diff options
Diffstat (limited to 'core/math/triangulate.h')
| -rw-r--r-- | core/math/triangulate.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/core/math/triangulate.h b/core/math/triangulate.h index 21e148249..b1a583d0c 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef TRIANGULATE_H #define TRIANGULATE_H @@ -50,10 +51,11 @@ public: static bool is_inside_triangle(real_t Ax, real_t Ay, real_t Bx, real_t By, real_t Cx, real_t Cy, - real_t Px, real_t Py); + real_t Px, real_t Py, + bool include_edges); private: - static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V); + static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed); }; #endif |
