aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--.gitignore1
-rw-r--r--CONTRIBUTING.md125
-rw-r--r--core/helper/math_fieldwise.cpp4
-rw-r--r--core/image.cpp32
-rw-r--r--core/image.h8
-rw-r--r--core/io/image_loader.cpp4
-rw-r--r--core/io/image_loader.h4
-rw-r--r--core/io/marshalls.cpp8
-rw-r--r--core/io/resource_format_binary.cpp8
-rw-r--r--core/math/camera_matrix.cpp4
-rw-r--r--core/math/math_2d.cpp2
-rw-r--r--core/math/math_2d.h210
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/method_ptrcall.h1
-rw-r--r--core/os/input_event.cpp60
-rw-r--r--core/os/input_event.h16
-rw-r--r--core/os/os.h2
-rw-r--r--core/variant.cpp6
-rw-r--r--core/variant_op.cpp18
-rw-r--r--core/variant_parser.cpp10
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp58
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp6
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp231
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h69
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp57
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h3
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp18
-rw-r--r--drivers/gles3/shader_gles3.cpp16
-rw-r--r--drivers/gles3/shaders/canvas.glsl18
-rw-r--r--drivers/gles3/shaders/copy.glsl38
-rw-r--r--drivers/gles3/shaders/particles.glsl4
-rw-r--r--drivers/gles3/shaders/resolve.glsl2
-rw-r--r--drivers/gles3/shaders/scene.glsl293
-rw-r--r--drivers/gles3/shaders/ssao_blur.glsl2
-rw-r--r--drivers/gles3/shaders/subsurf_scattering.glsl4
-rw-r--r--drivers/gles3/shaders/tonemap.glsl27
-rw-r--r--drivers/png/image_loader_png.cpp3
-rw-r--r--drivers/png/image_loader_png.h2
-rw-r--r--editor/SCsub28
-rw-r--r--editor/animation_editor.cpp38
-rw-r--r--editor/editor_audio_buses.cpp13
-rw-r--r--editor/editor_fonts.cpp4
-rw-r--r--editor/editor_help.cpp11
-rw-r--r--editor/editor_help.h2
-rw-r--r--editor/editor_node.cpp51
-rw-r--r--editor/editor_profiler.cpp2
-rw-r--r--editor/editor_run.cpp20
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/editor_themes.cpp20
-rw-r--r--editor/import/editor_import_collada.cpp27
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_scene.cpp26
-rw-r--r--editor/import/resource_importer_scene.h5
-rw-r--r--editor/import/resource_importer_texture.cpp6
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp12
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp102
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/gradient_texture_editor_plugin.cpp10
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_editor_plugin.cpp2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp18
-rw-r--r--editor/plugins/script_editor_plugin.cpp62
-rw-r--r--editor/plugins/script_editor_plugin.h8
-rw-r--r--editor/plugins/script_text_editor.cpp8
-rw-r--r--editor/plugins/script_text_editor.h2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp50
-rw-r--r--editor/plugins/spatial_editor_plugin.h8
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp100
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp102
-rw-r--r--editor/project_manager.cpp5
-rw-r--r--editor/project_settings.cpp4
-rw-r--r--editor/property_editor.cpp54
-rw-r--r--editor/scene_tree_dock.cpp62
-rw-r--r--editor/scene_tree_dock.h8
-rw-r--r--editor/scene_tree_editor.cpp8
-rw-r--r--editor/script_editor_debugger.cpp10
-rw-r--r--editor/spatial_editor_gizmos.cpp18
-rw-r--r--editor/spatial_editor_gizmos.h8
-rw-r--r--main/input_default.cpp10
-rw-r--r--main/tests/test_physics_2d.cpp4
-rw-r--r--modules/dds/texture_loader_dds.cpp2
-rw-r--r--modules/gdnative/godot/godot_array.cpp6
-rw-r--r--modules/gdnative/godot/godot_array.h1
-rw-r--r--modules/gdnative/godot/godot_dictionary.cpp6
-rw-r--r--modules/gdnative/godot/godot_dictionary.h1
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.cpp58
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.h7
-rw-r--r--modules/gdnative/godot/godot_rect2.cpp16
-rw-r--r--modules/gdnative/godot/godot_rect2.h6
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp6
-rw-r--r--modules/hdr/image_loader_hdr.cpp24
-rw-r--r--modules/hdr/image_loader_hdr.h6
-rw-r--r--modules/jpg/image_loader_jpegd.cpp2
-rw-r--r--modules/jpg/image_loader_jpegd.h2
-rw-r--r--modules/squish/image_compress_squish.cpp23
-rw-r--r--modules/squish/image_compress_squish.h2
-rw-r--r--modules/tga/SCsub9
-rw-r--r--modules/tga/config.py7
-rw-r--r--modules/tga/image_loader_tga.cpp314
-rw-r--r--modules/tga/image_loader_tga.h83
-rw-r--r--modules/tga/register_types.cpp45
-rw-r--r--modules/tga/register_types.h31
-rw-r--r--modules/tinyexr/image_loader_tinyexr.cpp16
-rw-r--r--modules/tinyexr/image_loader_tinyexr.h2
-rw-r--r--modules/visual_script/visual_script_editor.cpp6
-rw-r--r--modules/visual_script/visual_script_editor.h1
-rw-r--r--modules/webp/image_loader_webp.cpp2
-rw-r--r--modules/webp/image_loader_webp.h2
-rw-r--r--platform/android/detect.py2
-rw-r--r--platform/android/java_glue.cpp2
-rw-r--r--platform/android/os_android.cpp32
-rw-r--r--platform/iphone/detect.py31
-rw-r--r--platform/iphone/os_iphone.cpp16
-rw-r--r--platform/osx/os_osx.mm40
-rw-r--r--platform/windows/os_windows.cpp40
-rw-r--r--platform/x11/os_x11.cpp12
-rw-r--r--scene/2d/camera_2d.cpp56
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/line_builder.cpp4
-rw-r--r--scene/2d/node_2d.cpp6
-rw-r--r--scene/2d/particles_2d.cpp4
-rw-r--r--scene/2d/polygon_2d.cpp12
-rw-r--r--scene/2d/screen_button.cpp4
-rw-r--r--scene/2d/sprite.cpp4
-rw-r--r--scene/2d/tile_map.cpp30
-rw-r--r--scene/3d/gi_probe.cpp22
-rw-r--r--scene/3d/gi_probe.h4
-rw-r--r--scene/3d/listener.cpp2
-rw-r--r--scene/3d/navigation_mesh.cpp2
-rw-r--r--scene/3d/navigation_mesh.h2
-rw-r--r--scene/3d/ray_cast.cpp4
-rw-r--r--scene/3d/sprite_3d.cpp36
-rw-r--r--scene/animation/animation_player.cpp1
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/button_array.cpp12
-rw-r--r--scene/gui/color_picker.cpp22
-rw-r--r--scene/gui/color_ramp_edit.cpp10
-rw-r--r--scene/gui/container.cpp6
-rw-r--r--scene/gui/control.cpp26
-rw-r--r--scene/gui/dialogs.cpp30
-rw-r--r--scene/gui/graph_edit.cpp26
-rw-r--r--scene/gui/graph_node.cpp8
-rw-r--r--scene/gui/item_list.cpp63
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/popup.cpp10
-rw-r--r--scene/gui/popup_menu.cpp16
-rw-r--r--scene/gui/rich_text_label.cpp6
-rw-r--r--scene/gui/scroll_bar.cpp14
-rw-r--r--scene/gui/scroll_container.cpp4
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/spin_box.cpp6
-rw-r--r--scene/gui/split_container.cpp10
-rw-r--r--scene/gui/tab_container.cpp4
-rw-r--r--scene/gui/tabs.cpp16
-rw-r--r--scene/gui/text_edit.cpp32
-rw-r--r--scene/gui/tree.cpp156
-rw-r--r--scene/gui/tree.h13
-rw-r--r--scene/main/scene_main_loop.cpp4
-rw-r--r--scene/main/scene_main_loop.h5
-rw-r--r--scene/main/viewport.cpp48
-rw-r--r--scene/register_scene_types.cpp5
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/bit_mask.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp12
-rw-r--r--scene/resources/environment.cpp315
-rw-r--r--scene/resources/environment.h56
-rw-r--r--scene/resources/font.cpp8
-rw-r--r--scene/resources/material.cpp318
-rw-r--r--scene/resources/material.h68
-rw-r--r--scene/resources/mesh.cpp932
-rw-r--r--scene/resources/mesh.h51
-rw-r--r--scene/resources/mesh_data_tool.cpp6
-rw-r--r--scene/resources/mesh_data_tool.h4
-rw-r--r--scene/resources/polygon_path_finder.cpp2
-rw-r--r--scene/resources/segment_shape_2d.cpp6
-rw-r--r--scene/resources/shape.cpp4
-rw-r--r--scene/resources/shape.h6
-rw-r--r--scene/resources/shape_line_2d.cpp2
-rw-r--r--scene/resources/style_box.cpp26
-rw-r--r--scene/resources/surface_tool.cpp6
-rw-r--r--scene/resources/surface_tool.h2
-rw-r--r--scene/resources/texture.cpp42
-rw-r--r--scene/resources/world_2d.cpp8
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp12
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp2
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp2
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp16
-rw-r--r--servers/physics_2d/shape_2d_sw.h4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp14
-rw-r--r--servers/visual/rasterizer.h12
-rw-r--r--servers/visual/shader_language.cpp33
-rw-r--r--servers/visual/shader_types.cpp14
-rw-r--r--servers/visual/visual_server_canvas.cpp7
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_viewport.cpp2
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--servers/visual_server.h4
206 files changed, 3904 insertions, 2068 deletions
diff --git a/.gitignore b/.gitignore
index 537ed7d32..84aaefd73 100644
--- a/.gitignore
+++ b/.gitignore
@@ -7,6 +7,7 @@ core/version_generated.h
drivers/gles2/shaders/*.h
drivers/gles3/shaders/*.h
drivers/unix/os_unix_global_settings_path.cpp
+editor/authors.h
editor/builtin_fonts.h
editor/certs_compressed.h
editor/doc_data_compressed.h
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 23ab874a2..a9ada58e6 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -4,69 +4,110 @@ Sections covered in this file:
* [Reporting bugs or proposing features](#reporting-bugs-or-proposing-features)
* [Contributing pull requests](#contributing-pull-requests)
+* [Contributing to Godot's translation](#contributing-to-godots-translation)
* [Communicating with developers](#communicating-with-developers)
**Please read the first section before reporting a bug!**
## Reporting bugs or proposing features
-The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
+The golden rule is to **always open *one* issue for *one* bug**. If you notice
+several bugs and want to report them, make sure to create one new issue for
+each of them.
Everything referred to hereafter as "bug" also applies for feature requests.
-If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines:
+If you are reporting a new issue, you will make our life much simpler (and the
+fix come much sooner) by following those guidelines:
#### Search first in the existing database
-Issues are often reported several times by various users. It's a good practice to **search first** in the issues database before reporting your issue. If you don't find a relevant match or if you are unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
+Issues are often reported several times by various users. It's a good practice
+to **search first** in the issues database before reporting your issue. If you
+don't find a relevant match or if you are unsure, don't hesitate to **open a
+new issue**. The bugsquad will handle it from there if it's a duplicate.
-#### Specify the platform
-
-Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent (for example if it is related to the rendering, crashes or compilation errors), please specify:
+#### Specify the platform
+
+Godot runs on a large variety of platforms and operating systems and devices.
+If you believe your issue is device/platform dependent (for example if it is
+related to the rendering, crashes or compilation errors), please specify:
* Operating system
* Device (including architecture, e.g. x86, x86_64, arm, etc.)
* GPU model (and driver in use if you know it)
#### Specify steps to reproduce
-Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition, and try to keep them as minimal as possible.
+Many bugs can't be reproduced unless specific steps are taken. Please **specify
+the exact steps** that must be taken to reproduce the condition, and try to
+keep them as minimal as possible.
#### Provide a simple, example project
-Sometimes an unexpected behavior happens in your project. In such case, understand that:
-
+Sometimes an unexpected behavior happens in your project. In such case,
+understand that:
* What happens to you may not happen to other users.
-* We can't take the time to look at your project, understand how it is set up and then figure out why it's failing.
-
-To speed up our work, please prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. You can attach a zip file with the minimal project directly to the bug report, by drag and dropping the file in the GitHub edition field.
+* We can't take the time to look at your project, understand how it is set up
+ and then figure out why it's failing.
+
+To speed up our work, please prepare for us **a simple project** that isolates
+and reproduces the issue. This is always the **the best way for us to fix it**.
+You can attach a zip file with the minimal project directly to the bug report,
+by drag and dropping the file in the GitHub edition field.
## Contributing pull requests
If you want to add new engine functionalities, please make sure that:
* This functionality is desired.
-* You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR).
-* Even if it does not get merged, your PR is useful for future work by another developer.
+* You talked to other developers on how to implement it best (on either
+ communication channel, and maybe in a GitHub issue first before making your
+ PR).
+* Even if it does not get merged, your PR is useful for future work by another
+ developer.
-Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix.
+Similar rules can be applied when contributing bug fixes - it's always best to
+discuss the implementation in the bug report first if you are not 100% about
+what would be the best fix.
#### Be nice to the git history
-Try to make simple PRs with that handle one specific topic. Just like for reporting issues, it's better to open 3 different PRs that each address a different issue than one big PR with three commits.
+Try to make simple PRs with that handle one specific topic. Just like for
+reporting issues, it's better to open 3 different PRs that each address a
+different issue than one big PR with three commits.
-When updating your fork with upstream changes, please use ``git pull --rebase`` to avoid creating "merge commits". Those commits unnecessarily pollute the git history when coming from PRs.
+When updating your fork with upstream changes, please use ``git pull --rebase``
+to avoid creating "merge commits". Those commits unnecessarily pollute the git
+history when coming from PRs.
-Also try to make commits that bring the engine from one stable state to another stable state, i.e. if your first commit has a bug that you fixed in the second commit, try to merge them together before making your pull request (see ``git rebase -i`` and relevant help about rebasing or ammending commits on the Internet).
+Also try to make commits that bring the engine from one stable state to another
+stable state, i.e. if your first commit has a bug that you fixed in the second
+commit, try to merge them together before making your pull request (see ``git
+rebase -i`` and relevant help about rebasing or ammending commits on the
+Internet).
-This git style guide has some good practices to have in mind: https://github.com/agis-/git-style-guide
+This git style guide has some good practices to have in mind:
+https://github.com/agis-/git-style-guide
#### Format your commit logs with readability in mind
-The way you format your commit logs is quite important to ensure that the commit history and changelog will be easy to read and understand. A git commit log is formatted as a short title (first line) and an extended description (everything after the first line and an empty separation line).
+The way you format your commit logs is quite important to ensure that the
+commit history and changelog will be easy to read and understand. A git commit
+log is formatted as a short title (first line) and an extended description
+(everything after the first line and an empty separation line).
-The short title is the most important part, as it is what will appear in the `shortlog` changelog (one line per commit, so no description shown) or in the GitHub interface unless you click the "expand" button. As the name tells it, try to keep that first line relatively short (ideally <= 50 chars, though it's rare to be able to tell enough in so few characters, so you can go a bit higher) - it should describe what the commit does globally, while details would go in the description. Typically, if you can't keep the title short because you have too much stuff to mention, it means that you should probably split your changes in several commits :)
+The short title is the most important part, as it is what will appear in the
+`shortlog` changelog (one line per commit, so no description shown) or in the
+GitHub interface unless you click the "expand" button. As the name tells it,
+try to keep that first line relatively short (ideally <= 50 chars, though it's
+rare to be able to tell enough in so few characters, so you can go a bit
+higher) - it should describe what the commit does globally, while details would
+go in the description. Typically, if you can't keep the title short because you
+have too much stuff to mention, it means that you should probably split your
+changes in several commits :)
-Here's an example of a well-formatted commit log (note how the extended description is also manually wrapped at 80 chars for readability):
+Here's an example of a well-formatted commit log (note how the extended
+description is also manually wrapped at 80 chars for readability):
```
Prevent French fries carbonization by fixing heat regulation
@@ -82,16 +123,44 @@ of cooking oil under normal atmospheric conditions.
Fixes #1789, long live the Realm!
```
-*Note:* When using the GitHub online editor (or worse, the drag and drop feature), *please* edit the commit title to something meaningful. Commits named "Update my_file.cpp" will not be accepted.
+*Note:* When using the GitHub online editor (or worse, the drag and drop
+feature), *please* edit the commit title to something meaningful. Commits named
+"Update my_file.cpp" will not be accepted.
+
+## Contributing to Godot's translation
+
+You can contribute to Godot's translation from the [Hosted
+Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
+source and web-based translation platform. Please refer to the [translation
+readme](editor/translations/README.md) for more information.
## Communicating with developers
-The Godot Engine community has [many communication channels](https://godotengine.org/community), some used more for user-level discussions and support, others more for development discussions.
+The Godot Engine community has [many communication
+channels](https://godotengine.org/community), some used more for user-level
+discussions and support, others more for development discussions.
-To communicate with developers (e.g. to discuss a feature you want to implement or a bug you want to fix), the following channels can be used:
-- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an existing issue about a topic you want to discuss, just add a comment to it - all developers watch the repository and will get an email notification. You can also create a new issue - please keep in mind to create issues only to discuss quite specific points about the development, and not general user feedback or support requests.
-- [#godotengine-devel IRC channel on Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will find most core developers there, so it's the go-to channel for direct chat about Godot Engine development. Feel free to start discussing something there to get some early feedback before writing up a detailed proposal in a GitHub issue.
-- [devel@godotengine.org mailing list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list for Godot developers, used primarily to announce developer meetings on IRC and other important discussions that need to reach people directly in their mailbox. See the [index page](https://listengine.tuxfamily.org/godotengine.org/devel/) for subscription instructions.
+To communicate with developers (e.g. to discuss a feature you want to implement
+or a bug you want to fix), the following channels can be used:
+- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an
+ existing issue about a topic you want to discuss, just add a comment to it -
+ all developers watch the repository and will get an email notification. You
+ can also create a new issue - please keep in mind to create issues only to
+ discuss quite specific points about the development, and not general user
+ feedback or support requests.
+- [#godotengine-devel IRC channel on
+ Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will
+ find most core developers there, so it's the go-to channel for direct chat
+ about Godot Engine development. Feel free to start discussing something there
+ to get some early feedback before writing up a detailed proposal in a GitHub
+ issue.
+- [devel@godotengine.org mailing
+ list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list
+ for Godot developers, used primarily to announce developer meetings on IRC
+ and other important discussions that need to reach people directly in their
+ mailbox. See the [index
+ page](https://listengine.tuxfamily.org/godotengine.org/devel/) for
+ subscription instructions.
Thanks!
diff --git a/core/helper/math_fieldwise.cpp b/core/helper/math_fieldwise.cpp
index 2f176fb9b..cf45902bf 100644
--- a/core/helper/math_fieldwise.cpp
+++ b/core/helper/math_fieldwise.cpp
@@ -63,8 +63,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
SETUP_TYPE(Rect2)
- /**/ TRY_TRANSFER_FIELD("x", pos.x)
- else TRY_TRANSFER_FIELD("y", pos.y)
+ /**/ TRY_TRANSFER_FIELD("x", position.x)
+ else TRY_TRANSFER_FIELD("y", position.y)
else TRY_TRANSFER_FIELD("w", size.x)
else TRY_TRANSFER_FIELD("h", size.y)
diff --git a/core/image.cpp b/core/image.cpp
index deff2a81c..2da91c7b1 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -59,8 +59,6 @@ const char *Image::format_names[Image::FORMAT_MAX] = {
"DXT1 RGB8", //s3tc
"DXT3 RGBA8",
"DXT5 RGBA8",
- "LATC Lum8",
- "LATC LumAlpha8",
"RGTC Red8",
"RGTC RedGreen8",
"BPTC_RGBA",
@@ -131,10 +129,8 @@ int Image::get_format_pixel_size(Format p_format) {
return 1; //bc2
case FORMAT_DXT5:
return 1; //bc3
- case FORMAT_LATC_L:
case FORMAT_RGTC_R:
return 1; //bc4
- case FORMAT_LATC_LA:
case FORMAT_RGTC_RG:
return 1; //bc5
case FORMAT_BPTC_RGBA:
@@ -171,8 +167,6 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
case FORMAT_DXT1: //s3tc bc1
case FORMAT_DXT3: //bc2
case FORMAT_DXT5: //bc3
- case FORMAT_LATC_L: //bc4
- case FORMAT_LATC_LA: //bc4
case FORMAT_RGTC_R: //bc4
case FORMAT_RGTC_RG: { //bc5 case case FORMAT_DXT1:
@@ -225,7 +219,7 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
int Image::get_format_pixel_rshift(Format p_format) {
- if (p_format == FORMAT_DXT1 || p_format == FORMAT_LATC_L || p_format == FORMAT_RGTC_R || p_format == FORMAT_PVRTC4 || p_format == FORMAT_PVRTC4A || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1)
+ if (p_format == FORMAT_DXT1 || p_format == FORMAT_RGTC_R || p_format == FORMAT_PVRTC4 || p_format == FORMAT_PVRTC4A || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1)
return 1;
else if (p_format == FORMAT_PVRTC2 || p_format == FORMAT_PVRTC2A)
return 2;
@@ -239,8 +233,6 @@ int Image::get_format_block_size(Format p_format) {
case FORMAT_DXT1: //s3tc bc1
case FORMAT_DXT3: //bc2
case FORMAT_DXT5: //bc3
- case FORMAT_LATC_L: //bc4
- case FORMAT_LATC_LA: //bc4
case FORMAT_RGTC_R: //bc4
case FORMAT_RGTC_RG: { //bc5 case case FORMAT_DXT1:
@@ -1500,14 +1492,14 @@ Error Image::decompress() {
return OK;
}
-Error Image::compress(CompressMode p_mode) {
+Error Image::compress(CompressMode p_mode, bool p_for_srgb) {
switch (p_mode) {
case COMPRESS_S3TC: {
ERR_FAIL_COND_V(!_image_compress_bc_func, ERR_UNAVAILABLE);
- _image_compress_bc_func(this);
+ _image_compress_bc_func(this, p_for_srgb);
} break;
case COMPRESS_PVRTC2: {
@@ -1620,11 +1612,11 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
ERR_FAIL_COND(srcdsize == 0);
ERR_FAIL_COND(format != p_src->format);
- Rect2i local_src_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest + p_src_rect.pos, p_src_rect.size));
+ Rect2i local_src_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest + p_src_rect.position, p_src_rect.size));
if (local_src_rect.size.x <= 0 || local_src_rect.size.y <= 0)
return;
- Rect2i src_rect(p_src_rect.pos + (local_src_rect.pos - p_dest), local_src_rect.size);
+ Rect2i src_rect(p_src_rect.position + (local_src_rect.position - p_dest), local_src_rect.size);
PoolVector<uint8_t>::Write wp = data.write();
uint8_t *dst_data_ptr = wp.ptr();
@@ -1638,11 +1630,11 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
for (int j = 0; j < src_rect.size.x; j++) {
- int src_x = src_rect.pos.x + j;
- int src_y = src_rect.pos.y + i;
+ int src_x = src_rect.position.x + j;
+ int src_y = src_rect.position.y + i;
- int dst_x = local_src_rect.pos.x + j;
- int dst_y = local_src_rect.pos.y + i;
+ int dst_x = local_src_rect.position.x + j;
+ int dst_y = local_src_rect.position.y + i;
const uint8_t *src = &src_data_ptr[(src_y * p_src->width + src_x) * pixel_size];
uint8_t *dst = &dst_data_ptr[(dst_y * width + dst_x) * pixel_size];
@@ -1657,7 +1649,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
Ref<Image> (*Image::_png_mem_loader_func)(const uint8_t *, int) = NULL;
Ref<Image> (*Image::_jpg_mem_loader_func)(const uint8_t *, int) = NULL;
-void (*Image::_image_compress_bc_func)(Image *) = NULL;
+void (*Image::_image_compress_bc_func)(Image *, bool) = NULL;
void (*Image::_image_compress_pvrtc2_func)(Image *) = NULL;
void (*Image::_image_compress_pvrtc4_func)(Image *) = NULL;
void (*Image::_image_compress_etc_func)(Image *) = NULL;
@@ -2116,8 +2108,6 @@ void Image::_bind_methods() {
BIND_CONSTANT(FORMAT_DXT1); //s3tc bc1
BIND_CONSTANT(FORMAT_DXT3); //bc2
BIND_CONSTANT(FORMAT_DXT5); //bc3
- BIND_CONSTANT(FORMAT_LATC_L);
- BIND_CONSTANT(FORMAT_LATC_LA);
BIND_CONSTANT(FORMAT_RGTC_R);
BIND_CONSTANT(FORMAT_RGTC_RG);
BIND_CONSTANT(FORMAT_BPTC_RGBA); //btpc bc6h
@@ -2152,7 +2142,7 @@ void Image::_bind_methods() {
BIND_CONSTANT(COMPRESS_ETC2);
}
-void Image::set_compress_bc_func(void (*p_compress_func)(Image *)) {
+void Image::set_compress_bc_func(void (*p_compress_func)(Image *, bool)) {
_image_compress_bc_func = p_compress_func;
}
diff --git a/core/image.h b/core/image.h
index 9ea01a94d..2a78870f5 100644
--- a/core/image.h
+++ b/core/image.h
@@ -80,8 +80,6 @@ public:
FORMAT_DXT1, //s3tc bc1
FORMAT_DXT3, //bc2
FORMAT_DXT5, //bc3
- FORMAT_LATC_L,
- FORMAT_LATC_LA,
FORMAT_RGTC_R,
FORMAT_RGTC_RG,
FORMAT_BPTC_RGBA, //btpc bc7
@@ -116,7 +114,7 @@ public:
static Ref<Image> (*_png_mem_loader_func)(const uint8_t *p_png, int p_size);
static Ref<Image> (*_jpg_mem_loader_func)(const uint8_t *p_png, int p_size);
- static void (*_image_compress_bc_func)(Image *);
+ static void (*_image_compress_bc_func)(Image *, bool p_srgb);
static void (*_image_compress_pvrtc2_func)(Image *);
static void (*_image_compress_pvrtc4_func)(Image *);
static void (*_image_compress_etc_func)(Image *);
@@ -269,7 +267,7 @@ public:
COMPRESS_ETC2,
};
- Error compress(CompressMode p_mode = COMPRESS_S3TC);
+ Error compress(CompressMode p_mode = COMPRESS_S3TC, bool p_for_srgb = false);
Error decompress();
bool is_compressed() const;
@@ -283,7 +281,7 @@ public:
Rect2 get_used_rect() const;
Ref<Image> get_rect(const Rect2 &p_area) const;
- static void set_compress_bc_func(void (*p_compress_func)(Image *));
+ static void set_compress_bc_func(void (*p_compress_func)(Image *, bool));
static String get_format_name(Format p_format);
Image(const uint8_t *p_mem_png_jpg, int p_len = -1);
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index 6ed20ac01..23719940b 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -43,7 +43,7 @@ bool ImageFormatLoader::recognize(const String &p_extension) const {
return false;
}
-Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom) {
+Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom, bool p_force_linear) {
ERR_FAIL_COND_V(p_image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = p_custom;
@@ -62,7 +62,7 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c
if (!loader[i]->recognize(extension))
continue;
- Error err = loader[i]->load_image(p_image, f);
+ Error err = loader[i]->load_image(p_image, f, p_force_linear);
if (err != ERR_FILE_UNRECOGNIZED) {
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 7114cbf8a..e528d1423 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -56,7 +56,7 @@ class ImageFormatLoader {
friend class ImageLoader;
protected:
- virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess) = 0;
+ virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear) = 0;
virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
bool recognize(const String &p_extension) const;
@@ -75,7 +75,7 @@ class ImageLoader {
protected:
public:
- static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = NULL);
+ static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = NULL, bool p_force_linear = false);
static void get_recognized_extensions(List<String> *p_extensions);
static bool recognize(const String &p_extension);
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index dccf70ad7..ceae543ff 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -139,8 +139,8 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V(len < (int)4 * 4, ERR_INVALID_DATA);
Rect2 val;
- val.pos.x = decode_float(&buf[0]);
- val.pos.y = decode_float(&buf[4]);
+ val.position.x = decode_float(&buf[0]);
+ val.position.y = decode_float(&buf[4]);
val.size.x = decode_float(&buf[8]);
val.size.y = decode_float(&buf[12]);
r_variant = val;
@@ -861,8 +861,8 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
if (buf) {
Rect2 r2 = p_variant;
- encode_float(r2.pos.x, &buf[0]);
- encode_float(r2.pos.y, &buf[4]);
+ encode_float(r2.position.x, &buf[0]);
+ encode_float(r2.position.y, &buf[4]);
encode_float(r2.size.x, &buf[8]);
encode_float(r2.size.y, &buf[12]);
}
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 26b53c2a3..01cad9d52 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -155,8 +155,8 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
case VARIANT_RECT2: {
Rect2 v;
- v.pos.x = f->get_real();
- v.pos.y = f->get_real();
+ v.position.x = f->get_real();
+ v.position.y = f->get_real();
v.size.x = f->get_real();
v.size.y = f->get_real();
r_v = v;
@@ -1288,8 +1288,8 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant &p_property,
f->store_32(VARIANT_RECT2);
Rect2 val = p_property;
- f->store_real(val.pos.x);
- f->store_real(val.pos.y);
+ f->store_real(val.position.x);
+ f->store_real(val.position.y);
f->store_real(val.size.x);
f->store_real(val.size.y);
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 5b072b7c5..c26b12b0f 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -507,8 +507,8 @@ void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
m[9] = 0.0,
m[10] = 1.0,
m[11] = 0.0,
- m[12] = p_rect.pos.x,
- m[13] = p_rect.pos.y,
+ m[12] = p_rect.position.x,
+ m[13] = p_rect.position.y,
m[14] = 0.0,
m[15] = 1.0;
}
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 962a42acb..52e240ed4 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -308,7 +308,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
for (int i = 0; i < 2; i++) {
real_t seg_from = p_from[i];
real_t seg_to = p_to[i];
- real_t box_begin = pos[i];
+ real_t box_begin = position[i];
real_t box_end = box_begin + size[i];
real_t cmin, cmax;
real_t csign;
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 1ba8246bf..3369e2ec4 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -207,24 +207,24 @@ struct Transform2D;
struct Rect2 {
- Point2 pos;
+ Point2 position;
Size2 size;
- const Vector2 &get_pos() const { return pos; }
- void set_pos(const Vector2 &p_pos) { pos = p_pos; }
+ const Vector2 &get_position() const { return position; }
+ void set_position(const Vector2 &p_pos) { position = p_pos; }
const Vector2 &get_size() const { return size; }
void set_size(const Vector2 &p_size) { size = p_size; }
real_t get_area() const { return size.width * size.height; }
inline bool intersects(const Rect2 &p_rect) const {
- if (pos.x >= (p_rect.pos.x + p_rect.size.width))
+ if (position.x >= (p_rect.position.x + p_rect.size.width))
return false;
- if ((pos.x + size.width) <= p_rect.pos.x)
+ if ((position.x + size.width) <= p_rect.position.x)
return false;
- if (pos.y >= (p_rect.pos.y + p_rect.size.height))
+ if (position.y >= (p_rect.position.y + p_rect.size.height))
return false;
- if ((pos.y + size.height) <= p_rect.pos.y)
+ if ((position.y + size.height) <= p_rect.position.y)
return false;
return true;
@@ -234,17 +234,17 @@ struct Rect2 {
real_t dist = 1e20;
- if (p_point.x < pos.x) {
- dist = MIN(dist, pos.x - p_point.x);
+ if (p_point.x < position.x) {
+ dist = MIN(dist, position.x - p_point.x);
}
- if (p_point.y < pos.y) {
- dist = MIN(dist, pos.y - p_point.y);
+ if (p_point.y < position.y) {
+ dist = MIN(dist, position.y - p_point.y);
}
- if (p_point.x >= (pos.x + size.x)) {
- dist = MIN(p_point.x - (pos.x + size.x), dist);
+ if (p_point.x >= (position.x + size.x)) {
+ dist = MIN(p_point.x - (position.x + size.x), dist);
}
- if (p_point.y >= (pos.y + size.y)) {
- dist = MIN(p_point.y - (pos.y + size.y), dist);
+ if (p_point.y >= (position.y + size.y)) {
+ dist = MIN(p_point.y - (position.y + size.y), dist);
}
if (dist == 1e20)
@@ -259,9 +259,9 @@ struct Rect2 {
inline bool encloses(const Rect2 &p_rect) const {
- return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) &&
- ((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) &&
- ((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y));
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
}
inline bool has_no_area() const {
@@ -275,14 +275,14 @@ struct Rect2 {
if (!intersects(new_rect))
return Rect2();
- new_rect.pos.x = MAX(p_rect.pos.x, pos.x);
- new_rect.pos.y = MAX(p_rect.pos.y, pos.y);
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
- Point2 p_rect_end = p_rect.pos + p_rect.size;
- Point2 end = pos + size;
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x;
- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y;
+ new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
+ new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
return new_rect;
}
@@ -291,25 +291,25 @@ struct Rect2 {
Rect2 new_rect;
- new_rect.pos.x = MIN(p_rect.pos.x, pos.x);
- new_rect.pos.y = MIN(p_rect.pos.y, pos.y);
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
- new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x);
- new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y);
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.pos; //make relative again
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
return new_rect;
};
inline bool has_point(const Point2 &p_point) const {
- if (p_point.x < pos.x)
+ if (p_point.x < position.x)
return false;
- if (p_point.y < pos.y)
+ if (p_point.y < position.y)
return false;
- if (p_point.x >= (pos.x + size.x))
+ if (p_point.x >= (position.x + size.x))
return false;
- if (p_point.y >= (pos.y + size.y))
+ if (p_point.y >= (position.y + size.y))
return false;
return true;
@@ -317,14 +317,14 @@ struct Rect2 {
inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
- bool operator==(const Rect2 &p_rect) const { return pos == p_rect.pos && size == p_rect.size; }
- bool operator!=(const Rect2 &p_rect) const { return pos != p_rect.pos || size != p_rect.size; }
+ bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
inline Rect2 grow(real_t p_by) const {
Rect2 g = *this;
- g.pos.x -= p_by;
- g.pos.y -= p_by;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
g.size.width += p_by * 2;
g.size.height += p_by * 2;
return g;
@@ -358,8 +358,8 @@ struct Rect2 {
inline void expand_to(const Vector2 &p_vector) { //in place function for speed
- Vector2 begin = pos;
- Vector2 end = pos + size;
+ Vector2 begin = position;
+ Vector2 end = position + size;
if (p_vector.x < begin.x)
begin.x = p_vector.x;
@@ -371,19 +371,19 @@ struct Rect2 {
if (p_vector.y > end.y)
end.y = p_vector.y;
- pos = begin;
+ position = begin;
size = end - begin;
}
- operator String() const { return String(pos) + ", " + String(size); }
+ operator String() const { return String(position) + ", " + String(size); }
Rect2() {}
Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
- pos = Point2(p_x, p_y);
+ position = Point2(p_x, p_y);
size = Size2(p_width, p_height);
}
Rect2(const Point2 &p_pos, const Size2 &p_size) {
- pos = p_pos;
+ position = p_pos;
size = p_size;
}
};
@@ -453,24 +453,24 @@ typedef Point2i Size2i;
struct Rect2i {
- Point2i pos;
+ Point2i position;
Size2i size;
- const Point2i &get_pos() const { return pos; }
- void set_pos(const Point2i &p_pos) { pos = p_pos; }
+ const Point2i &get_position() const { return position; }
+ void set_position(const Point2i &p_pos) { position = p_pos; }
const Point2i &get_size() const { return size; }
void set_size(const Point2i &p_size) { size = p_size; }
int get_area() const { return size.width * size.height; }
inline bool intersects(const Rect2i &p_rect) const {
- if (pos.x > (p_rect.pos.x + p_rect.size.width))
+ if (position.x > (p_rect.position.x + p_rect.size.width))
return false;
- if ((pos.x + size.width) < p_rect.pos.x)
+ if ((position.x + size.width) < p_rect.position.x)
return false;
- if (pos.y > (p_rect.pos.y + p_rect.size.height))
+ if (position.y > (p_rect.position.y + p_rect.size.height))
return false;
- if ((pos.y + size.height) < p_rect.pos.y)
+ if ((position.y + size.height) < p_rect.position.y)
return false;
return true;
@@ -478,9 +478,9 @@ struct Rect2i {
inline bool encloses(const Rect2i &p_rect) const {
- return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) &&
- ((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) &&
- ((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y));
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
}
inline bool has_no_area() const {
@@ -494,14 +494,14 @@ struct Rect2i {
if (!intersects(new_rect))
return Rect2i();
- new_rect.pos.x = MAX(p_rect.pos.x, pos.x);
- new_rect.pos.y = MAX(p_rect.pos.y, pos.y);
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
- Point2 p_rect_end = p_rect.pos + p_rect.size;
- Point2 end = pos + size;
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
- new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.pos.x);
- new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.pos.y);
+ new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
+ new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
return new_rect;
}
@@ -510,25 +510,25 @@ struct Rect2i {
Rect2i new_rect;
- new_rect.pos.x = MIN(p_rect.pos.x, pos.x);
- new_rect.pos.y = MIN(p_rect.pos.y, pos.y);
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
- new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x);
- new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y);
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.pos; //make relative again
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
return new_rect;
};
bool has_point(const Point2 &p_point) const {
- if (p_point.x < pos.x)
+ if (p_point.x < position.x)
return false;
- if (p_point.y < pos.y)
+ if (p_point.y < position.y)
return false;
- if (p_point.x >= (pos.x + size.x))
+ if (p_point.x >= (position.x + size.x))
return false;
- if (p_point.y >= (pos.y + size.y))
+ if (p_point.y >= (position.y + size.y))
return false;
return true;
@@ -536,14 +536,14 @@ struct Rect2i {
bool no_area() { return (size.width <= 0 || size.height <= 0); }
- bool operator==(const Rect2i &p_rect) const { return pos == p_rect.pos && size == p_rect.size; }
- bool operator!=(const Rect2i &p_rect) const { return pos != p_rect.pos || size != p_rect.size; }
+ bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
Rect2i grow(int p_by) const {
Rect2i g = *this;
- g.pos.x -= p_by;
- g.pos.y -= p_by;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
g.size.width += p_by * 2;
g.size.height += p_by * 2;
return g;
@@ -551,8 +551,8 @@ struct Rect2i {
inline void expand_to(const Point2i &p_vector) {
- Point2i begin = pos;
- Point2i end = pos + size;
+ Point2i begin = position;
+ Point2i end = position + size;
if (p_vector.x < begin.x)
begin.x = p_vector.x;
@@ -564,24 +564,24 @@ struct Rect2i {
if (p_vector.y > end.y)
end.y = p_vector.y;
- pos = begin;
+ position = begin;
size = end - begin;
}
- operator String() const { return String(pos) + ", " + String(size); }
+ operator String() const { return String(position) + ", " + String(size); }
- operator Rect2() const { return Rect2(pos, size); }
+ operator Rect2() const { return Rect2(position, size); }
Rect2i(const Rect2 &p_r2) {
- pos = p_r2.pos;
+ position = p_r2.position;
size = p_r2.size;
}
Rect2i() {}
Rect2i(int p_x, int p_y, int p_width, int p_height) {
- pos = Point2(p_x, p_y);
+ position = Point2(p_x, p_y);
size = Size2(p_width, p_height);
}
Rect2i(const Point2 &p_pos, const Size2 &p_size) {
- pos = p_pos;
+ position = p_pos;
size = p_size;
}
};
@@ -687,30 +687,30 @@ bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_re
//SAT intersection between local and transformed rect2
Vector2 xf_points[4] = {
- p_xform.xform(p_rect.pos),
- p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)),
- p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
- p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
+ p_xform.xform(p_rect.position),
+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
+ p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
};
real_t low_limit;
//base rect2 first (faster)
- if (xf_points[0].y > pos.y)
+ if (xf_points[0].y > position.y)
goto next1;
- if (xf_points[1].y > pos.y)
+ if (xf_points[1].y > position.y)
goto next1;
- if (xf_points[2].y > pos.y)
+ if (xf_points[2].y > position.y)
goto next1;
- if (xf_points[3].y > pos.y)
+ if (xf_points[3].y > position.y)
goto next1;
return false;
next1:
- low_limit = pos.y + size.y;
+ low_limit = position.y + size.y;
if (xf_points[0].y < low_limit)
goto next2;
@@ -725,20 +725,20 @@ next1:
next2:
- if (xf_points[0].x > pos.x)
+ if (xf_points[0].x > position.x)
goto next3;
- if (xf_points[1].x > pos.x)
+ if (xf_points[1].x > position.x)
goto next3;
- if (xf_points[2].x > pos.x)
+ if (xf_points[2].x > position.x)
goto next3;
- if (xf_points[3].x > pos.x)
+ if (xf_points[3].x > position.x)
goto next3;
return false;
next3:
- low_limit = pos.x + size.x;
+ low_limit = position.x + size.x;
if (xf_points[0].x < low_limit)
goto next4;
@@ -754,10 +754,10 @@ next3:
next4:
Vector2 xf_points2[4] = {
- pos,
- Vector2(pos.x + size.x, pos.y),
- Vector2(pos.x, pos.y + size.y),
- Vector2(pos.x + size.x, pos.y + size.y),
+ position,
+ Vector2(position.x + size.x, position.y),
+ Vector2(position.x, position.y + size.y),
+ Vector2(position.x + size.x, position.y + size.y),
};
real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
@@ -866,10 +866,10 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
Vector2 x = elements[0] * p_rect.size.x;
Vector2 y = elements[1] * p_rect.size.y;
- Vector2 pos = xform(p_rect.pos);
+ Vector2 pos = xform(p_rect.position);
Rect2 new_rect;
- new_rect.pos = pos;
+ new_rect.position = pos;
new_rect.expand_to(pos + x);
new_rect.expand_to(pos + y);
new_rect.expand_to(pos + x + y);
@@ -887,14 +887,14 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
Vector2 ends[4] = {
- xform_inv(p_rect.pos),
- xform_inv(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
- xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
- xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y))
+ xform_inv(p_rect.position),
+ xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+ xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
+ xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
};
Rect2 new_rect;
- new_rect.pos = ends[0];
+ new_rect.position = ends[0];
new_rect.expand_to(ends[1]);
new_rect.expand_to(ends[2]);
new_rect.expand_to(ends[3]);
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 6a5e12c3c..ca960aaba 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -51,9 +51,7 @@ class Math {
public:
Math() {} // useless to instance
- enum {
- RANDOM_MAX = 4294967295L
- };
+ static const uint64_t RANDOM_MAX = 4294967295;
static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); }
static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); }
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index bcbf2e453..c6dbfc2a7 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -115,7 +115,6 @@ MAKE_PTRARG(PoolVector2Array);
MAKE_PTRARG(PoolVector3Array);
MAKE_PTRARG(PoolColorArray);
MAKE_PTRARG(Variant);
-MAKE_PTRARG(PowerState);
//this is for Object
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 7ec76c1ee..f96e08f47 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -324,20 +324,20 @@ int InputEventMouse::get_button_mask() const {
return button_mask;
}
-void InputEventMouse::set_pos(const Vector2 &p_pos) {
+void InputEventMouse::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
-Vector2 InputEventMouse::get_pos() const {
+Vector2 InputEventMouse::get_position() const {
return pos;
}
-void InputEventMouse::set_global_pos(const Vector2 &p_global_pos) {
+void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
global_pos = p_global_pos;
}
-Vector2 InputEventMouse::get_global_pos() const {
+Vector2 InputEventMouse::get_global_position() const {
return global_pos;
}
@@ -347,15 +347,15 @@ void InputEventMouse::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
- ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventMouse::set_pos);
- ClassDB::bind_method(D_METHOD("get_pos"), &InputEventMouse::get_pos);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
- ClassDB::bind_method(D_METHOD("set_global_pos", "global_pos"), &InputEventMouse::set_global_pos);
- ClassDB::bind_method(D_METHOD("get_global_pos"), &InputEventMouse::get_global_pos);
+ ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
+ ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_pos"), "set_global_pos", "get_global_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
}
InputEventMouse::InputEventMouse() {
@@ -404,8 +404,8 @@ bool InputEventMouseButton::is_doubleclick() const {
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
- Vector2 g = p_xform.xform(get_global_pos());
- Vector2 l = p_xform.xform(get_pos() + p_local_ofs);
+ Vector2 g = p_xform.xform(get_global_position());
+ Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -418,8 +418,8 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
mb->set_control(get_control());
mb->set_metakey(get_metakey());
- mb->set_pos(l);
- mb->set_global_pos(g);
+ mb->set_position(l);
+ mb->set_global_position(g);
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
@@ -489,8 +489,8 @@ Vector2 InputEventMouseMotion::get_speed() const {
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
- Vector2 g = p_xform.xform(get_global_pos());
- Vector2 l = p_xform.xform(get_pos() + p_local_ofs);
+ Vector2 g = p_xform.xform(get_global_position());
+ Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Vector2 r = p_xform.basis_xform(get_relative());
Vector2 s = p_xform.basis_xform(get_speed());
@@ -505,8 +505,8 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
mm->set_control(get_control());
mm->set_metakey(get_metakey());
- mm->set_pos(l);
- mm->set_global_pos(g);
+ mm->set_position(l);
+ mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
mm->set_relative(r);
@@ -650,11 +650,11 @@ int InputEventScreenTouch::get_index() const {
return index;
}
-void InputEventScreenTouch::set_pos(const Vector2 &p_pos) {
+void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
-Vector2 InputEventScreenTouch::get_pos() const {
+Vector2 InputEventScreenTouch::get_position() const {
return pos;
}
@@ -675,7 +675,7 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co
st->set_id(get_id());
st->set_device(get_device());
st->set_index(index);
- st->set_pos(p_xform.xform(pos + p_local_ofs));
+ st->set_position(p_xform.xform(pos + p_local_ofs));
st->set_pressed(pressed);
return st;
@@ -686,14 +686,14 @@ void InputEventScreenTouch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
- ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenTouch::set_pos);
- ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenTouch::get_pos);
+ ClassDB::bind_method(D_METHOD("set_position", "pos"), &InputEventScreenTouch::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
@@ -715,11 +715,11 @@ int InputEventScreenDrag::get_index() const {
return index;
}
-void InputEventScreenDrag::set_pos(const Vector2 &p_pos) {
+void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
-Vector2 InputEventScreenDrag::get_pos() const {
+Vector2 InputEventScreenDrag::get_position() const {
return pos;
}
@@ -752,7 +752,7 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd->set_device(get_device());
sd->set_index(index);
- sd->set_pos(p_xform.xform(pos + p_local_ofs));
+ sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_speed(p_xform.basis_xform(speed));
@@ -764,8 +764,8 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
- ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenDrag::set_pos);
- ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenDrag::get_pos);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
@@ -774,7 +774,7 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 31f88b295..6a694df34 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -265,11 +265,11 @@ public:
void set_button_mask(int p_mask);
int get_button_mask() const;
- void set_pos(const Vector2 &p_pos);
- Vector2 get_pos() const;
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
- void set_global_pos(const Vector2 &p_global_pos);
- Vector2 get_global_pos() const;
+ void set_global_position(const Vector2 &p_global_pos);
+ Vector2 get_global_position() const;
InputEventMouse();
};
@@ -390,8 +390,8 @@ public:
void set_index(int p_index);
int get_index() const;
- void set_pos(const Vector2 &p_pos);
- Vector2 get_pos() const;
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
void set_pressed(bool p_pressed);
virtual bool is_pressed() const;
@@ -416,8 +416,8 @@ public:
void set_index(int p_index);
int get_index() const;
- void set_pos(const Vector2 &p_pos);
- Vector2 get_pos() const;
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
diff --git a/core/os/os.h b/core/os/os.h
index 037ce436c..11fe8b44e 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -413,4 +413,6 @@ public:
virtual ~OS();
};
+VARIANT_ENUM_CAST(PowerState);
+
#endif
diff --git a/core/variant.cpp b/core/variant.cpp
index ae5141b8b..0543dd6b7 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -2549,8 +2549,8 @@ uint32_t Variant::hash() const {
} break;
case RECT2: {
- uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->pos.x);
- hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->pos.y, hash);
+ uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->position.x);
+ hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->position.y, hash);
hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->size.x, hash);
return hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->size.y, hash);
} break;
@@ -2820,7 +2820,7 @@ bool Variant::hash_compare(const Variant &p_variant) const {
const Rect2 *l = reinterpret_cast<const Rect2 *>(_data._mem);
const Rect2 *r = reinterpret_cast<const Rect2 *>(p_variant._data._mem);
- return (hash_compare_vector2(l->pos, r->pos)) &&
+ return (hash_compare_vector2(l->position, r->position)) &&
(hash_compare_vector2(l->size, r->size));
} break;
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 7b9b7abd9..4871df891 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -1131,9 +1131,9 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
Rect2 *v = reinterpret_cast<Rect2 *>(_data._mem);
- if (*str == "pos") {
+ if (*str == "position") {
valid = true;
- v->pos = p_value;
+ v->position = p_value;
return;
} else if (*str == "size") {
valid = true;
@@ -1141,7 +1141,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
return;
} else if (*str == "end") {
valid = true;
- v->size = Vector2(p_value) - v->pos;
+ v->size = Vector2(p_value) - v->position;
return;
}
}
@@ -1589,15 +1589,15 @@ Variant Variant::get(const Variant &p_index, bool *r_valid) const {
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
const Rect2 *v = reinterpret_cast<const Rect2 *>(_data._mem);
- if (*str == "pos") {
+ if (*str == "position") {
valid = true;
- return v->pos;
+ return v->position;
} else if (*str == "size") {
valid = true;
return v->size;
} else if (*str == "end") {
valid = true;
- return v->size + v->pos;
+ return v->size + v->position;
}
}
} break;
@@ -2111,7 +2111,7 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
} break; // 5
case RECT2: {
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "pos"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "position"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "end"));
@@ -2759,7 +2759,7 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst)
case RECT2: {
const Rect2 *ra = reinterpret_cast<const Rect2 *>(a._data._mem);
const Rect2 *rb = reinterpret_cast<const Rect2 *>(b._data._mem);
- r_dst = Rect2(ra->pos + rb->pos * c, ra->size + rb->size * c);
+ r_dst = Rect2(ra->position + rb->position * c, ra->size + rb->size * c);
}
return;
case VECTOR3: {
@@ -2879,7 +2879,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case RECT2: {
- r_dst = Rect2(reinterpret_cast<const Rect2 *>(a._data._mem)->pos.linear_interpolate(reinterpret_cast<const Rect2 *>(b._data._mem)->pos, c), reinterpret_cast<const Rect2 *>(a._data._mem)->size.linear_interpolate(reinterpret_cast<const Rect2 *>(b._data._mem)->size, c));
+ r_dst = Rect2(reinterpret_cast<const Rect2 *>(a._data._mem)->position.linear_interpolate(reinterpret_cast<const Rect2 *>(b._data._mem)->position, c), reinterpret_cast<const Rect2 *>(a._data._mem)->size.linear_interpolate(reinterpret_cast<const Rect2 *>(b._data._mem)->size, c));
}
return;
case VECTOR3: {
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 55e2bb42e..da78d9813 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -744,7 +744,12 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return err;
if (token.type == TK_PARENTHESIS_CLOSE) {
-
+ Reference *reference = obj->cast_to<Reference>();
+ if (reference) {
+ value = REF(reference);
+ } else {
+ value = obj;
+ }
return OK;
}
@@ -760,7 +765,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
}
- get_token(p_stream, token, line, r_err_str);
if (token.type != TK_STRING) {
r_err_str = "Expected property name as string";
return ERR_PARSE_ERROR;
@@ -1616,7 +1620,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
case Variant::RECT2: {
Rect2 aabb = p_variant;
- p_store_string_func(p_store_string_ud, "Rect2( " + rtosfix(aabb.pos.x) + ", " + rtosfix(aabb.pos.y) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + " )");
+ p_store_string_func(p_store_string_ud, "Rect2( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + " )");
} break;
case Variant::VECTOR3: {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 4f6d68de4..1121a0734 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -473,7 +473,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
- Rect2 src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.pos * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
+ Rect2 src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
if (rect->flags & CANVAS_RECT_FLIP_H) {
src_rect.size.x *= -1;
@@ -489,8 +489,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
- glVertexAttrib4f(1, rect->rect.pos.x, rect->rect.pos.y, rect->rect.size.x, rect->rect.size.y);
- glVertexAttrib4f(2, src_rect.pos.x, src_rect.pos.y, src_rect.size.x, src_rect.size.y);
+ glVertexAttrib4f(1, rect->rect.position.x, rect->rect.position.y, rect->rect.size.x, rect->rect.size.y);
+ glVertexAttrib4f(2, src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (untile) {
@@ -500,7 +500,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
- glVertexAttrib4f(1, rect->rect.pos.x, rect->rect.pos.y, rect->rect.size.x, rect->rect.size.y);
+ glVertexAttrib4f(1, rect->rect.position.x, rect->rect.position.y, rect->rect.size.x, rect->rect.size.y);
glVertexAttrib4f(2, 0, 0, 1, 1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -521,7 +521,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (!texture) {
- glVertexAttrib4f(1, np->rect.pos.x, np->rect.pos.y, np->rect.size.x, np->rect.size.y);
+ glVertexAttrib4f(1, np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y);
glVertexAttrib4f(2, 0, 0, 1, 1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
continue;
@@ -535,50 +535,50 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
#define SRCRECT(m_x, m_y, m_w, m_h) glVertexAttrib4f(2, (m_x)*texpixel_size.x, (m_y)*texpixel_size.y, (m_w)*texpixel_size.x, (m_h)*texpixel_size.y)
//top left
- DSTRECT(np->rect.pos.x, np->rect.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.pos.x, np->source.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
+ DSTRECT(np->rect.position.x, np->rect.position.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.position.x, np->source.position.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//top right
- DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ DSTRECT(np->rect.position.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.position.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.position.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.position.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//bottom right
- DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
+ DSTRECT(np->rect.position.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.position.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.position.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.position.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//bottom left
- DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.pos.x, np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
+ DSTRECT(np->rect.position.x, np->rect.position.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.position.x, np->source.position.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//top
- DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y, np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y, np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ DSTRECT(np->rect.position.x + np->margin[MARGIN_LEFT], np->rect.position.y, np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.position.x + np->margin[MARGIN_LEFT], np->source.position.y, np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//bottom
- DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
+ DSTRECT(np->rect.position.x + np->margin[MARGIN_LEFT], np->rect.position.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
+ SRCRECT(np->source.position.x + np->margin[MARGIN_LEFT], np->source.position.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//left
- DSTRECT(np->rect.pos.x, np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.pos.x, np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ DSTRECT(np->rect.position.x, np->rect.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.position.x, np->source.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
//right
- DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ DSTRECT(np->rect.position.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.position.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (np->draw_center) {
//center
- DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->margin[MARGIN_TOP], np->rect.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->margin[MARGIN_TOP], np->source.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ DSTRECT(np->rect.position.x + np->margin[MARGIN_LEFT], np->rect.position.y + np->margin[MARGIN_TOP], np->rect.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
+ SRCRECT(np->source.position.x + np->margin[MARGIN_LEFT], np->source.position.y + np->margin[MARGIN_TOP], np->source.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -670,8 +670,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
- int x = current_clip->final_clip_rect.pos.x;
- int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
+ int x = current_clip->final_clip_rect.position.x;
+ int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y);
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
@@ -787,7 +787,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (current_clip) {
glEnable(GL_SCISSOR_TEST);
- glScissor(current_clip->final_clip_rect.pos.x, (rt_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
+ glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
} else {
@@ -1108,7 +1108,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (reclip) {
glEnable(GL_SCISSOR_TEST);
- glScissor(current_clip->final_clip_rect.pos.x, (rt_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
+ glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
}
p_item_list = p_item_list->next;
@@ -1340,8 +1340,8 @@ void RasterizerCanvasGLES3::reset_canvas() {
void RasterizerCanvasGLES3::draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src) {
- glVertexAttrib4f(1, p_rect.pos.x, p_rect.pos.y, p_rect.size.x, p_rect.size.y);
- glVertexAttrib4f(2, p_src.pos.x, p_src.pos.y, p_src.size.x, p_src.size.y);
+ glVertexAttrib4f(1, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y);
+ glVertexAttrib4f(2, p_src.position.x, p_src.position.y, p_src.size.x, p_src.size.y);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index aa4150cbe..2262580d9 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -301,18 +301,18 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
//scale horizontally
screenrect.size.y = window_h;
screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
- screenrect.pos.x = (window_w - screenrect.size.x) / 2;
+ screenrect.position.x = (window_w - screenrect.size.x) / 2;
} else {
//scale vertically
screenrect.size.x = window_w;
screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
- screenrect.pos.y = (window_h - screenrect.size.y) / 2;
+ screenrect.position.y = (window_h - screenrect.size.y) / 2;
}
} else {
screenrect = imgrect;
- screenrect.pos += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
+ screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
}
RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(texture);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 5214de6d0..af03819a1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -933,6 +933,49 @@ void RasterizerSceneGLES3::environment_set_tonemap(RID p_env, VS::EnvironmentTon
}
void RasterizerSceneGLES3::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {
+
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->adjustments_enabled = p_enable;
+ env->adjustments_brightness = p_brightness;
+ env->adjustments_contrast = p_contrast;
+ env->adjustments_saturation = p_saturation;
+ env->color_correction = p_ramp;
+}
+
+void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {
+
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->fog_enabled = p_enable;
+ env->fog_color = p_color;
+ env->fog_sun_color = p_sun_color;
+ env->fog_sun_amount = p_sun_amount;
+}
+
+void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
+
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->fog_depth_enabled = p_enable;
+ env->fog_depth_begin = p_depth_begin;
+ env->fog_depth_curve = p_depth_curve;
+ env->fog_transmit_enabled = p_transmit;
+ env->fog_transmit_curve = p_transmit_curve;
+}
+
+void RasterizerSceneGLES3::environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {
+
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->fog_height_enabled = p_enable;
+ env->fog_height_min = p_min_height;
+ env->fog_height_max = p_max_height;
+ env->fog_height_curve = p_height_curve;
}
RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
@@ -1697,7 +1740,7 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
GIProbeInstance *gipi = gi_probe_instance_owner.getptr(ridp[0]);
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 10);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 9);
glBindTexture(GL_TEXTURE_3D, gipi->tex_cache);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_XFORM1, gipi->transform_to_data * p_view_transform);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BOUNDS1, gipi->bounds);
@@ -1709,7 +1752,7 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
GIProbeInstance *gipi2 = gi_probe_instance_owner.getptr(ridp[1]);
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 11);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 10);
glBindTexture(GL_TEXTURE_3D, gipi2->tex_cache);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_XFORM2, gipi2->transform_to_data * p_view_transform);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BOUNDS2, gipi2->bounds);
@@ -1751,8 +1794,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
if (!p_shadow && !p_directional_add) {
glBindBufferBase(GL_UNIFORM_BUFFER, 2, state.env_radiance_ubo); //bind environment radiance info
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, state.brdf_texture);
if (p_base_env) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2);
@@ -1934,7 +1975,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
if (skeleton.is_valid()) {
RasterizerStorageGLES3::Skeleton *sk = storage->skeleton_owner.getornull(skeleton);
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, sk->texture);
}
}
@@ -2023,7 +2064,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
ERR_FAIL_COND(!m);
- bool has_base_alpha = (m->shader->spatial.uses_alpha);
+ bool has_base_alpha = (m->shader->spatial.uses_alpha || m->shader->spatial.uses_screen_texture);
bool has_blend_alpha = m->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX || m->shader->spatial.ontop;
bool has_alpha = has_base_alpha || has_blend_alpha;
bool shadow = false;
@@ -2038,6 +2079,10 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
state.used_sss = true;
}
+ if (m->shader->spatial.uses_screen_texture) {
+ state.used_screen_texture = true;
+ }
+
if (p_shadow) {
if (has_blend_alpha || (has_base_alpha && m->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))
@@ -2120,7 +2165,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
}
}
-void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale) {
+void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy) {
if (!p_sky)
return;
@@ -2188,13 +2233,16 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
glBindVertexArray(state.sky_array);
storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, true);
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_MULTIPLIER, true);
storage->shaders.copy.bind();
+ storage->shaders.copy.set_uniform(CopyShaderGLES3::MULTIPLIER, p_energy);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindVertexArray(0);
glColorMask(1, 1, 1, 1);
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_MULTIPLIER, false);
storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, false);
}
@@ -2210,6 +2258,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.ubo_data.time[i] = storage->frame.time[i];
}
+ state.ubo_data.z_far = p_cam_projection.get_z_far();
//bg and ambient
if (env) {
state.ubo_data.bg_energy = env->bg_energy;
@@ -2241,6 +2290,30 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution;
state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect;
+
+ //fog
+
+ Color linear_fog = env->fog_color.to_linear();
+ state.ubo_data.fog_color_enabled[0] = linear_fog.r;
+ state.ubo_data.fog_color_enabled[1] = linear_fog.g;
+ state.ubo_data.fog_color_enabled[2] = linear_fog.b;
+ state.ubo_data.fog_color_enabled[3] = env->fog_enabled ? 1.0 : 0.0;
+
+ Color linear_sun = env->fog_sun_color.to_linear();
+ state.ubo_data.fog_sun_color_amount[0] = linear_sun.r;
+ state.ubo_data.fog_sun_color_amount[1] = linear_sun.g;
+ state.ubo_data.fog_sun_color_amount[2] = linear_sun.b;
+ state.ubo_data.fog_sun_color_amount[3] = env->fog_sun_amount;
+ state.ubo_data.fog_depth_enabled = env->fog_depth_enabled;
+ state.ubo_data.fog_depth_begin = env->fog_depth_begin;
+ state.ubo_data.fog_depth_curve = env->fog_depth_curve;
+ state.ubo_data.fog_transmit_enabled = env->fog_transmit_enabled;
+ state.ubo_data.fog_transmit_curve = env->fog_transmit_curve;
+ state.ubo_data.fog_height_enabled = env->fog_height_enabled;
+ state.ubo_data.fog_height_min = env->fog_height_min;
+ state.ubo_data.fog_height_max = env->fog_height_max;
+ state.ubo_data.fog_height_curve = env->fog_height_curve;
+
} else {
state.ubo_data.bg_energy = 1.0;
state.ubo_data.ambient_energy = 1.0;
@@ -2258,6 +2331,8 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.env_radiance_data.ambient_contribution = 0;
state.ubo_data.ambient_occlusion_affect_light = 0;
+
+ state.ubo_data.fog_color_enabled[3] = 0.0;
}
{
@@ -2340,8 +2415,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
for (int j = 0; j < shadow_count; j++) {
- uint32_t x = li->directional_rect.pos.x;
- uint32_t y = li->directional_rect.pos.y;
+ uint32_t x = li->directional_rect.position.x;
+ uint32_t y = li->directional_rect.position.y;
uint32_t width = li->directional_rect.size.x;
uint32_t height = li->directional_rect.size.y;
@@ -2386,8 +2461,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
store_camera(shadow_mtx, &ubo_data.shadow_matrix1[16 * j]);
- ubo_data.light_clamp[0] = atlas_rect.pos.x;
- ubo_data.light_clamp[1] = atlas_rect.pos.y;
+ ubo_data.light_clamp[0] = atlas_rect.position.x;
+ ubo_data.light_clamp[1] = atlas_rect.position.y;
ubo_data.light_clamp[2] = atlas_rect.size.x;
ubo_data.light_clamp[3] = atlas_rect.size.y;
}
@@ -2576,8 +2651,8 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
Rect2 rect(float(x) / atlas_size, float(y) / atlas_size, float(width) / atlas_size, float(height) / atlas_size);
ubo_data.light_params[3] = 1.0; //means it has shadow
- ubo_data.light_clamp[0] = rect.pos.x;
- ubo_data.light_clamp[1] = rect.pos.y;
+ ubo_data.light_clamp[0] = rect.position.x;
+ ubo_data.light_clamp[1] = rect.position.y;
ubo_data.light_clamp[2] = rect.size.x;
ubo_data.light_clamp[3] = rect.size.y;
@@ -2794,6 +2869,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
current_geometry_index = 0;
current_material_index = 0;
state.used_sss = false;
+ state.used_screen_texture = false;
//fill list
@@ -2871,6 +2947,39 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
}
}
+void RasterizerSceneGLES3::_blur_effect_buffer() {
+
+ //blur diffuse into effect mipmaps using separatable convolution
+ //storage->shaders.copy.set_conditional(CopyShaderGLES3::GAUSSIAN_HORIZONTAL,true);
+ for (int i = 0; i < storage->frame.current_rt->effects.mip_maps[1].sizes.size(); i++) {
+
+ int vp_w = storage->frame.current_rt->effects.mip_maps[1].sizes[i].width;
+ int vp_h = storage->frame.current_rt->effects.mip_maps[1].sizes[i].height;
+ glViewport(0, 0, vp_w, vp_h);
+ //horizontal pass
+ state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_HORIZONTAL, true);
+ state.effect_blur_shader.bind();
+ state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h));
+ state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(i));
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); //previous level, since mipmaps[0] starts one level bigger
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[1].sizes[i].fbo);
+ _copy_screen();
+ state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_HORIZONTAL, false);
+
+ //vertical pass
+ state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_VERTICAL, true);
+ state.effect_blur_shader.bind();
+ state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h));
+ state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(i));
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[1].color);
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[i + 1].fbo); //next level, since mipmaps[0] starts one level bigger
+ _copy_screen();
+ state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_VERTICAL, false);
+ }
+}
+
void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_cam_projection) {
glDepthMask(GL_FALSE);
@@ -3025,8 +3134,8 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
//copy normal and roughness to effect buffer
glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
glReadBuffer(GL_COLOR_ATTACHMENT3);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->buffers.effect_fbo);
- glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->effects.ssao.blur_fbo[0]);
+ glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_11_SAMPLES, subsurface_scatter_quality == SSS_QUALITY_LOW);
state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_17_SAMPLES, subsurface_scatter_quality == SSS_QUALITY_MEDIUM);
@@ -3042,8 +3151,11 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //disable filter (fixes bugs on AMD)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->buffers.effect);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.ssao.blur_red[0]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
@@ -3053,10 +3165,15 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
_copy_screen();
glActiveTexture(GL_TEXTURE0);
+
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
state.sss_shader.set_uniform(SubsurfScatteringShaderGLES3::DIR, Vector2(0, 1));
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo); // copy to base level
_copy_screen();
+
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); //restore filter
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
if (env->ssr_enabled) {
@@ -3069,33 +3186,7 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
//blur diffuse into effect mipmaps using separatable convolution
//storage->shaders.copy.set_conditional(CopyShaderGLES3::GAUSSIAN_HORIZONTAL,true);
- for (int i = 0; i < storage->frame.current_rt->effects.mip_maps[1].sizes.size(); i++) {
-
- int vp_w = storage->frame.current_rt->effects.mip_maps[1].sizes[i].width;
- int vp_h = storage->frame.current_rt->effects.mip_maps[1].sizes[i].height;
- glViewport(0, 0, vp_w, vp_h);
- //horizontal pass
- state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_HORIZONTAL, true);
- state.effect_blur_shader.bind();
- state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h));
- state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(i));
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); //previous level, since mipmaps[0] starts one level bigger
- glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[1].sizes[i].fbo);
- _copy_screen();
- state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_HORIZONTAL, false);
-
- //vertical pass
- state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_VERTICAL, true);
- state.effect_blur_shader.bind();
- state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h));
- state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(i));
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[1].color);
- glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[i + 1].fbo); //next level, since mipmaps[0] starts one level bigger
- _copy_screen();
- state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_VERTICAL, false);
- }
+ _blur_effect_buffer();
//perform SSR
@@ -3148,6 +3239,8 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
//copy reflection over diffuse, resolving SSR if needed
state.resolve_shader.set_conditional(ResolveShaderGLES3::USE_SSR, env->ssr_enabled);
state.resolve_shader.bind();
+ state.resolve_shader.set_uniform(ResolveShaderGLES3::PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height));
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
if (env->ssr_enabled) {
@@ -3164,6 +3257,13 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
glDisable(GL_BLEND); //end additive
+ if (state.used_screen_texture) {
+ _blur_effect_buffer();
+ //restored framebuffer
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo);
+ glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
+ }
+
state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::SIMPLE_COPY, true);
state.effect_blur_shader.bind();
state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(0));
@@ -3581,6 +3681,17 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
}
+ if (env->adjustments_enabled) {
+
+ state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_BCS, true);
+ RasterizerStorageGLES3::Texture *tex = storage->texture_owner.getornull(env->color_correction);
+ if (tex) {
+ state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_COLOR_CORRECTION, true);
+ glActiveTexture(GL_TEXTURE3);
+ glBindTexture(tex->target, tex->tex_id);
+ }
+ }
+
state.tonemap_shader.bind();
state.tonemap_shader.set_uniform(TonemapShaderGLES3::EXPOSURE, env->tone_mapper_exposure);
@@ -3603,6 +3714,11 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
state.tonemap_shader.set_uniform(TonemapShaderGLES3::AUTO_EXPOSURE_GREY, env->auto_exposure_grey);
}
+ if (env->adjustments_enabled) {
+
+ state.tonemap_shader.set_uniform(TonemapShaderGLES3::BCS, Vector3(env->adjustments_brightness, env->adjustments_contrast, env->adjustments_saturation));
+ }
+
_copy_screen();
//turn off everything used
@@ -3621,6 +3737,8 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_GLOW_SCREEN, false);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_GLOW_SOFTLIGHT, false);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_GLOW_FILTER_BICUBIC, false);
+ state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_BCS, false);
+ state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_COLOR_CORRECTION, false);
}
void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
@@ -3635,7 +3753,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_reflection_atlas);
if (shadow_atlas && shadow_atlas->size) {
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5);
glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LESS);
@@ -3644,7 +3762,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
if (reflection_atlas && reflection_atlas->size) {
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
glBindTexture(GL_TEXTURE_2D, reflection_atlas->color);
}
@@ -3708,7 +3826,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
//bind depth for read
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 9);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 8);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
}
@@ -3761,7 +3879,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
} else {
- use_mrt = state.used_sss || (env && (env->ssao_enabled || env->ssr_enabled)); //only enable MRT rendering if any of these is enabled
+ use_mrt = env && (state.used_screen_texture || state.used_sss || env->ssao_enabled || env->ssr_enabled); //only enable MRT rendering if any of these is enabled
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
@@ -3885,7 +4003,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for sky, only diffuse/ambient matters
*/
- _draw_sky(sky, p_cam_projection, p_cam_transform, storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP], env->sky_scale);
+ _draw_sky(sky, p_cam_projection, p_cam_transform, storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP], env->sky_scale, env->bg_energy);
}
//_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true);
@@ -3897,6 +4015,11 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
_render_mrts(env, p_cam_projection);
}
+ if (state.used_screen_texture) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
+ }
+
glEnable(GL_BLEND);
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
@@ -4154,15 +4277,15 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
} else if (directional_shadow.light_count == 2) {
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2);
if (light_instance->light_directional_index == 1) {
- light_instance->directional_rect.pos.x += light_instance->directional_rect.size.x;
+ light_instance->directional_rect.position.x += light_instance->directional_rect.size.x;
}
} else { //3 and 4
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2);
if (light_instance->light_directional_index & 1) {
- light_instance->directional_rect.pos.x += light_instance->directional_rect.size.x;
+ light_instance->directional_rect.position.x += light_instance->directional_rect.size.x;
}
if (light_instance->light_directional_index / 2) {
- light_instance->directional_rect.pos.y += light_instance->directional_rect.size.y;
+ light_instance->directional_rect.position.y += light_instance->directional_rect.size.y;
}
}
}
@@ -4170,8 +4293,8 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
- x = light_instance->directional_rect.pos.x;
- y = light_instance->directional_rect.pos.y;
+ x = light_instance->directional_rect.position.x;
+ y = light_instance->directional_rect.position.y;
width = light_instance->directional_rect.size.x;
height = light_instance->directional_rect.size.y;
@@ -4832,7 +4955,7 @@ void RasterizerSceneGLES3::initialize() {
glGenTextures(1, &e.color);
glBindTexture(GL_TEXTURE_2D, e.color);
#ifdef IPHONE_ENABLED
- ///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
+ ///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 69a7e4060..55d314a80 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -111,6 +111,9 @@ public:
float time[4];
float ambient_light_color[4];
float bg_color[4];
+ float fog_color_enabled[4];
+ float fog_sun_color_amount[4];
+
float ambient_energy;
float bg_energy;
float shadow_z_offset;
@@ -120,10 +123,22 @@ public:
float screen_pixel_size[2];
float shadow_atlas_pixel_size[2];
float shadow_directional_pixel_size[2];
+
+ float z_far;
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ bool fog_depth_enabled;
+ float fog_depth_begin;
+ float fog_depth_curve;
+ bool fog_transmit_enabled;
+ float fog_transmit_curve;
+ bool fog_height_enabled;
+ float fog_height_min;
+ float fog_height_max;
+ float fog_height_curve;
+
} ubo_data;
GLuint scene_ubo;
@@ -131,8 +146,6 @@ public:
struct EnvironmentRadianceUBO {
float transform[16];
- float box_min[4]; //unused for now
- float box_max[4];
float ambient_contribution;
} env_radiance_data;
@@ -172,6 +185,7 @@ public:
bool cull_front;
bool used_sss;
+ bool used_screen_texture;
} state;
@@ -391,6 +405,27 @@ public:
float dof_blur_near_amount;
VS::EnvironmentDOFBlurQuality dof_blur_near_quality;
+ bool adjustments_enabled;
+ float adjustments_brightness;
+ float adjustments_contrast;
+ float adjustments_saturation;
+ RID color_correction;
+
+ bool fog_enabled;
+ Color fog_color;
+ Color fog_sun_color;
+ float fog_sun_amount;
+
+ bool fog_depth_enabled;
+ float fog_depth_begin;
+ float fog_depth_curve;
+ bool fog_transmit_enabled;
+ float fog_transmit_curve;
+ bool fog_height_enabled;
+ float fog_height_min;
+ float fog_height_max;
+ float fog_height_curve;
+
Environment() {
bg_mode = VS::ENV_BG_CLEAR_COLOR;
sky_scale = 1.0;
@@ -447,6 +482,29 @@ public:
dof_blur_near_transition = 1;
dof_blur_near_amount = 0.1;
dof_blur_near_quality = VS::ENV_DOF_BLUR_QUALITY_MEDIUM;
+
+ adjustments_enabled = false;
+ adjustments_brightness = 1.0;
+ adjustments_contrast = 1.0;
+ adjustments_saturation = 1.0;
+
+ fog_enabled = false;
+ fog_color = Color(0.5, 0.5, 0.5);
+ fog_sun_color = Color(0.8, 0.8, 0.0);
+ fog_sun_amount = 0;
+
+ fog_depth_enabled = true;
+
+ fog_depth_begin = 10;
+ fog_depth_curve = 1;
+
+ fog_transmit_enabled = true;
+ fog_transmit_curve = 1;
+
+ fog_height_enabled = false;
+ fog_height_min = 0;
+ fog_height_max = 100;
+ fog_height_curve = 1;
}
};
@@ -474,6 +532,10 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp);
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount);
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve);
+ virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
+
/* LIGHT INSTANCE */
struct LightDataUBO {
@@ -700,7 +762,7 @@ public:
_FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_shadow);
- void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale);
+ void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy);
void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform);
void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transformm, bool p_use_shadows);
@@ -713,6 +775,7 @@ public:
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_shadow);
+ void _blur_effect_buffer();
void _render_mrts(Environment *env, const CameraMatrix &p_cam_projection);
void _post_process(Environment *env, const CameraMatrix &p_cam_projection);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 3f28ae25f..a503b6daa 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -283,36 +283,6 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
}
} break;
- case Image::FORMAT_LATC_L: {
-
- if (config.latc_supported) {
-
- r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_LATC1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- srgb = true;
-
- } else {
-
- need_decompress = true;
- }
-
- } break;
- case Image::FORMAT_LATC_LA: {
-
- if (config.latc_supported) {
-
- r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
-
- need_decompress = true;
- }
-
- } break;
case Image::FORMAT_RGTC_R: {
if (config.rgtc_supported) {
@@ -321,7 +291,6 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
- srgb = true;
} else {
@@ -1494,6 +1463,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->spatial.unshaded = false;
p_shader->spatial.ontop = false;
p_shader->spatial.uses_sss = false;
+ p_shader->spatial.uses_screen_texture = false;
p_shader->spatial.uses_vertex = false;
p_shader->spatial.writes_modelview_or_projection = false;
@@ -1519,6 +1489,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
+ shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
@@ -1992,8 +1963,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
} else if (value.get_type() == Variant::RECT2) {
Rect2 v = value;
- gui[0] = v.pos.x;
- gui[1] = v.pos.y;
+ gui[0] = v.position.x;
+ gui[1] = v.position.y;
gui[2] = v.size.x;
gui[3] = v.size.y;
} else if (value.get_type() == Variant::QUAT) {
@@ -5483,7 +5454,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
glDeleteRenderbuffers(1, &rt->buffers.diffuse);
glDeleteRenderbuffers(1, &rt->buffers.specular);
glDeleteRenderbuffers(1, &rt->buffers.normal_rough);
- glDeleteRenderbuffers(1, &rt->buffers.motion_sss);
+ glDeleteRenderbuffers(1, &rt->buffers.sss);
glDeleteFramebuffers(1, &rt->buffers.effect_fbo);
glDeleteTextures(1, &rt->buffers.effect);
@@ -5553,7 +5524,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
Image::Format image_format;
bool hdr = rt->flags[RENDER_TARGET_HDR] && config.hdr_supported;
- hdr = false;
+ //hdr = false;
if (!hdr || rt->flags[RENDER_TARGET_NO_3D]) {
@@ -5672,15 +5643,15 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rt->buffers.normal_rough);
- glGenRenderbuffers(1, &rt->buffers.motion_sss);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.motion_sss);
+ glGenRenderbuffers(1, &rt->buffers.sss);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.sss);
if (msaa == 0)
- glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_R8, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_RGBA8, rt->width, rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_R8, rt->width, rt->height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_RENDERBUFFER, rt->buffers.motion_sss);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_RENDERBUFFER, rt->buffers.sss);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
@@ -5700,8 +5671,8 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->buffers.effect);
glBindTexture(GL_TEXTURE_2D, rt->buffers.effect);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, rt->width, rt->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0,
+ color_format, color_type, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -6403,6 +6374,8 @@ void RasterizerStorageGLES3::initialize() {
config.etc2_supported = true;
config.hdr_supported = false;
#endif
+
+ print_line("hdr supported: " + itos(config.hdr_supported));
config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode");
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 7e107cfdf..c8edeaefb 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -411,6 +411,7 @@ public:
bool uses_vertex;
bool uses_discard;
bool uses_sss;
+ bool uses_screen_texture;
bool writes_modelview_or_projection;
} spatial;
@@ -1128,7 +1129,7 @@ public:
GLuint specular;
GLuint diffuse;
GLuint normal_rough;
- GLuint motion_sss;
+ GLuint sss;
GLuint effect_fbo;
GLuint effect;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 23bcb79b4..b1f7b4c9b 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -574,6 +574,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions);
} break;
+
default: {
code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions) + ")";
@@ -593,6 +594,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += _mktab(p_level) + "else\n";
code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions);
}
+ } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
+
+ code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n";
+ code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions);
} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
@@ -723,6 +728,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha";
+ actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic";
actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular";
actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness";
actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim";
@@ -739,6 +745,10 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
//actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom";
+ actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
+ actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
+ actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
+ actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side";
actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT";
@@ -756,12 +766,18 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
- actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS_MOTION\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_default_transform"] = "#define SKIP_TRANSFORM_USED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_half_lambert"] = "#define DIFFUSE_HALF_LAMBERT\n";
+
/* PARTICLES SHADER */
actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index bebc00603..8c6d15c3b 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -100,14 +100,14 @@ void ShaderGLES3::bind_uniforms() {
};
uniforms_dirty = false;
-};
+}
GLint ShaderGLES3::get_uniform_location(int p_idx) const {
ERR_FAIL_COND_V(!version, -1);
return version->uniform_location[p_idx];
-};
+}
bool ShaderGLES3::bind() {
@@ -399,14 +399,14 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
strings.push_back(fragment_code2.get_data());
if (cc) {
- code_string = cc->fragment.ascii();
+ code_string = cc->light.ascii();
strings.push_back(code_string.get_data());
}
strings.push_back(fragment_code3.get_data());
if (cc) {
- code_string2 = cc->light.ascii();
+ code_string2 = cc->fragment.ascii();
strings.push_back(code_string2.get_data());
}
@@ -666,7 +666,7 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co
//print_line("CODE1:\n"+String(fragment_code1.get_data()));
String code2 = code.substr(cpos + material_tag.length(), code.length());
- cpos = code2.find(code_tag);
+ cpos = code2.find(light_code_tag);
if (cpos == -1) {
fragment_code2 = code2.ascii();
@@ -675,16 +675,16 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co
fragment_code2 = code2.substr(0, cpos).ascii();
//print_line("CODE2:\n"+String(fragment_code2.get_data()));
- String code3 = code2.substr(cpos + code_tag.length(), code2.length());
+ String code3 = code2.substr(cpos + light_code_tag.length(), code2.length());
- cpos = code3.find(light_code_tag);
+ cpos = code3.find(code_tag);
if (cpos == -1) {
fragment_code3 = code3.ascii();
} else {
fragment_code3 = code3.substr(0, cpos).ascii();
//print_line("CODE3:\n"+String(fragment_code3.get_data()));
- fragment_code4 = code3.substr(cpos + light_code_tag.length(), code3.length()).ascii();
+ fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii();
//print_line("CODE4:\n"+String(fragment_code4.get_data()));
}
}
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index e6c72da8f..017009015 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -211,6 +211,18 @@ MATERIAL_UNIFORMS
#endif
+
+void light_compute(inout vec3 light,vec3 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
+
+#if defined(USE_LIGHT_SHADER_CODE)
+
+LIGHT_SHADER_CODE
+
+#endif
+
+}
+
+
void main() {
vec4 color = color_interp;
@@ -285,11 +297,7 @@ FRAGMENT_SHADER_CODE
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
- {
- vec4 light_out=light*color;
-LIGHT_SHADER_CODE
- color=light_out;
- }
+ light_compute(light,light_vec,light_height,light_color,light_uv,shadow,normal,uv,screen_uv,color);
#else
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index f3c72a4e6..621ae8316 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -45,6 +45,11 @@ uniform samplerCube source_cube; //texunit:0
uniform sampler2D source; //texunit:0
#endif
+
+#ifdef USE_MULTIPLIER
+uniform float multiplier;
+#endif
+
#ifdef USE_PANORAMA
vec4 texturePanorama(vec3 normal,sampler2D pano ) {
@@ -79,8 +84,24 @@ uniform vec2 pixel_size;
in vec2 uv2_interp;
+
+#ifdef USE_BCS
+
+uniform vec3 bcs;
+
+#endif
+
+#ifdef USE_COLOR_CORRECTION
+
+uniform sampler2D color_correction; //texunit:1
+
+#endif
+
layout(location = 0) out vec4 frag_color;
+
+
+
void main() {
//vec4 color = color_interp;
@@ -130,7 +151,24 @@ void main() {
color+=texture( source, uv_interp+vec2( 0.0,-2.0)*pixel_size )*0.06136;
#endif
+#ifdef USE_BCS
+
+ color.rgb = mix(vec3(0.0),color.rgb,bcs.x);
+ color.rgb = mix(vec3(0.5),color.rgb,bcs.y);
+ color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z);
+#endif
+
+#ifdef USE_COLOR_CORRECTION
+
+ color.r = texture(color_correction,vec2(color.r,0.0)).r;
+ color.g = texture(color_correction,vec2(color.g,0.0)).g;
+ color.b = texture(color_correction,vec2(color.b,0.0)).b;
+#endif
+
+#ifdef USE_MULTIPLIER
+ color.rgb*=multiplier;
+#endif
frag_color = color;
}
diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl
index fa12dd740..5d8a532f8 100644
--- a/drivers/gles3/shaders/particles.glsl
+++ b/drivers/gles3/shaders/particles.glsl
@@ -244,6 +244,10 @@ MATERIAL_UNIFORMS
void main() {
{
+LIGHT_SHADER_CODE
+ }
+
+ {
FRAGMENT_SHADER_CODE
}
}
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl
index 6acc71229..181a3c99e 100644
--- a/drivers/gles3/shaders/resolve.glsl
+++ b/drivers/gles3/shaders/resolve.glsl
@@ -20,7 +20,7 @@ in vec2 uv_interp;
uniform sampler2D source_specular; //texunit:0
uniform sampler2D source_ssr; //texunit:1
-uniform float stuff;
+uniform vec2 pixel_size;
in vec2 uv2_interp;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 43a391631..8965f475d 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -67,6 +67,10 @@ layout(std140) uniform SceneData { //ubo:0
highp vec4 ambient_light_color;
highp vec4 bg_color;
+
+ vec4 fog_color_enabled;
+ vec4 fog_sun_color_amount;
+
float ambient_energy;
float bg_energy;
@@ -79,10 +83,21 @@ layout(std140) uniform SceneData { //ubo:0
vec2 shadow_atlas_pixel_size;
vec2 directional_shadow_pixel_size;
+ float z_far;
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ bool fog_depth_enabled;
+ float fog_depth_begin;
+ float fog_depth_curve;
+ bool fog_transmit_enabled;
+ float fog_transmit_curve;
+ bool fog_height_enabled;
+ float fog_height_min;
+ float fog_height_max;
+ float fog_height_curve;
+
};
uniform highp mat4 world_transform;
@@ -153,7 +168,7 @@ out highp float dp_clip;
#define SKELETON_TEXTURE_WIDTH 256
#ifdef USE_SKELETON
-uniform highp sampler2D skeleton_texture; //texunit:-6
+uniform highp sampler2D skeleton_texture; //texunit:-1
#endif
out highp vec4 position_interp;
@@ -338,7 +353,20 @@ VERTEX_SHADER_CODE
[fragment]
+/* texture unit usage, N is max_texture_unity-N
+1-skeleton
+2-radiance
+3-reflection_atlas
+4-directional_shadow
+5-shadow_atlas
+6-decal_atlas
+7-screen
+8-depth
+9-probe1
+10-probe2
+
+*/
#define M_PI 3.14159265359
@@ -370,7 +398,6 @@ in vec3 normal_interp;
//used on forward mainly
uniform bool no_ambient_light;
-uniform sampler2D brdf_texture; //texunit:-1
#ifdef USE_RADIANCE_MAP
@@ -380,8 +407,6 @@ uniform sampler2D radiance_map; //texunit:-2
layout(std140) uniform Radiance { //ubo:2
mat4 radiance_inverse_xform;
- vec3 radiance_box_min;
- vec3 radiance_box_max;
float radiance_ambient_contribution;
};
@@ -415,6 +440,8 @@ layout(std140) uniform SceneData {
highp vec4 ambient_light_color;
highp vec4 bg_color;
+ vec4 fog_color_enabled;
+ vec4 fog_sun_color_amount;
float ambient_energy;
float bg_energy;
@@ -428,10 +455,20 @@ layout(std140) uniform SceneData {
vec2 shadow_atlas_pixel_size;
vec2 directional_shadow_pixel_size;
+ float z_far;
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ bool fog_depth_enabled;
+ float fog_depth_begin;
+ float fog_depth_curve;
+ bool fog_transmit_enabled;
+ float fog_transmit_curve;
+ bool fog_height_enabled;
+ float fog_height_min;
+ float fog_height_max;
+ float fog_height_curve;
};
//directional light data
@@ -484,7 +521,7 @@ layout(std140) uniform SpotLightData { //ubo:5
};
-uniform highp sampler2DShadow shadow_atlas; //texunit:-3
+uniform highp sampler2DShadow shadow_atlas; //texunit:-5
struct ReflectionData {
@@ -502,7 +539,7 @@ layout(std140) uniform ReflectionProbeData { //ubo:6
ReflectionData reflections[MAX_REFLECTION_DATA_STRUCTS];
};
-uniform mediump sampler2D reflection_atlas; //texunit:-5
+uniform mediump sampler2D reflection_atlas; //texunit:-3
#ifdef USE_FORWARD_LIGHTING
@@ -519,14 +556,19 @@ uniform int reflection_count;
#endif
+#if defined(SCREEN_TEXTURE_USED)
+
+uniform highp sampler2D screen_texture; //texunit:-7
+
+#endif
#ifdef USE_MULTIPLE_RENDER_TARGETS
layout(location=0) out vec4 diffuse_buffer;
layout(location=1) out vec4 specular_buffer;
layout(location=2) out vec4 normal_mr_buffer;
-#if defined (ENABLE_SSS_MOTION)
-layout(location=3) out vec4 motion_ssr_buffer;
+#if defined(ENABLE_SSS)
+layout(location=3) out float sss_buffer;
#endif
#else
@@ -536,7 +578,7 @@ layout(location=0) out vec4 frag_color;
#endif
in highp vec4 position_interp;
-uniform highp sampler2D depth_buffer; //texunit:-9
+uniform highp sampler2D depth_buffer; //texunit:-8
float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
@@ -598,7 +640,6 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
return 1.0;
}
-
// GGX Specular
// Source: http://www.filmicworlds.com/images/ggx-opt/optimized-ggx.hlsl
float G1V(float dotNV, float k)
@@ -624,17 +665,68 @@ float GTR1(float NdotH, float a)
-void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 diffuse_color, vec3 specular_color, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) {
+void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 diffuse_color, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) {
+
+#if defined(USE_LIGHT_SHADER_CODE)
+//light is written by the light shader
+
+
+LIGHT_SHADER_CODE
+
+
+#else
float dotNL = max(dot(N,L), 0.0 );
- float dotNV = max(dot(N,V), 0.0 );
+#if defined(DIFFUSE_HALF_LAMBERT)
+
+ float hl = dot(N,L) * 0.5 + 0.5;
+ diffuse += hl * light_color * diffuse_color;
+
+#elif defined(DIFFUSE_OREN_NAYAR)
+
+ {
+ float LdotV = dot(L, V);
+ float NdotL = dot(L, N);
+ float NdotV = dot(N, V);
+
+ float s = LdotV - NdotL * NdotV;
+ float t = mix(1.0, max(NdotL, NdotV), step(0.0, s));
+
+ float sigma2 = roughness * roughness;
+ vec3 A = 1.0 + sigma2 * (diffuse_color / (sigma2 + 0.13) + 0.5 / (sigma2 + 0.33));
+ float B = 0.45 * sigma2 / (sigma2 + 0.09);
+
+ diffuse += diffuse_color * max(0.0, NdotL) * (A + vec3(B) * s / t) / M_PI;
+ }
+
+#elif defined(DIFFUSE_BURLEY)
+
+ {
+ float NdotL = dot(L, N);
+ float NdotV = dot(N, V);
+ float VdotH = dot(N, normalize(L+V));
+ float energyBias = mix(roughness, 0.0, 0.5);
+ float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
+ float fd90 = energyBias + 2.0 * VdotH * VdotH * roughness;
+ float f0 = 1.0;
+ float lightScatter = f0 + (fd90 - f0) * pow(1.0 - NdotL, 5.0);
+ float viewScatter = f0 + (fd90 - f0) * pow(1.0 - NdotV, 5.0);
+
+ diffuse+= light_color * diffuse_color * lightScatter * viewScatter * energyFactor;
+ }
+#else
+ //lambert
+ diffuse += dotNL * light_color * diffuse_color;
+#endif
+
+
+ float dotNV = max(dot(N,V), 0.0 );
#if defined(LIGHT_USE_RIM)
float rim_light = pow(1.0-dotNV,(1.0-roughness)*16.0);
diffuse += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color;
#endif
- diffuse += dotNL * light_color * diffuse_color;
if (roughness > 0.0) {
@@ -676,7 +768,7 @@ void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 di
float speci = dotNL * D * F * vis;
- specular += speci * light_color /* specular_color*/ * specular_blob_intensity;
+ specular += speci * light_color * specular_blob_intensity;
#if defined(LIGHT_USE_CLEARCOAT)
float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss));
@@ -688,6 +780,7 @@ void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 di
}
+#endif //defined(USE_LIGHT_SHADER_CODE)
}
@@ -735,6 +828,8 @@ in highp float dp_clip;
#endif
+
+
#if 0
//need to save texture depth for this
@@ -764,7 +859,7 @@ vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 po
}
#endif
-void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 specular, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
@@ -815,11 +910,11 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb*light_attenuation,albedo,specular,omni_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb*light_attenuation,albedo,omni_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
-void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, vec3 specular, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
@@ -848,11 +943,11 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb*light_attenuation,albedo,specular,spot_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb*light_attenuation,albedo,spot_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
-void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 tangent,float roughness,float anisotropy,vec3 ambient,vec3 skybox,vec2 brdf, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) {
+void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 tangent,float roughness,float anisotropy,vec3 ambient,vec3 skybox, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) {
vec3 ref_vec = normalize(reflect(vertex,normal));
vec3 local_pos = (reflections[idx].local_matrix * vec4(vertex,1.0)).xyz;
@@ -908,7 +1003,7 @@ void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 ta
splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
highp vec4 reflection;
- reflection.rgb = textureLod(reflection_atlas,splane.xy,roughness*5.0).rgb * brdf.x + brdf.y;
+ reflection.rgb = textureLod(reflection_atlas,splane.xy,roughness*5.0).rgb;
if (reflections[idx].params.z < 0.5) {
reflection.rgb = mix(skybox,reflection.rgb,blend);
@@ -969,7 +1064,7 @@ void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 ta
#ifdef USE_GI_PROBES
-uniform mediump sampler3D gi_probe1; //texunit:-11
+uniform mediump sampler3D gi_probe1; //texunit:-9
uniform highp mat4 gi_probe_xform1;
uniform highp vec3 gi_probe_bounds1;
uniform highp vec3 gi_probe_cell_size1;
@@ -1089,7 +1184,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
}
-void gi_probes_compute(vec3 pos, vec3 normal, float roughness, vec3 specular, inout vec3 out_specular, inout vec3 out_ambient) {
+void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_specular, inout vec3 out_ambient) {
roughness = roughness * roughness;
@@ -1133,6 +1228,23 @@ void gi_probes_compute(vec3 pos, vec3 normal, float roughness, vec3 specular, in
#endif
+vec3 textureDualParabolod(sampler2D p_tex, vec3 p_vec,float p_lod) {
+
+ vec3 norm = normalize(p_vec);
+ float y_ofs=0.0;
+ if (norm.z>=0.0) {
+
+ norm.z+=1.0;
+ y_ofs+=0.5;
+ } else {
+ norm.z=1.0 - norm.z;
+ norm.y=-norm.y;
+ }
+
+ norm.xy/=norm.z;
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25+y_ofs);
+ return textureLod(p_tex, norm.xy, p_lod).xyz;
+}
void main() {
@@ -1145,7 +1257,8 @@ void main() {
//lay out everything, whathever is unused is optimized away anyway
highp vec3 vertex = vertex_interp;
vec3 albedo = vec3(0.8,0.8,0.8);
- vec3 specular = vec3(0.2,0.2,0.2);
+ float metallic = 0.0;
+ float specular = 0.5;
vec3 emission = vec3(0.0,0.0,0.0);
float roughness = 1.0;
float rim = 0.0;
@@ -1196,13 +1309,15 @@ void main() {
float normaldepth=1.0;
-
+#if defined(SCREEN_UV_USED)
+ vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size;
+#endif
#if defined(ENABLE_DISCARD)
bool discard_=false;
#endif
-#if defined (ENABLE_SSS_MOTION)
+#if defined (ENABLE_SSS)
float sss_strength=0.0;
#endif
@@ -1260,11 +1375,7 @@ FRAGMENT_SHADER_CODE
vec3 eye_vec = -normalize( vertex_interp );
-#ifndef RENDER_DEPTH
- float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
- vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy;
-#endif
#ifdef USE_RADIANCE_MAP
@@ -1274,28 +1385,15 @@ FRAGMENT_SHADER_CODE
{
-
- float lod = roughness * 5.0;
+#define RADIANCE_MAX_LOD 5.0
+ float lod = roughness * RADIANCE_MAX_LOD;
{ //read radiance from dual paraboloid
vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
-
- vec3 norm = normalize(ref_vec);
- float y_ofs=0.0;
- if (norm.z>=0.0) {
-
- norm.z+=1.0;
- y_ofs+=0.5;
- } else {
- norm.z=1.0 - norm.z;
- norm.y=-norm.y;
- }
-
- norm.xy/=norm.z;
- norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25+y_ofs);
- specular_light = textureLod(radiance_map, norm.xy, lod).xyz * brdf.x + brdf.y;
+ vec3 radiance = textureDualParabolod(radiance_map,ref_vec,lod) * bg_energy;
+ specular_light = radiance;
}
//no longer a cubemap
@@ -1305,11 +1403,11 @@ FRAGMENT_SHADER_CODE
{
- /*vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
- vec3 env_ambient=textureLod(radiance_cube, ambient_dir, 5.0).xyz;
+ vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
+ vec3 env_ambient=textureDualParabolod(radiance_map,ambient_dir,RADIANCE_MAX_LOD) * bg_energy;
- ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);*/
- ambient_light=vec3(0.0,0.0,0.0);
+ ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);
+ //ambient_light=vec3(0.0,0.0,0.0);
}
}
@@ -1322,6 +1420,7 @@ FRAGMENT_SHADER_CODE
}
#endif
+ ambient_light*=ambient_energy;
#ifdef USE_LIGHT_DIRECTIONAL
@@ -1462,13 +1561,14 @@ FRAGMENT_SHADER_CODE
#endif //LIGHT_DIRECTIONAL_SHADOW
- light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb*light_attenuation,albedo,specular,light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb*light_attenuation,albedo,light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
#endif //#USE_LIGHT_DIRECTIONAL
#ifdef USE_GI_PROBES
- gi_probes_compute(vertex,normal,roughness,specular,specular_light,ambient_light);
+ gi_probes_compute(vertex,normal,roughness,specular_light,ambient_light);
+
#endif
@@ -1480,7 +1580,7 @@ FRAGMENT_SHADER_CODE
for(int i=0;i<reflection_count;i++) {
- reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,specular_light,brdf,reflection_accum,ambient_accum);
+ reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,specular_light,reflection_accum,ambient_accum);
}
if (reflection_accum.a>0.0) {
@@ -1491,11 +1591,11 @@ FRAGMENT_SHADER_CODE
}
for(int i=0;i<omni_light_count;i++) {
- light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,specular,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
for(int i=0;i<spot_light_count;i++) {
- light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,specular,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
@@ -1505,14 +1605,7 @@ FRAGMENT_SHADER_CODE
-#if defined(USE_LIGHT_SHADER_CODE)
-//light is written by the light shader
-{
-
-LIGHT_SHADER_CODE
-}
-#endif
#ifdef RENDER_DEPTH
//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
@@ -1525,10 +1618,72 @@ LIGHT_SHADER_CODE
ambient_light*=ao;
#endif
- //energy conservation
- diffuse_light=mix(diffuse_light,vec3(0.0),specular);
- ambient_light=mix(ambient_light,vec3(0.0),specular);
- specular_light *= max(vec3(0.04),specular);
+
+
+
+
+
+ //energu conservation
+ diffuse_light=mix(diffuse_light,vec3(0.0),metallic);
+ ambient_light=mix(ambient_light,vec3(0.0),metallic);
+ {
+ //brdf approximation (Lazarov 2013)
+ float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
+
+ //energy conservation
+ vec3 dielectric = vec3(0.034) * 0.5 * 2.0;
+ vec3 f0 = mix(dielectric, albedo, metallic);
+ const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
+ const vec4 c1 = vec4( 1.0, 0.0425, 1.04, -0.04);
+ vec4 r = roughness * c0 + c1;
+ float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y;
+ vec2 brdf = vec2( -1.04, 1.04 ) * a004 + r.zw;
+
+ specular_light *= min(1.0,50.0 * f0.g) * brdf.y + brdf.x * f0;
+ }
+
+ if (fog_color_enabled.a > 0.5) {
+
+ float fog_amount=0;
+
+
+
+#ifdef USE_LIGHT_DIRECTIONAL
+
+ vec3 fog_color = mix( fog_color_enabled.rgb, fog_sun_color_amount.rgb,fog_sun_color_amount.a * pow(max( dot(normalize(vertex),-light_direction_attenuation.xyz), 0.0),8.0) );
+#else
+
+ vec3 fog_color = fog_color_enabled.rgb;
+#endif
+
+ //apply fog
+
+ if (fog_depth_enabled) {
+
+ float fog_z = smoothstep(fog_depth_begin,z_far,-vertex.z);
+
+ fog_amount = pow(fog_z,fog_depth_curve);
+ if (fog_transmit_enabled) {
+ vec3 total_light = emission + ambient_light + specular_light + diffuse_light;
+ float transmit = pow(fog_z,fog_transmit_curve);
+ fog_color = mix(max(total_light,fog_color),fog_color,transmit);
+ }
+ }
+
+ if (fog_height_enabled) {
+ float y = (camera_matrix * vec4(vertex,1.0)).y;
+ fog_amount = max(fog_amount,pow(1.0-smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
+ }
+
+ float rev_amount = 1.0 - fog_amount;
+
+
+ emission = emission * rev_amount + fog_color * fog_amount;
+ ambient_light*=rev_amount;
+ specular_light*rev_amount;
+ diffuse_light*=rev_amount;
+
+ }
#ifdef USE_MULTIPLE_RENDER_TARGETS
@@ -1545,13 +1700,13 @@ LIGHT_SHADER_CODE
#endif //ENABLE_AO
diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
- specular_buffer=vec4(specular_light,max(specular.r,max(specular.g,specular.b)));
+ specular_buffer=vec4(specular_light,metallic);
normal_mr_buffer=vec4(normalize(normal)*0.5+0.5,roughness);
-#if defined (ENABLE_SSS_MOTION)
- motion_ssr_buffer = vec4(vec3(0.0),sss_strength);
+#if defined (ENABLE_SSS)
+ sss_buffer = sss_strength;
#endif
#else
diff --git a/drivers/gles3/shaders/ssao_blur.glsl b/drivers/gles3/shaders/ssao_blur.glsl
index ff852487c..ce4154f50 100644
--- a/drivers/gles3/shaders/ssao_blur.glsl
+++ b/drivers/gles3/shaders/ssao_blur.glsl
@@ -24,7 +24,7 @@ layout(location = 0) out float visibility;
// Tunable Parameters:
/** Increase to make depth edges crisper. Decrease to reduce flicker. */
-#define EDGE_SHARPNESS (1.0)
+#define EDGE_SHARPNESS (4.0)
/** Step in 2-pixel intervals since we already blurred against neighbors in the
first AO pass. This constant can be increased while R decreases to improve
diff --git a/drivers/gles3/shaders/subsurf_scattering.glsl b/drivers/gles3/shaders/subsurf_scattering.glsl
index eb329dbae..569be6c5f 100644
--- a/drivers/gles3/shaders/subsurf_scattering.glsl
+++ b/drivers/gles3/shaders/subsurf_scattering.glsl
@@ -107,14 +107,14 @@ uniform vec2 dir;
in vec2 uv_interp;
uniform sampler2D source_diffuse; //texunit:0
-uniform sampler2D source_motion_ss; //texunit:1
+uniform sampler2D source_sss; //texunit:1
uniform sampler2D source_depth; //texunit:2
layout(location = 0) out vec4 frag_color;
void main() {
- float strength = texture(source_motion_ss,uv_interp).a;
+ float strength = texture(source_sss,uv_interp).r;
strength*=strength; //stored as sqrt
// Fetch color of current pixel:
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 8f7e0c7be..b2615fa29 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -39,6 +39,19 @@ uniform highp float glow_intensity;
#endif
+#ifdef USE_BCS
+
+uniform vec3 bcs;
+
+#endif
+
+#ifdef USE_COLOR_CORRECTION
+
+uniform sampler2D color_correction; //texunit:3
+
+#endif
+
+
layout(location = 0) out vec4 frag_color;
#ifdef USE_GLOW_FILTER_BICUBIC
@@ -255,6 +268,20 @@ void main() {
color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
+#ifdef USE_BCS
+
+ color.rgb = mix(vec3(0.0),color.rgb,bcs.x);
+ color.rgb = mix(vec3(0.5),color.rgb,bcs.y);
+ color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z);
+
+#endif
+
+#ifdef USE_COLOR_CORRECTION
+
+ color.r = texture(color_correction,vec2(color.r,0.0)).r;
+ color.g = texture(color_correction,vec2(color.g,0.0)).g;
+ color.b = texture(color_correction,vec2(color.b,0.0)).b;
+#endif
frag_color=vec4(color.rgb,1.0);
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index fe2372e3a..33d271248 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -201,7 +201,7 @@ Error ImageLoaderPNG::_load_image(void *rf_up, png_rw_ptr p_func, Ref<Image> p_i
return OK;
}
-Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
Error err = _load_image(f, _read_png_data, p_image);
f->close();
@@ -256,6 +256,7 @@ static Ref<Image> _load_mem_png(const uint8_t *p_png, int p_size) {
static Ref<Image> _lossless_unpack_png(const PoolVector<uint8_t> &p_data) {
int len = p_data.size();
+ ERR_FAIL_COND_V(len < 4, Ref<Image>());
PoolVector<uint8_t>::Read r = p_data.read();
ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
return _load_mem_png(&r[4], len - 4);
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index f94b8bce6..f0a525a9e 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -43,7 +43,7 @@ class ImageLoaderPNG : public ImageFormatLoader {
public:
static Error _load_image(void *rf_up, png_rw_ptr p_func, Ref<Image> p_image);
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderPNG();
};
diff --git a/editor/SCsub b/editor/SCsub
index d7392f824..c46e44353 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -141,6 +141,30 @@ def make_translations_header(target, source, env):
g.write("#endif")
+def make_authors_header(target, source, env):
+
+ src = source[0].srcnode().abspath
+ dst = target[0].srcnode().abspath
+ f = open(src, "rb")
+ g = open(dst, "wb")
+
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("#ifndef _EDITOR_AUTHORS_H\n")
+ g.write("#define _EDITOR_AUTHORS_H\n")
+ g.write("static const char *dev_names[] = {\n")
+
+ name_count = -1
+ for line in f:
+ if name_count >= 0:
+ if line.startswith(" "):
+ g.write("\t\"" + line.strip() + "\",\n")
+ name_count += 1
+ elif line.strip() == "## Developers":
+ name_count = 0
+ g.write("\t0\n")
+ g.write("};\n")
+ g.write("#define AUTHORS_COUNT " + str(name_count) + "\n")
+ g.write("#endif\n")
if (env["tools"] == "yes"):
@@ -188,6 +212,10 @@ if (env["tools"] == "yes"):
env.Depends('#editor/builtin_fonts.h', flist)
env.Command('#editor/builtin_fonts.h', flist, make_fonts_header)
+ # Authors
+ env.Depends('#editor/authors.h', "../AUTHORS.md")
+ env.Command('#editor/authors.h', "../AUTHORS.md", make_authors_header)
+
env.add_source_files(env.editor_sources, "*.cpp")
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index a5de4fee8..1798e66e8 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -76,7 +76,7 @@ private:
Ref<StyleBox> sb = get_stylebox("normal", "LineEdit");
sb->draw(ci, r);
r.size -= sb->get_minimum_size();
- r.pos += sb->get_offset();
+ r.position += sb->get_offset();
//VisualServer::get_singleton()->canvas_item_add
Ref<Font> f = get_font("font", "Label");
@@ -111,7 +111,7 @@ private:
iflp = 1.0 - iflp;
}
- VisualServer::get_singleton()->canvas_item_add_line(ci, r.pos + Point2(iflp * r.size.width, prev * r.size.height), r.pos + Point2(ifl * r.size.width, h * r.size.height), mcolor);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, r.position + Point2(iflp * r.size.width, prev * r.size.height), r.position + Point2(ifl * r.size.width, h * r.size.height), mcolor);
prev = h;
}
@@ -138,7 +138,7 @@ private:
iflp = 1.0 - iflp;
}
- VisualServer::get_singleton()->canvas_item_add_line(ci, r.pos + Point2(iflp * r.size.width, prev * r.size.height), r.pos + Point2(ifl * r.size.width, h * r.size.height), color);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, r.position + Point2(iflp * r.size.width, prev * r.size.height), r.position + Point2(ifl * r.size.width, h * r.size.height), color);
prev = h;
}
}
@@ -1900,13 +1900,13 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
- Point2 mpos = mb->get_pos() - ofs;
+ Point2 mpos = mb->get_position() - ofs;
if (selection.size() == 0) {
// Auto-select on right-click if nothing is selected
// Note: This code is pretty much duplicated from the left click code,
// both codes could be moved into a function to avoid the duplicated code.
