aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--DONORS.md141
-rw-r--r--core/math/matrix3.cpp15
-rw-r--r--core/math/matrix3.h2
-rw-r--r--core/math/transform.cpp12
-rw-r--r--core/script_language.h1
-rw-r--r--doc/base/classes.xml46
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp6
-rw-r--r--drivers/gles3/shaders/scene.glsl43
-rw-r--r--editor/SCsub60
-rw-r--r--editor/editor_about.cpp84
-rw-r--r--editor/editor_about.h1
-rw-r--r--editor/editor_fonts.cpp13
-rw-r--r--editor/editor_help.cpp18
-rw-r--r--editor/editor_node.cpp13
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/editor_themes.cpp22
-rw-r--r--editor/filesystem_dock.cpp2
-rw-r--r--editor/plugins/cube_grid_theme_editor_plugin.cpp7
-rw-r--r--editor/plugins/script_editor_plugin.cpp19
-rw-r--r--editor/plugins/script_text_editor.cpp9
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp14
-rw-r--r--editor/project_settings_editor.cpp7
-rw-r--r--editor/project_settings_editor.h2
-rw-r--r--editor/quick_open.cpp52
-rw-r--r--editor/quick_open.h1
-rw-r--r--editor/settings_config_dialog.cpp2
-rw-r--r--modules/gdnative/SCsub12
-rw-r--r--modules/gdnative/gdnative.cpp6
-rw-r--r--modules/gdnative/gdnative.h7
-rw-r--r--modules/gdnative/gdnative/array.cpp (renamed from modules/gdnative/godot/array.cpp)2
-rw-r--r--modules/gdnative/gdnative/basis.cpp (renamed from modules/gdnative/godot/basis.cpp)2
-rw-r--r--modules/gdnative/gdnative/color.cpp (renamed from modules/gdnative/godot/color.cpp)2
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp (renamed from modules/gdnative/godot/dictionary.cpp)2
-rw-r--r--modules/gdnative/gdnative/gdnative.cpp (renamed from modules/gdnative/godot/gdnative.cpp)3
-rw-r--r--modules/gdnative/gdnative/node_path.cpp (renamed from modules/gdnative/godot/node_path.cpp)2
-rw-r--r--modules/gdnative/gdnative/plane.cpp (renamed from modules/gdnative/godot/plane.cpp)2
-rw-r--r--modules/gdnative/gdnative/pool_arrays.cpp (renamed from modules/gdnative/godot/pool_arrays.cpp)2
-rw-r--r--modules/gdnative/gdnative/quat.cpp (renamed from modules/gdnative/godot/quat.cpp)2
-rw-r--r--modules/gdnative/gdnative/rect2.cpp (renamed from modules/gdnative/godot/rect2.cpp)2
-rw-r--r--modules/gdnative/gdnative/rect3.cpp (renamed from modules/gdnative/godot/rect3.cpp)2
-rw-r--r--modules/gdnative/gdnative/rid.cpp (renamed from modules/gdnative/godot/rid.cpp)2
-rw-r--r--modules/gdnative/gdnative/string.cpp (renamed from modules/gdnative/godot/string.cpp)2
-rw-r--r--modules/gdnative/gdnative/transform.cpp (renamed from modules/gdnative/godot/transform.cpp)2
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp (renamed from modules/gdnative/godot/transform2d.cpp)2
-rw-r--r--modules/gdnative/gdnative/variant.cpp (renamed from modules/gdnative/godot/variant.cpp)2
-rw-r--r--modules/gdnative/gdnative/vector2.cpp (renamed from modules/gdnative/godot/vector2.cpp)2
-rw-r--r--modules/gdnative/gdnative/vector3.cpp (renamed from modules/gdnative/godot/vector3.cpp)2
-rw-r--r--modules/gdnative/godot/icon.png.import23
-rw-r--r--modules/gdnative/include/gdnative/array.h (renamed from modules/gdnative/godot/array.h)6
-rw-r--r--modules/gdnative/include/gdnative/basis.h (renamed from modules/gdnative/godot/basis.h)6
-rw-r--r--modules/gdnative/include/gdnative/color.h (renamed from modules/gdnative/godot/color.h)4
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h (renamed from modules/gdnative/godot/dictionary.h)6
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h (renamed from modules/gdnative/godot/gdnative.h)60
-rw-r--r--modules/gdnative/include/gdnative/node_path.h (renamed from modules/gdnative/godot/node_path.h)4
-rw-r--r--modules/gdnative/include/gdnative/plane.h (renamed from modules/gdnative/godot/plane.h)4
