aboutsummaryrefslogtreecommitdiff
path: root/drivers/gles2/shader_compiler_gles2.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp648
1 files changed, 648 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
new file mode 100644
index 000000000..6dc6259fe
--- /dev/null
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -0,0 +1,648 @@
+/*************************************************************************/
+/* shader_compiler_gles2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "shader_compiler_gles2.h"
+#include "print_string.h"
+
+#include "stdio.h"
+
+//#define DEBUG_SHADER_ENABLED
+
+typedef ShaderLanguage SL;
+
+struct CodeGLSL2 {
+
+ String code;
+
+};
+
+static String _mktab(int p_level) {
+
+ String tb;
+ for(int i=0;i<p_level;i++) {
+ tb+="\t";
+ }
+
+ return tb;
+}
+
+static String _typestr(SL::DataType p_type) {
+
+ switch(p_type) {
+
+ case SL::TYPE_VOID: return "void";
+ case SL::TYPE_BOOL: return "bool";
+ case SL::TYPE_FLOAT: return "float";
+ case SL::TYPE_VEC2: return "vec2";
+ case SL::TYPE_VEC3: return "vec3";
+ case SL::TYPE_VEC4: return "vec4";
+ case SL::TYPE_MAT3: return "mat3";
+ case SL::TYPE_MAT4: return "mat4";
+ case SL::TYPE_TEXTURE: return "sampler2D";
+ case SL::TYPE_CUBEMAP: return "samplerCube";
+ }
+
+ return "";
+}
+
+static String _mknum(float p_num) {
+ return String::num_real(p_num);
+}
+
+static String _opstr(SL::Operator p_op) {
+
+ switch(p_op) {
+ case SL::OP_ASSIGN: return "=";
+ case SL::OP_ADD: return "+";
+ case SL::OP_SUB: return "-";
+ case SL::OP_MUL: return "*";
+ case SL::OP_DIV: return "/";
+ case SL::OP_ASSIGN_ADD: return "+=";
+ case SL::OP_ASSIGN_SUB: return "-=";
+ case SL::OP_ASSIGN_MUL: return "*=";
+ case SL::OP_ASSIGN_DIV: return "/=";
+ case SL::OP_NEG: return "-";
+ case SL::OP_NOT: return "!";
+ case SL::OP_CMP_EQ: return "==";
+ case SL::OP_CMP_NEQ: return "!=";
+ case SL::OP_CMP_LEQ: return "<=";
+ case SL::OP_CMP_GEQ: return ">=";
+ case SL::OP_CMP_LESS: return "<";
+ case SL::OP_CMP_GREATER: return ">";
+ case SL::OP_CMP_OR: return "||";
+ case SL::OP_CMP_AND: return "&&";
+ default: return "";
+ }
+
+ return "";
+}
+
+
+//#ifdef DEBUG_SHADER_ENABLED
+#if 1
+#define ENDL "\n"
+#else
+#define ENDL ""
+#endif
+
+
+
+String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_assign_left) {
+
+ String code;
+
+ switch(p_node->type) {
+
+ case SL::Node::TYPE_PROGRAM: {
+
+ SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
+
+ code+=dump_node_code(pnode->body,p_level);
+ } break;
+ case SL::Node::TYPE_FUNCTION: {
+
+ } break;
+ case SL::Node::TYPE_BLOCK: {
+ SL::BlockNode *bnode=(SL::BlockNode*)p_node;
+
+ //variables
+ for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
+
+ code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL;
+ }
+
+ for(int i=0;i<bnode->statements.size();i++) {
+
+ code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL;
+ }
+
+
+ } break;
+ case SL::Node::TYPE_VARIABLE: {
+ SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+ if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
+
+ if (vnode->name==vname_discard) {
+ uses_discard=true;
+ }
+ if (vnode->name==vname_screen_uv) {
+ uses_screen_uv=true;
+ }
+ if (vnode->name==vname_diffuse_alpha && p_assign_left) {
+ uses_alpha=true;
+ }
+ if (vnode->name==vname_color_interp) {
+ flags->use_color_interp=true;
+ }
+ if (vnode->name==vname_uv_interp) {
+ flags->use_uv_interp=true;
+ }
+ if (vnode->name==vname_uv2_interp) {
+ flags->use_uv2_interp=true;
+ }
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
+ flags->use_tangent_interp=true;
+ }
+
+ }
+
+ code=replace_string(vnode->name);
+
+ } break;
+ case SL::Node::TYPE_CONSTANT: {
+ SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
+ switch(cnode->datatype) {
+
+
+ case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
+ case SL::TYPE_FLOAT: code=_mknum(cnode->value); break; //force zeros, so GLSL doesn't confuse with integer.