- Point2 mpos = mb->get_pos() - ofs;
+ Point2 mpos = mb->get_position() - ofs;
if (mpos.y < h) {
return;
@@ -1951,7 +1951,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (key == -1) {
click.click = ClickOver::CLICK_SELECT_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
click.shift = mb->get_shift();
selected_track = idx;
@@ -1974,7 +1974,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
selection.insert(sk, ki);
click.click = ClickOver::CLICK_MOVE_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
update();
selected_track = idx;
@@ -2009,14 +2009,14 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mb->is_pressed()) {
- Point2 mpos = mb->get_pos() - ofs;
+ Point2 mpos = mb->get_position() - ofs;
if (mpos.y < h) {
if (mpos.x < name_limit && mpos.x > (name_limit - hsep - hsize_icon->get_width())) {
click.click = ClickOver::CLICK_RESIZE_NAMES;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
click.at.y = name_limit;
}
@@ -2035,7 +2035,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
pos = animation->get_length();
timeline_pos = pos;
click.click = ClickOver::CLICK_DRAG_TIMELINE;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
emit_signal("timeline_changed", pos, false);
}
@@ -2055,7 +2055,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mpos.x >= name_limit && mpos.x < settings_limit) {
click.click = ClickOver::CLICK_SELECT_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
//drag select region
}
@@ -2076,7 +2076,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
Rect2 area(ofs.x, ofs.y + ((int(mpos.y) / h) + 1) * h, name_limit, h);
track_name->set_text(animation->track_get_path(idx));
- track_name->set_position(te->get_global_position() + area.pos);
+ track_name->set_position(te->get_global_position() + area.position);
track_name->set_size(area.size);
track_name->show_modal();
track_name->grab_focus();
@@ -2115,7 +2115,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (key == -1) {
click.click = ClickOver::CLICK_SELECT_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
click.shift = mb->get_shift();
selected_track = idx;
@@ -2138,7 +2138,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
selection.insert(sk, ki);
click.click = ClickOver::CLICK_MOVE_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
update();
selected_track = idx;
@@ -2601,7 +2601,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
float clickp = click.at.x - ofs.x;
float dif = base - clickp;
- float target = mm->get_pos().x + dif - ofs.x;
+ float target = mm->get_position().x + dif - ofs.x;
float ratio = target / settings_limit;
@@ -2615,7 +2615,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_DRAG_TIMELINE: {
- Point2 mpos = mm->get_pos() - ofs;
+ Point2 mpos = mm->get_position() - ofs;
/*
if (mpos.x<name_limit)
mpos.x=name_limit;
@@ -2646,7 +2646,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_SELECT_KEYS: {
- click.to = mm->get_pos();
+ click.to = mm->get_position();
if (click.to.y < h && click.at.y > h && mm->get_relative().y < 0) {
float prev = v_scroll->get_value();
@@ -2665,7 +2665,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_MOVE_KEYS: {
- click.to = mm->get_pos();
+ click.to = mm->get_position();
} break;
default: {}
}
@@ -2680,7 +2680,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mm->get_button_mask() == 0) {
- Point2 mpos = mm->get_pos() - ofs;
+ Point2 mpos = mm->get_position() - ofs;
if (mpos.y < h) {
#if 0
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 26029261b..e3e5793ec 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -342,7 +342,7 @@ void EditorAudioBus::_effect_edited() {
if (effect->get_metadata(0) == Variant()) {
Rect2 area = effects->get_item_rect(effect);
- effect_options->set_position(effects->get_global_position() + area.pos + Vector2(0, area.size.y));
+ effect_options->set_position(effects->get_global_position() + area.position + Vector2(0, area.size.y));
effect_options->popup();
//add effect
} else {
@@ -396,7 +396,7 @@ void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- Vector2 pos = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y);
delete_popup->set_position(get_global_position() + pos);
delete_popup->popup();
}
@@ -632,21 +632,24 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses) {
solo = memnew(ToolButton);
solo->set_text("S");
solo->set_toggle_mode(true);
- solo->set_modulate(Color(0.8, 1.2, 0.8));
+ solo->add_color_override("font_color_pressed", Color(0.2, 0.9, 0.2));
+ solo->add_color_override("font_color_hover", Color(0.6, 0.9, 0.6));
solo->set_focus_mode(FOCUS_NONE);
solo->connect("pressed", this, "_solo_toggled");
hbc->add_child(solo);
mute = memnew(ToolButton);
mute->set_text("M");
mute->set_toggle_mode(true);
- mute->set_modulate(Color(1.2, 0.8, 0.8));
+ mute->add_color_override("font_color_pressed", Color(0.9, 0.2, 0.2));
+ mute->add_color_override("font_color_hover", Color(0.9, 0.6, 0.6));
mute->set_focus_mode(FOCUS_NONE);
mute->connect("pressed", this, "_mute_toggled");
hbc->add_child(mute);
bypass = memnew(ToolButton);
bypass->set_text("B");
bypass->set_toggle_mode(true);
- bypass->set_modulate(Color(1.1, 1.1, 0.8));
+ bypass->add_color_override("font_color_pressed", Color(0.9, 0.9, 0.2));
+ bypass->add_color_override("font_color_hover", Color(0.9, 0.9, 0.6));
bypass->set_focus_mode(FOCUS_NONE);
bypass->connect("pressed", this, "_bypass_toggled");
hbc->add_child(bypass);
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index dc4c2b21b..0873b90f2 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -49,8 +49,8 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p
int chr = c[0];
Rect2 frect;
- frect.pos.x = c[1];
- frect.pos.y = c[2];
+ frect.position.x = c[1];
+ frect.position.y = c[2];
frect.size.x = c[3];
frect.size.y = c[4];
Point2 align(c[5], c[6] + p_valign);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 8fb307a77..11cb61370 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -252,8 +252,8 @@ void EditorHelpSearch::_confirmed() {
return;
String mdata = ti->get_metadata(0);
+ EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
emit_signal("go_to_help", mdata);
- editor->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpSearch beeen invoked on top of other editor window
// go to that
hide();
}
@@ -288,7 +288,6 @@ void EditorHelpSearch::_bind_methods() {
EditorHelpSearch::EditorHelpSearch() {
- editor = EditorNode::get_singleton();
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
@@ -362,8 +361,8 @@ void EditorHelpIndex::_tree_item_selected() {
if (!s)
return;
+ EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
emit_signal("open_class", s->get_text(0));
-
hide();
//_goto_desc(s->get_text(0));
@@ -371,12 +370,10 @@ void EditorHelpIndex::_tree_item_selected() {
void EditorHelpIndex::select_class(const String &p_class) {
- EditorNode *editor = EditorNode::get_singleton();
if (!tree_item_map.has(p_class))
return;
tree_item_map[p_class]->select(0);
class_list->ensure_cursor_is_visible();
- editor->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpIndex beeen invoked on top of other editor window
}
void EditorHelpIndex::popup() {
@@ -1281,7 +1278,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) {
void EditorHelp::_request_help(const String &p_string) {
Error err = _goto_desc(p_string);
if (err == OK) {
- editor->call("_editor_select", EditorNode::EDITOR_SCRIPT);
+ EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
}
//100 palabras
}
@@ -1691,8 +1688,6 @@ void EditorHelp::_bind_methods() {
EditorHelp::EditorHelp() {
- editor = EditorNode::get_singleton();
-
VBoxContainer *vbc = this;
EDITOR_DEF("text_editor/help/sort_functions_alphabetically", true);
diff --git a/editor/editor_help.h b/editor/editor_help.h
index d6fc0e3bf..46d83490f 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -49,7 +49,6 @@ class EditorHelpSearch : public ConfirmationDialog {
GDCLASS(EditorHelpSearch, ConfirmationDialog)
- EditorNode *editor;
LineEdit *search_box;
Tree *search_options;
String base_type;
@@ -119,7 +118,6 @@ class EditorHelp : public VBoxContainer {
String edited_class;
- EditorNode *editor;
Map<String, int> method_line;
Map<String, int> signal_line;
Map<String, int> property_line;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 245b35079..30e6d4ba9 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -30,6 +30,7 @@
#include "editor_node.h"
#include "animation_editor.h"
+#include "authors.h"
#include "bind/core_bind.h"
#include "class_db.h"
#include "core/io/resource_loader.h"
@@ -1084,6 +1085,7 @@ void EditorNode::_dialog_action(String p_file) {
GlobalConfig::get_singleton()->set("application/main_scene", p_file);
GlobalConfig::get_singleton()->save();
//would be nice to show the project manager opened with the highlighted field..
+ _run(false, ""); // automatically run the project
} break;
case FILE_SAVE_OPTIMIZED: {
@@ -1380,7 +1382,7 @@ void EditorNode::_property_editor_back() {
void EditorNode::_save_default_environment() {
- Ref<Environment> fallback = get_scene_root()->get_world()->get_fallback_environment();
+ Ref<Environment> fallback = get_tree()->get_root()->get_world()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
@@ -1982,7 +1984,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
_menu_option(FILE_SAVE_AS_SCENE);
- _menu_option_confirm(FILE_SAVE_AND_RUN, true);
+ _menu_option_confirm(FILE_SAVE_AND_RUN, false);
} break;
case FILE_SAVE_OPTIMIZED: {
@@ -3736,7 +3738,7 @@ void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
if (me.is_valid()) {
- Vector2 point = me->get_pos();
+ Vector2 point = me->get_position();
int nrect = -1;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
@@ -3846,7 +3848,7 @@ void EditorNode::_dock_select_draw() {
unusable.a = 0.1;
Rect2 unr(s.x * 2, 0, s.x * 2, s.y * 2);
- unr.pos += Vector2(2, 5);
+ unr.position += Vector2(2, 5);
unr.size -= Vector2(4, 7);
dock_select->draw_rect(unr, unusable);
@@ -3899,7 +3901,7 @@ void EditorNode::_dock_select_draw() {
Rect2 r(ofs, s);
dock_select_rect[i] = r;
- r.pos += Vector2(2, 5);
+ r.position += Vector2(2, 5);
r.size -= Vector2(4, 7);
if (i == dock_select_rect_over) {
@@ -5874,14 +5876,49 @@ EditorNode::EditorNode() {
about->get_ok()->set_text(TTR("Thanks!"));
about->set_hide_on_ok(true);
gui_base->add_child(about);
+ VBoxContainer *vbc = memnew(VBoxContainer);
HBoxContainer *hbc = memnew(HBoxContainer);
- about->add_child(hbc);
+ hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ hbc->set_alignment(BoxContainer::ALIGN_CENTER);
+ about->add_child(vbc);
+ vbc->add_child(hbc);
Label *about_text = memnew(Label);
- about_text->set_text(VERSION_FULL_NAME "\n(c) 2008-2017 Juan Linietsky, Ariel Manzur.\n");
+ about_text->set_text(VERSION_FULL_NAME + String::utf8("\n\u00A9 2007-2017 Juan Linietsky, Ariel Manzur.\n\u00A9 2014-2017 ") + TTR("Godot Engine contributors") + "\n");
TextureRect *logo = memnew(TextureRect);
logo->set_texture(gui_base->get_icon("Logo", "EditorIcons"));
hbc->add_child(logo);
hbc->add_child(about_text);
+ TabContainer *tc = memnew(TabContainer);
+ tc->set_custom_minimum_size(Vector2(740, 300));
+ vbc->add_child(tc);
+ ScrollContainer *dev_base = memnew(ScrollContainer);
+ dev_base->set_name(TTR("Developers"));
+ tc->add_child(dev_base);
+ HBoxContainer *dev_hbc = memnew(HBoxContainer);
+ dev_hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ dev_base->add_child(dev_hbc);
+ for (int i = 0; i < 3; i++) {
+ Label *dev_label = memnew(Label);
+ dev_label->set_h_size_flags(Control::SIZE_EXPAND);
+ dev_label->set_v_size_flags(Control::SIZE_FILL);
+ dev_hbc->add_child(dev_label);
+ }
+ int dev_name_index = 0;
+ int dev_name_column = 0;
+ const int dev_index_max = AUTHORS_COUNT / 3 + (AUTHORS_COUNT % 3 == 0 ? 0 : 1);
+ String dev_name = "";
+ const char **dev_names_ptr = dev_names;
+ while (*dev_names_ptr) {
+ dev_name += String::utf8(*dev_names_ptr++);
+ if (++dev_name_index == dev_index_max || !*dev_names_ptr) {
+ dev_hbc->get_child(dev_name_column)->cast_to<Label>()->set_text(dev_name);
+ dev_name_column++;
+ dev_name = "";
+ dev_name_index = 0;
+ } else {
+ dev_name += "\n";
+ }
+ }
warning = memnew(AcceptDialog);
gui_base->add_child(warning);
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index 5aad90348..64cf275c3 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -496,7 +496,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
(mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
- int x = me->get_pos().x;
+ int x = me->get_position().x;
x = x * frame_metrics.size() / graph->get_size().width;
bool show_hover = x >= 0 && x < frame_metrics.size();
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index e0ebe985c..c97dc9a88 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -73,17 +73,17 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
}
Rect2 screen_rect;
- screen_rect.pos = OS::get_singleton()->get_screen_position(screen);
+ screen_rect.position = OS::get_singleton()->get_screen_position(screen);
screen_rect.size = OS::get_singleton()->get_screen_size(screen);
Size2 desired_size;
- desired_size.x = GlobalConfig::get_singleton()->get("display/width");
- desired_size.y = GlobalConfig::get_singleton()->get("display/height");
+ desired_size.x = GlobalConfig::get_singleton()->get("display/window/width");
+ desired_size.y = GlobalConfig::get_singleton()->get("display/window/height");
Size2 test_size;
- test_size.x = GlobalConfig::get_singleton()->get("display/test_width");
- test_size.y = GlobalConfig::get_singleton()->get("display/test_height");
+ test_size.x = GlobalConfig::get_singleton()->get("display/window/test_width");
+ test_size.y = GlobalConfig::get_singleton()->get("display/window/test_height");
if (test_size.x > 0 && test_size.y > 0) {
desired_size = test_size;
@@ -95,21 +95,21 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
case 0: { // default
args.push_back("-p");
- args.push_back(itos(screen_rect.pos.x) + "x" + itos(screen_rect.pos.y));
+ args.push_back(itos(screen_rect.position.x) + "x" + itos(screen_rect.position.y));
} break;
case 1: { // centered
- Vector2 pos = screen_rect.pos + ((screen_rect.size - desired_size) / 2).floor();
+ Vector2 pos = screen_rect.position + ((screen_rect.size - desired_size) / 2).floor();
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
} break;
case 2: { // custom pos
Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
- pos += screen_rect.pos;
+ pos += screen_rect.position;
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
} break;
case 3: { // force maximized
- Vector2 pos = screen_rect.pos;
+ Vector2 pos = screen_rect.position;
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
args.push_back("-mx");
@@ -117,7 +117,7 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
} break;
case 4: { // force fullscreen
- Vector2 pos = screen_rect.pos;
+ Vector2 pos = screen_rect.position;
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
args.push_back("-f");
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index df12c7c75..3dab1707a 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -556,6 +556,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("text_editor/line_numbers/line_length_guideline_column", 80);
hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 10");
+ set("text_editor/open_scripts/show_members_overview", true);
+
set("text_editor/files/trim_trailing_whitespace_on_save", false);
set("text_editor/completion/idle_parse_delay", 2);
set("text_editor/tools/create_signal_callbacks", true);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index bf15f43d3..b6952c302 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -145,8 +145,8 @@ Ref<Theme> create_editor_theme() {
theme->set_icon("unchecked", "PopupMenu", theme->get_icon("Unchecked", "EditorIcons"));
// Editor background
- Ref<StyleBoxFlat> style_background = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
- theme->set_stylebox("Background", "EditorStyles", style_background);
+ Ref<StyleBoxFlat> style_panel = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
+ theme->set_stylebox("Background", "EditorStyles", style_panel);
// Focus
Ref<StyleBoxFlat> focus_sbt = make_flat_stylebox(light_color_1, 4, 4, 4, 4);
@@ -193,9 +193,9 @@ Ref<Theme> create_editor_theme() {
theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border);
// Content of each tab
- Ref<StyleBoxFlat> style_panel = make_flat_stylebox(base_color, 1, 4, 1, 1);
- theme->set_stylebox("panel", "TabContainer", style_panel);
- theme->set_stylebox("Content", "EditorStyles", style_panel);
+ Ref<StyleBoxFlat> style_content_panel = make_flat_stylebox(base_color, 1, 4, 1, 1);
+ theme->set_stylebox("panel", "TabContainer", style_content_panel);
+ theme->set_stylebox("Content", "EditorStyles", style_content_panel);
// Button
Ref<StyleBoxFlat> style_button = make_flat_stylebox(dark_color_1, 4, 4, 4, 4);
@@ -247,6 +247,10 @@ Ref<Theme> create_editor_theme() {
theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("TreeArrowRight", "EditorIcons"));
theme->set_icon("select_arrow", "Tree", theme->get_icon("Dropdown", "EditorIcons"));
theme->set_stylebox("bg_focus", "Tree", focus_sbt);
+ theme->set_stylebox("custom_button", "Tree", style_button);
+ theme->set_stylebox("custom_button_pressed", "Tree", style_button);
+ theme->set_stylebox("custom_button_hover", "Tree", style_button);
+ theme->set_color("custom_button_font_highlight", "Tree", HIGHLIGHT_COLOR_LIGHT);
Ref<StyleBox> style_tree_btn = make_flat_stylebox(light_color_1, 2, 4, 2, 4);
theme->set_stylebox("button_pressed", "Tree", style_tree_btn);
@@ -277,7 +281,7 @@ Ref<Theme> create_editor_theme() {
theme->set_color("drop_position_color", "Tree", highlight_color);
// ItemList
- Ref<StyleBoxFlat> style_itemlist_cursor = make_flat_stylebox(highlight_color, 8, 8, 8, 8);
+ Ref<StyleBoxFlat> style_itemlist_cursor = make_flat_stylebox(highlight_color, 4, 4, 4, 4);
style_itemlist_cursor->set_draw_center(false);
style_itemlist_cursor->set_border_size(1 * EDSCALE);
style_itemlist_cursor->set_light_color(light_color_1);
@@ -288,6 +292,7 @@ Ref<Theme> create_editor_theme() {
theme->set_stylebox("selected", "ItemList", style_tree_selected);
theme->set_stylebox("bg_focus", "ItemList", focus_sbt);
theme->set_stylebox("bg", "ItemList", style_bg);
+ theme->set_constant("vseparation", "ItemList", 5 * EDSCALE);
Ref<StyleBoxFlat> style_tab_fg = make_flat_stylebox(base_color, 15, 5, 15, 5);
Ref<StyleBoxFlat> style_tab_bg = make_flat_stylebox(base_color, 15, 5, 15, 5);
@@ -390,6 +395,9 @@ Ref<Theme> create_editor_theme() {
theme->set_icon("grabber", "VSlider", theme->get_icon("SliderGrabber", "EditorIcons"));
theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("SliderGrabberHl", "EditorIcons"));
+ // Panel
+ theme->set_stylebox("panel", "Panel", style_panel);
+
// TooltipPanel
Ref<StyleBoxFlat> style_tooltip = make_flat_stylebox(Color(1, 1, 1, 0.8), 8, 8, 8, 8);
style_tooltip->set_border_size(2 * EDSCALE);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 2cefcdbc4..e0a2ea624 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -72,7 +72,7 @@ struct ColladaImport {
Map<String, NodeMap> node_map; //map from collada node to engine node
Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<Mesh> > mesh_cache;
+ Map<String, Ref<ArrayMesh> > mesh_cache;
Map<String, Ref<Curve3D> > curve_cache;
Map<String, Ref<Material> > material_cache;
Map<Collada::Node *, Skeleton *> skeleton_map;
@@ -88,7 +88,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
Error _create_resources(Collada::Node *p_node);
Error _create_material(const String &p_material);
- Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -402,8 +402,8 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
if (texture.is_valid()) {
- material->set_texture(SpatialMaterial::TEXTURE_SPECULAR, texture);
- material->set_specular(Color(1, 1, 1, 1));
+ material->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+ material->set_specular(1.0);
//material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture);
//material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
@@ -411,8 +411,9 @@ Error ColladaImport::_create_material(const String &p_target) {
missing_textures.push_back(texfile.get_file());
}
}
+
} else {
- material->set_metalness(effect.specular.color.get_v());
+ material->set_metallic(effect.specular.color.get_v());
}
// EMISSION
@@ -553,10 +554,10 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
tangent = Vector3();
} else {
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r)
+ (t2 * z1 - t1 * z2) * r)
.normalized();
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r)
+ (s1 * z2 - s2 * z1) * r)
.normalized();
}
@@ -590,7 +591,7 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
}
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
@@ -1529,7 +1530,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
String meshid;
Transform apply_xform;
Vector<int> bone_remap;
- Vector<Ref<Mesh> > morphs;
+ Vector<Ref<ArrayMesh> > morphs;
print_line("mesh: " + String(mi->get_name()));
@@ -1620,9 +1621,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
String meshid = names[i];
if (collada.state.mesh_data_map.has(meshid)) {
- Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh));
+ Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true);
+ Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), true);
ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
@@ -1647,7 +1648,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
meshid = ng->source;
}
- Ref<Mesh> mesh;
+ Ref<ArrayMesh> mesh;
if (mesh_cache.has(meshid)) {
mesh = mesh_cache[meshid];
} else {
@@ -1655,7 +1656,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
//bleh, must ignore invalid
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
- mesh = Ref<Mesh>(memnew(Mesh));
+ mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
mesh->set_name(meshdata.name);
Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials);
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 21c2ae6eb..8d0f3267f 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -89,7 +89,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
- Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh));
+ Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
Map<String, Ref<Material> > name_map;
bool generate_normals = p_options["generate/normals"];
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 755f4eb21..d2d2d45a4 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -137,7 +137,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
return p_what;
}
-Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map) {
+Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map) {
// children first..
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -175,7 +175,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true);
if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> fm = m->surface_get_material(i);
@@ -194,7 +194,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
if (m.is_valid()) {
@@ -275,7 +275,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> fm = m->surface_get_material(i);
@@ -325,7 +325,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
/*if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
for(int i=0;i<m->get_surface_count();i++) {
Ref<SpatialMaterial> fm = m->surface_get_material(i);
@@ -477,7 +477,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), NULL);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
@@ -655,7 +655,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
if (_teststr(mesh->get_name(), "col")) {
@@ -972,7 +972,7 @@ static String _make_extname(const String &p_str) {
return ext_name;
}
-void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes) {
+void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
List<PropertyInfo> pi;
@@ -1005,7 +1005,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
} else {
- Ref<Mesh> mesh = p_node->get(E->get().name);
+ Ref<ArrayMesh> mesh = p_node->get(E->get().name);
if (mesh.is_valid()) {
@@ -1018,7 +1018,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
String ext_name = p_base_path + "." + _make_extname(mesh->get_name()) + ".msh";
if (FileAccess::exists(ext_name)) {
//if exists, use it
- Ref<Mesh> existing = ResourceLoader::load(ext_name);
+ Ref<ArrayMesh> existing = ResourceLoader::load(ext_name);
p_meshes[mesh] = existing;
} else {
@@ -1059,7 +1059,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
if (!p_make_meshes) {
- p_meshes[mesh] = Ref<Mesh>(); //save it anyway, so it won't be checked again
+ p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
}
}
}
@@ -1192,7 +1192,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
- Map<Ref<Mesh>, Ref<Shape> > collision_map;
+ Map<Ref<ArrayMesh>, Ref<Shape> > collision_map;
scene = _fix_node(scene, scene, collision_map);
@@ -1230,7 +1230,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (external_materials || external_meshes) {
Map<Ref<Material>, Ref<Material> > mat_map;
- Map<Ref<Mesh>, Ref<Mesh> > mesh_map;
+ Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
_make_external_resources(scene, p_source_file.get_basename(), external_materials, external_meshes, mat_map, mesh_map);
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 9f7b1a84e..ede3028b2 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -32,6 +32,7 @@
#include "io/resource_import.h"
#include "scene/resources/animation.h"
+#include "scene/resources/mesh.h"
#include "scene/resources/shape.h"
class Material;
@@ -100,9 +101,9 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes);
+ void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map);
+ Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map);
void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index f27a01d11..7e27f6c61 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -177,6 +177,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
@@ -276,7 +277,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
image->convert(Image::FORMAT_RGBE9995);
} else {
- image->compress(p_vram_compression);
+ image->compress(p_vram_compression, p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR);
}
format |= image->get_format();
@@ -327,10 +328,11 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
bool stream = p_options["stream"];
int size_limit = p_options["size_limit"];
bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1;
+ bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
Ref<Image> image;
image.instance();
- Error err = ImageLoader::load_image(p_source_file, image);
+ Error err = ImageLoader::load_image(p_source_file, image, NULL, hdr_as_srgb);
if (err != OK)
return err;
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index fccd527ed..d67832e10 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -744,7 +744,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
if (mb->get_button_index() == 1) {
- click_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+ click_pos = Point2(mb->get_position().x, mb->get_position().y);
click_motion = click_pos;
click_type = _locate_click(click_pos, &click_node, &click_slot);
if (click_type != CLICK_NONE) {
@@ -780,7 +780,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
} else {
// try to disconnect/remove
- Point2 rclick_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+ Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y);
rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot);
if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
@@ -820,7 +820,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
case CLICK_INPUT_SLOT:
case CLICK_OUTPUT_SLOT: {
- Point2 dst_click_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+ Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y);
StringName id;
int slot;
ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot);
@@ -859,7 +859,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) {
- click_motion = Point2(mm->get_pos().x, mm->get_pos().y);
+ click_motion = Point2(mm->get_position().x, mm->get_position().y);
update();
}
if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
@@ -876,7 +876,7 @@ void AnimationTreeEditor::_draw_cos_line(const Vector2 &p_from, const Vector2 &p
static const int steps = 20;
Rect2 r;
- r.pos = p_from;
+ r.position = p_from;
r.expand_to(p_to);
Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
bool flip = sign.x * sign.y < 0;
@@ -888,7 +888,7 @@ void AnimationTreeEditor::_draw_cos_line(const Vector2 &p_from, const Vector2 &p
float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
if (flip)
c = 1.0 - c;
- Vector2 p = r.pos + Vector2(d * r.size.width, c * r.size.height);
+ Vector2 p = r.position + Vector2(d * r.size.width, c * r.size.height);
if (i > 0) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index a626dffc3..e6c08a900 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -536,10 +536,10 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n
Rect2 rect = c->get_item_rect();
Transform2D xform = p_parent_xform * p_canvas_xform * c->get_transform();
- if (p_rect.has_point(xform.xform(rect.pos)) &&
- p_rect.has_point(xform.xform(rect.pos + Vector2(rect.size.x, 0))) &&
- p_rect.has_point(xform.xform(rect.pos + Vector2(rect.size.x, rect.size.y))) &&
- p_rect.has_point(xform.xform(rect.pos + Vector2(0, rect.size.y)))) {
+ if (p_rect.has_point(xform.xform(rect.position)) &&
+ p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) &&
+ p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) &&
+ p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) {
r_items->push_back(c);
}
@@ -652,7 +652,7 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
// drag = transform.affine_inverse().basis_xform(p_dir); // zoom sensitive
drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag);
Rect2 local_rect = canvas_item->get_item_rect();
- local_rect.pos += drag;
+ local_rect.position += drag;
undo_redo->add_do_method(canvas_item, "edit_set_rect", local_rect);
} else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
@@ -680,7 +680,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
Vector2 tl = Point2(1e10, 1e10);
Rect2 r2;
- r2.pos = tl;
+ r2.position = tl;
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -695,13 +695,13 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
Rect2 rect = canvas_item->get_item_rect();
Transform2D xform = canvas_item->get_global_transform_with_canvas();
- r2.expand_to(xform.xform(rect.pos));
- r2.expand_to(xform.xform(rect.pos + Vector2(rect.size.x, 0)));
- r2.expand_to(xform.xform(rect.pos + rect.size));
- r2.expand_to(xform.xform(rect.pos + Vector2(0, rect.size.y)));
+ r2.expand_to(xform.xform(rect.position));
+ r2.expand_to(xform.xform(rect.position + Vector2(rect.size.x, 0)));
+ r2.expand_to(xform.xform(rect.position + rect.size));
+ r2.expand_to(xform.xform(rect.position + Vector2(0, rect.size.y)));
}
- return r2.pos;
+ return r2.position;
}
int CanvasItemEditor::get_item_count() {
@@ -759,18 +759,18 @@ CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Transform2D &
Vector2 endpoints[4] = {
- xform.xform(rect.pos),
- xform.xform(rect.pos + Vector2(rect.size.x, 0)),
- xform.xform(rect.pos + rect.size),
- xform.xform(rect.pos + Vector2(0, rect.size.y))
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
};
Vector2 endpointsl[4] = {
- xforml.xform(rect.pos),
- xforml.xform(rect.pos + Vector2(rect.size.x, 0)),
- xforml.xform(rect.pos + rect.size),
- xforml.xform(rect.pos + Vector2(0, rect.size.y))
+ xforml.xform(rect.position),
+ xforml.xform(rect.position + Vector2(rect.size.x, 0)),
+ xforml.xform(rect.position + rect.size),
+ xforml.xform(rect.position + Vector2(0, rect.size.y))
};
DragType dragger[] = {
@@ -962,7 +962,7 @@ bool CanvasItemEditor::get_remove_list(List<Node *> *p_list) {
void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
- Point2 click = b->get_pos();
+ Point2 click = b->get_position();
Node *scene = editor->get_edited_scene();
if (!scene)
@@ -1016,7 +1016,7 @@ void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
additive_selection = b->get_shift();
- selection_menu->set_global_position(b->get_global_pos());
+ selection_menu->set_global_position(b->get_global_position());
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
@@ -1053,7 +1053,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
float prev_zoom = zoom;
zoom = zoom * (1 - (0.05 * b->get_factor()));
{
- Point2 ofs = b->get_pos();
+ Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
@@ -1071,7 +1071,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
float prev_zoom = zoom;
zoom = zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95);
{
- Point2 ofs = b->get_pos();
+ Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
@@ -1156,7 +1156,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) {
if (b->is_pressed()) {
- Point2 mouse_pos = b->get_pos();
+ Point2 mouse_pos = b->get_position();
mouse_pos = transform.affine_inverse().xform(mouse_pos);
mouse_pos = snap_point(mouse_pos);
_edit_set_pivot(mouse_pos);
@@ -1274,8 +1274,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
E->get().to
};
- Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_pos(), s);
- float d = p.distance_to(b->get_pos());
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_position(), s);
+ float d = p.distance_to(b->get_position());
if (d < bone_width && d < closest_dist) {
Cbone = E;
closest_dist = d;
@@ -1342,7 +1342,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
ERR_FAIL_COND(!se);
- Point2 click = b->get_pos();
+ Point2 click = b->get_position();
if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
@@ -1388,7 +1388,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
//multi canvas_item edit
- Point2 click = b->get_pos();
+ Point2 click = b->get_position();
if ((b->get_alt() || tool == TOOL_MOVE) && get_item_count()) {
_prepare_drag(click);
@@ -1451,7 +1451,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (box_selecting) {
- box_selecting_to = transform.affine_inverse().xform(m->get_pos());
+ box_selecting_to = transform.affine_inverse().xform(m->get_position());
viewport->update();
return;
}
@@ -1497,7 +1497,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
}
Vector2 dfrom = drag_from;
- Vector2 dto = transform.affine_inverse().xform(m->get_pos());
+ Vector2 dto = transform.affine_inverse().xform(m->get_position());
if (canvas_item->has_meta("_edit_lock_"))
continue;
@@ -1552,8 +1552,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
Rect2 local_rect = canvas_item->get_item_rect();
- Vector2 begin = local_rect.pos;
- Vector2 end = local_rect.pos + local_rect.size;
+ Vector2 begin = local_rect.position;
+ Vector2 end = local_rect.position + local_rect.size;
Vector2 minsize = canvas_item->edit_get_minimum_size();
if (uniform) {
@@ -1645,7 +1645,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (!dragging_bone) {
- local_rect.pos = begin;
+ local_rect.position = begin;
local_rect.size = end - begin;
canvas_item->edit_set_rect(local_rect);
@@ -1868,10 +1868,10 @@ void CanvasItemEditor::_viewport_draw() {
Vector2 endpoints[4] = {
- xform.xform(rect.pos),
- xform.xform(rect.pos + Vector2(rect.size.x, 0)),
- xform.xform(rect.pos + rect.size),
- xform.xform(rect.pos + Vector2(0, rect.size.y))
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
};
Color c = Color(1, 0.6, 0.4, 0.7);
@@ -2212,7 +2212,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2 &r_rect, cons
lock.group = c->has_meta("_edit_group_");
if (lock.group || lock.lock) {
- lock.pos = xform.xform(rect.pos);
+ lock.pos = xform.xform(rect.position);
lock_list.push_back(lock);
}
@@ -2228,10 +2228,10 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2 &r_rect, cons
bone_list[id].last_pass = bone_last_frame;
}
- r_rect.expand_to(xform.xform(rect.pos));
- r_rect.expand_to(xform.xform(rect.pos + Point2(rect.size.x, 0)));
- r_rect.expand_to(xform.xform(rect.pos + Point2(0, rect.size.y)));
- r_rect.expand_to(xform.xform(rect.pos + rect.size));
+ r_rect.expand_to(xform.xform(rect.position));
+ r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
+ r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y)));
+ r_rect.expand_to(xform.xform(rect.position + rect.size));
}
}
@@ -2277,19 +2277,19 @@ void CanvasItemEditor::_update_scrollbars() {
//expand area so it's easier to do animations and stuff at 0,0
canvas_item_rect.size += screen_rect * 2;
- canvas_item_rect.pos -= screen_rect;
+ canvas_item_rect.position -= screen_rect;
Point2 ofs;
if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
v_scroll->hide();
- ofs.y = canvas_item_rect.pos.y;
+ ofs.y = canvas_item_rect.position.y;
} else {
v_scroll->show();
- v_scroll->set_min(canvas_item_rect.pos.y);
- v_scroll->set_max(canvas_item_rect.pos.y + canvas_item_rect.size.y);
+ v_scroll->set_min(canvas_item_rect.position.y);
+ v_scroll->set_max(canvas_item_rect.position.y + canvas_item_rect.size.y);
v_scroll->set_page(local_rect.size.y / zoom);
if (first_update) {
//so 0,0 is visible
@@ -2304,12 +2304,12 @@ void CanvasItemEditor::_update_scrollbars() {
if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
h_scroll->hide();
- ofs.x = canvas_item_rect.pos.x;
+ ofs.x = canvas_item_rect.position.x;
} else {
h_scroll->show();
- h_scroll->set_min(canvas_item_rect.pos.x);
- h_scroll->set_max(canvas_item_rect.pos.x + canvas_item_rect.size.x);
+ h_scroll->set_min(canvas_item_rect.position.x);
+ h_scroll->set_max(canvas_item_rect.position.x + canvas_item_rect.size.x);
h_scroll->set_page(local_rect.size.x / zoom);
ofs.x = h_scroll->get_value();
}
@@ -2977,7 +2977,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
Transform2D t(angle, Vector2(0.f, 0.f));
item_rect = t.xform(item_rect);
- Rect2 canvas_item_rect(pos + scale * item_rect.pos, scale * item_rect.size);
+ Rect2 canvas_item_rect(pos + scale * item_rect.position, scale * item_rect.size);
if (count == 1) {
rect = canvas_item_rect;
} else {
@@ -2988,7 +2988,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
if (p_op == VIEW_CENTER_TO_SELECTION) {
- center = rect.pos + rect.size / 2;
+ center = rect.position + rect.size / 2;
Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
h_scroll->set_value(h_scroll->get_value() - offset.x / zoom);
v_scroll->set_value(v_scroll->get_value() - offset.y / zoom);
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index b7cfcaae0..43abea013 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -104,7 +104,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -289,7 +289,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index e2184c615..9a6ee8153 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -322,7 +322,7 @@ bool CollisionShape2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Point2 gpoint(mb->get_pos().x, mb->get_pos().y);
+ Point2 gpoint(mb->get_position().x, mb->get_position().y);
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
@@ -368,7 +368,7 @@ bool CollisionShape2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
- Point2 gpoint = mm->get_pos();
+ Point2 gpoint = mm->get_position();
Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 6dd94863a..d869d703f 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -57,7 +57,7 @@ void CurveTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
Vector2 size = get_size();
size.y -= font_h;
- Point2 p = Vector2(mb->get_pos().x, mb->get_pos().y) / size;
+ Point2 p = Vector2(mb->get_position().x, mb->get_position().y) / size;
p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min;
grabbed = -1;
grabbing = true;
@@ -111,7 +111,7 @@ void CurveTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
Vector2 size = get_size();
size.y -= font_h;
- Point2 p = mm->get_pos() / size;
+ Point2 p = mm->get_position() / size;
p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min;
p.x = CLAMP(p.x, 0.0, 1.0);
diff --git a/editor/plugins/gradient_texture_editor_plugin.cpp b/editor/plugins/gradient_texture_editor_plugin.cpp
index 40f7de478..bc985dcdf 100644
--- a/editor/plugins/gradient_texture_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_editor_plugin.cpp
@@ -94,14 +94,14 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//Show color picker on double click.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
//Delete point on right click
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
@@ -115,7 +115,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
//Hold alt key to duplicate selected color
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
@@ -140,7 +140,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - 3;
//Check if color selector was clicked.
@@ -220,7 +220,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
int total_w = get_size().width - get_size().height - 3;
- int x = mm->get_pos().x;
+ int x = mm->get_position().x;
float newofs = CLAMP(x / float(total_w), 0, 1);
//Snap to nearest point if holding shift
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 9c9e010b4..09021446d 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -118,7 +118,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -308,7 +308,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 3497af360..76906a5b9 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -87,7 +87,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = mouse_to_local_pos(gpoint, mb->get_alt());
if (mb->is_pressed() && _dragging == false) {
@@ -146,7 +146,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
if (_dragging) {
- Vector2 cpoint = mouse_to_local_pos(mm->get_pos(), mm->get_alt());
+ Vector2 cpoint = mouse_to_local_pos(mm->get_position(), mm->get_alt());
node->set_point_pos(action_point, cpoint);
canvas_item_editor->get_viewport_control()->update();
return true;
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index a7fc1d5ad..1457b28ed 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -134,7 +134,7 @@ bool NavigationPolygonEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -361,7 +361,7 @@ bool NavigationPolygonEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 73d5b2888..f9f16fea1 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -74,7 +74,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint =
!mb->get_alt() ?
canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :
@@ -431,7 +431,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (action != ACTION_NONE) {
// Handle point/control movement.