-rw-r--r--modules/gdnative/include/gdnative/pool_arrays.h (renamed from modules/gdnative/godot/pool_arrays.h)10
-rw-r--r--modules/gdnative/include/gdnative/quat.h (renamed from modules/gdnative/godot/quat.h)4
-rw-r--r--modules/gdnative/include/gdnative/rect2.h (renamed from modules/gdnative/godot/rect2.h)4
-rw-r--r--modules/gdnative/include/gdnative/rect3.h (renamed from modules/gdnative/godot/rect3.h)6
-rw-r--r--modules/gdnative/include/gdnative/rid.h (renamed from modules/gdnative/godot/rid.h)2
-rw-r--r--modules/gdnative/include/gdnative/string.h (renamed from modules/gdnative/godot/string.h)4
-rw-r--r--modules/gdnative/include/gdnative/transform.h (renamed from modules/gdnative/godot/transform.h)8
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h (renamed from modules/gdnative/godot/transform2d.h)6
-rw-r--r--modules/gdnative/include/gdnative/variant.h (renamed from modules/gdnative/godot/variant.h)36
-rw-r--r--modules/gdnative/include/gdnative/vector2.h (renamed from modules/gdnative/godot/vector2.h)2
-rw-r--r--modules/gdnative/include/gdnative/vector3.h (renamed from modules/gdnative/godot/vector3.h)4
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h (renamed from modules/nativescript/godot_nativescript.h)2
-rw-r--r--modules/gdnative/nativescript/SCsub (renamed from modules/nativescript/SCsub)0
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp (renamed from modules/nativescript/api_generator.cpp)0
-rw-r--r--modules/gdnative/nativescript/api_generator.h (renamed from modules/nativescript/api_generator.h)0
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp (renamed from modules/nativescript/godot_nativescript.cpp)8
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp (renamed from modules/nativescript/nativescript.cpp)2
-rw-r--r--modules/gdnative/nativescript/nativescript.h (renamed from modules/nativescript/nativescript.h)2
-rw-r--r--modules/gdnative/nativescript/register_types.cpp (renamed from modules/nativescript/register_types.cpp)0
-rw-r--r--modules/gdnative/nativescript/register_types.h (renamed from modules/nativescript/register_types.h)0
-rw-r--r--modules/gdnative/register_types.cpp176
-rw-r--r--modules/gdscript/gd_script.h1
-rw-r--r--modules/gridmap/grid_map.cpp3
-rw-r--r--modules/nativescript/config.py8
-rw-r--r--modules/visual_script/visual_script.h1
-rw-r--r--modules/visual_script/visual_script_editor.cpp2
-rw-r--r--scene/3d/physics_body.cpp228
-rw-r--r--scene/3d/physics_body.h52
-rw-r--r--scene/gui/graph_node.cpp20
-rw-r--r--scene/gui/graph_node.h6
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp27
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/text_edit.cpp21
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
-rw-r--r--scene/resources/material.cpp44
-rw-r--r--scene/resources/material.h11
-rw-r--r--scene/resources/mesh_library.cpp5
-rw-r--r--scene/resources/mesh_library.h2
-rw-r--r--servers/physics/collision_object_sw.cpp32
-rw-r--r--servers/physics/collision_object_sw.h2
-rw-r--r--servers/physics/physics_server_sw.cpp21
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/visual/shader_types.cpp3
101 files changed, 1094 insertions, 451 deletions
diff --git a/DONORS.md b/DONORS.md
new file mode 100644
index 000000000..09049ede4
--- /dev/null
+++ b/DONORS.md
@@ -0,0 +1,141 @@
+# Donors to the Godot Engine project
+
+Godot Engine is a non-profit project developed by a community of voluntary
+contributors, as well as occasional paid contributors thanks to the financial
+support of generous donors.
+
+The ways to donate to the project, as well as details on how the funds are
+used, are described on [Godot's website](https://godotengine.org/donate).
+
+The following is a list of the current monthly donors, to be have their
+generous deed immortalized in the next stable release of Godot Engine.
