diff options
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/geometry.cpp | 14 | ||||
| -rw-r--r-- | core/math/triangle_mesh.cpp | 14 |
2 files changed, 7 insertions, 21 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 5b767212f..790903eff 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -629,7 +629,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro // create and initialize cells to zero - print_line("Wrapper: Initializing Cells"); + //print_line("Wrapper: Initializing Cells"); uint8_t ***cell_status=memnew_arr(uint8_t**,div_x); for(int i=0;i<div_x;i++) { @@ -648,7 +648,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro } // plot faces into cells - print_line("Wrapper (1/6): Plotting Faces"); + //print_line("Wrapper (1/6): Plotting Faces"); for (int i=0;i<face_count;i++) { @@ -663,7 +663,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro // determine which cells connect to the outside by traversing the outside and recursively flood-fill marking - print_line("Wrapper (2/6) Flood Filling"); + //print_line("Wrapper (2/6): Flood Filling"); for (int i=0;i<div_x;i++) { @@ -694,7 +694,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro // build faces for the inside-outside cell divisors - print_line("Wrapper (3/6): Building Faces"); + //print_line("Wrapper (3/6): Building Faces"); DVector<Face3> wrapped_faces; @@ -709,7 +709,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro } } - print_line("Wrapper (4/6): Transforming Back Vertices"); + //print_line("Wrapper (4/6): Transforming Back Vertices"); // transform face vertices to global coords @@ -728,7 +728,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro } // clean up grid - print_line("Wrapper (5/6): Grid Cleanup"); + //print_line("Wrapper (5/6): Grid Cleanup"); for(int i=0;i<div_x;i++) { @@ -744,7 +744,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro if (p_error) *p_error=voxelsize.length(); - print_line("Wrapper (6/6): Finished."); + //print_line("Wrapper (6/6): Finished."); return wrapped_faces; } diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index adb986109..7aea32a8a 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -195,9 +195,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const { int n_count=0; Vector3 n; - //for(int i=0;i<max_depth;i++) - // stack[i]=0; - int level=0; DVector<Triangle>::Read trianglesr = triangles.read(); @@ -205,7 +202,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const { DVector<BVH>::Read bvhr=bvh.read(); const Triangle *triangleptr=trianglesr.ptr(); - const Vector3 *vertexptr=verticesr.ptr(); int pos=bvh.size()-1; const BVH *bvhptr = bvhr.ptr(); @@ -301,14 +297,7 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end real_t d=1e10; bool inters=false; - //for(int i=0;i<max_depth;i++) - // stack[i]=0; - int level=0; - //AABB ray_aabb; - //ray_aabb.pos=p_begin; - //ray_aabb.expand_to(p_end); - DVector<Triangle>::Read trianglesr = triangles.read(); DVector<Vector3>::Read verticesr=vertices.read(); @@ -431,9 +420,6 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec real_t d=1e20; bool inters=false; - //for(int i=0;i<max_depth;i++) - // stack[i]=0; - int level=0; DVector<Triangle>::Read trianglesr = triangles.read(); |
