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path: root/drivers/gles3/rasterizer_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp146
1 files changed, 115 insertions, 31 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index eaa982560..0998d9c42 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -15,49 +15,78 @@ RasterizerCanvas *RasterizerGLES3::get_canvas() {
RasterizerScene *RasterizerGLES3::get_scene() {
- return NULL;
+ return scene;
}
+#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define _EXT_DEBUG_SOURCE_API_ARB 0x8246
+#define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
+#define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
+#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define _EXT_DEBUG_OUTPUT 0x92E0
-static void _gl_debug_print(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam)
+#ifdef WINDOWS_ENABLED
+#define GLAPIENTRY APIENTRY
+#else
+#define GLAPIENTRY
+#endif
+
+static void GLAPIENTRY _gl_debug_print(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam)
{
- if (type==GL_DEBUG_TYPE_OTHER_ARB)
+ if (type==_EXT_DEBUG_TYPE_OTHER_ARB)
return;
print_line("mesege");
char debSource[256], debType[256], debSev[256];
- if(source == GL_DEBUG_SOURCE_API_ARB)
+ if(source == _EXT_DEBUG_SOURCE_API_ARB)
strcpy(debSource, "OpenGL");
- else if(source == GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
+ else if(source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
strcpy(debSource, "Windows");
- else if(source == GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
+ else if(source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
strcpy(debSource, "Shader Compiler");
- else if(source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
+ else if(source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
strcpy(debSource, "Third Party");
- else if(source == GL_DEBUG_SOURCE_APPLICATION_ARB)
+ else if(source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
strcpy(debSource, "Application");
- else if(source == GL_DEBUG_SOURCE_OTHER_ARB)
+ else if(source == _EXT_DEBUG_SOURCE_OTHER_ARB)
strcpy(debSource, "Other");
- if(type == GL_DEBUG_TYPE_ERROR_ARB)
+ if(type == _EXT_DEBUG_TYPE_ERROR_ARB)
strcpy(debType, "Error");
- else if(type == GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
+ else if(type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
strcpy(debType, "Deprecated behavior");
- else if(type == GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
+ else if(type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
strcpy(debType, "Undefined behavior");
- else if(type == GL_DEBUG_TYPE_PORTABILITY_ARB)
+ else if(type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
strcpy(debType, "Portability");
- else if(type == GL_DEBUG_TYPE_PERFORMANCE_ARB)
+ else if(type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
strcpy(debType, "Performance");
- else if(type == GL_DEBUG_TYPE_OTHER_ARB)
+ else if(type == _EXT_DEBUG_TYPE_OTHER_ARB)
strcpy(debType, "Other");
- if(severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ if(severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
strcpy(debSev, "High");
- else if(severity == GL_DEBUG_SEVERITY_MEDIUM_ARB)
+ else if(severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
strcpy(debSev, "Medium");
- else if(severity == GL_DEBUG_SEVERITY_LOW_ARB)
+ else if(severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
strcpy(debSev, "Low");
String output = String()+ "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
@@ -67,6 +96,16 @@ static void _gl_debug_print(GLenum source,GLenum type,GLuint id,GLenum severity,
}
+typedef void (*DEBUGPROCARB)(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const char* message,
+ const void* userParam);
+
+typedef void (* DebugMessageCallbackARB) (DEBUGPROCARB callback, const void *userParam);
+
void RasterizerGLES3::initialize() {
if (OS::get_singleton()->is_stdout_verbose()) {
@@ -91,9 +130,17 @@ void RasterizerGLES3::initialize() {
}
#endif
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+#ifdef GLAD_ENABLED
+
+ if(!gladLoadGL()) {
+ ERR_PRINT("Error initializing GLAD");
+ }
+
+ glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
- glEnable(GL_DEBUG_OUTPUT);
+ glEnable(_EXT_DEBUG_OUTPUT);
+
+#endif
/* glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
@@ -111,26 +158,56 @@ void RasterizerGLES3::initialize() {
*/
storage->initialize();
canvas->initialize();
+ scene->initialize();
}
void RasterizerGLES3::begin_frame(){
- double time_total = double(OS::get_singleton()->get_ticks_usec())/1000000.0;
+ uint64_t tick = OS::get_singleton()->get_ticks_usec();
+
+ double time_total = double(tick)/1000000.0;
storage->frame.time[0]=time_total;
storage->frame.time[1]=Math::fmod(time_total,3600);
storage->frame.time[2]=Math::fmod(time_total,900);
storage->frame.time[3]=Math::fmod(time_total,60);
+ storage->frame.count++;
+ storage->frame.delta = double(tick-storage->frame.prev_tick)/1000000.0;
+ if (storage->frame.prev_tick==0) {
+ //to avoid hiccups
+ storage->frame.delta=0.001;
+ }
+
+ storage->frame.prev_tick=tick;
+
+
+ storage->update_dirty_multimeshes();
+ storage->update_dirty_skeletons();
storage->update_dirty_shaders();
storage->update_dirty_materials();
+ storage->update_particles();
+
+ storage->info.render_object_count=0;
+ storage->info.render_material_switch_count=0;
+ storage->info.render_surface_switch_count=0;
+ storage->info.render_shader_rebind_count=0;
+ storage->info.render_vertices_count=0;
+
+
+ scene->iteration();
+
+
+
+
}
void RasterizerGLES3::set_current_render_target(RID p_render_target){
if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
//handle pending clear request, if the framebuffer was not cleared
- glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->fbo);
+ print_line("unbind clear of: "+storage->frame.clear_request_color);
glClearColor(
storage->frame.clear_request_color.r,
storage->frame.clear_request_color.g,
@@ -164,7 +241,7 @@ void RasterizerGLES3::restore_render_target() {
ERR_FAIL_COND(storage->frame.current_rt==NULL);
RasterizerStorageGLES3::RenderTarget * rt = storage->frame.current_rt;
- glBindFramebuffer(GL_FRAMEBUFFER,rt->front.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER,rt->fbo);
glViewport(0,0,rt->width,rt->height);
}
@@ -189,7 +266,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target,const Rec
glDisable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,rt->front.color);
+ glBindTexture(GL_TEXTURE_2D,rt->color);
canvas->draw_generic_textured_rect(p_screen_rect,Rect2(0,0,1,-1));
glBindTexture(GL_TEXTURE_2D,0);
canvas->canvas_end();
@@ -227,8 +304,14 @@ void RasterizerGLES3::end_frame(){
canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1));
#endif
- if (ContextGL::get_singleton())
- ContextGL::get_singleton()->swap_buffers();
+ OS::get_singleton()->swap_buffers();
+
+/* print_line("objects: "+itos(storage->info.render_object_count));
+ print_line("material chages: "+itos(storage->info.render_material_switch_count));
+ print_line("surface changes: "+itos(storage->info.render_surface_switch_count));
+ print_line("shader changes: "+itos(storage->info.render_shader_rebind_count));
+ print_line("vertices: "+itos(storage->info.render_vertices_count));
+*/
}
void RasterizerGLES3::finalize(){
@@ -250,14 +333,11 @@ void RasterizerGLES3::make_current() {
void RasterizerGLES3::register_config() {
- GLOBAL_DEF("rendering/gles3/framebuffer_format",RasterizerStorageGLES3::FBO_FORMAT_FLOAT);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/framebuffer_format",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"16 Bits,32 Bits,Half Float"));
- GLOBAL_DEF("rendering/gles3/lighting_technique",1);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/lighting_technique",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Forward,Deferred"));
+ GLOBAL_DEF("rendering/gles3/render_architecture",0);
+ Globals::get_singleton()->set_custom_property_info("rendering/gles3/render_architecture",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Desktop,Mobile"));
GLOBAL_DEF("rendering/gles3/use_nearest_mipmap_filter",false);
GLOBAL_DEF("rendering/gles3/anisotropic_filter_level",4.0);
-
}
RasterizerGLES3::RasterizerGLES3()
@@ -265,8 +345,12 @@ RasterizerGLES3::RasterizerGLES3()
storage = memnew( RasterizerStorageGLES3 );
canvas = memnew( RasterizerCanvasGLES3 );
+ scene = memnew( RasterizerSceneGLES3 );
canvas->storage=storage;
storage->canvas=canvas;
+ scene->storage=storage;
+ storage->scene=scene;
+
}