+
+## Platinum sponsors
+
+None so far, but your company could be the first! :)
+
+## Gold sponsors
+
+ Gamblify <https://www.gamblify.com>
+
+## Mini sponsors
+
+ Arron Washington
+ Chrisartguy
+ Christian Uldall Pedersen
+ Hein-Pieter van Braam
+ Matthieu Huvé
+ Neal Gompa (Conan Kudo)
+ Olimpiu Metiu
+ Ruslan Mustakov
+
+## Gold donors
+
+ Alexander Otto
+ Jake Bo
+ Javier
+ Nathan Warden
+ Ranoller
+ Rémi Verschelde
+ Stephan Lanfermann
+
+ Andreas Schüle
+ Bernhard Liebl
+ Jordan M Lucas
+
+ BanjoNode2D
+ Chris Serino
+ Conrad Curry
+ Craig Smith
+ David Churchill
+ Dean Harmon
+ Guilherme Felipe de C. G. da Silva
+ Henrique Alves
+ Laurence Bannister
+ Leo
+ Przemysław Gołąb (n-pigeon)
+ Robert Willes
+ Robin Arys
+ summerblind
+ Testus Maximus
+ Thomas Bjarnelöf
+
+ Amanda Haldy
+ Andreas Haas
+ Bryanna M
+ Cody Parker
+ D
+ Ezra Theunissen
+ flesk
+ François Cantin
+ Hendrik Mans
+ Jeppe Zapp
+ Johannes Wuensch
+ Justin Arnold
+ Justo Delgado Baudí
+ Leandro Voltolino
+ Myles
+ Robert Podgorski
+ Scott Beacon
+ x1212
+
+## Silver donors
+
+ Alex Barsukov
+ Avencherus
+ Bastian Böhm
+ Ben Vercammen
+ Bryan Stevenson
+ Collin Shooltz
+ Fabian Becker
+ fengjiongmax
+ Geequlim
+ Gerrit Großkopf
+ Guldoman
+ hatniX
+ HeartBeast
+ Heribert Hirth
+ Hunter Jones
+ imekon
+ Jacob McKenney
+ Jonathon
+ Josh 'Cheeseness' Bush
+ Julian Murgia
+ Juraj Móza
+ Kevin Boyer
+ Klavdij Voncina
+ Lisandro Lorea
+ magodev
+ Martin Novák
+ Matthew Fitzpatrick
+ Matthew Valancy
+ Matthias Hölzl
+ Max R.R. Collada
+ Michael Gringauz
+ Mikael Olsson
+ Moritz Laass
+ nee
+ nvgrod
+ Pablo Seibelt
+ Pan Ip
+ Paul Mason
+ Paweł Kowal
+ Pietro Vertechi
+ rayos
+ Richman Stewart
+ Roger Smith
+ Sam Van Campenhout
+ Sam Vila
+ Sasori Olkof
+ Sootstone
+ Tavo Tell
+ Tom Larrow
+ Trent McPheron
+ Troy Bonneau
+ UltyX
+ Xananax & karroffel
+
+## Bronze donors
+
+There are even more donors that support the project with a small monthly donation.
+Every bit counts and we thank every one of them for their amazing support!
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 9732a1ff3..4051de7af 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -234,7 +234,22 @@ Basis Basis::scaled(const Vector3 &p_scale) const {
return m;
}
+void Basis::set_scale(const Vector3 &p_scale) {
+
+ set_axis(0, get_axis(0).normalized() * p_scale.x);
+ set_axis(1, get_axis(1).normalized() * p_scale.y);
+ set_axis(2, get_axis(2).normalized() * p_scale.z);
+}
+
Vector3 Basis::get_scale() const {
+
+ return Vector3(
+ Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
+ Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
+ Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
+}
+
+Vector3 Basis::get_signed_scale() const {
// FIXME: We are assuming M = R.S (R is rotation and S is scaling), and use polar decomposition to extract R and S.
// A polar decomposition is M = O.P, where O is an orthogonal matrix (meaning rotation and reflection) and
// P is a positive semi-definite matrix (meaning it contains absolute values of scaling along its diagonal).
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 9c9080ac4..23429888e 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -97,7 +97,9 @@ public:
void scale(const Vector3 &p_scale);
Basis scaled(const Vector3 &p_scale) const;
+ void set_scale(const Vector3 &p_scale);
Vector3 get_scale() const;
+ Vector3 get_signed_scale() const;
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 60df69a50..638a39ab7 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -118,17 +118,17 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
- Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis;
+ Vector3 src_scale = basis.get_signed_scale();
+ Quat src_rot = basis.orthonormalized();
Vector3 src_loc = origin;
- Vector3 dst_scale = p_transform.basis.get_scale();
+ Vector3 dst_scale = p_transform.basis.get_signed_scale();
Quat dst_rot = p_transform.basis;
Vector3 dst_loc = p_transform.origin;
- Transform dst;
- dst.basis = src_rot.slerp(dst_rot, p_c);
- dst.basis.scale(src_scale.linear_interpolate(dst_scale, p_c));
+ Transform dst; //this could be made faster by using a single function in Basis..