+ case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break;
+ case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break;
+ case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break;
+ case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break;
+ case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break;
+ default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
+ }
+
+ } break;
+ case SL::Node::TYPE_OPERATOR: {
+ SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
+
+
+ switch(onode->op) {
+
+ case SL::OP_ASSIGN_MUL: {
+
+
+ if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
+
+ String mul_l=dump_node_code(onode->arguments[0],p_level,true);
+ String mul_r=dump_node_code(onode->arguments[1],p_level);
+ code=mul_l+"=(vec4("+mul_l+",1.0)*("+mul_r+")).xyz";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
+
+ String mul_l=dump_node_code(onode->arguments[0],p_level,true);
+ String mul_r=dump_node_code(onode->arguments[1],p_level);
+ code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0)).xyz";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
+
+ String mul_l=dump_node_code(onode->arguments[0],p_level,true);
+ String mul_r=dump_node_code(onode->arguments[1],p_level);
+ code=mul_l+"=(vec4("+mul_l+",1.0,1.0)*("+mul_r+")).xy";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
+
+ String mul_l=dump_node_code(onode->arguments[0],p_level,true);
+ String mul_r=dump_node_code(onode->arguments[1],p_level);
+ code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0,1.0)).xy";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
+ String mul_l=dump_node_code(onode->arguments[0],p_level,true);
+ String mul_r=dump_node_code(onode->arguments[1],p_level);
+ code=mul_l+"=(("+mul_l+")*vec3("+mul_r+",1.0)).xy";
+ break;
+ }
+
+
+ };
+ case SL::OP_ASSIGN:
+ case SL::OP_ASSIGN_ADD:
+ case SL::OP_ASSIGN_SUB:
+ case SL::OP_ASSIGN_DIV:
+ code="("+dump_node_code(onode->arguments[0],p_level,true)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
+ break;
+
+ case SL::OP_MUL:
+
+ if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
+
+ code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xyz";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
+
+ code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
+
+ code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0,1.0)).xyz";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
+
+ code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
+
+ code="("+dump_node_code(onode->arguments[0],p_level)+"*vec3("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xy";
+ break;
+ } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
+
+ code="(vec3("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
+ break;
+ }
+
+ case SL::OP_ADD:
+ case SL::OP_SUB:
+ case SL::OP_DIV:
+ case SL::OP_CMP_EQ:
+ case SL::OP_CMP_NEQ:
+ case SL::OP_CMP_LEQ:
+ case SL::OP_CMP_GEQ:
+ case SL::OP_CMP_LESS:
+ case SL::OP_CMP_GREATER:
+ case SL::OP_CMP_OR:
+ case SL::OP_CMP_AND:
+ //handle binary
