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-rw-r--r--doc/classes/Shape2D.xml17
1 files changed, 0 insertions, 17 deletions
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index 44910738d..d4d043dfd 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -75,23 +75,6 @@
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
</description>
</method>
- <method name="get_custom_solver_bias" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the custom solver bias.
- </description>
- </method>
- <method name="set_custom_solver_bias">
- <return type="void">
- </return>
- <argument index="0" name="bias" type="float">
- </argument>
- <description>
- Use a custom solver bias. No need to change this unless you really know what you are doing.
- The solver bias is a factor controlling how much two objects "rebound" off each other, when colliding, to avoid them getting into each other because of numerical imprecision.
- </description>
- </method>
</methods>
<members>
<member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias">