_WEIGHTS) && !p_skeleton->bones.empty() && p_skeleton->bones.size() > surf->max_bone;
-
-
-
- if (!use_VBO) {
-
- base = surf->array_local;
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- bool can_copy_to_local=surf->local_stride * surf->array_len <= skinned_buffer_size;
- if (!can_copy_to_local)
- skeleton_valid=false;
-
- /* compute morphs */
-
- if (p_morphs && surf->morph_target_count && can_copy_to_local) {
-
- base = skinned_buffer;
- stride=surf->local_stride;
-
- //copy all first
- float coef=1.0;
-
- for(int i=0;i<surf->morph_target_count;i++) {
- if (surf->mesh->morph_target_mode==VS::MORPH_MODE_NORMALIZED)
- coef-=p_morphs[i];
- ERR_FAIL_COND_V( surf->morph_format != surf->morph_targets_local[i].configured_format, ERR_INVALID_DATA );
-
- }
-
-
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
- if (ad.size==0)
- continue;
-
- int ofs = ad.ofs;
- int src_stride=surf->stride;
- int dst_stride=surf->local_stride;
- int count = surf->array_len;
-
- switch(i) {
-
- case VS::ARRAY_VERTEX:
- case VS::ARRAY_NORMAL:
- case VS::ARRAY_TANGENT:
- {
-
- for(int k=0;k<count;k++) {
-
- const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]= src[0]*coef;
- dst[1]= src[1]*coef;
- dst[2]= src[2]*coef;
- } break;
-
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- for(int k=0;k<count;k++) {
-
- const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]= src[0]*coef;
- dst[1]= src[1]*coef;
- } break;
-
- } break;
- }
- }
-
-
- for(int j=0;j<surf->morph_target_count;j++) {
-
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
- if (ad.size==0)
- continue;
-
-
- int ofs = ad.ofs;
- int dst_stride=surf->local_stride;
- int count = surf->array_len;
- const uint8_t *morph=surf->morph_targets_local[j].array;
- float w = p_morphs[j];
-
- switch(i) {
-
- case VS::ARRAY_VERTEX:
- case VS::ARRAY_NORMAL:
- case VS::ARRAY_TANGENT:
- {
-
- for(int k=0;k<count;k++) {
-
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]+= src_morph[0]*w;
- dst[1]+= src_morph[1]*w;
- dst[2]+= src_morph[2]*w;
- } break;
-
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- for(int k=0;k<count;k++) {
-
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]+= src_morph[0]*w;
- dst[1]+= src_morph[1]*w;
- } break;
-
- } break;
- }
- }
- }
-
- } else if (skeleton_valid) {
-
- base = skinned_buffer;
- //copy stuff and get it ready for the skeleton
-
- int len = surf->array_len;
- int src_stride = surf->stride;
- int dst_stride = surf->stride - ( surf->array[VS::ARRAY_BONES].size + surf->array[VS::ARRAY_WEIGHTS].size );
-
- for(int i=0;i<len;i++) {
- const uint8_t *src = &surf->array_local[i*src_stride];
- uint8_t *dst = &base[i*dst_stride];
- memcpy(dst,src,dst_stride);
- }
-
-
- stride=dst_stride;
- }
-
-
- if (skeleton_valid) {
- //transform stuff
-
- const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs];
- const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
- int src_stride = surf->stride;
- int count = surf->array_len;
- const Transform *skeleton = &p_skeleton->bones[0];
-
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
- if (ad.size==0)
- continue;
-
- int ofs = ad.ofs;
-
-
- switch(i) {
-
- case VS::ARRAY_VERTEX: {
- for(int k=0;k<count;k++) {
-
- float *ptr= (float*)&base[ofs+k*stride];
- const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]);
- const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]);
-
- Vector3 src( ptr[0], ptr[1], ptr[2] );
- Vector3 dst;
- for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
-
- float w = weights[j];
- if (w==0)
- break;
-
- //print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
- dst+=skeleton[ Math::fast_ftoi(bones[j]) ].xform(src) * w;
- }
-
- ptr[0]=dst.x;
- ptr[1]=dst.y;
- ptr[2]=dst.z;
-
- } break;
-
- } break;
- case VS::ARRAY_NORMAL:
- case VS::ARRAY_TANGENT: {
- for(int k=0;k<count;k++) {
-
- float *ptr= (float*)&base[ofs+k*stride];
- const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]);
- const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]);
-
- Vector3 src( ptr[0], ptr[1], ptr[2] );
- Vector3 dst;
- for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
-
- float w = weights[j];
- if (w==0)
- break;
-
- //print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
- dst+=skeleton[ Math::fast_ftoi(bones[j]) ].basis.xform(src) * w;
- }
-
- ptr[0]=dst.x;
- ptr[1]=dst.y;
- ptr[2]=dst.z;
-
- } break;
-
- } break;
- }
- }
-
- }
-
- } else {
-
- glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id);
- };
-
-
- for (int i=0;i<(VS::ARRAY_MAX-1);i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
-
-// if (!gl_texcoord_shader[i])
-// continue;
-
- if (ad.size==0 || i==VS::ARRAY_BONES || i==VS::ARRAY_WEIGHTS || gl_client_states[i]==0 ) {
-
- if (gl_texcoord_index[i] != -1) {
- glClientActiveTexture(GL_TEXTURE0+gl_texcoord_index[i]);
- }
-
- if (gl_client_states[i] != 0)
- glDisableClientState(gl_client_states[i]);
-
- if (i == VS::ARRAY_COLOR) {
- glColor4f(last_color.r,last_color.g,last_color.b,last_color.a);
- };
- continue; // this one is disabled.
- }
-
- if (gl_texcoord_index[i] != -1) {
- glClientActiveTexture(GL_TEXTURE0+gl_texcoord_index[i]);
- }
-
- glEnableClientState(gl_client_states[i]);
-
- switch (i) {
-
- case VS::ARRAY_VERTEX: {
-
- glVertexPointer(3,ad.datatype,stride,&base[ad.ofs]);
-
- } break; /* fallthrough to normal */
- case VS::ARRAY_NORMAL: {
-
- glNormalPointer(ad.datatype,stride,&base[ad.ofs]);
- } break;
- case VS::ARRAY_COLOR: {
- glColorPointer(4,ad.datatype,stride,&base[ad.ofs]);
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- glTexCoordPointer(2,ad.datatype,stride,&base[ad.ofs]);
- } break;
- case VS::ARRAY_TANGENT: {
-
- //glVertexAttribPointer(i, 4, use_VBO?GL_BYTE:GL_FLOAT, use_VBO?GL_TRUE:GL_FALSE, stride, &base[ad.ofs]);
-
- } break;
- case VS::ARRAY_BONES:
- case VS::ARRAY_WEIGHTS: {
-
- //do none
- //glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, surf->stride, &base[ad.ofs]);
-
- } break;
- case VS::ARRAY_INDEX:
- ERR_PRINT("Bug");
- break;
- };
- }
-
-
- } break;
-
- default: break;
-
- };
-
- return OK;
-};
-
-static const GLenum gl_primitive[]={
- GL_POINTS,
- GL_LINES,
- GL_LINE_STRIP,
- GL_LINE_LOOP,
- GL_TRIANGLES,
- GL_TRIANGLE_STRIP,
- GL_TRIANGLE_FAN
-};
-
-static const GLenum gl_poly_primitive[4]={
- GL_POINTS,
- GL_LINES,
- GL_TRIANGLES,
- //GL_QUADS
-
-};
-
-
-void RasterizerGLES1::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner) {
-
-
- _rinfo.object_count++;
-
- switch(p_geometry->type) {
-
- case Geometry::GEOMETRY_SURFACE: {
-
- Surface *s = (Surface*)p_geometry;
-
- _rinfo.vertex_count+=s->array_len;
-
- if (s->packed && s->array_local==0) {
-
- float sc = (1.0/32767.0)*s->vertex_scale;
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glScalef(sc,sc,sc);
- if (s->format&VS::ARRAY_FORMAT_TEX_UV) {
- float uvs=(1.0/32767.0)*s->uv_scale;
- //glActiveTexture(GL_TEXTURE0);
- glClientActiveTexture(GL_TEXTURE0);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glScalef(uvs,uvs,uvs);
- }
-
-
- }
-
-
- if (s->index_array_len>0) {
-
- if (s->index_array_local) {
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
- glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT, s->index_array_local);
-
- } else {
- // print_line("indices: "+itos(s->index_array_local) );
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
- glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT,0);
- }
-
-
- } else {
-
- glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
-
- };
-
- if (s->packed && s->array_local==0) {
- if (s->format&VS::ARRAY_FORMAT_TEX_UV) {
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- }
- glPopMatrix();
- };
- } break;
-
- case Geometry::GEOMETRY_MULTISURFACE: {
-
- Surface *s = static_cast<const MultiMeshSurface*>(p_geometry)->surface;
- const MultiMesh *mm = static_cast<const MultiMesh*>(p_owner);
- int element_count=mm->elements.size();
-
- if (element_count==0)
- return;
-
- const MultiMesh::Element *elements=&mm->elements[0];
-
- _rinfo.vertex_count+=s->array_len*element_count;
-
-
- if (s->index_array_len>0) {
-
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
- for(int i=0;i<element_count;i++) {
- //glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES1::INSTANCE_TRANSFORM), 1, false, elements[i].matrix);
- glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT,0);
- }
-
-
- } else {
-
- for(int i=0;i<element_count;i++) {
-// glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES1::INSTANCE_TRANSFORM), 1, false, elements[i].matrix);
- glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
- }
-
-
- };
- } break;
- case Geometry::GEOMETRY_PARTICLES: {
-
-
- //print_line("particulinas");
- const Particles *particles = static_cast<const Particles*>( p_geometry );
- ERR_FAIL_COND(!p_owner);
- ParticlesInstance *particles_instance = (ParticlesInstance*)p_owner;
-
- ParticleSystemProcessSW &pp = particles_instance->particles_process;
- float td = time_delta; //MIN(time_delta,1.0/10.0);
- pp.process(&particles->data,particles_instance->transform,td);
- ERR_EXPLAIN("A parameter in the particle system is not correct.");
- ERR_FAIL_COND(!pp.valid);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
-
- Transform camera;
- if (shadow)
- camera=shadow->transform;
- else
- camera=camera_transform;
-
- particle_draw_info.prepare(&particles->data,&pp,particles_instance->transform,camera);
-
- _rinfo.vertex_count+=4*particles->data.amount;
-
- {
- static const Vector3 points[4]={
- Vector3(-1.0,1.0,0),
- Vector3(1.0,1.0,0),
- Vector3(1.0,-1.0,0),
- Vector3(-1.0,-1.0,0)
- };
- static const Vector3 uvs[4]={
- Vector3(0.0,0.0,0.0),
- Vector3(1.0,0.0,0.0),
- Vector3(1.0,1.0,0.0),
- Vector3(0,1.0,0.0)
- };
- static const Vector3 normals[4]={
- Vector3(0,0,1),
- Vector3(0,0,1),
- Vector3(0,0,1),
- Vector3(0,0,1)
- };
-
- static const Plane tangents[4]={
- Plane(Vector3(1,0,0),0),
- Plane(Vector3(1,0,0),0),
- Plane(Vector3(1,0,0),0),
- Plane(Vector3(1,0,0),0)
- };
-
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- _gl_load_transform(camera_transform_inverse);
- for(int i=0;i<particles->data.amount;i++) {
-
- ParticleSystemDrawInfoSW::ParticleDrawInfo &pinfo=*particle_draw_info.draw_info_order[i];
- if (!pinfo.data->active)
- continue;
- glPushMatrix();
- _gl_mult_transform(pinfo.transform);
-
- glColor4f(pinfo.color.r*last_color.r,pinfo.color.g*last_color.g,pinfo.color.b*last_color.b,pinfo.color.a*last_color.a);
- _draw_primitive(4,points,normals,NULL,uvs,tangents);
- glPopMatrix();
-
- }
- glPopMatrix();
-
- }
-
- } break;
- default: break;
- };
-
-};
-
-void RasterizerGLES1::_setup_shader_params(const Material *p_material) {
-#if 0
- int idx=0;
- int tex_idx=0;
-
- for(Map<StringName,Variant>::Element *E=p_material->shader_cache->params.front();E;E=E->next(),idx++) {
-
- Variant v; //
- v = E->get();
- const Map<StringName,Variant>::Element *F=p_material->shader_params.find(E->key());
- if (F)
- v=F->get();
-
- switch(v.get_type() ) {
- case Variant::OBJECT:
- case Variant::_RID: {
-
- RID tex=v;
- if (!tex.is_valid())
- break;
-
- Texture *texture = texture_owner.get(tex);
- if (!texture)
- break;
- glUniform1i( material_shader.get_custom_uniform_location(idx), tex_idx);
- glActiveTexture(tex_idx);
- glBindTexture(texture->target,texture->tex_id);
-
- } break;
- case Variant::COLOR: {
-
- Color c=v;
- material_shader.set_custom_uniform(idx,Vector3(c.r,c.g,c.b));
- } break;
- default: {
-
- material_shader.set_custom_uniform(idx,v);
- } break;
- }
-
- }
-#endif
-
-}
-
-void RasterizerGLES1::_render_list_forward(RenderList *p_render_list,bool p_reverse_cull) {
-
- const Material *prev_material=NULL;
- uint64_t prev_light_key=0;
- const Skeleton *prev_skeleton=NULL;
- const Geometry *prev_geometry=NULL;
-
- Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
-
- for (int i=0;i<p_render_list->element_count;i++) {
-
- RenderList::Element *e = p_render_list->elements[i];
- const Material *material = e->material;
- uint64_t light_key = e->light_key;
- const Skeleton *skeleton = e->skeleton;
- const Geometry *geometry = e->geometry;
-
- if (material!=prev_material || geometry->type!=prev_geometry_type) {
- _setup_material(e->geometry,material);
- _rinfo.mat_change_count++;
- //_setup_material_overrides(e->material,NULL,material_overrides);
- //_setup_material_skeleton(material,skeleton);
- } else {
-
- if (prev_skeleton!=skeleton) {
- //_setup_material_skeleton(material,skeleton);
- };
- }
-
-
- if (geometry!=prev_geometry || geometry->type!=prev_geometry_type || prev_skeleton!=skeleton) {
-
- _setup_geometry(geometry, material,e->skeleton,e->instance->morph_values.ptr());
- };
-
- if (i==0 || light_key!=prev_light_key)
- _setup_lights(e->lights,e->light_count);
-
- _set_cull(e->mirror,p_reverse_cull);
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glPushMatrix();
-
-
- if (e->instance->billboard || e->instance->depth_scale) {
-
- Transform xf=e->instance->transform;
- if (e->instance->depth_scale) {
-
- if (camera_projection.matrix[3][3]) {
- //orthogonal matrix, try to do about the same
- //with viewport size
- //real_t w = Math::abs( 1.0/(2.0*(p_projection.matrix[0][0])) );
- real_t h = Math::abs( 1.0/(2.0*camera_projection.matrix[1][1]) );
- float sc = (h*2.0); //consistent with Y-fov
- xf.basis.scale( Vector3(sc,sc,sc));
- } else {
- //just scale by depth
- real_t sc = -camera_plane.distance_to(xf.origin);
- xf.basis.scale( Vector3(sc,sc,sc));
- }
- }
-
- if (e->instance->billboard) {
-
- Vector3 scale = xf.basis.get_scale();
- xf.set_look_at(xf.origin,xf.origin+camera_transform.get_basis().get_axis(2),camera_transform.get_basis().get_axis(1));
- xf.basis.scale(scale);
- }
- _gl_mult_transform(xf); // for fixed pipeline
-
- } else {
- _gl_mult_transform(e->instance->transform); // for fixed pipeline
- }
-
-
-
- //bool changed_shader = material_shader.bind();
- //if ( changed_shader && material->shader_cache && !material->shader_cache->params.empty())
- // _setup_shader_params(material);
-
- _render(geometry, material, skeleton,e->owner);
-
-
-
- prev_material=material;
- prev_skeleton=skeleton;
- prev_geometry=geometry;
- prev_light_key=e->light_key;
- prev_geometry_type=geometry->type;
- }
-
-
-
-};
-
-
-
-void RasterizerGLES1::end_scene() {
-
- glEnable(GL_BLEND);
- glDepthMask(GL_TRUE);
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- depth_write=true;
- depth_test=true;
-
- if (scene_fx && scene_fx->skybox_active) {
-
- //skybox
- } else if (scene_fx && scene_fx->bgcolor_active) {
-
- glClearColor(scene_fx->bgcolor.r,scene_fx->bgcolor.g,scene_fx->bgcolor.b,1.0);
-
- } else {
-
- glClearColor(0.3,0.3,0.3,1.0);
- }
-#ifdef GLES_OVER_GL
- //glClearDepth(1.0);
-#else
- //glClearDepthf(1.0);
-#endif
-
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- if (scene_fx && scene_fx->fog_active) {
-
- /*
- glEnable(GL_FOG);
- glFogf(GL_FOG_MODE,GL_LINEAR);
- glFogf(GL_FOG_DENSITY,scene_fx->fog_attenuation);
- glFogf(GL_FOG_START,scene_fx->fog_near);
- glFogf(GL_FOG_END,scene_fx->fog_far);
- glFogfv(GL_FOG_COLOR,scene_fx->fog_color_far.components);
- glLightfv(GL_LIGHT5,GL_DIFFUSE,scene_fx->fog_color_near.components);
-
- material_shader.set_conditional( MaterialShaderGLES1::USE_FOG,true);
- */
- }
-
-
-
- for(int i=0;i<directional_light_count;i++) {
-
- glEnable(GL_LIGHT0+i);
- _setup_light(directional_lights[i],i);
- }
-
- opaque_render_list.sort_mat_light();
-
- //material_shader.set_uniform_camera(MaterialShaderGLES1::PROJECTION_MATRIX, camera_projection);
-
- /*
- printf("setting projection to ");
- for (int i=0; i<16; i++) {
- printf("%f, ", ((float*)camera_projection.matrix)[i]);
- };
- printf("\n");
-
- print_line(String("setting camera to ")+camera_transform_inverse);
- */
-// material_shader.set_uniform_default(MaterialShaderGLES1::CAMERA_INVERSE, camera_transform_inverse);
-
- //projection
- //glEnable(GL_RESCALE_NORMAL);
- glEnable(GL_NORMALIZE);
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(&camera_projection.matrix[0][0]);
- //modelview (fixedpipie)
- glMatrixMode(GL_MODELVIEW);
- _gl_load_transform(camera_transform_inverse);
- glPushMatrix();
-
- glDisable(GL_BLEND);
-
- blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
- lighting=true;
- glEnable(GL_LIGHTING);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- _render_list_forward(&opaque_render_list);
-
-
- alpha_render_list.sort_z();
- glEnable(GL_BLEND);
-
- _render_list_forward(&alpha_render_list);
-
- glPopMatrix();
-
-
-// material_shader.set_conditional( MaterialShaderGLES1::USE_FOG,false);
-
- _debug_shadows();
-}
-void RasterizerGLES1::end_shadow_map() {
-#if 0
- ERR_FAIL_COND(!shadow);
- ERR_FAIL_INDEX(shadow_pass,shadow->shadow_buffers.size());
-
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
- glEnable(GL_DEPTH_TEST);
- glDepthMask(true);
-
-
- ShadowBuffer *sb = shadow->shadow_buffers[shadow_pass];
-
- ERR_FAIL_COND(!sb);
-
- glBindFramebuffer(GL_FRAMEBUFFER, sb->fbo);
- glViewport(0, 0, sb->size, sb->size);
-
- glColorMask(0, 0, 0, 0);
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- //glPolygonOffset(4,8);
- glPolygonOffset( 4.0f, 4096.0f);
- glPolygonOffset( 8.0f, 16.0f);
-
- glClearDepth(1.0f);
- glClear(GL_DEPTH_BUFFER_BIT);
- CameraMatrix cm;
- float z_near,z_far;
- Transform light_transform;
-
- float dp_direction=0.0;
- bool flip_facing=false;
-
- switch(shadow->base->type) {
-
- case VS::LIGHT_DIRECTIONAL: {
-
- cm = shadow->custom_projection;
- light_transform=shadow->custom_transform;
- z_near=cm.get_z_near();
- z_far=cm.get_z_far();
-
- } break;
- case VS::LIGHT_OMNI: {
-
- material_shader.set_conditional(MaterialShaderGLES1::USE_DUAL_PARABOLOID,true);
- dp_direction = shadow_pass?1.0:0.0;
- flip_facing = (shadow_pass == 1);
- light_transform=shadow->transform;
- z_near=0;
- z_far=shadow->base->vars[ VS::LIGHT_VAR_RADIUS ];
- } break;
- case VS::LIGHT_SPOT: {
-
- float far = shadow->base->vars[ VS::LIGHT_VAR_RADIUS ];
- ERR_FAIL_COND( far<=0 );
- float near= far/200.0;
- if (near<0.05)
- near=0.05;
-
- float angle = shadow->base->vars[ VS::LIGHT_VAR_SPOT_ANGLE ];
-
- cm.set_perspective( angle*2.0, 1.0, near, far );
- shadow->projection=cm; // cache
- light_transform=shadow->transform;
- z_near=cm.get_z_near();
- z_far=cm.get_z_far();
-
- } break;
- }
-
- Transform light_transform_inverse = light_transform.inverse();
-
- opaque_render_list.sort_mat();
-
- glLightf(GL_LIGHT5,GL_LINEAR_ATTENUATION,z_near);
- glLightf(GL_LIGHT5,GL_QUADRATIC_ATTENUATION,z_far);
- glLightf(GL_LIGHT5,GL_CONSTANT_ATTENUATION,dp_direction);
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(&cm.matrix[0][0]);
- glMatrixMode(GL_MODELVIEW);
- _gl_load_transform(light_transform_inverse);
- glPushMatrix();
-
- for(int i=0;i<4;i++) {
- for(int j=0;j<3;j++) {
-
- material_shader.set_conditional(_gl_light_version[i][j],false); //start false by default
- }
- material_shader.set_conditional(_gl_light_shadow[i],false);
- }
-
- _render_list_forward(&opaque_render_list,flip_facing);
-
- material_shader.set_conditional(MaterialShaderGLES1::USE_DUAL_PARABOLOID,false);
- glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
- if (framebuffer.active)
- glBindFramebufferEXT(GL_FRAMEBUFFER,framebuffer.fbo);
- else
- glBindFramebufferEXT(GL_FRAMEBUFFER,0);
-
- glDisable(GL_POLYGON_OFFSET_FILL);
-
- glColorMask(1, 1, 1, 1);
- shadow=NULL;
-#endif
-}
-
-void RasterizerGLES1::_debug_draw_shadow(ShadowBuffer *p_buffer, const Rect2& p_rect) {
-
-/*
-
- Transform modelview;
- modelview.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
- modelview.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) );
- modelview.translate(p_rect.pos.x, p_rect.pos.y, 0);
- material_shader.set_uniform_default(MaterialShaderGLES1::MODELVIEW_TRANSFORM, *e->transform);
- glBindTexture(GL_TEXTURE_2D,p_buffer->depth);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
-
- Vector3 coords[4]= {
- Vector3(p_rect.pos.x, p_rect.pos.y, 0 ),
- Vector3(p_rect.pos.x+p_rect.size.width,
- p_rect.pos.y, 0 ),
- Vector3(p_rect.pos.x+p_rect.size.width,
- p_rect.pos.y+p_rect.size.height, 0 ),
- Vector3(p_rect.pos.x,
- p_rect.pos.y+p_rect.size.height, 0 )
- };
-
- Vector3 texcoords[4]={
- Vector3( 0.0f,0.0f, 0),
- Vector3( 1.0f,0.0f, 0),
- Vector3( 1.0f, 1.0f, 0),
- Vector3( 0.0f, 1.0f, 0),
- };
-
- _draw_primitive(4,coords,0,0,texcoords);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
-*/
-}
-
-void RasterizerGLES1::_debug_draw_shadows_type(Vector<ShadowBuffer>& p_shadows,Point2& ofs) {
-
-
-// Size2 debug_size(128,128);
- Size2 debug_size(512,512);
-
- for (int i=0;i<p_shadows.size();i++) {
-
- ShadowBuffer *sb=&p_shadows[i];
-
- if (!sb->owner)
- continue;
-
- if (sb->owner->base->type==VS::LIGHT_DIRECTIONAL) {
-
- if (sb->owner->shadow_pass!=scene_pass-1)
- continue;
- } else {
-
- if (sb->owner->shadow_pass!=frame)
- continue;
- }
- _debug_draw_shadow(sb, Rect2( ofs, debug_size ));
- ofs.x+=debug_size.x;
- if ( (ofs.x+debug_size.x) > viewport.width ) {
-
- ofs.x=0;
- ofs.y+=debug_size.y;
- }
- }
-
-}
-
-
-void RasterizerGLES1::_debug_shadows() {
-
- return;
-#if 0
- canvas_begin();
- glUseProgram(0);
- glDisable(GL_BLEND);
- Size2 ofs;
-
- /*
- for(int i=0;i<16;i++) {
- glActiveTexture(GL_TEXTURE0+i);
- //glDisable(GL_TEXTURE_2D);
- }
- glActiveTexture(GL_TEXTURE0);
- //glEnable(GL_TEXTURE_2D);
- */
-
-
- _debug_draw_shadows_type(near_shadow_buffers,ofs);
- _debug_draw_shadows_type(far_shadow_buffers,ofs);
-#endif
-}
-
-void RasterizerGLES1::end_frame() {
-
- /*
- if (framebuffer.active) {
-
- canvas_begin(); //resets stuff and goes back to fixedpipe
- glBindFramebuffer(GL_FRAMEBUFFER,0);
-
- //copy to main bufferz
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D,framebuffer.color);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0);
- glVertex2f(-1,-1);
- glTexCoord2f(0,1);
- glVertex2f(-1,+1);
- glTexCoord2f(1,1);
- glVertex2f(+1,+1);
- glTexCoord2f(1,0);
- glVertex2f(+1,-1);
- glEnd();
-
-
- }
- */
-
- //print_line("VTX: "+itos(_rinfo.vertex_count)+" OBJ: "+itos(_rinfo.object_count)+" MAT: "+itos(_rinfo.mat_change_count)+" SHD: "+itos(_rinfo.shader_change_count));
-
- OS::get_singleton()->swap_buffers();
-}
-
-/* CANVAS API */
-
-
-void RasterizerGLES1::reset_state() {
-
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
- glActiveTexture(GL_TEXTURE0);
- glClientActiveTexture(GL_TEXTURE0);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glColor4f(1,1,1,1);
-
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
-// glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
- canvas_blend=VS::MATERIAL_BLEND_MODE_MIX;
- glLineWidth(1.0);
- glDisable(GL_LIGHTING);
-
-}
-
-_FORCE_INLINE_ static void _set_glcoloro(const Color& p_color,const float p_opac) {
-
- glColor4f(p_color.r, p_color.g, p_color.b, p_color.a*p_opac);
-}
-
-
-void RasterizerGLES1::canvas_begin() {
-
-
- reset_state();
- canvas_opacity=1.0;
- glEnable(GL_BLEND);
-
-
-}
-
-void RasterizerGLES1::canvas_disable_blending() {
-
- glDisable(GL_BLEND);
-}
-
-void RasterizerGLES1::canvas_set_opacity(float p_opacity) {
-
- canvas_opacity = p_opacity;
-}
-
-void RasterizerGLES1::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) {
-
- switch(p_mode) {
-
- case VS::MATERIAL_BLEND_MODE_MIX: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_ADD: {
-
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_SUB: {
-
- //glBlendEquation(GL_FUNC_SUBTRACT);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- } break;
- case VS::MATERIAL_BLEND_MODE_MUL: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
-
- }
-
-}
-
-
-void RasterizerGLES1::canvas_begin_rect(const Matrix32& p_transform) {
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glScalef(2.0 / viewport.width, -2.0 / viewport.height, 0);
- glTranslatef((-(viewport.width / 2.0)), (-(viewport.height / 2.0)), 0);
- _gl_mult_transform(p_transform);
-
- glPushMatrix();
-
-}
-
-void RasterizerGLES1::canvas_set_clip(bool p_clip, const Rect2& p_rect) {
-
- if (p_clip) {
-
- glEnable(GL_SCISSOR_TEST);
- // glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
- //p_rect.size.width,p_rect.size.height);
- //glScissor(p_rect.pos.x,(viewport.height-(p_rect.pos.y+p_rect.size.height)),p_rect.size.width,p_rect.size.height);
- glScissor(viewport.x+p_rect.pos.x,viewport.y+ (window_size.y-(p_rect.pos.y+p_rect.size.height)),
- p_rect.size.width,p_rect.size.height);
- } else {
-
- glDisable(GL_SCISSOR_TEST);
- }
-
-
-}
-
-void RasterizerGLES1::canvas_end_rect() {
-
- glPopMatrix();
-}
-
-void RasterizerGLES1::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
-
- glDisable(GL_TEXTURE_2D);
- _set_glcoloro( p_color,canvas_opacity );
-
- Vector3 verts[2]={
- Vector3(p_from.x,p_from.y,0),
- Vector3(p_to.x,p_to.y,0)
- };
- Color colors[2]={
- p_color,
- p_color
- };
- colors[0].a*=canvas_opacity;
- colors[1].a*=canvas_opacity;
- glLineWidth(p_width);
- _draw_primitive(2,verts,0,colors,0);
-
-}
-
-static void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_flip_h=false,bool p_flip_v=false ) {
-
-
- Vector3 texcoords[4]= {
- Vector3( p_src_region.pos.x/p_tex_size.width,
- p_src_region.pos.y/p_tex_size.height, 0),
-
- Vector3((p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
- p_src_region.pos.y/p_tex_size.height, 0),
-
- Vector3( (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
- (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, 0),
-
- Vector3( p_src_region.pos.x/p_tex_size.width,
- (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, 0)
- };
-
-
- if (p_flip_h) {
- SWAP( texcoords[0], texcoords[1] );
- SWAP( texcoords[2], texcoords[3] );
- }
- if (p_flip_v) {
- SWAP( texcoords[1], texcoords[2] );
- SWAP( texcoords[0], texcoords[3] );
- }
-
- Vector3 coords[4]= {
- Vector3( p_rect.pos.x, p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width, p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height, 0 ),
- Vector3( p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 )
- };
-
- _draw_primitive(4,coords,0,0,texcoords);
