diff options
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
| -rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 70 |
1 files changed, 65 insertions, 5 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 69bd26994..157f2e398 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -243,6 +243,10 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a if (vnode->name==vname_normal) { uses_normal=true; } + if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) { + uses_normalmap=true; + uses_normal=true; + } if (vnode->name==vname_screen_uv) { uses_screen_uv=true; @@ -427,6 +431,42 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a // code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)"; //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; break; + } else if (custom_h && callfunc=="cosh_custom") { + + if (!cosh_used) { + global_code= "float cosh_custom(float val)\n"\ + "{\n"\ + " float tmp = exp(val);\n"\ + " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\ + " return cosH;\n"\ + "}\n"+global_code; + cosh_used=true; + } + code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+""; + } else if (custom_h && callfunc=="sinh_custom") { + + if (!sinh_used) { + global_code= "float sinh_custom(float val)\n"\ + "{\n"\ + " float tmp = exp(val);\n"\ + " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\ + " return sinH;\n"\ + "}\n"+global_code; + sinh_used=true; + } + code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+""; + } else if (custom_h && callfunc=="tanh_custom") { + + if (!tanh_used) { + global_code= "float tanh_custom(float val)\n"\ + "{\n"\ + " float tmp = exp(val);\n"\ + " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\ + " return tanH;\n"\ + "}\n"+global_code; + tanh_used=true; + } + code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+""; } else { @@ -630,6 +670,9 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT r_flags.use_var2_interp=false; r_flags.uses_normalmap=false; r_flags.uses_normal=false; + sinh_used=false; + tanh_used=false; + cosh_used=false; String error; int errline,errcol; @@ -658,12 +701,18 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT r_flags.uses_shadow_color=uses_shadow_color; r_code_line=code; r_globals_line=global_code; - return OK; } ShaderCompilerGLES2::ShaderCompilerGLES2() { +#ifdef GLEW_ENABLED + //use custom functions because they are not supported in GLSL120 + custom_h=true; +#else + custom_h=false; +#endif + replace_table["bool"]= "bool"; replace_table["float" ]= "float"; replace_table["vec2" ]= "vec2"; @@ -682,9 +731,17 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { replace_table["acos" ]= "acos"; replace_table["atan" ]= "atan"; replace_table["atan2"]= "atan"; - replace_table["sinh" ]= "sinh"; - replace_table["cosh" ]= "cosh"; - replace_table["tanh" ]= "tanh"; + + if (custom_h) { + replace_table["sinh" ]= "sinh_custom"; + replace_table["cosh" ]= "cosh_custom"; + replace_table["tanh" ]= "tanh_custom"; + } else { + replace_table["sinh" ]= "sinh"; + replace_table["cosh" ]= "cosh"; + replace_table["tanh" ]= "tanh"; + } + replace_table["pow" ]= "pow"; replace_table["exp" ]= "exp"; replace_table["log" ]= "log"; @@ -810,6 +867,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[4]["POSITION"]="gl_Position"; mode_replace_table[4]["NORMAL"]="normal"; + mode_replace_table[4]["NORMALMAP"]="normal_map"; + mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth"; mode_replace_table[4]["UV"]="uv_interp"; mode_replace_table[4]["SRC_COLOR"]="color_interp"; mode_replace_table[4]["COLOR"]="color"; @@ -861,6 +920,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { vname_light="LIGHT"; vname_time="TIME"; vname_normalmap="NORMALMAP"; + vname_normalmap_depth="NORMALMAP_DEPTH"; vname_normal="NORMAL"; vname_texpixel_size="TEXTURE_PIXEL_SIZE"; vname_world_vec="WORLD_VERTEX"; |
