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Diffstat (limited to '')
| -rw-r--r-- | doc/classes/Shape2D.xml | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 44910738d..d4d043dfd 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -75,23 +75,6 @@ This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]). </description> </method> - <method name="get_custom_solver_bias" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the custom solver bias. - </description> - </method> - <method name="set_custom_solver_bias"> - <return type="void"> - </return> - <argument index="0" name="bias" type="float"> - </argument> - <description> - Use a custom solver bias. No need to change this unless you really know what you are doing. - The solver bias is a factor controlling how much two objects "rebound" off each other, when colliding, to avoid them getting into each other because of numerical imprecision. - </description> - </method> </methods> <members> <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias"> |