+ code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
+ break;
+ case SL::OP_NEG:
+ case SL::OP_NOT:
+ //handle unary
+ code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
+ break;
+ case SL::OP_CONSTRUCT:
+ case SL::OP_CALL: {
+ String callfunc=dump_node_code(onode->arguments[0],p_level);
+
+
+ code=callfunc+"(";
+ /*if (callfunc=="mat4") {
+ //fix constructor for mat4
+ for(int i=1;i<onode->arguments.size();i++) {
+ if (i>1)
+ code+=", ";
+ //transform
+ code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)");
+
+ }
+ } else*/ if (callfunc=="tex") {
+
+ code="texture2D( "+dump_node_code(onode->arguments[1],p_level)+","+dump_node_code(onode->arguments[2],p_level)+")";
+ break;
+ } else if (callfunc=="texcube") {
+
+ code="(textureCube( "+dump_node_code(onode->arguments[1],p_level)+",("+dump_node_code(onode->arguments[2],p_level)+")).xyz";
+ break;
+ } else if (callfunc=="texscreen") {
+ //create the call to sample the screen, and clamp it
+ uses_texscreen=true;
+ code="(texture2D( texscreen_tex, min(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_mult))).rgb";
+ //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
+ break;
+ } else if (callfunc=="texpos") {
+ //create the call to sample the screen, and clamp it
+ uses_texpos=true;
+ code="get_texpos("+dump_node_code(onode->arguments[1],p_level)+"";
+// code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
+ //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
+ break;
+
+ } else {
+
+ for(int i=1;i<onode->arguments.size();i++) {
+ if (i>1)
+ code+=", ";
+ //transform
+ code+=dump_node_code(onode->arguments[i],p_level);
+
+ }
+ }
+ code+=")";
+ break;
+ } break;
+ default: {}
+ }
+
+ } break;
+ case SL::Node::TYPE_CONTROL_FLOW: {
+ SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
+ if (cfnode->flow_op==SL::FLOW_OP_IF) {
+
+ code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {"ENDL;
+ code+=dump_node_code(cfnode->statements[1],p_level+1);
+ if (cfnode->statements.size()==3) {
+
+ code+="} else {"ENDL;
+ code+=dump_node_code(cfnode->statements[2],p_level+1);
+ }
+
+ code+="}"ENDL;
+
+ } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
+
+ if (cfnode->statements.size()) {
+ code="return "+dump_node_code(cfnode->statements[0],p_level);
+ } else {
+ code="return";
+ }
+ }
+
+ } break;
+ case SL::Node::TYPE_MEMBER: {
+ SL::MemberNode *mnode=(SL::MemberNode*)p_node;
+ String m;
+ if (mnode->basetype==SL::TYPE_MAT4) {
+ if (mnode->name=="x")
+ m="[0]";
+ else if (mnode->name=="y")
+ m="[1]";
+ else if (mnode->name=="z")
+ m="[2]";
+ else if (mnode->name=="w")
+ m="[3]";
+
+ } else if (mnode->basetype==SL::TYPE_MAT3) {
+ if (mnode->name=="x")
+ m="[0]";
+ else if (mnode->name=="y")
+ m="[1]";
+ else if (mnode->name=="z")
+ m="[2]";
+
+ } else {
+ m="."+mnode->name;
+ }
+ code=dump_node_code(mnode->owner,p_level)+m;
+
+ } break;
+ }
+
+ return code;
+
+}
+
+
+void ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
+
+ // feed the local replace table and global code
+ global_code="";
+
+ // uniforms first!
+
+ int ubase=0;
+ if (uniforms)
+ ubase=uniforms->size();
+ for(Map<StringName,SL::Uniform>::Element *E=p_program->uniforms.front();E;E=E->next()) {
+
+ String uline="uniform "+_typestr(E->get().type)+" _"+E->key().operator String()+";"ENDL;
+ global_code+=uline;
+ if (uniforms) {
+ SL::Uniform u = E->get();
+ u.order+=ubase;
+ uniforms->insert(E->key(),u);
+ }
+ }
+
+ for(int i=0;i<p_program->functions.size();i++) {
+
+
+ SL::FunctionNode *fnode=p_program->functions[i].function;
+
+ StringName funcname=fnode->name;
+ String newfuncname=replace_string(funcname);
+
+ String header;
+ header=_typestr(fnode->return_type)+" "+newfuncname+"(";
+ for(int i=0;i<fnode->arguments.size();i++) {
+
+ if (i>0)
+ header+=", ";
+ header+=_typestr(fnode->arguments[i].type)+" "+replace_string(fnode->arguments[i].name);
+ }
+
+ header+=") {"ENDL;
+ String fcode=header;
+ fcode+=dump_node_code(fnode->body,1);
+ fcode+="}"ENDL;
+ global_code+=fcode;
+
+ }
+
+/* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) {
+
+ StringName varname=E->key();
+ String newvarname=replace_string(varname);
+ global_code+="uniform "+_typestr(E->get())+" "+newvarname+";"ENDL;
+ }*/
+
+ code=dump_node_code(p_program,0);
+
+#ifdef DEBUG_SHADER_ENABLED
+
+ print_line("GLOBAL CODE:\n\n");
+ print_line(global_code);
+ global_code=global_code.replace("\n","");
+ print_line("CODE:\n\n");
+ print_line(code);
+ code=code.replace("\n","");
+#endif
+}
+
+void ShaderCompilerGLES2::create_glsl_120_code(void *p_str,SL::ProgramNode *p_program) {
+
+ ShaderCompilerGLES2 *compiler=(ShaderCompilerGLES2*)p_str;
+ compiler->compile_node(p_program);
+}
+
+
+String ShaderCompilerGLES2::replace_string(const StringName& p_string) {
+
+ Map<StringName,StringName>::Element *E=NULL;
+ E=replace_table.find(p_string);
+ if (E)
+ return E->get();
+
+ E=mode_replace_table[type].find(p_string);
+ if (E)
+ return E->get();
+
+
+ return "_"+p_string.operator String();
+}
+
+Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms) {
+
+ uses_texscreen=false;
+ uses_texpos=false;
+ uses_alpha=false;
+ uses_discard=false;
+ uses_screen_uv=false;
+ vertex_code_writes_vertex=false;
+ uniforms=r_uniforms;
+ flags=&r_flags;
+ r_flags.use_color_interp=false;
+ r_flags.use_uv_interp=false;
+ r_flags.use_uv2_interp=false;
+ r_flags.use_tangent_interp=false;
+ r_flags.use_var1_interp=false;
+ r_flags.use_var2_interp=false;
+
+ String error;
+ int errline,errcol;
+
+ type=p_type;
+ Error err = SL::compile(p_code,p_type,create_glsl_120_code,this,&error,&errline,&errcol);
+
+ if (err) {
+ print_line("***Error precompiling shader: "+error);
+ print_line("error "+itos(errline)+":"+itos(errcol));
+ return err;
+ }
+
+ r_flags.uses_alpha=uses_alpha;
+ r_flags.uses_texscreen=uses_texscreen;
+ r_flags.uses_texpos=uses_texpos;
+ r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
+ r_flags.uses_discard=uses_discard;
+ r_flags.uses_screen_uv=uses_screen_uv;
+ r_code_line=code;
+ r_globals_line=global_code;
+ return OK;
+}
+
+ShaderCompilerGLES2::ShaderCompilerGLES2() {
+
+ replace_table["bool"]= "bool";
+ replace_table["float" ]= "float";
+ replace_table["vec2" ]= "vec2";
+ replace_table["vec3" ]= "vec3";
+ replace_table["vec4" ]= "vec4";
+ replace_table["mat3" ]= "mat3";
+ replace_table["mat4" ]= "mat4";
+ replace_table["texture" ]= "sampler2D";
+ replace_table["cubemap" ]= "samplerCube";
+
+ replace_table["sin"]= "sin";
+ replace_table["cos" ]= "cos";
+ replace_table["tan" ]= "tan";
+ replace_table["asin" ]= "asin";
+ replace_table["acos" ]= "acos";
+ replace_table["atan" ]= "atan";
+ replace_table["atan2"]= "atan";
