diff options
Diffstat (limited to '')
| -rw-r--r-- | doc/classes/TileMap.xml | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index dd7707229..647f031ba 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -29,13 +29,6 @@ Return the tile index of the referenced cell. </description> </method> - <method name="get_cell_size" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Return the cell size. - </description> - </method> <method name="get_cellv" qualifiers="const"> <return type="int"> </return> @@ -59,33 +52,6 @@ Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner). </description> </method> - <method name="get_clip_uv" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="get_collision_bounce" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the collision bounce parameter. - </description> - </method> - <method name="get_collision_friction" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the collision friction parameter. - </description> - </method> - <method name="get_collision_layer" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the collision layer. - </description> - </method> <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> @@ -94,13 +60,6 @@ <description> </description> </method> - <method name="get_collision_mask" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the collision mask. - </description> - </method> <method name="get_collision_mask_bit" qualifiers="const"> <return type="bool"> </return> @@ -109,61 +68,6 @@ <description> </description> </method> - <method name="get_collision_use_kinematic" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether the tilemap handles collisions as a kinematic body. - </description> - </method> - <method name="get_custom_transform" qualifiers="const"> - <return type="Transform2D"> - </return> - <description> - Return the custom transform matrix. - </description> - </method> - <method name="get_half_offset" qualifiers="const"> - <return type="int" enum="TileMap.HalfOffset"> - </return> - <description> - Return the current half offset configuration. - </description> - </method> - <method name="get_mode" qualifiers="const"> - <return type="int" enum="TileMap.Mode"> - </return> - <description> - Return the orientation mode. - </description> - </method> - <method name="get_occluder_light_mask" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_quadrant_size" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the quadrant size. - </description> - </method> - <method name="get_tile_origin" qualifiers="const"> - <return type="int" enum="TileMap.TileOrigin"> - </return> - <description> - Return the tile origin configuration. - </description> - </method> - <method name="get_tileset" qualifiers="const"> - <return type="TileSet"> - </return> - <description> - Return the current tileset. - </description> - </method> <method name="get_used_cells" qualifiers="const"> <return type="Array"> </return> @@ -218,13 +122,6 @@ Return whether the referenced cell is flipped over the Y axis. </description> </method> - <method name="is_y_sort_mode_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return the Y sort mode. - </description> - </method> <method name="map_to_world" qualifiers="const"> <return type="Vector2"> </return> @@ -260,15 +157,6 @@ Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates. </description> </method> - <method name="set_cell_size"> - <return type="void"> - </return> - <argument index="0" name="size" type="Vector2"> - </argument> - <description> - Set the cell size. - </description> - </method> <method name="set_cellv"> <return type="void"> </return> @@ -306,42 +194,6 @@ Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner). </description> </method> - <method name="set_clip_uv"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_collision_bounce"> - <return type="void"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <description> - Set the collision bounce parameter. Allowable values range from 0 to 1. - </description> - </method> - <method name="set_collision_friction"> - <return type="void"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <description> - Set the collision friction parameter. Allowable values range from 0 to 1. - </description> - </method> - <method name="set_collision_layer"> - <return type="void"> - </return> - <argument index="0" name="layer" type="int"> - </argument> - <description> - Set the collision layer. - Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1. - </description> - </method> <method name="set_collision_layer_bit"> <return type="void"> </return> @@ -352,16 +204,6 @@ <description> </description> </method> - <method name="set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="mask" type="int"> - </argument> - <description> - Set the collision masks. - Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1. - </description> - </method> <method name="set_collision_mask_bit"> <return type="void"> </return> @@ -372,89 +214,6 @@ <description> </description> </method> - <method name="set_collision_use_kinematic"> - <return type="void"> - </return> - <argument index="0" name="use_kinematic" type="bool"> - </argument> - <description> - Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled). - </description> - </method> - <method name="set_custom_transform"> - <return type="void"> - </return> - <argument index="0" name="custom_transform" type="Transform2D"> - </argument> - <description> - Set custom transform matrix, to use in combination with the custom orientation mode. - </description> - </method> - <method name="set_half_offset"> - <return type="void"> - </return> - <argument index="0" name="half_offset" type="int" enum="TileMap.HalfOffset"> - </argument> - <description> - Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument). - Half offset sets every other tile off by a half tile size in the specified direction. - </description> - </method> - <method name="set_mode"> - <return type="void"> - </return> - <argument index="0" name="mode" type="int" enum="TileMap.Mode"> - </argument> - <description> - Set the orientation mode as square, isometric or custom (use MODE_* constants as argument). - </description> - </method> - <method name="set_occluder_light_mask"> - <return type="void"> - </return> - <argument index="0" name="mask" type="int"> - </argument> - <description> - </description> - </method> - <method name="set_quadrant_size"> - <return type="void"> - </return> - <argument index="0" name="size" type="int"> - </argument> - <description> - Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time. - Allowed values are integers ranging from 1 to 128. - </description> - </method> - <method name="set_tile_origin"> - <return type="void"> - </return> - <argument index="0" name="origin" type="int" enum="TileMap.TileOrigin"> - </argument> - <description> - Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument). - </description> - </method> - <method name="set_tileset"> - <return type="void"> - </return> - <argument index="0" name="tileset" type="TileSet"> - </argument> - <description> - Set the current tileset. - </description> - </method> - <method name="set_y_sort_mode"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate. - A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size. - </description> - </method> <method name="world_to_map" qualifiers="const"> <return type="Vector2"> </return> |
