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-rw-r--r--core/bind/core_bind.h28
1 files changed, 25 insertions, 3 deletions
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index b642a907f..a363f5970 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CORE_BIND_H
#define CORE_BIND_H
@@ -145,6 +146,12 @@ public:
bool is_video_mode_resizable(int p_screen = 0) const;
Array get_fullscreen_mode_list(int p_screen = 0) const;
+ virtual int get_video_driver_count() const;
+ virtual String get_video_driver_name(int p_driver) const;
+
+ virtual int get_audio_driver_count() const;
+ virtual String get_audio_driver_name(int p_driver) const;
+
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
@@ -154,6 +161,8 @@ public:
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2 &p_position);
virtual Size2 get_window_size() const;
+ virtual Size2 get_real_window_size() const;
+ virtual Rect2 get_window_safe_area() const;
virtual void set_window_size(const Size2 &p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
@@ -163,11 +172,17 @@ public:
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
+ virtual void set_window_always_on_top(bool p_enabled);
+ virtual bool is_window_always_on_top() const;
virtual void request_attention();
+ virtual void center_window();
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window() const;
+ virtual bool get_window_per_pixel_transparency_enabled() const;
+ virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
+
virtual void set_ime_position(const Point2 &p_pos);
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
@@ -346,6 +361,7 @@ public:
PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
+ Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
PoolVector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
PoolVector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
@@ -404,6 +420,9 @@ public:
void close(); ///< close a file
bool is_open() const; ///< true when file is open
+ String get_path() const; /// returns the path for the current open file
+ String get_path_absolute() const; /// returns the absolute path for the current open file
+
void seek(int64_t p_position); ///< seek to a given position
void seek_end(int64_t p_position = 0); ///< seek from the end of file
int64_t get_position() const; ///< get position in the file
@@ -654,8 +673,11 @@ public:
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
+ void set_physics_jitter_fix(float p_threshold);
+ float get_physics_jitter_fix() const;
+
void set_target_fps(int p_fps);
- float get_target_fps() const;
+ int get_target_fps() const;
float get_frames_per_second() const;