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-rw-r--r--core/math/transform.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index fb4ca1656..7cd186ca6 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "transform.h"
#include "math_funcs.h"
#include "os/copymem.h"
@@ -118,11 +119,11 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
- Vector3 src_scale = basis.get_signed_scale();
+ Vector3 src_scale = basis.get_scale();
Quat src_rot = basis.orthonormalized();
Vector3 src_loc = origin;
- Vector3 dst_scale = p_transform.basis.get_signed_scale();
+ Vector3 dst_scale = p_transform.basis.get_scale();
Quat dst_rot = p_transform.basis;
Vector3 dst_loc = p_transform.origin;