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Diffstat (limited to 'core/io/multiplayer_api.h')
| -rw-r--r-- | core/io/multiplayer_api.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h new file mode 100644 index 000000000..e7c6ffbea --- /dev/null +++ b/core/io/multiplayer_api.h @@ -0,0 +1,87 @@ +#ifndef MULTIPLAYER_PROTOCOL_H +#define MULTIPLAYER_PROTOCOL_H + +#include "core/io/networked_multiplayer_peer.h" +#include "core/reference.h" + +class MultiplayerAPI : public Reference { + + GDCLASS(MultiplayerAPI, Reference); + +private: + //path sent caches + struct PathSentCache { + Map<int, bool> confirmed_peers; + int id; + }; + + //path get caches + struct PathGetCache { + struct NodeInfo { + NodePath path; + ObjectID instance; + }; + + Map<int, NodeInfo> nodes; + }; + + Ref<NetworkedMultiplayerPeer> network_peer; + int rpc_sender_id; + Set<int> connected_peers; + HashMap<NodePath, PathSentCache> path_send_cache; + Map<int, PathGetCache> path_get_cache; + int last_send_cache_id; + Vector<uint8_t> packet_cache; + Node *root_node; + +protected: + static void _bind_methods(); + + void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); + void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); + void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); + Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len); + void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); + void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); + + void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount); + bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_from); + +public: + enum NetworkCommands { + NETWORK_COMMAND_REMOTE_CALL, + NETWORK_COMMAND_REMOTE_SET, + NETWORK_COMMAND_SIMPLIFY_PATH, + NETWORK_COMMAND_CONFIRM_PATH, + }; + + void poll(); + void clear(); + void set_root_node(Node *p_node); + void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); + Ref<NetworkedMultiplayerPeer> get_network_peer() const; + + // Called by Node.rpc + void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); + // Called by Node.rset + void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); + + void add_peer(int p_id); + void del_peer(int p_id); + void connected_to_server(); + void connection_failed(); + void server_disconnected(); + + bool has_network_peer() const { return network_peer.is_valid(); } + Vector<int> get_network_connected_peers() const; + int get_rpc_sender_id() const { return rpc_sender_id; } + int get_network_unique_id() const; + bool is_network_server() const; + void set_refuse_new_network_connections(bool p_refuse); + bool is_refusing_new_network_connections() const; + + MultiplayerAPI(); + ~MultiplayerAPI(); +}; + +#endif // MULTIPLAYER_PROTOCOL_H |