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint =
!mm->get_alt() ?
canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 20535d796..877707d77 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -285,7 +285,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
if (mb.is_valid()) {
- Point2 mbpos(mb->get_pos().x, mb->get_pos().y);
+ Point2 mbpos(mb->get_position().x, mb->get_position().y);
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
//click into curve, break it down
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index c2edc608a..dd13ca0e6 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -212,7 +212,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -397,7 +397,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -465,7 +465,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
- uv_drag_from = Vector2(mb->get_pos().x, mb->get_pos().y);
+ uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y);
uv_drag = true;
uv_prev = node->get_uv();
uv_move_current = uv_mode;
@@ -485,7 +485,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
for (int i = 0; i < uv_prev.size(); i++) {
Vector2 tuv = mtx.xform(uv_prev[i]);
- if (tuv.distance_to(Vector2(mb->get_pos().x, mb->get_pos().y)) < 8) {
+ if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
uv_drag_from = tuv;
uv_drag_index = i;
}
@@ -537,7 +537,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_drag) {
- Vector2 uv_drag_to = mm->get_pos();
+ Vector2 uv_drag_to = mm->get_position();
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
@@ -675,14 +675,14 @@ void Polygon2DEditor::_uv_draw() {
rect = rect.grow(200);
updating_uv_scroll = true;
- uv_hscroll->set_min(rect.pos.x);
- uv_hscroll->set_max(rect.pos.x + rect.size.x);
+ uv_hscroll->set_min(rect.position.x);
+ uv_hscroll->set_max(rect.position.x + rect.size.x);
uv_hscroll->set_page(uv_edit_draw->get_size().x);
uv_hscroll->set_value(uv_draw_ofs.x);
uv_hscroll->set_step(0.001);
- uv_vscroll->set_min(rect.pos.y);
- uv_vscroll->set_max(rect.pos.y + rect.size.y);
+ uv_vscroll->set_min(rect.position.y);
+ uv_vscroll->set_max(rect.position.y + rect.size.y);
uv_vscroll->set_page(uv_edit_draw->get_size().y);
uv_vscroll->set_value(uv_draw_ofs.y);
uv_vscroll->set_step(0.001);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index fde6d83aa..f3941d6a1 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -410,7 +410,9 @@ void ScriptEditor::_go_to_tab(int p_idx) {
c->set_meta("__editor_pass", ++edit_pass);
_update_history_arrows();
_update_script_colors();
+ _update_members_overview();
_update_selected_editor_menu();
+ _update_members_overview_visibility();
}
void ScriptEditor::_add_recent_script(String p_path) {
@@ -540,6 +542,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save) {
_update_history_arrows();
_update_script_names();
+ _update_members_overview_visibility();
_save_layout();
}
@@ -1025,6 +1028,7 @@ void ScriptEditor::_notification(int p_what) {
editor->connect("script_add_function_request", this, "_add_callback");
editor->connect("resource_saved", this, "_res_saved_callback");
script_list->connect("item_selected", this, "_script_selected");
+ members_overview->connect("item_selected", this, "_members_overview_selected");
script_split->connect("dragged", this, "_script_split_dragged");
autosave_timer->connect("timeout", this, "_autosave_scripts");
{
@@ -1273,6 +1277,16 @@ void ScriptEditor::ensure_focus_current() {
se->ensure_focus();
}
+void ScriptEditor::_members_overview_selected(int p_idx) {
+ Node *current = tab_container->get_child(tab_container->get_current_tab());
+ ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
+ if (!se) {
+ return;
+ }
+ se->goto_line(members_overview->get_item_metadata(p_idx));
+ se->ensure_focus();
+}
+
void ScriptEditor::_script_selected(int p_idx) {
grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
@@ -1342,6 +1356,37 @@ struct _ScriptEditorItemData {
}
};
+void ScriptEditor::_update_members_overview_visibility() {
+ Node *current = tab_container->get_child(tab_container->get_current_tab());
+ ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
+ if (!se) {
+ members_overview->set_visible(false);
+ return;
+ }
+
+ if (members_overview_enabled && se->show_members_overview()) {
+ members_overview->set_visible(true);
+ } else {
+ members_overview->set_visible(false);
+ }
+}
+
+void ScriptEditor::_update_members_overview() {
+ members_overview->clear();
+
+ Node *current = tab_container->get_child(tab_container->get_current_tab());
+ ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
+ if (!se) {
+ return;
+ }
+
+ Vector<String> functions = se->get_functions();
+ for (int i = 0; i < functions.size(); i++) {
+ members_overview->add_item(functions[i].get_slice(":", 0));
+ members_overview->set_item_metadata(i, functions[i].get_slice(":", 1).to_int() - 1);
+ }
+}
+
void ScriptEditor::_update_script_colors() {
bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_enabled");
@@ -1485,6 +1530,7 @@ void ScriptEditor::_update_script_names() {
}
}
+ _update_members_overview();
_update_script_colors();
}
@@ -1733,6 +1779,9 @@ void ScriptEditor::_editor_settings_changed() {
convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save");
use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type");
+ members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview");
+ _update_members_overview_visibility();
+
float autosave_time = EditorSettings::get_singleton()->get("text_editor/files/autosave_interval_secs");
if (autosave_time > 0) {
autosave_timer->set_wait_time(autosave_time);
@@ -2084,6 +2133,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_editor_settings_changed", &ScriptEditor::_editor_settings_changed);
ClassDB::bind_method("_update_script_names", &ScriptEditor::_update_script_names);
ClassDB::bind_method("_tree_changed", &ScriptEditor::_tree_changed);
+ ClassDB::bind_method("_members_overview_selected", &ScriptEditor::_members_overview_selected);
ClassDB::bind_method("_script_selected", &ScriptEditor::_script_selected);
ClassDB::bind_method("_script_created", &ScriptEditor::_script_created);
ClassDB::bind_method("_script_split_dragged", &ScriptEditor::_script_split_dragged);
@@ -2105,6 +2155,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
waiting_update_names = false;
pending_auto_reload = false;
auto_reload_running_scripts = false;
+ members_overview_enabled = true;
editor = p_editor;
menu_hb = memnew(HBoxContainer);
@@ -2114,10 +2165,19 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
add_child(script_split);
script_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ list_split = memnew(VSplitContainer);
+ script_split->add_child(list_split);
+ list_split->set_v_size_flags(SIZE_EXPAND_FILL);
+
script_list = memnew(ItemList);
- script_split->add_child(script_list);
+ list_split->add_child(script_list);
script_list->set_custom_minimum_size(Size2(0, 0));
script_split->set_split_offset(140);
+ list_split->set_split_offset(500);
+
+ members_overview = memnew(ItemList);
+ list_split->add_child(members_overview);
+ members_overview->set_custom_minimum_size(Size2(0, 0));
tab_container = memnew(TabContainer);
tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles"));
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 455a888f0..e036d1ed9 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -102,6 +102,8 @@ public:
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
+ virtual bool show_members_overview() = 0;
+
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
@@ -179,6 +181,9 @@ class ScriptEditor : public VBoxContainer {
ItemList *script_list;
HSplitContainer *script_split;
+ ItemList *members_overview;
+ bool members_overview_enabled;
+ VSplitContainer *list_split;
TabContainer *tab_container;
EditorFileDialog *file_dialog;
ConfirmationDialog *erase_tab_confirm;
@@ -278,8 +283,11 @@ class ScriptEditor : public VBoxContainer {
void _editor_settings_changed();
void _autosave_scripts();
+ void _update_members_overview_visibility();
+ void _update_members_overview();
void _update_script_names();
+ void _members_overview_selected(int p_idx);
void _script_selected(int p_idx);
void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 2d3a14e52..9f7611937 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -218,6 +218,10 @@ void ScriptTextEditor::add_callback(const String &p_function, PoolStringArray p_
code_editor->get_text_edit()->cursor_set_column(1);
}
+bool ScriptTextEditor::show_members_overview() {
+ return true;
+}
+
void ScriptTextEditor::update_settings() {
code_editor->update_editor_settings();
@@ -1236,8 +1240,8 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
int col, row;
TextEdit *tx = code_editor->get_text_edit();
- tx->_get_mouse_pos(mb->get_global_pos() - tx->get_global_position(), row, col);
- Vector2 mpos = mb->get_global_pos() - tx->get_global_position();
+ tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
+ Vector2 mpos = mb->get_global_position() - tx->get_global_position();
bool have_selection = (tx->get_selection_text().length() > 0);
bool have_color = (tx->get_word_at_pos(mpos) == "Color");
if (have_color) {
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index fdae03949..ba4064516 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -149,6 +149,8 @@ public:
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
+ virtual bool show_members_overview();
+
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual void set_debugger_active(bool p_active);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index ff4b5e430..61f688043 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -636,7 +636,7 @@ void SpatialEditorViewport::_smouseenter() {
void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
- _find_items_at_pos(b->get_pos(), clicked_includes_current, selection_results, b->get_shift());
+ _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());
Node *scene = editor->get_edited_scene();
@@ -684,7 +684,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
}
- selection_menu->set_global_position(b->get_global_pos());
+ selection_menu->set_global_position(b->get_global_position());
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
@@ -818,7 +818,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break;
}
- _edit.mouse_pos = b->get_pos();
+ _edit.mouse_pos = b->get_position();
_edit.snap = false;
_edit.mode = TRANSFORM_NONE;
@@ -863,7 +863,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break; //bye
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
- _compute_edit(b->get_pos());
+ _compute_edit(b->get_position());
break;
}
@@ -873,7 +873,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break; //bye
//handle rotate
_edit.mode = TRANSFORM_TRANSLATE;
- _compute_edit(b->get_pos());
+ _compute_edit(b->get_position());
break;
}
@@ -883,7 +883,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break; //bye
//handle rotate
_edit.mode = TRANSFORM_SCALE;
- _compute_edit(b->get_pos());
+ _compute_edit(b->get_position());
break;
}
@@ -891,7 +891,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
int gizmo_handle = -1;
- clicked = _select_ray(b->get_pos(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
+ clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
//clicking is always deferred to either move or release
@@ -904,8 +904,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
//default to regionselect
cursor.region_select = true;
- cursor.region_begin = b->get_pos();
- cursor.region_end = b->get_pos();
+ cursor.region_begin = b->get_position();
+ cursor.region_end = b->get_position();
}
if (clicked && gizmo_handle >= 0) {
@@ -989,7 +989,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (m.is_valid()) {
- _edit.mouse_pos = m->get_pos();
+ _edit.mouse_pos = m->get_position();
if (spatial_editor->get_selected()) {
@@ -1026,7 +1026,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (_edit.gizmo.is_valid()) {
- _edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_pos());
+ _edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_position());
Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
@@ -1058,7 +1058,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
- cursor.region_end = m->get_pos();
+ cursor.region_end = m->get_position();
surface->update();
return;
}
@@ -1066,8 +1066,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (_edit.mode == TRANSFORM_NONE && nav_mode == NAVIGATION_NONE)
return;
- Vector3 ray_pos = _get_ray_pos(m->get_pos());
- Vector3 ray = _get_ray(m->get_pos());
+ Vector3 ray_pos = _get_ray_pos(m->get_position());
+ Vector3 ray = _get_ray(m->get_position());
switch (_edit.mode) {
@@ -1752,10 +1752,10 @@ static void stroke_rect(CanvasItem *ci, Rect2 rect, Color color, real_t width =
// a---b
// | |
// c---d
- Vector2 a(rect.pos);
- Vector2 b(rect.pos.x + rect.size.x, rect.pos.y);
- Vector2 c(rect.pos.x, rect.pos.y + rect.size.y);
- Vector2 d(rect.pos + rect.size);
+ Vector2 a(rect.position);
+ Vector2 b(rect.position.x + rect.size.x, rect.position.y);
+ Vector2 c(rect.position.x, rect.position.y + rect.size.y);
+ Vector2 d(rect.position + rect.size);
ci->draw_line(a, b, color, width);
ci->draw_line(b, d, color, width);
@@ -1804,15 +1804,15 @@ void SpatialEditorViewport::_draw() {
case Camera::KEEP_WIDTH: {
draw_rect.size = Size2(s.width, s.width / aspect);
- draw_rect.pos.x = 0;
- draw_rect.pos.y = (s.height - draw_rect.size.y) * 0.5;
+ draw_rect.position.x = 0;
+ draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
} break;
case Camera::KEEP_HEIGHT: {
draw_rect.size = Size2(s.height * aspect, s.height);
- draw_rect.pos.y = 0;
- draw_rect.pos.x = (s.width - draw_rect.size.x) * 0.5;
+ draw_rect.position.y = 0;
+ draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
} break;
}
@@ -1846,7 +1846,7 @@ void SpatialEditorViewport::_draw() {
real_t sy = r.size.y * logscale_t;
surface->draw_rect(r, Color(1, 1, 1, 0.2));
- surface->draw_rect(Rect2(r.pos.x, r.pos.y + r.size.y - sy, r.size.x, sy), Color(1, 1, 1, 0.6));
+ surface->draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), Color(1, 1, 1, 0.6));
stroke_rect(surface, r.grow(1), Color(0, 0, 0, 0.7));
}
}
@@ -3055,8 +3055,8 @@ void SpatialEditor::_init_indicators() {
for (int i = 0; i < 3; i++) {
- move_gizmo[i] = Ref<Mesh>(memnew(Mesh));
- rotate_gizmo[i] = Ref<Mesh>(memnew(Mesh));
+ move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
+ rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 88245ad0d..394002db3 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -330,13 +330,13 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled;
- Ref<Mesh> move_gizmo[3], rotate_gizmo[3];
+ Ref<ArrayMesh> move_gizmo[3], rotate_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3];
Ref<SpatialMaterial> gizmo_hl;
int over_gizmo_handle;
- Ref<Mesh> selection_box;
+ Ref<ArrayMesh> selection_box;
RID indicators;
RID indicators_instance;
RID cursor_mesh;
@@ -472,8 +472,8 @@ public:
float get_rotate_snap() const { return snap_rotate->get_text().to_double(); }
float get_scale_snap() const { return snap_scale->get_text().to_double(); }
- Ref<Mesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
- Ref<Mesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
+ Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
+ Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
void update_transform_gizmo();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 799bfbf35..976a7b627 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -114,10 +114,10 @@ void TextureRegionEditor::_region_draw() {
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
Rect2 r = E->get();
Vector2 endpoints[4] = {
- mtx.basis_xform(r.pos),
- mtx.basis_xform(r.pos + Vector2(r.size.x, 0)),
- mtx.basis_xform(r.pos + r.size),
- mtx.basis_xform(r.pos + Vector2(0, r.size.y))
+ mtx.basis_xform(r.position),
+ mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
+ mtx.basis_xform(r.position + r.size),
+ mtx.basis_xform(r.position + Vector2(0, r.size.y))
};
for (int i = 0; i < 4; i++) {
int next = (i + 1) % 4;
@@ -132,10 +132,10 @@ void TextureRegionEditor::_region_draw() {
scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size()));
Vector2 endpoints[4] = {
- mtx.basis_xform(rect.pos),
- mtx.basis_xform(rect.pos + Vector2(rect.size.x, 0)),
- mtx.basis_xform(rect.pos + rect.size),
- mtx.basis_xform(rect.pos + Vector2(0, rect.size.y))
+ mtx.basis_xform(rect.position),
+ mtx.basis_xform(rect.position + Vector2(rect.size.x, 0)),
+ mtx.basis_xform(rect.position + rect.size),
+ mtx.basis_xform(rect.position + Vector2(0, rect.size.y))
};
Color color(0.9, 0.5, 0.5);
for (int i = 0; i < 4; i++) {
@@ -162,14 +162,14 @@ void TextureRegionEditor::_region_draw() {
scroll_rect = scroll_rect.grow(200);
updating_scroll = true;
- hscroll->set_min(scroll_rect.pos.x);
- hscroll->set_max(scroll_rect.pos.x + scroll_rect.size.x);
+ hscroll->set_min(scroll_rect.position.x);
+ hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
hscroll->set_page(edit_draw->get_size().x);
hscroll->set_value(draw_ofs.x);
hscroll->set_step(0.001);
- vscroll->set_min(scroll_rect.pos.y);
- vscroll->set_max(scroll_rect.pos.y + scroll_rect.size.y);
+ vscroll->set_min(scroll_rect.position.y);
+ vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
vscroll->set_page(edit_draw->get_size().y);
vscroll->set_value(draw_ofs.y);
vscroll->set_step(0.001);
@@ -208,14 +208,14 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
Vector2 endpoints[8] = {
- mtx.xform(rect.pos) + Vector2(-4, -4),
- mtx.xform(rect.pos + Vector2(rect.size.x / 2, 0)) + Vector2(0, -4),
- mtx.xform(rect.pos + Vector2(rect.size.x, 0)) + Vector2(4, -4),
- mtx.xform(rect.pos + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(4, 0),
- mtx.xform(rect.pos + rect.size) + Vector2(4, 4),
- mtx.xform(rect.pos + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, 4),
- mtx.xform(rect.pos + Vector2(0, rect.size.y)) + Vector2(-4, 4),
- mtx.xform(rect.pos + Vector2(0, rect.size.y / 2)) + Vector2(-4, 0)
+ mtx.xform(rect.position) + Vector2(-4, -4),
+ mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -4),
+ mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(4, -4),
+ mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(4, 0),
+ mtx.xform(rect.position + rect.size) + Vector2(4, 4),
+ mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, 4),
+ mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-4, 4),
+ mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-4, 0)
};
Ref<InputEventMouseButton> mb;
@@ -239,31 +239,31 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
}
Vector2 pos[4] = {
- mtx.basis_xform(rect.pos + Vector2(0, margins[0])) - draw_ofs,
- mtx.basis_xform(rect.pos + rect.size - Vector2(0, margins[1])) - draw_ofs,
- mtx.basis_xform(rect.pos + Vector2(margins[2], 0)) - draw_ofs,
- mtx.basis_xform(rect.pos + rect.size - Vector2(margins[3], 0)) - draw_ofs
+ mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs,
+ mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs,
+ mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs,
+ mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs
};
- if (Math::abs(mb->get_pos().y - pos[0].y) < 8) {
+ if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
edited_margin = 0;
prev_margin = margins[0];
- } else if (Math::abs(mb->get_pos().y - pos[1].y) < 8) {
+ } else if (Math::abs(mb->get_position().y - pos[1].y) < 8) {
edited_margin = 1;
prev_margin = margins[1];
- } else if (Math::abs(mb->get_pos().x - pos[2].x) < 8) {
+ } else if (Math::abs(mb->get_position().x - pos[2].x) < 8) {
edited_margin = 2;
prev_margin = margins[2];
- } else if (Math::abs(mb->get_pos().x - pos[3].x) < 8) {
+ } else if (Math::abs(mb->get_position().x - pos[3].x) < 8) {
edited_margin = 3;
prev_margin = margins[3];
}
if (edited_margin >= 0) {
- drag_from = Vector2(mb->get_pos().x, mb->get_pos().y);
+ drag_from = Vector2(mb->get_position().x, mb->get_position().y);
drag = true;
}
}
if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
- Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_pos().x, mb->get_pos().y));
+ Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
if (E->get().has_point(point)) {
rect = E->get();
@@ -277,8 +277,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
r = obj_styleBox->get_region_rect();
else if (atlas_tex.is_valid())
r = atlas_tex->get_region();
- rect.expand_to(r.pos);
- rect.expand_to(r.pos + r.size);
+ rect.expand_to(r.position);
+ rect.expand_to(r.position + r.size);
}
undo_redo->create_action("Set Region Rect");
if (node_sprite) {
@@ -301,7 +301,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
}
} else if (edited_margin < 0) {
- drag_from = mtx.affine_inverse().xform(Vector2(mb->get_pos().x, mb->get_pos().y));
+ drag_from = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
if (snap_mode == SNAP_PIXEL)
drag_from = drag_from.snapped(Vector2(1, 1));
else if (snap_mode == SNAP_GRID)
@@ -318,7 +318,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (int i = 0; i < 8; i++) {
Vector2 tuv = endpoints[i];
- if (tuv.distance_to(Vector2(mb->get_pos().x, mb->get_pos().y)) < 8) {
+ if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
drag_index = i;
}
}
@@ -408,13 +408,13 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (edited_margin >= 0) {
float new_margin;
if (edited_margin == 0)
- new_margin = prev_margin + (mm->get_pos().y - drag_from.y) / draw_zoom;
+ new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
else if (edited_margin == 1)
- new_margin = prev_margin - (mm->get_pos().y - drag_from.y) / draw_zoom;
+ new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
else if (edited_margin == 2)
- new_margin = prev_margin + (mm->get_pos().x - drag_from.x) / draw_zoom;
+ new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
else if (edited_margin == 3)
- new_margin = prev_margin - (mm->get_pos().x - drag_from.x) / draw_zoom;
+ new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
if (new_margin < 0)
new_margin = 0;
static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };
@@ -423,7 +423,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (obj_styleBox.is_valid())
obj_styleBox->set_margin_size(m[edited_margin], new_margin);
} else {
- Vector2 new_pos = mtx.affine_inverse().xform(mm->get_pos());
+ Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
if (snap_mode == SNAP_PIXEL)
new_pos = new_pos.snapped(Vector2(1, 1));
else if (snap_mode == SNAP_GRID)
@@ -439,49 +439,49 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
switch (drag_index) {
case 0: {
- Vector2 p = rect_prev.pos + rect_prev.size;
+ Vector2 p = rect_prev.position + rect_prev.size;
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 1: {
- Vector2 p = rect_prev.pos + Vector2(0, rect_prev.size.y);
+ Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
rect = Rect2(p, Size2(rect_prev.size.x, 0));
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 2: {
- Vector2 p = rect_prev.pos + Vector2(0, rect_prev.size.y);
+ Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 3: {
- Vector2 p = rect_prev.pos;
+ Vector2 p = rect_prev.position;
rect = Rect2(p, Size2(0, rect_prev.size.y));
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 4: {
- Vector2 p = rect_prev.pos;
+ Vector2 p = rect_prev.position;
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 5: {
- Vector2 p = rect_prev.pos;
+ Vector2 p = rect_prev.position;
rect = Rect2(p, Size2(rect_prev.size.x, 0));
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 6: {
- Vector2 p = rect_prev.pos + Vector2(rect_prev.size.x, 0);
+ Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
} break;
case 7: {
- Vector2 p = rect_prev.pos + Vector2(rect_prev.size.x, 0);
+ Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
rect = Rect2(p, Size2(0, rect_prev.size.y));
rect.expand_to(new_pos);
apply_rect(rect);
@@ -693,7 +693,7 @@ void TextureRegionEditor::_edit_region() {
if (grown.has_point(Point2(x, y))) {
E->get().expand_to(Point2(x, y));
E->get().expand_to(Point2(x + 1, y + 1));
- x = E->get().pos.x + E->get().size.x - 1;
+ x = E->get().position.x + E->get().size.x - 1;
bool merged = true;
while (merged) {
merged = false;
@@ -706,8 +706,8 @@ void TextureRegionEditor::_edit_region() {
if (F == E)
continue;
if (E->get().grow(1).intersects(F->get())) {
- E->get().expand_to(F->get().pos);
- E->get().expand_to(F->get().pos + F->get().size);
+ E->get().expand_to(F->get().position);
+ E->get().expand_to(F->get().position + F->get().size);
if (F->prev()) {
F = F->prev();
autoslice_cache.erase(F->next());
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 9f7a41b8b..d12b97912 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -98,8 +98,8 @@ void TileMapEditor::_menu_option(int p_option) {
return;
undo_redo->create_action("Erase Selection");
- for (int i = rectangle.pos.y; i <= rectangle.pos.y + rectangle.size.y; i++) {
- for (int j = rectangle.pos.x; j <= rectangle.pos.x + rectangle.size.x; j++) {
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
_set_cell(Point2i(j, i), TileMap::INVALID_CELL, false, false, false, true);
}
@@ -333,7 +333,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
}
Rect2i r = node->get_item_rect();
- r.pos = r.pos / node->get_cell_size();
+ r.position = r.position / node->get_cell_size();
r.size = r.size / node->get_cell_size();
int area = r.get_area();
@@ -349,7 +349,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
invalidate_cache = true;
}
// Tile ID changed or position wasn't visited by the previous fill
- int loc = (p_start.x - r.get_pos().x) + (p_start.y - r.get_pos().y) * r.get_size().x;
+ int loc = (p_start.x - r.position.x) + (p_start.y - r.position.y) * r.get_size().x;
if (prev_id != bucket_cache_tile || !bucket_cache_visited[loc]) {
invalidate_cache = true;
}
@@ -380,7 +380,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
if (node->get_cell(n.x, n.y) == prev_id) {
if (preview) {
- int loc = (n.x - r.get_pos().x) + (n.y - r.get_pos().y) * r.get_size().x;
+ int loc = (n.x - r.position.x) + (n.y - r.position.y) * r.get_size().x;
if (bucket_cache_visited[loc])
continue;
bucket_cache_visited[loc] = true;
@@ -441,7 +441,7 @@ void TileMapEditor::_select(const Point2i &p_from, const Point2i &p_to) {
SWAP(begin.y, end.y);
}
- rectangle.pos = begin;
+ rectangle.position = begin;
rectangle.size = end - begin;
canvas_item_editor->update();
@@ -460,7 +460,7 @@ void TileMapEditor::_draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h
Size2 sc = p_xform.get_scale();
Rect2 rect = Rect2();
- rect.pos = node->map_to_world(p_point) + node->get_cell_draw_offset();
+ rect.position = node->map_to_world(p_point) + node->get_cell_draw_offset();
if (r.has_no_area()) {
rect.size = t->get_size();
@@ -490,42 +490,42 @@ void TileMapEditor::_draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h
if (node->get_tile_origin() == TileMap::TILE_ORIGIN_TOP_LEFT) {
- rect.pos += tile_ofs;
+ rect.position += tile_ofs;
} else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_BOTTOM_LEFT) {
Size2 cell_size = node->get_cell_size();
- rect.pos += tile_ofs;
+ rect.position += tile_ofs;
if (p_transpose) {
if (p_flip_h)
- rect.pos.x -= cell_size.x;
+ rect.position.x -= cell_size.x;
else
- rect.pos.x += cell_size.x;
+ rect.position.x += cell_size.x;
} else {
if (p_flip_v)
- rect.pos.y -= cell_size.y;
+ rect.position.y -= cell_size.y;
else
- rect.pos.y += cell_size.y;
+ rect.position.y += cell_size.y;
}
} else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_CENTER) {
- rect.pos += node->get_cell_size() / 2;
+ rect.position += node->get_cell_size() / 2;
Vector2 s = r.size;
Vector2 center = (s / 2) - tile_ofs;
if (p_flip_h)
- rect.pos.x -= s.x - center.x;
+ rect.position.x -= s.x - center.x;
else
- rect.pos.x -= center.x;
+ rect.position.x -= center.x;
if (p_flip_v)
- rect.pos.y -= s.y - center.y;
+ rect.position.y -= s.y - center.y;
else
- rect.pos.y -= center.y;
+ rect.position.y -= center.y;
}
- rect.pos = p_xform.xform(rect.pos);
+ rect.position = p_xform.xform(rect.position);
rect.size *= sc;
if (r.has_no_area())
@@ -560,9 +560,9 @@ void TileMapEditor::_update_copydata() {
if (!selection_active)
return;
- for (int i = rectangle.pos.y; i <= rectangle.pos.y + rectangle.size.y; i++) {
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.pos.x; j <= rectangle.pos.x + rectangle.size.x; j++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
TileData tcd;
@@ -737,8 +737,8 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (id != TileMap::INVALID_CELL) {
undo_redo->create_action("Rectangle Paint");
- for (int i = rectangle.pos.y; i <= rectangle.pos.y + rectangle.size.y; i++) {
- for (int j = rectangle.pos.x; j <= rectangle.pos.x + rectangle.size.x; j++) {
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
_set_cell(Point2i(j, i), id, flip_h, flip_v, transpose, true);
}
@@ -749,7 +749,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
} else if (tool == TOOL_DUPLICATING) {
- Point2 ofs = over_tile - rectangle.pos;
+ Point2 ofs = over_tile - rectangle.position;
undo_redo->create_action(TTR("Duplicate"));
for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
@@ -826,7 +826,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
paint_undo.clear();
- Point2 local = node->world_to_map(xform_inv.xform(mb->get_pos()));
+ Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
if (mb->get_shift()) {
@@ -900,7 +900,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
- Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_pos()));
+ Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_position()));
if (new_over_tile != over_tile) {
@@ -985,8 +985,8 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
paint_undo.clear();
- for (int i = rectangle.pos.y; i <= rectangle.pos.y + rectangle.size.y; i++) {
- for (int j = rectangle.pos.x; j <= rectangle.pos.x + rectangle.size.x; j++) {
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
Point2i tile = Point2i(j, i);
paint_undo[tile] = _get_op_from_cell(tile);
@@ -1103,7 +1103,7 @@ void TileMapEditor::_canvas_draw() {
Size2 screen_size = canvas_item_editor->get_size();
{
Rect2 aabb;
- aabb.pos = node->world_to_map(xform_inv.xform(Vector2()));
+ aabb.position = node->world_to_map(xform_inv.xform(Vector2()));
aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(0, screen_size.height))));
aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(screen_size.width, 0))));
aabb.expand_to(node->world_to_map(xform_inv.xform(screen_size)));
@@ -1113,10 +1113,10 @@ void TileMapEditor::_canvas_draw() {
int max_lines = 2000; //avoid crash if size too smal
- for (int i = (si.pos.x) - 1; i <= (si.pos.x + si.size.x); i++) {
+ for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) {
- Vector2 from = xform.xform(node->map_to_world(Vector2(i, si.pos.y)));
- Vector2 to = xform.xform(node->map_to_world(Vector2(i, si.pos.y + si.size.y + 1)));
+ Vector2 from = xform.xform(node->map_to_world(Vector2(i, si.position.y)));
+ Vector2 to = xform.xform(node->map_to_world(Vector2(i, si.position.y + si.size.y + 1)));
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
canvas_item_editor->draw_line(from, to, col, 1);
@@ -1127,9 +1127,9 @@ void TileMapEditor::_canvas_draw() {
int max_lines = 10000; //avoid crash if size too smal
- for (int i = (si.pos.x) - 1; i <= (si.pos.x + si.size.x); i++) {
+ for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) {
- for (int j = (si.pos.y) - 1; j <= (si.pos.y + si.size.y); j++) {
+ for (int j = (si.position.y) - 1; j <= (si.position.y + si.size.y); j++) {
Vector2 ofs;
if (ABS(j) & 1) {
@@ -1151,10 +1151,10 @@ void TileMapEditor::_canvas_draw() {
if (node->get_half_offset() != TileMap::HALF_OFFSET_Y) {
- for (int i = (si.pos.y) - 1; i <= (si.pos.y + si.size.y); i++) {
+ for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) {
- Vector2 from = xform.xform(node->map_to_world(Vector2(si.pos.x, i)));
- Vector2 to = xform.xform(node->map_to_world(Vector2(si.pos.x + si.size.x + 1, i)));
+ Vector2 from = xform.xform(node->map_to_world(Vector2(si.position.x, i)));
+ Vector2 to = xform.xform(node->map_to_world(Vector2(si.position.x + si.size.x + 1, i)));
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
canvas_item_editor->draw_line(from, to, col, 1);
@@ -1164,9 +1164,9 @@ void TileMapEditor::_canvas_draw() {
}
} else {
- for (int i = (si.pos.y) - 1; i <= (si.pos.y + si.size.y); i++) {
+ for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) {
- for (int j = (si.pos.x) - 1; j <= (si.pos.x + si.size.x); j++) {
+ for (int j = (si.position.x) - 1; j <= (si.position.x + si.size.x); j++) {
Vector2 ofs;
if (ABS(j) & 1) {
@@ -1188,10 +1188,10 @@ void TileMapEditor::_canvas_draw() {
if (selection_active) {
Vector<Vector2> points;
- points.push_back(xform.xform(node->map_to_world((rectangle.pos))));
- points.push_back(xform.xform(node->map_to_world((rectangle.pos + Point2(rectangle.size.x + 1, 0)))));
- points.push_back(xform.xform(node->map_to_world((rectangle.pos + Point2(rectangle.size.x + 1, rectangle.size.y + 1)))));
- points.push_back(xform.xform(node->map_to_world((rectangle.pos + Point2(0, rectangle.size.y + 1)))));
+ points.push_back(xform.xform(node->map_to_world((rectangle.position))));
+ points.push_back(xform.xform(node->map_to_world((rectangle.position + Point2(rectangle.size.x + 1, 0)))));
+ points.push_back(xform.xform(node->map_to_world((rectangle.position + Point2(rectangle.size.x + 1, rectangle.size.y + 1)))));
+ points.push_back(xform.xform(node->map_to_world((rectangle.position + Point2(0, rectangle.size.y + 1)))));
canvas_item_editor->draw_colored_polygon(points, Color(0.2, 0.8, 1, 0.4));
}
@@ -1248,8 +1248,8 @@ void TileMapEditor::_canvas_draw() {
if (id == TileMap::INVALID_CELL)
return;
- for (int i = rectangle.pos.y; i <= rectangle.pos.y + rectangle.size.y; i++) {
- for (int j = rectangle.pos.x; j <= rectangle.pos.x + rectangle.size.x; j++) {
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
_draw_cell(id, Point2i(j, i), flip_h, flip_v, transpose, xform);
}
@@ -1264,7 +1264,7 @@ void TileMapEditor::_canvas_draw() {
if (ts.is_null())
return;
- Point2 ofs = over_tile - rectangle.pos;
+ Point2 ofs = over_tile - rectangle.position;
for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
@@ -1277,13 +1277,13 @@ void TileMapEditor::_canvas_draw() {
}
Rect2i duplicate = rectangle;
- duplicate.pos = over_tile;
+ duplicate.position = over_tile;
Vector<Vector2> points;
- points.push_back(xform.xform(node->map_to_world(duplicate.pos)));
- points.push_back(xform.xform(node->map_to_world((duplicate.pos + Point2(duplicate.size.x + 1, 0)))));
- points.push_back(xform.xform(node->map_to_world((duplicate.pos + Point2(duplicate.size.x + 1, duplicate.size.y + 1)))));
- points.push_back(xform.xform(node->map_to_world((duplicate.pos + Point2(0, duplicate.size.y + 1)))));
+ points.push_back(xform.xform(node->map_to_world(duplicate.position)));
+ points.push_back(xform.xform(node->map_to_world((duplicate.position + Point2(duplicate.size.x + 1, 0)))));
+ points.push_back(xform.xform(node->map_to_world((duplicate.position + Point2(duplicate.size.x + 1, duplicate.size.y + 1)))));
+ points.push_back(xform.xform(node->map_to_world((duplicate.position + Point2(0, duplicate.size.y + 1)))));
canvas_item_editor->draw_colored_polygon(points, Color(0.2, 1.0, 0.8, 0.2));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index a4e8ef70c..a3d3d4211 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -914,8 +914,9 @@ void ProjectManager::_on_project_created(const String &dir) {
_update_scroll_pos(dir);
} else {
_load_recent_projects();
- scroll->connect("draw", this, "_update_scroll_pos", varray(dir), CONNECT_ONESHOT);
+ _update_scroll_pos(dir);
}
+ _open_project();
}
void ProjectManager::_update_scroll_pos(const String &dir) {
@@ -1469,7 +1470,7 @@ ProjectListFilter::ProjectListFilter() {
_current_filter = FILTER_NAME;
filter_option = memnew(OptionButton);
- filter_option->set_custom_minimum_size(Size2(80, 10));
+ filter_option->set_custom_minimum_size(Size2(80 * EDSCALE, 10 * EDSCALE));
filter_option->set_clip_text(true);
filter_option->connect("item_selected", this, "_filter_option_selected");
add_child(filter_option);
diff --git a/editor/project_settings.cpp b/editor/project_settings.cpp
index 1c4ca3cb5..8ef7bd427 100644
--- a/editor/project_settings.cpp
+++ b/editor/project_settings.cpp
@@ -430,8 +430,8 @@ void ProjectSettings::_action_button_pressed(Object *p_obj, int p_column, int p_
if (p_id == 1) {
Point2 ofs = input_editor->get_global_position();
Rect2 ir = input_editor->get_item_rect(ti);
- ir.pos.y -= input_editor->get_scroll().y;
- ofs += ir.pos + ir.size;
+ ir.position.y -= input_editor->get_scroll().y;
+ ofs += ir.position + ir.size;
ofs.x -= 100;
popup_add->set_position(ofs);
popup_add->popup();
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 1c8a1c0ee..d1b79ea7a 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -678,8 +678,8 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
field_names.push_back("h");
config_value_editors(4, 4, 10, field_names);
Rect2 r = v;
- value_editor[0]->set_text(String::num(r.pos.x));
- value_editor[1]->set_text(String::num(r.pos.y));
+ value_editor[0]->set_text(String::num(r.position.x));
+ value_editor[1]->set_text(String::num(r.position.y));
value_editor[2]->set_text(String::num(r.size.x));
value_editor[3]->set_text(String::num(r.size.y));
} break;
@@ -1539,13 +1539,13 @@ void CustomPropertyEditor::_modified(String p_string) {
Rect2 r2;
if (evaluator) {
- r2.pos.x = evaluator->eval(value_editor[0]->get_text());
- r2.pos.y = evaluator->eval(value_editor[1]->get_text());
+ r2.position.x = evaluator->eval(value_editor[0]->get_text());
+ r2.position.y = evaluator->eval(value_editor[1]->get_text());
r2.size.x = evaluator->eval(value_editor[2]->get_text());
r2.size.y = evaluator->eval(value_editor[3]->get_text());
} else {
- r2.pos.x = value_editor[0]->get_text().to_double();
- r2.pos.y = value_editor[1]->get_text().to_double();
+ r2.position.x = value_editor[0]->get_text().to_double();
+ r2.position.y = value_editor[1]->get_text().to_double();
r2.size.x = value_editor[2]->get_text().to_double();
r2.size.y = value_editor[3]->get_text().to_double();
}
@@ -2310,6 +2310,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
if (obj->get(p_name).get_type() == Variant::NIL || obj->get(p_name).operator RefPtr().is_null()) {
p_item->set_text(1, "<null>");
p_item->set_icon(1, Ref<Texture>());
+ p_item->set_custom_as_button(1, false);
Dictionary d = p_item->get_metadata(0);
int hint = d.has("hint") ? d["hint"].operator int() : -1;
@@ -2319,6 +2320,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
}
} else {
+ p_item->set_custom_as_button(1, true);
RES res = obj->get(p_name).operator RefPtr();
if (res->is_class("Texture")) {
int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
@@ -3540,17 +3542,21 @@ void PropertyEditor::update_tree() {
item->set_cell_mode(1, TreeItem::CELL_MODE_CUSTOM);
item->set_editable(1, !read_only);
- item->add_button(1, get_icon("EditResource", "EditorIcons"));
+ //item->add_button(1, get_icon("EditResource", "EditorIcons"));
String type;
if (p.hint == PROPERTY_HINT_RESOURCE_TYPE)
type = p.hint_string;
- if (obj->get(p.name).get_type() == Variant::NIL || obj->get(p.name).operator RefPtr().is_null()) {
+ RES res = obj->get(p.name).operator RefPtr();
+
+ if (obj->get(p.name).get_type() == Variant::NIL || res.is_null()) {
item->set_text(1, "<null>");
item->set_icon(1, Ref<Texture>());
+ item->set_custom_as_button(1, false);
- } else {
- RES res = obj->get(p.name).operator RefPtr();
+ } else if (res.is_valid()) {
+
+ item->set_custom_as_button(1, true);
if (res->is_class("Texture")) {
int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
@@ -3668,7 +3674,7 @@ void PropertyEditor::_draw_transparency(Object *t, const Rect2 &p_rect) {
// make a little space between consecutive color fields
Rect2 area = p_rect;
- area.pos.y += 1;
+ area.position.y += 1;
area.size.height -= 2;
area.size.width -= arrow->get_size().width + 5;
tree->draw_texture_rect(get_icon("Transparent", "EditorIcons"), area, true);
@@ -3854,6 +3860,16 @@ void PropertyEditor::_item_edited() {
_edit_set(name, NodePath(item->get_text(1)), refresh_all);
} break;
+ case Variant::OBJECT: {
+ if (!item->is_custom_set_as_button(1))
+ break;
+
+ RES res = obj->get(name);
+ if (res.is_valid()) {
+ emit_signal("resource_selected", res.get_ref_ptr(), name);
+ }
+
+ } break;
case Variant::DICTIONARY: {
@@ -3926,7 +3942,7 @@ void PropertyEditor::_custom_editor_request(bool p_arrow) {
int hint = d.has("hint") ? d["hint"].operator int() : -1;
String hint_text = d.has("hint_text") ? d["hint_text"] : "";
Rect2 where = tree->get_custom_popup_rect();
- custom_editor->set_position(where.pos);
+ custom_editor->set_position(where.position);
if (custom_editor->edit(obj, name, type, v, hint, hint_text)) {
custom_editor->popup();
@@ -4033,9 +4049,9 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
Variant v = obj->get(n);
custom_editor->edit(obj, n, (Variant::Type)t, v, h, ht);
Rect2 where = tree->get_item_rect(ti, 1);
- where.pos -= tree->get_scroll();
- where.pos += tree->get_global_position();
- custom_editor->set_position(where.pos);
+ where.position -= tree->get_scroll();
+ where.position += tree->get_global_position();
+ custom_editor->set_position(where.position);
custom_editor->popup();
} else if (t == Variant::STRING) {
@@ -4046,9 +4062,9 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
if (h == PROPERTY_HINT_FILE || h == PROPERTY_HINT_DIR || h == PROPERTY_HINT_GLOBAL_DIR || h == PROPERTY_HINT_GLOBAL_FILE) {
Rect2 where = tree->get_item_rect(ti, 1);
- where.pos -= tree->get_scroll();
- where.pos += tree->get_global_position();
- custom_editor->set_position(where.pos);
+ where.position -= tree->get_scroll();
+ where.position += tree->get_global_position();
+ custom_editor->set_position(where.position);
custom_editor->popup();
} else {
custom_editor->popup_centered_ratio();
@@ -4124,7 +4140,7 @@ void PropertyEditor::_draw_flags(Object *t, const Rect2 &p_rect) {
if (i == 1)
ofs.y += bsize + 1;
- ofs += p_rect.pos;
+ ofs += p_rect.position;
for (int j = 0; j < 10; j++) {
Point2 o = ofs + Point2(j * (bsize + 1), 0);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 0f05cc79f..da2d22b90 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -658,6 +658,21 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
} break;
+
+ default: {
+
+ if (p_tool >= EDIT_SUBRESOURCE_BASE) {
+
+ int idx = p_tool - EDIT_SUBRESOURCE_BASE;
+
+ ERR_FAIL_INDEX(idx, subresources.size());
+
+ Object *obj = ObjectDB::get_instance(subresources[idx]);
+ ERR_FAIL_COND(!obj);
+
+ editor->push_item(obj);
+ }
+ }
}
}
@@ -1662,6 +1677,47 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
_do_reparent(to_node, to_pos, nodes, true);
}
+void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
+
+ if (p_depth > 8)
+ return;
+
+ List<PropertyInfo> pinfo;
+ p_obj->get_property_list(&pinfo);
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+
+ if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
+ continue;
+ if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE)
+ continue;
+
+ Variant value = p_obj->get(E->get().name);
+ if (value.get_type() != Variant::OBJECT)
+ continue;
+ Object *obj = value;
+ if (!obj)
+ continue;
+
+ Ref<Texture> icon;
+
+ if (has_icon(obj->get_class(), "EditorIcons"))
+ icon = get_icon(obj->get_class(), "EditorIcons");
+ else
+ icon = get_icon("Object", "EditorIcons");
+
+ if (menu->get_item_count() == 0) {
+ menu->add_item(TTR("Sub-Resources:"));
+ menu->set_item_disabled(0, true);
+ }
+ int index = menu->get_item_count();
+ menu->add_icon_item(icon, E->get().name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
+ menu->set_item_h_offset(index, p_depth * 10 * EDSCALE);
+ subresources.push_back(obj->get_instance_ID());
+
+ _add_children_to_popup(obj, p_depth + 1);
+ }
+}
+
void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (!EditorNode::get_singleton()->get_edited_scene()) {
@@ -1683,6 +1739,12 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->clear();
if (selection.size() == 1) {
+
+ subresources.clear();
+ _add_children_to_popup(selection.front()->get(), 0);
+ if (menu->get_item_count() > 0)
+ menu->add_separator();
+
menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
menu->add_separator();
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index f190025dd..79e01e757 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -73,6 +73,12 @@ class SceneTreeDock : public VBoxContainer {
TOOL_BUTTON_MAX
};
+ enum {
+ EDIT_SUBRESOURCE_BASE = 100
+ };
+
+ Vector<ObjectID> subresources;
+
bool restore_script_editor_on_drag;
int current_option;
@@ -114,6 +120,8 @@ class SceneTreeDock : public VBoxContainer {
Node *edited_scene;
EditorNode *editor;
+ void _add_children_to_popup(Object *p_obj, int p_depth);
+
Node *_duplicate(Node *p_node, Map<Node *, Node *> &duplimap);
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 2945abbd8..d4e5714c0 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -161,17 +161,17 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
if (p_id == BUTTON_SUBSCENE) {
//open scene request
Rect2 item_rect = tree->get_item_rect(item, 0);
- item_rect.pos.y -= tree->get_scroll().y;
- item_rect.pos += tree->get_global_position();
+ item_rect.position.y -= tree->get_scroll().y;
+ item_rect.position += tree->get_global_position();
if (n == get_scene_node()) {
- inheritance_menu->set_position(item_rect.pos + Vector2(0, item_rect.size.y));
+ inheritance_menu->set_position(item_rect.position + Vector2(0, item_rect.size.y));
inheritance_menu->set_size(Vector2(item_rect.size.x, 0));
inheritance_menu->popup();
instance_node = n->get_instance_ID();
} else {
- instance_menu->set_position(item_rect.pos + Vector2(0, item_rect.size.y));
+ instance_menu->set_position(item_rect.position + Vector2(0, item_rect.size.y));
instance_menu->set_size(Vector2(item_rect.size.x, 0));
if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(n))
instance_menu->set_item_checked(0, true);
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index a2bb3a087..7f1e6023b 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -790,19 +790,19 @@ void ScriptEditorDebugger::_performance_draw() {
Point2i p(i % cols, i / cols);
Rect2i r(p * s, s);
- r.pos += Point2(margin, margin);
+ r.position += Point2(margin, margin);
r.size -= Point2(margin, margin) * 2.0;
perf_draw->draw_style_box(graph_sb, r);
- r.pos += graph_sb->get_offset();
+ r.position += graph_sb->get_offset();
r.size -= graph_sb->get_minimum_size();
int pi = which[i];
Color c = Color(0.7, 0.9, 0.5);
c.set_hsv(Math::fmod(c.get_h() + pi * 0.7654, 1), c.get_s(), c.get_v());
c.a = 0.8;
- perf_draw->draw_string(graph_font, r.pos + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
+ perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
c.a = 0.6;
- perf_draw->draw_string(graph_font, r.pos + Point2(graph_font->get_char_size('X').width, graph_font->get_ascent() + graph_font->get_height()), perf_items[pi]->get_text(1), c, r.size.y);
+ perf_draw->draw_string(graph_font, r.position + Point2(graph_font->get_char_size('X').width, graph_font->get_ascent() + graph_font->get_height()), perf_items[pi]->get_text(1), c, r.size.y);
float spacing = point_sep / float(cols);
float from = r.size.width;
@@ -819,7 +819,7 @@ void ScriptEditorDebugger::_performance_draw() {
c.a = 0.7;
if (E != perf_history.front())
- perf_draw->draw_line(r.pos + Point2(from, h), r.pos + Point2(from + spacing, prev), c, 2.0);
+ perf_draw->draw_line(r.position + Point2(from, h), r.position + Point2(from + spacing, prev), c, 2.0);
prev = h;
E = E->next();
from -= spacing;
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 4781bb6a3..149b06e50 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -79,7 +79,7 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}
-void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
+void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
@@ -100,7 +100,7 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
ERR_FAIL_COND(!spatial_node);
Instance ins;
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
@@ -162,7 +162,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
uv.push_back(Vector2(0, 1));
uv.push_back(Vector2(1, 1));
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = vs;
@@ -219,7 +219,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
ERR_FAIL_COND(!spatial_node);
Instance ins;
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
#if 1
Array a;
@@ -1029,7 +1029,7 @@ CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
void MeshInstanceSpatialGizmo::redraw() {
- Ref<Mesh> m = mesh->get_mesh();
+ Ref<ArrayMesh> m = mesh->get_mesh();
if (!m.is_valid())
return; //none
@@ -1248,7 +1248,7 @@ void SkeletonSpatialGizmo::redraw() {
*/
}
- Ref<Mesh> m = surface_tool->commit();
+ Ref<ArrayMesh> m = surface_tool->commit();
add_mesh(m, false, skel->get_skeleton());
}
@@ -2511,7 +2511,7 @@ void NavigationMeshSpatialGizmo::redraw() {
if (lines.size())
add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
add_collision_triangles(tmesh);
- Ref<Mesh> m = memnew(Mesh);
+ Ref<ArrayMesh> m = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
@@ -3213,7 +3213,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
//position 3D Shared mesh
- pos3d_mesh = Ref<Mesh>(memnew(Mesh));
+ pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
@@ -3246,7 +3246,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
pos3d_mesh->surface_set_material(0, mat);
}
- listener_line_mesh = Ref<Mesh>(memnew(Mesh));
+ listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 095586ab9..6a77e9142 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -59,7 +59,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
struct Instance {
RID instance;
- Ref<Mesh> mesh;
+ Ref<ArrayMesh> mesh;
RID skeleton;
bool billboard;
bool unscaled;
@@ -97,7 +97,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
- void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
+ void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
@@ -454,8 +454,8 @@ public:
Ref<SpatialMaterial> shape_material;
Ref<Texture> handle_t;
- Ref<Mesh> pos3d_mesh;
- Ref<Mesh> listener_line_mesh;
+ Ref<ArrayMesh> pos3d_mesh;
+ Ref<ArrayMesh> listener_line_mesh;
static SpatialEditorGizmos *singleton;
Ref<TriangleMesh> test_cube_tm;
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 0de30e5e9..e48843805 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -325,11 +325,11 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenTouch> touch_event;
touch_event.instance();
touch_event->set_pressed(mb->is_pressed());
- touch_event->set_pos(mb->get_pos());
+ touch_event->set_position(mb->get_position());
main_loop->input_event(touch_event);
}
- Point2 pos = mb->get_global_pos();
+ Point2 pos = mb->get_global_position();
if (mouse_pos != pos) {
set_mouse_position(pos);
}
@@ -343,7 +343,7 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instance();
- drag_event->set_pos(mm->get_pos());
+ drag_event->set_position(mm->get_position());
drag_event->set_relative(mm->get_relative());
drag_event->set_speed(mm->get_speed());
@@ -493,10 +493,10 @@ Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_moti
Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
- const Point2i pos_local = p_motion->get_global_pos() - p_rect.pos;
+ const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
if (pos_warped != pos_local) {
- OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos);
+ OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.position);
}
return rel_warped;
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 5f5727550..2c9b51aad 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -216,7 +216,7 @@ protected:
if (mb->is_pressed()) {
- Point2 p(mb->get_pos().x, mb->get_pos().y);
+ Point2 p(mb->get_position().x, mb->get_position().y);
if (mb->get_button_index() == 1) {
ray_to = p;
@@ -232,7 +232,7 @@ protected:
if (mm.is_valid()) {
- Point2 p = mm->get_pos();
+ Point2 p = mm->get_position();
if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
ray_to = p;
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index da895a6d6..71593ebfa 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -76,8 +76,6 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
{ "DXT1", true, false, 4, 8, Image::FORMAT_DXT1 },
{ "DXT3", true, false, 4, 16, Image::FORMAT_DXT3 },
{ "DXT5", true, false, 4, 16, Image::FORMAT_DXT5 },
- { "ATI1", true, false, 4, 8, Image::FORMAT_LATC_L },
- { "ATI2", true, false, 4, 16, Image::FORMAT_LATC_LA },
{ "BGRA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
{ "BGR8", false, false, 1, 3, Image::FORMAT_RGB8 },
{ "RGBA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index bf2ef3597..8cf6d1b8e 100644
--- a/modules/gdnative/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -49,6 +49,12 @@ void GDAPI godot_array_new(godot_array *p_arr) {
memnew_placement(a, Array);
}
+void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src) {
+ Array *dest = (Array *)p_dest;
+ const Array *src = (const Array *)p_src;
+ memnew_placement(dest, Array(*src));
+}
+
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) {
Array *a = (Array *)p_arr;
PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h
index f7150950f..5db0031b8 100644
--- a/modules/gdnative/godot/godot_array.h
+++ b/modules/gdnative/godot/godot_array.h
@@ -49,6 +49,7 @@ typedef struct godot_array {
#include "../godot.h"
void GDAPI godot_array_new(godot_array *p_arr);
+void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src);
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp
index b98ee5b5c..deec5f8ff 100644
--- a/modules/gdnative/godot/godot_dictionary.cpp
+++ b/modules/gdnative/godot/godot_dictionary.cpp
@@ -44,6 +44,12 @@ void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
memnew_placement(dest, Dictionary);
}
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ const Dictionary *src = (const Dictionary *)r_src;
+ memnew_placement(dest, Dictionary(*src));
+}
+
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->~Dictionary();
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h
index 42f7f872a..a89bd4bba 100644
--- a/modules/gdnative/godot/godot_dictionary.h
+++ b/modules/gdnative/godot/godot_dictionary.h
@@ -48,6 +48,7 @@ typedef struct godot_dictionary {
#include "godot_variant.h"
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp
index 10d5d6d93..ff4586ebe 100644
--- a/modules/gdnative/godot/godot_pool_arrays.cpp
+++ b/modules/gdnative/godot/godot_pool_arrays.cpp
@@ -49,6 +49,12 @@ void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
memnew_placement(pba, PoolVector<uint8_t>);
}
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)p_dest;
+ const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
+ memnew_placement(dest, PoolVector<uint8_t>(*src));
+}
+
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
Array *a = (Array *)p_a;
@@ -118,14 +124,20 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(pba, PoolVector<uint8_t>);
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ memnew_placement(pba, PoolVector<godot_int>);
+}
+
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)p_dest;
+ const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
+ memnew_placement(dest, PoolVector<godot_int>(*src));
}
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<uint8_t>);
+ memnew_placement(pba, PoolVector<godot_int>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
@@ -191,14 +203,20 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(pba, PoolVector<uint8_t>);
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ memnew_placement(pba, PoolVector<godot_real>);
+}
+
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)p_dest;
+ const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
+ memnew_placement(dest, PoolVector<godot_real>(*src));
}
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<uint8_t>);
+ memnew_placement(pba, PoolVector<godot_real>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
@@ -268,6 +286,12 @@ void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
memnew_placement(pba, PoolVector<String>);
}
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src) {
+ PoolVector<String> *dest = (PoolVector<String> *)p_dest;
+ const PoolVector<String> *src = (const PoolVector<String> *)p_src;
+ memnew_placement(dest, PoolVector<String>(*src));
+}
+
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
Array *a = (Array *)p_a;
@@ -349,6 +373,12 @@ void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
memnew_placement(pba, PoolVector<Vector2>);
}
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)p_dest;
+ const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
+ memnew_placement(dest, PoolVector<Vector2>(*src));
+}
+
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
Array *a = (Array *)p_a;
@@ -429,6 +459,12 @@ void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
memnew_placement(pba, PoolVector<Vector3>);
}
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)p_dest;
+ const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
+ memnew_placement(dest, PoolVector<Vector3>(*src));
+}
+
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
Array *a = (Array *)p_a;
@@ -509,6 +545,12 @@ void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
memnew_placement(pba, PoolVector<Color>);
}
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)p_dest;
+ const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
+ memnew_placement(dest, PoolVector<Color>(*src));
+}
+
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
Array *a = (Array *)p_a;
diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h
index 015be65c3..8b0d0137f 100644
--- a/modules/gdnative/godot/godot_pool_arrays.h
+++ b/modules/gdnative/godot/godot_pool_arrays.h
@@ -102,6 +102,7 @@ typedef struct godot_pool_color_array {
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src);
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
@@ -128,6 +129,7 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src);
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
@@ -154,6 +156,7 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src);
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
@@ -180,6 +183,7 @@ void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src);
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
@@ -206,6 +210,7 @@ void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src);
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
@@ -232,6 +237,7 @@ void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src);
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
@@ -258,6 +264,7 @@ void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src);
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/godot_rect2.cpp
index eea95ca6f..0e456ea3b 100644
--- a/modules/gdnative/godot/godot_rect2.cpp
+++ b/modules/gdnative/godot/godot_rect2.cpp
@@ -38,11 +38,11 @@ extern "C" {
void _rect2_api_anchor() {}
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- const Vector2 *pos = (const Vector2 *)p_pos;
+void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
+ const Vector2 *position = (const Vector2 *)p_pos;
const Vector2 *size = (const Vector2 *)p_size;
Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(*pos, *size);
+ *dest = Rect2(*position, *size);
}
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
@@ -124,11 +124,11 @@ godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const god
return *self == *b;
}
-godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self) {
+godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
godot_vector2 dest;
Vector2 *d = (Vector2 *)&dest;
const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_pos();
+ *d = self->get_position();
return dest;
}
@@ -140,10 +140,10 @@ godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
return dest;
}
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos) {
+void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
Rect2 *self = (Rect2 *)p_self;
- const Vector2 *pos = (const Vector2 *)p_pos;
- self->set_pos(*pos);
+ const Vector2 *position = (const Vector2 *)p_pos;
+ self->set_position(*position);
}
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/godot_rect2.h
index 9743321a3..488a1204f 100644
--- a/modules/gdnative/godot/godot_rect2.h
+++ b/modules/gdnative/godot/godot_rect2.h
@@ -46,7 +46,7 @@ typedef struct godot_rect2 {
#include "../godot.h"
#include "godot_vector2.h"
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
@@ -71,11 +71,11 @@ godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vect
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
-godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self);
+godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos);
+void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index e567e08c7..121b403f6 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -560,7 +560,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
else
return false;
- return do_input_action(p_camera, Point2(mb->get_pos().x, mb->get_pos().y), true);
+ return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
if (
@@ -604,7 +604,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
if (mm.is_valid()) {
- return do_input_action(p_camera, mm->get_pos(), false);
+ return do_input_action(p_camera, mm->get_position(), false);
}
} else if (edit_mode->get_selected() == 1) {
@@ -616,7 +616,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- Point2 point = mb->get_pos();
+ Point2 point = mb->get_position();
Camera *camera = p_camera;
Vector3 from = camera->project_ray_origin(point);
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index 4c897e66a..19df27b96 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -34,17 +34,23 @@
#include "thirdparty/tinyexr/tinyexr.h"
-Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
String header = f->get_token();
print_line("HEADER: " + header);
- ERR_FAIL_COND_V(header != "#?RADIANCE", ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED);
- String format = f->get_token();
- print_line("FORMAT: " + format);
-
- ERR_FAIL_COND_V(format != "FORMAT=32-bit_rle_rgbe", ERR_FILE_UNRECOGNIZED);
+ while (true) {
+ String format = f->get_token();
+ ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED);
+ if (format.begins_with("FORMAT=") && format != "FORMAT=32-bit_rle_rgbe") {
+ ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for .hdr files.");
+ return ERR_FILE_UNRECOGNIZED;
+ }
+ if (format == "FORMAT=32-bit_rle_rgbe")
+ break;
+ }
String token = f->get_token();
@@ -125,13 +131,17 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f) {
//convert
for (int i = 0; i < width * height; i++) {
- float exp = pow(2, ptr[3] - 128);
+ float exp = pow(2.0f, ptr[3] - 128.0f);
Color c(
ptr[0] * exp / 255.0,
ptr[1] * exp / 255.0,
ptr[2] * exp / 255.0);
+ if (p_force_linear) {
+ c = c.to_linear();
+ }
+
*(uint32_t *)ptr = c.to_rgbe9995();
ptr += 4;
}
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 93bb0fdc0..127833ebd 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -27,8 +27,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef IMAGE_LOADER_TINYEXR_H
-#define IMAGE_LOADER_TINYEXR_H
+#ifndef IMAGE_LOADER_HDR_H
+#define IMAGE_LOADER_HDR_H
#include "io/image_loader.h"
@@ -38,7 +38,7 @@
class ImageLoaderHDR : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderHDR();
};
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 0741dd198..8c73b69f1 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -89,7 +89,7 @@ Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
return OK;
}
-Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index 57d7a2bb1..aa073b493 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -38,7 +38,7 @@
class ImageLoaderJPG : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderJPG();
};
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 2427dac8a..e927f1cea 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -59,9 +59,9 @@ void image_decompress_squish(Image *p_image) {
squish_flags = squish::kDxt3;
} else if (p_image->get_format() == Image::FORMAT_DXT5) {
squish_flags = squish::kDxt5;
- } else if (p_image->get_format() == Image::FORMAT_LATC_L || p_image->get_format() == Image::FORMAT_RGTC_R) {
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_R) {
squish_flags = squish::kBc4;
- } else if (p_image->get_format() == Image::FORMAT_LATC_LA || p_image->get_format() == Image::FORMAT_RGTC_RG) {
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_RG) {
squish_flags = squish::kBc5;
} else {
ERR_FAIL_COND(true);
@@ -79,7 +79,7 @@ void image_decompress_squish(Image *p_image) {
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
-void image_compress_squish(Image *p_image) {
+void image_compress_squish(Image *p_image, bool p_srgb) {
if (p_image->get_format() >= Image::FORMAT_DXT1)
return; //do not compress, already compressed
@@ -96,16 +96,21 @@ void image_compress_squish(Image *p_image) {
p_image->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
+ if (p_srgb && (dc == Image::DETECTED_R || dc == Image::DETECTED_RG)) {
+ //R and RG do not support SRGB
+ dc = Image::DETECTED_RGB;
+ }
+
switch (dc) {
case Image::DETECTED_L: {
- target_format = Image::FORMAT_LATC_L;
- squish_comp |= squish::kBc4;
+ target_format = Image::FORMAT_DXT1;
+ squish_comp |= squish::kDxt1;
} break;
case Image::DETECTED_LA: {
- target_format = Image::FORMAT_LATC_LA;
- squish_comp |= squish::kBc5;
+ target_format = Image::FORMAT_DXT5;
+ squish_comp |= squish::kDxt5;
} break;
case Image::DETECTED_R: {
@@ -148,8 +153,8 @@ void image_compress_squish(Image *p_image) {
int bh = h % 4 != 0 ? h + (4 - h % 4) : h;
int src_ofs = p_image->get_mipmap_offset(i);
- squish::CompressImage(&rb[src_ofs], bw, bh, &wb[dst_ofs], squish_comp);
- dst_ofs += (MAX(4, w) * MAX(4, h)) >> shift;
+ squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
+ dst_ofs += (MAX(4, bw) * MAX(4, bh)) >> shift;
w >>= 1;
h >>= 1;
}
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index 519e3537e..8d859b8e0 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -32,7 +32,7 @@
#include "image.h"
-void image_compress_squish(Image *p_image);
+void image_compress_squish(Image *p_image, bool p_srgb);
void image_decompress_squish(Image *p_image);
#endif // IMAGE_COMPRESS_SQUISH_H
diff --git a/modules/tga/SCsub b/modules/tga/SCsub
new file mode 100644
index 000000000..7e405f405
--- /dev/null
+++ b/modules/tga/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_tga = env_modules.Clone()
+
+# Godot's own source files
+env_tga.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/tga/config.py b/modules/tga/config.py
new file mode 100644
index 000000000..fb920482f
--- /dev/null
+++ b/modules/tga/config.py
@@ -0,0 +1,7 @@
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
new file mode 100644
index 000000000..5b8610b97
--- /dev/null
+++ b/modules/tga/image_loader_tga.cpp
@@ -0,0 +1,314 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_tga.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size) {
+ Error error;
+
+ PoolVector<uint8_t> pixels;
+ error = pixels.resize(p_pixel_size);
+ if (error != OK)
+ return error;
+
+ PoolVector<uint8_t>::Write pixels_w = pixels.write();
+
+ size_t compressed_pos = 0;
+ size_t output_pos = 0;
+ size_t c = 0;
+ size_t count = 0;
+
+ while (output_pos < p_output_size) {
+ c = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ count = (c & 0x7f) + 1;
+
+ if (c & 0x80) {
+ for (int i = 0; i < p_pixel_size; i++) {
+ pixels_w.ptr()[i] = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ }
+ for (int i = 0; i < count; i++) {
+ for (int j = 0; j < p_pixel_size; j++) {
+ p_uncompressed_buffer[output_pos + j] = pixels_w.ptr()[j];
+ }
+ output_pos += p_pixel_size;
+ }
+ } else {
+ count *= p_pixel_size;
+ for (int i = 0; i < count; i++) {
+ p_uncompressed_buffer[output_pos] = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ output_pos += 1;
+ }
+ }
+ }
+ return OK;
+}
+
+Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome) {
+
+#define TGA_PUT_PIXEL(r, g, b, a) \
+ int image_data_ofs = ((y * width) + x); \
+ image_data_w[image_data_ofs * 4 + 0] = r; \
+ image_data_w[image_data_ofs * 4 + 1] = g; \
+ image_data_w[image_data_ofs * 4 + 2] = b; \
+ image_data_w[image_data_ofs * 4 + 3] = a;
+
+ uint32_t width = p_header.image_width;
+ uint32_t height = p_header.image_height;
+ tga_origin_e origin = static_cast<tga_origin_e>((p_header.image_descriptor & TGA_ORIGIN_MASK) >> TGA_ORIGIN_SHIFT);
+
+ uint32_t x_start;
+ int32_t x_step;
+ uint32_t x_end;
+ uint32_t y_start;
+ int32_t y_step;
+ uint32_t y_end;
+
+ if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_TOP_RIGHT) {
+ y_start = 0;
+ y_step = 1;
+ y_end = height;
+ } else {
+ y_start = height - 1;
+ y_step = -1;
+ y_end = -1;
+ }
+
+ if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_BOTTOM_LEFT) {
+ x_start = 0;
+ x_step = 1;
+ x_end = width;
+ } else {
+ x_start = width - 1;
+ x_step = -1;
+ x_end = -1;
+ }
+
+ PoolVector<uint8_t> image_data;
+ image_data.resize(width * height * sizeof(uint32_t));
+ PoolVector<uint8_t>::Write image_data_w = image_data.write();
+
+ size_t i = 0;
+ uint32_t x = x_start;
+ uint32_t y = y_start;
+
+ if (p_header.pixel_depth == 8) {
+ if (p_is_monochrome) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t shade = p_buffer[i];
+
+ TGA_PUT_PIXEL(shade, shade, shade, 0xff)
+
+ x += x_step;
+ i += 1;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ } else {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t index = p_buffer[i];
+ uint8_t r = 0x00;
+ uint8_t g = 0x00;
+ uint8_t b = 0x00;
+ uint8_t a = 0xff;
+
+ if (p_header.color_map_depth == 24) {
+ r = (p_palette[(index * 3) + 0]);
+ g = (p_palette[(index * 3) + 1]);
+ b = (p_palette[(index * 3) + 2]);
+ } else {
+ return ERR_INVALID_DATA;
+ }
+
+ TGA_PUT_PIXEL(r, g, b, a)
+
+ x += x_step;
+ i += 1;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ }
+ } else if (p_header.pixel_depth == 24) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t r = p_buffer[i + 2];
+ uint8_t g = p_buffer[i + 1];
+ uint8_t b = p_buffer[i + 0];
+
+ TGA_PUT_PIXEL(r, g, b, 0xff)
+
+ x += x_step;
+ i += 3;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ } else if (p_header.pixel_depth == 32) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t a = p_buffer[i + 3];
+ uint8_t r = p_buffer[i + 2];
+ uint8_t g = p_buffer[i + 1];
+ uint8_t b = p_buffer[i + 0];
+
+ TGA_PUT_PIXEL(r, g, b, a)
+
+ x += x_step;
+ i += 4;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ }
+
+ image_data_w = PoolVector<uint8_t>::Write();
+
+ p_image->create(width, height, 0, Image::FORMAT_RGBA8, image_data);
+
+ return OK;
+}
+
+Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
+
+ PoolVector<uint8_t> src_image;
+ int src_image_len = f->get_len();
+ ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(src_image_len < sizeof(tga_header_s), ERR_FILE_CORRUPT);
+ src_image.resize(src_image_len);
+
+ Error err = OK;
+
+ tga_header_s tga_header;
+ tga_header.id_length = f->get_8();
+ tga_header.color_map_type = f->get_8();
+ tga_header.image_type = static_cast<tga_type_e>(f->get_8());
+
+ tga_header.first_color_entry = f->get_16();
+ tga_header.color_map_length = f->get_16();
+ tga_header.color_map_depth = f->get_8();
+
+ tga_header.x_origin = f->get_16();
+ tga_header.y_origin = f->get_16();
+ tga_header.image_width = f->get_16();
+ tga_header.image_height = f->get_16();
+ tga_header.pixel_depth = f->get_8();
+ tga_header.image_descriptor = f->get_8();
+
+ bool is_encoded = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_RLE_RGB || tga_header.image_type == TGA_TYPE_RLE_MONOCHROME);
+ bool has_color_map = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_INDEXED);
+ bool is_monochrome = (tga_header.image_type == TGA_TYPE_RLE_MONOCHROME || tga_header.image_type == TGA_TYPE_MONOCHROME);
+
+ if (tga_header.image_type == TGA_TYPE_NO_DATA)
+ err = FAILED;
+
+ if (has_color_map) {
+ if (tga_header.color_map_length > 256 || (tga_header.color_map_depth != 24) || tga_header.color_map_type != 1) {
+ err = FAILED;
+ }
+ } else {
+ if (tga_header.color_map_type) {
+ err = FAILED;
+ }
+ }
+
+ if (tga_header.image_width <= 0 || tga_header.image_height <= 0)
+ err = FAILED;
+
+ if (tga_header.pixel_depth != 8 && tga_header.pixel_depth != 24 && tga_header.pixel_depth != 32)
+ err = FAILED;
+
+ if (err == OK) {
+ f->seek(f->get_pos() + tga_header.id_length);
+
+ PoolVector<uint8_t> palette;
+
+ if (has_color_map) {
+ size_t color_map_size = tga_header.color_map_length * (tga_header.color_map_depth >> 3);
+ err = palette.resize(color_map_size);
+ if (err == OK) {
+ PoolVector<uint8_t>::Write palette_w = palette.write();
+ f->get_buffer(&palette_w[0], color_map_size);
+ } else {
+ return OK;
+ }
+ }
+
+ PoolVector<uint8_t>::Write src_image_w = src_image.write();
+ f->get_buffer(&src_image_w[0], src_image_len - f->get_pos());
+
+ PoolVector<uint8_t>::Read src_image_r = src_image.read();
+
+ const size_t pixel_size = tga_header.pixel_depth >> 3;
+ const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size;
+
+ PoolVector<uint8_t> uncompressed_buffer;
+ uncompressed_buffer.resize(buffer_size);
+ PoolVector<uint8_t>::Write uncompressed_buffer_w = uncompressed_buffer.write();
+ PoolVector<uint8_t>::Read uncompressed_buffer_r;
+
+ const uint8_t *buffer = NULL;
+
+ if (is_encoded) {
+
+ err = decode_tga_rle(src_image_r.ptr(), pixel_size, uncompressed_buffer_w.ptr(), buffer_size);
+
+ if (err == OK) {
+ uncompressed_buffer_r = uncompressed_buffer.read();
+ buffer = uncompressed_buffer_r.ptr();
+ }
+ } else {
+ buffer = src_image_r.ptr();
+ };
+
+ if (err == OK) {
+ PoolVector<uint8_t>::Read palette_r = palette.read();
+ err = convert_to_image(p_image, buffer, tga_header, palette_r.ptr(), is_monochrome);
+ }
+ }
+
+ f->close();
+ return err;
+}
+
+void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("tga");
+}
+
+ImageLoaderTGA::ImageLoaderTGA() {
+}
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
new file mode 100644
index 000000000..11329ec68
--- /dev/null
+++ b/modules/tga/image_loader_tga.h
@@ -0,0 +1,83 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_TGA_H
+#define IMAGE_LOADER_TGA_H
+
+#include "io/image_loader.h"
+
+/**
+ @author SaracenOne
+*/
+class ImageLoaderTGA : public ImageFormatLoader {
+ enum tga_type_e {
+ TGA_TYPE_NO_DATA = 0,
+ TGA_TYPE_INDEXED = 1,
+ TGA_TYPE_RGB = 2,
+ TGA_TYPE_MONOCHROME = 3,
+ TGA_TYPE_RLE_INDEXED = 9,
+ TGA_TYPE_RLE_RGB = 10,
+ TGA_TYPE_RLE_MONOCHROME = 11
+ };
+
+ enum tga_origin_e {
+ TGA_ORIGIN_BOTTOM_LEFT = 0x00,
+ TGA_ORIGIN_BOTTOM_RIGHT = 0x01,
+ TGA_ORIGIN_TOP_LEFT = 0x02,
+ TGA_ORIGIN_TOP_RIGHT = 0x03,
+ TGA_ORIGIN_SHIFT = 0x04,
+ TGA_ORIGIN_MASK = 0x30
+ };
+
+ struct tga_header_s {
+ uint8_t id_length;
+ uint8_t color_map_type;
+ tga_type_e image_type;
+
+ uint16_t first_color_entry;
+ uint16_t color_map_length;
+ uint8_t color_map_depth;
+
+ uint16_t x_origin;
+ uint16_t y_origin;
+ uint16_t image_width;
+ uint16_t image_height;
+ uint8_t pixel_depth;
+ uint8_t image_descriptor;
+ };
+ static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size);
+ static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome);
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderTGA();
+};
+
+#endif
diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp
new file mode 100644
index 000000000..6e120fa3b
--- /dev/null
+++ b/modules/tga/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_tga.h"
+
+static ImageLoaderTGA *image_loader_tga = NULL;
+
+void register_tga_types() {
+
+ image_loader_tga = memnew(ImageLoaderTGA);
+ ImageLoader::add_image_format_loader(image_loader_tga);
+}
+
+void unregister_tga_types() {
+
+ memdelete(image_loader_tga);
+}
diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h
new file mode 100644
index 000000000..079b7bf29
--- /dev/null
+++ b/modules/tga/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_tga_types();
+void unregister_tga_types();
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index fbf5dea15..4eb91da10 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -34,7 +34,7 @@
#include "thirdparty/tinyexr/tinyexr.h"
-Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
@@ -133,9 +133,17 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f) {
// Assume `out_rgba` have enough memory allocated.
for (int i = 0; i < exr_image.width * exr_image.height; i++) {
- *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxR][i]);
- *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxG][i]);
- *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxB][i]);
+ Color color(
+ reinterpret_cast<float **>(exr_image.images)[idxR][i],
+ reinterpret_cast<float **>(exr_image.images)[idxG][i],
+ reinterpret_cast<float **>(exr_image.images)[idxB][i]);
+
+ if (p_force_linear)
+ color = color.to_linear();
+
+ *iw++ = Math::make_half_float(color.r);
+ *iw++ = Math::make_half_float(color.g);
+ *iw++ = Math::make_half_float(color.b);
if (idxA > 0) {
*iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxA][i]);
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index 328ac2a38..a52894b12 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -38,7 +38,7 @@
class ImageLoaderTinyEXR : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderTinyEXR();
};
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 5839bc924..941668d47 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1011,7 +1011,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
}
Rect2 pos = members->get_item_rect(ti);
- new_function_menu->set_position(members->get_global_position() + pos.pos + Vector2(0, pos.size.y));
+ new_function_menu->set_position(members->get_global_position() + pos.position + Vector2(0, pos.size.y));
new_function_menu->popup();
return;
} else if (p_button == 0) {
@@ -2240,6 +2240,10 @@ void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray
//undo_redo->clear_history();
}
+bool VisualScriptEditor::show_members_overview() {
+ return false;
+}
+
void VisualScriptEditor::update_settings() {
_update_graph();
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index bb832431a..92f31f20d 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -248,6 +248,7 @@ public:
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
+ virtual bool show_members_overview();
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual Control *get_edit_menu();
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 7313cb6c7..87c2e811b 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -115,7 +115,7 @@ static Ref<Image> _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
return img;
}
-Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
uint32_t size = f->get_len();
PoolVector<uint8_t> src_image;
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index ba817e0ec..1ac2196a7 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -38,7 +38,7 @@
class ImageLoaderWEBP : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderWEBP();
};
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 8d2ed59f1..ce44ffbf7 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -232,7 +232,7 @@ def configure(env):
elif (env["target"] == "debug"):
env.Append(LINKFLAGS=['-O0'])
env.Append(CPPFLAGS=['-O0', '-D_DEBUG', '-UNDEBUG', '-DDEBUG_ENABLED',
- '-DDEBUG_MEMORY_ALLOC', '-g', '-fno-limit-debug-info'])
+ '-DDEBUG_MEMORY_ENABLED', '-g', '-fno-limit-debug-info'])
env.Append(CPPFLAGS=['-DANDROID_ENABLED',
'-DUNIX_ENABLED', '-DNO_FCNTL', '-DMPC_FIXED_POINT'])
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index 37f53a247..d4bd44368 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -1367,7 +1367,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_BUTTON;
jevent.index = p_button;
- jevent->is_pressed() = p_pressed;
+ jevent.pressed = p_pressed;
input_mutex->lock();
joy_events.push_back(jevent);
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 1c721c645..9010b9e7d 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -344,7 +344,7 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
- input->joy_button(p_event.device, p_event.index, p_event->is_pressed());
+ input->joy_button(p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
InputDefault::JoyAxis value;
@@ -380,8 +380,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(false);
- ev->set_pos(touch[0].pos);
- ev->set_global_pos(touch[0].pos);
+ ev->set_position(touch[0].pos);
+ ev->set_global_position(touch[0].pos);
input->parse_input_event(ev);
}
@@ -391,7 +391,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
- ev->set_pos(touch[i].pos);
+ ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
}
@@ -406,12 +406,12 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
//send mouse
Ref<InputEventMouseButton> ev;
ev.instance();
- ev.type = Ref<InputEvent>::MOUSE_BUTTON;
+ // ev.type = Ref<InputEvent>::MOUSE_BUTTON;
ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(true);
- ev->set_pos(touch[0].pos);
- ev->set_global_pos(touch[0].pos);
+ ev->set_position(touch[0].pos);
+ ev->set_global_position(touch[0].pos);
input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
last_mouse = touch[0].pos;
input->parse_input_event(ev);
@@ -424,7 +424,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(true);
- ev->set_pos(touch[i].pos.x);
+ ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
@@ -436,8 +436,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_button_mask(BUTTON_MASK_LEFT);
- ev->set_pos(p_points[0].pos.x);
- input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
+ ev->set_position(p_points[0].pos);
+ input->set_mouse_position(Point2(ev->get_position().x, ev->get_position().y));
ev->set_speed(input->get_last_mouse_speed());
ev->set_relative(p_points[0].pos - last_mouse);
last_mouse = p_points[0].pos;
@@ -465,7 +465,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
Ref<InputEventScreenDrag> ev;
ev.instance();
ev->set_index(touch[i].id);
- ev->set_pos(p_points[idx].pos.x);
+ ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
input->parse_input_event(ev);
touch[i].pos = p_points[idx].pos;
@@ -481,8 +481,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(false);
- ev->set_pos(touch[0].pos.x);
- ev->set_global_pos(touch[0].pos.x);
+ ev->set_position(touch[0].pos);
+ ev->set_global_position(touch[0].pos);
input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
input->parse_input_event(ev);
@@ -492,7 +492,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
- ev->set_pos(touch[i].pos);
+ ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
touch.clear();
@@ -511,7 +511,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_index(tp.id);
ev->set_pressed(true);
- ev->set_pos(tp.pos);
+ ev->set_position(tp.pos);
input->parse_input_event(ev);
} break;
@@ -524,7 +524,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
- ev->set_pos(touch[i].pos);
+ ev->set_position(touch[i].pos);
input->parse_input_event(ev);
touch.remove(i);
i--;
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 2dcd6dd7e..c20d8e90f 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -58,15 +58,15 @@ def configure(env):
if (env["ios_sim"] == "yes" or env["arch"] == "x86"): # i386, simulator
env["arch"] = "x86"
env["bits"] = "32"
- env.Append(CCFLAGS=string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"'))
+ env.Append(CCFLAGS=string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"'))
elif (env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32"): # arm
env["arch"] = "arm"
env["bits"] = "32"
- env.Append(CCFLAGS=string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=9.0 -MMD -MT dependencies -isysroot $IPHONESDK'))
+ env.Append(CCFLAGS=string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=9.0 -MMD -MT dependencies'))
else: # armv64
env["arch"] = "arm64"
env["bits"] = "64"
- env.Append(CCFLAGS=string.split('-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=9.0 -isysroot $IPHONESDK'))
+ env.Append(CCFLAGS=string.split('-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=9.0 -isysroot $IPHONESDK'))
env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
@@ -91,6 +91,7 @@ def configure(env):
'-framework', 'OpenGLES',
'-framework', 'QuartzCore',
'-framework', 'SystemConfiguration',
+ '-framework', 'GameController',
'-F$IPHONESDK',
])
elif (env["arch"] == "arm64"):
@@ -111,6 +112,7 @@ def configure(env):
'-framework', 'AVFoundation',
'-framework', 'CoreMedia',
'-framework', 'CoreMotion',
+ '-framework', 'GameController',
])
else:
env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=9.0',
@@ -129,10 +131,11 @@ def configure(env):
'-framework', 'AVFoundation',
'-framework', 'CoreMedia',
'-framework', 'CoreMotion',
+ '-framework', 'GameController',
])
if env['game_center'] == 'yes':
- env.Append(CPPFLAGS=['-fblocks', '-DGAME_CENTER_ENABLED'])
+ env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'GameKit'])
if env['store_kit'] == 'yes':
@@ -144,26 +147,20 @@ def configure(env):
env.Append(CPPPATH=['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers'])
- if (env["target"] == "release"):
+ if (env["target"].startswith("release")):
- env.Append(CCFLAGS=['-O3', '-DNS_BLOCK_ASSERTIONS=1', '-gdwarf-2']) # removed -ffast-math
- env.Append(LINKFLAGS=['-O3'])
+ env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
+ env.Append(CPPFLAGS=['-O2', '-flto', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations'])
+ env.Append(LINKFLAGS=['-O2', '-flto'])
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=['-Os', '-DNS_BLOCK_ASSERTIONS=1', '-DDEBUG_ENABLED'])
- env.Append(LINKFLAGS=['-Os'])
- env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED'])
+ if env["target"] == "release_debug":
+ env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
- env.Append(CCFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-O0', '-DDEBUG_ENABLED'])
+ env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-O0', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED'])
- elif (env["target"] == "profile"):
-
- env.Append(CCFLAGS=['-g', '-pg', '-Os'])
- env.Append(LINKFLAGS=['-pg'])
-
if (env["ios_sim"] == "yes"): # TODO: Check if needed?
env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 0d7913446..b244edbff 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -212,7 +212,7 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
ev->set_index(p_idx);
ev->set_pressed(p_pressed);
- ev->set_pos(Vector2(p_x, p_y));
+ ev->set_position(Vector2(p_x, p_y));
queue_event(ev);
};
@@ -225,12 +225,12 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
// swaped it for tilted screen
//ev->get_pos().x = ev.mouse_button.global_x = video_mode.height - p_y;
//ev->get_pos().y = ev.mouse_button.global_y = p_x;
- ev->set_pos(Vector2(video_mode.height - p_y, p_x));
- ev->set_global_pos(Vector2(video_mode.height - p_y, p_x));
+ ev->set_position(Vector2(video_mode.height - p_y, p_x));
+ ev->set_global_position(Vector2(video_mode.height - p_y, p_x));
//mouse_list.pressed[p_idx] = p_pressed;
- input->set_mouse_position(ev->get_pos());
+ input->set_mouse_position(ev->get_position());
ev->set_button_index(BUTTON_LEFT);
ev->set_doubleclick(p_doubleclick);
ev->set_pressed(p_pressed);
@@ -246,7 +246,7 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_
Ref<InputEventScreenDrag> ev;
ev.instance();
ev->set_index(p_idx);
- ev->set_pos(Vector2(p_x, p_y));
+ ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
queue_event(ev);
};
@@ -255,11 +255,11 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_
Ref<InputEventMouseMotion> ev;
ev.instance();
- ev->set_pos(Vector2(p_x, p_y));
- ev->set_global_pos(Vector2(p_x, p_y));
+ ev->set_position(Vector2(p_x, p_y));
+ ev->set_global_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
- input->set_mouse_position(ev->get_pos());
+ input->set_mouse_position(ev->get_position());
ev->set_speed(input->get_last_mouse_speed());
ev->set_button_mask(BUTTON_LEFT); // pressed
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 13bc2226f..54b180225 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -291,8 +291,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_LEFT);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -311,8 +311,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_LEFT);
mb->set_pressed(false);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -330,8 +330,8 @@ static int button_mask = 0;
const NSPoint p = [event locationInWindow];
mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
- mm->set_pos(Vector2(mouse_x, mouse_y));
- mm->set_global_pos(Vector2(mouse_x, mouse_y));
+ mm->set_position(Vector2(mouse_x, mouse_y));
+ mm->set_global_position(Vector2(mouse_x, mouse_y));
Vector2 relativeMotion = Vector2();
relativeMotion.x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
relativeMotion.y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
@@ -352,8 +352,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_RIGHT);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -365,7 +365,7 @@ static int button_mask = 0;
- (void)rightMouseUp:(NSEvent *)event {
- button_mask |= BUTTON_MASK_RIGHT;
+ button_mask &= ~BUTTON_MASK_RIGHT;
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -373,8 +373,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_RIGHT);
mb->set_pressed(false);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -393,8 +393,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_MIDDLE);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -417,8 +417,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_MIDDLE);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -701,8 +701,8 @@ inline void sendScrollEvent(int button, double factor, int modifierFlags) {
sc->set_factor(factor);
sc->set_pressed(true);
Vector2 mouse_pos = Vector2(mouse_x, mouse_y);
- sc->set_pos(mouse_pos);
- sc->set_global_pos(mouse_pos);
+ sc->set_position(mouse_pos);
+ sc->set_global_position(mouse_pos);
sc->set_button_mask(button_mask);
OS_OSX::singleton->push_input(sc);
sc->set_pressed(false);
@@ -974,7 +974,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
NSRect nsrect = [[screenArray objectAtIndex:i] visibleFrame];
Rect2 rect = Rect2(nsrect.origin.x, nsrect.origin.y, nsrect.size.width, nsrect.size.height);
- rect.pos *= displayScale;
+ rect.position *= displayScale;
rect.size *= displayScale;
screens.push_back(rect);
@@ -1275,7 +1275,7 @@ void OS_OSX::set_current_screen(int p_screen) {
Point2 OS_OSX::get_screen_position(int p_screen) const {
ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2());
- return screens[p_screen].pos;
+ return screens[p_screen].position;
};
int OS_OSX::get_screen_dpi(int p_screen) const {
@@ -1384,7 +1384,7 @@ void OS_OSX::set_window_maximized(bool p_enabled) {
[window_object setFrame:[[[NSScreen screens] objectAtIndex:current_screen] visibleFrame] display:YES];
} else {
set_window_size(restore_rect.size);
- set_window_position(restore_rect.pos);
+ set_window_position(restore_rect.position);
};
maximized = p_enabled;
};
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 830aae551..a9fcf70b5 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -219,7 +219,7 @@ void OS_Windows::_touch_event(bool p_pressed, int p_x, int p_y, int idx) {
event.instance();
event->set_index(idx);
event->set_pressed(p_pressed);
- event->set_pos(Vector2(p_x, p_y));
+ event->set_position(Vector2(p_x, p_y));
if (main_loop) {
input->parse_input_event(event);
@@ -231,7 +231,7 @@ void OS_Windows::_drag_event(int p_x, int p_y, int idx) {
Ref<InputEventScreenDrag> event;
event.instance();
event->set_index(idx);
- event->set_pos(Vector2(p_x, p_y));
+ event->set_position(Vector2(p_x, p_y));
if (main_loop)
input->parse_input_event(event);
@@ -378,7 +378,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
last_button_state = mm->get_button_mask();
/*mm->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0;
mm->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/
- mm->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+ mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -386,31 +386,31 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
old_x = c.x;
old_y = c.y;
- if (mm->get_pos() == c) {
+ if (mm->get_position() == c) {
center = c;
return 0;
}
- Point2i ncenter = mm->get_pos();
+ Point2i ncenter = mm->get_position();
center = ncenter;
POINT pos = { (int)c.x, (int)c.y };
ClientToScreen(hWnd, &pos);
SetCursorPos(pos.x, pos.y);
}
- input->set_mouse_position(mm->get_pos());
+ input->set_mouse_position(mm->get_position());
mm->set_speed(input->get_last_mouse_speed());
if (old_invalid) {
- old_x = mm->get_pos().x;
- old_y = mm->get_pos().y;
+ old_x = mm->get_position().x;
+ old_y = mm->get_position().y;
old_invalid = false;
}
- mm->set_relative(Vector2(mm->get_pos() - Vector2(old_x, old_y)));
- old_x = mm->get_pos().x;
- old_y = mm->get_pos().y;
+ mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
+ old_x = mm->get_position().x;
+ old_y = mm->get_position().y;
if (window_has_focus && main_loop)
input->parse_input_event(mm);
@@ -536,14 +536,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
/*
mb->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0;
mb->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/
- mb->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+ mb->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
- mb->set_pos(Vector2(old_x, old_y));
+ mb->set_position(Vector2(old_x, old_y));
}
- mb->set_global_pos(mb->get_pos());
+ mb->set_global_position(mb->get_position());
if (uMsg != WM_MOUSEWHEEL) {
if (mb->is_pressed()) {
@@ -560,12 +560,12 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} else if (mouse_mode != MOUSE_MODE_CAPTURED) {
// for reasons unknown to mankind, wheel comes in screen cordinates
POINT coords;
- coords.x = mb->get_pos().x;
- coords.y = mb->get_pos().y;
+ coords.x = mb->get_position().x;
+ coords.y = mb->get_position().y;
ScreenToClient(hWnd, &coords);
- mb->set_pos(Vector2(coords.x, coords.y));
+ mb->set_position(Vector2(coords.x, coords.y));
}
if (main_loop) {
@@ -889,8 +889,8 @@ BOOL CALLBACK OS_Windows::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPR
MonitorInfo minfo;
minfo.hMonitor = hMonitor;
minfo.hdcMonitor = hdcMonitor;
- minfo.rect.pos.x = lprcMonitor->left;
- minfo.rect.pos.y = lprcMonitor->top;
+ minfo.rect.position.x = lprcMonitor->left;
+ minfo.rect.position.y = lprcMonitor->top;
minfo.rect.size.x = lprcMonitor->right - lprcMonitor->left;
minfo.rect.size.y = lprcMonitor->bottom - lprcMonitor->top;
@@ -1370,7 +1370,7 @@ void OS_Windows::set_current_screen(int p_screen) {
Point2 OS_Windows::get_screen_position(int p_screen) const {
ERR_FAIL_INDEX_V(p_screen, monitor_info.size(), Point2());
- return Vector2(monitor_info[p_screen].rect.pos);
+ return Vector2(monitor_info[p_screen].rect.position);
}
Size2 OS_Windows::get_screen_size(int p_screen) const {
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 853418538..8ac37c965 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -336,7 +336,9 @@ void OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
cursor_theme = XcursorGetTheme(x11_display);
if (!cursor_theme) {
- WARN_PRINT("Could not find cursor theme");
+ if (is_stdout_verbose()) {
+ print_line("XcursorGetTheme could not get cursor theme");
+ }
cursor_theme = "default";
}
@@ -1332,8 +1334,8 @@ void OS_X11::process_xevents() {
get_key_modifier_state(event.xbutton.state, mb);
mb->set_button_mask(get_mouse_button_state(event.xbutton.state));
- mb->set_pos(Vector2(event.xbutton.x, event.xbutton.y));
- mb->set_global_pos(mb->get_pos());
+ mb->set_position(Vector2(event.xbutton.x, event.xbutton.y));
+ mb->set_global_position(mb->get_position());
mb->set_button_index(event.xbutton.button);
if (mb->get_button_index() == 2)
mb->set_button_index(3);
@@ -1441,8 +1443,8 @@ void OS_X11::process_xevents() {
get_key_modifier_state(event.xmotion.state, mm);
mm->set_button_mask(get_mouse_button_state(event.xmotion.state));
- mm->set_pos(pos);
- mm->set_global_pos(pos);
+ mm->set_position(pos);
+ mm->set_global_position(pos);
input->set_mouse_position(pos);
mm->set_speed(input->get_last_mouse_speed());
mm->set_relative(rel);
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 71f651b0a..9d8b5da36 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -120,20 +120,20 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
if (offset != Vector2())
- screen_rect.pos += offset;
+ screen_rect.position += offset;
if (limit_smoothing_enabled) {
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- camera_pos.x -= screen_rect.pos.x - limit[MARGIN_LEFT];
+ if (screen_rect.position.x < limit[MARGIN_LEFT])
+ camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT];
- if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- camera_pos.x -= screen_rect.pos.x + screen_rect.size.x - limit[MARGIN_RIGHT];
+ if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[MARGIN_RIGHT];
- if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- camera_pos.y -= screen_rect.pos.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
+ if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
- if (screen_rect.pos.y < limit[MARGIN_TOP])
- camera_pos.y -= screen_rect.pos.y - limit[MARGIN_TOP];
+ if (screen_rect.position.y < limit[MARGIN_TOP])
+ camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
}
if (smoothing_enabled && !get_tree()->is_editor_hint()) {
@@ -160,42 +160,42 @@ Transform2D Camera2D::get_camera_transform() {
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- screen_rect.pos.x = limit[MARGIN_LEFT];
+ if (screen_rect.position.x < limit[MARGIN_LEFT])
+ screen_rect.position.x = limit[MARGIN_LEFT];
- if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
+ if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
- if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
+ if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
- if (screen_rect.pos.y < limit[MARGIN_TOP])
- screen_rect.pos.y = limit[MARGIN_TOP];
+ if (screen_rect.position.y < limit[MARGIN_TOP])
+ screen_rect.position.y = limit[MARGIN_TOP];
if (offset != Vector2()) {
- screen_rect.pos += offset;
- if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
+ screen_rect.position += offset;
+ if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
- if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
+ if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- screen_rect.pos.x = limit[MARGIN_LEFT];
+ if (screen_rect.position.x < limit[MARGIN_LEFT])
+ screen_rect.position.x = limit[MARGIN_LEFT];
- if (screen_rect.pos.y < limit[MARGIN_TOP])
- screen_rect.pos.y = limit[MARGIN_TOP];
+ if (screen_rect.position.y < limit[MARGIN_TOP])
+ screen_rect.position.y = limit[MARGIN_TOP];
}
- camera_screen_center = screen_rect.pos + screen_rect.size * 0.5;
+ camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
Transform2D xform;
if (rotating) {
xform.set_rotation(angle);
}
xform.scale_basis(zoom);
- xform.set_origin(screen_rect.pos /*.floor()*/);
+ xform.set_origin(screen_rect.position /*.floor()*/);
/*
if (0) {
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 39eef8927..6b603c647 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -233,7 +233,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
aabb = Rect2(-10, -10, 20, 20);
} else {
- aabb.pos -= aabb.size * 0.3;
+ aabb.position -= aabb.size * 0.3;
aabb.size += aabb.size * 0.6;
}
_update_parent();
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index add476ae0..ea059d133 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -83,8 +83,8 @@ static inline Vector2 rotate90(const Vector2 &v) {
static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {
return Vector2(
- Math::lerp(r.get_pos().x, r.get_pos().x + r.get_size().x, v.x),
- Math::lerp(r.get_pos().y, r.get_pos().y + r.get_size().y, v.y));
+ Math::lerp(r.position.x, r.position.x + r.get_size().x, v.x),
+ Math::lerp(r.position.y, r.position.y + r.get_size().y, v.y));
}
//----------------------------------------------------------------------------
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index ec286b1d5..6fe1dd73f 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -76,9 +76,9 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
Vector2 zero_offset;
if (r.size.x != 0)
- zero_offset.x = -r.pos.x / r.size.x;
+ zero_offset.x = -r.position.x / r.size.x;
if (r.size.y != 0)
- zero_offset.y = -r.pos.y / r.size.y;
+ zero_offset.y = -r.position.y / r.size.y;
Size2 new_scale(1, 1);
@@ -87,7 +87,7 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
if (r.size.y != 0)
new_scale.y = p_edit_rect.size.y / r.size.y;
- Point2 new_pos = p_edit_rect.pos + p_edit_rect.size * zero_offset; //p_edit_rect.pos - r.pos;
+ Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset; //p_edit_rect.pos - r.pos;
Transform2D postxf;
postxf.set_rotation_and_scale(angle, _scale);
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 951861256..27d0d07c0 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -568,8 +568,8 @@ void Particles2D::_notification(int p_what) {
if (total_frames > 1) {
int frame = Math::fast_ftoi(Math::floor(p.frame * total_frames)) % total_frames;
- src_rect.pos.x = size.x * (frame % h_frames);
- src_rect.pos.y = size.y * (frame / h_frames);
+ src_rect.position.x = size.x * (frame % h_frames);
+ src_rect.position.y = size.y * (frame / h_frames);
}
Rect2 dst_rect(Point2(), size);
if (flip_h)
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index cb3e67f89..5c1c953a3 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -38,7 +38,7 @@ Rect2 Polygon2D::get_item_rect() const {
for (int i = 0; i < l; i++) {
Vector2 pos = r[i] + offset;
if (i == 0)
- item_rect.pos = pos;
+ item_rect.position = pos;
else
item_rect.expand_to(pos);
}
@@ -95,7 +95,7 @@ void Polygon2D::_notification(int p_what) {
for (int i = 0; i < len; i++) {
if (i == 0)
- bounds.pos = points[i];
+ bounds.position = points[i];
else
bounds.expand_to(points[i]);
if (points[i].y > highest_y) {
@@ -110,10 +110,10 @@ void Polygon2D::_notification(int p_what) {
Vector2 ep[7] = {
Vector2(points[highest_idx].x, points[highest_idx].y + invert_border),
- Vector2(bounds.pos + bounds.size),
- Vector2(bounds.pos + Vector2(bounds.size.x, 0)),
- Vector2(bounds.pos),
- Vector2(bounds.pos + Vector2(0, bounds.size.y)),
+ Vector2(bounds.position + bounds.size),
+ Vector2(bounds.position + Vector2(bounds.size.x, 0)),
+ Vector2(bounds.position),
+ Vector2(bounds.position + Vector2(0, bounds.size.y)),
Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y + invert_border),
Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y),
};
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index f503a6620..ea68a111a 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -207,7 +207,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
if ((st.is_valid() && st->is_pressed()) || sd.is_valid()) {
int index = st.is_valid() ? st->get_index() : sd->get_index();
- Vector2 coord = st.is_valid() ? st->get_pos() : sd->get_pos();
+ Vector2 coord = st.is_valid() ? st->get_position() : sd->get_position();
if (finger_pressed == -1 || index == finger_pressed) {
@@ -254,7 +254,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
if (!can_press)
return; //already fingering
- Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(st->get_pos());
+ Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(st->get_position());
Rect2 item_rect = get_item_rect();
bool touched = false;
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 1735bf3b9..c1eb90e52 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -75,8 +75,8 @@ void Sprite::_notification(int p_what) {
s = s / Size2(hframes, vframes);
src_rect.size = s;
- src_rect.pos.x += float(frame % hframes) * s.x;
- src_rect.pos.y += float(frame / hframes) * s.y;
+ src_rect.position.x += float(frame % hframes) * s.x;
+ src_rect.position.y += float(frame / hframes) * s.y;
}
Point2 ofs = offset;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 080276eb2..eebf0efd1 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -370,14 +370,14 @@ void TileMap::_update_dirty_quadrants() {
s = tex->get_size();
else {
s = r.size;
- r.pos.x += fp_adjust;
- r.pos.y += fp_adjust;
+ r.position.x += fp_adjust;
+ r.position.y += fp_adjust;
r.size.x -= fp_adjust * 2.0;
r.size.y -= fp_adjust * 2.0;
}
Rect2 rect;
- rect.pos = offset.floor();
+ rect.position = offset.floor();
rect.size = s;
if (rect.size.y > rect.size.x) {
@@ -406,39 +406,39 @@ void TileMap::_update_dirty_quadrants() {
Vector2 center_ofs;
if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.pos += tile_ofs;
+ rect.position += tile_ofs;
} else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- rect.pos += tile_ofs;
+ rect.position += tile_ofs;
if (c.transpose) {
if (c.flip_h)
- rect.pos.x -= cell_size.x;
+ rect.position.x -= cell_size.x;
else
- rect.pos.x += cell_size.x;
+ rect.position.x += cell_size.x;
} else {
if (c.flip_v)
- rect.pos.y -= cell_size.y;
+ rect.position.y -= cell_size.y;
else
- rect.pos.y += cell_size.y;
+ rect.position.y += cell_size.y;
}
} else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.pos += tcenter;
+ rect.position += tcenter;
Vector2 center = (s / 2) - tile_ofs;
center_ofs = tcenter - (s / 2);
if (c.flip_h)
- rect.pos.x -= s.x - center.x;
+ rect.position.x -= s.x - center.x;
else
- rect.pos.x -= center.x;
+ rect.position.x -= center.x;
if (c.flip_v)
- rect.pos.y -= s.y - center.y;
+ rect.position.y -= s.y - center.y;
else
- rect.pos.y -= center.y;
+ rect.position.y -= center.y;
}
Color modulate = tile_set->tile_get_modulate(c.id);
@@ -549,7 +549,7 @@ void TileMap::_recompute_rect_cache() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Rect2 r;
- r.pos = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
+ r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 96311236e..ec3e05924 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -885,7 +885,7 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
Vector<Color> ret;
- if (p_image.is_null()) {
+ if (p_image.is_null() || p_image->empty()) {
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
@@ -894,9 +894,11 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
return ret;
}
+ p_image = p_image->duplicate();
if (p_image->is_compressed()) {
print_line("DECOMPRESSING!!!!");
+
p_image->decompress();
}
p_image->convert(Image::FORMAT_RGBA8);
@@ -907,10 +909,11 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
Color c;
- c.r = r[i * 4 + 0] / 255.0;
- c.g = r[i * 4 + 1] / 255.0;
- c.b = r[i * 4 + 2] / 255.0;
+ c.r = (r[i * 4 + 0] / 255.0) * p_color.r;
+ c.g = (r[i * 4 + 1] / 255.0) * p_color.g;
+ c.b = (r[i * 4 + 2] / 255.0) * p_color.b;
c.a = r[i * 4 + 3] / 255.0;
+
ret[i] = c;
}
@@ -970,7 +973,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater
return mc;
}
-void GIProbe::_plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) {
+void GIProbe::_plot_mesh(const Transform &p_xform, Ref<ArrayMesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
@@ -1064,7 +1067,7 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
MeshInstance *mi = p_at_node->cast_to<MeshInstance>();
if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) {
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<ArrayMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Rect3 aabb = mesh->get_aabb();
@@ -1091,7 +1094,7 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
for (int i = 0; i < meshes.size(); i += 2) {
Transform mxf = meshes[i];
- Ref<Mesh> mesh = meshes[i + 1];
+ Ref<ArrayMesh> mesh = meshes[i + 1];
if (!mesh.is_valid())
continue;
@@ -1277,6 +1280,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
xform.basis.scale(p_aabb.size * 0.5);
p_multimesh->set_instance_transform(idx, xform);
Color col = Color(p_baker->bake_cells[p_idx].albedo[0], p_baker->bake_cells[p_idx].albedo[1], p_baker->bake_cells[p_idx].albedo[2]);
+ //Color col = Color(p_baker->bake_cells[p_idx].emission[0], p_baker->bake_cells[p_idx].emission[1], p_baker->bake_cells[p_idx].emission[2]);
p_multimesh->set_instance_color(idx, col);
idx++;
@@ -1313,7 +1317,7 @@ void GIProbe::_create_debug_mesh(Baker *p_baker) {
print_line("leaf voxels: " + itos(p_baker->leaf_voxel_count));
mm->set_instance_count(p_baker->leaf_voxel_count);
- Ref<Mesh> mesh;
+ Ref<ArrayMesh> mesh;
mesh.instance();
{
@@ -1464,7 +1468,7 @@ GIProbe::GIProbe() {
subdiv = SUBDIV_128;
dynamic_range = 4;
energy = 1.0;
- bias = 0.4;
+ bias = 1.8;
propagation = 1.0;
extents = Vector3(10, 10, 10);
color_scan_cell_width = 4;
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 3b05d9952..b5ee86455 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -145,7 +145,7 @@ private:
struct PlotMesh {
Ref<Material> override_material;
Vector<Ref<Material> > instance_materials;
- Ref<Mesh> mesh;
+ Ref<ArrayMesh> mesh;
Transform local_xform;
};
@@ -173,7 +173,7 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
- void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
+ void _plot_mesh(const Transform &p_xform, Ref<ArrayMesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void _find_meshes(Node *p_at_node, Baker *p_baker);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker);
diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp
index 148afbffa..c7d3bac2f 100644
--- a/scene/3d/listener.cpp
+++ b/scene/3d/listener.cpp
@@ -152,7 +152,7 @@ bool Listener::_can_gizmo_scale() const {
}
RES Listener::_get_gizmo_geometry() const {
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
return mesh;
}
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 13fd852fe..82f6f665d 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -187,7 +187,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
}
- debug_mesh = Ref<Mesh>(memnew(Mesh));
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
Array arr;
arr.resize(Mesh::ARRAY_MAX);
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index c8f6d936a..e5a3dc7b4 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -44,7 +44,7 @@ class NavigationMesh : public Resource {
Vector<int> indices;
};
Vector<Polygon> polygons;
- Ref<Mesh> debug_mesh;
+ Ref<ArrayMesh> debug_mesh;
struct _EdgeKey {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index d24aa6ae2..345afd3ed 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -266,7 +266,7 @@ void RayCast::_create_debug_shape() {
line_material->set_albedo(Color(1.0, 0.8, 0.6));
}
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(mesh);
@@ -287,7 +287,7 @@ void RayCast::_update_debug_shape() {
if (!mi->get_mesh().is_valid())
return;
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<ArrayMesh> mesh = mi->get_mesh();
if (mesh->get_surface_count() > 0)
mesh->surface_remove(0);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index e97b22f9e..43487505c 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -335,8 +335,8 @@ void Sprite3D::_draw() {
s = s / Size2i(hframes, vframes);
src_rect.size = s;
- src_rect.pos.x += (frame % hframes) * s.x;
- src_rect.pos.y += (frame / hframes) * s.y;
+ src_rect.position.x += (frame % hframes) * s.x;
+ src_rect.position.y += (frame / hframes) * s.y;
}
Point2i ofs = get_offset();
@@ -360,17 +360,17 @@ void Sprite3D::_draw() {
Vector2 vertices[4] = {
- (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.pos + final_rect.size) * pixel_size,
- (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.pos * pixel_size,
+ (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
+ (final_rect.position + final_rect.size) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
};
Vector2 uvs[4] = {
- final_src_rect.pos / tsize,
- (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.pos + final_src_rect.size) / tsize,
- (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
+ (final_src_rect.position + final_src_rect.size) / tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
};
if (is_flipped_h()) {
@@ -861,17 +861,17 @@ void AnimatedSprite3D::_draw() {
Vector2 vertices[4] = {
- (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.pos + final_rect.size) * pixel_size,
- (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.pos * pixel_size,
+ (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
+ (final_rect.position + final_rect.size) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
};
Vector2 uvs[4] = {
- final_src_rect.pos / tsize,
- (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.pos + final_src_rect.size) / tsize,
- (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
+ (final_src_rect.position + final_src_rect.size) / tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
};
if (is_flipped_h()) {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index c4ea42d46..543b64bd1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -202,6 +202,7 @@ void AnimationPlayer::_notification(int p_what) {
if (!get_tree()->is_editor_hint() && animation_set.has(autoplay)) {
play(autoplay);
set_autoplay(""); //this line is the fix for autoplay issues with animatio
+ _animation_process(0);
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 318db8458..c1dbc82f3 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -162,7 +162,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (mm.is_valid()) {
if (status.press_attempt && status.pressing_button == 0) {
bool last_press_inside = status.pressing_inside;
- status.pressing_inside = has_point(mm->get_pos());
+ status.pressing_inside = has_point(mm->get_position());
if (last_press_inside != status.pressing_inside)
update();
}
diff --git a/scene/gui/button_array.cpp b/scene/gui/button_array.cpp
index 0d518059c..1616272e6 100644
--- a/scene/gui/button_array.cpp
+++ b/scene/gui/button_array.cpp
@@ -236,8 +236,8 @@ void ButtonArray::_notification(int p_what) {
}
Rect2 r;
- r.pos[orientation] = ofs;
- r.pos[!orientation] = 0;
+ r.position[orientation] = ofs;
+ r.position[!orientation] = 0;
r.size[orientation] = s;
r.size[!orientation] = op_size;
@@ -272,10 +272,10 @@ void ButtonArray::_notification(int p_what) {
Point2 text_ofs = ((r.size - ssize - sbsize) / 2.0 + Point2(0, f->get_ascent())).floor() + sbofs;
if (buttons[i].icon.is_valid()) {
- draw_texture(buttons[i].icon, r.pos + Point2(text_ofs.x, Math::floor((r.size.height - buttons[i].icon->get_height()) / 2.0)));
+ draw_texture(buttons[i].icon, r.position + Point2(text_ofs.x, Math::floor((r.size.height - buttons[i].icon->get_height()) / 2.0)));
text_ofs.x += buttons[i].icon->get_width() + icon_sep;
}
- draw_string(f, text_ofs + r.pos, buttons[i].xl_text, c);
+ draw_string(f, text_ofs + r.position, buttons[i].xl_text, c);
buttons[i]._pos_cache = ofs;
buttons[i]._size_cache = s;
@@ -313,7 +313,7 @@ void ButtonArray::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- int ofs = orientation == HORIZONTAL ? mb->get_pos().x : mb->get_pos().y;
+ int ofs = orientation == HORIZONTAL ? mb->get_position().x : mb->get_position().y;
for (int i = 0; i < buttons.size(); i++) {
@@ -330,7 +330,7 @@ void ButtonArray::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
- int ofs = orientation == HORIZONTAL ? mm->get_pos().x : mm->get_pos().y;
+ int ofs = orientation == HORIZONTAL ? mm->get_position().x : mm->get_position().y;
int new_hover = -1;
for (int i = 0; i < buttons.size(); i++) {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 662ce6394..f0e486aa5 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -304,8 +304,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
if (bev.is_valid()) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
changing_color = true;
- float x = CLAMP((float)bev->get_pos().x, 0, 256);
- float y = CLAMP((float)bev->get_pos().y, 0, 256);
+ float x = CLAMP((float)bev->get_position().x, 0, 256);
+ float y = CLAMP((float)bev->get_position().y, 0, 256);
s = x / 256;
v = 1.0 - y / 256.0;
color.set_hsv(h, s, v, color.a);
@@ -323,8 +323,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
if (mev.is_valid()) {
if (!changing_color)
return;
- float x = CLAMP((float)mev->get_pos().x, 0, 256);
- float y = CLAMP((float)mev->get_pos().y, 0, 256);
+ float x = CLAMP((float)mev->get_position().x, 0, 256);
+ float y = CLAMP((float)mev->get_position().y, 0, 256);
s = x / 256;
v = 1.0 - y / 256.0;
color.set_hsv(h, s, v, color.a);
@@ -343,7 +343,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
changing_color = true;
- h = 1 - ((float)bev->get_pos().y) / 256.0;
+ h = 1 - ((float)bev->get_position().y) / 256.0;
} else {
changing_color = false;
@@ -361,7 +361,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (!changing_color)
return;
- float y = CLAMP((float)mev->get_pos().y, 0, 256);
+ float y = CLAMP((float)mev->get_position().y, 0, 256);
h = 1.0 - y / 256.0;
color.set_hsv(h, s, v, color.a);
last_hsv = color;
@@ -378,10 +378,10 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &ev) {
if (bev.is_valid()) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
- int index = bev->get_pos().x / (preset->get_size().x / presets.size());
+ int index = bev->get_position().x / (preset->get_size().x / presets.size());
set_pick_color(presets[index]);
} else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
- int index = bev->get_pos().x / (preset->get_size().x / presets.size());
+ int index = bev->get_position().x / (preset->get_size().x / presets.size());
presets.erase(presets[index]);
_update_presets();
bt_add_preset->show();
@@ -394,7 +394,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &ev) {
if (mev.is_valid()) {
- int index = mev->get_pos().x * presets.size();
+ int index = mev->get_position().x * presets.size();
if (preset->get_size().x != 0) {
index /= preset->get_size().x;
}
@@ -422,7 +422,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &ev) {
if (mev.is_valid()) {
Viewport *r = get_tree()->get_root();
- if (!r->get_visible_rect().has_point(Point2(mev->get_global_pos().x, mev->get_global_pos().y)))
+ if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y)))
return;
Ref<Image> img = r->get_screen_capture();
if (!img.is_null()) {
@@ -431,7 +431,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &ev) {
}
if (last_capture.is_valid() && !last_capture->empty()) {
int pw = last_capture->get_format() == Image::FORMAT_RGBA8 ? 4 : 3;
- int ofs = (mev->get_global_pos().y * last_capture->get_width() + mev->get_global_pos().x) * pw;
+ int ofs = (mev->get_global_position().y * last_capture->get_width() + mev->get_global_position().x) * pw;
PoolVector<uint8_t>::Read r = last_capture->get_data().read();
diff --git a/scene/gui/color_ramp_edit.cpp b/scene/gui/color_ramp_edit.cpp
index 8c47f8559..33e4ce040 100644
--- a/scene/gui/color_ramp_edit.cpp
+++ b/scene/gui/color_ramp_edit.cpp
@@ -88,14 +88,14 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//Show color picker on double click.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
//Delete point on right click
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
@@ -109,7 +109,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
//Hold alt key to duplicate selected color
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
@@ -134,7 +134,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - 3;
//Check if color selector was clicked.