-}
-
-static void _draw_quad(const Rect2& p_rect) {
-
- Vector3 coords[4]= {
- Vector3( p_rect.pos.x,p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width,p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height, 0 ),
- Vector3( p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 )
- };
-
- _draw_primitive(4,coords,0,0,0);
-
-}
-
-
-void RasterizerGLES1::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) {
-
- _set_glcoloro( p_modulate,canvas_opacity );
-
- if ( p_texture.is_valid() ) {
-
- glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
-
- if (!(p_flags&CANVAS_RECT_REGION)) {
-
- Rect2 region = Rect2(0,0,texture->width,texture->height);
- _draw_textured_quad(p_rect,region,region.size,p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V);
-
- } else {
-
-
- _draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height),p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V );
-
- }
- } else {
-
- glDisable(GL_TEXTURE_2D);
- _draw_quad( p_rect );
-
- }
-
-
-}
-void RasterizerGLES1::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
-
- _set_glcoloro( p_modulate,canvas_opacity );
-
-
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
-
- glEnable(GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
-
-
- /* CORNERS */
-
- _draw_textured_quad( // top left
- Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // top right
- Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
-
-
- _draw_textured_quad( // bottom left
- Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // bottom right
- Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
-
- Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
-
- Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
-
-
- _draw_textured_quad( // top
- Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
- Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // bottom
- Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // left
- Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
- Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // right
- Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
- Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
- Size2( texture->width, texture->height ) );
-
- if (p_draw_center) {
-
- _draw_textured_quad(
- rect_center,
- src_center,
- Size2( texture->width, texture->height ));
- }
-
-}
-void RasterizerGLES1::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
-
- ERR_FAIL_COND(p_points.size()<1);
- Vector3 verts[4];
- Vector3 uvs[4];
-
- _set_glcoloro( Color(1,1,1),canvas_opacity );
-
- for(int i=0;i<p_points.size();i++) {
-
- verts[i]=Vector3(p_points[i].x,p_points[i].y,0);
- }
-
- for(int i=0;i<p_uvs.size();i++) {
-
- uvs[i]=Vector3(p_uvs[i].x,p_uvs[i].y,0);
- }
-
- if (p_texture.is_valid()) {
- glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get( p_texture );
- if (texture) {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
- }
- }
-
- glLineWidth(p_width);
- _draw_primitive(p_points.size(),&verts[0],NULL,p_colors.size()?&p_colors[0]:NULL,p_uvs.size()?uvs:NULL);
-
-}
-
-static const int _max_draw_poly_indices = 8*1024;
-static uint16_t _draw_poly_indices[_max_draw_poly_indices];
-static float _verts3[_max_draw_poly_indices];
-
-void RasterizerGLES1::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) {
-
- bool do_colors=false;
-
- //reset_state();
- if (p_singlecolor) {
- Color m = *p_colors;
- m.a*=canvas_opacity;
- glColor4f(m.r, m.g, m.b, m.a);
- } else if (!p_colors) {
- glColor4f(1, 1, 1, canvas_opacity);
- } else
- do_colors=true;
-
- glColor4f(1, 1, 1, 1);
-
- Texture* texture = NULL;
- if (p_texture.is_valid()) {
- glEnable(GL_TEXTURE_2D);
- texture = texture_owner.get( p_texture );
- if (texture) {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
- }
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)p_vertices);
- if (do_colors) {
-
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4,GL_FLOAT, 0, p_colors);
-
- } else {
- glDisableClientState(GL_COLOR_ARRAY);
- }
-
- if (texture && p_uvs) {
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, p_uvs);
-
- } else {
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
-
- if (p_indices) {
-
- for (int i=0; i<p_vertex_count; i++) {
- _draw_poly_indices[i] = p_indices[i];
- };
- glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices );
- } else {
-
- glDrawArrays(GL_TRIANGLES,0,p_vertex_count);
- }
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-}
-
-void RasterizerGLES1::canvas_set_transform(const Matrix32& p_transform) {
-
- //restore
- glPopMatrix();
- glPushMatrix();
- //set
- _gl_mult_transform(p_transform);
-}
-
-/* FX */
-
-RID RasterizerGLES1::fx_create() {
-
- FX *fx = memnew( FX );
- ERR_FAIL_COND_V(!fx,RID());
- return fx_owner.make_rid(fx);
-
-}
-void RasterizerGLES1::fx_get_effects(RID p_fx,List<String> *p_effects) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
- p_effects->clear();
- p_effects->push_back("bgcolor");
- p_effects->push_back("skybox");
- p_effects->push_back("antialias");
- //p_effects->push_back("hdr");
- p_effects->push_back("glow"); // glow has a bloom parameter, too
- p_effects->push_back("ssao");
- p_effects->push_back("fog");
- p_effects->push_back("dof_blur");
- p_effects->push_back("toon");
- p_effects->push_back("edge");
-
-}
-void RasterizerGLES1::fx_set_active(RID p_fx,const String& p_effect, bool p_active) {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
- if (p_effect=="bgcolor")
- fx->bgcolor_active=p_active;
- else if (p_effect=="skybox")
- fx->skybox_active=p_active;
- else if (p_effect=="antialias")
- fx->antialias_active=p_active;
- else if (p_effect=="glow")
- fx->glow_active=p_active;
- else if (p_effect=="ssao")
- fx->ssao_active=p_active;
- else if (p_effect=="fog")
- fx->fog_active=p_active;
-// else if (p_effect=="dof_blur")
-// fx->dof_blur_active=p_active;
- else if (p_effect=="toon")
- fx->toon_active=p_active;
- else if (p_effect=="edge")
- fx->edge_active=p_active;
-}
-bool RasterizerGLES1::fx_is_active(RID p_fx,const String& p_effect) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND_V(!fx,false);
-
- if (p_effect=="bgcolor")
- return fx->bgcolor_active;
- else if (p_effect=="skybox")
- return fx->skybox_active;
- else if (p_effect=="antialias")
- return fx->antialias_active;
- else if (p_effect=="glow")
- return fx->glow_active;
- else if (p_effect=="ssao")
- return fx->ssao_active;
- else if (p_effect=="fog")
- return fx->fog_active;
- //else if (p_effect=="dof_blur")
- // return fx->dof_blur_active;
- else if (p_effect=="toon")
- return fx->toon_active;
- else if (p_effect=="edge")
- return fx->edge_active;
-
- return false;
-}
-void RasterizerGLES1::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
-
- if (p_effect=="bgcolor") {
-
- p_params->push_back( PropertyInfo( Variant::COLOR, "color" ) );
- } else if (p_effect=="skybox") {
- p_params->push_back( PropertyInfo( Variant::_RID, "cubemap" ) );
- } else if (p_effect=="antialias") {
-
- p_params->push_back( PropertyInfo( Variant::REAL, "tolerance", PROPERTY_HINT_RANGE,"1,128,1" ) );
-
- } else if (p_effect=="glow") {
-
- p_params->push_back( PropertyInfo( Variant::INT, "passes", PROPERTY_HINT_RANGE,"1,4,1" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.01,8.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "bloom", PROPERTY_HINT_RANGE,"-1.0,1.0,0.01" ) );
-
- } else if (p_effect=="ssao") {
-
- p_params->push_back( PropertyInfo( Variant::REAL, "radius", PROPERTY_HINT_RANGE,"0.0,16.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0.0,256.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "range_max", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "range_min", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) );
-
- } else if (p_effect=="fog") {
-
- p_params->push_back( PropertyInfo( Variant::REAL, "begin", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "end", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::COLOR, "color_begin" ) );
- p_params->push_back( PropertyInfo( Variant::COLOR, "color_end" ) );
- p_params->push_back( PropertyInfo( Variant::BOOL, "fog_bg" ) );
-
-// } else if (p_effect=="dof_blur") {
-// return fx->dof_blur_active;
- } else if (p_effect=="toon") {
- p_params->push_back( PropertyInfo( Variant::REAL, "treshold", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "soft", PROPERTY_HINT_RANGE,"0.001,1.0,0.001" ) );
- } else if (p_effect=="edge") {
-
- }
-}
-Variant RasterizerGLES1::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND_V(!fx,Variant());
-
- if (p_effect=="bgcolor") {
-
- if (p_param=="color")
- return fx->bgcolor;
- } else if (p_effect=="skybox") {
- if (p_param=="cubemap")
- return fx->skybox_cubemap;
- } else if (p_effect=="antialias") {
-
- if (p_param=="tolerance")
- return fx->antialias_tolerance;
-
- } else if (p_effect=="glow") {
-
- if (p_param=="passes")
- return fx->glow_passes;
- if (p_param=="attenuation")
- return fx->glow_attenuation;
- if (p_param=="bloom")
- return fx->glow_bloom;
-
- } else if (p_effect=="ssao") {
-
- if (p_param=="attenuation")
- return fx->ssao_attenuation;
- if (p_param=="max_distance")
- return fx->ssao_max_distance;
- if (p_param=="range_max")
- return fx->ssao_range_max;
- if (p_param=="range_min")
- return fx->ssao_range_min;
- if (p_param=="radius")
- return fx->ssao_radius;
-
- } else if (p_effect=="fog") {
-
- if (p_param=="begin")
- return fx->fog_near;
- if (p_param=="end")
- return fx->fog_far;
- if (p_param=="attenuation")
- return fx->fog_attenuation;
- if (p_param=="color_begin")
- return fx->fog_color_near;
- if (p_param=="color_end")
- return fx->fog_color_far;
- if (p_param=="fog_bg")
- return fx->fog_bg;
-// } else if (p_effect=="dof_blur") {
-// return fx->dof_blur_active;
- } else if (p_effect=="toon") {
- if (p_param=="treshold")
- return fx->toon_treshold;
- if (p_param=="soft")
- return fx->toon_soft;
-
- } else if (p_effect=="edge") {
-
- }
- return Variant();
-}
-void RasterizerGLES1::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_value) {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
- if (p_effect=="bgcolor") {
-
- if (p_param=="color")
- fx->bgcolor=p_value;
- } else if (p_effect=="skybox") {
- if (p_param=="cubemap")
- fx->skybox_cubemap=p_value;
-
- } else if (p_effect=="antialias") {
-
- if (p_param=="tolerance")
- fx->antialias_tolerance=p_value;
-
- } else if (p_effect=="glow") {
-
- if (p_param=="passes")
- fx->glow_passes=p_value;
- if (p_param=="attenuation")
- fx->glow_attenuation=p_value;
- if (p_param=="bloom")
- fx->glow_bloom=p_value;
-
- } else if (p_effect=="ssao") {
-
- if (p_param=="attenuation")
- fx->ssao_attenuation=p_value;
- if (p_param=="radius")
- fx->ssao_radius=p_value;
- if (p_param=="max_distance")
- fx->ssao_max_distance=p_value;
- if (p_param=="range_max")
- fx->ssao_range_max=p_value;
- if (p_param=="range_min")
- fx->ssao_range_min=p_value;
-
- } else if (p_effect=="fog") {
-
- if (p_param=="begin")
- fx->fog_near=p_value;
- if (p_param=="end")
- fx->fog_far=p_value;
- if (p_param=="attenuation")
- fx->fog_attenuation=p_value;
- if (p_param=="color_begin")
- fx->fog_color_near=p_value;
- if (p_param=="color_end")
- fx->fog_color_far=p_value;
- if (p_param=="fog_bg")
- fx->fog_bg=p_value;
-// } else if (p_effect=="dof_blur") {
-// fx->dof_blur_active=p_value;
- } else if (p_effect=="toon") {
-
- if (p_param=="treshold")
- fx->toon_treshold=p_value;
- if (p_param=="soft")
- fx->toon_soft=p_value;
-
- } else if (p_effect=="edge") {
-
- }
-
-}
-
-/* ENVIRONMENT */
-
-RID RasterizerGLES1::environment_create() {
-
- Environment * env = memnew( Environment );
- return environment_owner.make_rid(env);
-}
-
-void RasterizerGLES1::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) {
-
- ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->bg_mode=p_bg;
-}
-
-VS::EnvironmentBG RasterizerGLES1::environment_get_background(RID p_env) const{
-
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX);
- return env->bg_mode;
-}
-
-void RasterizerGLES1::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){
-
- ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->bg_param[p_param]=p_value;
-
-}
-Variant RasterizerGLES1::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{
-
- ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant());
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,Variant());
- return env->bg_param[p_param];
-
-}
-
-void RasterizerGLES1::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){
-
- ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->fx_enabled[p_effect]=p_enabled;
-}
-bool RasterizerGLES1::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{
-
- ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false);
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,false);
- return env->fx_enabled[p_effect];
-
-}
-
-void RasterizerGLES1::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){
-
- ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->fx_param[p_param]=p_value;
-}
-Variant RasterizerGLES1::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{
-
- ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant());
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,Variant());
- return env->fx_param[p_param];
-
-}
-
-/*MISC*/
-
-bool RasterizerGLES1::is_texture(const RID& p_rid) const {
-
- return texture_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_material(const RID& p_rid) const {
-
- return material_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_mesh(const RID& p_rid) const {
-
- return mesh_owner.owns(p_rid);
-}
-
-bool RasterizerGLES1::is_immediate(const RID& p_rid) const {
-
- return immediate_owner.owns(p_rid);
-}
-
-bool RasterizerGLES1::is_multimesh(const RID& p_rid) const {
-
- return multimesh_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_particles(const RID &p_beam) const {
-
- return particles_owner.owns(p_beam);
-}
-
-bool RasterizerGLES1::is_light(const RID& p_rid) const {
-
- return light_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_light_instance(const RID& p_rid) const {
-
- return light_instance_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_particles_instance(const RID& p_rid) const {
-
- return particles_instance_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_skeleton(const RID& p_rid) const {
-
- return skeleton_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_environment(const RID& p_rid) const {
-
- return environment_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_fx(const RID& p_rid) const {
-
- return fx_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_shader(const RID& p_rid) const {
-
- return false;
-}
-
-void RasterizerGLES1::free(const RID& p_rid) {
-
- if (texture_owner.owns(p_rid)) {
-
- // delete the texture
- Texture *texture = texture_owner.get(p_rid);
-
- glDeleteTextures( 1,&texture->tex_id );
- _rinfo.texture_mem-=texture->total_data_size;
- texture_owner.free(p_rid);
- memdelete(texture);
-
- } else if (shader_owner.owns(p_rid)) {
-
- // delete the texture
- Shader *shader = shader_owner.get(p_rid);
-
-
-
- shader_owner.free(p_rid);
- memdelete(shader);
-
- } else if (material_owner.owns(p_rid)) {
-
- Material *material = material_owner.get( p_rid );
- ERR_FAIL_COND(!material);
-
- material_owner.free(p_rid);
- memdelete(material);
-
- } else if (mesh_owner.owns(p_rid)) {
-
- Mesh *mesh = mesh_owner.get(p_rid);
- ERR_FAIL_COND(!mesh);
- for (int i=0;i<mesh->surfaces.size();i++) {
-
- Surface *surface = mesh->surfaces[i];
- if (surface->array_local != 0) {
- memfree(surface->array_local);
- };
- if (surface->index_array_local != 0) {
- memfree(surface->index_array_local);
- };
-
- if (mesh->morph_target_count>0) {
-
- for(int i=0;i<mesh->morph_target_count;i++) {
-
- memfree(surface->morph_targets_local[i].array);
- }
- memfree(surface->morph_targets_local);
- surface->morph_targets_local=NULL;
- }
-
- if (surface->vertex_id)
- glDeleteBuffers(1,&surface->vertex_id);
- if (surface->index_id)
- glDeleteBuffers(1,&surface->index_id);
-
- memdelete( surface );
- };
-
- mesh->surfaces.clear();
-
- mesh_owner.free(p_rid);
- memdelete(mesh);
-
- } else if (multimesh_owner.owns(p_rid)) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_rid);
- ERR_FAIL_COND(!multimesh);
-
- multimesh_owner.free(p_rid);
- memdelete(multimesh);
-
- } else if (particles_owner.owns(p_rid)) {
-
- Particles *particles = particles_owner.get(p_rid);
- ERR_FAIL_COND(!particles);
-
- particles_owner.free(p_rid);
- memdelete(particles);
- } else if (immediate_owner.owns(p_rid)) {
-
- Immediate *immediate = immediate_owner.get(p_rid);
- ERR_FAIL_COND(!immediate);
-
- immediate_owner.free(p_rid);
- memdelete(immediate);
- } else if (particles_instance_owner.owns(p_rid)) {
-
- ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid);
- ERR_FAIL_COND(!particles_isntance);
-
- particles_instance_owner.free(p_rid);
- memdelete(particles_isntance);
-
- } else if (skeleton_owner.owns(p_rid)) {
-
- Skeleton *skeleton = skeleton_owner.get( p_rid );
- ERR_FAIL_COND(!skeleton)
-
- skeleton_owner.free(p_rid);
- memdelete(skeleton);
-
- } else if (light_owner.owns(p_rid)) {
-
- Light *light = light_owner.get( p_rid );
- ERR_FAIL_COND(!light)
-
- light_owner.free(p_rid);
- memdelete(light);
-
- } else if (light_instance_owner.owns(p_rid)) {
-
- LightInstance *light_instance = light_instance_owner.get( p_rid );
- ERR_FAIL_COND(!light_instance);
- light_instance->clear_shadow_buffers();
- light_instance_owner.free(p_rid);
- memdelete( light_instance );
-
- } else if (fx_owner.owns(p_rid)) {
-
- FX *fx = fx_owner.get( p_rid );
- ERR_FAIL_COND(!fx);
-
- fx_owner.free(p_rid);
- memdelete( fx );
-
- } else if (environment_owner.owns(p_rid)) {
-
- Environment *env = environment_owner.get( p_rid );
- ERR_FAIL_COND(!env);
-
- environment_owner.free(p_rid);
- memdelete( env );
- };
-}
-
-
-void RasterizerGLES1::custom_shade_model_set_shader(int p_model, RID p_shader) {
-
-
-};
-
-RID RasterizerGLES1::custom_shade_model_get_shader(int p_model) const {
-
- return RID();
-};
-
-void RasterizerGLES1::custom_shade_model_set_name(int p_model, const String& p_name) {
-
-};
-
-String RasterizerGLES1::custom_shade_model_get_name(int p_model) const {
-
- return String();
-};
-
-void RasterizerGLES1::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
-
-};
-
-void RasterizerGLES1::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
-
-};
-
-
-void RasterizerGLES1::ShadowBuffer::init(int p_size) {
-
-
-#if 0
- size=p_size;
-
- glActiveTexture(GL_TEXTURE0);
- glGenTextures(1, &depth);
- ERR_FAIL_COND(depth==0);
-
- /* Setup Depth Texture */
- glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D (GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, p_size, p_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- float border_color[]={1.0f, 1.0f, 1.0f, 1.0f};
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
-
- /* Create FBO */
- glGenFramebuffers(1, &fbo);
-
- ERR_FAIL_COND( fbo==0 );
-
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
- glDrawBuffer(GL_FALSE);
- glReadBuffer(GL_FALSE);
-
- /* Check FBO creation */
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
-
- ERR_FAIL_COND( status==GL_FRAMEBUFFER_UNSUPPORTED );
-
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
-#endif
-
-}
-
-void RasterizerGLES1::_init_shadow_buffers() {
-
- int near_shadow_size=GLOBAL_DEF("rasterizer/near_shadow_size",512);
- int far_shadow_size=GLOBAL_DEF("rasterizer/far_shadow_size",64);
-
- near_shadow_buffers.resize( GLOBAL_DEF("rasterizer/near_shadow_count",4) );
- far_shadow_buffers.resize( GLOBAL_DEF("rasterizer/far_shadow_count",16) );
-
- shadow_near_far_split_size_ratio = GLOBAL_DEF("rasterizer/shadow_near_far_split_size_ratio",0.3);
-
- for (int i=0;i<near_shadow_buffers.size();i++) {
-
- near_shadow_buffers[i].init(near_shadow_size );
- }
-
- for (int i=0;i<far_shadow_buffers.size();i++) {
-
- far_shadow_buffers[i].init(far_shadow_size);
- }
-
-}
-
-
-void RasterizerGLES1::_update_framebuffer() {
-
- return;
-
-#if 0
- bool want_16 = GLOBAL_DEF("rasterizer/support_hdr",true);
- int blur_buffer_div=GLOBAL_DEF("rasterizer/blur_buffer_div",4);
- bool use_fbo = GLOBAL_DEF("rasterizer/use_fbo",true);
-
-
- if (blur_buffer_div<1)
- blur_buffer_div=2;
-
-
- if (use_fbo==framebuffer.active && framebuffer.width==window_size.width && framebuffer.height==window_size.height && framebuffer.buff16==want_16)
- return; //nuthin to change
-
- if (framebuffer.fbo!=0) {
-
- WARN_PRINT("Resizing the screen multiple times while using to FBOs may decrease performance on some hardware.");
- //free the framebuffarz
- glDeleteRenderbuffers(1,&framebuffer.fbo);
- glDeleteTextures(1,&framebuffer.depth);
- glDeleteTextures(1,&framebuffer.color);
- for(int i=0;i<2;i++) {
- glDeleteRenderbuffers(1,&framebuffer.blur[i].fbo);
- glDeleteTextures(1,&framebuffer.blur[i].color);
-
- }
-
- framebuffer.fbo=0;
- }
-
- framebuffer.active=use_fbo;
- framebuffer.width=window_size.width;
- framebuffer.height=window_size.height;
- framebuffer.buff16=want_16;
-
-
- if (!use_fbo)
- return;
-
-
- glGenFramebuffers(1, &framebuffer.fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo);
-
- print_line("generating fbo, id: "+itos(framebuffer.fbo));
- //depth
- glGenTextures(1, &framebuffer.depth);
-
- glBindTexture(GL_TEXTURE_2D, framebuffer.depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, framebuffer.width, framebuffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE );
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, framebuffer.depth, 0);
- //color
- glGenTextures(1, &framebuffer.color);
- glBindTexture(GL_TEXTURE_2D, framebuffer.color);
- glTexImage2D(GL_TEXTURE_2D, 0, want_16?GL_RGB16F:GL_RGBA8, framebuffer.width, framebuffer.height, 0, GL_RGBA, want_16?GL_HALF_FLOAT:GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.color, 0);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
-
- for(int i=0;i<2;i++) {
-
- glGenFramebuffers(1, &framebuffer.blur[i].fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[i].fbo);
-
- glGenTextures(1, &framebuffer.blur[i].color);
- glBindTexture(GL_TEXTURE_2D, framebuffer.blur[i].color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, framebuffer.width/blur_buffer_div, framebuffer.height/blur_buffer_div, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.blur[i].color, 0);
-
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-#endif
-}
-
-void RasterizerGLES1::init() {
-
-#ifdef GLES_OVER_GL
- glewInit();
-#endif
-
-
-
-
- scene_pass=1;
- if (ContextGL::get_singleton())
- ContextGL::get_singleton()->make_current();
-
-
-
- Set<String> extensions;
- Vector<String> strings = String((const char*)glGetString( GL_EXTENSIONS )).split(" ",false);
- for(int i=0;i<strings.size();i++) {
-
- extensions.insert(strings[i]);
-// print_line(strings[i]);
- }
-
-
-
- GLint tmp = 0;
-// glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &tmp);
-// print_line("GL_MAX_VERTEX_ATTRIBS "+itos(tmp));
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glFrontFace(GL_CW);
- //glEnable(GL_TEXTURE_2D);
-
- default_material=create_default_material();
-
- _init_shadow_buffers();
-
- shadow=NULL;
- shadow_pass=0;
-
- framebuffer.fbo=0;
- framebuffer.width=0;
- framebuffer.height=0;
- framebuffer.buff16=false;
- framebuffer.blur[0].fbo=false;
- framebuffer.blur[1].fbo=false;
- framebuffer.active=false;
-
- //do a single initial clear
- glClearColor(0,0,0,1);
- //glClearDepth(1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- skinned_buffer_size = GLOBAL_DEF("rasterizer/skinned_buffer_size",DEFAULT_SKINNED_BUFFER_SIZE);
- skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size );
-
- glGenTextures(1, &white_tex);
- unsigned char whitetexdata[8*8*3];
- for(int i=0;i<8*8*3;i++) {
- whitetexdata[i]=255;
- }
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,white_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata);
-
- npo2_textures_available=false;
- pvr_supported=extensions.has("GL_IMG_texture_compression_pvrtc");
- etc_supported=true;
- s3tc_supported=false;
- _rinfo.texture_mem=0;
-
-
-}
-
-void RasterizerGLES1::finish() {
-
- memdelete(skinned_buffer);
-}
-
-int RasterizerGLES1::get_render_info(VS::RenderInfo p_info) {
-
- switch(p_info) {
-
- case VS::INFO_OBJECTS_IN_FRAME: {
-
- return _rinfo.object_count;
- } break;
- case VS::INFO_VERTICES_IN_FRAME: {
-
- return _rinfo.vertex_count;
- } break;
- case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
-
- return _rinfo.mat_change_count;
- } break;
- case VS::INFO_SHADER_CHANGES_IN_FRAME: {
-
- return _rinfo.shader_change_count;
- } break;
- case VS::INFO_USAGE_VIDEO_MEM_TOTAL: {
-
- return 0;
- } break;
- case VS::INFO_VIDEO_MEM_USED: {
-
- return get_render_info(VS::INFO_TEXTURE_MEM_USED)+get_render_info(VS::INFO_VERTEX_MEM_USED);
- } break;
- case VS::INFO_TEXTURE_MEM_USED: {
-
- _rinfo.texture_mem;
- } break;
- case VS::INFO_VERTEX_MEM_USED: {
-
- return 0;
- } break;
- }
-
- return false;
-}
-
-bool RasterizerGLES1::needs_to_draw_next_frame() const {
-
- return false;
-}
-
-void RasterizerGLES1::reload_vram() {
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glFrontFace(GL_CW);
-
- //do a single initial clear
- glClearColor(0,0,0,1);
- //glClearDepth(1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
-/*
- glGenTextures(1, &white_tex);
- unsigned char whitetexdata[8*8*3];
- for(int i=0;i<8*8*3;i++) {
- whitetexdata[i]=255;
- }
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,white_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata);
- glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,0);
-
-*/
- glEnable(GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
-
- List<RID> textures;
- texture_owner.get_owned_list(&textures);
- keep_copies=false;
- for(List<RID>::Element *E=textures.front();E;E=E->next()) {
-
- RID tid = E->get();
- Texture *t=texture_owner.get(tid);
- ERR_CONTINUE(!t);
- t->tex_id=0;
- t->data_size=0;
- glGenTextures(1, &t->tex_id);
- t->active=false;
- texture_allocate(tid,t->width,t->height,t->format,t->flags);
- bool had_image=false;
- for(int i=0;i<6;i++) {
- if (!t->image[i].empty()) {
- texture_set_data(tid,t->image[i],VS::CubeMapSide(i));
- had_image=true;
- }
- }
-
- if (!had_image && t->reloader) {
- Object *rl = ObjectDB::get_instance(t->reloader);
- if (rl)
- rl->call(t->reloader_func,tid);
- }
- }
-
- keep_copies=true;
-
-
-}
-
-bool RasterizerGLES1::has_feature(VS::Features p_feature) const {
-
- switch( p_feature) {
- case VS::FEATURE_SHADERS: return false;
- case VS::FEATURE_NEEDS_RELOAD_HOOK: return use_reload_hooks;
- default: return false;
-
- }
-
-}
-
-
-RasterizerGLES1::RasterizerGLES1(bool p_keep_copies,bool p_use_reload_hooks) {
- keep_copies=p_keep_copies;
- pack_arrays=false;
- use_reload_hooks=p_use_reload_hooks;
-
- frame = 0;
-};
-
-RasterizerGLES1::~RasterizerGLES1() {
-
-};
-
-
-#endif
diff --git a/drivers/gles1/rasterizer_gles1.h b/drivers/gles1/rasterizer_gles1.h
deleted file mode 100644
index cca953eed..000000000
--- a/drivers/gles1/rasterizer_gles1.h
+++ /dev/null
@@ -1,1242 +0,0 @@
-/*************************************************************************/
-/* rasterizer_gles1.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RASTERIZER_GLES1_H
-#define RASTERIZER_GLES1_H
-
-#include "servers/visual/rasterizer.h"
-
-#ifdef GLES1_ENABLED
-
-#include "image.h"
-#include "rid.h"
-#include "servers/visual_server.h"
-#include "list.h"
-#include "map.h"
-#include "camera_matrix.h"
-#include "sort.h"
-
-#include "platform_config.h"
-#ifndef GLES1_INCLUDE_H
-#include <GLES/gl.h>
-#else
-#include GLES1_INCLUDE_H
-#endif
-
-
-
-#include "servers/visual/particle_system_sw.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class RasterizerGLES1 : public Rasterizer {
-
- enum {
-
- MAX_SCENE_LIGHTS=2048,
- LIGHT_SPOT_BIT=0x80,
- DEFAULT_SKINNED_BUFFER_SIZE = 1024 * 1024, // 10k vertices
- MAX_HW_LIGHTS = 1,
- };
-
-
- uint8_t *skinned_buffer;
- int skinned_buffer_size;
- bool pvr_supported;
- bool s3tc_supported;
- bool etc_supported;
- bool npo2_textures_available;
- bool pack_arrays;
- bool use_reload_hooks;
-
- Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed);
-
-
- struct Texture {
-
- uint32_t flags;
- int width,height;
- int alloc_width, alloc_height;
- Image::Format format;
-
- GLenum target;
- GLenum gl_format_cache;
- int gl_components_cache;
- int data_size; //original data size, useful for retrieving back
- bool format_has_alpha;
- bool compressed;
- bool disallow_mipmaps;
- int total_data_size;
-
- Image image[6];
-
- bool active;
- GLuint tex_id;
-
- ObjectID reloader;
- StringName reloader_func;
-
- Texture() {
-
- flags=width=height=0;
- tex_id=0;
- data_size=0;
- format=Image::FORMAT_GRAYSCALE;
- gl_components_cache=0;
- format_has_alpha=false;
- active=false;
- disallow_mipmaps=false;
-// gen_mipmap=true;
- compressed=false;
- total_data_size=0;
- }
-
- ~Texture() {
-
- if (tex_id!=0) {
-
- glDeleteTextures(1,&tex_id);
- }
- }
- };
-
- mutable RID_Owner<Texture> texture_owner;
-
- struct Shader {
-
- String vertex_code;
- String fragment_code;
- String light_code;
- VS::ShaderMode mode;
- Map<StringName,Variant> params;
- int fragment_line;
- int vertex_line;
- int light_line;
- bool valid;
- bool has_alpha;
- bool use_world_transform;
-
- };
-
- mutable RID_Owner<Shader> shader_owner;
-
-
- struct Material {
-
- bool fixed_flags[VS::FIXED_MATERIAL_FLAG_MAX];
- bool flags[VS::MATERIAL_FLAG_MAX];
- Variant parameters[VisualServer::FIXED_MATERIAL_PARAM_MAX];
- RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- VS::MaterialDepthDrawMode depth_draw_mode;
-
- Transform uv_transform;
- VS::FixedMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- VS::MaterialBlendMode blend_mode;
-
- float line_width;
- float point_size;
- bool has_alpha;
-
- RID shader; // shader material
- uint64_t last_pass;
-
- Map<StringName,Variant> shader_params;
-
-
- Material() {
-
-
- for(int i=0;i<VS::FIXED_MATERIAL_FLAG_MAX;i++)
- flags[i]=false;
-
- for(int i=0;i<VS::MATERIAL_FLAG_MAX;i++)
- flags[i]=false;
- flags[VS::MATERIAL_FLAG_VISIBLE]=true;
-
- parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(0.8, 0.8, 0.8);
- parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 12;
-
- for (int i=0; i<VisualServer::FIXED_MATERIAL_PARAM_MAX; i++) {
- texcoord_mode[i] = VS::FIXED_MATERIAL_TEXCOORD_UV;
- };
- depth_draw_mode=VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY;
- line_width=1;
- has_alpha=false;
- blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
- last_pass = 0;
- point_size = 1.0;
-
- }
- };
- mutable RID_Owner<Material> material_owner;
-
- void _material_check_alpha(Material *p_material);
-
-
- struct Geometry {
-
- enum Type {
- GEOMETRY_INVALID,
- GEOMETRY_SURFACE,
- GEOMETRY_POLY,
- GEOMETRY_PARTICLES,
- GEOMETRY_MULTISURFACE,
- };
-
- Type type;
- RID material;
- bool has_alpha;
- bool material_owned;
-
- Geometry() { has_alpha=false; material_owned = false; }
- virtual ~Geometry() {};
- };
-
- struct GeometryOwner {
-
- virtual ~GeometryOwner() {}
- };
-
- class Mesh;
-
- struct Surface : public Geometry {
-
- struct ArrayData {
-
- uint32_t ofs,size,datatype,count;
- bool normalize;
- bool bind;
-
- ArrayData() { ofs=0; size=0; count=0; datatype=0; normalize=0; bind=false;}
- };
-
- Mesh *mesh;
-
- Array data;
- Array morph_data;
- ArrayData array[VS::ARRAY_MAX];
- // support for vertex array objects
- GLuint array_object_id;
- // support for vertex buffer object
- GLuint vertex_id; // 0 means, unconfigured
- GLuint index_id; // 0 means, unconfigured
- // no support for the above, array in localmem.
- uint8_t *array_local;
- uint8_t *index_array_local;
-
- bool packed;
-
- struct MorphTarget {
- uint32_t configured_format;
- uint8_t *array;
- };
-
- MorphTarget* morph_targets_local;
- int morph_target_count;
- AABB aabb;
-
- int array_len;
- int index_array_len;
- int max_bone;
-
- float vertex_scale;
- float uv_scale;
- float uv2_scale;
-
- VS::PrimitiveType primitive;
-
- uint32_t format;
- uint32_t configured_format;
-
- int stride;
- int local_stride;
- uint32_t morph_format;
-
- bool active;
-
- Point2 uv_min;
- Point2 uv_max;
-
- Surface() {
-
-
- array_len=0;
- local_stride=0;
- morph_format=0;
- type=GEOMETRY_SURFACE;
- primitive=VS::PRIMITIVE_POINTS;
- index_array_len=0;
- vertex_scale=1.0;
- uv_scale=1.0;
- uv2_scale=1.0;
-
- format=0;
- stride=0;
- morph_targets_local=0;
- morph_target_count=0;
-
- array_local = index_array_local = 0;
- vertex_id = index_id = 0;
-
- active=false;
- packed=false;
- }
-
- ~Surface() {
-
- }
- };
-
-
- struct Mesh {
-
- bool active;
- Vector<Surface*> surfaces;
- int morph_target_count;
- VS::MorphTargetMode morph_target_mode;
- AABB custom_aabb;
-
- mutable uint64_t last_pass;
- Mesh() {
- morph_target_mode=VS::MORPH_MODE_NORMALIZED;
- morph_target_count=0;
- last_pass=0;
- active=false;
- }
- };
- mutable RID_Owner<Mesh> mesh_owner;
-
- Error _surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main);
-
- struct MultiMesh;
-
- struct MultiMeshSurface : public Geometry {
-
- Surface *surface;
- MultiMeshSurface() { type=GEOMETRY_MULTISURFACE; }
- };
-
- struct MultiMesh : public GeometryOwner {
-
- struct Element {
-
- float matrix[16];
- uint8_t color[4];
- };
-
- AABB aabb;
- RID mesh;
- int visible;
-
- //IDirect3DVertexBuffer9* instance_buffer;
- Vector<Element> elements;
- Vector<MultiMeshSurface> cache_surfaces;
- mutable uint64_t last_pass;
-
- MultiMesh() {
-
- last_pass=0;
- visible = -1;
- }
- };
-
- mutable RID_Owner<MultiMesh> multimesh_owner;
-
-
- struct Immediate {
-
- RID material;
- int empty;
- };
-
- mutable RID_Owner<Immediate> immediate_owner;
-
- struct Particles : public Geometry {
-
- ParticleSystemSW data; // software particle system
-
- Particles() {
- type=GEOMETRY_PARTICLES;
-
- }
- };
-
- mutable RID_Owner<Particles> particles_owner;
-
- struct ParticlesInstance : public GeometryOwner {
-
- RID particles;
-
- ParticleSystemProcessSW particles_process;
- Transform transform;
-
- ParticlesInstance() { }
- };
-
- mutable RID_Owner<ParticlesInstance> particles_instance_owner;
- ParticleSystemDrawInfoSW particle_draw_info;
-
- struct Skeleton {
-
- Vector<Transform> bones;
-
- };
-
- mutable RID_Owner<Skeleton> skeleton_owner;
-
-
- struct Light {
-
- VS::LightType type;
- float vars[VS::LIGHT_PARAM_MAX];
- Color colors[3];
- bool shadow_enabled;
- RID projector;
- bool volumetric_enabled;
- Color volumetric_color;
-
-
- Light() {
-
- vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]=1;
- vars[VS::LIGHT_PARAM_SPOT_ANGLE]=45;
- vars[VS::LIGHT_PARAM_ATTENUATION]=1.0;
- vars[VS::LIGHT_PARAM_ENERGY]=1.0;
- vars[VS::LIGHT_PARAM_RADIUS]=1.0;
- vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]=0.05;
-
- colors[VS::LIGHT_COLOR_DIFFUSE]=Color(1,1,1);
- colors[VS::LIGHT_COLOR_SPECULAR]=Color(1,1,1);
- shadow_enabled=false;
- volumetric_enabled=false;
- }
- };
-
-
- struct Environment {
-
-
- VS::EnvironmentBG bg_mode;
- Variant bg_param[VS::ENV_BG_PARAM_MAX];
- bool fx_enabled[VS::ENV_FX_MAX];
- Variant fx_param[VS::ENV_FX_PARAM_MAX];
-
- Environment() {
-
- bg_mode=VS::ENV_BG_DEFAULT_COLOR;
- bg_param[VS::ENV_BG_PARAM_COLOR]=Color(0,0,0);
- bg_param[VS::ENV_BG_PARAM_TEXTURE]=RID();
- bg_param[VS::ENV_BG_PARAM_CUBEMAP]=RID();
- bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0;
-
- for(int i=0;i<VS::ENV_FX_MAX;i++)
- fx_enabled[i]=false;
-
- fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]=1;
- fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM]=0.0;
- fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD]=0.5;
- fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES]=1;
- fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN]=100.0;
- fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE]=10.0;
- fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE]=0.4;
- fx_param[VS::ENV_FX_PARAM_HDR_WHITE]=1.0;
- fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD]=0.95;
- fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE]=0.2;
- fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE]=0.4;
- fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE]=8.0;
- fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED]=0.5;
- fx_param[VS::ENV_FX_PARAM_FOG_BEGIN]=100.0;
- fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION]=1.0;
- fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR]=Color(0,0,0);
- fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR]=Color(0,0,0);
- fx_param[VS::ENV_FX_PARAM_FOG_BG]=true;
- fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0;
- fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0;
- fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0;
-
- }
-
- };
-
- mutable RID_Owner<Environment> environment_owner;
-
- struct ShadowBuffer;
-
- struct LightInstance {
-
- struct SplitInfo {
-
- CameraMatrix camera;
- Transform transform;
- float near;
- float far;
- };
-
- RID light;
- Light *base;
- Transform transform;
- CameraMatrix projection;
-
- Transform custom_transform;
- CameraMatrix custom_projection;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att;
-
- uint64_t shadow_pass;
- uint64_t last_pass;
- uint16_t sort_key;
-
- Vector<ShadowBuffer*> shadow_buffers;
-
- void clear_shadow_buffers() {
-
- for (int i=0;i<shadow_buffers.size();i++) {
-
- ShadowBuffer *sb=shadow_buffers[i];
- ERR_CONTINUE( sb->owner != this );
-
- sb->owner=NULL;
- }
-
- shadow_buffers.clear();
- }
-
- LightInstance() { shadow_pass=0; last_pass=0; sort_key=0; }
-
- };
- mutable RID_Owner<Light> light_owner;
- mutable RID_Owner<LightInstance> light_instance_owner;
-
- LightInstance *light_instances[MAX_SCENE_LIGHTS];
- LightInstance *directional_lights[4];
-// LightInstance *directional_light_instances[MAX_SCENE_LIGHTS];
- int light_instance_count;
- int directional_light_count;
- int last_light_id;
-
-
- struct RenderList {
-
- enum {
- MAX_ELEMENTS=4096,
- MAX_LIGHTS=4
- };
-
- struct Element {
-
-
- float depth;
- const InstanceData *instance;
- const Skeleton *skeleton;
- union {
- uint16_t lights[MAX_HW_LIGHTS];
- uint64_t light_key;
- };
-
- const Geometry *geometry;
- const Material *material;
- const GeometryOwner *owner;
- uint16_t light_count;
- bool mirror;
-
-
- };
-
-
- Element _elements[MAX_ELEMENTS];
- Element *elements[MAX_ELEMENTS];
- int element_count;
-
- void clear() {
-
- element_count=0;
- }
-
- struct SortZ {
-
- _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
-
- return A->depth > B->depth;
- }
- };
-
- void sort_z() {
-
- SortArray<Element*,SortZ> sorter;
- sorter.sort(elements,element_count);
- }
-
-
- struct SortMat {
-
- _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
- // TODO move to a single uint64 (one comparison)
- if (A->material == B->material) {
-
- return A->light_key < B->light_key;
- } else {
-
- return (A->material < B->material);
- }
- }
- };
-
- void sort_mat() {
-
- SortArray<Element*,SortMat> sorter;
- sorter.sort(elements,element_count);
- }
-
- struct SortMatLight {
-
- _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
-
- if (A->material->flags[VS::MATERIAL_FLAG_UNSHADED] == B->material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
-
- if (A->material == B->material) {
-
- if (A->geometry == B->geometry) {
-
- return A->light_key<B->light_key;
- } else
- return (A->geometry < B->geometry);
- } else {
-
- return (A->material < B->material);
- }
- } else {
-
- return (int(A->material->flags[VS::MATERIAL_FLAG_UNSHADED]) < int(B->material->flags[VS::MATERIAL_FLAG_UNSHADED]));
- }
- }
- };
-
- void sort_mat_light() {
-
- SortArray<Element*,SortMatLight> sorter;
- sorter.sort(elements,element_count);
- }
-
- _FORCE_INLINE_ Element* add_element() {
-
- if (element_count>MAX_ELEMENTS)
- return NULL;
- elements[element_count]=&_elements[element_count];
- return elements[element_count++];
- }
-
- RenderList() {
-
- element_count = 0;
- for (int i=0;i<MAX_ELEMENTS;i++)
- elements[i]=&_elements[i]; // assign elements
- }
- };
-
- RenderList opaque_render_list;
- RenderList alpha_render_list;
-
- RID default_material;
-
- struct FX {
-
- bool bgcolor_active;
- Color bgcolor;
-
- bool skybox_active;
- RID skybox_cubemap;
-
- bool antialias_active;
- float antialias_tolerance;
-
- bool glow_active;
- int glow_passes;
- float glow_attenuation;
- float glow_bloom;
-
- bool ssao_active;
- float ssao_attenuation;
- float ssao_radius;
- float ssao_max_distance;
- float ssao_range_max;
- float ssao_range_min;
- bool ssao_only;
-
- bool fog_active;
- float fog_near;
- float fog_far;
- float fog_attenuation;
- Color fog_color_near;
- Color fog_color_far;
- bool fog_bg;
-
- bool toon_active;
- float toon_treshold;
- float toon_soft;
-
- bool edge_active;
- Color edge_color;
- float edge_size;
-
- FX();
-
- };
- mutable RID_Owner<FX> fx_owner;
-
-
- FX *scene_fx;
- CameraMatrix camera_projection;
- Transform camera_transform;
- Transform camera_transform_inverse;
- float camera_z_near;
- float camera_z_far;
- Size2 camera_vp_size;
- Color last_color;
-
- Plane camera_plane;
-
- bool keep_copies;
-
- bool depth_write;
- bool depth_test;
- int blend_mode;
- bool lighting;
-
- _FORCE_INLINE_ void _add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner);
-
- void _render_list_forward(RenderList *p_render_list,bool p_reverse_cull=false);
-
- void _setup_light(LightInstance* p_instance, int p_idx);
- void _setup_lights(const uint16_t * p_lights,int p_light_count);
-
- _FORCE_INLINE_ void _setup_shader_params(const Material *p_material);
- void _setup_fixed_material(const Geometry *p_geometry,const Material *p_material);
- void _setup_material(const Geometry *p_geometry,const Material *p_material);
-
- Error _setup_geometry(const Geometry *p_geometry, const Material* p_material,const Skeleton *p_skeleton, const float *p_morphs);
- void _render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner);
-
-
- /***********/
- /* SHADOWS */
- /***********/
-
- struct ShadowBuffer {
-
- int size;
- GLuint fbo;
- GLuint depth;
- LightInstance *owner;
- void init(int p_size);
- ShadowBuffer() { size=0; depth=0; owner=NULL; }
- };
-
- Vector<ShadowBuffer> near_shadow_buffers;
- Vector<ShadowBuffer> far_shadow_buffers;
-
- LightInstance *shadow;
- int shadow_pass;
- void _init_shadow_buffers();
-
- float shadow_near_far_split_size_ratio;
- bool _allocate_shadow_buffers(LightInstance *p_instance, Vector<ShadowBuffer>& p_buffers);
- void _debug_draw_shadow(ShadowBuffer *p_buffer, const Rect2& p_rect);
- void _debug_draw_shadows_type(Vector<ShadowBuffer>& p_shadows,Point2& ofs);
- void _debug_shadows();
- void reset_state();
-
- /***********/
- /* FBOs */
- /***********/
-
-
- struct FrameBuffer {
-
- GLuint fbo;
- GLuint color;
- GLuint depth;
- int width,height;
- bool buff16;
- bool active;
-
- struct Blur {
-
- GLuint fbo;
- GLuint color;
- } blur[2];
-
- } framebuffer;
-
- void _update_framebuffer();
- void _process_glow_and_bloom();
-
- /*********/
- /* FRAME */
- /*********/
-
- struct _Rinfo {
-
- int texture_mem;
- int vertex_count;
- int object_count;
- int mat_change_count;
- int shader_change_count;
-
- } _rinfo;
-
- GLuint white_tex;
- RID canvas_tex;
- float canvas_opacity;
- VS::MaterialBlendMode canvas_blend;
- _FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture);
-
-
- int _setup_geometry_vinfo;
-
- bool cull_front;
- _FORCE_INLINE_ void _set_cull(bool p_front,bool p_reverse_cull=false);
-
- Size2 window_size;
- VS::ViewportRect viewport;
- double last_time;
- double time_delta;
- uint64_t frame;
- uint64_t scene_pass;
-
- //void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1);
- //void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip=false, bool p_v_flip=false );
- //void _draw_quad(const Rect2& p_rect);
-
-public:
-
- /* TEXTURE API */
-
- virtual RID texture_create();
- virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT);
- virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT);
- virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const;
- virtual void texture_set_flags(RID p_texture,uint32_t p_flags);
- virtual uint32_t texture_get_flags(RID p_texture) const;
- virtual Image::Format texture_get_format(RID p_texture) const;
- virtual uint32_t texture_get_width(RID p_texture) const;
- virtual uint32_t texture_get_height(RID p_texture) const;
- virtual bool texture_has_alpha(RID p_texture) const;
- virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
- virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
-
- /* SHADER API */
-
- virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL);
-
- virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode);
- virtual VS::ShaderMode shader_get_mode(RID p_shader) const;
-
- virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0);
- virtual String shader_get_fragment_code(RID p_shader) const;
- virtual String shader_get_vertex_code(RID p_shader) const;
- virtual String shader_get_light_code(RID p_shader) const;
-
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
-
- /* COMMON MATERIAL API */
-
- virtual RID material_create();
-
- virtual void material_set_shader(RID p_shader_material, RID p_shader);
- virtual RID material_get_shader(RID p_shader_material) const;
-
- virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value);
- virtual Variant material_get_param(RID p_material, const StringName& p_param) const;
-
- virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled);
- virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const;
-
- virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode);
- virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const;
-
- virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode);
- virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const;
-
- virtual void material_set_line_width(RID p_material,float p_line_width);
- virtual float material_get_line_width(RID p_material) const;
-
- /* FIXED MATERIAL */
-
- virtual RID fixed_material_create();
-
- virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled);
- virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const;
-
- virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value);
- virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture);
- virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode);
- virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
- virtual Transform fixed_material_get_uv_transform(RID p_material) const;
-
- virtual void fixed_material_set_point_size(RID p_material,float p_size);
- virtual float fixed_material_get_point_size(RID p_material) const;
-
- /* MESH API */
-
-
- virtual RID mesh_create();
-
- virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false);
- virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const;
- virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const;
- virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat);
-
- virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount);
- virtual int mesh_get_morph_target_count(RID p_mesh) const;
-
- virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode);
- virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const;
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false);
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
-
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
-
- virtual void mesh_remove_surface(RID p_mesh,int p_index);
- virtual int mesh_get_surface_count(RID p_mesh) const;
-
- virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const;
-
- virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
-
- /* MULTIMESH API */
-
- virtual RID multimesh_create();
-
- virtual void multimesh_set_instance_count(RID p_multimesh,int p_count);
- virtual int multimesh_get_instance_count(RID p_multimesh) const;
-
- virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh);
- virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb);
- virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform);
- virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
-
- virtual RID multimesh_get_mesh(RID p_multimesh) const;
- virtual AABB multimesh_get_aabb(RID p_multimesh) const;;
-
- virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
- virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const;
-
- virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
- virtual int multimesh_get_visible_instances(RID p_multimesh) const;
-
- /* IMMEDIATE API */
-
- virtual RID immediate_create();
- virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID());
- virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
- virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
- virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
- virtual void immediate_color(RID p_immediate,const Color& p_color);
- virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv);
- virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
- virtual void immediate_end(RID p_immediate);
- virtual void immediate_clear(RID p_immediate);
- virtual AABB immediate_get_aabb(RID p_immediate) const;
- virtual void immediate_set_material(RID p_immediate,RID p_material);
- virtual RID immediate_get_material(RID p_immediate) const;
-
-
- /* PARTICLES API */
-
- virtual RID particles_create();
-
- virtual void particles_set_amount(RID p_particles, int p_amount);
- virtual int particles_get_amount(RID p_particles) const;
-
- virtual void particles_set_emitting(RID p_particles, bool p_emitting);
- virtual bool particles_is_emitting(RID p_particles) const;
-
- virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility);
- virtual AABB particles_get_visibility_aabb(RID p_particles) const;
-
- virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents);
- virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
-
- virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity);
- virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const;
-
- virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points);
- virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const;
-
- virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal);
- virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
-
- virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value);
- virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness);
- virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
- virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
-
- virtual void particles_set_color_phases(RID p_particles, int p_phases);
- virtual int particles_get_color_phases(RID p_particles) const;
-
- virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color);
- virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const;
-
- virtual void particles_set_attractors(RID p_particles, int p_attractors);
- virtual int particles_get_attractors(RID p_particles) const;
-
- virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos);
- virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const;
-
- virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force);
- virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const;
-
- virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false);
- virtual RID particles_get_material(RID p_particles) const;
-
- virtual AABB particles_get_aabb(RID p_particles) const;
-
- virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable);
- virtual bool particles_has_height_from_velocity(RID p_particles) const;
-
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
- virtual bool particles_is_using_local_coordinates(RID p_particles) const;
-
- /* SKELETON API */
-
- virtual RID skeleton_create();
- virtual void skeleton_resize(RID p_skeleton,int p_bones);
- virtual int skeleton_get_bone_count(RID p_skeleton) const;
- virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform);
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone);
-
-
- /* LIGHT API */
-
- virtual RID light_create(VS::LightType p_type);
- virtual VS::LightType light_get_type(RID p_light) const;
-
- virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color);
- virtual Color light_get_color(RID p_light,VS::LightColor p_type) const;
-
- virtual void light_set_shadow(RID p_light,bool p_enabled);
- virtual bool light_has_shadow(RID p_light) const;
-
- virtual void light_set_volumetric(RID p_light,bool p_enabled);
- virtual bool light_is_volumetric(RID p_light) const;
-
- virtual void light_set_projector(RID p_light,RID p_texture);
- virtual RID light_get_projector(RID p_light) const;
-
- virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value);
- virtual float light_get_var(RID p_light, VS::LightParam p_var) const;
-
- virtual void light_set_operator(RID p_light,VS::LightOp p_op);
- virtual VS::LightOp light_get_operator(RID p_light) const;
-
- virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode);
- virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const;
-
-
- virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode);
- virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
- virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value);
- virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const;
-
- virtual AABB light_get_aabb(RID p_poly) const;
-
-
- virtual RID light_instance_create(RID p_light);
- virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform);
-
- virtual bool light_instance_has_shadow(RID p_light_instance) const;
- virtual bool light_instance_assign_shadow(RID p_light_instance);
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const;
- virtual int light_instance_get_shadow_passes(RID p_light_instance) const;
- virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const;
- virtual void light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0);
- virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const { return 1; }
-
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0);
-
- virtual void shadow_clear_near();
- virtual bool shadow_allocate_near(RID p_light);
- virtual bool shadow_allocate_far(RID p_light);
-
-
- /* PARTICLES INSTANCE */
-
- virtual RID particles_instance_create(RID p_particles);
- virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform);
-
- /* VIEWPORT */
-
- virtual RID viewport_data_create();
-
- virtual RID render_target_create();
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height);
- virtual RID render_target_get_texture(RID p_render_target) const;
- virtual bool render_target_renedered_in_frame(RID p_render_target);
-
- /* RENDER API */
- /* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
- virtual void begin_frame();
-
- virtual void set_viewport(const VS::ViewportRect& p_viewport);
- virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false);
- virtual void clear_viewport(const Color& p_color);
- virtual void capture_viewport(Image* r_capture);
-
-
- virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug);
- virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass );
-
- virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection);
-
- virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls
-
-
- virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data);
- virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data);
- virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data) {}
- virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data);
-
- virtual void end_scene();
- virtual void end_shadow_map();
-
- virtual void end_frame();
-
- /* CANVAS API */
-
- virtual void canvas_begin();
- virtual void canvas_disable_blending();
- virtual void canvas_set_opacity(float p_opacity);
- virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode);
- virtual void canvas_begin_rect(const Matrix32& p_transform);
- virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect);
- virtual void canvas_end_rect();
- virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
- virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
- virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
- virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
- virtual void canvas_set_transform(const Matrix32& p_transform);
-
- /* FX */
-
- virtual RID fx_create();
- virtual void fx_get_effects(RID p_fx,List<String> *p_effects) const;
- virtual void fx_set_active(RID p_fx,const String& p_effect, bool p_active);
- virtual bool fx_is_active(RID p_fx,const String& p_effect) const;
- virtual void fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const;
- virtual Variant fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const;
- virtual void fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue);
-
- /* ENVIRONMENT */
-
- virtual RID environment_create();
-
- virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg);
- virtual VS::EnvironmentBG environment_get_background(RID p_env) const;
-
- virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value);
- virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const;
-
- virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled);
- virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const;
-
- virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value);
- virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const;
-
-
- /*MISC*/
-
- virtual bool is_texture(const RID& p_rid) const;
- virtual bool is_material(const RID& p_rid) const;
- virtual bool is_mesh(const RID& p_rid) const;
- virtual bool is_multimesh(const RID& p_rid) const;
- virtual bool is_immediate(const RID& p_rid) const;
- virtual bool is_particles(const RID &p_beam) const;
-
- virtual bool is_light(const RID& p_rid) const;
- virtual bool is_light_instance(const RID& p_rid) const;
- virtual bool is_particles_instance(const RID& p_rid) const;
- virtual bool is_skeleton(const RID& p_rid) const;
- virtual bool is_environment(const RID& p_rid) const;
- virtual bool is_fx(const RID& p_rid) const;
- virtual bool is_shader(const RID& p_rid) const;
-
- virtual void free(const RID& p_rid);
-
- virtual void custom_shade_model_set_shader(int p_model, RID p_shader);
- virtual RID custom_shade_model_get_shader(int p_model) const;
- virtual void custom_shade_model_set_name(int p_model, const String& p_name);
- virtual String custom_shade_model_get_name(int p_model) const;
- virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info);
- virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const;
-
-
- virtual void init();
- virtual void finish();
-
- virtual int get_render_info(VS::RenderInfo p_info);
-
- void reload_vram();
-
- virtual bool needs_to_draw_next_frame() const;
-
- virtual bool has_feature(VS::Features p_feature) const;
-
-
-#ifdef TOOLS_ENABLED
- RasterizerGLES1(bool p_keep_copies=true,bool p_use_reload_hooks=false);
-#else
- RasterizerGLES1(bool p_keep_copies=false,bool p_use_reload_hooks=false);
-#endif
- virtual ~RasterizerGLES1();
-};
-
-#endif
-#endif
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index ecf80047b..9375532f0 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -63,6 +63,13 @@
#define _glClearDepth glClearDepthf
#endif
+
+#define _GL_SRGB_EXT 0x8C40
+#define _GL_SRGB_ALPHA_EXT 0x8C42
+
+#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
//#define DEBUG_OPENGL
#ifdef DEBUG_OPENGL
@@ -132,11 +139,13 @@ static _FORCE_INLINE_ uint16_t make_half_float(float f) {
else if (exp <= 0x38000000)
{
- // store a denorm half-float value or zero
+ /*// store a denorm half-float value or zero
exp = (0x38000000 - exp) >> 23;
mantissa >>= (14 + exp);
hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa);
+ */
+ hf=0; //denormals do not work for 3D, convert to zero
}
else
{
@@ -303,9 +312,23 @@ void RasterizerGLES2::_draw_primitive(int p_points, const Vector3 *p_vertices, c
#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+
+#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+
+
#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define _EXT_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define _EXT_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define _EXT_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+
#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
@@ -316,6 +339,22 @@ void RasterizerGLES2::_draw_primitive(int p_points, const Vector3 *p_vertices, c
#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define _EXT_ETC1_RGB8_OES 0x8D64
+
+
+#define _EXT_SLUMINANCE_NV 0x8C46
+#define _EXT_SLUMINANCE_ALPHA_NV 0x8C44
+#define _EXT_SRGB8_NV 0x8C41
+#define _EXT_SLUMINANCE8_NV 0x8C47
+#define _EXT_SLUMINANCE8_ALPHA8_NV 0x8C45
+
+
+#define _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+
+
+
#define _EXT_ATC_RGB_AMD 0x8C92
#define _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
@@ -323,10 +362,11 @@ void RasterizerGLES2::_draw_primitive(int p_points, const Vector3 *p_vertices, c
/* TEXTURE API */
-Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed) {
+Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,GLenum& r_gl_internal_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed) {
r_has_alpha_cache=false;
r_compressed=false;
+ r_gl_format=0;
Image image=p_image;
switch(p_format) {
@@ -334,6 +374,7 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
case Image::FORMAT_GRAYSCALE: {
r_gl_components=1;
r_gl_format=GL_LUMINANCE;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_SLUMINANCE_NV:GL_LUMINANCE;
} break;
case Image::FORMAT_INTENSITY: {
@@ -342,6 +383,7 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.convert(Image::FORMAT_RGBA);
r_gl_components=4;
r_gl_format=GL_RGBA;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
r_has_alpha_cache=true;
} break;
case Image::FORMAT_GRAYSCALE_ALPHA: {
@@ -349,6 +391,7 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
//image.convert(Image::FORMAT_RGBA);
r_gl_components=2;
r_gl_format=GL_LUMINANCE_ALPHA;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_SLUMINANCE_ALPHA_NV:GL_LUMINANCE_ALPHA;
r_has_alpha_cache=true;
} break;
@@ -358,6 +401,7 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.convert(Image::FORMAT_RGB);
r_gl_components=3;
r_gl_format=GL_RGB;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_EXT:GL_RGB;
} break;
@@ -366,54 +410,119 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.convert(Image::FORMAT_RGBA);
r_gl_components=4;
- r_gl_format=GL_RGBA;
+
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} break;
case Image::FORMAT_RGB: {
r_gl_components=3;
- r_gl_format=GL_RGB;
+
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_internal_format=_GL_SRGB_EXT;
+ r_gl_format=GL_RGB;
+ } else {
+ r_gl_internal_format=GL_RGB;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGB;
+ }
} break;
case Image::FORMAT_RGBA: {
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ r_gl_format=GL_RGBA;
+ //r_gl_internal_format=GL_RGBA;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
+
r_has_alpha_cache=true;
} break;
case Image::FORMAT_BC1: {
- if (!s3tc_supported) {
+ if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
r_compressed=true;
};
} break;
case Image::FORMAT_BC2: {
- if (!s3tc_supported) {
+ if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+
r_has_alpha_cache=true;
r_compressed=true;
};
@@ -421,18 +530,30 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC3: {
- if (!s3tc_supported) {
+ if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
r_has_alpha_cache=true;
r_compressed=true;
};
@@ -440,18 +561,30 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC4: {
- if (!s3tc_supported) {
+ if (!latc_supported) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
+ r_gl_internal_format=_EXT_COMPRESSED_LUMINANCE_LATC1_EXT;
r_gl_components=1; //doesn't matter much
r_compressed=true;
};
@@ -459,36 +592,60 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC5: {
- if (!s3tc_supported) {
+ if (!latc_supported ) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
+ r_gl_internal_format=_EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
r_gl_components=1; //doesn't matter much
r_compressed=true;
};
} break;
case Image::FORMAT_PVRTC2: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
@@ -497,18 +654,31 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_PVRTC2_ALPHA: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty())
image.decompress();
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ r_gl_internal_format=_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
@@ -517,16 +687,28 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_PVRTC4: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty())
image.decompress();
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -534,16 +716,28 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_PVRTC4_ALPHA: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty())
image.decompress();
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGBA;
+ r_gl_internal_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -551,18 +745,31 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_ETC: {
- if (!etc_supported) {
+ if (!etc_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=3;
- r_gl_format=GL_RGB;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=GL_RGB;
+ r_gl_internal_format=_GL_SRGB_EXT;
+ } else {
+ r_gl_internal_format=GL_RGB;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_internal_format=GL_RGB;
+ }
+ r_gl_internal_format=GL_RGB;
} else {
- r_gl_format=_EXT_ETC1_RGB8_OES;
+ r_gl_internal_format=_EXT_ETC1_RGB8_OES;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -576,12 +783,12 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=3;
- r_gl_format=GL_RGB;
+ r_gl_internal_format=GL_RGB;
} else {
- r_gl_format=_EXT_ATC_RGB_AMD;
+ r_gl_internal_format=_EXT_ATC_RGB_AMD;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -595,12 +802,12 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ r_gl_internal_format=GL_RGBA;
} else {
- r_gl_format=_EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD;
+ r_gl_internal_format=_EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -614,12 +821,12 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ r_gl_internal_format=GL_RGBA;
} else {
- r_gl_format=_EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
+ r_gl_internal_format=_EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -630,7 +837,7 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.convert(Image::FORMAT_RGB);
- r_gl_format=GL_RGB;
+ r_gl_internal_format=GL_RGB;
r_gl_components=3;
} break;
@@ -641,6 +848,10 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
}
}
+ if (r_gl_format==0) {
+ r_gl_format=r_gl_internal_format;
+ }
+
return image;
}
@@ -672,6 +883,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
bool has_alpha_cache;
int components;
GLenum format;
+ GLenum internal_format;
bool compressed;
int po2_width = nearest_power_of_2(p_width);
@@ -690,7 +902,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
texture->flags=p_flags;
texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
- _get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache,compressed);
+ _get_gl_image_and_format(Image(),texture->format,texture->flags,format,internal_format,components,has_alpha_cache,compressed);
bool scale_textures = !compressed && !(p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && (!npo2_textures_available || p_flags&VS::TEXTURE_FLAG_MIPMAPS);
@@ -708,6 +920,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
texture->gl_components_cache=components;
texture->gl_format_cache=format;
+ texture->gl_internal_format_cache=internal_format;
texture->format_has_alpha=has_alpha_cache;
texture->compressed=compressed;
texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds
@@ -722,7 +935,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
if (p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) {
//prealloc if video
- glTexImage2D(texture->target, 0, format, p_width, p_height, 0, format, GL_UNSIGNED_BYTE,NULL);
+ glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, GL_UNSIGNED_BYTE,NULL);
}
texture->active=true;
@@ -740,6 +953,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
int components;
GLenum format;
+ GLenum internal_format;
bool alpha;
bool compressed;
@@ -747,7 +961,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
texture->image[p_cube_side]=p_image;
}
- Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha,compressed);
+ Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,internal_format,components,alpha,compressed);
if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) {
@@ -757,7 +971,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
- if (img.detect_alpha()==Image::ALPHA_BLEND) {
+ if ((!texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && img.detect_alpha()==Image::ALPHA_BLEND) {
texture->has_alpha=true;
}
@@ -800,6 +1014,16 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
}
+ if (use_anisotropic_filter) {
+
+ if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
+
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level);
+ } else {
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
+ }
+ }
+
int mipmaps= (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && img.get_mipmaps()>0) ? img.get_mipmaps() +1 : 1;
@@ -821,7 +1045,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
if (texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) {
glTexSubImage2D( blit_target, i, 0,0,w,h,format,GL_UNSIGNED_BYTE,&read[ofs] );
} else {
- glTexImage2D(blit_target, i, format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
}
}
@@ -1047,6 +1271,16 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
}
+ if (use_anisotropic_filter) {
+
+ if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
+
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level);
+ } else {
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
+ }
+ }
+
if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
else
@@ -1177,6 +1411,9 @@ void RasterizerGLES2::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
case VS::SHADER_MATERIAL: {
material_shader.free_custom_shader(shader->custom_code_id);
} break;
+ case VS::SHADER_CANVAS_ITEM: {
+ canvas_shader.free_custom_shader(shader->custom_code_id);
+ } break;
}
shader->custom_code_id=0;
@@ -1188,6 +1425,9 @@ void RasterizerGLES2::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
case VS::SHADER_MATERIAL: {
shader->custom_code_id=material_shader.create_custom_shader();
} break;
+ case VS::SHADER_CANVAS_ITEM: {
+ shader->custom_code_id=canvas_shader.create_custom_shader();
+ } break;
}
_shader_make_dirty(shader);
@@ -1307,6 +1547,48 @@ void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_
}
+void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND(!shader);
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
+
+ if (p_texture.is_valid())
+ shader->default_textures[p_name]=p_texture;
+ else
+ shader->default_textures.erase(p_name);
+
+ _shader_make_dirty(shader);
+
+}
+
+RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
+ const Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader,RID());
+
+ const Map<StringName,RID>::Element *E=shader->default_textures.find(p_name);
+ if (!E)
+ return RID();
+ return E->get();
+}
+
+Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName& p_name) {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader,Variant());
+
+ //update shader params if necesary
+ //make sure the shader is compiled and everything
+ //so the actual parameters can be properly retrieved!
+ if (shader->dirty_list.in_list()) {
+ _update_shader(shader);
+ }
+ if (shader->valid && shader->uniforms.has(p_name))
+ return shader->uniforms[p_name].default_value;
+
+ return Variant();
+}
+
/* COMMON MATERIAL API */
@@ -1349,6 +1631,7 @@ void RasterizerGLES2::material_set_param(RID p_material, const StringName& p_par
material->shader_version=0; //get default!
} else {
E->get().value=p_value;
+ E->get().inuse=true;
}
} else {
@@ -1356,6 +1639,7 @@ void RasterizerGLES2::material_set_param(RID p_material, const StringName& p_par
ud.index=-1;
ud.value=p_value;
ud.istexture=p_value.get_type()==Variant::_RID; /// cache it being texture
+ ud.inuse=true;
material->shader_params[p_param]=ud; //may be got at some point, or erased
}
@@ -1387,7 +1671,7 @@ Variant RasterizerGLES2::material_get_param(RID p_material, const StringName& p_
}
- if (material->shader_params.has(p_param))
+ if (material->shader_params.has(p_param) && material->shader_params[p_param].inuse)
return material->shader_params[p_param].value;
else
return Variant();
@@ -1399,6 +1683,7 @@ void RasterizerGLES2::material_set_flag(RID p_material, VS::MaterialFlag p_flag,
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
+
material->flags[p_flag]=p_enabled;
}
@@ -3940,6 +4225,9 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) {
pixels.resize(viewport.width*viewport.height*4);
DVector<uint8_t>::Write w = pixels.write();
glPixelStorei(GL_PACK_ALIGNMENT, 4);
+
+// uint64_t time = OS::get_singleton()->get_ticks_usec();
+
if (current_rt) {
#ifdef GLEW_ENABLED
glReadBuffer(GL_COLOR_ATTACHMENT0);
@@ -3949,10 +4237,24 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) {
// back?
glReadPixels( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height,GL_RGBA,GL_UNSIGNED_BYTE,w.ptr());
}
- w=DVector<uint8_t>::Write();
+ uint32_t *imgptr = (uint32_t*)w.ptr();
+ for(int y=0;y<(viewport.height/2);y++) {
+
+ uint32_t *ptr1 = &imgptr[y*viewport.width];
+ uint32_t *ptr2 = &imgptr[(viewport.height-y-1)*viewport.width];
+
+ for(int x=0;x<viewport.width;x++) {
+
+ uint32_t tmp = ptr1[x];
+ ptr1[x]=ptr2[x];
+ ptr2[x]=tmp;
+ }
+ }
+
+ w=DVector<uint8_t>::Write();
r_capture->create(viewport.width,viewport.height,0,Image::FORMAT_RGBA,pixels);
- r_capture->flip_y();
+ //r_capture->flip_y();
#endif
@@ -4155,6 +4457,13 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (err) {
return; //invalid
}
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+
+ Error err = shader_precompiler.compile(p_shader->vertex_code,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX,vertex_code,vertex_globals,vertex_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
+
}
//print_line("compiled vertex: "+vertex_code);
@@ -4164,9 +4473,16 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
String fragment_code;
String fragment_globals;
- Error err = shader_precompiler.compile(p_shader->fragment_code,(p_shader->mode==VS::SHADER_MATERIAL?ShaderLanguage::SHADER_MATERIAL_FRAGMENT:ShaderLanguage::SHADER_POST_PROCESS),fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
- if (err) {
- return; //invalid
+ if (p_shader->mode==VS::SHADER_MATERIAL) {
+ Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+ Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
}
@@ -4179,6 +4495,11 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (err) {
return; //invalid
}
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+ Error err = shader_precompiler.compile(p_shader->light_code,(ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT),light_code,light_globals,light_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
}
fragment_globals+=light_globals; //both fragment anyway
@@ -4212,7 +4533,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define ENABLE_UV_INTERP\n");
if (fragment_flags.use_uv2_interp || vertex_flags.use_uv2_interp)
enablers.push_back("#define ENABLE_UV2_INTERP\n");
- if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp)
+ if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp || fragment_flags.uses_normalmap)
enablers.push_back("#define ENABLE_TANGENT_INTERP\n");
if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp)
enablers.push_back("#define ENABLE_VAR1_INTERP\n");
@@ -4227,6 +4548,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (fragment_flags.uses_discard) {
enablers.push_back("#define ENABLE_DISCARD\n");
}
+ if (fragment_flags.uses_normalmap) {
+ enablers.push_back("#define ENABLE_NORMALMAP\n");
+ }
if (light_flags.uses_light) {
enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
}
@@ -4236,7 +4560,36 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
}
material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
- } else {
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+
+ Vector<const char*> enablers;
+
+ if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) {
+ enablers.push_back("#define USE_TIME\n");
+ uses_time=true;
+ }
+ if (fragment_flags.uses_normal) {
+ enablers.push_back("#define NORMAL_USED\n");
+ }
+ if (light_flags.uses_light) {
+ enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
+ }
+ if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp)
+ enablers.push_back("#define ENABLE_VAR1_INTERP\n");
+ if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp)
+ enablers.push_back("#define ENABLE_VAR2_INTERP\n");
+ if (fragment_flags.uses_texscreen) {
+ enablers.push_back("#define ENABLE_TEXSCREEN\n");
+ }
+ if (fragment_flags.uses_screen_uv) {
+ enablers.push_back("#define ENABLE_SCREEN_UV\n");
+ }
+ if (fragment_flags.uses_texpixel_size) {
+ enablers.push_back("#define USE_TEXPIXEL_SIZE\n");
+ }
+
+ canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
+
//postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names);
}
@@ -4247,7 +4600,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
p_shader->has_texscreen=fragment_flags.uses_texscreen;
p_shader->has_screen_uv=fragment_flags.uses_screen_uv;
p_shader->can_zpass=!fragment_flags.uses_discard && !vertex_flags.vertex_code_writes_vertex;
+ p_shader->uses_normal=fragment_flags.uses_normal || light_flags.uses_normal;
p_shader->uses_time=uses_time;
+ p_shader->uses_texpixel_size=fragment_flags.uses_texpixel_size;
p_shader->version++;
}
@@ -4394,7 +4749,8 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES])
e->mirror=!e->mirror;
- e->light_type=0xFF; // no lights!
+ //e->light_type=0xFF; // no lights!
+ e->light_type=3; //light type 3 is no light?
e->light=0xFFFF;
if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
@@ -4597,31 +4953,46 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
Material::UniformData ud;
- bool keep=true;
+ bool keep=true; //keep material value
+ bool has_old = old_mparams.has(E->key());
+ bool old_inuse=has_old && old_mparams[E->key()].inuse;
- if (!old_mparams.has(E->key()))
+ if (!has_old || !old_inuse)
keep=false;
else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) {
-
- if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
+ //type changed between old and new
+ /* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
keep=false;
} else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type())
+ keep=false;*/
+
+ //value is invalid because type differs and default is not null
+ if (E->value().default_value.get_type()!=Variant::NIL)
keep=false;
}
+ ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP);
+
if (keep) {
ud.value=old_mparams[E->key()].value;
+
//print_line("KEEP: "+String(E->key()));
} else {
- ud.value=E->value().default_value;
+ if (ud.istexture && p_material->shader_cache->default_textures.has(E->key()))
+ ud.value=p_material->shader_cache->default_textures[E->key()];
+ else
+ ud.value=E->value().default_value;
+ old_inuse=false; //if reverted to default, obviously did not work
+
//print_line("NEW: "+String(E->key())+" because: hasold-"+itos(old_mparams.has(E->key())));
//if (old_mparams.has(E->key()))
// print_line(" told "+Variant::get_type_name(old_mparams[E->key()].value.get_type())+" tnew "+Variant::get_type_name(E->value().default_value.get_type()));
}
- ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP);
+
ud.index=idx++;
+ ud.inuse=old_inuse;
mparams[E->key()]=ud;
}
@@ -4656,6 +5027,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter==SHADOW_FILTER_PCF13);
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM);
material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2,p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]);
+ material_shader.set_conditional(MaterialShaderGLES2::USE_COLOR_ATTRIB_SRGB_TO_LINEAR,p_material->flags[VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB] && current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]);
if (p_opaque_pass && p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) {
@@ -4735,12 +5107,14 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
Texture *t=NULL;
if (rid.is_valid()) {
+
t=texture_owner.get(rid);
- if (!t)
+ if (!t) {
E->get().value=RID(); //nullify, invalid texture
+ rid=RID();
+ }
}
-
glActiveTexture(GL_TEXTURE0+texcoord);
glUniform1i(loc,texcoord); //TODO - this could happen automatically on compile...
if (t) {
@@ -4764,8 +5138,10 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
}
+
if (p_material->shader_cache->has_texscreen && framebuffer.active) {
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
+ material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(0,0,float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX,texcoord);
glActiveTexture(GL_TEXTURE0+texcoord);
glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
@@ -4897,7 +5273,7 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
if (li->near_shadow_buffer) {
- glActiveTexture(GL_TEXTURE7);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-1);
//if (read_depth_supported) {
glBindTexture(GL_TEXTURE_2D,li->near_shadow_buffer->depth);
@@ -4908,7 +5284,7 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX,li->shadow_projection[0]);
material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXEL_SIZE,Vector2(1.0,1.0)/li->near_shadow_buffer->size);
- material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXTURE,7);
+ material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXTURE,max_texture_units-1);
if (shadow_filter==SHADOW_FILTER_ESM)
material_shader.set_uniform(MaterialShaderGLES2::ESM_MULTIPLIER,float(li->base->vars[VS::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER]));
@@ -4952,7 +5328,7 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
}
-template<bool USE_NORMAL, bool USE_TANGENT>
+template<bool USE_NORMAL, bool USE_TANGENT,bool INPLACE>
void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_stride, uint8_t * p_dst_array, int p_dst_stride, int p_elements,const uint8_t *p_src_bones, const uint8_t *p_src_weights, const Skeleton::Bone *p_bone_xforms) {
uint32_t basesize = 3;
@@ -4962,6 +5338,8 @@ void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_str
basesize+=4;
uint32_t extra=(p_dst_stride-basesize*4);
+ const int dstvec_size=3+(USE_NORMAL?3:0)+(USE_TANGENT?4:0);
+ float dstcopy[dstvec_size];
for(int i=0;i<p_elements;i++) {
@@ -4970,7 +5348,11 @@ void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_str
const uint16_t *bi = (const uint16_t*)&p_src_bones[ss];
const float *bw = (const float *)&p_src_weights[ss];
const float *src_vec=(const float *)&p_src_array[ss];
- float *dst_vec=(float*)&p_dst_array[ds];
+ float *dst_vec;
+ if (INPLACE)
+ dst_vec=dstcopy;
+ else
+ dst_vec=(float*)&p_dst_array[ds];
dst_vec[0]=0.0;
dst_vec[1]=0.0;
@@ -5023,16 +5405,28 @@ void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_str
end:
- //copy extra stuff
- const uint8_t *esp =(const uint8_t*) &src_vec[basesize];
- uint8_t *edp =(uint8_t*) &dst_vec[basesize];
+ if (INPLACE) {
+ const uint8_t *esp =(const uint8_t*) dstcopy;
+ uint8_t *edp =(uint8_t*)&p_dst_array[ds];
- for(uint32_t j=0;j<extra;j++) {
- edp[j]=esp[j];
- }
+ for(uint32_t j=0;j<dstvec_size*4;j++) {
+
+ edp[j]=esp[j];
+ }
+
+ } else {
+ //copy extra stuff
+ const uint8_t *esp =(const uint8_t*) &src_vec[basesize];
+ uint8_t *edp =(uint8_t*) &dst_vec[basesize];
+
+ for(uint32_t j=0;j<extra;j++) {
+
+ edp[j]=esp[j];
+ }
+ }
}
}
@@ -5107,6 +5501,8 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
}
+ int16_t coeffp = CLAMP(coef*255,0,255);
+
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
@@ -5116,9 +5512,13 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
int ofs = ad.ofs;
int src_stride=surf->stride;
- int dst_stride=surf->local_stride;
+ int dst_stride=skeleton_valid?surf->stride:surf->local_stride;
int count = surf->array_len;
+ if (!skeleton_valid && i>=VS::ARRAY_MAX-3)
+ break;
+
+
switch(i) {
case VS::ARRAY_VERTEX:
@@ -5134,7 +5534,21 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
dst[0]= src[0]*coef;
dst[1]= src[1]*coef;
dst[2]= src[2]*coef;
- } break;
+ };
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ for(int k=0;k<count;k++) {
+
+ const uint8_t *src = (const uint8_t*)&surf->array_local[ofs+k*src_stride];
+ uint8_t *dst = (uint8_t*)&base[ofs+k*dst_stride];
+
+ dst[0]= (src[0]*coeffp)>>8;
+ dst[1]= (src[1]*coeffp)>>8;
+ dst[2]= (src[2]*coeffp)>>8;
+ dst[3]= (src[3]*coeffp)>>8;
+ }
} break;
case VS::ARRAY_TEX_UV:
@@ -5147,16 +5561,32 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
dst[0]= src[0]*coef;
dst[1]= src[1]*coef;
- } break;
+ }
} break;
+ case VS::ARRAY_BONES:
+ case VS::ARRAY_WEIGHTS: {
+
+ for(int k=0;k<count;k++) {
+
+ const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
+ float *dst = (float*)&base[ofs+k*dst_stride];
+
+ dst[0]= src[0];
+ dst[1]= src[1];
+ dst[2]= src[2];
+ dst[3]= src[3];
+ }
+
+ } break;
+
}
}
for(int j=0;j<surf->morph_target_count;j++) {
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
+ for(int i=0;i<VS::ARRAY_MAX-3;i++) {
const Surface::ArrayData& ad=surf->array[i];
if (ad.size==0)
@@ -5164,10 +5594,12 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
int ofs = ad.ofs;
- int dst_stride=surf->local_stride;
+ int src_stride=surf->local_stride;
+ int dst_stride=skeleton_valid?surf->stride:surf->local_stride;
int count = surf->array_len;
const uint8_t *morph=surf->morph_targets_local[j].array;
float w = p_morphs[j];
+ int16_t wfp = CLAMP(w*255,0,255);
switch(i) {
@@ -5178,13 +5610,26 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
for(int k=0;k<count;k++) {
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
+ const float *src_morph = (const float*)&morph[ofs+k*src_stride];
float *dst = (float*)&base[ofs+k*dst_stride];
dst[0]+= src_morph[0]*w;
dst[1]+= src_morph[1]*w;
dst[2]+= src_morph[2]*w;
- } break;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+ for(int k=0;k<count;k++) {
+
+ const uint8_t *src = (const uint8_t*)&morph[ofs+k*src_stride];
+ uint8_t *dst = (uint8_t*)&base[ofs+k*dst_stride];
+
+ dst[0]= (src[0]*wfp)>>8;
+ dst[1]= (src[1]*wfp)>>8;
+ dst[2]= (src[2]*wfp)>>8;
+ dst[3]= (src[3]*wfp)>>8;
+ }
} break;
case VS::ARRAY_TEX_UV:
@@ -5192,18 +5637,43 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
for(int k=0;k<count;k++) {
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
+ const float *src_morph = (const float*)&morph[ofs+k*src_stride];
float *dst = (float*)&base[ofs+k*dst_stride];
dst[0]+= src_morph[0]*w;
dst[1]+= src_morph[1]*w;
- } break;
+ }
} break;
}
}
}
+
+
+ if (skeleton_valid) {
+
+
+
+ const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs];
+ const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
+ const Skeleton::Bone *skeleton = &p_skeleton->bones[0];
+
+
+ if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT)
+ _skeleton_xform<true,true,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+ else if (surf->format&(VS::ARRAY_FORMAT_NORMAL))
+ _skeleton_xform<true,false,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+ else if (surf->format&(VS::ARRAY_FORMAT_TANGENT))
+ _skeleton_xform<false,true,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+ else
+ _skeleton_xform<false,false,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+
+ }
+
+ stride=skeleton_valid?surf->stride:surf->local_stride;
+
+
#if 0
{
//in-place skeleton tansformation, only used for morphs, slow.
@@ -5297,14 +5767,14 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
const Skeleton::Bone *skeleton = &p_skeleton->bones[0];
- if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT)
- _skeleton_xform<true,true>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT)
+ _skeleton_xform<true,true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
else if (surf->format&(VS::ARRAY_FORMAT_NORMAL))
- _skeleton_xform<true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ _skeleton_xform<true,false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
else if (surf->format&(VS::ARRAY_FORMAT_TANGENT))
- _skeleton_xform<false,true>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ _skeleton_xform<false,true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
else
- _skeleton_xform<false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ _skeleton_xform<false,false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
stride=dst_stride;
@@ -5434,9 +5904,10 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater
float twd=(1.0/mm->tw)*4.0;
float thd=1.0/mm->th;
float parm[3]={0.0,01.0,(1.0f/mm->tw)};
- glActiveTexture(GL_TEXTURE6);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-2);
glDisableVertexAttribArray(6);
glBindTexture(GL_TEXTURE_2D,mm->tex_id);
+ material_shader.set_uniform(MaterialShaderGLES2::INSTANCE_MATRICES,GL_TEXTURE0+max_texture_units-2);
if (s->index_array_len>0) {
@@ -5737,7 +6208,7 @@ void RasterizerGLES2::_setup_skeleton(const Skeleton *p_skeleton) {
material_shader.set_conditional(MaterialShaderGLES2::USE_SKELETON,p_skeleton!=NULL);
if (p_skeleton && p_skeleton->tex_id) {
- glActiveTexture(GL_TEXTURE6);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-2);
glBindTexture(GL_TEXTURE_2D,p_skeleton->tex_id);
}
@@ -5786,7 +6257,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
bool stores_glow = !shadow && (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) && !p_alpha_pass;
-
+ float sampled_light_dp_multiplier=1.0;
bool prev_blend=false;
glDisable(GL_BLEND);
@@ -5805,6 +6276,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
bool bind_baked_light_octree=false;
bool bind_baked_lightmap=false;
bool additive=false;
+ bool bind_dp_sampler=false;
if (!shadow) {
@@ -5926,6 +6398,22 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false);
+
+ if (e->instance->sampled_light.is_valid()) {
+
+ SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light);
+ if (sl) {
+
+ baked_light=NULL; //can't mix
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,true);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-3);
+ glBindTexture(GL_TEXTURE_2D,sl->texture); //bind the texture
+ sampled_light_dp_multiplier=sl->multiplier;
+ bind_dp_sampler=true;
+ }
+ }
+
if (!additive && baked_light) {
@@ -5936,9 +6424,16 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
Texture *tex=texture_owner.get(baked_light->octree_texture);
if (tex) {
- glActiveTexture(GL_TEXTURE5);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-3);
glBindTexture(tex->target,tex->tex_id); //bind the texture
}
+ if (baked_light->light_texture.is_valid()) {
+ Texture *texl=texture_owner.get(baked_light->light_texture);
+ if (texl) {
+ glActiveTexture(GL_TEXTURE0+max_texture_units-4);
+ glBindTexture(texl->target,texl->tex_id); //bind the light texture
+ }
+ }
}
} else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) {
@@ -5961,7 +6456,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
Texture *tex = texture_owner.get(texid);
if (tex) {
- glActiveTexture(GL_TEXTURE5);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-3);
glBindTexture(tex->target,tex->tex_id); //bind the texture
}
@@ -6037,7 +6532,15 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_SIZE, baked_light->octree_lattice_size);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_DIVIDE, baked_light->octree_lattice_divide);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_STEPS, baked_light->octree_steps);
- material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX,5);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX,max_texture_units-3);
+ if (baked_light->light_texture.is_valid()) {
+
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX,max_texture_units-4);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE,baked_light->light_tex_pixel_size);
+ } else {
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX,max_texture_units-3);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE,baked_light->octree_tex_pixel_size);
+ }
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_MULTIPLIER,baked_light->texture_multiplier);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_PIX_SIZE,baked_light->octree_tex_pixel_size);
@@ -6046,11 +6549,16 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (bind_baked_lightmap && (baked_light!=prev_baked_light || rebind)) {
- material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, 5);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, max_texture_units-3);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP_MULTIPLIER, baked_light->lightmap_multiplier);
}
+ if (bind_dp_sampler) {
+
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER_MULTIPLIER,sampled_light_dp_multiplier);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER,max_texture_units-3);
+ }
_set_cull(e->mirror,p_reverse_cull);
@@ -6059,13 +6567,13 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse);
material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection);
if (skeleton && use_hw_skeleton_xform) {
- //material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,6);
+ material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,GL_TEXTURE0+max_texture_units-2);
material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE,skeleton->pixel_size);
}
if (!shadow) {
if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) {
- Color ambcolor = current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR];
+ Color ambcolor = _convert_color(current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR]);
float ambnrg = current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY];
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHT,Vector3(ambcolor.r*ambnrg,ambcolor.g*ambnrg,ambcolor.b*ambnrg));
} else {
@@ -6793,6 +7301,7 @@ void RasterizerGLES2::end_scene() {
_debug_shadows();
}
// _debug_luminances();
+ _debug_samplers();
}
@@ -7193,6 +7702,38 @@ void RasterizerGLES2::_debug_luminances() {
}
+void RasterizerGLES2::_debug_samplers() {
+ canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32,false);
+ canvas_begin();
+ glDisable(GL_BLEND);
+ _set_color_attrib(Color(1,1,1,1));
+ canvas_shader.bind();
+
+
+ List<RID> samplers;
+ sampled_light_owner.get_owned_list(&samplers);
+
+ Size2 debug_size(128,128);
+ Size2 ofs;
+
+
+ for (List<RID>::Element *E=samplers.front();E;E=E->next()) {
+
+ SampledLight *sl=sampled_light_owner.get(E->get());
+
+ _debug_draw_shadow(sl->texture, Rect2( ofs, debug_size ));
+
+ ofs.x+=debug_size.x/2;
+ if ( (ofs.x+debug_size.x) > viewport.width ) {
+
+ ofs.x=0;
+ ofs.y+=debug_size.y;
+ }
+ }
+
+
+
+}
void RasterizerGLES2::_debug_shadows() {
canvas_begin();
@@ -7255,10 +7796,11 @@ void RasterizerGLES2::canvas_begin() {
canvas_tex=RID();
//material_shader.unbind();
canvas_shader.unbind();
+ canvas_shader.set_custom_shader(0);
canvas_shader.bind();
canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0);
_set_color_attrib(Color(1,1,1));
- Transform canvas_transform;
+ canvas_transform=Transform();
canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
float csy = 1.0;
if (current_rt && current_rt_vflip)
@@ -7272,6 +7814,9 @@ void RasterizerGLES2::canvas_begin() {
canvas_opacity=1.0;
canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
+ canvas_texscreen_used=false;
+ uses_texpixel_size=false;
+ canvas_last_shader=RID();
}
@@ -7354,7 +7899,7 @@ void RasterizerGLES2::canvas_end_rect() {
RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_texture) {
- if (p_texture==canvas_tex) {
+ if (p_texture==canvas_tex && !rebind_texpixel_size) {
if (canvas_tex.is_valid()) {
Texture*texture=texture_owner.get(p_texture);
return texture;
@@ -7362,14 +7907,16 @@ RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_tex
return NULL;
}
-
+ rebind_texpixel_size=false;
if (p_texture.is_valid()) {
+
Texture*texture=texture_owner.get(p_texture);
if (!texture) {
canvas_tex=RID();
glBindTexture(GL_TEXTURE_2D,white_tex);
+
return NULL;
}
@@ -7378,6 +7925,9 @@ RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_tex
glBindTexture(GL_TEXTURE_2D,texture->tex_id);
canvas_tex=p_texture;
+ if (uses_texpixel_size) {
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXPIXEL_SIZE,Size2(1.0/texture->width,1.0/texture->height));
+ }
return texture;
@@ -7720,8 +8270,18 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
}
if (p_indices) {
-
+#ifdef GLEW_ENABLED
glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices );
+#else
+ static const int _max_draw_poly_indices = 16*1024; // change this size if needed!!!
+ ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices);
+ static uint16_t _draw_poly_indices[_max_draw_poly_indices];
+ for (int i=0; i<p_vertex_count; i++) {
+ _draw_poly_indices[i] = p_indices[i];
+ };
+ glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices );
+#endif
+ //glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices );
} else {
glDrawArrays(GL_TRIANGLES,0,p_vertex_count);
}
@@ -7738,6 +8298,327 @@ void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) {
//canvas_transform = Variant(p_transform);
}
+
+void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
+
+
+ CanvasItem *current_clip=NULL;
+
+ canvas_opacity=1.0;
+ while(p_item_list) {
+
+ CanvasItem *ci=p_item_list;
+
+ if (ci->vp_render) {
+ if (draw_viewport_func) {
+ draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect);
+ }
+ memdelete(ci->vp_render);
+ ci->vp_render=NULL;
+ canvas_last_shader=RID();
+ }
+
+ if (current_clip!=ci->final_clip_owner) {
+
+ current_clip=ci->final_clip_owner;
+
+ //setup clip
+ if (current_clip) {
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
+ current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
+ } else {
+
+ glDisable(GL_SCISSOR_TEST);
+ }
+ }
+
+
+ //begin rect
+ CanvasItem *shader_owner = ci->shader_owner?ci->shader_owner:ci;
+
+ if (shader_owner->shader!=canvas_last_shader) {
+
+ Shader *shader = NULL;
+ if (shader_owner->shader.is_valid()) {
+ shader = this->shader_owner.get(shader_owner->shader);
+ if (shader && !shader->valid) {
+ shader=NULL;
+ }
+ }
+
+ if (shader) {
+ canvas_shader.set_custom_shader(shader->custom_code_id);
+ if (canvas_shader.bind())
+ rebind_texpixel_size=true;
+
+ if (shader_owner->shader_version!=shader->version) {
+ //todo optimize uniforms
+ shader_owner->shader_version=shader->version;
+ }
+ //this can be optimized..
+ int tex_id=1;
+ int idx=0;
+ for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
+
+
+ Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
+ Variant &v=F?F->get():E->get().default_value;
+ if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) {
+ int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
+
+ glActiveTexture(GL_TEXTURE0+tex_id);
+ RID tex = v;
+ Texture *t=texture_owner.get(tex);
+ if (!t)
+ glBindTexture(GL_TEXTURE_2D,white_tex);
+ else
+ glBindTexture(t->target,t->tex_id);
+
+ glUniform1i(loc,tex_id);
+ tex_id++;
+
+ } else {
+ canvas_shader.set_custom_uniform(idx,v);
+ }
+
+ idx++;
+ }
+
+
+ if (shader->has_texscreen && framebuffer.active) {
+
+ int x = viewport.x;
+ int y = window_size.height-(viewport.height+viewport.y);
+
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,tex_id);
+ glActiveTexture(GL_TEXTURE0+tex_id);
+ glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
+ if (framebuffer.scale==1 && !canvas_texscreen_used) {
+#ifdef GLEW_ENABLED
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+#endif
+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
+ if (current_clip) {
+ print_line(" a clip ");
+ }
+
+ canvas_texscreen_used=true;
+ }
+ tex_id++;
+
+ }
+
+ if (tex_id>1) {
+ glActiveTexture(GL_TEXTURE0);
+ }
+ if (shader->has_screen_uv) {
+ canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height));
+ }
+
+ if (shader->uses_time) {
+ canvas_shader.set_uniform(CanvasShaderGLES2::TIME,Math::fmod(last_time,300.0));
+ draw_next_frame=true;
+ }
+ //if uses TIME - draw_next_frame=true
+
+ uses_texpixel_size=shader->uses_texpixel_size;
+
+ } else {
+ canvas_shader.set_custom_shader(0);
+ canvas_shader.bind();
+ uses_texpixel_size=false;
+
+ }
+
+
+ canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
+ canvas_last_shader=shader_owner->shader;
+ }
+
+ canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
+ canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
+
+
+ bool reclip=false;
+
+ if (ci==p_item_list || ci->blend_mode!=canvas_blend_mode) {
+
+ switch(ci->blend_mode) {
+
+ case VS::MATERIAL_BLEND_MODE_MIX: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+
+ } break;
+ case VS::MATERIAL_BLEND_MODE_ADD: {
+
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+
+ } break;
+ case VS::MATERIAL_BLEND_MODE_SUB: {
+
+ glBlendEquation(GL_FUNC_SUBTRACT);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+ } break;
+ case VS::MATERIAL_BLEND_MODE_MUL: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_DST_COLOR,GL_ZERO);
+ } break;
+ case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
+ } break;
+
+ }
+
+ canvas_blend_mode=ci->blend_mode;
+ }
+
+ int cc=ci->commands.size();
+ CanvasItem::Command **commands = ci->commands.ptr();
+
+ canvas_opacity = ci->final_opacity;
+
+ for(int i=0;i<cc;i++) {
+
+ CanvasItem::Command *c=commands[i];
+
+ switch(c->type) {
+ case CanvasItem::Command::TYPE_LINE: {
+
+ CanvasItem::CommandLine* line = static_cast<CanvasItem::CommandLine*>(c);
+ canvas_draw_line(line->from,line->to,line->color,line->width);
+ } break;
+ case CanvasItem::Command::TYPE_RECT: {
+
+ CanvasItem::CommandRect* rect = static_cast<CanvasItem::CommandRect*>(c);
+// canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate);
+#if 0
+ int flags=0;
+
+ if (rect->flags&CanvasItem::CommandRect::FLAG_REGION) {
+ flags|=Rasterizer::CANVAS_RECT_REGION;
+ }
+ if (rect->flags&CanvasItem::CommandRect::FLAG_TILE) {
