diff options
Diffstat (limited to 'core/math/math_funcs.h')
| -rw-r--r-- | core/math/math_funcs.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 10426c924..5bfbc1005 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -157,7 +157,7 @@ public: static uint32_t larger_prime(uint32_t p_val); - static void seed(uint64_t x = 0); + static void seed(uint64_t x); static void randomize(); static uint32_t rand_from_seed(uint64_t *seed); static uint32_t rand(); @@ -168,7 +168,7 @@ public: static float random(float from, float to); static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); } - static _ALWAYS_INLINE_ bool isequal_approx(real_t a, real_t b) { + static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) { // TODO: Comparing floats for approximate-equality is non-trivial. // Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators. // A proper implementation in terms of ULPs should eventually replace the contents of this function. |
