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-rw-r--r--doc/classes/TileMap.xml241
1 files changed, 0 insertions, 241 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index dd7707229..647f031ba 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -29,13 +29,6 @@
Return the tile index of the referenced cell.
</description>
</method>
- <method name="get_cell_size" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Return the cell size.
- </description>
- </method>
<method name="get_cellv" qualifiers="const">
<return type="int">
</return>
@@ -59,33 +52,6 @@
Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
- <method name="get_clip_uv" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="get_collision_bounce" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the collision bounce parameter.
- </description>
- </method>
- <method name="get_collision_friction" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the collision friction parameter.
- </description>
- </method>
- <method name="get_collision_layer" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the collision layer.
- </description>
- </method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
@@ -94,13 +60,6 @@
<description>
</description>
</method>
- <method name="get_collision_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the collision mask.
- </description>
- </method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
@@ -109,61 +68,6 @@
<description>
</description>
</method>
- <method name="get_collision_use_kinematic" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return whether the tilemap handles collisions as a kinematic body.
- </description>
- </method>
- <method name="get_custom_transform" qualifiers="const">
- <return type="Transform2D">
- </return>
- <description>
- Return the custom transform matrix.
- </description>
- </method>
- <method name="get_half_offset" qualifiers="const">
- <return type="int" enum="TileMap.HalfOffset">
- </return>
- <description>
- Return the current half offset configuration.
- </description>
- </method>
- <method name="get_mode" qualifiers="const">
- <return type="int" enum="TileMap.Mode">
- </return>
- <description>
- Return the orientation mode.
- </description>
- </method>
- <method name="get_occluder_light_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_quadrant_size" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the quadrant size.
- </description>
- </method>
- <method name="get_tile_origin" qualifiers="const">
- <return type="int" enum="TileMap.TileOrigin">
- </return>
- <description>
- Return the tile origin configuration.
- </description>
- </method>
- <method name="get_tileset" qualifiers="const">
- <return type="TileSet">
- </return>
- <description>
- Return the current tileset.
- </description>
- </method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
@@ -218,13 +122,6 @@
Return whether the referenced cell is flipped over the Y axis.
</description>
</method>
- <method name="is_y_sort_mode_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return the Y sort mode.
- </description>
- </method>
<method name="map_to_world" qualifiers="const">
<return type="Vector2">
</return>
@@ -260,15 +157,6 @@
Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates.
</description>
</method>
- <method name="set_cell_size">
- <return type="void">
- </return>
- <argument index="0" name="size" type="Vector2">
- </argument>
- <description>
- Set the cell size.
- </description>
- </method>
<method name="set_cellv">
<return type="void">
</return>
@@ -306,42 +194,6 @@
Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
- <method name="set_clip_uv">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_collision_bounce">
- <return type="void">
- </return>
- <argument index="0" name="value" type="float">
- </argument>
- <description>
- Set the collision bounce parameter. Allowable values range from 0 to 1.
- </description>
- </method>
- <method name="set_collision_friction">
- <return type="void">
- </return>
- <argument index="0" name="value" type="float">
- </argument>
- <description>
- Set the collision friction parameter. Allowable values range from 0 to 1.
- </description>
- </method>
- <method name="set_collision_layer">
- <return type="void">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
- <description>
- Set the collision layer.
- Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
- </description>
- </method>
<method name="set_collision_layer_bit">
<return type="void">
</return>
@@ -352,16 +204,6 @@
<description>
</description>
</method>
- <method name="set_collision_mask">
- <return type="void">
- </return>
- <argument index="0" name="mask" type="int">
- </argument>
- <description>
- Set the collision masks.
- Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
- </description>
- </method>
<method name="set_collision_mask_bit">
<return type="void">
</return>
@@ -372,89 +214,6 @@
<description>
</description>
</method>
- <method name="set_collision_use_kinematic">
- <return type="void">
- </return>
- <argument index="0" name="use_kinematic" type="bool">
- </argument>
- <description>
- Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
- </description>
- </method>
- <method name="set_custom_transform">
- <return type="void">
- </return>
- <argument index="0" name="custom_transform" type="Transform2D">
- </argument>
- <description>
- Set custom transform matrix, to use in combination with the custom orientation mode.
- </description>
- </method>
- <method name="set_half_offset">
- <return type="void">
- </return>
- <argument index="0" name="half_offset" type="int" enum="TileMap.HalfOffset">
- </argument>
- <description>
- Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument).
- Half offset sets every other tile off by a half tile size in the specified direction.
- </description>
- </method>
- <method name="set_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="TileMap.Mode">
- </argument>
- <description>
- Set the orientation mode as square, isometric or custom (use MODE_* constants as argument).
- </description>
- </method>
- <method name="set_occluder_light_mask">
- <return type="void">
- </return>
- <argument index="0" name="mask" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_quadrant_size">
- <return type="void">
- </return>
- <argument index="0" name="size" type="int">
- </argument>
- <description>
- Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
- Allowed values are integers ranging from 1 to 128.
- </description>
- </method>
- <method name="set_tile_origin">
- <return type="void">
- </return>
- <argument index="0" name="origin" type="int" enum="TileMap.TileOrigin">
- </argument>
- <description>
- Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument).
- </description>
- </method>
- <method name="set_tileset">
- <return type="void">
- </return>
- <argument index="0" name="tileset" type="TileSet">
- </argument>
- <description>
- Set the current tileset.
- </description>
- </method>
- <method name="set_y_sort_mode">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
- A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
- </description>
- </method>
<method name="world_to_map" qualifiers="const">
<return type="Vector2">
</return>