+ flags|=Rasterizer::CANVAS_RECT_TILE;
+ }
+ if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H) {
+
+ flags|=Rasterizer::CANVAS_RECT_FLIP_H;
+ }
+ if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V) {
+
+ flags|=Rasterizer::CANVAS_RECT_FLIP_V;
+ }
+#else
+
+ int flags=rect->flags;
+#endif
+ canvas_draw_rect(rect->rect,flags,rect->source,rect->texture,rect->modulate);
+
+ } break;
+ case CanvasItem::Command::TYPE_STYLE: {
+
+ CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
+ canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
+
+ } break;
+ case CanvasItem::Command::TYPE_PRIMITIVE: {
+
+ CanvasItem::CommandPrimitive* primitive = static_cast<CanvasItem::CommandPrimitive*>(c);
+ canvas_draw_primitive(primitive->points,primitive->colors,primitive->uvs,primitive->texture,primitive->width);
+ } break;
+ case CanvasItem::Command::TYPE_POLYGON: {
+
+ CanvasItem::CommandPolygon* polygon = static_cast<CanvasItem::CommandPolygon*>(c);
+ canvas_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
+
+ } break;
+
+ case CanvasItem::Command::TYPE_POLYGON_PTR: {
+
+ CanvasItem::CommandPolygonPtr* polygon = static_cast<CanvasItem::CommandPolygonPtr*>(c);
+ canvas_draw_polygon(polygon->count,polygon->indices,polygon->points,polygon->uvs,polygon->colors,polygon->texture,false);
+ } break;
+ case CanvasItem::Command::TYPE_CIRCLE: {
+
+ CanvasItem::CommandCircle* circle = static_cast<CanvasItem::CommandCircle*>(c);
+ static const int numpoints=32;
+ Vector2 points[numpoints+1];
+ points[numpoints]=circle->pos;
+ int indices[numpoints*3];
+
+ for(int i=0;i<numpoints;i++) {
+
+ points[i]=circle->pos+Vector2( Math::sin(i*Math_PI*2.0/numpoints),Math::cos(i*Math_PI*2.0/numpoints) )*circle->radius;
+ indices[i*3+0]=i;
+ indices[i*3+1]=(i+1)%numpoints;
+ indices[i*3+2]=numpoints;
+ }
+ canvas_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
+ //canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
+ } break;
+ case CanvasItem::Command::TYPE_TRANSFORM: {
+
+ CanvasItem::CommandTransform* transform = static_cast<CanvasItem::CommandTransform*>(c);
+ canvas_set_transform(transform->xform);
+ } break;
+ case CanvasItem::Command::TYPE_BLEND_MODE: {
+
+ CanvasItem::CommandBlendMode* bm = static_cast<CanvasItem::CommandBlendMode*>(c);
+ canvas_set_blend_mode(bm->blend_mode);
+
+ } break;
+ case CanvasItem::Command::TYPE_CLIP_IGNORE: {
+
+ CanvasItem::CommandClipIgnore* ci = static_cast<CanvasItem::CommandClipIgnore*>(c);
+ if (current_clip) {
+
+ if (ci->ignore!=reclip) {
+ if (ci->ignore) {
+
+ glDisable(GL_SCISSOR_TEST);
+ reclip=true;
+ } else {
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
+ current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
+ reclip=false;
+ }
+ }
+ }
+
+
+
+ } break;
+ }
+ }
+
+
+ if (reclip) {
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
+ current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
+ }
+
+
+
+ p_item_list=p_item_list->next;
+ }
+
+ if (current_clip) {
+ glDisable(GL_SCISSOR_TEST);
+ }
+
+}
+
/* ENVIRONMENT */
RID RasterizerGLES2::environment_create() {
@@ -7810,6 +8691,78 @@ Variant RasterizerGLES2::environment_fx_get_param(RID p_env,VS::EnvironmentFxPar
}
+
+
+RID RasterizerGLES2::sampled_light_dp_create(int p_width,int p_height) {
+
+ SampledLight *slight = memnew(SampledLight);
+ slight->w=p_width;
+ slight->h=p_height;
+ slight->multiplier=1.0;
+ slight->is_float=float_linear_supported;
+
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1,&slight->texture);
+ glBindTexture(GL_TEXTURE_2D, slight->texture);
+// for debug, but glitchy
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // Remove artifact on the edges of the shadowmap
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+
+ if (slight->is_float) {
+#ifdef GLEW_ENABLED
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_width, p_height, 0, GL_RGBA, GL_FLOAT,NULL);
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_FLOAT,NULL);
+#endif
+ } else {
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ }
+
+ return sampled_light_owner.make_rid(slight);
+}
+
+void RasterizerGLES2::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) {
+
+ SampledLight *slight = sampled_light_owner.get(p_sampled_light);
+ ERR_FAIL_COND(!slight);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, slight->texture);
+
+ if (slight->is_float) {
+
+#ifdef GLEW_ENABLED
+ glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_FLOAT,p_data);
+#else
+ glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_FLOAT,p_data);
+#endif
+
+ } else {
+ //convert to bytes
+ uint8_t *tex8 = (uint8_t*)alloca(slight->w*slight->h*4);
+ const float* src=(const float*)p_data;
+
+ for(int i=0;i<slight->w*slight->h*4;i++) {
+
+ tex8[i]=Math::fast_ftoi(CLAMP(src[i]*255.0,0.0,255.0));
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_UNSIGNED_BYTE,p_data);
+ }
+
+ slight->multiplier=p_multiplier;
+
+}
+
/*MISC*/
bool RasterizerGLES2::is_texture(const RID& p_rid) const {
@@ -8029,6 +8982,13 @@ void RasterizerGLES2::free(const RID& p_rid) {
memdelete(render_target->texture_ptr);
render_target_owner.free(p_rid);
memdelete( render_target );
+ } else if (sampled_light_owner.owns(p_rid)) {
+
+ SampledLight *sampled_light = sampled_light_owner.get( p_rid );
+ ERR_FAIL_COND(!sampled_light);
+ glDeleteTextures(1,&sampled_light->texture);
+ sampled_light_owner.free(p_rid);
+ memdelete( sampled_light );
};
}
@@ -8617,6 +9577,16 @@ void RasterizerGLES2::init() {
use_texture_instancing=false;
use_attribute_instancing=true;
full_float_fb_supported=true;
+ srgb_supported=true;
+ latc_supported=true;
+ s3tc_srgb_supported=true;
+ use_anisotropic_filter=true;
+ float_linear_supported=true;
+ float_supported=true;
+ use_rgba_shadowmaps=false;
+
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level);
+ anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0)));
#ifdef OSX_ENABLED
use_rgba_shadowmaps=true;
use_fp16_fb=false;
@@ -8636,17 +9606,33 @@ void RasterizerGLES2::init() {
use_rgba_shadowmaps=true; //no other way, go back to rgba
}
pvr_supported=extensions.has("GL_IMG_texture_compression_pvrtc");
+ pvr_srgb_supported=extensions.has("GL_EXT_pvrtc_sRGB");
etc_supported=extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
use_depth24 = extensions.has("GL_OES_depth24");
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
use_half_float = extensions.has("GL_OES_vertex_half_float");
atitc_supported=extensions.has("GL_AMD_compressed_ATC_texture");
+
+ srgb_supported=extensions.has("GL_EXT_sRGB");
+ s3tc_srgb_supported = s3tc_supported && extensions.has("GL_EXT_texture_compression_s3tc");
+ latc_supported = extensions.has("GL_EXT_texture_compression_latc");
+ anisotropic_level=1.0;
+ use_anisotropic_filter=extensions.has("GL_EXT_texture_filter_anisotropic");
+ if (use_anisotropic_filter) {
+ glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level);
+ anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0)));
+ }
+
+
print_line("S3TC: "+itos(s3tc_supported)+" ATITC: "+itos(atitc_supported));
GLint vtf;
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
- use_hw_skeleton_xform=vtf>0 && extensions.has("GL_OES_texture_float");
+ float_supported = extensions.has("GL_OES_texture_float");
+ use_hw_skeleton_xform=vtf>0 && float_supported;
+ float_linear_supported = extensions.has("GL_OES_texture_float_linear");
+
//if (extensions.has("GL_QCOM_tiled_rendering"))
// use_hw_skeleton_xform=false;
GLint mva;
@@ -8684,7 +9670,7 @@ void RasterizerGLES2::init() {
-
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units);
//read_depth_supported=false;
{
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index a9fa7994e..0f77d18de 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -73,7 +73,10 @@ class RasterizerGLES2 : public Rasterizer {
uint8_t *skinned_buffer;
int skinned_buffer_size;
bool pvr_supported;
+ bool pvr_srgb_supported;
bool s3tc_supported;
+ bool s3tc_srgb_supported;
+ bool latc_supported;
bool etc_supported;
bool atitc_supported;
bool npo2_textures_available;
@@ -82,6 +85,10 @@ class RasterizerGLES2 : public Rasterizer {
bool full_float_fb_supported;
bool use_shadow_mapping;
bool use_fp16_fb;
+ bool srgb_supported;
+ bool float_supported;
+ bool float_linear_supported;
+
ShadowFilterTechnique shadow_filter;
bool use_shadow_esm;
@@ -91,13 +98,15 @@ class RasterizerGLES2 : public Rasterizer {
bool use_texture_instancing;
bool use_attribute_instancing;
bool use_rgba_shadowmaps;
+ bool use_anisotropic_filter;
+ float anisotropic_level;
bool use_half_float;
Vector<float> skel_default;
- Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed);
+ Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,GLenum& r_gl_internal_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed);
class RenderTarget;
@@ -110,6 +119,7 @@ class RasterizerGLES2 : public Rasterizer {
GLenum target;
GLenum gl_format_cache;
+ GLenum gl_internal_format_cache;
int gl_components_cache;
int data_size; //original data size, useful for retrieving back
bool has_alpha;
@@ -181,10 +191,13 @@ class RasterizerGLES2 : public Rasterizer {
bool writes_vertex;
bool uses_discard;
bool uses_time;
+ bool uses_normal;
+ bool uses_texpixel_size;
Map<StringName,ShaderLanguage::Uniform> uniforms;
StringName first_texture;
+ Map<StringName,RID> default_textures;
SelfList<Shader> dirty_list;
@@ -203,6 +216,7 @@ class RasterizerGLES2 : public Rasterizer {
writes_vertex=false;
uses_discard=false;
uses_time=false;
+ uses_normal=false;
}
@@ -230,8 +244,9 @@ class RasterizerGLES2 : public Rasterizer {
struct UniformData {
+ bool inuse;
bool istexture;
- Variant value;
+ Variant value;
int index;
};
@@ -601,7 +616,7 @@ class RasterizerGLES2 : public Rasterizer {
mutable SelfList<Skeleton>::List _skeleton_dirty_list;
- template<bool USE_NORMAL, bool USE_TANGENT>
+ template<bool USE_NORMAL, bool USE_TANGENT,bool INPLACE>
void _skeleton_xform(const uint8_t * p_src_array, int p_src_stride, uint8_t * p_dst_array, int p_dst_stride, int p_elements,const uint8_t *p_src_bones, const uint8_t *p_src_weights, const Skeleton::Bone *p_bone_xforms);
struct Light {
@@ -697,6 +712,18 @@ class RasterizerGLES2 : public Rasterizer {
mutable RID_Owner<Environment> environment_owner;
+
+ struct SampledLight {
+
+ int w,h;
+ GLuint texture;
+ float multiplier;
+ bool is_float;
+ };
+
+ mutable RID_Owner<SampledLight> sampled_light_owner;
+
+
struct ViewportData {
//1x1 fbo+texture for storing previous HDR value
@@ -794,6 +821,7 @@ class RasterizerGLES2 : public Rasterizer {
RID shadow_material;
Material *shadow_mat_ptr;
+ int max_texture_units;
GLuint base_framebuffer;
GLuint gui_quad_buffer;
@@ -1064,6 +1092,8 @@ class RasterizerGLES2 : public Rasterizer {
void _debug_draw_shadows_type(Vector<ShadowBuffer>& p_shadows,Point2& ofs);
void _debug_shadows();
void _debug_luminances();
+ void _debug_samplers();
+
/***********/
@@ -1142,6 +1172,13 @@ class RasterizerGLES2 : public Rasterizer {
GLuint white_tex;
RID canvas_tex;
float canvas_opacity;
+ bool uses_texpixel_size;
+ bool rebind_texpixel_size;
+ Transform canvas_transform;
+ RID canvas_last_shader;
+ bool canvas_texscreen_used;
+
+
_FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture);
VS::MaterialBlendMode canvas_blend_mode;
@@ -1172,7 +1209,7 @@ class RasterizerGLES2 : public Rasterizer {
RID overdraw_material;
mutable MaterialShaderGLES2 material_shader;
- CanvasShaderGLES2 canvas_shader;
+ mutable CanvasShaderGLES2 canvas_shader;
BlurShaderGLES2 blur_shader;
CopyShaderGLES2 copy_shader;
@@ -1230,6 +1267,10 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
+
+ virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name);
/* COMMON MATERIAL API */
@@ -1507,6 +1548,8 @@ public:
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
+ virtual void canvas_render_items(CanvasItem *p_item_list);
+
/* ENVIRONMENT */
@@ -1524,6 +1567,9 @@ public:
virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value);
virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const;
+ /* SAMPLED LIGHT */
+ virtual RID sampled_light_dp_create(int p_width,int p_height);
+ virtual void sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier);
/*MISC*/
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index ada9efa4b..f1ddcf800 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -131,6 +131,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
SL::BlockNode *bnode=(SL::BlockNode*)p_node;
//variables
+ code+="{"ENDL;
for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL;
@@ -141,10 +142,12 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL;
}
+ code+="}"ENDL;
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+
if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
if (vnode->name==vname_vertex && p_assign_left) {
@@ -171,11 +174,17 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
+
+
+
if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
if (vnode->name==vname_discard) {
uses_discard=true;
}
+ if (vnode->name==vname_normalmap) {
+ uses_normalmap=true;
+ }
if (vnode->name==vname_screen_uv) {
uses_screen_uv=true;
}
@@ -209,6 +218,47 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
}
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+
+ }
+
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
+
+
+ if (vnode->name==vname_texpixel_size) {
+ uses_texpixel_size=true;
+ }
+ if (vnode->name==vname_normal) {
+ uses_normal=true;
+ }
+
+ if (vnode->name==vname_screen_uv) {
+ uses_screen_uv=true;
+ }
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ }
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
+
+ if (vnode->name==vname_light) {
+ uses_light=true;
+ }
+
+ }
if (vnode->name==vname_time) {
uses_time=true;
@@ -354,7 +404,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (callfunc=="texscreen") {
//create the call to sample the screen, and clamp it
uses_texscreen=true;
- code="(texture2D( texscreen_tex, min(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_mult))).rgb";
+ code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
} else if (callfunc=="texpos") {
@@ -546,6 +596,9 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_screen_uv=false;
uses_light=false;
uses_time=false;
+ uses_normalmap=false;
+ uses_normal=false;
+ uses_texpixel_size=false;
vertex_code_writes_vertex=false;
uniforms=r_uniforms;
flags=&r_flags;
@@ -555,6 +608,8 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.use_tangent_interp=false;
r_flags.use_var1_interp=false;
r_flags.use_var2_interp=false;
+ r_flags.uses_normalmap=false;
+ r_flags.uses_normal=false;
String error;
int errline,errcol;
@@ -576,8 +631,12 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_screen_uv=uses_screen_uv;
r_flags.uses_light=uses_light;
r_flags.uses_time=uses_time;
+ r_flags.uses_normalmap=uses_normalmap;
+ r_flags.uses_normal=uses_normalmap;
+ r_flags.uses_texpixel_size=uses_texpixel_size;
r_code_line=code;
r_globals_line=global_code;
+
return OK;
}
@@ -631,6 +690,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["cross" ]="cross";
replace_table["normalize"]= "normalize";
replace_table["reflect"]= "reflect";
+ replace_table["refract"]= "refract";
replace_table["tex"]= "tex";
replace_table["texa"]= "texa";
replace_table["tex2"]= "tex2";
@@ -669,7 +729,10 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
//mode_replace_table[1]["POSITION"]="IN_POSITION";
mode_replace_table[1]["NORMAL"]="normal";
mode_replace_table[1]["TANGENT"]="tangent";
+ mode_replace_table[1]["POSITION"]="gl_Position";
mode_replace_table[1]["BINORMAL"]="binormal";
+ mode_replace_table[1]["NORMALMAP"]="normalmap";
+ mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";
mode_replace_table[1]["VAR1"]="var1_interp";
mode_replace_table[1]["VAR2"]="var2_interp";
mode_replace_table[1]["UV"]="uv";
@@ -709,6 +772,42 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[2]["TIME"]="time";
+ mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
+ mode_replace_table[3]["VERTEX"]="outvec.xy";
+ mode_replace_table[3]["UV"]="uv_interp";
+ mode_replace_table[3]["COLOR"]="color_interp";
+ mode_replace_table[3]["VAR1"]="var1_interp";
+ mode_replace_table[3]["VAR2"]="var2_interp";
+ mode_replace_table[3]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix";
+ mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix";
+ mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix";
+ mode_replace_table[3]["TIME"]="time";
+
+ mode_replace_table[4]["POSITION"]="gl_Position";
+ mode_replace_table[4]["NORMAL"]="normal";
+ mode_replace_table[4]["UV"]="uv_interp";
+ mode_replace_table[4]["SRC_COLOR"]="color_interp";
+ mode_replace_table[4]["COLOR"]="color";
+ mode_replace_table[4]["TEXTURE"]="texture";
+ mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
+ mode_replace_table[4]["VAR1"]="var1_interp";
+ mode_replace_table[4]["VAR2"]="var2_interp";
+ mode_replace_table[4]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[4]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[4]["TIME"]="time";
+
+ mode_replace_table[5]["SRC_COLOR"]="color";
+ mode_replace_table[5]["COLOR"]="color";
+ mode_replace_table[5]["NORMAL"]="normal";
+ mode_replace_table[5]["LIGHT_DIR"]="light_dir";
+ mode_replace_table[5]["LIGHT_DISTANCE"]="light_distance";
+ mode_replace_table[5]["LIGHT"]="light";
+ mode_replace_table[5]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[5]["TIME"]="time";
+
+
+
//mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
@@ -728,5 +827,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_vertex="VERTEX";
vname_light="LIGHT";
vname_time="TIME";
+ vname_normalmap="NORMALMAP";
+ vname_normal="NORMAL";
+ vname_texpixel_size="TEXTURE_PIXEL_SIZE";
}
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 3dfdd81c0..a10fa6dfe 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -50,6 +50,9 @@ private:
bool uses_discard;
bool uses_time;
bool uses_screen_uv;
+ bool uses_normalmap;
+ bool uses_normal;
+ bool uses_texpixel_size;
bool vertex_code_writes_vertex;
Flags *flags;
@@ -66,6 +69,9 @@ private:
StringName vname_vertex;
StringName vname_light;
StringName vname_time;
+ StringName vname_normalmap;
+ StringName vname_normal;
+ StringName vname_texpixel_size;
Map<StringName,ShaderLanguage::Uniform> *uniforms;
@@ -77,7 +83,7 @@ private:
String replace_string(const StringName& p_string);
- Map<StringName,StringName> mode_replace_table[3];
+ Map<StringName,StringName> mode_replace_table[9];
Map<StringName,StringName> replace_table;
public:
@@ -87,6 +93,7 @@ public:
bool uses_alpha;
bool uses_texscreen;
bool uses_texpos;
+ bool uses_normalmap;
bool vertex_code_writes_vertex;
bool uses_discard;
bool uses_screen_uv;
@@ -98,6 +105,8 @@ public:
bool use_var2_interp;
bool uses_light;
bool uses_time;
+ bool uses_normal;
+ bool uses_texpixel_size;
};
Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL);
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index f36741d58..464cb9e18 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -18,19 +18,56 @@ attribute highp vec2 uv_attrib; // attrib:4
varying vec2 uv_interp;
varying vec4 color_interp;
+#if defined(USE_TIME)
+uniform float time;
+#endif
+
+
+#ifdef USE_LIGHTING
+
+uniform highp mat4 light_matrix;
+varying vec4 light_tex_pos;
+
+#endif
+
+#if defined(ENABLE_VAR1_INTERP)
+varying vec4 var1_interp;
+#endif
+
+#if defined(ENABLE_VAR2_INTERP)
+varying vec4 var2_interp;
+#endif
+
//uniform bool snap_pixels;
+VERTEX_SHADER_GLOBALS
+
void main() {
color_interp = color_attrib;
uv_interp = uv_attrib;
highp vec4 outvec = vec4(vertex, 1.0);
+{
+ vec2 src_vtx=outvec.xy;
+VERTEX_SHADER_CODE
+
+}
outvec = extra_matrix * outvec;
outvec = modelview_matrix * outvec;
#ifdef USE_PIXEL_SNAP
- outvec.xy=floor(outvec.xy+0.5);
+ outvec.xy=floor(outvec.xy+0.5);
#endif
+
+
+#ifdef USE_LIGHTING
+
+ light_tex_pos.xy = light_matrix * outvec;
+ light_tex_pos.zw=outvec.xy - light_matrix[4].xy; //likely wrong
+
+#endif
+
+
gl_Position = projection_matrix * outvec;
}
@@ -54,17 +91,112 @@ varying vec4 color_interp;
#endif
+#if defined(ENABLE_SCREEN_UV)
+
+uniform vec2 screen_uv_mult;
+
+#endif
+
+#if defined(ENABLE_TEXSCREEN)
+
+uniform vec2 texscreen_screen_mult;
+uniform vec4 texscreen_screen_clamp;
+uniform sampler2D texscreen_tex;
+
+#endif
+
+
+#if defined(ENABLE_VAR1_INTERP)
+varying vec4 var1_interp;
+#endif
+
+#if defined(ENABLE_VAR2_INTERP)
+varying vec4 var2_interp;
+#endif
+
+#if defined(USE_TIME)
+uniform float time;
+#endif
+
+
+#ifdef USE_LIGHTING
+
+uniform sampler2D light_texture;
+varying vec4 light_tex_pos;
+
+#ifdef USE_SHADOWS
+
+uniform sampler2D shadow_texture;
+uniform float shadow_attenuation;
+
+#endif
+
+#endif
+
+#if defined(USE_TEXPIXEL_SIZE)
+uniform vec2 texpixel_size;
+#endif
+
+
+FRAGMENT_SHADER_GLOBALS
+
+
void main() {
vec4 color = color_interp;
-
+#if defined(NORMAL_USED)
+ vec3 normal = vec3(0,0,1);
+#endif
+
color *= texture2D( texture, uv_interp );
+#if defined(ENABLE_SCREEN_UV)
+ vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult;
+#endif
+{
+FRAGMENT_SHADER_CODE
+}
#ifdef DEBUG_ENCODED_32
highp float enc32 = dot( color,highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) );
color = vec4(vec3(enc32),1.0);
#endif
+#ifdef USE_LIGHTING
+
+ float att=1.0;
+
+ vec3 light = texture2D(light_texture,light_tex_pos).rgb;
+#ifdef USE_SHADOWS
+ //this might not be that great on mobile?
+ float light_dist = length(light_texture.zw);
+ float light_angle = atan2(light_texture.x,light_texture.z) + 1.0 * 0.5;
+ float shadow_dist = texture2D(shadow_texture,vec2(light_angle,0));
+ if (light_dist>shadow_dist) {
+ light*=shadow_attenuation;
+ }
+//use shadows
+#endif
+
+#if defined(USE_LIGHT_SHADER_CODE)
+//light is written by the light shader
+{
+ vec2 light_dir = normalize(light_tex_pos.zw);
+ float light_distance = length(light_tex_pos.zw);
+LIGHT_SHADER_CODE
+}
+#else
+
+#if defined(NORMAL_USED)
+ vec2 light_normal = normalize(light_tex_pos.zw);
+ light = color.rgb * light * max(dot(light_normal,normal),0);
+#endif
+
+ color.rgb=light;
+//light shader code
+#endif
+
+//use lighting
+#endif
// color.rgb*=color.a;
gl_FragColor = color;
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index d8fb03f3a..ae7185a1d 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -46,6 +46,15 @@ precision mediump int;
#endif
+
+float sRGB_gamma_correct(float c){
+ float a = 0.055;
+ if(c < 0.0031308)
+ return 12.92*c;
+ else
+ return (1.0+a)*pow(c, 1.0/2.4) - a;
+}
+
#define LUM_RANGE 4.0
@@ -407,15 +416,26 @@ void main() {
#ifdef USE_SRGB
+#if 0
+ //this was fast, but was commented out because it looked kind of shitty, might it be fixable?
+
{ //i have my doubts about how fast this is
+
color.rgb = min(color.rgb,vec3(1.0)); //clamp just in case
vec3 S1 = sqrt(color.rgb);
vec3 S2 = sqrt(S1);
vec3 S3 = sqrt(S2);
color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.225411470 * color.rgb;
}
+#else
+
+ color.r=sRGB_gamma_correct(color.r);
+ color.g=sRGB_gamma_correct(color.g);
+ color.b=sRGB_gamma_correct(color.b);
+
#endif
+#endif
#ifdef USE_HDR_COPY
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index ad8a364ac..38fb03ab5 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -60,7 +60,7 @@ uniform float normal_mult;
#ifdef USE_SKELETON
attribute vec4 bone_indices; // attrib:6
attribute vec4 bone_weights; // attrib:7
-uniform highp sampler2D skeleton_matrices; // texunit:6
+uniform highp sampler2D skeleton_matrices;
uniform highp float skeltex_pixel_size;
#endif
@@ -76,7 +76,7 @@ attribute highp vec4 instance_row3; // attrib:11
#ifdef USE_TEXTURE_INSTANCING
attribute highp vec3 instance_uv; // attrib:6
-uniform highp sampler2D instance_matrices; // texunit:6
+uniform highp sampler2D instance_matrices;
#endif
@@ -292,11 +292,21 @@ void main() {
normal_interp = normalize((modelview * vec4(normal_in,0.0)).xyz);
#if defined(ENABLE_COLOR_INTERP)
+#ifdef USE_COLOR_ATTRIB_SRGB_TO_LINEAR
+
+ color_interp = vec4(
+ color_attrib.r<0.04045 ? color_attrib.r * (1.0 / 12.92) : pow((color_attrib.r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
+ color_attrib.g<0.04045 ? color_attrib.g * (1.0 / 12.92) : pow((color_attrib.g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
