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+/*************************************************************************/
+/* input.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef INPUT_H
+#define INPUT_H
+
+#include "object.h"
+#include "os/thread_safe.h"
+#include "os/main_loop.h"
+
+class Input : public Object {
+
+ OBJ_TYPE( Input, Object );
+
+ static Input *singleton;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ enum MouseMode {
+ MOUSE_MODE_VISIBLE,
+ MOUSE_MODE_HIDDEN,
+ MOUSE_MODE_CAPTURED
+ };
+
+ void set_mouse_mode(MouseMode p_mode);
+ MouseMode get_mouse_mode() const;
+
+ static Input *get_singleton();
+
+ virtual bool is_key_pressed(int p_scancode)=0;
+ virtual bool is_mouse_button_pressed(int p_button)=0;
+ virtual bool is_joy_button_pressed(int p_device, int p_button)=0;
+ virtual bool is_action_pressed(const StringName& p_action)=0;
+
+ virtual float get_joy_axis(int p_device,int p_axis)=0;
+
+ virtual Point2 get_mouse_pos() const=0;
+ virtual Point2 get_mouse_speed() const=0;
+
+ virtual Vector3 get_accelerometer()=0;
+
+ virtual void action_press(const StringName& p_action)=0;
+ virtual void action_release(const StringName& p_action)=0;
+
+ Input();
+};
+
+VARIANT_ENUM_CAST(Input::MouseMode);
+
+class InputDefault : public Input {
+
+ OBJ_TYPE( InputDefault, Input );
+ _THREAD_SAFE_CLASS_
+
+ int mouse_button_mask;
+ Set<int> keys_pressed;
+ Set<int> joy_buttons_pressed;
+ Map<int,float> joy_axis;
+ Map<StringName,int> custom_action_press;
+ Vector3 accelerometer;
+ Vector2 mouse_pos;
+ MainLoop *main_loop;
+
+ struct SpeedTrack {
+
+ uint64_t last_tick;
+ Vector2 speed;
+ Vector2 accum;
+ float accum_t;
+ float min_ref_frame;
+ float max_ref_frame;
+
+ void update(const Vector2& p_delta_p);
+ void reset();
+ SpeedTrack();
+ };
+
+ SpeedTrack mouse_speed_track;
+
+public:
+
+
+
+ virtual bool is_key_pressed(int p_scancode);
+ virtual bool is_mouse_button_pressed(int p_button);
+ virtual bool is_joy_button_pressed(int p_device, int p_button);
+ virtual bool is_action_pressed(const StringName& p_action);
+
+ virtual float get_joy_axis(int p_device,int p_axis);
+
+ virtual Vector3 get_accelerometer();
+
+ virtual Point2 get_mouse_pos() const;
+ virtual Point2 get_mouse_speed() const;
+
+ void parse_input_event(const InputEvent& p_event);
+ void set_accelerometer(const Vector3& p_accel);
+ void set_joy_axis(int p_device,int p_axis,float p_value);
+
+ void set_main_loop(MainLoop *main_loop);
+ void set_mouse_pos(const Point2& p_posf);
+
+ void action_press(const StringName& p_action);
+ void action_release(const StringName& p_action);
+
+ void iteration(float p_step);
+
+ InputDefault();
+
+};
+
+#endif // INPUT_H