@@ -214,7 +214,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
int total_w = get_size().width - get_size().height - 3;
- int x = mm->get_pos().x;
+ int x = mm->get_position().x;
float newofs = CLAMP(x / float(total_w), 0, 1);
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index c428d524a..92bb5d43a 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -96,18 +96,18 @@ void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
if (!(p_child->get_h_size_flags() & SIZE_FILL)) {
r.size.x = minsize.x;
- r.pos.x += Math::floor((p_rect.size.x - minsize.x) / 2);
+ r.position.x += Math::floor((p_rect.size.x - minsize.x) / 2);
}
if (!(p_child->get_v_size_flags() & SIZE_FILL)) {
r.size.y = minsize.y;
- r.pos.y += Math::floor((p_rect.size.y - minsize.y) / 2);
+ r.position.y += Math::floor((p_rect.size.y - minsize.y) / 2);
}
for (int i = 0; i < 4; i++)
p_child->set_anchor(Margin(i), ANCHOR_BEGIN);
- p_child->set_position(r.pos);
+ p_child->set_position(r.position);
p_child->set_size(r.size);
p_child->set_rotation(0);
p_child->set_scale(Vector2(1, 1));
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 83fa20bee..ae30acf52 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -58,7 +58,7 @@ void Control::edit_set_state(const Variant &p_state) {
Dictionary s = p_state;
Rect2 state = s["rect"];
- set_position(state.pos);
+ set_position(state.position);
set_size(state.size);
set_rotation(s["rot"]);
set_scale(s["scale"]);
@@ -94,15 +94,15 @@ void Control::edit_set_rect(const Rect2 &p_edit_rect) {
Transform2D postxf;
postxf.set_rotation_and_scale(data.rotation, data.scale);
- Vector2 new_pos = postxf.xform(p_edit_rect.pos);
+ Vector2 new_pos = postxf.xform(p_edit_rect.position);
Vector2 pos = get_position() + new_pos;
Rect2 new_rect = get_rect();
- new_rect.pos = pos.snapped(Vector2(1, 1));
+ new_rect.position = pos.snapped(Vector2(1, 1));
new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
- set_position(new_rect.pos);
+ set_position(new_rect.position);
set_size(new_rect.size);
}
@@ -1477,7 +1477,7 @@ Rect2 Control::get_global_rect() const {
Rect2 Control::get_window_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
Rect2 gr = get_global_rect();
- gr.pos += get_viewport()->get_visible_rect().pos;
+ gr.position += get_viewport()->get_visible_rect().position;
return gr;
}
@@ -1949,10 +1949,10 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Transform2D xform = get_global_transform();
Rect2 rect = get_item_rect();
- points[0] = xform.xform(rect.pos);
- points[1] = xform.xform(rect.pos + Point2(rect.size.x, 0));
- points[2] = xform.xform(rect.pos + rect.size);
- points[3] = xform.xform(rect.pos + Point2(0, rect.size.y));
+ points[0] = xform.xform(rect.position);
+ points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
+ points[2] = xform.xform(rect.position + rect.size);
+ points[3] = xform.xform(rect.position + Point2(0, rect.size.y));
const Vector2 dir[4] = {
Vector2(-1, 0),
@@ -2008,10 +2008,10 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Transform2D xform = c->get_global_transform();
Rect2 rect = c->get_item_rect();
- points[0] = xform.xform(rect.pos);
- points[1] = xform.xform(rect.pos + Point2(rect.size.x, 0));
- points[2] = xform.xform(rect.pos + rect.size);
- points[3] = xform.xform(rect.pos + Point2(0, rect.size.y));
+ points[0] = xform.xform(rect.position);
+ points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
+ points[2] = xform.xform(rect.position + rect.size);
+ points[3] = xform.xform(rect.position + Point2(0, rect.size.y));
float min = 1e7;
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 627bc96fb..60d135040 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -90,15 +90,15 @@ bool WindowDialog::has_point(const Point2 &p_point) const {
// Enlarge upwards for title bar.
int title_height = get_constant("title_height", "WindowDialog");
- r.pos.y -= title_height;
+ r.position.y -= title_height;
r.size.y += title_height;
// Inflate by the resizable border thickness.
if (resizable) {
int scaleborder_size = get_constant("scaleborder_size", "WindowDialog");
- r.pos.x -= scaleborder_size;
+ r.position.x -= scaleborder_size;
r.size.width += scaleborder_size * 2;
- r.pos.y -= scaleborder_size;
+ r.position.y -= scaleborder_size;
r.size.height += scaleborder_size * 2;
}
@@ -113,7 +113,7 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed()) {
// Begin a possible dragging operation.
- drag_type = _drag_hit_test(Point2(mb->get_pos().x, mb->get_pos().y));
+ drag_type = _drag_hit_test(Point2(mb->get_position().x, mb->get_position().y));
if (drag_type != DRAG_NONE)
drag_offset = get_global_mouse_position() - get_position();
drag_offset_far = get_position() + get_size() - get_global_mouse_position();
@@ -131,7 +131,7 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
// Update the cursor while moving along the borders.
CursorShape cursor = CURSOR_ARROW;
if (resizable) {
- int preview_drag_type = _drag_hit_test(Point2(mm->get_pos().x, mm->get_pos().y));
+ int preview_drag_type = _drag_hit_test(Point2(mm->get_position().x, mm->get_position().y));
switch (preview_drag_type) {
case DRAG_RESIZE_TOP:
case DRAG_RESIZE_BOTTOM:
@@ -162,28 +162,28 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
Size2 min_size = get_minimum_size();
if (drag_type == DRAG_MOVE) {
- rect.pos = global_pos - drag_offset;
+ rect.position = global_pos - drag_offset;
} else {
if (drag_type & DRAG_RESIZE_TOP) {
- int bottom = rect.pos.y + rect.size.height;
+ int bottom = rect.position.y + rect.size.height;
int max_y = bottom - min_size.height;
- rect.pos.y = MIN(global_pos.y - drag_offset.y, max_y);
- rect.size.height = bottom - rect.pos.y;
+ rect.position.y = MIN(global_pos.y - drag_offset.y, max_y);
+ rect.size.height = bottom - rect.position.y;
} else if (drag_type & DRAG_RESIZE_BOTTOM) {
- rect.size.height = global_pos.y - rect.pos.y + drag_offset_far.y;
+ rect.size.height = global_pos.y - rect.position.y + drag_offset_far.y;
}
if (drag_type & DRAG_RESIZE_LEFT) {
- int right = rect.pos.x + rect.size.width;
+ int right = rect.position.x + rect.size.width;
int max_x = right - min_size.width;
- rect.pos.x = MIN(global_pos.x - drag_offset.x, max_x);
- rect.size.width = right - rect.pos.x;
+ rect.position.x = MIN(global_pos.x - drag_offset.x, max_x);
+ rect.size.width = right - rect.position.x;
} else if (drag_type & DRAG_RESIZE_RIGHT) {
- rect.size.width = global_pos.x - rect.pos.x + drag_offset_far.x;
+ rect.size.width = global_pos.x - rect.position.x + drag_offset_far.x;
}
}
set_size(rect.size);
- set_position(rect.pos);
+ set_position(rect.position);
}
}
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index c52cdd932..8d085d539 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -168,24 +168,24 @@ void GraphEdit::_update_scroll() {
continue;
Rect2 r;
- r.pos = gn->get_offset() * zoom;
+ r.position = gn->get_offset() * zoom;
r.size = gn->get_size() * zoom;
screen = screen.merge(r);
}
- screen.pos -= get_size();
+ screen.position -= get_size();
screen.size += get_size() * 2.0;
- h_scroll->set_min(screen.pos.x);
- h_scroll->set_max(screen.pos.x + screen.size.x);
+ h_scroll->set_min(screen.position.x);
+ h_scroll->set_max(screen.position.x + screen.size.x);
h_scroll->set_page(get_size().x);
if (h_scroll->get_max() - h_scroll->get_min() <= h_scroll->get_page())
h_scroll->hide();
else
h_scroll->show();
- v_scroll->set_min(screen.pos.y);
- v_scroll->set_max(screen.pos.y + screen.size.y);
+ v_scroll->set_min(screen.position.y);
+ v_scroll->set_max(screen.position.y + screen.size.y);
v_scroll->set_page(get_size().y);
if (v_scroll->get_max() - v_scroll->get_min() <= v_scroll->get_page())
@@ -374,7 +374,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
Ref<Texture> port = get_icon("port", "GraphNode");
- Vector2 mpos(mb->get_pos().x, mb->get_pos().y);
+ Vector2 mpos(mb->get_position().x, mb->get_position().y);
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -483,12 +483,12 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (mm.is_valid() && connecting) {
- connecting_to = mm->get_pos();
+ connecting_to = mm->get_position();
connecting_target = false;
top_layer->update();
Ref<Texture> port = get_icon("port", "GraphNode");
- Vector2 mpos = mm->get_pos();
+ Vector2 mpos = mm->get_position();
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -546,7 +546,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
} else if (!just_disconected) {
String from = connecting_from;
int from_slot = connecting_index;
- Vector2 ofs = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
emit_signal("connection_to_empty", from, from_slot, ofs);
}
connecting = false;
@@ -817,7 +817,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
connecting = false;
top_layer->update();
} else {
- emit_signal("popup_request", b->get_global_pos());
+ emit_signal("popup_request", b->get_global_position());
}
}
}
@@ -880,7 +880,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (gn) {
- if (_filter_input(b->get_pos()))
+ if (_filter_input(b->get_position()))
return;
dragging = true;
@@ -905,7 +905,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
} else {
- if (_filter_input(b->get_pos()))
+ if (_filter_input(b->get_position()))
return;
if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index fb0ff4f32..95f65f31d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -239,7 +239,7 @@ void GraphNode::_notification(int p_what) {
if (show_close) {
Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT), -close->get_height() + close_offset);
draw_texture(close, cpos);
- close_rect.pos = cpos;
+ close_rect.position = cpos;
close_rect.size = close->get_size();
} else {
close_rect = Rect2();
@@ -582,11 +582,9 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
ERR_EXPLAIN("GraphNode must be the child of a GraphEdit node.");
ERR_FAIL_COND(get_parent_control() == NULL);
- print_line("INPUT EVENT BUTTON");
-
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- Vector2 mpos = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
emit_signal("close_request");
accept_event();
@@ -616,7 +614,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (resizing && mm.is_valid()) {
- Vector2 mpos = mm->get_pos();
+ Vector2 mpos = mm->get_position();
Vector2 diff = mpos - resizing_from;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index a9f063280..2f0c7b9aa 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -431,7 +431,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
- Vector2 pos(mb->get_pos().x, mb->get_pos().y);
+ Vector2 pos(mb->get_position().x, mb->get_position().y);
Ref<StyleBox> bg = get_stylebox("bg");
pos -= bg->get_offset();
pos.y += scroll_bar->get_value();
@@ -475,7 +475,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+ emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
}
} else {
@@ -486,7 +486,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+ emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
} else {
bool selected = !items[i].selected;
@@ -501,7 +501,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+ emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
emit_signal("item_activated", i);
@@ -857,7 +857,7 @@ void ItemList::_notification(int p_what) {
items[i].rect_cache = items[i].min_rect_cache;
if (same_column_width)
items[i].rect_cache.size.x = max_column_width;
- items[i].rect_cache.pos = ofs;
+ items[i].rect_cache.position = ofs;
max_h = MAX(max_h, items[i].rect_cache.size.y);
ofs.x += items[i].rect_cache.size.x + hseparation;
//print_line("item "+itos(i)+" ofs "+rtos(items[i].rect_cache.size.x));
@@ -906,10 +906,10 @@ void ItemList::_notification(int p_what) {
int from = scroll_bar->get_value();
int to = from + scroll_bar->get_page();
- if (r.pos.y < from) {
- scroll_bar->set_value(r.pos.y);
- } else if (r.pos.y + r.size.y > to) {
- scroll_bar->set_value(r.pos.y + r.size.y - (to - from));
+ if (r.position.y < from) {
+ scroll_bar->set_value(r.position.y);
+ } else if (r.position.y + r.size.y > to) {
+ scroll_bar->set_value(r.position.y + r.size.y - (to - from));
}
}
@@ -928,26 +928,29 @@ void ItemList::_notification(int p_what) {
continue;
if (current_columns == 1) {
- rcache.size.width = width - rcache.pos.x;
+ rcache.size.width = width - rcache.position.x;
}
- Rect2 r = rcache;
- r.pos += base_ofs;
-
- // Use stylebox to dimension potential bg color, even if not selected
- r.pos.x -= sbsel->get_margin(MARGIN_LEFT);
- r.size.x += sbsel->get_margin(MARGIN_LEFT) + sbsel->get_margin(MARGIN_RIGHT);
- r.pos.y -= sbsel->get_margin(MARGIN_TOP);
- r.size.y += sbsel->get_margin(MARGIN_TOP) + sbsel->get_margin(MARGIN_BOTTOM);
-
if (items[i].selected) {
+ Rect2 r = rcache;
+ r.position += base_ofs;
+
+ // Use stylebox to dimension potential bg color
+ r.position.x -= sbsel->get_margin(MARGIN_LEFT);
+ r.size.x += sbsel->get_margin(MARGIN_LEFT) + sbsel->get_margin(MARGIN_RIGHT);
+ r.position.y -= sbsel->get_margin(MARGIN_TOP);
+ r.size.y += sbsel->get_margin(MARGIN_TOP) + sbsel->get_margin(MARGIN_BOTTOM);
draw_style_box(sbsel, r);
}
+
if (items[i].custom_bg.a > 0.001) {
- r.pos.x += 2;
- r.size.x -= 4;
- r.pos.y += 2;
- r.size.y -= 4;
+
+ Rect2 r = rcache;
+ r.position += base_ofs;
+
+ // Size rect to make the align the temperature colors
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
draw_rect(r, items[i].custom_bg);
}
@@ -965,7 +968,7 @@ void ItemList::_notification(int p_what) {
Vector2 icon_ofs;
- Point2 pos = items[i].rect_cache.pos + icon_ofs + base_ofs;
+ Point2 pos = items[i].rect_cache.position + icon_ofs + base_ofs;
if (icon_mode == ICON_MODE_TOP) {
@@ -985,7 +988,7 @@ void ItemList::_notification(int p_what) {
if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
Rect2 adj = _adjust_to_max_size(items[i].get_icon_size() * icon_scale, icon_size);
- draw_rect.pos += adj.pos;
+ draw_rect.position += adj.position;
draw_rect.size = adj.size;
}
@@ -1001,7 +1004,7 @@ void ItemList::_notification(int p_what) {
if (items[i].tag_icon.is_valid()) {
- draw_texture(items[i].tag_icon, items[i].rect_cache.pos + base_ofs);
+ draw_texture(items[i].tag_icon, items[i].rect_cache.position + base_ofs);
}
if (items[i].text != "") {
@@ -1046,7 +1049,7 @@ void ItemList::_notification(int p_what) {
text_ofs.y += font->get_ascent();
text_ofs = text_ofs.floor();
text_ofs += base_ofs;
- text_ofs += items[i].rect_cache.pos;
+ text_ofs += items[i].rect_cache.position;
for (int j = 0; j < ss; j++) {
@@ -1074,7 +1077,7 @@ void ItemList::_notification(int p_what) {
text_ofs.y += font->get_ascent();
text_ofs = text_ofs.floor();
text_ofs += base_ofs;
- text_ofs += items[i].rect_cache.pos;
+ text_ofs += items[i].rect_cache.position;
draw_string(font, text_ofs, items[i].text, modulate, max_len + 1);
}
@@ -1083,7 +1086,7 @@ void ItemList::_notification(int p_what) {
if (select_mode == SELECT_MULTI && i == current) {
Rect2 r = rcache;
- r.pos += base_ofs;
+ r.position += base_ofs;
draw_style_box(cursor, r);
}
}
@@ -1141,7 +1144,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const {
pos.y += scroll_bar->get_value();
Rect2 endrect = items[items.size() - 1].rect_cache;
- return (pos.y > endrect.pos.y + endrect.size.y);
+ return (pos.y > endrect.position.y + endrect.size.y);
}
String ItemList::get_tooltip(const Point2 &p_pos) const {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 38debe8a7..bc579020b 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -64,7 +64,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
shift_selection_check_pre(b->get_shift());
- set_cursor_at_pixel_pos(b->get_pos().x);
+ set_cursor_at_pixel_pos(b->get_position().x);
if (b->get_shift()) {
@@ -118,7 +118,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (m->get_button_mask() & BUTTON_LEFT) {
if (selection.creating) {
- set_cursor_at_pixel_pos(m->get_pos().x);
+ set_cursor_at_pixel_pos(m->get_position().x);
selection_fill_at_cursor();
}
}
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 655d8ed6f..8979e0f11 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -170,8 +170,8 @@ void Popup::popup_centered(const Size2 &p_size) {
Rect2 rect;
rect.size = p_size == Size2() ? get_size() : p_size;
- rect.pos = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.pos);
+ rect.position = ((window_size - rect.size) / 2.0).floor();
+ set_position(rect.position);
set_size(rect.size);
show_modal(exclusive);
@@ -193,8 +193,8 @@ void Popup::popup_centered_ratio(float p_screen_ratio) {
Rect2 rect;
Point2 window_size = get_viewport_rect().size;
rect.size = (window_size * p_screen_ratio).floor();
- rect.pos = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.pos);
+ rect.position = ((window_size - rect.size) / 2.0).floor();
+ set_position(rect.position);
set_size(rect.size);
show_modal(exclusive);
@@ -216,7 +216,7 @@ void Popup::popup(const Rect2 &bounds) {
// Fit the popup into the optionally provided bounds.
if (!bounds.has_no_area()) {
- set_position(bounds.pos);
+ set_position(bounds.position);
set_size(bounds.size);
}
_fix_size();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 985d9addc..c4991700a 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -190,12 +190,12 @@ void PopupMenu::_activate_submenu(int over) {
PopupMenu *pum = pm->cast_to<PopupMenu>();
if (pum) {
- pr.pos -= pum->get_global_position();
+ pr.position -= pum->get_global_position();
pum->clear_autohide_areas();
- pum->add_autohide_area(Rect2(pr.pos.x, pr.pos.y, pr.size.x, items[over]._ofs_cache));
+ pum->add_autohide_area(Rect2(pr.position.x, pr.position.y, pr.size.x, items[over]._ofs_cache));
if (over < items.size() - 1) {
int from = items[over + 1]._ofs_cache;
- pum->add_autohide_area(Rect2(pr.pos.x, pr.pos.y + from, pr.size.x, pr.size.y - from));
+ pum->add_autohide_area(Rect2(pr.position.x, pr.position.y + from, pr.size.x, pr.size.y - from));
}
}
}
@@ -284,7 +284,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
//update hover
Ref<InputEventMouseMotion> ie;
ie.instance();
- ie->set_pos(b->get_pos() + Vector2(0, s));
+ ie->set_position(b->get_position() + Vector2(0, s));
_gui_input(ie);
}
} break;
@@ -303,13 +303,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
//update hover
Ref<InputEventMouseMotion> ie;
ie.instance();
- ie->set_pos(b->get_pos() - Vector2(0, s));
+ ie->set_position(b->get_position() - Vector2(0, s));
_gui_input(ie);
}
} break;
case BUTTON_LEFT: {
- int over = _get_mouse_over(b->get_pos());
+ int over = _get_mouse_over(b->get_position());
if (invalidated_click) {
invalidated_click = false;
@@ -348,13 +348,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
for (List<Rect2>::Element *E = autohide_areas.front(); E; E = E->next()) {
- if (!Rect2(Point2(), get_size()).has_point(m->get_pos()) && E->get().has_point(m->get_pos())) {
+ if (!Rect2(Point2(), get_size()).has_point(m->get_position()) && E->get().has_point(m->get_position())) {
call_deferred("hide");
return;
}
}
- int over = _get_mouse_over(m->get_pos());
+ int over = _get_mouse_over(m->get_position());
int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].ID >= 0 ? items[over].ID : over);
if (id < 0) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a618810c1..0b8595de4 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -264,7 +264,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
cw = tab_size * font->get_char_size(' ').width;
}
- if (end > 0 && w + cw + wofs > p_width) {
+ if (end > 0 && w + cw + begin > p_width) {
break; //don't allow lines longer than assigned width
}
@@ -751,7 +751,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
Item *item = NULL;
bool outside;
- _find_click(main, b->get_pos(), &item, &line, &outside);
+ _find_click(main, b->get_position(), &item, &line, &outside);
if (item) {
@@ -852,7 +852,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
int line = 0;
Item *item = NULL;
- _find_click(main, m->get_pos(), &item, &line);
+ _find_click(main, m->get_position(), &item, &line);
if (!item)
return; // do not update
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 27a16ccc3..bd66cd274 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -72,7 +72,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b->is_pressed()) {
- double ofs = orientation == VERTICAL ? b->get_pos().y : b->get_pos().x;
+ double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
Ref<Texture> decr = get_icon("decrement");
Ref<Texture> incr = get_icon("increment");
@@ -130,7 +130,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (drag.active) {
- double ofs = orientation == VERTICAL ? m->get_pos().y : m->get_pos().x;
+ double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
Ref<Texture> decr = get_icon("decrement");
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
@@ -141,7 +141,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
set_as_ratio(drag.value_at_click + diff);
} else {
- double ofs = orientation == VERTICAL ? m->get_pos().y : m->get_pos().x;
+ double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
Ref<Texture> decr = get_icon("decrement");
Ref<Texture> incr = get_icon("increment");
@@ -267,14 +267,14 @@ void ScrollBar::_notification(int p_what) {
grabber_rect.size.width = get_grabber_size();
grabber_rect.size.height = get_size().height;
- grabber_rect.pos.y = 0;
- grabber_rect.pos.x = get_grabber_offset() + decr->get_width() + bg->get_margin(MARGIN_LEFT);
+ grabber_rect.position.y = 0;
+ grabber_rect.position.x = get_grabber_offset() + decr->get_width() + bg->get_margin(MARGIN_LEFT);
} else {
grabber_rect.size.width = get_size().width;
grabber_rect.size.height = get_grabber_size();
- grabber_rect.pos.y = get_grabber_offset() + decr->get_height() + bg->get_margin(MARGIN_TOP);
- grabber_rect.pos.x = 0;
+ grabber_rect.position.y = get_grabber_offset() + decr->get_height() + bg->get_margin(MARGIN_TOP);
+ grabber_rect.position.x = 0;
}
grabber->draw(ci, grabber_rect);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 70b4ac47f..cc1a637d2 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -233,14 +233,14 @@ void ScrollContainer::_notification(int p_what) {
Rect2 r = Rect2(-scroll, minsize);
if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
- r.pos.x = 0;
+ r.position.x = 0;
if (c->get_h_size_flags() & SIZE_EXPAND)
r.size.width = MAX(size.width, minsize.width);
else
r.size.width = minsize.width;
}
if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
- r.pos.y = 0;
+ r.position.y = 0;
r.size.height = size.height;
if (c->get_v_size_flags() & SIZE_EXPAND)
r.size.height = MAX(size.height, minsize.height);
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index ae2bf0999..d0e708bf7 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -46,7 +46,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
- grab.pos = orientation == VERTICAL ? mb->get_pos().y : mb->get_pos().x;
+ grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
double grab_width = (double)grabber->get_size().width;
double grab_height = (double)grabber->get_size().height;
@@ -75,7 +75,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
Size2i size = get_size();
Ref<Texture> grabber = get_icon("grabber");
- float motion = (orientation == VERTICAL ? mm->get_pos().y : mm->get_pos().x) - grab.pos;
+ float motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos;
if (orientation == VERTICAL)
motion = -motion;
float areasize = orientation == VERTICAL ? size.height - grabber->get_size().height : size.width - grabber->get_size().width;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 2eb202839..c5b9df15b 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -96,7 +96,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed()) {
- bool up = mb->get_pos().y < (get_size().height / 2);
+ bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
@@ -135,7 +135,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) {
//set_default_cursor_shape(CURSOR_VSIZE);
- Vector2 cpos = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y);
drag.mouse_pos = cpos;
}
@@ -155,7 +155,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid() && mm->get_button_mask() & 1) {
- Vector2 cpos = mm->get_pos();
+ Vector2 cpos = mm->get_position();
if (drag.enabled) {
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 91fd18e2e..31236fa27 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -286,16 +286,16 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (vertical) {
- if (mb->get_pos().y > middle_sep && mb->get_pos().y < middle_sep + sep) {
+ if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) {
dragging = true;
- drag_from = mb->get_pos().y;
+ drag_from = mb->get_position().y;
drag_ofs = expand_ofs;
}
} else {
- if (mb->get_pos().x > middle_sep && mb->get_pos().x < middle_sep + sep) {
+ if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) {
dragging = true;
- drag_from = mb->get_pos().x;
+ drag_from = mb->get_position().x;
drag_ofs = expand_ofs;
}
}
@@ -312,7 +312,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (dragging) {
- expand_ofs = drag_ofs + ((vertical ? mm->get_pos().y : mm->get_pos().x) - drag_from);
+ expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
queue_sort();
emit_signal("dragged", get_split_offset());
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 6bbfa1aeb..5ebcef3e8 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -69,7 +69,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- Point2 pos(mb->get_pos().x, mb->get_pos().y);
+ Point2 pos(mb->get_position().x, mb->get_position().y);
Size2 size = get_size();
// Click must be on tabs in the tab header area.
@@ -233,7 +233,7 @@ void TabContainer::_notification(int p_what) {
Control *control = tabs[i + first_tab_cache]->cast_to<Control>();
String text = control->has_meta("_tab_name") ? String(XL_MESSAGE(String(control->get_meta("_tab_name")))) : String(control->get_name());
- int x_content = tab_rect.pos.x + tab_style->get_margin(MARGIN_LEFT);
+ int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT);
int top_margin = tab_style->get_margin(MARGIN_TOP);
int y_center = top_margin + (tab_rect.size.y - tab_style->get_minimum_size().y) / 2;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index d94c33e40..cdb796544 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -85,7 +85,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
- Point2 pos = mm->get_pos();
+ Point2 pos = mm->get_position();
highlight_arrow = -1;
if (buttons_visible) {
@@ -165,7 +165,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
mb->get_button_index() == BUTTON_LEFT) {
// clicks
- Point2 pos(mb->get_pos().x, mb->get_pos().y);
+ Point2 pos(mb->get_position().x, mb->get_position().y);
if (buttons_visible) {
@@ -340,8 +340,8 @@ void Tabs::_notification(int p_what) {
Rect2 rb_rect;
rb_rect.size = style->get_minimum_size() + rb->get_size();
- rb_rect.pos.x = w;
- rb_rect.pos.y = sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2;
+ rb_rect.position.x = w;
+ rb_rect.position.y = sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2;
if (rb_hover == i) {
if (rb_pressing)
@@ -350,7 +350,7 @@ void Tabs::_notification(int p_what) {
style->draw(ci, rb_rect);
}
- rb->draw(ci, Point2i(w + style->get_margin(MARGIN_LEFT), rb_rect.pos.y + style->get_margin(MARGIN_TOP)));
+ rb->draw(ci, Point2i(w + style->get_margin(MARGIN_LEFT), rb_rect.position.y + style->get_margin(MARGIN_TOP)));
w += rb->get_width();
tabs[i].rb_rect = rb_rect;
}
@@ -364,8 +364,8 @@ void Tabs::_notification(int p_what) {
Rect2 cb_rect;
cb_rect.size = style->get_minimum_size() + cb->get_size();
- cb_rect.pos.x = w;
- cb_rect.pos.y = sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2;
+ cb_rect.position.x = w;
+ cb_rect.position.y = sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2;
if (!tabs[i].disabled && cb_hover == i) {
if (cb_pressing)
@@ -374,7 +374,7 @@ void Tabs::_notification(int p_what) {
style->draw(ci, cb_rect);
}
- cb->draw(ci, Point2i(w + style->get_margin(MARGIN_LEFT), cb_rect.pos.y + style->get_margin(MARGIN_TOP)));
+ cb->draw(ci, Point2i(w + style->get_margin(MARGIN_LEFT), cb_rect.position.y + style->get_margin(MARGIN_TOP)));
w += cb->get_width();
tabs[i].cb_rect = cb_rect;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4989a3d86..936a9b77f 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1069,16 +1069,16 @@ void TextEdit::_notification(int p_what) {
int th = h + csb->get_minimum_size().y;
if (cursor_pos.y + get_row_height() + th > get_size().height) {
- completion_rect.pos.y = cursor_pos.y - th;
+ completion_rect.position.y = cursor_pos.y - th;
} else {
- completion_rect.pos.y = cursor_pos.y + get_row_height() + csb->get_offset().y;
+ completion_rect.position.y = cursor_pos.y + get_row_height() + csb->get_offset().y;
completion_below = true;
}
if (cursor_pos.x - nofs + w + scrollw > get_size().width) {
- completion_rect.pos.x = get_size().width - w - scrollw;
+ completion_rect.position.x = get_size().width - w - scrollw;
} else {
- completion_rect.pos.x = cursor_pos.x - nofs;
+ completion_rect.position.x = cursor_pos.x - nofs;
}
completion_rect.size.width = w + 2;
@@ -1086,14 +1086,14 @@ void TextEdit::_notification(int p_what) {
if (completion_options.size() <= maxlines)
scrollw = 0;
- draw_style_box(csb, Rect2(completion_rect.pos - csb->get_offset(), completion_rect.size + csb->get_minimum_size() + Size2(scrollw, 0)));
+ draw_style_box(csb, Rect2(completion_rect.position - csb->get_offset(), completion_rect.size + csb->get_minimum_size() + Size2(scrollw, 0)));
if (cache.completion_background_color.a > 0.01) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(completion_rect.pos, completion_rect.size + Size2(scrollw, 0)), cache.completion_background_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(completion_rect.position, completion_rect.size + Size2(scrollw, 0)), cache.completion_background_color);
}
int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines);
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.pos.x, completion_rect.pos.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color);
- draw_rect(Rect2(completion_rect.pos, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color);
+ draw_rect(Rect2(completion_rect.position, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
for (int i = 0; i < lines; i++) {
@@ -1105,14 +1105,14 @@ void TextEdit::_notification(int p_what) {
text_color = color_regions[j].color;
}
}
- draw_string(cache.font, Point2(completion_rect.pos.x, completion_rect.pos.y + i * get_row_height() + cache.font->get_ascent()), completion_options[l], text_color, completion_rect.size.width);
+ draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent()), completion_options[l], text_color, completion_rect.size.width);
}
if (scrollw) {
//draw a small scroll rectangle to show a position in the options
float r = maxlines / (float)completion_options.size();
float o = line_from / (float)completion_options.size();
- draw_rect(Rect2(completion_rect.pos.x + completion_rect.size.width, completion_rect.pos.y + o * completion_rect.size.y, scrollw, completion_rect.size.y * r), scrollc);
+ draw_rect(Rect2(completion_rect.position.x + completion_rect.size.width, completion_rect.position.y + o * completion_rect.size.y, scrollw, completion_rect.size.y * r), scrollc);
}
completion_line_ofs = line_from;
@@ -1445,7 +1445,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (completion_active && completion_rect.has_point(mb->get_pos())) {
+ if (completion_active && completion_rect.has_point(mb->get_position())) {
if (!mb->is_pressed())
return;
@@ -1468,7 +1468,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == BUTTON_LEFT) {
- completion_index = CLAMP(completion_line_ofs + (mb->get_pos().y - completion_rect.pos.y) / get_row_height(), 0, completion_options.size() - 1);
+ completion_index = CLAMP(completion_line_ofs + (mb->get_position().y - completion_rect.position.y) / get_row_height(), 0, completion_options.size() - 1);
completion_current = completion_options[completion_index];
update();
@@ -1500,7 +1500,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_reset_caret_blink_timer();
int row, col;
- _get_mouse_pos(Point2i(mb->get_pos().x, mb->get_pos().y), row, col);
+ _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
if (mb->get_command() && highlighted_word != String()) {
@@ -1511,7 +1511,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// toggle breakpoint on gutter click
if (draw_breakpoint_gutter) {
int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
- if (mb->get_pos().x > gutter && mb->get_pos().x <= gutter + cache.breakpoint_gutter_width + 3) {
+ if (mb->get_position().x > gutter && mb->get_position().x <= gutter + cache.breakpoint_gutter_width + 3) {
set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
emit_signal("breakpoint_toggled", row);
return;
@@ -1646,7 +1646,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (select_identifiers_enabled) {
if (mm->get_command() && mm->get_button_mask() == 0) {
- String new_word = get_word_at_pos(mm->get_pos());
+ String new_word = get_word_at_pos(mm->get_position());
if (new_word != highlighted_word) {
highlighted_word = new_word;
update();
@@ -1666,7 +1666,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_reset_caret_blink_timer();
int row, col;
- _get_mouse_pos(mm->get_pos(), row, col);
+ _get_mouse_pos(mm->get_position(), row, col);
select(selection.selecting_line, selection.selecting_column, row, col);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index b17192fe4..d864d9fce 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -610,6 +610,18 @@ Color TreeItem::get_custom_bg_color(int p_column) const {
return cells[p_column].bg_color;
}
+void TreeItem::set_custom_as_button(int p_column, bool p_button) {
+
+ ERR_FAIL_INDEX(p_column, cells.size());
+ cells[p_column].custom_button = p_button;
+}
+
+bool TreeItem::is_custom_set_as_button(int p_column) const {
+
+ ERR_FAIL_INDEX_V(p_column, cells.size(), false);
+ return cells[p_column].custom_button;
+}
+
void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell_mode", "column", "mode"), &TreeItem::set_cell_mode);
@@ -670,6 +682,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color);
ClassDB::bind_method(D_METHOD("get_custom_bg_color", "column"), &TreeItem::get_custom_bg_color);
+ ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button);
+ ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button);
+
ClassDB::bind_method(D_METHOD("add_button", "column", "button:Texture", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
ClassDB::bind_method(D_METHOD("get_button:Texture", "column", "button_idx"), &TreeItem::get_button);
@@ -732,6 +747,10 @@ TreeItem::~TreeItem() {
tree->pressing_for_editor = false;
}
+ if (tree && tree->cache.hover_item == this) {
+ tree->cache.hover_item = NULL;
+ }
+
if (tree && tree->selected_item == this)
tree->selected_item = NULL;
@@ -772,6 +791,11 @@ void Tree::update_cache() {
cache.select_arrow = get_icon("select_arrow");
cache.updown = get_icon("updown");
+ cache.custom_button = get_stylebox("custom_button");
+ cache.custom_button_hover = get_stylebox("custom_button_hover");
+ cache.custom_button_pressed = get_stylebox("custom_button_pressed");
+ cache.custom_button_font_highlight = get_color("custom_button_font_highlight");
+
cache.font_color = get_color("font_color");
cache.font_color_selected = get_color("font_color_selected");
cache.guide_color = get_color("guide_color");
@@ -833,6 +857,9 @@ int Tree::compute_item_height(TreeItem *p_item) const {
if (s.height > height)
height = s.height;
}
+ if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) {
+ height += cache.custom_button->get_minimum_size().height;
+ }
} break;
default: {}
@@ -877,8 +904,8 @@ void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, co
bmsize.width = p_cell.icon_max_w;
}
- p_cell.draw_icon(ci, rect.pos + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize);
- rect.pos.x += bmsize.x + cache.hseparation;
+ p_cell.draw_icon(ci, rect.position + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize);
+ rect.position.x += bmsize.x + cache.hseparation;
rect.size.x -= bmsize.x + cache.hseparation;
}
@@ -893,8 +920,8 @@ void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, co
if (p_cell.suffix != String())
text += " " + p_cell.suffix;
- rect.pos.y += Math::floor((rect.size.y - font->get_height()) / 2.0) + font->get_ascent();
- font->draw(ci, rect.pos, text, p_color, rect.size.x);
+ rect.position.y += Math::floor((rect.size.y - font->get_height()) / 2.0) + font->get_ascent();
+ font->draw(ci, rect.position, text, p_color, rect.size.x);
}
#if 0
@@ -1007,16 +1034,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - cache.offset + p_draw_ofs, Size2i(w, label_h));
Rect2i cell_rect = item_rect;
if (i != 0) {
- cell_rect.pos.x -= cache.hseparation;
+ cell_rect.position.x -= cache.hseparation;
cell_rect.size.x += cache.hseparation;
}
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(cell_rect.pos.x, cell_rect.pos.y + cell_rect.size.height), cell_rect.pos + cell_rect.size, cache.guide_color, 1);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(cell_rect.position.x, cell_rect.position.y + cell_rect.size.height), cell_rect.position + cell_rect.size, cache.guide_color, 1);
if (i == 0) {
if (p_item->cells[0].selected && select_mode == SELECT_ROW) {
- Rect2i row_rect = Rect2i(Point2i(cache.bg->get_margin(MARGIN_LEFT), item_rect.pos.y), Size2i(get_size().width - cache.bg->get_minimum_size().width, item_rect.size.y));
+ Rect2i row_rect = Rect2i(Point2i(cache.bg->get_margin(MARGIN_LEFT), item_rect.position.y), Size2i(get_size().width - cache.bg->get_minimum_size().width, item_rect.size.y));
//Rect2 r = Rect2i(row_rect.pos,row_rect.size);
//r.grow(cache.selected->get_margin(MARGIN_LEFT));
if (has_focus())
@@ -1028,34 +1055,34 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].selected && select_mode != SELECT_ROW) {
- Rect2i r(item_rect.pos, item_rect.size);
+ Rect2i r(item_rect.position, item_rect.size);
if (p_item->cells[i].text.size() > 0) {
float icon_width = p_item->cells[i].get_icon_size().width;
- r.pos.x += icon_width;
+ r.position.x += icon_width;
r.size.x -= icon_width;
}
//r.grow(cache.selected->get_margin(MARGIN_LEFT));
if (has_focus()) {
cache.selected_focus->draw(ci, r);
- p_item->set_meta("__focus_rect", Rect2(r.pos, r.size));
+ p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
} else {
cache.selected->draw(ci, r);
}
if (text_editor->is_visible_in_tree()) {
- text_editor->set_position(get_global_position() + r.pos);
+ text_editor->set_position(get_global_position() + r.position);
}
}
if (p_item->cells[i].custom_bg_color) {
Rect2 r = cell_rect;
- r.pos.x -= cache.hseparation;
+ r.position.x -= cache.hseparation;
r.size.x += cache.hseparation;
if (p_item->cells[i].custom_bg_outline) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x, r.pos.y, r.size.x, 1), p_item->cells[i].bg_color);
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x, r.pos.y + r.size.y - 1, r.size.x, 1), p_item->cells[i].bg_color);
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x, r.pos.y, 1, r.size.y), p_item->cells[i].bg_color);
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x + r.size.x - 1, r.pos.y, 1, r.size.y), p_item->cells[i].bg_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), p_item->cells[i].bg_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y - 1, r.size.x, 1), p_item->cells[i].bg_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), p_item->cells[i].bg_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), p_item->cells[i].bg_color);
} else {
VisualServer::get_singleton()->canvas_item_add_rect(ci, r, p_item->cells[i].bg_color);
}
@@ -1066,22 +1093,22 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Rect2 r = cell_rect;
if (drop_mode_section == -1 || drop_mode_section == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x, r.pos.y, r.size.x, 1), cache.drop_position_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color);
}
if (drop_mode_section == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x, r.pos.y, 1, r.size.y), cache.drop_position_color);
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x + r.size.x - 1, r.pos.y, 1, r.size.y), cache.drop_position_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), cache.drop_position_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color);
}
if (drop_mode_section == 1 || drop_mode_section == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.pos.x, r.pos.y + r.size.y, r.size.x, 1), cache.drop_position_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color);
}
}
Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_color(p_item->cells[i].selected ? "font_color_selected" : "font_color");
- Point2i text_pos = item_rect.pos;
+ Point2i text_pos = item_rect.position;
text_pos.y += Math::floor((item_rect.size.y - font->get_height()) / 2) + font_ascent;
switch (p_item->cells[i].mode) {
@@ -1094,7 +1121,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Ref<Texture> checked = cache.checked;
Ref<Texture> unchecked = cache.unchecked;
- Point2i check_ofs = item_rect.pos;
+ Point2i check_ofs = item_rect.position;
check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2);
if (p_item->cells[i].checked) {
@@ -1109,7 +1136,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
text_pos.x += check_w;
item_rect.size.x -= check_w;
- item_rect.pos.x += check_w;
+ item_rect.position.x += check_w;
draw_item_rect(p_item->cells[i], item_rect, col);
@@ -1137,7 +1164,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
font->draw(ci, text_pos, s, col, item_rect.size.x - downarrow->get_width());
//?
