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-rw-r--r--core/io/multiplayer_api.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
new file mode 100644
index 000000000..e7c6ffbea
--- /dev/null
+++ b/core/io/multiplayer_api.h
@@ -0,0 +1,87 @@
+#ifndef MULTIPLAYER_PROTOCOL_H
+#define MULTIPLAYER_PROTOCOL_H
+
+#include "core/io/networked_multiplayer_peer.h"
+#include "core/reference.h"
+
+class MultiplayerAPI : public Reference {
+
+ GDCLASS(MultiplayerAPI, Reference);
+
+private:
+ //path sent caches
+ struct PathSentCache {
+ Map<int, bool> confirmed_peers;
+ int id;
+ };
+
+ //path get caches
+ struct PathGetCache {
+ struct NodeInfo {
+ NodePath path;
+ ObjectID instance;
+ };
+
+ Map<int, NodeInfo> nodes;
+ };
+
+ Ref<NetworkedMultiplayerPeer> network_peer;
+ int rpc_sender_id;
+ Set<int> connected_peers;
+ HashMap<NodePath, PathSentCache> path_send_cache;
+ Map<int, PathGetCache> path_get_cache;
+ int last_send_cache_id;
+ Vector<uint8_t> packet_cache;
+ Node *root_node;
+
+protected:
+ static void _bind_methods();
+
+ void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+ Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+ void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+
+ void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_from);
+
+public:
+ enum NetworkCommands {
+ NETWORK_COMMAND_REMOTE_CALL,
+ NETWORK_COMMAND_REMOTE_SET,
+ NETWORK_COMMAND_SIMPLIFY_PATH,
+ NETWORK_COMMAND_CONFIRM_PATH,
+ };
+
+ void poll();
+ void clear();
+ void set_root_node(Node *p_node);
+ void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
+ Ref<NetworkedMultiplayerPeer> get_network_peer() const;
+
+ // Called by Node.rpc
+ void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ // Called by Node.rset
+ void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+
+ void add_peer(int p_id);
+ void del_peer(int p_id);
+ void connected_to_server();
+ void connection_failed();
+ void server_disconnected();
+
+ bool has_network_peer() const { return network_peer.is_valid(); }
+ Vector<int> get_network_connected_peers() const;
+ int get_rpc_sender_id() const { return rpc_sender_id; }
+ int get_network_unique_id() const;
+ bool is_network_server() const;
+ void set_refuse_new_network_connections(bool p_refuse);
+ bool is_refusing_new_network_connections() const;
+
+ MultiplayerAPI();
+ ~MultiplayerAPI();
+};
+
+#endif // MULTIPLAYER_PROTOCOL_H