+ replace_table["sinh" ]= "sinh";
+ replace_table["cosh" ]= "cosh";
+ replace_table["tanh" ]= "tanh";
+ replace_table["pow" ]= "pow";
+ replace_table["exp" ]= "exp";
+ replace_table["log" ]= "log";
+ replace_table["sqrt"]= "sqrt";
+ replace_table["abs" ]= "abs";
+ replace_table["sign"]= "sign";
+ replace_table["floor"]= "floor";
+ replace_table["trunc"]= "trunc";
+ replace_table["round"]= "round";
+ replace_table["ceil" ]= "ceil";
+ replace_table["fract"]= "fract";
+ replace_table["mod" ]= "mod";
+ replace_table["min" ]= "min";
+ replace_table["max"]= "max";
+ replace_table["clamp"]= "clamp";
+ replace_table["mix" ]= "mix";
+ replace_table["step" ]= "step";
+ replace_table["length"]= "length";
+ replace_table["distance"]= "distance";
+ replace_table["dot" ]= "dot";
+ replace_table["cross" ]="cross";
+ replace_table["normalize"]= "normalize";
+ replace_table["reflect"]= "reflect";
+ replace_table["tex"]= "tex";
+ replace_table["texa"]= "texa";
+ replace_table["tex2"]= "tex2";
+ replace_table["texcube"]= "textureCube";
+ replace_table["texscreen"]= "texscreen";
+ replace_table["texpos"]= "texpos";
+
+ mode_replace_table[0]["VERTEX"]="vertex_interp";
+ mode_replace_table[0]["NORMAL"]="normal_interp";
+ mode_replace_table[0]["TANGENT"]="tangent_interp";
+ mode_replace_table[0]["BINORMAL"]="binormal_interp";
+ mode_replace_table[0]["UV"]="uv_interp.xy";
+ mode_replace_table[0]["UV2"]="uv_interp.zw";
+ mode_replace_table[0]["COLOR"]="color_interp";
+ //@TODO convert to glsl stuff
+ mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp";
+ mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
+ mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
+ mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
+ mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[0]["VAR1"]="var1_interp";
+ mode_replace_table[0]["VAR2"]="var2_interp";
+
+// mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS";
+// mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE";
+ mode_replace_table[0]["INSTANCE_ID"]="instance_id";
+ mode_replace_table[0]["TIME"]="time";
+
+ mode_replace_table[1]["VERTEX"]="vertex";
+ //mode_replace_table[1]["POSITION"]="IN_POSITION";
+ mode_replace_table[1]["NORMAL"]="normal";
+ mode_replace_table[1]["TANGENT"]="tangent";
+ mode_replace_table[1]["BINORMAL"]="binormal";
+ mode_replace_table[1]["VAR1"]="var1_interp";
+ mode_replace_table[1]["VAR2"]="var2_interp";
+ mode_replace_table[1]["UV"]="uv";
+ mode_replace_table[1]["UV2"]="uv2";
+ mode_replace_table[1]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[1]["VAR1"]="var1_interp";
+ mode_replace_table[1]["VAR2"]="var2_interp";
+ mode_replace_table[1]["COLOR"]="color";
+ mode_replace_table[1]["DIFFUSE"]="diffuse.rgb";
+ mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse";
+ mode_replace_table[1]["SPECULAR"]="specular";
+ mode_replace_table[1]["EMISSION"]="emission";
+ mode_replace_table[1]["SPEC_EXP"]="specular_exp";
+ mode_replace_table[1]["GLOW"]="glow";
+ mode_replace_table[1]["DISCARD"]="discard_";
+ mode_replace_table[1]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
+
+ //mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS";
+ //mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
+ mode_replace_table[1]["TIME"]="time";
+
+ out_vertex_name="VERTEX";
+
+ vname_discard="DISCARD";
+ vname_screen_uv="SCREEN_UV";
+ vname_diffuse_alpha="DIFFUSE_ALPHA";
+ vname_color_interp="COLOR";
+ vname_uv_interp="UV";
+ vname_uv2_interp="UV2";
+ vname_tangent_interp="TANGENT";
+ vname_binormal_interp="BINORMAL";
+ vname_var1_interp="VAR1";
+ vname_var2_interp="VAR2";
+
+}