- Point2i arrow_pos = item_rect.pos;
+ Point2i arrow_pos = item_rect.position;
arrow_pos.x += item_rect.size.x - downarrow->get_width();
arrow_pos.y += Math::floor(((item_rect.size.y - downarrow->get_height())) / 2.0);
@@ -1157,7 +1184,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (!p_item->cells[i].editable)
break;
- Point2i updown_pos = item_rect.pos;
+ Point2i updown_pos = item_rect.position;
updown_pos.x += item_rect.size.x - updown->get_width();
updown_pos.y += Math::floor(((item_rect.size.y - updown->get_height())) / 2.0);
@@ -1176,7 +1203,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
Point2i icon_ofs = (item_rect.size - icon_size) / 2;
- icon_ofs += item_rect.pos;
+ icon_ofs += item_rect.position;
draw_texture_rect(p_item->cells[i].icon, Rect2(icon_ofs, icon_size));
//p_item->cells[i].icon->draw(ci, icon_ofs);
@@ -1202,12 +1229,28 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Ref<Texture> downarrow = cache.select_arrow;
Rect2i ir = item_rect;
- ir.size.width -= downarrow->get_width();
- draw_item_rect(p_item->cells[i], ir, col);
- Point2i arrow_pos = item_rect.pos;
+ Point2i arrow_pos = item_rect.position;
arrow_pos.x += item_rect.size.x - downarrow->get_width();
arrow_pos.y += Math::floor(((item_rect.size.y - downarrow->get_height())) / 2.0);
+ ir.size.width -= downarrow->get_width();
+
+ if (p_item->cells[i].custom_button) {
+ if (cache.hover_item == p_item && cache.hover_cell == i) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ draw_style_box(cache.custom_button_pressed, ir);
+ } else {
+ draw_style_box(cache.custom_button_hover, ir);
+ col = cache.custom_button_font_highlight;
+ }
+ } else {
+ draw_style_box(cache.custom_button, ir);
+ }
+ ir.size -= cache.custom_button->get_minimum_size();
+ ir.position += cache.custom_button->get_offset();
+ }
+
+ draw_item_rect(p_item->cells[i], ir, col);
downarrow->draw(ci, arrow_pos);
@@ -1697,11 +1740,18 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
case TreeItem::CELL_MODE_CUSTOM: {
edited_item = p_item;
edited_col = col;
- custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h));
- emit_signal("custom_popup_edited", ((bool)(x >= (col_width - item_h / 2))));
+ bool on_arrow = x > col_width - cache.select_arrow->get_width();
bring_up_editor = false;
- item_edited(col, p_item);
+
+ if (on_arrow || !p_item->cells[col].custom_button) {
+ custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h));
+ emit_signal("custom_popup_edited", ((bool)(x >= (col_width - item_h / 2))));
+ }
+
+ if (!p_item->cells[col].custom_button || !on_arrow) {
+ item_edited(col, p_item);
+ }
click_handled = true;
return -1;
} break;
@@ -2122,7 +2172,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<StyleBox> bg = cache.bg;
- Point2 pos = mm->get_pos() - bg->get_offset();
+ Point2 pos = mm->get_position() - bg->get_offset();
Cache::ClickType old_hover = cache.hover_type;
int old_index = cache.hover_index;
@@ -2148,9 +2198,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (drop_mode_flags && root) {
+ if (root) {
- Point2 mpos = mm->get_pos();
+ Point2 mpos = mm->get_position();
mpos -= cache.bg->get_offset();
mpos.y -= _get_title_button_height();
if (mpos.y >= 0) {
@@ -2163,11 +2213,17 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
- if (it != drop_mode_over || section != drop_mode_section) {
+ if (drop_mode_flags && it != drop_mode_over || section != drop_mode_section) {
drop_mode_over = it;
drop_mode_section = section;
update();
}
+
+ if (it != cache.hover_item || col != cache.hover_cell) {
+ cache.hover_item = it;
+ cache.hover_cell = col;
+ update();
+ }
}
}
@@ -2180,7 +2236,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (!range_drag_enabled) {
- Vector2 cpos = mm->get_pos();
+ Vector2 cpos = mm->get_position();
if (cpos.distance_to(pressing_pos) > 2) {
range_drag_enabled = true;
range_drag_capture_pos = cpos;
@@ -2217,7 +2273,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (b->get_button_index() == BUTTON_LEFT) {
- Point2 pos = b->get_pos() - cache.bg->get_offset();
+ Point2 pos = b->get_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2251,7 +2307,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
warp_mouse(range_drag_capture_pos);
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
- if (rect.has_point(Point2(b->get_pos().x, b->get_pos().y))) {
+ if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) {
edit_selected();
} else {
emit_signal("item_double_clicked");
@@ -2295,7 +2351,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
case BUTTON_LEFT: {
Ref<StyleBox> bg = cache.bg;
- Point2 pos = b->get_pos() - bg->get_offset();
+ Point2 pos = b->get_position() - bg->get_offset();
cache.click_type = Cache::CLICK_NONE;
if (show_column_titles && b->get_button_index() == BUTTON_LEFT) {
pos.y -= _get_title_button_height();
@@ -2333,7 +2389,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
blocked--;
if (pressing_for_editor) {
- pressing_pos = b->get_pos();
+ pressing_pos = b->get_position();
}
if (b->get_button_index() == BUTTON_RIGHT)
@@ -2401,7 +2457,7 @@ bool Tree::edit_selected() {
edited_item = s;
edited_col = col;
- custom_popup_rect = Rect2i(get_global_position() + rect.pos, rect.size);
+ custom_popup_rect = Rect2i(get_global_position() + rect.position, rect.size);
emit_signal("custom_popup_edited", false);
item_edited(col, s);
@@ -2416,7 +2472,7 @@ bool Tree::edit_selected() {
}
popup_menu->set_size(Size2(rect.size.width, 0));
- popup_menu->set_position(get_global_position() + rect.pos + Point2i(0, rect.size.height));
+ popup_menu->set_position(get_global_position() + rect.position + Point2i(0, rect.size.height));
popup_menu->popup();
popup_edited_item = s;
popup_edited_item_col = col;
@@ -2424,7 +2480,7 @@ bool Tree::edit_selected() {
} else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) {
- Point2i textedpos = get_global_position() + rect.pos;
+ Point2i textedpos = get_global_position() + rect.position;
text_editor->set_position(textedpos);
text_editor->set_size(rect.size);
text_editor->clear();
@@ -2671,7 +2727,7 @@ void Tree::_notification(int p_what) {
ofs += tbrect.size.width;
//text
int clip_w = tbrect.size.width - sb->get_minimum_size().width;
- f->draw_halign(ci, tbrect.pos + Point2i(sb->get_offset().x, (tbrect.size.height - f->get_height()) / 2 + f->get_ascent()), HALIGN_CENTER, clip_w, columns[i].title, cache.title_button_color);
+ f->draw_halign(ci, tbrect.position + Point2i(sb->get_offset().x, (tbrect.size.height - f->get_height()) / 2 + f->get_ascent()), HALIGN_CENTER, clip_w, columns[i].title, cache.title_button_color);
}
}
}
@@ -3053,11 +3109,11 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column) const {
int ofs = get_item_offset(p_item);
int height = compute_item_height(p_item);
Rect2 r;
- r.pos.y = ofs;
+ r.position.y = ofs;
r.size.height = height;
if (p_column == -1) {
- r.pos.x = 0;
+ r.position.x = 0;
r.size.x = get_size().width;
} else {
@@ -3065,7 +3121,7 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column) const {
for (int i = 0; i < p_column; i++) {
accum += get_column_width(i);
}
- r.pos.x = accum;
+ r.position.x = accum;
r.size.x = get_column_width(p_column);
}
@@ -3469,6 +3525,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "pos")));
ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "pos")));
ADD_SIGNAL(MethodInfo("item_edited"));
+ ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item")));
//ADD_SIGNAL( MethodInfo("item_doubleclicked" ) );
@@ -3575,6 +3632,9 @@ Tree::Tree() {
force_edit_checkbox_only_on_checkbox = false;
set_clip_contents(true);
+
+ cache.hover_item = NULL;
+ cache.hover_cell = -1;
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 0c07109e7..097e0110e 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -81,6 +81,7 @@ private:
bool custom_bg_color;
bool custom_bg_outline;
Color bg_color;
+ bool custom_button;
Variant meta;
String tooltip;
@@ -107,6 +108,7 @@ private:
Cell() {
custom_draw_obj = 0;
+ custom_button = false;
mode = TreeItem::CELL_MODE_STRING;
min = 0;
max = 100;
@@ -238,6 +240,9 @@ public:
void clear_custom_bg_color(int p_column);
Color get_custom_bg_color(int p_column) const;
+ void set_custom_as_button(int p_column, bool p_button);
+ bool is_custom_set_as_button(int p_column) const;
+
void set_tooltip(int p_column, const String &p_tooltip);
String get_tooltip(int p_column) const;
@@ -369,6 +374,10 @@ private:
Ref<StyleBox> title_button;
Ref<StyleBox> title_button_hover;
Ref<StyleBox> title_button_pressed;
+ Ref<StyleBox> custom_button;
+ Ref<StyleBox> custom_button_hover;
+ Ref<StyleBox> custom_button_pressed;
+
Color title_button_color;
Ref<Texture> checked;
@@ -383,6 +392,7 @@ private:
Color guide_color;
Color drop_position_color;
Color relationship_line_color;
+ Color custom_button_font_highlight;
int hseparation;
int vseparation;
@@ -410,6 +420,9 @@ private:
int hover_index;
Point2 click_pos;
+ TreeItem *hover_item;
+ int hover_cell;
+
} cache;
int _get_title_button_height() const;
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 96a351984..f7a255cd3 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -839,12 +839,12 @@ Ref<Material> SceneTree::get_debug_collision_material() {
return collision_material;
}
-Ref<Mesh> SceneTree::get_debug_contact_mesh() {
+Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
if (debug_contact_mesh.is_valid())
return debug_contact_mesh;
- debug_contact_mesh = Ref<Mesh>(memnew(Mesh));
+ debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
/*mat->set_flag(Material::FLAG_UNSHADED,true);
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index 5d42c6665..2ea79bf94 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -33,6 +33,7 @@
#include "io/networked_multiplayer_peer.h"
#include "os/main_loop.h"
#include "os/thread_safe.h"
+#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "self_list.h"
@@ -169,7 +170,7 @@ private:
Color debug_collision_contact_color;
Color debug_navigation_color;
Color debug_navigation_disabled_color;
- Ref<Mesh> debug_contact_mesh;
+ Ref<ArrayMesh> debug_contact_mesh;
Ref<Material> navigation_material;
Ref<Material> navigation_disabled_material;
Ref<Material> collision_material;
@@ -406,7 +407,7 @@ public:
Ref<Material> get_debug_navigation_material();
Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();
- Ref<Mesh> get_debug_contact_mesh();
+ Ref<ArrayMesh> get_debug_contact_mesh();
int get_collision_debug_contact_count() { return collision_debug_contacts; }
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f62cebe04..ec36cf48b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -512,7 +512,7 @@ void Viewport::_notification(int p_what) {
if (mm.is_valid()) {
- pos = mm->get_pos();
+ pos = mm->get_position();
motion_tested = true;
physics_last_mousepos = pos;
}
@@ -520,19 +520,19 @@ void Viewport::_notification(int p_what) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- pos = mb->get_pos();
+ pos = mb->get_position();
}
Ref<InputEventScreenDrag> sd = ev;
if (sd.is_valid()) {
- pos = sd->get_pos();
+ pos = sd->get_position();
}
Ref<InputEventScreenTouch> st = ev;
if (st.is_valid()) {
- pos = st->get_pos();
+ pos = st->get_position();
}
if (ss2d) {
@@ -1310,7 +1310,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
if (to_screen_rect != Rect2()) {
- pre_xf.elements[2] = -to_screen_rect.pos;
+ pre_xf.elements[2] = -to_screen_rect.position;
pre_xf.scale(size / to_screen_rect.size);
}
@@ -1473,17 +1473,17 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_label->set_text(tooltip);
Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
- if (r.size.x + r.pos.x > vr.size.x)
- r.pos.x = vr.size.x - r.size.x;
- else if (r.pos.x < 0)
- r.pos.x = 0;
+ if (r.size.x + r.position.x > vr.size.x)
+ r.position.x = vr.size.x - r.size.x;
+ else if (r.position.x < 0)
+ r.position.x = 0;
- if (r.size.y + r.pos.y > vr.size.y)
- r.pos.y = vr.size.y - r.size.y;
- else if (r.pos.y < 0)
- r.pos.y = 0;
+ if (r.size.y + r.position.y > vr.size.y)
+ r.position.y = vr.size.y - r.size.y;
+ else if (r.position.y < 0)
+ r.position.y = 0;
- gui.tooltip_popup->set_global_position(r.pos);
+ gui.tooltip_popup->set_global_position(r.position);
gui.tooltip_popup->set_size(r.size);
gui.tooltip_popup->raise();
@@ -1685,7 +1685,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.key_event_accepted = false;
- Point2 mpos = mb->get_pos();
+ Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
Size2 pos = mpos;
@@ -1740,11 +1740,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mb = mb->xformed_by(Transform2D()); // make a copy of the event
- mb->set_global_pos(pos);
+ mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
- mb->set_pos(pos);
+ mb->set_position(pos);
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
@@ -1841,9 +1841,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Size2 pos = mpos;
mb = mb->xformed_by(Transform2D()); //make a copy
- mb->set_global_pos(pos);
+ mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
- mb->set_pos(pos);
+ mb->set_position(pos);
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, mb);
@@ -1869,7 +1869,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mm.is_valid()) {
gui.key_event_accepted = false;
- Point2 mpos = mm->get_pos();
+ Point2 mpos = mm->get_position();
gui.last_mouse_pos = mpos;
@@ -1961,7 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm = mm->xformed_by(Transform2D()); //make a copy
- mm->set_global_pos(mpos);
+ mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
@@ -1999,7 +1999,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//pos = gui.focus_inv_xform.xform(pos);
- mm->set_pos(pos);
+ mm->set_position(pos);
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
@@ -2318,7 +2318,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
//send unclic
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb->set_pos(click);
+ mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
@@ -2326,7 +2326,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_focus = p_control;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb->set_pos(click);
+ mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(true);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0a3f64eac..9f078072d 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -523,11 +523,12 @@ void register_scene_types() {
ClassDB::register_virtual_class<Shader>();
#ifndef _3D_DISABLED
- ClassDB::register_class<Mesh>();
- ClassDB::register_class<QuadMesh>();
+ ClassDB::register_virtual_class<Mesh>();
+ ClassDB::register_class<ArrayMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>();
ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
+ ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
SpatialMaterial::init_shaders();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 545c70035..fe5e6e775 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1133,7 +1133,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
Rect2 pb = p_post_b;
return Rect2(
- a.pos.cubic_interpolate(b.pos, pa.pos, pb.pos, p_c),
+ a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
} break;
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index e512f8a96..a47306793 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -67,9 +67,9 @@ void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
uint8_t *data = bitmask.ptr();
- for (int i = current.pos.x; i < current.pos.x + current.size.x; i++) {
+ for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
- for (int j = current.pos.y; j < current.pos.y + current.size.y; j++) {
+ for (int j = current.position.y; j < current.position.y + current.size.y; j++) {
int ofs = width * j + i;
int bbyte = ofs / 8;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 3f41526bc..20177692a 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -80,7 +80,7 @@ Rect2 CapsuleShape2D::get_rect() const {
Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
Rect2 rect;
- rect.pos = -he;
+ rect.position = -he;
rect.size = he * 2.0;
return rect;
}
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 4512e1c4a..1b7e09ddf 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -58,7 +58,7 @@ void CircleShape2D::_bind_methods() {
Rect2 CircleShape2D::get_rect() const {
Rect2 rect;
- rect.pos = -Point2(get_radius(), get_radius());
+ rect.position = -Point2(get_radius(), get_radius());
rect.size = Point2(get_radius(), get_radius()) * 2.0;
return rect;
}
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 653540a66..b8c931421 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -68,7 +68,7 @@ Rect2 ConcavePolygonShape2D::get_rect() const {
PoolVector<Vector2>::Read r = s.read();
for (int i = 0; i < len; i++) {
if (i == 0)
- rect.pos = r[i];
+ rect.position = r[i];
else
rect.expand_to(r[i]);
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index fcbf66c8c..e13f7faf7 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -78,7 +78,7 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
Rect2 rect;
for (int i = 0; i < points.size(); i++) {
if (i == 0)
- rect.pos = points[i];
+ rect.position = points[i];
else
rect.expand_to(points[i]);
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 7e5065a03..668a8ff66 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -138,8 +138,8 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p
int chr = c[0];
Rect2 frect;
- frect.pos.x = c[1];
- frect.pos.y = c[2];
+ frect.position.x = c[1];
+ frect.position.y = c[2];
frect.size.x = c[3];
frect.size.y = c[4];
Point2 align(c[5], c[6] + p_valign);
@@ -170,8 +170,8 @@ static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, c
int chr = c[0];
Rect2 frect;
- frect.pos.x = c[1];
- frect.pos.y = c[2];
+ frect.position.x = c[1];
+ frect.position.y = c[2];
frect.size.x = c[3];
frect.size.y = c[4];
Point2 align(c[6], c[5]);
@@ -626,6 +626,9 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_stylebox("title_button_normal", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
t->set_stylebox("title_button_pressed", "Tree", make_stylebox(tree_title_pressed_png, 4, 4, 4, 4));
t->set_stylebox("title_button_hover", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
+ t->set_stylebox("custom_button", "Tree", sb_button_normal);
+ t->set_stylebox("custom_button_pressed", "Tree", sb_button_pressed);
+ t->set_stylebox("custom_button_hover", "Tree", sb_button_hover);
t->set_icon("checked", "Tree", make_icon(checked_png));
t->set_icon("unchecked", "Tree", make_icon(unchecked_png));
@@ -645,6 +648,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
t->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
t->set_color("relationship_line_color", "Tree", Color::html("464646"));
+ t->set_color("custom_button_font_highlight", "Tree", control_font_color_hover);
t->set_constant("hseparation", "Tree", 4 * scale);
t->set_constant("vseparation", "Tree", 4 * scale);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 39943b99d..e40fc0d4b 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -217,6 +217,7 @@ void Environment::set_adjustment_enable(bool p_enable) {
adjustment_enabled = p_enable;
VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+ _change_notify();
}
bool Environment::is_adjustment_enabled() const {
@@ -266,29 +267,56 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background/sky" || property.name == "background/sky_scale" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_scale" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "background/color") {
+ if (property.name == "background_color") {
if (bg_mode != BG_COLOR) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "background/canvas_max_layer") {
+ if (property.name == "background_canvas_max_layer") {
if (bg_mode != BG_CANVAS) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
+
+ static const char *hide_prefixes[] = {
+ "fog_",
+ "auto_exposure_",
+ "ss_reflections_",
+ "ssao_",
+ "dof_blur_far_",
+ "dof_blur_near_",
+ "glow_",
+ "adjustment_",
+ NULL
+
+ };
+
+ const char **prefixes = hide_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ String enabled = prefix + "enabled";
+ if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ return;
+ }
+
+ prefixes++;
+ }
}
void Environment::set_ssr_enabled(bool p_enable) {
ssr_enabled = p_enable;
VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
+ _change_notify();
}
bool Environment::is_ssr_enabled() const {
@@ -360,6 +388,7 @@ void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ _change_notify();
}
bool Environment::is_ssao_enabled() const {
@@ -453,6 +482,7 @@ void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
+ _change_notify();
}
bool Environment::is_glow_enabled() const {
@@ -558,6 +588,7 @@ void Environment::set_dof_blur_far_enabled(bool p_enable) {
dof_blur_far_enabled = p_enable;
VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+ _change_notify();
}
bool Environment::is_dof_blur_far_enabled() const {
@@ -610,6 +641,7 @@ void Environment::set_dof_blur_near_enabled(bool p_enable) {
dof_blur_near_enabled = p_enable;
VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+ _change_notify();
}
bool Environment::is_dof_blur_near_enabled() const {
@@ -661,6 +693,138 @@ Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const {
return dof_blur_near_quality;
}
+void Environment::set_fog_enabled(bool p_enabled) {
+
+ fog_enabled = p_enabled;
+ VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+ _change_notify();
+}
+
+bool Environment::is_fog_enabled() const {
+
+ return fog_enabled;
+}
+
+void Environment::set_fog_color(const Color &p_color) {
+
+ fog_color = p_color;
+ VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+}
+Color Environment::get_fog_color() const {
+
+ return fog_color;
+}
+
+void Environment::set_fog_sun_color(const Color &p_color) {
+
+ fog_sun_color = p_color;
+ VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+}
+Color Environment::get_fog_sun_color() const {
+
+ return fog_sun_color;
+}
+
+void Environment::set_fog_sun_amount(float p_amount) {
+
+ fog_sun_amount = p_amount;
+ VS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+}
+float Environment::get_fog_sun_amount() const {
+
+ return fog_sun_amount;
+}
+
+void Environment::set_fog_depth_enabled(bool p_enabled) {
+
+ fog_depth_enabled = p_enabled;
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+}
+bool Environment::is_fog_depth_enabled() const {
+
+ return fog_depth_enabled;
+}
+
+void Environment::set_fog_depth_begin(float p_distance) {
+
+ fog_depth_begin = p_distance;
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+}
+float Environment::get_fog_depth_begin() const {
+
+ return fog_depth_begin;
+}
+
+void Environment::set_fog_depth_curve(float p_curve) {
+
+ fog_depth_curve = p_curve;
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+}
+float Environment::get_fog_depth_curve() const {
+
+ return fog_depth_curve;
+}
+
+void Environment::set_fog_transmit_enabled(bool p_enabled) {
+
+ fog_transmit_enabled = p_enabled;
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+}
+bool Environment::is_fog_transmit_enabled() const {
+
+ return fog_transmit_enabled;
+}
+
+void Environment::set_fog_transmit_curve(float p_curve) {
+
+ fog_transmit_curve = p_curve;
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+}
+float Environment::get_fog_transmit_curve() const {
+
+ return fog_transmit_curve;
+}
+
+void Environment::set_fog_height_enabled(bool p_enabled) {
+
+ fog_height_enabled = p_enabled;
+ VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+}
+bool Environment::is_fog_height_enabled() const {
+
+ return fog_height_enabled;
+}
+
+void Environment::set_fog_height_min(float p_distance) {
+
+ fog_height_min = p_distance;
+ VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+}
+float Environment::get_fog_height_min() const {
+
+ return fog_height_min;
+}
+
+void Environment::set_fog_height_max(float p_distance) {
+
+ fog_height_max = p_distance;
+ VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+}
+float Environment::get_fog_height_max() const {
+
+ return fog_height_max;
+}
+
+void Environment::set_fog_height_curve(float p_distance) {
+
+ fog_height_curve = p_distance;
+ VS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+}
+float Environment::get_fog_height_curve() const {
+
+ return fog_height_curve;
+}
+
void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
@@ -695,6 +859,95 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
+ ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
+ ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
+
+ ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
+
+ ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
+
+ ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
+ ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
+
+ ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
+ ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
+
+ ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
+ ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
+ ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
+ ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
+ ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
+
+ ADD_GROUP("Fog", "fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_min", "get_fog_height_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_max", "get_fog_height_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+
+ ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
+ ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
+ ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
+ ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
+
+ ADD_GROUP("Tonemap", "tonemap_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
+
ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
@@ -852,41 +1105,6 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_bicubic_upscale"), "set_glow_bicubic_upscale", "is_glow_bicubic_upscale_enabled");
- ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
- ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
- ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
-
- ADD_GROUP("Tonemap", "tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
- ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_expoure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
-
ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable);
ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
@@ -997,6 +1215,27 @@ Environment::Environment() {
dof_blur_near_transition = 1;
dof_blur_near_amount = 0.1;
dof_blur_near_quality = DOF_BLUR_QUALITY_MEDIUM;
+
+ fog_enabled = false;
+ fog_color = Color(0.5, 0.5, 0.5);
+ fog_sun_color = Color(0.8, 0.8, 0.0);
+ fog_sun_amount = 0;
+
+ fog_depth_enabled = true;
+
+ fog_depth_begin = 10;
+ fog_depth_curve = 1;
+
+ fog_transmit_enabled = false;
+ fog_transmit_curve = 1;
+
+ fog_height_enabled = false;
+ fog_height_min = 0;
+ fog_height_max = 100;
+ fog_height_curve = 1;
+
+ set_fog_color(Color(0.5, 0.6, 0.7));
+ set_fog_sun_color(Color(1.0, 0.9, 0.7));
}
Environment::~Environment() {
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index d9141ccd9..7df345823 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -138,6 +138,23 @@ private:
float dof_blur_near_amount;
DOFBlurQuality dof_blur_near_quality;
+ bool fog_enabled;
+ Color fog_color;
+ Color fog_sun_color;
+ float fog_sun_amount;
+
+ bool fog_depth_enabled;
+ float fog_depth_begin;
+ float fog_depth_curve;
+
+ bool fog_transmit_enabled;
+ float fog_transmit_curve;
+
+ bool fog_height_enabled;
+ float fog_height_min;
+ float fog_height_max;
+ float fog_height_curve;
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
@@ -307,6 +324,45 @@ public:
void set_dof_blur_near_quality(DOFBlurQuality p_quality);
DOFBlurQuality get_dof_blur_near_quality() const;
+ void set_fog_enabled(bool p_enabled);
+ bool is_fog_enabled() const;
+
+ void set_fog_color(const Color &p_color);
+ Color get_fog_color() const;
+
+ void set_fog_sun_color(const Color &p_color);
+ Color get_fog_sun_color() const;
+
+ void set_fog_sun_amount(float p_amount);
+ float get_fog_sun_amount() const;
+
+ void set_fog_depth_enabled(bool p_enabled);
+ bool is_fog_depth_enabled() const;
+
+ void set_fog_depth_begin(float p_distance);
+ float get_fog_depth_begin() const;
+
+ void set_fog_depth_curve(float p_curve);
+ float get_fog_depth_curve() const;
+
+ void set_fog_transmit_enabled(bool p_enabled);
+ bool is_fog_transmit_enabled() const;
+
+ void set_fog_transmit_curve(float p_curve);
+ float get_fog_transmit_curve() const;
+
+ void set_fog_height_enabled(bool p_enabled);
+ bool is_fog_height_enabled() const;
+
+ void set_fog_height_min(float p_distance);
+ float get_fog_height_min() const;
+
+ void set_fog_height_max(float p_distance);
+ float get_fog_height_max() const;
+
+ void set_fog_height_curve(float p_distance);
+ float get_fog_height_curve() const;
+
virtual RID get_rid() const;
Environment();
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 692dc4767..225a42f65 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -120,8 +120,8 @@ PoolVector<int> BitmapFont::_get_chars() const {
const Character *c = char_map.getptr(*key);
chars.push_back(*key);
chars.push_back(c->texture_idx);
- chars.push_back(c->rect.pos.x);
- chars.push_back(c->rect.pos.y);
+ chars.push_back(c->rect.position.x);
+ chars.push_back(c->rect.position.y);
chars.push_back(c->rect.size.x);
chars.push_back(c->rect.size.y);
@@ -272,9 +272,9 @@ Error BitmapFont::create_from_fnt(const String &p_string) {
Rect2 rect;
if (keys.has("x"))
- rect.pos.x = keys["x"].to_int();
+ rect.position.x = keys["x"].to_int();
if (keys.has("y"))
- rect.pos.y = keys["y"].to_int();
+ rect.position.y = keys["y"].to_int();
if (keys.has("width"))
rect.size.width = keys["width"].to_int();
if (keys.has("height"))
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 48299d566..ce8832553 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -181,7 +181,7 @@ void SpatialMaterial::init_shaders() {
shader_names->albedo = "albedo";
shader_names->specular = "specular";
shader_names->roughness = "roughness";
- shader_names->metalness = "metalness";
+ shader_names->metallic = "metallic";
shader_names->emission = "emission";
shader_names->emission_energy = "emission_energy";
shader_names->normal_scale = "normal_scale";
@@ -190,10 +190,9 @@ void SpatialMaterial::init_shaders() {
shader_names->clearcoat = "clearcoat";
shader_names->clearcoat_gloss = "clearcoat_gloss";
shader_names->anisotropy = "anisotropy_ratio";
- shader_names->height_scale = "height_scale";
+ shader_names->depth_scale = "depth_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
shader_names->refraction = "refraction";
- shader_names->refraction_roughness = "refraction_roughness";
shader_names->point_size = "point_size";
shader_names->uv1_scale = "uv1_scale";
shader_names->uv1_offset = "uv1_offset";
@@ -203,19 +202,21 @@ void SpatialMaterial::init_shaders() {
shader_names->particle_h_frames = "particle_h_frames";
shader_names->particle_v_frames = "particle_v_frames";
shader_names->particles_anim_loop = "particles_anim_loop";
+ shader_names->depth_min_layers = "depth_min_layers";
+ shader_names->depth_max_layers = "depth_max_layers";
shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo";
- shader_names->texture_names[TEXTURE_SPECULAR] = "texture_specular";
+ shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic";
+ shader_names->texture_names[TEXTURE_ROUGHNESS] = "texture_roughness";
shader_names->texture_names[TEXTURE_EMISSION] = "texture_emission";
shader_names->texture_names[TEXTURE_NORMAL] = "texture_normal";
shader_names->texture_names[TEXTURE_RIM] = "texture_rim";
shader_names->texture_names[TEXTURE_CLEARCOAT] = "texture_clearcoat";
shader_names->texture_names[TEXTURE_FLOWMAP] = "texture_flowmap";
shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion";
- shader_names->texture_names[TEXTURE_HEIGHT] = "texture_height";
+ shader_names->texture_names[TEXTURE_DEPTH] = "texture_depth";
shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering";
shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction";
- shader_names->texture_names[TEXTURE_REFRACTION_ROUGHNESS] = "texture_refraction_roughness";
shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask";
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo";
shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal";
@@ -266,7 +267,12 @@ void SpatialMaterial::_update_shader() {
case BLEND_MODE_MUL: code += "blend_mul"; break;
}
- switch (depth_draw_mode) {
+ DepthDrawMode ddm = depth_draw_mode;
+ if (features[FEATURE_REFRACTION]) {
+ ddm = DEPTH_DRAW_ALWAYS;
+ }
+
+ switch (ddm) {
case DEPTH_DRAW_OPAQUE_ONLY: code += ",depth_draw_opaque"; break;
case DEPTH_DRAW_ALWAYS: code += ",depth_draw_always"; break;
case DEPTH_DRAW_DISABLED: code += ",depth_draw_never"; break;
@@ -278,6 +284,12 @@ void SpatialMaterial::_update_shader() {
case CULL_FRONT: code += ",cull_front"; break;
case CULL_DISABLED: code += ",cull_disabled"; break;
}
+ switch (diffuse_mode) {
+ case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break;
+ case DIFFUSE_HALF_LAMBERT: code += ",diffuse_half_lambert"; break;
+ case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break;
+ case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
+ }
if (flags[FLAG_UNSHADED]) {
code += ",unshaded";
@@ -290,15 +302,13 @@ void SpatialMaterial::_update_shader() {
code += "uniform vec4 albedo : hint_color;\n";
code += "uniform sampler2D texture_albedo : hint_albedo;\n";
- if (specular_mode == SPECULAR_MODE_SPECULAR) {
- code += "uniform vec4 specular : hint_color;\n";
- } else {
- code += "uniform float metalness;\n";
- }
+ code += "uniform float specular;\n";
+ code += "uniform float metallic;\n";
code += "uniform float roughness : hint_range(0,1);\n";
code += "uniform float point_size : hint_range(0,128);\n";
- code += "uniform sampler2D texture_specular : hint_white;\n";
+ code += "uniform sampler2D texture_metallic : hint_white;\n";
+ code += "uniform sampler2D texture_roughness : hint_white;\n";
code += "uniform vec2 uv1_scale;\n";
code += "uniform vec2 uv1_offset;\n";
code += "uniform vec2 uv2_scale;\n";
@@ -316,6 +326,11 @@ void SpatialMaterial::_update_shader() {
code += "uniform float emission_energy;\n";
}
+ if (features[FEATURE_REFRACTION]) {
+ code += "uniform sampler2D texture_refraction;\n";
+ code += "uniform float refraction : hint_range(-16,16);\n";
+ }
+
if (features[FEATURE_NORMAL_MAPPING]) {
code += "uniform sampler2D texture_normal : hint_normal;\n";
code += "uniform float normal_scale : hint_range(-16,16);\n";
@@ -350,6 +365,13 @@ void SpatialMaterial::_update_shader() {
code += "uniform sampler2D texture_subsurface_scattering : hint_white;\n";
}
+ if (features[FEATURE_DEPTH_MAPPING]) {
+ code += "uniform sampler2D texture_depth : hint_black;\n";
+ code += "uniform float depth_scale;\n";
+ code += "uniform int depth_min_layers;\n";
+ code += "uniform int depth_max_layers;\n";
+ }
+
code += "\n\n";
code += "void vertex() {\n";
@@ -423,10 +445,52 @@ void SpatialMaterial::_update_shader() {
code += "\n\n";
code += "void fragment() {\n";
+ code += "\tvec2 base_uv = UV;\n";
+ if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) {
+ code += "\tvec2 base_uv2 = UV2;\n";
+ }
+
+ if (features[FEATURE_DEPTH_MAPPING]) {
+ code += "\t{\n";
+ code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT,BINORMAL,NORMAL));\n";
+
+ if (deep_parallax) {
+ code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n";
+ code += "\t\tfloat layer_depth = 1.0 / num_layers;\n";
+ code += "\t\tfloat current_layer_depth = 0.0;\n";
+ code += "\t\tvec2 P = view_dir.xy * depth_scale;\n";
+ code += "\t\tvec2 delta = P / num_layers;\n";
+ code += "\t\tvec2 ofs = base_uv;\n";
+ code += "\t\tfloat depth = texture(texture_depth, ofs).r;\n";
+ code += "\t\tfloat current_depth = 0.0;\n";
+ code += "\t\twhile(current_depth < depth) {\n";
+ code += "\t\t\tofs -= delta;\n";
+ code += "\t\t\tdepth = texture(texture_depth, ofs).r;\n";
+ code += "\t\t\tcurrent_depth += layer_depth;\n";
+ code += "\t\t}\n";
+ code += "\t\tvec2 prev_ofs = ofs + delta;\n";
+ code += "\t\tfloat after_depth = depth - current_depth;\n";
+ code += "\t\tfloat before_depth = texture(texture_depth, prev_ofs).r - current_depth + layer_depth;\n";
+ code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n";
+ code += "\t\tofs = mix(ofs,prev_ofs,weight);\n";
+
+ } else {
+ code += "\t\tfloat depth = texture(texture_depth, base_uv).r;\n";
+ code += "\t\tvec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * depth_scale);\n";
+ }
+
+ code += "\t\tbase_uv=ofs;\n";
+ if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) {
+ code += "\t\tbase_uv2-=ofs;\n";
+ }
+
+ code += "\t}\n";
+ }
+
if (flags[FLAG_USE_POINT_SIZE]) {
code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
} else {
- code += "\tvec4 albedo_tex = texture(texture_albedo,UV);\n";
+ code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n";
}
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
@@ -434,52 +498,72 @@ void SpatialMaterial::_update_shader() {
}
code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
- if (features[FEATURE_TRANSPARENT]) {
- code += "\tALPHA = albedo.a * albedo_tex.a;\n";
+ code += "\tfloat metallic_tex = texture(texture_metallic,base_uv).r;\n";
+ code += "\tMETALLIC = metallic_tex * metallic;\n";
+ code += "\tfloat roughness_tex = texture(texture_roughness,base_uv).r;\n";
+ code += "\tROUGHNESS = roughness_tex * roughness;\n";
+ code += "\tSPECULAR = specular;\n";
+
+ if (features[FEATURE_NORMAL_MAPPING]) {
+ code += "\tNORMALMAP = texture(texture_normal,base_uv).rgb;\n";
+ code += "\tNORMALMAP_DEPTH = normal_scale;\n";
}
if (features[FEATURE_EMISSION]) {
- code += "\tEMISSION = (emission.rgb+texture(texture_emission,UV).rgb)*emission_energy;\n";
+ code += "\tEMISSION = (emission.rgb+texture(texture_emission,base_uv).rgb)*emission_energy;\n";
}
- if (features[FEATURE_NORMAL_MAPPING]) {
- code += "\tNORMALMAP = texture(texture_normal,UV).rgb;\n";
- code += "\tNORMALMAP_DEPTH = normal_scale;\n";
+ if (features[FEATURE_REFRACTION]) {
+
+ if (features[FEATURE_NORMAL_MAPPING]) {
+ code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) ) * SIDE;\n";
+ } else {
+ code += "\tvec3 ref_normal = NORMAL;\n";
+ }
+
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * texture(texture_refraction,base_uv).r * refraction;\n";
+ code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
+ code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
+ code += "\tALBEDO *= 1.0 - ref_amount;\n";
+ code += "\tALPHA = 1.0;\n";
+
+ } else if (features[FEATURE_TRANSPARENT]) {
+ code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
if (features[FEATURE_RIM]) {
- code += "\tvec2 rim_tex = texture(texture_rim,UV).xw;\n";
+ code += "\tvec2 rim_tex = texture(texture_rim,base_uv).xw;\n";
code += "\tRIM = rim*rim_tex.x;";
code += "\tRIM_TINT = rim_tint*rim_tex.y;\n";
}
if (features[FEATURE_CLEARCOAT]) {
- code += "\tvec2 clearcoat_tex = texture(texture_clearcoat,UV).xw;\n";
+ code += "\tvec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xw;\n";
code += "\tCLEARCOAT = clearcoat*clearcoat_tex.x;";
code += "\tCLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n";
}
if (features[FEATURE_ANISOTROPY]) {
- code += "\tvec4 anisotropy_tex = texture(texture_flowmap,UV);\n";
+ code += "\tvec4 anisotropy_tex = texture(texture_flowmap,base_uv);\n";
code += "\tANISOTROPY = anisotropy_ratio*anisotropy_tex.a;\n";
code += "\tANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "\tAO = texture(texture_ambient_occlusion,UV).r;\n";
+ code += "\tAO = texture(texture_ambient_occlusion,base_uv).r;\n";
}
if (features[FEATURE_SUBSURACE_SCATTERING]) {
- code += "\tfloat sss_tex = texture(texture_subsurface_scattering,UV).r;\n";
+ code += "\tfloat sss_tex = texture(texture_subsurface_scattering,base_uv).r;\n";
code += "\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n";
}
if (features[FEATURE_DETAIL]) {
- String det_uv = detail_uv == DETAIL_UV_1 ? "UV" : "UV2";
+ String det_uv = detail_uv == DETAIL_UV_1 ? "base_uv" : "base_uv2";
code += "\tvec4 detail_tex = texture(texture_detail_albedo," + det_uv + ");\n";
code += "\tvec4 detail_norm_tex = texture(texture_detail_normal," + det_uv + ");\n";
- code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,UV);\n";
+ code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n";
switch (detail_blend_mode) {
case BLEND_MODE_MIX: {
@@ -502,17 +586,6 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
}
- if (specular_mode == SPECULAR_MODE_SPECULAR) {
-
- code += "\tvec4 specular_tex = texture(texture_specular,UV);\n";
- code += "\tSPECULAR = specular.rgb * specular_tex.rgb;\n";
- code += "\tROUGHNESS = specular_tex.a * roughness;\n";
- } else {
- code += "\tvec4 specular_tex = texture(texture_specular,UV);\n";
- code += "\tSPECULAR = vec3(ALBEDO.rgb * metalness * specular_tex.r);\n";
- code += "\tROUGHNESS = specular_tex.a * roughness;\n";
- }
-
code += "}\n";
ShaderData shader_data;
@@ -579,23 +652,13 @@ Color SpatialMaterial::get_albedo() const {
return albedo;
}
-void SpatialMaterial::set_specular_mode(SpecularMode p_mode) {
- specular_mode = p_mode;
- _change_notify();
- _queue_shader_change();
-}
-
-SpatialMaterial::SpecularMode SpatialMaterial::get_specular_mode() const {
-
- return specular_mode;
-}
-
-void SpatialMaterial::set_specular(const Color &p_specular) {
+void SpatialMaterial::set_specular(float p_specular) {
specular = p_specular;
VS::get_singleton()->material_set_param(_get_material(), shader_names->specular, p_specular);
}
-Color SpatialMaterial::get_specular() const {
+
+float SpatialMaterial::get_specular() const {
return specular;
}
@@ -611,15 +674,15 @@ float SpatialMaterial::get_roughness() const {
return roughness;
}
-void SpatialMaterial::set_metalness(float p_metalness) {
+void SpatialMaterial::set_metallic(float p_metallic) {
- metalness = p_metalness;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->metalness, p_metalness);
+ metallic = p_metallic;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic, p_metallic);
}
-float SpatialMaterial::get_metalness() const {
+float SpatialMaterial::get_metallic() const {
- return metalness;
+ return metallic;
}
void SpatialMaterial::set_emission(const Color &p_emission) {
@@ -704,15 +767,15 @@ float SpatialMaterial::get_anisotropy() const {
return anisotropy;
}
-void SpatialMaterial::set_height_scale(float p_height_scale) {
+void SpatialMaterial::set_depth_scale(float p_depth_scale) {
- height_scale = p_height_scale;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->height_scale, p_height_scale);
+ depth_scale = p_depth_scale;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_scale, p_depth_scale);
}
-float SpatialMaterial::get_height_scale() const {
+float SpatialMaterial::get_depth_scale() const {
- return height_scale;
+ return depth_scale;
}
void SpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) {
@@ -737,16 +800,6 @@ float SpatialMaterial::get_refraction() const {
return refraction;
}
-void SpatialMaterial::set_refraction_roughness(float p_refraction_roughness) {
-
- refraction_roughness = p_refraction_roughness;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_roughness, refraction_roughness);
-}
-float SpatialMaterial::get_refraction_roughness() const {
-
- return refraction_roughness;
-}
-
void SpatialMaterial::set_detail_uv(DetailUV p_detail_uv) {
if (detail_uv == p_detail_uv)
@@ -874,6 +927,9 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
}
+ if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
+ property.usage = 0;
+ }
}
void SpatialMaterial::_validate_property(PropertyInfo &property) const {
@@ -883,18 +939,11 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("clearcoat", FEATURE_CLEARCOAT, property);
_validate_feature("anisotropy", FEATURE_ANISOTROPY, property);
_validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property);
- _validate_feature("height", FEATURE_HEIGHT_MAPPING, property);
+ _validate_feature("depth", FEATURE_DEPTH_MAPPING, property);
_validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property);
_validate_feature("refraction", FEATURE_REFRACTION, property);
_validate_feature("detail", FEATURE_DETAIL, property);
- if (property.name == "specular/color" && specular_mode == SPECULAR_MODE_METALLIC) {
- property.usage = 0;
- }
- if (property.name == "specular/metalness" && specular_mode == SPECULAR_MODE_SPECULAR) {
- property.usage = 0;
- }
-
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
property.usage = 0;
}
@@ -1009,19 +1058,49 @@ int SpatialMaterial::get_particles_anim_loop() const {
return particles_anim_loop;
}
+void SpatialMaterial::set_depth_deep_parallax(bool p_enable) {
+
+ deep_parallax = p_enable;
+ _queue_shader_change();
+ _change_notify();
+ ;
+}
+
+bool SpatialMaterial::is_depth_deep_parallax_enabled() const {
+
+ return deep_parallax;
+}
+
+void SpatialMaterial::set_depth_deep_parallax_min_layers(int p_layer) {
+
+ deep_parallax_min_layers = p_layer;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_min_layers, p_layer);
+}
+int SpatialMaterial::get_depth_deep_parallax_min_layers() const {
+
+ return deep_parallax_min_layers;
+}
+
+void SpatialMaterial::set_depth_deep_parallax_max_layers(int p_layer) {
+
+ deep_parallax_max_layers = p_layer;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_max_layers, p_layer);
+}
+int SpatialMaterial::get_depth_deep_parallax_max_layers() const {
+
+ return deep_parallax_max_layers;
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
ClassDB::bind_method(D_METHOD("get_albedo"), &SpatialMaterial::get_albedo);
- ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &SpatialMaterial::set_specular_mode);
- ClassDB::bind_method(D_METHOD("get_specular_mode"), &SpatialMaterial::get_specular_mode);
-
ClassDB::bind_method(D_METHOD("set_specular", "specular"), &SpatialMaterial::set_specular);
ClassDB::bind_method(D_METHOD("get_specular"), &SpatialMaterial::get_specular);
- ClassDB::bind_method(D_METHOD("set_metalness", "metalness"), &SpatialMaterial::set_metalness);
- ClassDB::bind_method(D_METHOD("get_metalness"), &SpatialMaterial::get_metalness);
+ ClassDB::bind_method(D_METHOD("set_metallic", "metallic"), &SpatialMaterial::set_metallic);
+ ClassDB::bind_method(D_METHOD("get_metallic"), &SpatialMaterial::get_metallic);
ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &SpatialMaterial::set_roughness);
ClassDB::bind_method(D_METHOD("get_roughness"), &SpatialMaterial::get_roughness);
@@ -1050,8 +1129,8 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &SpatialMaterial::set_anisotropy);
ClassDB::bind_method(D_METHOD("get_anisotropy"), &SpatialMaterial::get_anisotropy);
- ClassDB::bind_method(D_METHOD("set_height_scale", "height_scale"), &SpatialMaterial::set_height_scale);
- ClassDB::bind_method(D_METHOD("get_height_scale"), &SpatialMaterial::get_height_scale);
+ ClassDB::bind_method(D_METHOD("set_depth_scale", "depth_scale"), &SpatialMaterial::set_depth_scale);
+ ClassDB::bind_method(D_METHOD("get_depth_scale"), &SpatialMaterial::get_depth_scale);
ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength);
ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength);
@@ -1059,9 +1138,6 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &SpatialMaterial::set_refraction);
ClassDB::bind_method(D_METHOD("get_refraction"), &SpatialMaterial::get_refraction);
- ClassDB::bind_method(D_METHOD("set_refraction_roughness", "refraction_roughness"), &SpatialMaterial::set_refraction_roughness);
- ClassDB::bind_method(D_METHOD("get_refraction_roughness"), &SpatialMaterial::get_refraction_roughness);
-
ClassDB::bind_method(D_METHOD("set_line_width", "line_width"), &SpatialMaterial::set_line_width);
ClassDB::bind_method(D_METHOD("get_line_width"), &SpatialMaterial::get_line_width);
@@ -1119,6 +1195,15 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "frames"), &SpatialMaterial::set_particles_anim_loop);
ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax);
+ ClassDB::bind_method(D_METHOD("is_depth_deep_parallax_enabled"), &SpatialMaterial::is_depth_deep_parallax_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_min_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_min_layers);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_min_layers"), &SpatialMaterial::get_depth_deep_parallax_min_layers);
+
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_max_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_max_layers);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_max_layers"), &SpatialMaterial::get_depth_deep_parallax_max_layers);
+
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
@@ -1146,12 +1231,14 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
- ADD_GROUP("Specular", "specular_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "Metallic,Specular"), "set_specular_mode", "get_specular_mode");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular", "get_specular");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "specular_metalness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metalness", "get_metalness");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "specular_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SPECULAR);
+ ADD_GROUP("Metallic", "metallic_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metallic", "get_metallic");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular", "get_specular");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_METALLIC);
+
+ ADD_GROUP("Roughness", "roughness_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "roughness_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ROUGHNESS);
ADD_GROUP("Emission", "emission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
@@ -1185,10 +1272,13 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
- ADD_GROUP("Height", "height_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "height_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_height_scale", "get_height_scale");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "height_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_HEIGHT);
+ ADD_GROUP("Depth", "depth_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "depth_enabled"), "set_feature", "get_feature", FEATURE_DEPTH_MAPPING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_depth_scale", "get_depth_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_deep_parallax"), "set_depth_deep_parallax", "is_depth_deep_parallax_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_min_layers", "get_depth_deep_parallax_min_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_max_layers", "get_depth_deep_parallax_max_layers");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DEPTH);
ADD_GROUP("Subsurf Scatter", "subsurf_scatter_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURACE_SCATTERING);
@@ -1197,8 +1287,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Refraction", "refraction_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_displacement", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_refraction_roughness", "get_refraction_roughness");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_REFRACTION);
ADD_GROUP("Detail", "detail_");
@@ -1218,17 +1307,17 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "uv2_offset"), "set_uv2_offset", "get_uv2_offset");
BIND_CONSTANT(TEXTURE_ALBEDO);
- BIND_CONSTANT(TEXTURE_SPECULAR);
+ BIND_CONSTANT(TEXTURE_METALLIC);
+ BIND_CONSTANT(TEXTURE_ROUGHNESS);
BIND_CONSTANT(TEXTURE_EMISSION);
BIND_CONSTANT(TEXTURE_NORMAL);
BIND_CONSTANT(TEXTURE_RIM);
BIND_CONSTANT(TEXTURE_CLEARCOAT);
BIND_CONSTANT(TEXTURE_FLOWMAP);
BIND_CONSTANT(TEXTURE_AMBIENT_OCCLUSION);
- BIND_CONSTANT(TEXTURE_HEIGHT);
+ BIND_CONSTANT(TEXTURE_DEPTH);
BIND_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING);
BIND_CONSTANT(TEXTURE_REFRACTION);
- BIND_CONSTANT(TEXTURE_REFRACTION_ROUGHNESS);
BIND_CONSTANT(TEXTURE_DETAIL_MASK);
BIND_CONSTANT(TEXTURE_DETAIL_ALBEDO);
BIND_CONSTANT(TEXTURE_DETAIL_NORMAL);
@@ -1244,7 +1333,7 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(FEATURE_CLEARCOAT);
BIND_CONSTANT(FEATURE_ANISOTROPY);
BIND_CONSTANT(FEATURE_AMBIENT_OCCLUSION);
- BIND_CONSTANT(FEATURE_HEIGHT_MAPPING);
+ BIND_CONSTANT(FEATURE_DEPTH_MAPPING);
BIND_CONSTANT(FEATURE_SUBSURACE_SCATTERING);
BIND_CONSTANT(FEATURE_REFRACTION);
BIND_CONSTANT(FEATURE_DETAIL);
@@ -1273,13 +1362,10 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(DIFFUSE_LAMBERT);
- BIND_CONSTANT(DIFFUSE_LAMBERT_WRAP);
+ BIND_CONSTANT(DIFFUSE_HALF_LAMBERT);
BIND_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_CONSTANT(DIFFUSE_BURLEY);
- BIND_CONSTANT(SPECULAR_MODE_METALLIC);
- BIND_CONSTANT(SPECULAR_MODE_SPECULAR);
-
BIND_CONSTANT(BILLBOARD_DISABLED);
BIND_CONSTANT(BILLBOARD_ENABLED);
BIND_CONSTANT(BILLBOARD_FIXED_Y);
@@ -1290,11 +1376,10 @@ SpatialMaterial::SpatialMaterial()
: element(this) {
//initialize to right values
- specular_mode = SPECULAR_MODE_METALLIC;
set_albedo(Color(0.7, 0.7, 0.7, 1.0));
- set_specular(Color(0.1, 0.1, 0.1));
+ set_specular(0.5);
set_roughness(0.0);
- set_metalness(0.1);
+ set_metallic(0.1);
set_emission(Color(0, 0, 0));
set_emission_energy(1.0);
set_normal_scale(1);
@@ -1303,10 +1388,9 @@ SpatialMaterial::SpatialMaterial()
set_clearcoat(1);
set_clearcoat_gloss(0.5);
set_anisotropy(0);
- set_height_scale(1);
+ set_depth_scale(0.05);
set_subsurface_scattering_strength(0);
- set_refraction(0);
- set_refraction_roughness(0);
+ set_refraction(0.05);
set_line_width(1);
set_point_size(1);
set_uv1_offset(Vector2(0, 0));
@@ -1318,6 +1402,10 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
+ deep_parallax = false;
+ set_depth_deep_parallax_min_layers(8);
+ set_depth_deep_parallax_max_layers(32);
+
detail_uv = DETAIL_UV_1;
blend_mode = BLEND_MODE_MIX;
detail_blend_mode = BLEND_MODE_MIX;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 408815d75..b6e85c833 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -89,17 +89,17 @@ class SpatialMaterial : public Material {
public:
enum TextureParam {
TEXTURE_ALBEDO,
- TEXTURE_SPECULAR,
+ TEXTURE_METALLIC,
+ TEXTURE_ROUGHNESS,
TEXTURE_EMISSION,
TEXTURE_NORMAL,
TEXTURE_RIM,
TEXTURE_CLEARCOAT,
TEXTURE_FLOWMAP,
TEXTURE_AMBIENT_OCCLUSION,
- TEXTURE_HEIGHT,
+ TEXTURE_DEPTH,
TEXTURE_SUBSURFACE_SCATTERING,
TEXTURE_REFRACTION,
- TEXTURE_REFRACTION_ROUGHNESS,
TEXTURE_DETAIL_MASK,
TEXTURE_DETAIL_ALBEDO,
TEXTURE_DETAIL_NORMAL,
@@ -120,7 +120,7 @@ public:
FEATURE_CLEARCOAT,
FEATURE_ANISOTROPY,
FEATURE_AMBIENT_OCCLUSION,
- FEATURE_HEIGHT_MAPPING,
+ FEATURE_DEPTH_MAPPING,
FEATURE_SUBSURACE_SCATTERING,
FEATURE_REFRACTION,
FEATURE_DETAIL,
@@ -160,16 +160,11 @@ public:
enum DiffuseMode {
DIFFUSE_LAMBERT,
- DIFFUSE_LAMBERT_WRAP,
+ DIFFUSE_HALF_LAMBERT,
DIFFUSE_OREN_NAYAR,
DIFFUSE_BURLEY,
};
- enum SpecularMode {
- SPECULAR_MODE_METALLIC,
- SPECULAR_MODE_SPECULAR,
- };
-
enum BillboardMode {
BILLBOARD_DISABLED,
BILLBOARD_ENABLED,
@@ -190,7 +185,7 @@ private:
uint32_t detail_blend_mode : 2;
uint32_t diffuse_mode : 2;
uint32_t invalid_key : 1;
- uint32_t specular_mode : 1;
+ uint32_t deep_parallax : 1;
uint32_t billboard_mode : 2;
};
@@ -230,8 +225,9 @@ private:
}
mk.detail_blend_mode = detail_blend_mode;
mk.diffuse_mode = diffuse_mode;
- mk.specular_mode = specular_mode;
mk.billboard_mode = billboard_mode;
+ mk.deep_parallax = deep_parallax ? 1 : 0;
+ ;
return mk;
}
@@ -239,7 +235,7 @@ private:
struct ShaderNames {
StringName albedo;
StringName specular;
- StringName metalness;
+ StringName metallic;
StringName roughness;
StringName emission;
StringName emission_energy;
@@ -249,10 +245,9 @@ private:
StringName clearcoat;
StringName clearcoat_gloss;
StringName anisotropy;
- StringName height_scale;
+ StringName depth_scale;
StringName subsurface_scattering_strength;
StringName refraction;
- StringName refraction_roughness;
StringName point_size;
StringName uv1_scale;
StringName uv1_offset;
@@ -261,6 +256,9 @@ private:
StringName particle_h_frames;
StringName particle_v_frames;
StringName particles_anim_loop;
+ StringName depth_min_layers;
+ StringName depth_max_layers;
+
StringName texture_names[TEXTURE_MAX];
};
@@ -275,8 +273,8 @@ private:
_FORCE_INLINE_ bool _is_shader_dirty() const;
Color albedo;
- Color specular;
- float metalness;
+ float specular;
+ float metallic;
float roughness;
Color emission;
float emission_energy;
@@ -286,10 +284,9 @@ private:
float clearcoat;
float clearcoat_gloss;
float anisotropy;
- float height_scale;
+ float depth_scale;
float subsurface_scattering_strength;
float refraction;
- float refraction_roughness;
float line_width;
float point_size;
int particles_anim_h_frames;
@@ -304,13 +301,16 @@ private:
DetailUV detail_uv;
+ bool deep_parallax;
+ int deep_parallax_min_layers;
+ int deep_parallax_max_layers;
+
BlendMode blend_mode;
BlendMode detail_blend_mode;
DepthDrawMode depth_draw_mode;
CullMode cull_mode;
bool flags[FLAG_MAX];
DiffuseMode diffuse_mode;
- SpecularMode specular_mode;
BillboardMode billboard_mode;
bool features[FEATURE_MAX];
@@ -327,14 +327,11 @@ public:
void set_albedo(const Color &p_albedo);
Color get_albedo() const;
- void set_specular_mode(SpecularMode p_mode);
- SpecularMode get_specular_mode() const;
-
- void set_specular(const Color &p_specular);
- Color get_specular() const;
+ void set_specular(float p_specular);
+ float get_specular() const;
- void set_metalness(float p_metalness);
- float get_metalness() const;
+ void set_metallic(float p_metallic);
+ float get_metallic() const;
void set_roughness(float p_roughness);
float get_roughness() const;
@@ -363,8 +360,17 @@ public:
void set_anisotropy(float p_anisotropy);
float get_anisotropy() const;
- void set_height_scale(float p_height_scale);
- float get_height_scale() const;
+ void set_depth_scale(float p_depth_scale);
+ float get_depth_scale() const;
+
+ void set_depth_deep_parallax(bool p_enable);
+ bool is_depth_deep_parallax_enabled() const;
+
+ void set_depth_deep_parallax_min_layers(int p_layer);
+ int get_depth_deep_parallax_min_layers() const;
+
+ void set_depth_deep_parallax_max_layers(int p_layer);
+ int get_depth_deep_parallax_max_layers() const;
void set_subsurface_scattering_strength(float p_strength);
float get_subsurface_scattering_strength() const;
@@ -372,9 +378,6 @@ public:
void set_refraction(float p_refraction);
float get_refraction() const;
- void set_refraction_roughness(float p_refraction_roughness);
- float get_refraction_roughness() const;
-
void set_line_width(float p_line_width);
float get_line_width() const;
@@ -447,7 +450,6 @@ VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode)
VARIANT_ENUM_CAST(SpatialMaterial::CullMode)
VARIANT_ENUM_CAST(SpatialMaterial::Flags)
VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode)
-VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode)
VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode)
//////////////////////
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 4846d84b3..e2ede4129 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -32,6 +32,390 @@
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
+void Mesh::_clear_triangle_mesh() {
+
+ triangle_mesh.unref();
+ ;
+}
+
+Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
+
+ if (triangle_mesh.is_valid())
+ return triangle_mesh;
+
+ int facecount = 0;
+
+ for (int i = 0; i < get_surface_count(); i++) {
+
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ continue;
+
+ if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
+
+ facecount += surface_get_array_index_len(i);
+ } else {
+
+ facecount += surface_get_array_len(i);
+ }
+ }
+
+ if (facecount == 0 || (facecount % 3) != 0)
+ return triangle_mesh;
+
+ PoolVector<Vector3> faces;
+ faces.resize(facecount);
+ PoolVector<Vector3>::Write facesw = faces.write();
+
+ int widx = 0;
+
+ for (int i = 0; i < get_surface_count(); i++) {
+
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ continue;
+
+ Array a = surface_get_arrays(i);
+
+ int vc = surface_get_array_len(i);
+ PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
+ PoolVector<Vector3>::Read vr = vertices.read();
+
+ if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
+
+ int ic = surface_get_array_index_len(i);
+ PoolVector<int> indices = a[ARRAY_INDEX];
+ PoolVector<int>::Read ir = indices.read();
+
+ for (int i = 0; i < ic; i++) {
+ int index = ir[i];
+ facesw[widx++] = vr[index];
+ }
+
+ } else {
+
+ for (int i = 0; i < vc; i++)
+ facesw[widx++] = vr[i];
+ }
+ }
+
+ facesw = PoolVector<Vector3>::Write();
+
+ triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+
+ return triangle_mesh;
+}
+
+PoolVector<Face3> Mesh::get_faces() const {
+
+ Ref<TriangleMesh> tm = generate_triangle_mesh();
+ if (tm.is_valid())
+ return tm->get_faces();
+ return PoolVector<Face3>();
+ /*
+ for (int i=0;i<surfaces.size();i++) {
+
+ if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
+ continue;
+
+ PoolVector<int> indices;
+ PoolVector<Vector3> vertices;
+
+ vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
+
+ int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
+ bool has_indices;
+
+ if (len>0) {
+
+ indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
+ has_indices=true;
+
+ } else {
+
+ len=vertices.size();
+ has_indices=false;
+ }
+
+ if (len<=0)
+ continue;
+
+ PoolVector<int>::Read indicesr = indices.read();
+ const int *indicesptr = indicesr.ptr();
+
+ PoolVector<Vector3>::Read verticesr = vertices.read();
+ const Vector3 *verticesptr = verticesr.ptr();
+
+ int old_faces=faces.size();
+ int new_faces=old_faces+(len/3);
+
+ faces.resize(new_faces);
+
+ PoolVector<Face3>::Write facesw = faces.write();
+ Face3 *facesptr=facesw.ptr();
+
+
+ for (int i=0;i<len/3;i++) {
+
+ Face3 face;
+
+ for (int j=0;j<3;j++) {
+
+ int idx=i*3+j;
+ face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
+ }
+
+ facesptr[i+old_faces]=face;
+ }
+
+ }
+*/
+}
+
+Ref<Shape> Mesh::create_convex_shape() const {
+
+ PoolVector<Vector3> vertices;
+
+ for (int i = 0; i < get_surface_count(); i++) {
+
+ Array a = surface_get_arrays(i);
+ PoolVector<Vector3> v = a[ARRAY_VERTEX];
+ vertices.append_array(v);
+ }
+
+ Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
+ shape->set_points(vertices);
+ return shape;
+}
+
+Ref<Shape> Mesh::create_trimesh_shape() const {
+
+ PoolVector<Face3> faces = get_faces();
+ if (faces.size() == 0)
+ return Ref<Shape>();
+
+ PoolVector<Vector3> face_points;
+ face_points.resize(faces.size() * 3);
+
+ for (int i = 0; i < face_points.size(); i++) {
+
+ Face3 f = faces.get(i / 3);
+ face_points.set(i, f.vertex[i % 3]);
+ }
+
+ Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
+ shape->set_faces(face_points);
+ return shape;
+}
+
+Ref<Mesh> Mesh::create_outline(float p_margin) const {
+
+ Array arrays;
+ int index_accum = 0;
+ for (int i = 0; i < get_surface_count(); i++) {
+
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ continue;
+
+ Array a = surface_get_arrays(i);
+ int vcount = 0;
+
+ if (i == 0) {
+ arrays = a;
+ PoolVector<Vector3> v = a[ARRAY_VERTEX];
+ index_accum += v.size();
+ } else {
+
+ for (int j = 0; j < arrays.size(); j++) {
+
+ if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
+ //mismatch, do not use
+ arrays[j] = Variant();
+ continue;
+ }
+
+ switch (j) {
+
+ case ARRAY_VERTEX:
+ case ARRAY_NORMAL: {
+
+ PoolVector<Vector3> dst = arrays[j];
+ PoolVector<Vector3> src = a[j];
+ if (j == ARRAY_VERTEX)
+ vcount = src.size();
+ if (dst.size() == 0 || src.size() == 0) {
+ arrays[j] = Variant();
+ continue;
+ }
+ dst.append_array(src);
+ arrays[j] = dst;
+ } break;
+ case ARRAY_TANGENT:
+ case ARRAY_BONES:
+ case ARRAY_WEIGHTS: {
+
+ PoolVector<real_t> dst = arrays[j];
+ PoolVector<real_t> src = a[j];
+ if (dst.size() == 0 || src.size() == 0) {
+ arrays[j] = Variant();
+ continue;
+ }
+ dst.append_array(src);
+ arrays[j] = dst;
+
+ } break;
+ case ARRAY_COLOR: {
+ PoolVector<Color> dst = arrays[j];
+ PoolVector<Color> src = a[j];
+ if (dst.size() == 0 || src.size() == 0) {
+ arrays[j] = Variant();
+ continue;
+ }
+ dst.append_array(src);
+ arrays[j] = dst;
+
+ } break;
+ case ARRAY_TEX_UV:
+ case ARRAY_TEX_UV2: {
+ PoolVector<Vector2> dst = arrays[j];
+ PoolVector<Vector2> src = a[j];
+ if (dst.size() == 0 || src.size() == 0) {
+ arrays[j] = Variant();
+ continue;
+ }
+ dst.append_array(src);
+ arrays[j] = dst;
+
+ } break;
+ case ARRAY_INDEX: {
+ PoolVector<int> dst = arrays[j];
+ PoolVector<int> src = a[j];
+ if (dst.size() == 0 || src.size() == 0) {
+ arrays[j] = Variant();
+ continue;
+ }
+ {
+ int ss = src.size();
+ PoolVector<int>::Write w = src.write();
+ for (int k = 0; k < ss; k++) {
+ w[k] += index_accum;
+ }
+ }
+ dst.append_array(src);
+ arrays[j] = dst;
+ index_accum += vcount;
+
+ } break;
+ }
+ }
+ }
+ }
+
+ {
+ PoolVector<int>::Write ir;
+ PoolVector<int> indices = arrays[ARRAY_INDEX];
+ bool has_indices = false;
+ PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX];
+ int vc = vertices.size();
+ ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
+ PoolVector<Vector3>::Write r = vertices.write();
+
+ if (indices.size()) {
+ vc = indices.size();
+ ir = indices.write();
+ has_indices = true;
+ }
+
+ Map<Vector3, Vector3> normal_accum;
+
+ //fill normals with triangle normals
+ for (int i = 0; i < vc; i += 3) {
+
+ Vector3 t[3];
+
+ if (has_indices) {
+ t[0] = r[ir[i + 0]];
+ t[1] = r[ir[i + 1]];
+ t[2] = r[ir[i + 2]];
+ } else {
+ t[0] = r[i + 0];
+ t[1] = r[i + 1];
+ t[2] = r[i + 2];
+ }
+
+ Vector3 n = Plane(t[0], t[1], t[2]).normal;
+
+ for (int j = 0; j < 3; j++) {
+
+ Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
+ if (!E) {
+ normal_accum[t[j]] = n;
+ } else {
+ float d = n.dot(E->get());
+ if (d < 1.0)
+ E->get() += n * (1.0 - d);
+ //E->get()+=n;
+ }
+ }
+ }
+
+ //normalize
+
+ for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
+ E->get().normalize();
+ }
+
+ //displace normals
+ int vc2 = vertices.size();
+
+ for (int i = 0; i < vc2; i++) {
+
+ Vector3 t = r[i];
+
+ Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
+ ERR_CONTINUE(!E);
+
+ t += E->get() * p_margin;
+ r[i] = t;
+ }
+
+ r = PoolVector<Vector3>::Write();
+ arrays[ARRAY_VERTEX] = vertices;
+
+ if (!has_indices) {
+
+ PoolVector<int> new_indices;
+ new_indices.resize(vertices.size());
+ PoolVector<int>::Write iw = new_indices.write();
+
+ for (int j = 0; j < vc2; j += 3) {
+
+ iw[j] = j;
+ iw[j + 1] = j + 2;
+ iw[j + 2] = j + 1;
+ }
+
+ iw = PoolVector<int>::Write();
+ arrays[ARRAY_INDEX] = new_indices;
+
+ } else {
+
+ for (int j = 0; j < vc; j += 3) {
+
+ SWAP(ir[j + 1], ir[j + 2]);
+ }
+ ir = PoolVector<int>::Write();
+ arrays[ARRAY_INDEX] = indices;
+ }
+ }
+
+ Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
+ newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
+ return newmesh;
+}
+
+Mesh::Mesh() {
+}
+
static const char *_array_name[] = {
"vertex_array",
"normal_array",
@@ -45,34 +429,34 @@ static const char *_array_name[] = {
NULL
};
-static const Mesh::ArrayType _array_types[] = {
+static const ArrayMesh::ArrayType _array_types[] = {
- Mesh::ARRAY_VERTEX,
- Mesh::ARRAY_NORMAL,
- Mesh::ARRAY_TANGENT,
- Mesh::ARRAY_COLOR,
- Mesh::ARRAY_TEX_UV,
- Mesh::ARRAY_TEX_UV2,
- Mesh::ARRAY_BONES,
- Mesh::ARRAY_WEIGHTS,
- Mesh::ARRAY_INDEX
+ ArrayMesh::ARRAY_VERTEX,
+ ArrayMesh::ARRAY_NORMAL,
+ ArrayMesh::ARRAY_TANGENT,
+ ArrayMesh::ARRAY_COLOR,
+ ArrayMesh::ARRAY_TEX_UV,
+ ArrayMesh::ARRAY_TEX_UV2,
+ ArrayMesh::ARRAY_BONES,
+ ArrayMesh::ARRAY_WEIGHTS,
+ ArrayMesh::ARRAY_INDEX
};
/* compatibility */
static const int _format_translate[] = {
- Mesh::ARRAY_FORMAT_VERTEX,
- Mesh::ARRAY_FORMAT_NORMAL,
- Mesh::ARRAY_FORMAT_TANGENT,
- Mesh::ARRAY_FORMAT_COLOR,
- Mesh::ARRAY_FORMAT_TEX_UV,
- Mesh::ARRAY_FORMAT_TEX_UV2,
- Mesh::ARRAY_FORMAT_BONES,
- Mesh::ARRAY_FORMAT_WEIGHTS,
- Mesh::ARRAY_FORMAT_INDEX,
+ ArrayMesh::ARRAY_FORMAT_VERTEX,
+ ArrayMesh::ARRAY_FORMAT_NORMAL,
+ ArrayMesh::ARRAY_FORMAT_TANGENT,
+ ArrayMesh::ARRAY_FORMAT_COLOR,
+ ArrayMesh::ARRAY_FORMAT_TEX_UV,
+ ArrayMesh::ARRAY_FORMAT_TEX_UV2,
+ ArrayMesh::ARRAY_FORMAT_BONES,
+ ArrayMesh::ARRAY_FORMAT_WEIGHTS,
+ ArrayMesh::ARRAY_FORMAT_INDEX,
};
-bool Mesh::_set(const StringName &p_name, const Variant &p_value) {
+bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -191,7 +575,7 @@ bool Mesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
-bool Mesh::_get(const StringName &p_name, Variant &r_ret) const {
+bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
if (_is_generated())
return false;
@@ -270,7 +654,7 @@ bool Mesh::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-void Mesh::_get_property_list(List<PropertyInfo> *p_list) const {
+void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
if (_is_generated())
return;
@@ -290,7 +674,7 @@ void Mesh::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb"));
}
-void Mesh::_recompute_aabb() {
+void ArrayMesh::_recompute_aabb() {
// regenerate AABB
aabb = Rect3();
@@ -304,7 +688,7 @@ void Mesh::_recompute_aabb() {
}
}
-void Mesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
Surface s;
s.aabb = p_aabb;
@@ -313,7 +697,7 @@ void Mesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolV
VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
}
-void Mesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
@@ -345,28 +729,28 @@ void Mesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arr
_recompute_aabb();
}
- triangle_mesh = Ref<TriangleMesh>();
+ _clear_triangle_mesh();
_change_notify();
emit_changed();
}
-Array Mesh::surface_get_arrays(int p_surface) const {
+Array ArrayMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
-Array Mesh::surface_get_blend_shape_arrays(int p_surface) const {
+Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
return Array();
}
-int Mesh::get_surface_count() const {
+int ArrayMesh::get_surface_count() const {
return surfaces.size();
}
-void Mesh::add_blend_shape(const StringName &p_name) {
+void ArrayMesh::add_blend_shape(const StringName &p_name) {
if (surfaces.size()) {
ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
@@ -389,15 +773,15 @@ void Mesh::add_blend_shape(const StringName &p_name) {
VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
-int Mesh::get_blend_shape_count() const {
+int ArrayMesh::get_blend_shape_count() const {
return blend_shapes.size();
}
-StringName Mesh::get_blend_shape_name(int p_index) const {
+StringName ArrayMesh::get_blend_shape_name(int p_index) const {
ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
return blend_shapes[p_index];
}
-void Mesh::clear_blend_shapes() {
+void ArrayMesh::clear_blend_shapes() {
if (surfaces.size()) {
ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
@@ -407,54 +791,54 @@ void Mesh::clear_blend_shapes() {
blend_shapes.clear();
}
-void Mesh::set_blend_shape_mode(BlendShapeMode p_mode) {
+void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
blend_shape_mode = p_mode;
VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
}
-Mesh::BlendShapeMode Mesh::get_blend_shape_mode() const {
+ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
-void Mesh::surface_remove(int p_idx) {
+void ArrayMesh::surface_remove(int p_idx) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
surfaces.remove(p_idx);
- triangle_mesh = Ref<TriangleMesh>();
+ _clear_triangle_mesh();
_recompute_aabb();
_change_notify();
emit_changed();
}
-int Mesh::surface_get_array_len(int p_idx) const {
+int ArrayMesh::surface_get_array_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
}
-int Mesh::surface_get_array_index_len(int p_idx) const {
+int ArrayMesh::surface_get_array_index_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
}
-uint32_t Mesh::surface_get_format(int p_idx) const {
+uint32_t ArrayMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
}
-Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
+ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx);
}
-void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
+void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
if (surfaces[p_idx].material == p_material)
@@ -465,33 +849,33 @@ void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
_change_notify("material");
}
-void Mesh::surface_set_name(int p_idx, const String &p_name) {
+void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].name = p_name;
}
-String Mesh::surface_get_name(int p_idx) const {
+String ArrayMesh::surface_get_name(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
return surfaces[p_idx].name;
}
-void Mesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
+void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].aabb = p_aabb;
// set custom aabb too?
