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-rw-r--r--demos/misc/autoload/global.gd20
1 files changed, 9 insertions, 11 deletions
diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd
index d1bd45461..126cbc0ab 100644
--- a/demos/misc/autoload/global.gd
+++ b/demos/misc/autoload/global.gd
@@ -1,35 +1,33 @@
extends Node
-
+# member variables
var current_scene = null
func goto_scene(path):
-
# This function will usually be called from a signal callback,
# or some other function from the running scene.
# Deleting the current scene at this point might be
# a bad idea, because it may be inside of a callback or function of it.
# The worst case will be a crash or unexpected behavior.
-
+
# The way around this is deferring the load to a later time, when
# it is ensured that no code from the current scene is running:
-
+
call_deferred("_deferred_goto_scene",path)
func _deferred_goto_scene(path):
-
# Immediately free the current scene,
- # there is no risk here.
+ # there is no risk here.
current_scene.free()
-
+
# Load new scene
var s = ResourceLoader.load(path)
-
+
# Instance the new scene
current_scene = s.instance()
-
+
# Add it to the active scene, as child of root
get_tree().get_root().add_child(current_scene)
@@ -38,6 +36,6 @@ func _ready():
# Get the current scene, the first time.
# it is always the last child of root,
# after the autoloaded nodes.
-
+
var root = get_tree().get_root()
- current_scene = root.get_child( root.get_child_count() -1 )
+ current_scene = root.get_child(root.get_child_count() - 1)