diff options
Diffstat (limited to 'demos/misc/autoload/global.gd')
| -rw-r--r-- | demos/misc/autoload/global.gd | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd index d1bd45461..126cbc0ab 100644 --- a/demos/misc/autoload/global.gd +++ b/demos/misc/autoload/global.gd @@ -1,35 +1,33 @@ extends Node - +# member variables var current_scene = null func goto_scene(path): - # This function will usually be called from a signal callback, # or some other function from the running scene. # Deleting the current scene at this point might be # a bad idea, because it may be inside of a callback or function of it. # The worst case will be a crash or unexpected behavior. - + # The way around this is deferring the load to a later time, when # it is ensured that no code from the current scene is running: - + call_deferred("_deferred_goto_scene",path) func _deferred_goto_scene(path): - # Immediately free the current scene, - # there is no risk here. + # there is no risk here. current_scene.free() - + # Load new scene var s = ResourceLoader.load(path) - + # Instance the new scene current_scene = s.instance() - + # Add it to the active scene, as child of root get_tree().get_root().add_child(current_scene) @@ -38,6 +36,6 @@ func _ready(): # Get the current scene, the first time. # it is always the last child of root, # after the autoloaded nodes. - + var root = get_tree().get_root() - current_scene = root.get_child( root.get_child_count() -1 ) + current_scene = root.get_child(root.get_child_count() - 1) |