+ color_attrib.b<0.04045 ? color_attrib.b * (1.0 / 12.92) : pow((color_attrib.b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
+ color_attrib.a
+ );
+#else
color_interp = color_attrib;
#endif
+#endif
#if defined(ENABLE_TANGENT_INTERP)
- tangent_interp=normalize(tangent_in);
+ tangent_interp=normalize((modelview * vec4(tangent_in,0.0)).xyz);
binormal_interp = normalize( cross(normal_interp,tangent_interp) * binormalf );
#endif
@@ -585,8 +595,10 @@ uniform float time;
varying highp vec3 ambient_octree_coords;
uniform highp float ambient_octree_lattice_size;
uniform highp vec2 ambient_octree_pix_size;
+uniform highp vec2 ambient_octree_light_pix_size;
uniform highp float ambient_octree_lattice_divide;
uniform highp sampler2D ambient_octree_tex;
+uniform highp sampler2D ambient_octree_light_tex;
uniform float ambient_octree_multiplier;
uniform int ambient_octree_steps;
@@ -599,6 +611,12 @@ uniform float ambient_lightmap_multiplier;
#endif
+#ifdef ENABLE_AMBIENT_DP_SAMPLER
+
+uniform highp sampler2D ambient_dp_sampler;
+uniform float ambient_dp_sampler_multiplier;
+
+#endif
FRAGMENT_SHADER_GLOBALS
@@ -761,6 +779,7 @@ uniform highp mat4 camera_inverse_transform;
#if defined(ENABLE_TEXSCREEN)
uniform vec2 texscreen_screen_mult;
+uniform vec4 texscreen_screen_clamp;
uniform sampler2D texscreen_tex;
#endif
@@ -809,6 +828,12 @@ void main() {
vec4 color = color_interp;
#endif
+#if defined(ENABLE_NORMALMAP)
+
+ vec3 normalmap = vec3(0.0);
+#endif
+
+ float normaldepth=1.0;
@@ -823,6 +848,12 @@ FRAGMENT_SHADER_CODE
}
+#if defined(ENABLE_NORMALMAP)
+
+ normal = normalize( mix(normal_interp,tangent_interp * normalmap.x + binormal_interp * normalmap.y + normal_interp * normalmap.z,normaldepth) ) * side;
+
+#endif
+
#if defined(ENABLE_DISCARD)
if (discard_) {
//easy to eliminate dead code
@@ -896,12 +927,12 @@ FRAGMENT_SHADER_CODE
}
//sample color
- octant_uv=(octant_uv+0.5)*ambient_octree_pix_size;
+ octant_uv=(octant_uv+0.5)*ambient_octree_light_pix_size;
highp vec3 sub=(mod(ambient_octree_coords,ld)/ld);
- octant_uv.xy+=sub.xy*ambient_octree_pix_size.xy;
- vec3 col_up=texture2D(ambient_octree_tex,octant_uv).rgb;
- octant_uv.y+=ambient_octree_pix_size.y*2.0;
- vec3 col_down=texture2D(ambient_octree_tex,octant_uv).rgb;
+ octant_uv.xy+=sub.xy*ambient_octree_light_pix_size.xy;
+ vec3 col_up=texture2D(ambient_octree_light_tex,octant_uv).rgb;
+ octant_uv.y+=ambient_octree_light_pix_size.y*2.0;
+ vec3 col_down=texture2D(ambient_octree_light_tex,octant_uv).rgb;
ambientmap_color=mix(col_up,col_down,sub.z)*ambient_octree_multiplier;
ambientmap_color*=diffuse.rgb;
@@ -912,6 +943,26 @@ FRAGMENT_SHADER_CODE
+#ifdef ENABLE_AMBIENT_DP_SAMPLER
+
+ vec3 ambientmap_color = vec3(0.0,0.0,0.0);
+
+ {
+
+ vec3 dp_normal = normalize((vec4(normal,0) * camera_inverse_transform).xyz);
+ vec2 ambient_uv = (dp_normal.xy / (1.0+abs(dp_normal.z)))*0.5+0.5; //dual paraboloid
+ ambient_uv.y*=0.5;
+ if (dp_normal.z<0) {
+
+ ambient_uv.y=(0.5-ambient_uv.y)+0.5;
+
+ }
+
+ ambientmap_color = texture2D(ambient_dp_sampler,ambient_uv ).rgb * ambient_dp_sampler_multiplier;
+ ambientmap_color*=diffuse.rgb;
+ }
+
+#endif
@@ -1164,7 +1215,7 @@ LIGHT_SHADER_CODE
# if !defined(LIGHT_TYPE_DIRECTIONAL) && !defined(LIGHT_TYPE_OMNI) && !defined (LIGHT_TYPE_SPOT)
//none
#ifndef SHADELESS
- diffuse.rgb=vec3(0.0,0.0,0.0);
+ diffuse.rgb=ambient_light *diffuse.rgb;
#endif
# endif
@@ -1180,7 +1231,7 @@ LIGHT_SHADER_CODE
vec3 ambient = const_light_mult*ambient_light*diffuse.rgb;
# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
- ambient*=diffuse_interp.a; //attenuation affects ambient too
+// ambient*=diffuse_interp.a; //attenuation affects ambient too
# endif
@@ -1202,7 +1253,7 @@ LIGHT_SHADER_CODE
#endif
-#if defined(ENABLE_AMBIENT_OCTREE) || defined(ENABLE_AMBIENT_LIGHTMAP)
+#if defined(ENABLE_AMBIENT_OCTREE) || defined(ENABLE_AMBIENT_LIGHTMAP) || defined(ENABLE_AMBIENT_DP_SAMPLER)
diffuse.rgb+=ambientmap_color;
#endif
diff --git a/drivers/mpc/audio_stream_mpc.cpp b/drivers/mpc/audio_stream_mpc.cpp
index e1f9aacf5..cd8125c9a 100644
--- a/drivers/mpc/audio_stream_mpc.cpp
+++ b/drivers/mpc/audio_stream_mpc.cpp
@@ -8,6 +8,7 @@ Error AudioStreamMPC::_open_file() {
f=NULL;
}
Error err;
+ //printf("mpc open file %ls\n", file.c_str());
f=FileAccess::open(file,FileAccess::READ,&err);
if (err) {
@@ -16,9 +17,10 @@ Error AudioStreamMPC::_open_file() {
return err;
}
- f->seek_end(0);
- streamlen=f->get_pos();
- f->seek(0);
+ //printf("file size is %i\n", f->get_len());
+ //f->seek_end(0);
+ streamlen=f->get_len();
+ //f->seek(0);
if (streamlen<=0) {
memdelete(f);
f=NULL;
@@ -275,7 +277,7 @@ void AudioStreamMPC::stop() {
}
bool AudioStreamMPC::is_playing() const {
- return active;
+ return active || (get_total() - get_todo() -1 > 0);
}
void AudioStreamMPC::set_paused(bool p_paused) {
diff --git a/drivers/ogg/SCsub b/drivers/ogg/SCsub
index 5cdc3ea1c..dd5989006 100644
--- a/drivers/ogg/SCsub
+++ b/drivers/ogg/SCsub
@@ -6,5 +6,6 @@ ogg_sources = [
"ogg/framing.c",
]
-env.drivers_sources+=ogg_sources
+if env['theora'] != "yes" or env['use_theoraplayer_binary'] != "yes":
+ env.drivers_sources+=ogg_sources
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 316397ed8..6fc20f36f 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -102,6 +102,9 @@ Error ImageLoaderPNG::_load_image(void *rf_up,png_rw_ptr p_func,Image *p_image)
png_read_info(png, info);
png_get_IHDR(png, info, &width, &height, &depth, &color, NULL, NULL, NULL);
+ png_textp t;
+ //https://svn.gov.pt/projects/ccidadao/repository/middleware-offline/trunk/_src/eidmw/FreeImagePTEiD/Source/FreeImage/PluginPNG.cpp
+ //png_get_text(png,info,)
/*
printf("Image width:%i\n", width);
printf("Image Height:%i\n", height);
diff --git a/drivers/png/pngpriv.h b/drivers/png/pngpriv.h
index 67e486c57..56532f4ee 100644
--- a/drivers/png/pngpriv.h
+++ b/drivers/png/pngpriv.h
@@ -341,7 +341,11 @@ typedef PNG_CONST png_uint_16p FAR * png_const_uint_16pp;
# ifdef _WINDOWS_ /* Favor Windows over C runtime fns */
# define CVT_PTR(ptr) (ptr)
# define CVT_PTR_NOCHECK(ptr) (ptr)
-# define png_strlen lstrlenA
+# ifdef WINRT_ENABLED
+# define png_strlen strlen
+# else
+# define png_strlen lstrlenA
+# endif
# define png_memcmp memcmp
# define png_memcpy CopyMemory
# define png_memset memset
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index a898f6e61..462051b21 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -30,6 +30,8 @@
#include "scene/resources/texture.h"
#include "drivers/png/png.h"
#include "os/file_access.h"
+#include "globals.h"
+#include "core/image.h"
static void _write_png_data(png_structp png_ptr,png_bytep data, png_size_t p_length) {
@@ -45,12 +47,56 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
ERR_EXPLAIN("Can't save empty texture as PNG");
ERR_FAIL_COND_V(!texture->get_width() || !texture->get_height(),ERR_INVALID_PARAMETER);
+
Image img = texture->get_data();
- if (img.get_format() > Image::FORMAT_INDEXED_ALPHA)
- img.decompress();
+ Error err = save_image(p_path, img);
+
+ if (err == OK) {
+
+ bool global_filter = Globals::get_singleton()->get("image_loader/filter");
+ bool global_mipmaps = Globals::get_singleton()->get("image_loader/gen_mipmaps");
+ bool global_repeat = Globals::get_singleton()->get("image_loader/repeat");
+
+ String text;
+
+ if (global_filter!=bool(texture->get_flags()&Texture::FLAG_FILTER)) {
+ text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"filter=true\n":"filter=false\n";
+ }
+ if (global_mipmaps!=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)) {
+ text+=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)?"gen_mipmaps=true\n":"gen_mipmaps=false\n";
+ }
+ if (global_repeat!=bool(texture->get_flags()&Texture::FLAG_REPEAT)) {
+ text+=bool(texture->get_flags()&Texture::FLAG_REPEAT)?"repeat=true\n":"repeat=false\n";
+ }
+ if (bool(texture->get_flags()&Texture::FLAG_ANISOTROPIC_FILTER)) {
+ text+="anisotropic=true\n";
+ }
+ if (bool(texture->get_flags()&Texture::FLAG_CONVERT_TO_LINEAR)) {
+ text+="tolinear=true\n";
+ }
+
+ if (text!="" || FileAccess::exists(p_path+".flags")) {
- ERR_FAIL_COND_V(img.get_format() > Image::FORMAT_INDEXED_ALPHA, ERR_INVALID_PARAMETER);
+ FileAccess* f = FileAccess::open(p_path+".flags",FileAccess::WRITE);
+ if (f) {
+
+ f->store_string(text);
+ memdelete(f);
+ }
+ }
+ }
+
+
+ return err;
+};
+
+Error ResourceSaverPNG::save_image(const String &p_path, Image &p_img) {
+
+ if (p_img.get_format() > Image::FORMAT_INDEXED_ALPHA)
+ p_img.decompress();
+
+ ERR_FAIL_COND_V(p_img.get_format() > Image::FORMAT_INDEXED_ALPHA, ERR_INVALID_PARAMETER);
png_structp png_ptr;
png_infop info_ptr;
@@ -88,7 +134,7 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
int cs=0;
- switch(img.get_format()) {
+ switch(p_img.get_format()) {
case Image::FORMAT_GRAYSCALE: {
@@ -112,14 +158,14 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
} break;
default: {
- if (img.detect_alpha()) {
+ if (p_img.detect_alpha()) {
- img.convert(Image::FORMAT_RGBA);
+ p_img.convert(Image::FORMAT_RGBA);
pngf=PNG_COLOR_TYPE_RGB_ALPHA;
cs=4;
} else {
- img.convert(Image::FORMAT_RGB);
+ p_img.convert(Image::FORMAT_RGB);
pngf=PNG_COLOR_TYPE_RGB;
cs=3;
}
@@ -127,8 +173,8 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
}
}
- int w = img.get_width();
- int h = img.get_height();
+ int w = p_img.get_width();
+ int h = p_img.get_height();
png_set_IHDR(png_ptr, info_ptr, w,h,
8, pngf, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
@@ -143,7 +189,7 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
}
- DVector<uint8_t>::Read r = img.get_data().read();
+ DVector<uint8_t>::Read r = p_img.get_data().read();
row_pointers = (png_bytep*)memalloc(sizeof(png_bytep)*h);
for(int i=0;i<h;i++) {
@@ -164,7 +210,6 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
png_write_end(png_ptr, NULL);
memdelete(f);
-
/* cleanup heap allocation */
return OK;
@@ -181,3 +226,8 @@ void ResourceSaverPNG::get_recognized_extensions(const RES& p_resource,List<Stri
}
}
+
+ResourceSaverPNG::ResourceSaverPNG() {
+
+ Image::save_png_func = &save_image;
+};
diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h
index 7da50150e..116d425d2 100644
--- a/drivers/png/resource_saver_png.h
+++ b/drivers/png/resource_saver_png.h
@@ -6,9 +6,13 @@
class ResourceSaverPNG : public ResourceFormatSaver {
public:
+ static Error save_image(const String &p_path, Image& p_img);
+
virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
virtual bool recognize(const RES& p_resource) const;
virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
+
+ ResourceSaverPNG();
};
diff --git a/drivers/gles1/SCsub b/drivers/pulseaudio/SCsub
index 6a3e474ea..9fbb467ba 100644
--- a/drivers/gles1/SCsub
+++ b/drivers/pulseaudio/SCsub
@@ -1,5 +1,5 @@
Import('env')
-Export('env');
env.add_source_files(env.drivers_sources,"*.cpp")
+Export('env')
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
new file mode 100644
index 000000000..dfe9ddc55
--- /dev/null
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -0,0 +1,194 @@
+/*************************************************************************/
+/* audio_driver_alsa.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "audio_driver_pulseaudio.h"
+
+#ifdef PULSEAUDIO_ENABLED
+
+#include <pulse/error.h>
+
+#include "globals.h"
+
+Error AudioDriverPulseAudio::init() {
+
+ active = false;
+ thread_exited = false;
+ exit_thread = false;
+ pcm_open = false;
+ samples_in = NULL;
+ samples_out = NULL;
+
+ mix_rate = 44100;
+ output_format = OUTPUT_STEREO;
+ channels = 2;
+
+ pa_sample_spec spec;
+ spec.format = PA_SAMPLE_S16LE;
+ spec.channels = channels;
+ spec.rate = mix_rate;
+
+ int error_code;
+ pulse = pa_simple_new(NULL, // default server
+ "Godot", // application name
+ PA_STREAM_PLAYBACK,
+ NULL, // default device
+ "Sound", // stream description
+ &spec,
+ NULL, // use default channel map
+ NULL, // use default buffering attributes
+ &error_code
+ );
+
+ if (pulse == NULL) {
+
+ fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));\
+ ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
+ }
+
+ int latency = GLOBAL_DEF("audio/output_latency", 25);
+ buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
+
+ samples_in = memnew_arr(int32_t, buffer_size * channels);
+ samples_out = memnew_arr(int16_t, buffer_size * channels);
+
+ mutex = Mutex::create();
+ thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
+
+ return OK;
+}
+
+void AudioDriverPulseAudio::thread_func(void* p_udata) {
+
+ AudioDriverPulseAudio* ad = (AudioDriverPulseAudio*)p_udata;
+
+ while (!ad->exit_thread) {
+
+ if (!ad->active) {
+
+ for (unsigned int i=0; i < ad->buffer_size * ad->channels; i++) {
+
+ ad->samples_out[i] = 0;
+ }
+
+ } else {
+
+ ad->lock();
+
+ ad->audio_server_process(ad->buffer_size, ad->samples_in);
+
+ ad->unlock();
+
+ for (unsigned int i=0; i < ad->buffer_size * ad->channels;i ++) {
+
+ ad->samples_out[i] = ad->samples_in[i] >> 16;
+ }
+ }
+
+ // pa_simple_write always consumes the entire buffer
+
+ int error_code;
+ int byte_size = ad->buffer_size * sizeof(int16_t) * ad->channels;
+ if (pa_simple_write(ad->pulse, ad->samples_out, byte_size, &error_code) < 0) {
+
+ // can't recover here
+ fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
+ ad->active = false;
+ ad->exit_thread = true;
+ break;
+ }
+ }
+
+ ad->thread_exited = true;
+}
+
+void AudioDriverPulseAudio::start() {
+
+ active = true;
+}
+
+int AudioDriverPulseAudio::get_mix_rate() const {
+
+ return mix_rate;
+}
+
+AudioDriverSW::OutputFormat AudioDriverPulseAudio::get_output_format() const {
+
+ return output_format;
+}
+
+void AudioDriverPulseAudio::lock() {
+
+ if (!thread || !mutex)
+ return;
+ mutex->lock();
+}
+
+void AudioDriverPulseAudio::unlock() {
+
+ if (!thread || !mutex)
+ return;
+ mutex->unlock();
+}
+
+void AudioDriverPulseAudio::finish() {
+
+ if (!thread)
+ return;
+
+ exit_thread = true;
+ Thread::wait_to_finish(thread);
+
+ if (pulse)
+ pa_simple_free(pulse);
+
+ if (samples_in) {
+ memdelete_arr(samples_in);
+ memdelete_arr(samples_out);
+ };
+
+ memdelete(thread);
+ if (mutex) {
+ memdelete(mutex);
+ mutex = NULL;
+ }
+
+ thread = NULL;
+}
+
+AudioDriverPulseAudio::AudioDriverPulseAudio() {
+
+ mutex = NULL;
+ thread = NULL;
+ pulse = NULL;
+}
+
+AudioDriverPulseAudio::~AudioDriverPulseAudio() {
+
+}
+
+#endif
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
new file mode 100644
index 000000000..e82e0c24b
--- /dev/null
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* audio_driver_pulseaudio.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "servers/audio/audio_server_sw.h"
+
+#ifdef PULSEAUDIO_ENABLED
+
+#include "core/os/thread.h"
+#include "core/os/mutex.h"
+
+#include <pulse/simple.h>
+
+class AudioDriverPulseAudio : public AudioDriverSW {
+
+ Thread* thread;
+ Mutex* mutex;
+
+ pa_simple* pulse;
+
+ int32_t* samples_in;
+ int16_t* samples_out;
+
+ static void thread_func(void* p_udata);
+
+ unsigned int mix_rate;
+ OutputFormat output_format;
+
+ unsigned int buffer_size;
+ int channels;
+
+ bool active;
+ bool thread_exited;
+ mutable bool exit_thread;
+ bool pcm_open;
+
+public:
+
+ const char* get_name() const {
+ return "PulseAudio";
+ };
+
+ virtual Error init();
+ virtual void start();
+ virtual int get_mix_rate() const;
+ virtual OutputFormat get_output_format() const;
+ virtual void lock();
+ virtual void unlock();
+ virtual void finish();
+
+ AudioDriverPulseAudio();
+ ~AudioDriverPulseAudio();
+};
+
+#endif
diff --git a/drivers/squish/image_compress_squish.cpp b/drivers/squish/image_compress_squish.cpp
index 1d71f51db..2c520bd1e 100644
--- a/drivers/squish/image_compress_squish.cpp
+++ b/drivers/squish/image_compress_squish.cpp
@@ -18,18 +18,19 @@ void image_compress_squish(Image *p_image) {
if (p_image->get_format()>=Image::FORMAT_BC1)
return; //do not compress, already compressed
-
- Image::AlphaMode alpha = p_image->detect_alpha();
- Image::Format target_format;
int shift=0;
int squish_comp=squish::kColourRangeFit;
- switch(alpha) {
+ Image::Format target_format;
- case Image::ALPHA_NONE: target_format = Image::FORMAT_BC1; shift=1; squish_comp|=squish::kDxt1; break;
- case Image::ALPHA_BIT: target_format = Image::FORMAT_BC2; squish_comp|=squish::kDxt3; break;
- case Image::ALPHA_BLEND: target_format = Image::FORMAT_BC3; squish_comp|=squish::kDxt5; break;
- }
+ if (p_image->get_format()==Image::FORMAT_GRAYSCALE_ALPHA) {
+ //compressed normalmap
+ target_format = Image::FORMAT_BC3; squish_comp|=squish::kDxt5;;
+ } else if (p_image->detect_alpha()!=Image::ALPHA_NONE) {
+ target_format = Image::FORMAT_BC2; squish_comp|=squish::kDxt3;;
+ } else {
+ target_format = Image::FORMAT_BC1; shift=1; squish_comp|=squish::kDxt1;;
+ }
p_image->convert(Image::FORMAT_RGBA); //always expects rgba
diff --git a/drivers/theora/SCsub b/drivers/theora/SCsub
index d3e583827..ecabce6c9 100644
--- a/drivers/theora/SCsub
+++ b/drivers/theora/SCsub
@@ -32,6 +32,7 @@ sources = [
"theora/video_stream_theora.cpp",
]
-env.drivers_sources += sources
+if env['use_theoraplayer_binary'] != "yes":
+ env.drivers_sources += sources
diff --git a/drivers/theoraplayer/SCsub b/drivers/theoraplayer/SCsub
index 023b2c928..09fb13d8e 100644
--- a/drivers/theoraplayer/SCsub
+++ b/drivers/theoraplayer/SCsub
@@ -59,27 +59,47 @@ src/YUV/C/yuv420_grey_c.c
src/YUV/C/yuv420_yuv_c.c
src/YUV/C/yuv420_rgb_c.c
src/TheoraVideoFrame.cpp
-video_stream_theoraplayer.cpp
""")
+env_theora = env.Clone()
+
if env["platform"] == "iphone":
sources.append("src/AVFoundation/TheoraVideoClip_AVFoundation.mm")
env.Append(LINKFLAGS=['-framework', 'CoreVideo', '-framework', 'CoreMedia', '-framework', 'AVFoundation'])
+ if env["target"] == "release":
+ env_theora.Append(CPPFLAGS=["-D_IOS", "-D__ARM_NEON__", "-fstrict-aliasing", "-fmessage-length=210", "-fdiagnostics-show-note-include-stack", "-fmacro-backtrace-limit=0", "-fcolor-diagnostics", "-Wno-trigraphs", "-fpascal-strings", "-fvisibility=hidden", "-fvisibility-inlines-hidden"])
-env_theora = env.Clone()
-
-env_theora.Append(CPPFLAGS=["-D_YUV_C", "-D__THEORA", "-D_LIB"])
+env_theora.Append(CPPFLAGS=["-D_LIB", "-D__THEORA"]) # removed -D_YUV_C
+env_theora.Append(CPPFLAGS=["-D_YUV_LIBYUV"])
+#env_theora.Append(CPPFLAGS=["-D_YUV_C"])
if env["platform"] == "iphone":
env_theora.Append(CPPFLAGS=["-D__AVFOUNDATION"])
+else:
+ pass
+ #env_theora.Append(CPPFLAGS=["-D__FFMPEG"])
if env["platform"] == "android":
env_theora.Append(CPPFLAGS=["-D_ANDROID"])
+if env["platform"] == "winrt":
+ env_theora.Append(CPPFLAGS=["-D_WINRT"])
+
env_theora.Append(CPPPATH=["#drivers/theoraplayer/include/theoraplayer", "#drivers/theoraplayer/src/YUV", "#drivers/theoraplayer/src/YUV/libyuv/include", "#drivers/theoraplayer/src/Theora", "#drivers/theoraplayer/src/AVFoundation"])
objs = []
-env_theora.add_source_files(objs, sources)
+
+env_theora.add_source_files(objs, ["video_stream_theoraplayer.cpp"])
+
+if env['use_theoraplayer_binary'] == "yes":
+ if env["platform"] == "iphone":
+ env.Append(LIBPATH=['#drivers/theoraplayer/lib/ios'])
+ env.Append(LIBS=['theoraplayer', 'ogg', 'theora', 'tremor'])
+ if env["platform"] == "windows":
+ env.Append(LIBPATH=['#drivers/theoraplayer/lib/windows'])
+ env.Append(LINKFLAGS=['libtheoraplayer_static.lib', 'libogg.lib', 'libtheora.lib', 'libvorbis.lib'])
+else:
+ env_theora.add_source_files(objs, sources)
env.drivers_sources += objs
diff --git a/drivers/theoraplayer/include/theoraplayer/TheoraVideoClip.h b/drivers/theoraplayer/include/theoraplayer/TheoraVideoClip.h
index b2987c01c..fe71cf856 100644
--- a/drivers/theoraplayer/include/theoraplayer/TheoraVideoClip.h
+++ b/drivers/theoraplayer/include/theoraplayer/TheoraVideoClip.h
@@ -87,6 +87,7 @@ protected:
std::string mName;
int mWidth, mHeight, mStride;
int mNumFrames;
+ int audio_track;
int mSubFrameWidth, mSubFrameHeight, mSubFrameOffsetX, mSubFrameOffsetY;
float mAudioGain; //! multiplier for audio samples. between 0 and 1
@@ -233,6 +234,7 @@ public:
bool getAutoRestart() { return mAutoRestart; }
+ void set_audio_track(int p_track) { audio_track=p_track; }
/**
TODO: user priority. Useful only when more than one video is being decoded
diff --git a/drivers/theoraplayer/include/theoraplayer/TheoraVideoManager.h b/drivers/theoraplayer/include/theoraplayer/TheoraVideoManager.h
index 3ff9b217c..d94c51b4d 100644
--- a/drivers/theoraplayer/include/theoraplayer/TheoraVideoManager.h
+++ b/drivers/theoraplayer/include/theoraplayer/TheoraVideoManager.h
@@ -67,8 +67,8 @@ public:
//! search registered clips by name
TheoraVideoClip* getVideoClipByName(std::string name);
- TheoraVideoClip* createVideoClip(std::string filename,TheoraOutputMode output_mode=TH_RGB,int numPrecachedOverride=0,bool usePower2Stride=0);
- TheoraVideoClip* createVideoClip(TheoraDataSource* data_source,TheoraOutputMode output_mode=TH_RGB,int numPrecachedOverride=0,bool usePower2Stride=0);
+ TheoraVideoClip* createVideoClip(std::string filename,TheoraOutputMode output_mode=TH_RGB,int numPrecachedOverride=0,bool usePower2Stride=0, int p_track=0);
+ TheoraVideoClip* createVideoClip(TheoraDataSource* data_source,TheoraOutputMode output_mode=TH_RGB,int numPrecachedOverride=0,bool usePower2Stride=0, int p_audio_track=0);
void update(float timeDelta);
diff --git a/drivers/theoraplayer/src/AVFoundation/TheoraVideoClip_AVFoundation.mm b/drivers/theoraplayer/src/AVFoundation/TheoraVideoClip_AVFoundation.mm
index 8c3d2cc3b..1b5cf0ab1 100644
--- a/drivers/theoraplayer/src/AVFoundation/TheoraVideoClip_AVFoundation.mm
+++ b/drivers/theoraplayer/src/AVFoundation/TheoraVideoClip_AVFoundation.mm
@@ -271,7 +271,10 @@ void TheoraVideoClip_AVFoundation::load(TheoraDataSource* source)
AVAssetTrack *videoTrack = [tracks objectAtIndex:0];
NSArray* audioTracks = [asset tracksWithMediaType:AVMediaTypeAudio];
- AVAssetTrack *audioTrack = audioTracks.count > 0 ? [audioTracks objectAtIndex:0] : NULL;
+ if (audio_track >= audioTracks.count)
+ audio_track = 0;
+ AVAssetTrack *audioTrack = audioTracks.count > 0 ? [audioTracks objectAtIndex:audio_track] : NULL;
+ printf("*********** using audio track %i\n", audio_track);
#ifdef _AVFOUNDATION_BGRX
bool yuv_output = (mOutputMode != TH_BGRX && mOutputMode != TH_RGBA);
diff --git a/drivers/theoraplayer/src/TheoraVideoClip.cpp b/drivers/theoraplayer/src/TheoraVideoClip.cpp
index 3ee4b8337..16897ee80 100644
--- a/drivers/theoraplayer/src/TheoraVideoClip.cpp
+++ b/drivers/theoraplayer/src/TheoraVideoClip.cpp
@@ -51,6 +51,8 @@ TheoraVideoClip::TheoraVideoClip(TheoraDataSource* data_source,
mWaitingForCache(false),
mOutputMode(TH_UNDEFINED)
{
+
+ audio_track=0;
mAudioMutex = NULL;
mThreadAccessMutex = new TheoraMutex();
mTimer = mDefaultTimer = new TheoraTimer();
@@ -75,7 +77,7 @@ TheoraVideoClip::~TheoraVideoClip()
if (mAudioInterface)
{
mAudioMutex->lock(); // ensure a thread isn't using this mutex
- memdelete(mAudioInterface); // notify audio interface it's time to call it a day
+ delete mAudioInterface; // notify audio interface it's time to call it a day
mAudioMutex ->unlock();
delete mAudioMutex;
}
@@ -247,6 +249,7 @@ int TheoraVideoClip::discardOutdatedFrames(float absTime)
if (nPop > 0)
{
+#define _DEBUG
#ifdef _DEBUG
std::string log = getName() + ": dropped frame ";
diff --git a/drivers/theoraplayer/src/TheoraVideoManager.cpp b/drivers/theoraplayer/src/TheoraVideoManager.cpp
index 87696d12a..53b211374 100644
--- a/drivers/theoraplayer/src/TheoraVideoManager.cpp
+++ b/drivers/theoraplayer/src/TheoraVideoManager.cpp
@@ -35,6 +35,8 @@ extern "C"
void initYUVConversionModule();
}
+#include "core/os/memory.h"
+
//#define _DECODING_BENCHMARK //uncomment to test average decoding time on a given device
@@ -184,16 +186,18 @@ TheoraAudioInterfaceFactory* TheoraVideoManager::getAudioInterfaceFactory()
TheoraVideoClip* TheoraVideoManager::createVideoClip(std::string filename,
TheoraOutputMode output_mode,
int numPrecachedOverride,
- bool usePower2Stride)
+ bool usePower2Stride,
+ int p_track)
{
- TheoraDataSource* src=new TheoraFileDataSource(filename);
- return createVideoClip(src,output_mode,numPrecachedOverride,usePower2Stride);
+ TheoraDataSource* src=memnew(TheoraFileDataSource(filename));
+ return createVideoClip(src,output_mode,numPrecachedOverride,usePower2Stride, p_track);
}
TheoraVideoClip* TheoraVideoManager::createVideoClip(TheoraDataSource* data_source,
TheoraOutputMode output_mode,
int numPrecachedOverride,
- bool usePower2Stride)
+ bool usePower2Stride,
+ int p_audio_track)
{
mWorkMutex->lock();
@@ -226,6 +230,8 @@ TheoraVideoClip* TheoraVideoManager::createVideoClip(TheoraDataSource* data_sour
#ifdef __FFMPEG
clip = new TheoraVideoClip_FFmpeg(data_source, output_mode, nPrecached, usePower2Stride);
#endif
+
+ clip->set_audio_track(p_audio_track);
clip->load(data_source);
clip->decodeNextFrame(); // ensure the first frame is always preloaded and have the main thread do it to prevent potential thread starvatio
diff --git a/drivers/theoraplayer/video_stream_theoraplayer.cpp b/drivers/theoraplayer/video_stream_theoraplayer.cpp
index 12ef5de88..9f4a44ae9 100644
--- a/drivers/theoraplayer/video_stream_theoraplayer.cpp
+++ b/drivers/theoraplayer/video_stream_theoraplayer.cpp
@@ -37,6 +37,11 @@
#include "include/theoraplayer/TheoraException.h"
#include "core/ring_buffer.h"
+#include "core/os/thread_safe.h"
+
+#include "core/globals.h"
+
+static TheoraVideoManager* mgr = NULL;
class TPDataFA : public TheoraDataSource {
@@ -86,12 +91,18 @@ public:
return fa->get_pos();
};
- TPDataFA(String p_path) {
+ TPDataFA(const String& p_path) {
fa = FileAccess::open(p_path, FileAccess::READ);
data_name = "File: " + p_path;
};
+ TPDataFA(FileAccess* p_fa, const String& p_path) {
+
+ fa = p_fa;
+ data_name = "File: " + p_path;
+ };
+
~TPDataFA() {
if (fa)
@@ -101,6 +112,8 @@ public:
class AudioStreamInput : public AudioStreamResampled {
+ _THREAD_SAFE_CLASS_;
+
int channels;
int freq;
@@ -108,20 +121,35 @@ class AudioStreamInput : public AudioStreamResampled {
mutable RingBuffer<float> rb;
int rb_power;
int total_wrote;
+ bool playing;
+ bool paused;
public:
virtual void play() {
+
+ _THREAD_SAFE_METHOD_
_setup(channels, freq, 256);
stream_rid=AudioServer::get_singleton()->audio_stream_create(get_audio_stream());
AudioServer::get_singleton()->stream_set_active(stream_rid,true);
AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,1);
+ playing = true;
+ paused = false;
};
- virtual void stop() {};
+ virtual void stop() {
+
+ _THREAD_SAFE_METHOD_
+
+ AudioServer::get_singleton()->stream_set_active(stream_rid,false);
+ //_clear_stream();
+ playing=false;
+ _clear();
+ };
+
virtual bool is_playing() const { return true; };
- virtual void set_paused(bool p_paused) {};
- virtual bool is_paused(bool p_paused) const { return false; };
+ virtual void set_paused(bool p_paused) { paused = p_paused; };
+ virtual bool is_paused(bool p_paused) const { return paused; };
virtual void set_loop(bool p_enable) {};
virtual bool has_loop() const { return false; };
@@ -135,32 +163,39 @@ public:
virtual float get_pos() const { return 0; };
virtual void seek_pos(float p_time) {};
- virtual UpdateMode get_update_mode() const { return UPDATE_IDLE; };
+ virtual UpdateMode get_update_mode() const { return UPDATE_THREAD; };
virtual bool _can_mix() const { return true; };
void input(float* p_data, int p_samples) {
+
+ _THREAD_SAFE_METHOD_;
+ //printf("input %i samples from %p\n", p_samples, p_data);
if (rb.space_left() < p_samples) {
rb_power += 1;
rb.resize(rb_power);
}
rb.write(p_data, p_samples);
+
+ update(); //update too here for less latency
};
void update() {
+ _THREAD_SAFE_METHOD_;
int todo = get_todo();
int16_t* buffer = get_write_buffer();
- int samples = rb.data_left();
- const int to_write = MIN(todo, samples);
+ int frames = rb.data_left()/channels;
+ const int to_write = MIN(todo, frames);
- for (int i=0; i<to_write; i++) {
+ for (int i=0; i<to_write*channels; i++) {
- uint16_t sample = uint16_t(rb.read() * 32767);
+ int v = rb.read() * 32767;
+ int16_t sample = CLAMP(v,-32768,32767);
buffer[i] = sample;
};
- write(to_write/channels);
+ write(to_write);
total_wrote += to_write;
};
@@ -175,12 +210,19 @@ public:
AudioStreamInput(int p_channels, int p_freq) {
+ playing = false;
+ paused = true;
channels = p_channels;
freq = p_freq;
total_wrote = 0;
- rb_power = 12;
+ rb_power = 22;
rb.resize(rb_power);
};
+
+ ~AudioStreamInput() {
+
+ stop();
+ };
};
class TPAudioGodot : public TheoraAudioInterface, TheoraTimer {
@@ -200,7 +242,7 @@ public:
TPAudioGodot(TheoraVideoClip* owner, int nChannels, int p_freq)
: TheoraAudioInterface(owner, nChannels, p_freq), TheoraTimer() {
- printf("***************** audio interface constructor\n");
+ printf("***************** audio interface constructor freq %i\n", p_freq);
channels = nChannels;
freq = p_freq;
stream = Ref<AudioStreamInput>(memnew(AudioStreamInput(nChannels, p_freq)));
@@ -209,14 +251,22 @@ public:
owner->setTimer(this);
};
+ void stop() {
+
+ stream->stop();
+ };
+
void update(float time_increase)
{
- mTime = (float)(stream->get_total_wrote() / channels) / freq;
+ float prev_time = mTime;
+ //mTime = (float)(stream->get_total_wrote()) / freq;
+ //mTime = MAX(0,mTime-AudioServer::get_singleton()->get_output_delay());
//mTime = (float)sample_count / channels / freq;
- //mTime += time_increase;
+ mTime += time_increase;
+ if (mTime - prev_time > .02) printf("time increase %f secs\n", mTime - prev_time);
//float duration=mClip->getDuration();
//if (mTime > duration) mTime=duration;
- //printf("time at timer is %f, samples %i\n", mTime, sample_count);
+ //printf("time at timer is %f, %f, samples %i\n", mTime, time_increase, sample_count);
}
};
@@ -226,7 +276,7 @@ public:
TheoraAudioInterface* createInstance(TheoraVideoClip* owner, int nChannels, int freq) {
printf("************** creating audio output\n");
- TheoraAudioInterface* ta = memnew(TPAudioGodot(owner, nChannels, freq));
+ TheoraAudioInterface* ta = new TPAudioGodot(owner, nChannels, freq);
return ta;
};
};
@@ -236,13 +286,16 @@ static TPAudioGodotFactory* audio_factory = NULL;
void VideoStreamTheoraplayer::stop() {
playing = false;
- if (clip)
+ if (clip) {
+ clip->stop();
clip->seek(0);
+ };
+ started = true;
};
void VideoStreamTheoraplayer::play() {
-
- playing = true;
+ if (clip)
+ playing = true;
};
bool VideoStreamTheoraplayer::is_playing() const {
@@ -252,7 +305,13 @@ bool VideoStreamTheoraplayer::is_playing() const {
void VideoStreamTheoraplayer::set_paused(bool p_paused) {
- playing = false;
+ paused = p_paused;
+ if (paused) {
+ clip->pause();
+ } else {
+ if (clip && playing && !started)
+ clip->play();
+ }
};
bool VideoStreamTheoraplayer::is_paused(bool p_paused) const {
@@ -300,22 +359,37 @@ int VideoStreamTheoraplayer::get_pending_frame_count() const {
if (!clip)
return 0;
- if (!frame.empty())
- return 1;
+ TheoraVideoFrame* f = clip->getNextFrame();
+ return f ? 1 : 0;
+};
+
+
+void VideoStreamTheoraplayer::pop_frame(Ref<ImageTexture> p_tex) {
+
+ if (!clip)
+ return;
TheoraVideoFrame* f = clip->getNextFrame();
- if (!f)
- return 0;
+ if (!f) {
+ return;
+ };
+
+#ifdef GLES2_ENABLED
+// RasterizerGLES2* r = RasterizerGLES2::get_singleton();
+// r->_texture_set_data(p_tex, f->mBpp == 3 ? Image::Format_RGB : Image::Format_RGBA, f->mBpp, w, h, f->getBuffer());
+
+#endif
float w=clip->getWidth(),h=clip->getHeight();
- int imgsize = w * h * f->mBpp;
+ int imgsize = w * h * f->mBpp;
int size = f->getStride() * f->getHeight() * f->mBpp;
- DVector<uint8_t> data;
data.resize(imgsize);
- DVector<uint8_t>::Write wr = data.write();
- uint8_t* ptr = wr.ptr();
- copymem(ptr, f->getBuffer(), imgsize);
+ {
+ DVector<uint8_t>::Write wr = data.write();
+ uint8_t* ptr = wr.ptr();
+ memcpy(ptr, f->getBuffer(), imgsize);
+ }
/*
for (int i=0; i<h; i++) {
int dstofs = i * w * f->mBpp;
@@ -323,24 +397,32 @@ int VideoStreamTheoraplayer::get_pending_frame_count() const {
copymem(ptr + dstofs, f->getBuffer() + dstofs, w * f->mBpp);
};
*/
- frame = Image();
+ Image frame = Image();
frame.create(w, h, 0, f->mBpp == 3 ? Image::FORMAT_RGB : Image::FORMAT_RGBA, data);
clip->popFrame();
- return 1;
+ if (p_tex->get_width() == 0) {
+ p_tex->create(frame.get_width(),frame.get_height(),frame.get_format(),Texture::FLAG_VIDEO_SURFACE|Texture::FLAG_FILTER);
+ p_tex->set_data(frame);
+ } else {
+
+ p_tex->set_data(frame);
+ };
};
+/*
Image VideoStreamTheoraplayer::pop_frame() {
Image ret = frame;
frame = Image();
return ret;
};
+*/
Image VideoStreamTheoraplayer::peek_frame() const {
- return frame;
+ return Image();
};
void VideoStreamTheoraplayer::update(float p_time) {
@@ -348,6 +430,12 @@ void VideoStreamTheoraplayer::update(float p_time) {
if (!mgr)
return;
+ if (!clip)
+ return;
+
+ if (!playing || paused)
+ return;
+
//printf("video update!\n");
if (started) {
if (clip->getNumReadyFrames() < 2) {
@@ -364,26 +452,44 @@ void VideoStreamTheoraplayer::update(float p_time) {
mgr->update(p_time);
};
+
+void VideoStreamTheoraplayer::set_audio_track(int p_idx) {
+ audio_track=p_idx;
+ if (clip)
+ clip->set_audio_track(audio_track);
+}
+
void VideoStreamTheoraplayer::set_file(const String& p_file) {
+ FileAccess* f = FileAccess::open(p_file, FileAccess::READ);
+ if (!f || !f->is_open())
+ return;
+
if (!audio_factory) {
audio_factory = memnew(TPAudioGodotFactory);
};
- mgr = memnew(TheoraVideoManager);
- mgr->setAudioInterfaceFactory(audio_factory);
+ if (mgr == NULL) {
+ mgr = memnew(TheoraVideoManager);
+ mgr->setAudioInterfaceFactory(audio_factory);
+ };
+
+ int track = GLOBAL_DEF("theora/audio_track", 0); // hack
if (p_file.find(".mp4") != -1) {
std::string file = p_file.replace("res://", "").utf8().get_data();
- clip = mgr->createVideoClip(file);
+ clip = mgr->createVideoClip(file, TH_RGBX, 2, false, track);
+ //clip->set_audio_track(audio_track);
+ memdelete(f);
} else {
- TheoraDataSource* ds = memnew(TPDataFA(p_file));
+ TheoraDataSource* ds = memnew(TPDataFA(f, p_file));
try {
clip = mgr->createVideoClip(ds);
+ clip->set_audio_track(audio_track);
} catch (_TheoraGenericException e) {
printf("exception ocurred! %s\n", e.repr().c_str());
clip = NULL;
@@ -396,19 +502,26 @@ void VideoStreamTheoraplayer::set_file(const String& p_file) {
VideoStreamTheoraplayer::~VideoStreamTheoraplayer() {
- if (mgr) {
- memdelete(mgr);
+ stop();
+ //if (mgr) { // this should be a singleton or static or something
+ // memdelete(mgr);
+ //};
+ //mgr = NULL;
+ if (clip) {
+ mgr->destroyVideoClip(clip);
+ clip = NULL;
};
- mgr = NULL;
};
VideoStreamTheoraplayer::VideoStreamTheoraplayer() {
- mgr = NULL;
+ //mgr = NULL;
clip = NULL;
started = false;
playing = false;
+ paused = false;
loop = false;
+ audio_track=0;
};
diff --git a/drivers/theoraplayer/video_stream_theoraplayer.h b/drivers/theoraplayer/video_stream_theoraplayer.h
index 063bf3895..d43c12609 100644
--- a/drivers/theoraplayer/video_stream_theoraplayer.h
+++ b/drivers/theoraplayer/video_stream_theoraplayer.h
@@ -3,6 +3,7 @@
#include "scene/resources/video_stream.h"
#include "io/resource_loader.h"
+#include "scene/resources/texture.h"
class TheoraVideoManager;
class TheoraVideoClip;
@@ -11,12 +12,14 @@ class VideoStreamTheoraplayer : public VideoStream {
OBJ_TYPE(VideoStreamTheoraplayer,VideoStream);
- mutable Image frame;
- TheoraVideoManager* mgr;
+ mutable DVector<uint8_t> data;
TheoraVideoClip* clip;
bool started;
bool playing;
bool loop;
+ bool paused;
+
+ int audio_track;
public:
@@ -37,12 +40,13 @@ public:
virtual float get_length() const;
virtual int get_pending_frame_count() const;
- virtual Image pop_frame();
+ virtual void pop_frame(Ref<ImageTexture> p_tex);
virtual Image peek_frame() const;
void update(float p_time);
void set_file(const String& p_file);
+ void set_audio_track(int p_idx);
~VideoStreamTheoraplayer();
VideoStreamTheoraplayer();
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index c22174345..841160f94 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "ip_unix.h"
-#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED)
+#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED)
#ifdef WINDOWS_ENABLED
diff --git a/drivers/unix/memory_pool_static_malloc.cpp b/drivers/unix/memory_pool_static_malloc.cpp
index fa1266b2d..4711f4f09 100644
--- a/drivers/unix/memory_pool_static_malloc.cpp
+++ b/drivers/unix/memory_pool_static_malloc.cpp
@@ -40,10 +40,9 @@
* so BE CAREFUL!
*/
-
void* MemoryPoolStaticMalloc::alloc(size_t p_bytes,const char *p_description) {
- #if DFAULT_ALIGNMENT == 1
+ #if DEFAULT_ALIGNMENT == 1
return _alloc(p_bytes, p_description);
@@ -123,7 +122,7 @@ void* MemoryPoolStaticMalloc::_alloc(size_t p_bytes,const char *p_description) {
void* MemoryPoolStaticMalloc::realloc(void *p_memory,size_t p_bytes) {
- #if DFAULT_ALIGNMENT == 1
+ #if DEFAULT_ALIGNMENT == 1
return _realloc(p_memory,p_bytes);
#else
@@ -172,7 +171,6 @@ void* MemoryPoolStaticMalloc::_realloc(void *p_memory,size_t p_bytes) {
bool single_element = (ringptr->next == ringptr) && (ringptr->prev == ringptr);
bool is_list = ( ringlist == ringptr );
-
RingPtr *new_ringptr=(RingPtr*)::realloc(ringptr, p_bytes+sizeof(RingPtr));
ERR_FAIL_COND_V( new_ringptr == 0, NULL ); /// reallocation failed
@@ -213,7 +211,7 @@ void MemoryPoolStaticMalloc::free(void *p_ptr) {
ERR_FAIL_COND( !MemoryPoolStatic::get_singleton());
- #if DFAULT_ALIGNMENT == 1
+ #if DEFAULT_ALIGNMENT == 1
_free(p_ptr);
#else
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index ef4cf644f..2de975e5d 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -42,6 +42,7 @@
#include "dir_access_unix.h"
#include "tcp_server_posix.h"
#include "stream_peer_tcp_posix.h"
+#include "packet_peer_udp_posix.h"
#include <stdarg.h>
@@ -115,6 +116,7 @@ void OS_Unix::initialize_core() {
#ifndef NO_NETWORK
TCPServerPosix::make_default();
StreamPeerTCPPosix::make_default();
+ PacketPeerUDPPosix::make_default();
IP_Unix::make_default();
#endif
mempool_static = new MemoryPoolStaticMalloc;
@@ -330,6 +332,12 @@ Error OS_Unix::execute(const String& p_path, const List<String>& p_arguments,boo
Error OS_Unix::kill(const ProcessID& p_pid) {
int ret = ::kill(p_pid,SIGKILL);
+ if (!ret) {
+ //avoid zombie process
+ int st;
+ ::waitpid(p_pid,&st,0);
+
+ }
return ret?ERR_INVALID_PARAMETER:OK;
}
diff --git a/drivers/unix/packet_peer_udp_posix.cpp b/drivers/unix/packet_peer_udp_posix.cpp
new file mode 100644
index 000000000..26a0b2922
--- /dev/null
+++ b/drivers/unix/packet_peer_udp_posix.cpp
@@ -0,0 +1,194 @@
+#include "packet_peer_udp_posix.h"
+
+#ifdef UNIX_ENABLED
+
+
+#include <errno.h>
+#include <unistd.h>
+#include <netdb.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+
+#include <netinet/in.h>
+#include <stdio.h>
+
+#ifndef NO_FCNTL
+#include <sys/fcntl.h>
+#else
+#include <sys/ioctl.h>
+#endif
+
+#ifdef JAVASCRIPT_ENABLED
+#include <arpa/inet.h>
+#endif
+
+
+int PacketPeerUDPPosix::get_available_packet_count() const {
+
+ Error err = const_cast<PacketPeerUDPPosix*>(this)->_poll(false);
+ if (err!=OK)
+ return 0;
+
+ return queue_count;
+}
+
+Error PacketPeerUDPPosix::get_packet(const uint8_t **r_buffer,int &r_buffer_size) const{
+
+ Error err = const_cast<PacketPeerUDPPosix*>(this)->_poll(false);
+ if (err!=OK)
+ return err;
+ if (queue_count==0)
+ return ERR_UNAVAILABLE;
+
+ uint32_t size;
+ rb.read((uint8_t*)&packet_ip.host,4,true);
+ rb.read((uint8_t*)&packet_port,4,true);
+ rb.read((uint8_t*)&size,4,true);
+ rb.read(packet_buffer,size,true);
+ --queue_count;
+ *r_buffer=packet_buffer;
+ r_buffer_size=size;
+ return OK;
+
+}
+Error PacketPeerUDPPosix::put_packet(const uint8_t *p_buffer,int p_buffer_size){
+
+ int sock = _get_socket();
+ ERR_FAIL_COND_V( sock == -1, FAILED );
+ struct sockaddr_in addr;
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(peer_port);
+ addr.sin_addr = *((struct in_addr*)&peer_addr.host);
+
+ errno = 0;
+ int err;
+
+ while ( (err = sendto(sock, p_buffer, p_buffer_size, 0, (struct sockaddr*)&addr, sizeof(addr))) != p_buffer_size) {
+
+ if (errno != EAGAIN) {
+ return FAILED;
+ }
+ }
+
+ return OK;
+}
+
+int PacketPeerUDPPosix::get_max_packet_size() const{
+
+ return 512; // uhm maybe not
+}
+
+Error PacketPeerUDPPosix::listen(int p_port, int p_recv_buffer_size){
+
+ close();
+ int sock = _get_socket();
+ if (sock == -1 )
+ return ERR_CANT_CREATE;
+ sockaddr_in addr = {0};
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(p_port);
+ addr.sin_addr.s_addr = INADDR_ANY;
+ if (bind(sock, (struct sockaddr*)&addr, sizeof(sockaddr_in)) == -1 ) {
+ close();
+ return ERR_UNAVAILABLE;
+ }
+ printf("UDP Connection listening on port %i bufsize %i \n", p_port,p_recv_buffer_size);
+ rb.resize(nearest_shift(p_recv_buffer_size));
+ return OK;
+}
+
+void PacketPeerUDPPosix::close(){
+
+ if (sockfd != -1)
+ ::close(sockfd);
+ sockfd=-1;
+ rb.resize(8);
+ queue_count=0;
+}
+
+
+Error PacketPeerUDPPosix::wait() {
+
+ return _poll(true);
+}
+
+Error PacketPeerUDPPosix::_poll(bool p_wait) {
+
+ struct sockaddr_in from = {0};
+ socklen_t len = sizeof(struct sockaddr_in);
+ int ret;
+ while ( (ret = recvfrom(sockfd, recv_buffer, MIN(sizeof(recv_buffer),rb.data_left()-12), p_wait?0:MSG_DONTWAIT, (struct sockaddr*)&from, &len)) > 0) {
+ rb.write((uint8_t*)&from.sin_addr, 4);
+ uint32_t port = ntohs(from.sin_port);
+ rb.write((uint8_t*)&port, 4);
+ rb.write((uint8_t*)&ret, 4);
+ rb.write(recv_buffer, ret);
+ len = sizeof(struct sockaddr_in);
+ ++queue_count;
+ };
+
+ if (ret == 0 || (ret == -1 && errno != EAGAIN) ) {
+ close();
+ return FAILED;
+ };
+
+ return OK;
+}
+bool PacketPeerUDPPosix::is_listening() const{
+
+ return sockfd!=-1;
+}
+
+IP_Address PacketPeerUDPPosix::get_packet_address() const {
+
+ return packet_ip;
+}
+
+int PacketPeerUDPPosix::get_packet_port() const{
+
+ return packet_port;
+}
+
+int PacketPeerUDPPosix::_get_socket() {
+
+ if (sockfd != -1)
+ return sockfd;
+
+ sockfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
+ ERR_FAIL_COND_V( sockfd == -1, -1 );
+ //fcntl(sockfd, F_SETFL, O_NONBLOCK);
+
+ return sockfd;
+}
+
+
+void PacketPeerUDPPosix::set_send_address(const IP_Address& p_address,int p_port) {
+
+ peer_addr=p_address;
+ peer_port=p_port;
+}
+
+PacketPeerUDP* PacketPeerUDPPosix::_create() {
+
+ return memnew(PacketPeerUDPPosix);
+};
+
+void PacketPeerUDPPosix::make_default() {
+
+ PacketPeerUDP::_create = PacketPeerUDPPosix::_create;
+};
+
+
+PacketPeerUDPPosix::PacketPeerUDPPosix() {
+
+ sockfd=-1;
+ packet_port=0;
+ queue_count=0;
+ peer_port=0;
+}
+
+PacketPeerUDPPosix::~PacketPeerUDPPosix() {
+
+ close();
+}
+#endif
diff --git a/drivers/unix/packet_peer_udp_posix.h b/drivers/unix/packet_peer_udp_posix.h
new file mode 100644
index 000000000..b14568eb5
--- /dev/null
+++ b/drivers/unix/packet_peer_udp_posix.h
@@ -0,0 +1,57 @@
+#ifndef PACKET_PEER_UDP_POSIX_H
+#define PACKET_PEER_UDP_POSIX_H
+
+#ifdef UNIX_ENABLED
+
+#include "io/packet_peer_udp.h"
+#include "ring_buffer.h"
+
+class PacketPeerUDPPosix : public PacketPeerUDP {
+
+
+ enum {
+ PACKET_BUFFER_SIZE=65536
+ };
+
+ mutable RingBuffer<uint8_t> rb;
+ uint8_t recv_buffer[PACKET_BUFFER_SIZE];
+ mutable uint8_t packet_buffer[PACKET_BUFFER_SIZE];
+ IP_Address packet_ip;
+ int packet_port;
+ mutable int queue_count;
+ int sockfd;
+
+ IP_Address peer_addr;
+ int peer_port;
+
+ _FORCE_INLINE_ int _get_socket();
+
+ static PacketPeerUDP* _create();
+ virtual Error _poll(bool p_block);
+
+public:
+
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const;
+ virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
+
+ virtual int get_max_packet_size() const;
+
+ virtual Error listen(int p_port,int p_recv_buffer_size=65536);
+ virtual void close();
+ virtual Error wait();
+ virtual bool is_listening() const;
+
+ virtual IP_Address get_packet_address() const;
+ virtual int get_packet_port() const;
+
+ virtual void set_send_address(const IP_Address& p_address,int p_port);
+
+ static void make_default();
+
+ PacketPeerUDPPosix();
+ ~PacketPeerUDPPosix();
+};
+
+#endif // PACKET_PEER_UDP_POSIX_H
+#endif
diff --git a/drivers/vorbis/SCsub b/drivers/vorbis/SCsub
index 1c7cccc42..2c137629a 100644
--- a/drivers/vorbis/SCsub
+++ b/drivers/vorbis/SCsub
@@ -3,6 +3,9 @@ Import('env')
sources = [
"vorbis/audio_stream_ogg_vorbis.cpp",
+]
+
+sources_lib = [
"vorbis/analysis.c",
#"vorbis/barkmel.c",
"vorbis/bitrate.c",
@@ -32,3 +35,6 @@ sources = [
env.drivers_sources += sources
+if env['theora'] != "yes" or env['use_theoraplayer_binary'] != "yes":
+ env.drivers_sources += sources_lib
+
diff --git a/drivers/vorbis/audio_stream_ogg_vorbis.cpp b/drivers/vorbis/audio_stream_ogg_vorbis.cpp
index d9b7b1d16..996f75d16 100644
--- a/drivers/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/drivers/vorbis/audio_stream_ogg_vorbis.cpp
@@ -215,7 +215,7 @@ AudioStreamOGGVorbis::UpdateMode AudioStreamOGGVorbis::get_update_mode() const {
bool AudioStreamOGGVorbis::is_playing() const {
- return playing;
+ return playing || (get_total() - get_todo() -1 > 0);
}
float AudioStreamOGGVorbis::get_pos() const {
diff --git a/drivers/vorbis/os.h b/drivers/vorbis/os.h
index 276b4decc..3df1d194e 100644
--- a/drivers/vorbis/os.h
+++ b/drivers/vorbis/os.h
@@ -120,7 +120,7 @@ static inline int vorbis_ftoi(double f){ /* yes, double! Otherwise,
/* MSVC inline assembly. 32 bit only; inline ASM isn't implemented in the
* 64 bit compiler */
-#if defined(_MSC_VER) && !defined(_WIN64) && !defined(_WIN32_WCE)
+#if defined(_MSC_VER) && !defined(_WIN64) && !defined(_WIN32_WCE) && !defined(WINDOWSPHONE_ENABLED)
# define VORBIS_FPU_CONTROL
typedef ogg_int16_t vorbis_fpu_control;
diff --git a/drivers/webp/dsp/dsp.h b/drivers/webp/dsp/dsp.h
index 9ff53174d..afe30413c 100644
--- a/drivers/webp/dsp/dsp.h
+++ b/drivers/webp/dsp/dsp.h
@@ -33,7 +33,7 @@ extern "C" {
#define WEBP_ANDROID_NEON // Android targets that might support NEON
#endif
-#if (defined(__ARM_NEON__) || defined(WEBP_ANDROID_NEON)) && !defined(PSP2_ENABLED)
+#if ( (defined(__ARM_NEON__) && !defined(__aarch64__)) || defined(WEBP_ANDROID_NEON)) && !defined(PSP2_ENABLED)
#define WEBP_USE_NEON
#endif
diff --git a/drivers/webp/utils/bit_reader.h b/drivers/webp/utils/bit_reader.h
index d80b49714..43cd948fd 100644
--- a/drivers/webp/utils/bit_reader.h
+++ b/drivers/webp/utils/bit_reader.h
@@ -1,3 +1,4 @@
+//
// Copyright 2010 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index aefec59ce..d1e976610 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -106,6 +106,7 @@ String DirAccessWindows::get_next() {
return name;
} else {
+#ifndef WINRT_ENABLED
_cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
String name=p->f.cFileName;
@@ -117,7 +118,8 @@ String DirAccessWindows::get_next() {
}
return name;
-
+#endif
+ return "";
}
}
@@ -189,10 +191,10 @@ Error DirAccessWindows::change_dir(String p_dir) {
current_dir=real_current_dir_name; // TODO, utf8 parser
current_dir=current_dir.replace("\\","/");
- } else {
+ } //else {
SetCurrentDirectoryW(prev_dir.c_str());
- }
+ //}
return worked?OK:ERR_INVALID_PARAMETER;
} else {
@@ -210,10 +212,10 @@ Error DirAccessWindows::change_dir(String p_dir) {
current_dir=real_current_dir_name; // TODO, utf8 parser
current_dir=current_dir.replace("\\","/");
- } else {
+ }// else {
SetCurrentDirectoryA(prev_dir.ascii().get_data());
- }
+ //}
return worked?OK:ERR_INVALID_PARAMETER;
@@ -352,22 +354,23 @@ bool DirAccessWindows::dir_exists(String p_dir) {
DWORD fileAttr;
fileAttr = GetFileAttributesExW(p_dir.c_str(), GetFileExInfoStandard, &fileInfo);
- if (0xFFFFFFFF == fileAttr)
+ if (0 == fileAttr)
return false;
return (fileAttr&FILE_ATTRIBUTE_DIRECTORY);
} else {
+#ifndef WINRT_ENABLED
DWORD fileAttr;
fileAttr = GetFileAttributesExA(p_dir.ascii().get_data(), GetFileExInfoStandard, &fileInfo);
- if (0xFFFFFFFF == fileAttr)
+ if (0 == fileAttr)
return false;
return (fileAttr&FILE_ATTRIBUTE_DIRECTORY);
+#endif
}
-
return false;
}
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 3cd065841..a6073cbb2 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -54,7 +54,6 @@ void FileAccessWindows::check_errors() const {
Error FileAccessWindows::_open(const String& p_filename, int p_mode_flags) {
String filename=fix_path(p_filename);
-
if (f)
close();