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Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r--core/io/multiplayer_api.cpp69
1 files changed, 68 insertions, 1 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 0ede7e87c..b0f2ca754 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* multiplayer_api.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "core/io/multiplayer_api.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
@@ -76,7 +106,7 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(root_node == NULL);
- ERR_FAIL_COND(p_packet_len < 5);
+ ERR_FAIL_COND(p_packet_len < 1);
uint8_t packet_type = p_packet[0];
@@ -123,6 +153,11 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
}
} break;
+
+ case NETWORK_COMMAND_RAW: {
+
+ _process_raw(p_from, p_packet, p_packet_len);
+ } break;
}
}
@@ -259,6 +294,8 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND(p_packet_len < 2);
+
String paths;
paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
@@ -648,6 +685,34 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
_send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
}
+Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to) {
+
+ ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);
+
+ MAKE_ROOM(p_data.size() + 1);
+ PoolVector<uint8_t>::Read r = p_data.read();
+ packet_cache[0] = NETWORK_COMMAND_RAW;
+ memcpy(&packet_cache[1], &r[0], p_data.size());
+ network_peer->set_target_peer(p_to);
+ return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
+}
+
+void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ ERR_FAIL_COND(p_packet_len < 2);
+
+ PoolVector<uint8_t> out;
+ int len = p_packet_len - 1;
+ out.resize(len);
+ {
+ PoolVector<uint8_t>::Write w = out.write();
+ memcpy(&w[0], &p_packet[1], len);
+ }
+ emit_signal("network_peer_packet", p_from, out);
+}
+
int MultiplayerAPI::get_network_unique_id() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
@@ -686,6 +751,7 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
@@ -708,6 +774,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "packet")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));