}
-Ref<Material> Mesh::surface_get_material(int p_idx) const {
+Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
return surfaces[p_idx].material;
}
-void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
+void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
Rect3 aabb;
@@ -510,7 +894,7 @@ void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
else
aabb.merge_with(s.aabb);
- triangle_mesh = Ref<TriangleMesh>();
+ _clear_triangle_mesh();
surfaces.push_back(s);
_change_notify();
@@ -518,129 +902,27 @@ void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
emit_changed();
}
-RID Mesh::get_rid() const {
+RID ArrayMesh::get_rid() const {
return mesh;
}
-Rect3 Mesh::get_aabb() const {
+Rect3 ArrayMesh::get_aabb() const {
return aabb;
}
-void Mesh::set_custom_aabb(const Rect3 &p_custom) {
+void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) {
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
}
-Rect3 Mesh::get_custom_aabb() const {
+Rect3 ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
-PoolVector<Face3> Mesh::get_faces() const {
-
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_valid())
- return tm->get_faces();
- return PoolVector<Face3>();
- /*
- for (int i=0;i<surfaces.size();i++) {
-
- if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
- continue;
-
- PoolVector<int> indices;
- PoolVector<Vector3> vertices;
-
- vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
-
- int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
- bool has_indices;
-
- if (len>0) {
-
- indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
- has_indices=true;
-
- } else {
-
- len=vertices.size();
- has_indices=false;
- }
-
- if (len<=0)
- continue;
-
- PoolVector<int>::Read indicesr = indices.read();
- const int *indicesptr = indicesr.ptr();
-
- PoolVector<Vector3>::Read verticesr = vertices.read();
- const Vector3 *verticesptr = verticesr.ptr();
-
- int old_faces=faces.size();
- int new_faces=old_faces+(len/3);
-
- faces.resize(new_faces);
-
- PoolVector<Face3>::Write facesw = faces.write();
- Face3 *facesptr=facesw.ptr();
-
-
- for (int i=0;i<len/3;i++) {
-
- Face3 face;
-
- for (int j=0;j<3;j++) {
-
- int idx=i*3+j;
- face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
- }
-
- facesptr[i+old_faces]=face;
- }
-
- }
-*/
-}
-
-Ref<Shape> Mesh::create_convex_shape() const {
-
- PoolVector<Vector3> vertices;
-
- for (int i = 0; i < get_surface_count(); i++) {
-
- Array a = surface_get_arrays(i);
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
- vertices.append_array(v);
- }
-
- Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
- shape->set_points(vertices);
- return shape;
-}
-
-Ref<Shape> Mesh::create_trimesh_shape() const {
-
- PoolVector<Face3> faces = get_faces();
- if (faces.size() == 0)
- return Ref<Shape>();
-
- PoolVector<Vector3> face_points;
- face_points.resize(faces.size() * 3);
-
- for (int i = 0; i < face_points.size(); i++) {
-
- Face3 f = faces.get(i / 3);
- face_points.set(i, f.vertex[i % 3]);
- }
-
- Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
- shape->set_faces(face_points);
- return shape;
-}
-
-void Mesh::center_geometry() {
+void ArrayMesh::center_geometry() {
/*
Vector3 ofs = aabb.pos+aabb.size*0.5;
@@ -668,13 +950,13 @@ void Mesh::center_geometry() {
*/
}
-void Mesh::regen_normalmaps() {
+void ArrayMesh::regen_normalmaps() {
Vector<Ref<SurfaceTool> > surfs;
for (int i = 0; i < get_surface_count(); i++) {
Ref<SurfaceTool> st = memnew(SurfaceTool);
- st->create_from(Ref<Mesh>(this), i);
+ st->create_from(Ref<ArrayMesh>(this), i);
surfs.push_back(st);
}
@@ -685,315 +967,42 @@ void Mesh::regen_normalmaps() {
for (int i = 0; i < surfs.size(); i++) {
surfs[i]->generate_tangents();
- surfs[i]->commit(Ref<Mesh>(this));
- }
-}
-
-Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
-
- if (triangle_mesh.is_valid())
- return triangle_mesh;
-
- int facecount = 0;
-
- for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
- continue;
-
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
-
- facecount += surface_get_array_index_len(i);
- } else {
-
- facecount += surface_get_array_len(i);
- }
- }
-
- if (facecount == 0 || (facecount % 3) != 0)
- return triangle_mesh;
-
- PoolVector<Vector3> faces;
- faces.resize(facecount);
- PoolVector<Vector3>::Write facesw = faces.write();
-
- int widx = 0;
-
- for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
- continue;
-
- Array a = surface_get_arrays(i);
-
- int vc = surface_get_array_len(i);
- PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
- PoolVector<Vector3>::Read vr = vertices.read();
-
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
-
- int ic = surface_get_array_index_len(i);
- PoolVector<int> indices = a[ARRAY_INDEX];
- PoolVector<int>::Read ir = indices.read();
-
- for (int i = 0; i < ic; i++) {
- int index = ir[i];
- facesw[widx++] = vr[index];
- }
-
- } else {
-
- for (int i = 0; i < vc; i++)
- facesw[widx++] = vr[i];
- }
+ surfs[i]->commit(Ref<ArrayMesh>(this));
}
-
- facesw = PoolVector<Vector3>::Write();
-
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
- triangle_mesh->create(faces);
-
- return triangle_mesh;
}
-Ref<Mesh> Mesh::create_outline(float p_margin) const {
-
- Array arrays;
- int index_accum = 0;
- for (int i = 0; i < get_surface_count(); i++) {
+void ArrayMesh::_bind_methods() {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
- continue;
-
- Array a = surface_get_arrays(i);
- int vcount = 0;
-
- if (i == 0) {
- arrays = a;
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
- index_accum += v.size();
- } else {
-
- for (int j = 0; j < arrays.size(); j++) {
+ ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
+ ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
- //mismatch, do not use
- arrays[j] = Variant();
- continue;
- }
-
- switch (j) {
-
- case ARRAY_VERTEX:
- case ARRAY_NORMAL: {
-
- PoolVector<Vector3> dst = arrays[j];
- PoolVector<Vector3> src = a[j];
- if (j == ARRAY_VERTEX)
- vcount = src.size();
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_TANGENT:
- case ARRAY_BONES:
- case ARRAY_WEIGHTS: {
-
- PoolVector<real_t> dst = arrays[j];
- PoolVector<real_t> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
-
- } break;
- case ARRAY_COLOR: {
- PoolVector<Color> dst = arrays[j];
- PoolVector<Color> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
-
- } break;
- case ARRAY_TEX_UV:
- case ARRAY_TEX_UV2: {
- PoolVector<Vector2> dst = arrays[j];
- PoolVector<Vector2> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
-
- } break;
- case ARRAY_INDEX: {
- PoolVector<int> dst = arrays[j];
- PoolVector<int> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- {
- int ss = src.size();
- PoolVector<int>::Write w = src.write();
- for (int k = 0; k < ss; k++) {
- w[k] += index_accum;
- }
- }
- dst.append_array(src);
- arrays[j] = dst;
- index_accum += vcount;
-
- } break;
- }
- }
- }
- }
-
- {
- PoolVector<int>::Write ir;
- PoolVector<int> indices = arrays[ARRAY_INDEX];
- bool has_indices = false;
- PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX];
- int vc = vertices.size();
- ERR_FAIL_COND_V(!vc, Ref<Mesh>());
- PoolVector<Vector3>::Write r = vertices.write();
-
- if (indices.size()) {
- vc = indices.size();
- ir = indices.write();
- has_indices = true;
- }
-
- Map<Vector3, Vector3> normal_accum;
-
- //fill normals with triangle normals
- for (int i = 0; i < vc; i += 3) {
-
- Vector3 t[3];
-
- if (has_indices) {
- t[0] = r[ir[i + 0]];
- t[1] = r[ir[i + 1]];
- t[2] = r[ir[i + 2]];
- } else {
- t[0] = r[i + 0];
- t[1] = r[i + 1];
- t[2] = r[i + 2];
- }
-
- Vector3 n = Plane(t[0], t[1], t[2]).normal;
-
- for (int j = 0; j < 3; j++) {
-
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
- if (!E) {
- normal_accum[t[j]] = n;
- } else {
- float d = n.dot(E->get());
- if (d < 1.0)
- E->get() += n * (1.0 - d);
- //E->get()+=n;
- }
- }
- }
-
- //normalize
-
- for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
- E->get().normalize();
- }
-
- //displace normals
- int vc2 = vertices.size();
-
- for (int i = 0; i < vc2; i++) {
-
- Vector3 t = r[i];
-
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
- ERR_CONTINUE(!E);
-
- t += E->get() * p_margin;
- r[i] = t;
- }
-
- r = PoolVector<Vector3>::Write();
- arrays[ARRAY_VERTEX] = vertices;
-
- if (!has_indices) {
-
- PoolVector<int> new_indices;
- new_indices.resize(vertices.size());
- PoolVector<int>::Write iw = new_indices.write();
-
- for (int j = 0; j < vc2; j += 3) {
-
- iw[j] = j;
- iw[j + 1] = j + 2;
- iw[j + 2] = j + 1;
- }
-
- iw = PoolVector<int>::Write();
- arrays[ARRAY_INDEX] = new_indices;
-
- } else {
-
- for (int j = 0; j < vc; j += 3) {
-
- SWAP(ir[j + 1], ir[j + 2]);
- }
- ir = PoolVector<int>::Write();
- arrays[ARRAY_INDEX] = indices;
- }
- }
-
- Ref<Mesh> newmesh = memnew(Mesh);
- newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
- return newmesh;
-}
-
-void Mesh::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &Mesh::add_blend_shape);
- ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &Mesh::get_blend_shape_count);
- ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &Mesh::get_blend_shape_name);
- ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &Mesh::clear_blend_shapes);
- ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &Mesh::set_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &Mesh::get_blend_shape_mode);
-
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &Mesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
- ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
- ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &Mesh::surface_remove);
- ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &Mesh::surface_get_array_len);
- ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &Mesh::surface_get_array_index_len);
- ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &Mesh::surface_get_format);
- ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &Mesh::surface_get_primitive_type);
- ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material:Material"), &Mesh::surface_set_material);
- ClassDB::bind_method(D_METHOD("surface_get_material:Material", "surf_idx"), &Mesh::surface_get_material);
- ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &Mesh::surface_set_name);
- ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &Mesh::surface_get_name);
- ClassDB::bind_method(D_METHOD("create_trimesh_shape:Shape"), &Mesh::create_trimesh_shape);
- ClassDB::bind_method(D_METHOD("create_convex_shape:Shape"), &Mesh::create_convex_shape);
- ClassDB::bind_method(D_METHOD("create_outline:Mesh", "margin"), &Mesh::create_outline);
- ClassDB::bind_method(D_METHOD("center_geometry"), &Mesh::center_geometry);
+ ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("get_surface_count"), &ArrayMesh::get_surface_count);
+ ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
+ ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
+ ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
+ ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
+ ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
+ ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material:Material"), &ArrayMesh::surface_set_material);
+ ClassDB::bind_method(D_METHOD("surface_get_material:Material", "surf_idx"), &ArrayMesh::surface_get_material);
+ ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
+ ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
+ ClassDB::bind_method(D_METHOD("create_trimesh_shape:Shape"), &ArrayMesh::create_trimesh_shape);
+ ClassDB::bind_method(D_METHOD("create_convex_shape:Shape"), &ArrayMesh::create_convex_shape);
+ ClassDB::bind_method(D_METHOD("create_outline:ArrayMesh", "margin"), &ArrayMesh::create_outline);
+ ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry);
ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("regen_normalmaps"), &Mesh::regen_normalmaps);
+ ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("get_faces"), &Mesh::get_faces);
- ClassDB::bind_method(D_METHOD("generate_triangle_mesh:TriangleMesh"), &Mesh::generate_triangle_mesh);
+ ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
+ ClassDB::bind_method(D_METHOD("generate_triangle_mesh:TriangleMesh"), &ArrayMesh::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &Mesh::set_custom_aabb);
- ClassDB::bind_method(D_METHOD("get_custom_aabb"), &Mesh::get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
+ ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
@@ -1027,19 +1036,19 @@ void Mesh::_bind_methods() {
BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
}
-Mesh::Mesh() {
+ArrayMesh::ArrayMesh() {
mesh = VisualServer::get_singleton()->mesh_create();
blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
}
-Mesh::~Mesh() {
+ArrayMesh::~ArrayMesh() {
VisualServer::get_singleton()->free(mesh);
}
////////////////////////
-
+#if 0
void QuadMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &QuadMesh::set_material);
@@ -1105,3 +1114,4 @@ QuadMesh::QuadMesh() {
add_surface_from_arrays(PRIMITIVE_TRIANGLE_FAN, arr);
}
+#endif
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index e441b4924..7804a84f8 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -38,10 +38,13 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-class Mesh : public Resource {
+class Mesh : public Resource {
GDCLASS(Mesh, Resource);
- RES_BASE_EXTENSION("msh");
+
+ mutable Ref<TriangleMesh> triangle_mesh; //cached
+protected:
+ void _clear_triangle_mesh();
public:
enum {
@@ -111,6 +114,34 @@ public:
BLEND_SHAPE_MODE_RELATIVE = VS::BLEND_SHAPE_MODE_RELATIVE,
};
+ virtual int get_surface_count() const = 0;
+ virtual int surface_get_array_len(int p_idx) const = 0;
+ virtual int surface_get_array_index_len(int p_idx) const = 0;
+ virtual Array surface_get_arrays(int p_surface) const = 0;
+ virtual uint32_t surface_get_format(int p_idx) const = 0;
+ virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
+ virtual Ref<Material> surface_get_material(int p_idx) const = 0;
+ virtual int get_blend_shape_count() const = 0;
+ virtual StringName get_blend_shape_name(int p_index) const = 0;
+
+ PoolVector<Face3> get_faces() const;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
+
+ Ref<Shape> create_trimesh_shape() const;
+ Ref<Shape> create_convex_shape() const;
+
+ Ref<Mesh> create_outline(float p_margin) const;
+
+ virtual Rect3 get_aabb() const = 0;
+
+ Mesh();
+};
+
+class ArrayMesh : public Mesh {
+
+ GDCLASS(ArrayMesh, Mesh);
+ RES_BASE_EXTENSION("msh");
+
private:
struct Surface {
String name;
@@ -124,8 +155,6 @@ private:
Vector<StringName> blend_shapes;
Rect3 custom_aabb;
- mutable Ref<TriangleMesh> triangle_mesh;
-
void _recompute_aabb();
protected:
@@ -177,21 +206,15 @@ public:
Rect3 get_aabb() const;
virtual RID get_rid() const;
- Ref<Shape> create_trimesh_shape() const;
- Ref<Shape> create_convex_shape() const;
-
- Ref<Mesh> create_outline(float p_margin) const;
-
void center_geometry();
void regen_normalmaps();
- PoolVector<Face3> get_faces() const;
- Ref<TriangleMesh> generate_triangle_mesh() const;
- Mesh();
+ ArrayMesh();
- ~Mesh();
+ ~ArrayMesh();
};
+#if 0
class QuadMesh : public Mesh {
GDCLASS(QuadMesh, Mesh)
@@ -206,6 +229,8 @@ public:
QuadMesh();
};
+#endif
+
VARIANT_ENUM_CAST(Mesh::ArrayType);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index b6b47bf44..dc3713fb5 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -38,7 +38,7 @@ void MeshDataTool::clear() {
format = 0;
}
-Error MeshDataTool::create_from_surface(const Ref<Mesh> &p_mesh, int p_surface) {
+Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) {
ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
@@ -179,7 +179,7 @@ Error MeshDataTool::create_from_surface(const Ref<Mesh> &p_mesh, int p_surface)
return OK;
}
-Error MeshDataTool::commit_to_surface(const Ref<Mesh> &p_mesh) {
+Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
Array arr;
@@ -309,7 +309,7 @@ Error MeshDataTool::commit_to_surface(const Ref<Mesh> &p_mesh) {
if (w.size())
arr[Mesh::ARRAY_WEIGHTS] = w;
- Ref<Mesh> ncmesh = p_mesh;
+ Ref<ArrayMesh> ncmesh = p_mesh;
int sc = ncmesh->get_surface_count();
ncmesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr);
ncmesh->surface_set_material(sc, material);
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index f6797d3e5..ad771edbd 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -78,8 +78,8 @@ protected:
public:
void clear();
- Error create_from_surface(const Ref<Mesh> &p_mesh, int p_surface);
- Error commit_to_surface(const Ref<Mesh> &p_mesh);
+ Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface);
+ Error commit_to_surface(const Ref<ArrayMesh> &p_mesh);
int get_format() const;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 472031366..80b413630 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -71,7 +71,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
outside_point.y = i == 0 ? p_points[0].y : (MAX(p_points[i].y, outside_point.y));
if (i == 0) {
- bounds.pos = points[i].pos;
+ bounds.position = points[i].pos;
} else {
bounds.expand_to(points[i].pos);
}
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 145374ff0..99062d693 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -35,7 +35,7 @@
void SegmentShape2D::_update_shape() {
Rect2 r;
- r.pos = a;
+ r.position = a;
r.size = b;
Physics2DServer::get_singleton()->shape_set_data(get_rid(), r);
emit_changed();
@@ -69,7 +69,7 @@ void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Rect2 SegmentShape2D::get_rect() const {
Rect2 rect;
- rect.pos = a;
+ rect.position = a;
rect.expand_to(b);
return rect;
}
@@ -121,7 +121,7 @@ void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Rect2 RayShape2D::get_rect() const {
Rect2 rect;
- rect.pos = Vector2();
+ rect.position = Vector2();
rect.expand_to(Vector2(0, length));
rect = rect.grow(0.707 * 4);
return rect;
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index b449932b1..77f2096d9 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -49,14 +49,14 @@ void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p
}
}
-Ref<Mesh> Shape::get_debug_mesh() {
+Ref<ArrayMesh> Shape::get_debug_mesh() {
if (debug_mesh_cache.is_valid())
return debug_mesh_cache;
Vector<Vector3> lines = _gen_debug_mesh_lines();
- debug_mesh_cache = Ref<Mesh>(memnew(Mesh));
+ debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
if (!lines.empty()) {
//make mesh
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 01b8db650..ea3ba9ab0 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -31,7 +31,7 @@
#define SHAPE_H
#include "resource.h"
-class Mesh;
+class ArrayMesh;
class Shape : public Resource {
@@ -40,7 +40,7 @@ class Shape : public Resource {
RES_BASE_EXTENSION("shp");
RID shape;
- Ref<Mesh> debug_mesh_cache;
+ Ref<ArrayMesh> debug_mesh_cache;
protected:
_FORCE_INLINE_ RID get_shape() const { return shape; }
@@ -50,7 +50,7 @@ protected:
public:
virtual RID get_rid() const { return shape; }
- Ref<Mesh> get_debug_mesh();
+ Ref<ArrayMesh> get_debug_mesh();
void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform);
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index 89c1cea25..c38ae04ef 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -76,7 +76,7 @@ Rect2 LineShape2D::get_rect() const {
Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
Vector2 l2[2] = { point, point + get_normal() * 30 };
Rect2 rect;
- rect.pos = l1[0];
+ rect.position = l1[0];
rect.expand_to(l1[1]);
rect.expand_to(l2[0]);
rect.expand_to(l2[1]);
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index b665de2de..8874cbc10 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -138,8 +138,8 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
texture->get_rect_region(rect, src_rect, rect, src_rect);
- rect.pos.x -= expand_margin[MARGIN_LEFT];
- rect.pos.y -= expand_margin[MARGIN_TOP];
+ rect.position.x -= expand_margin[MARGIN_LEFT];
+ rect.position.y -= expand_margin[MARGIN_TOP];
rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT];
rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM];
@@ -352,26 +352,26 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
color_downright.b = (border_size - i) * color_downright.b / border_size + i * bg_color.b / border_size;
}
- vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.pos.x, r.pos.y + r.size.y - 1), Size2(r.size.x, 1)), color_downright);
- vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.pos.x + r.size.x - 1, r.pos.y), Size2(1, r.size.y)), color_downright);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.position.x, r.position.y + r.size.y - 1), Size2(r.size.x, 1)), color_downright);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.position.x + r.size.x - 1, r.position.y), Size2(1, r.size.y)), color_downright);
- vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(r.size.x, 1)), color_upleft);
- vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(1, r.size.y)), color_upleft);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, Size2(r.size.x, 1)), color_upleft);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, Size2(1, r.size.y)), color_upleft);
- r.pos.x++;
- r.pos.y++;
+ r.position.x++;
+ r.position.y++;
r.size.x -= 2;
r.size.y -= 2;
}
if (draw_center)
- vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, r.size), bg_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, r.size), bg_color);
Rect2i r_add = p_rect;
- vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y - additional_border_size[MARGIN_TOP]), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_TOP])), light_color);
- vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y), Size2(additional_border_size[MARGIN_LEFT], r_add.size.height)), light_color);
- vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x + r_add.size.width, r_add.pos.y), Size2(additional_border_size[MARGIN_RIGHT], r_add.size.height)), dark_color);
- vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y + r_add.size.height), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_BOTTOM])), dark_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y - additional_border_size[MARGIN_TOP]), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_TOP])), light_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y), Size2(additional_border_size[MARGIN_LEFT], r_add.size.height)), light_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x + r_add.size.width, r_add.position.y), Size2(additional_border_size[MARGIN_RIGHT], r_add.size.height)), dark_color);
+ vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y + r_add.size.height), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_BOTTOM])), dark_color);
}
float StyleBoxFlat::get_style_margin(Margin p_margin) const {
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 4c36d79a7..60fb97c79 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -224,13 +224,13 @@ void SurfaceTool::add_index(int p_index) {
index_array.push_back(p_index);
}
-Ref<Mesh> SurfaceTool::commit(const Ref<Mesh> &p_existing) {
+Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
- Ref<Mesh> mesh;
+ Ref<ArrayMesh> mesh;
if (p_existing.is_valid())
mesh = p_existing;
else
- mesh = Ref<Mesh>(memnew(Mesh));
+ mesh.instance();
int varr_len = vertex_array.size();
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index b143086e1..753c3626b 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -125,7 +125,7 @@ public:
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
- Ref<Mesh> commit(const Ref<Mesh> &p_existing = Ref<Mesh>());
+ Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>());
SurfaceTool();
};
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index bc8deb501..a1e0c95dd 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -494,9 +494,9 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
img = Image::lossy_unpacker(pv);
}
- if (img.is_null()) {
+ if (img.is_null() || img->empty()) {
memdelete(f);
- ERR_FAIL_COND_V(img->empty(), ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT);
}
total_size += img->get_data().size();
@@ -860,7 +860,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
rc.size.height = atlas->get_height();
}
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.pos, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
@@ -879,7 +879,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
}
Vector2 scale = p_rect.size / (region.size + margin.size);
- Rect2 dr(p_rect.pos + margin.pos * scale, rc.size * scale);
+ Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose);
}
@@ -892,24 +892,24 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
return;
Rect2 src = p_src_rect;
- src.pos += (rc.pos - margin.pos);
+ src.position += (rc.position - margin.position);
Rect2 src_c = rc.clip(src);
if (src_c.size == Size2())
return;
- Vector2 ofs = (src_c.pos - src.pos);
+ Vector2 ofs = (src_c.position - src.position);
Vector2 scale = p_rect.size / p_src_rect.size;
if (scale.x < 0) {
- float mx = (margin.size.width - margin.pos.x);
- mx -= margin.pos.x;
+ float mx = (margin.size.width - margin.position.x);
+ mx -= margin.position.x;
ofs.x = -(ofs.x + mx);
}
if (scale.y < 0) {
- float my = margin.size.height - margin.pos.y;
- my -= margin.pos.y;
+ float my = margin.size.height - margin.position.y;
+ my -= margin.position.y;
ofs.y = -(ofs.y + my);
}
- Rect2 dr(p_rect.pos + ofs * scale, src_c.size * scale);
+ Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose);
}
@@ -922,24 +922,24 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
return false;
Rect2 src = p_src_rect;
- src.pos += (rc.pos - margin.pos);
+ src.position += (rc.position - margin.position);
Rect2 src_c = rc.clip(src);
if (src_c.size == Size2())
return false;
- Vector2 ofs = (src_c.pos - src.pos);
+ Vector2 ofs = (src_c.position - src.position);
Vector2 scale = p_rect.size / p_src_rect.size;
if (scale.x < 0) {
- float mx = (margin.size.width - margin.pos.x);
- mx -= margin.pos.x;
+ float mx = (margin.size.width - margin.position.x);
+ mx -= margin.position.x;
ofs.x = -(ofs.x + mx);
}
if (scale.y < 0) {
- float my = margin.size.height - margin.pos.y;
- my -= margin.pos.y;
+ float my = margin.size.height - margin.position.y;
+ my -= margin.position.y;
ofs.y = -(ofs.y + my);
}
- Rect2 dr(p_rect.pos + ofs * scale, src_c.size * scale);
+ Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
r_rect = dr;
r_src_rect = src_c;
@@ -1096,7 +1096,7 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.pos, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
+ pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
}
}
void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const {
@@ -1116,8 +1116,8 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Rect2 local = p_src_rect.clip(rect);
Rect2 target = local;
target.size *= scale;
- target.pos = p_rect.pos + (p_src_rect.pos + rect.pos) * scale;
- local.pos -= rect.pos;
+ target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
+ local.position -= rect.position;
pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose);
}
}
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index db72ccd03..ec9ec96e5 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -97,9 +97,9 @@ struct SpatialIndexer2D {
void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) {
- Point2i begin = p_rect.pos;
+ Point2i begin = p_rect.position;
begin /= cell_size;
- Point2i end = p_rect.pos + p_rect.size;
+ Point2i end = p_rect.position + p_rect.size;
end /= cell_size;
for (int i = begin.x; i <= end.x; i++) {
@@ -220,9 +220,9 @@ struct SpatialIndexer2D {
for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) {
- Point2i begin = E->get().rect.pos;
+ Point2i begin = E->get().rect.position;
begin /= cell_size;
- Point2i end = E->get().rect.pos + E->get().rect.size;
+ Point2i end = E->get().rect.position + E->get().rect.size;
end /= cell_size;
pass++;
List<VisibilityNotifier2D *> added;
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index e39a5b6df..438cd416f 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -116,8 +116,8 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo
return;
}
- Point2i from = (p_rect.pos / cell_size).floor();
- Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
+ Point2i from = (p_rect.position / cell_size).floor();
+ Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor();
for (int i = from.x; i <= to.x; i++) {
@@ -214,8 +214,8 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool
return;
}
- Point2i from = (p_rect.pos / cell_size).floor();
- Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
+ Point2i from = (p_rect.position / cell_size).floor();
+ Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor();
for (int i = from.x; i <= to.x; i++) {
@@ -574,8 +574,8 @@ int BroadPhase2DHashGrid::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p
pass++;
- Point2i from = (p_aabb.pos / cell_size).floor();
- Point2i to = ((p_aabb.pos + p_aabb.size) / cell_size).floor();
+ Point2i from = (p_aabb.position / cell_size).floor();
+ Point2i to = ((p_aabb.position + p_aabb.size) / cell_size).floor();
int cullcount = 0;
for (int i = from.x; i <= to.x; i++) {
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 265b5bb83..b6c1d145d 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -169,7 +169,7 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(Rect2(shape_aabb.pos + p_motion, shape_aabb.size)); //use motion
+ shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
space->get_broadphase()->move(s.bpid, shape_aabb);
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index e57d1b704..b482f826c 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -203,7 +203,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transf
smin *= axis_scale;
smax *= axis_scale;
- local_aabb.pos[i] = smin;
+ local_aabb.position[i] = smin;
local_aabb.size[i] = smax - smin;
}
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 203a1052b..245b4e15b 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -246,12 +246,12 @@ void SegmentShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::RECT2);
Rect2 r = p_data;
- a = r.pos;
+ a = r.position;
b = r.size;
n = (b - a).tangent();
Rect2 aabb;
- aabb.pos = a;
+ aabb.position = a;
aabb.expand_to(b);
if (aabb.size.x == 0)
aabb.size.x = 0.001;
@@ -263,7 +263,7 @@ void SegmentShape2DSW::set_data(const Variant &p_data) {
Variant SegmentShape2DSW::get_data() const {
Rect2 r;
- r.pos = a;
+ r.position = a;
r.size = b;
return r;
}
@@ -621,13 +621,13 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec
real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
Rect2 aabb;
- aabb.pos = points[0].pos * p_scale;
+ aabb.position = points[0].pos * p_scale;
for (int i = 0; i < point_count; i++) {
aabb.expand_to(points[i].pos * p_scale);
}
- return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.pos + aabb.size * 0.5).length_squared();
+ return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.position + aabb.size * 0.5).length_squared();
}
void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
@@ -677,7 +677,7 @@ void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(point_count == 0);
Rect2 aabb;
- aabb.pos = points[0].pos;
+ aabb.position = points[0].pos;
for (int i = 1; i < point_count; i++)
aabb.expand_to(points[i].pos);
@@ -942,7 +942,7 @@ void ConcavePolygonShape2DSW::set_data(const Variant &p_data) {
}
points.resize(pointmap.size());
- aabb.pos = pointmap.front()->key();
+ aabb.position = pointmap.front()->key();
for (Map<Point2, int>::Element *E = pointmap.front(); E; E = E->next()) {
aabb.expand_to(E->key());
@@ -953,7 +953,7 @@ void ConcavePolygonShape2DSW::set_data(const Variant &p_data) {
main_vbh.resize(segments.size());
for (int i = 0; i < main_vbh.size(); i++) {
- main_vbh[i].aabb.pos = points[segments[i].points[0]];
+ main_vbh[i].aabb.position = points[segments[i].points[0]];
main_vbh[i].aabb.expand_to(points[segments[i].points[1]]);
main_vbh[i].left = -1;
main_vbh[i].right = i;
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index 547ecdcd1..4cc98b7f1 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -513,7 +513,7 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.x + a.aabb.size.x * 0.5) < (b.aabb.pos.x + b.aabb.size.x * 0.5);
+ return (a.aabb.position.x + a.aabb.size.x * 0.5) < (b.aabb.position.x + b.aabb.size.x * 0.5);
}
};
@@ -521,7 +521,7 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.y + a.aabb.size.y * 0.5) < (b.aabb.pos.y + b.aabb.size.y * 0.5);
+ return (a.aabb.position.y + a.aabb.size.y * 0.5) < (b.aabb.position.y + b.aabb.size.y * 0.5);
}
};
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index ac479aab7..78b1e8473 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -50,7 +50,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
return 0;
Rect2 aabb;
- aabb.pos = p_point - Vector2(0.00001, 0.00001);
+ aabb.position = p_point - Vector2(0.00001, 0.00001);
aabb.size = Vector2(0.00002, 0.00002);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -223,7 +223,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
ERR_FAIL_COND_V(!shape, false);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
/*
@@ -339,7 +339,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -434,7 +434,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -656,7 +656,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
body_transform.elements[2] += recover_motion;
- body_aabb.pos += recover_motion;
+ body_aabb.position += recover_motion;
recover_attempts--;
@@ -671,7 +671,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
// STEP 2 ATTEMPT MOTION
Rect2 motion_aabb = body_aabb;
- motion_aabb.pos += p_motion;
+ motion_aabb.position += p_motion;
motion_aabb = motion_aabb.merge(body_aabb);
int amount = _cull_aabb_for_body(p_body, motion_aabb);
@@ -807,7 +807,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
- body_aabb.pos += p_motion * unsafe;
+ body_aabb.position += p_motion * unsafe;
int amount = _cull_aabb_for_body(p_body, body_aabb);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 4b274acd9..9dfb0b2e7 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -71,6 +71,10 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
+ virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+
struct InstanceBase : RID_Data {
VS::InstanceType base_type;
@@ -769,7 +773,7 @@ public:
case Item::Command::TYPE_LINE: {
const Item::CommandLine *line = static_cast<const Item::CommandLine *>(c);
- r.pos = line->from;
+ r.position = line->from;
r.expand_to(line->to);
} break;
case Item::Command::TYPE_RECT: {
@@ -786,7 +790,7 @@ public:
case Item::Command::TYPE_PRIMITIVE: {
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
- r.pos = primitive->points[0];
+ r.position = primitive->points[0];
for (int i = 1; i < primitive->points.size(); i++) {
r.expand_to(primitive->points[i]);
@@ -797,7 +801,7 @@ public:
const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
int l = polygon->points.size();
const Point2 *pp = &polygon->points[0];
- r.pos = pp[0];
+ r.position = pp[0];
for (int i = 1; i < l; i++) {
r.expand_to(pp[i]);
@@ -822,7 +826,7 @@ public:
case Item::Command::TYPE_CIRCLE: {
const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c);
- r.pos = Point2(-circle->radius, -circle->radius) + circle->pos;
+ r.position = Point2(-circle->radius, -circle->radius) + circle->pos;
r.size = Point2(circle->radius * 2.0, circle->radius * 2.0);
} break;
case Item::Command::TYPE_TRANSFORM: {
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 9fe92f0fe..319351f8e 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3185,7 +3185,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
- _set_error("Expected '(' after expression");
+ _set_error("Expected ')' after expression");
return ERR_PARSE_ERROR;
}
@@ -3196,6 +3196,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
p_block->statements.push_back(cf);
Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue);
+ if (err)
+ return err;
pos = _get_tkpos();
tk = _get_token();
@@ -3209,6 +3211,35 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
} else {
_set_tkpos(pos); //rollback
}
+ } else if (tk.type == TK_CF_WHILE) {
+ //if () {}
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '(' after if");
+ return ERR_PARSE_ERROR;
+ }
+
+ ControlFlowNode *cf = alloc_node<ControlFlowNode>();
+ cf->flow_op = FLOW_OP_WHILE;
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n)
+ return ERR_PARSE_ERROR;
+
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_error("Expected ')' after expression");
+ return ERR_PARSE_ERROR;
+ }
+
+ BlockNode *block = alloc_node<BlockNode>();
+ block->parent_block = p_block;
+ cf->expressions.push_back(n);
+ cf->blocks.push_back(block);
+ p_block->statements.push_back(cf);
+
+ Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue);
+ if (err)
+ return err;
} else if (tk.type == TK_CF_RETURN) {
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 8d72ee3f3..e0201420f 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -52,7 +52,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_TANGENT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4;
@@ -91,7 +90,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["METALLIC"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM_TINT"] = ShaderLanguage::TYPE_FLOAT;
@@ -104,8 +104,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SIDE"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
@@ -130,6 +133,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley");
+
shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_default_transform");
/************ CANVAS ITEM **************************/
@@ -165,8 +173,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR1"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR2"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 3a83ba887..14a7af3e6 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -61,7 +61,7 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
Rect2 rect = ci->get_rect();
Transform2D xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
- global_rect.pos += p_clip_rect.pos;
+ global_rect.position += p_clip_rect.position;
if (ci->use_parent_material && p_material_owner)
ci->material_owner = p_material_owner;
@@ -119,7 +119,7 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
ci->final_transform = xform;
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
ci->global_rect_cache = global_rect;
- ci->global_rect_cache.pos -= p_clip_rect.pos;
+ ci->global_rect_cache.position -= p_clip_rect.position;
ci->light_masked = false;
int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
@@ -233,7 +233,6 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
}
VSG::canvas_render->canvas_end();
-
}
RID VisualServerCanvas::canvas_create() {
@@ -1041,7 +1040,7 @@ void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occlud
PoolVector<Vector2>::Read r = p_shape.read();
for (int i = 0; i < lc; i++) {
if (i == 0)
- occluder_poly->aabb.pos = r[i];
+ occluder_poly->aabb.position = r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 957af7b9d..8c311300a 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -950,6 +950,10 @@ public:
BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
+ BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
+ BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
+ BIND5(environment_set_fog_height, RID, bool, float, float, float)
+
/* SCENARIO API */
#undef BINDBASE
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 63ed0ac7c..c1f192225 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -133,7 +133,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
cl->texture_cache = NULL;
Transform2D scale;
scale.scale(cl->rect_cache.size);
- scale.elements[2] = cl->rect_cache.pos;
+ scale.elements[2] = cl->rect_cache.position;
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
cl->light_shader_pos = cl->xform_cache[2];
if (cl->shadow_buffer.is_valid()) {
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 5df1ca456..498b7dcc4 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -399,7 +399,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
}
}
- r_aabb = Rect3(Vector3(aabb.pos.x, aabb.pos.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
+ r_aabb = Rect3(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
diff --git a/servers/visual_server.h b/servers/visual_server.h
index aa98d4745..3d5ca9d99 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -638,6 +638,10 @@ public:
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0;
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
+ virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+
/* SCENARIO API */
virtual RID scenario_create() = 0;