+ dst.basis = src_rot.slerp(dst_rot, p_c).normalized();
+ dst.basis.set_scale(src_scale.linear_interpolate(dst_scale, p_c));
dst.origin = src_loc.linear_interpolate(dst_loc, p_c);
return dst;
diff --git a/core/script_language.h b/core/script_language.h
index 342d8c807..2261737f9 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -206,6 +206,7 @@ public:
virtual int find_function(const String &p_function, const String &p_code) const = 0;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const = 0;
virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
+ virtual bool overrides_external_editor() { return false; }
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index e04ccc724..ad597c8fd 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -5670,7 +5670,7 @@
<argument index="1" name="func" type="String">
</argument>
<description>
- Sort the array using a custom method. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise.
+ Sort the array using a custom method. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise. Note: you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior.
</description>
</method>
</methods>
@@ -49210,10 +49210,27 @@
</class>
<class name="StyleBoxFlat" inherits="StyleBox" category="Core">
<brief_description>
- Stylebox of a single color.
+ Customizable Stylebox with a given set of parameters. (no texture required)
</brief_description>
<description>
- Stylebox of a single color. Displays the stylebox of a single color, alternatively a border with light/dark colors can be assigned.
+ This stylebox can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable:
+ - Color
+ - Border width (individual width for each border)
+ - Rounded corners (individual radius for each corner)
+ - Shadow
+ About corner radius:
+ Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example:
+ [codeblock]
+ height = 30
+ corner_radius_top_left = 50
+ corner_raidus_bottom_left = 100
+ [/codeblock]
+ The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result:
+ [codeblock]
+ corner_radius_top_left: 10
+ corner_raidus_bottom_left: 20
+ [/codeblock]
+
</description>
<methods>
<method name="get_aa_size" qualifiers="const">
@@ -49457,46 +49474,69 @@
</methods>
<members>
<member name="anti_aliasing" type="bool" setter="set_anti_aliased" getter="is_anti_aliased" brief="">
+ Anti Aliasing draws a small ring around edges. This ring fades to transparent. As a result edges look much smoother. This is only noticable when using rounded corners.
</member>
<member name="anti_aliasing_size" type="int" setter="set_aa_size" getter="get_aa_size" brief="">
+ This changes the size of the faded ring. Higher values can be used to achieve a "blurry" effect.
</member>
<member name="bg_color" type="Color" setter="set_bg_color" getter="get_bg_color" brief="">
+ The background color of the stylebox.
</member>
<member name="border_blend" type="bool" setter="set_border_blend" getter="get_border_blend" brief="">
+ When set to true, the border will fade into the background color.
</member>
<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" brief="">
+ Sets the color of the border.
</member>
<member name="border_width_bottom" type="int" setter="set_border_width" getter="get_border_width" brief="">
+ Border width for the bottom border.
</member>
<member name="border_width_left" type="int" setter="set_border_width" getter="get_border_width" brief="">
+ Border width for the left border.
</member>
<member name="border_width_right" type="int" setter="set_border_width" getter="get_border_width" brief="">
+ Border width for the right border.
</member>
<member name="border_width_top" type="int" setter="set_border_width" getter="get_border_width" brief="">
+ Border width for the top border.
</member>
<member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail" brief="">
+ This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account.
+ For corner radius smaller than 10: 4-5 should be enough
+ For corner radius smaller than 30: 8-12 should be enough ...
</member>
<member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius" brief="">
+ The corner radius of the bottom left corner. When set to 0 the corner is not rounded.
</member>
<member name="corner_radius_bottom_right" type="int" setter="set_corner_radius" getter="get_corner_radius" brief="">
+ The corner radius of the bottom right corner. When set to 0 the corner is not rounded.
</member>
<member name="corner_radius_top_left" type="int" setter="set_corner_radius" getter="get_corner_radius" brief="">
+ The corner radius of the top left corner. When set to 0 the corner is not rounded.
</member>
<member name="corner_radius_top_right" type="int" setter="set_corner_radius" getter="get_corner_radius" brief="">
+ The corner radius of the top right corner. When set to 0 the corner is not rounded.
</member>
<member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" brief="">
+ Toggels drawing of the inner part of the stylebox.
</member>
<member name="expand_margin_bottom" type="float" setter="set_expand_margin" getter="get_expand_margin" brief="">
+ Expands the stylebox outside of the control rect on the bottom edge. Useful in combination with border_width_bottom. To draw a border outside the control rect.
</member>
<member name="expand_margin_left" type="float" setter="set_expand_margin" getter="get_expand_margin" brief="">
+ Expands the stylebox outside of the control rect on the left edge. Useful in combination with border_width_left. To draw a border outside the control rect.
</member>
<member name="expand_margin_right" type="float" setter="set_expand_margin" getter="get_expand_margin" brief="">
+ Expands the stylebox outside of the control rect on the right edge. Useful in combination with border_width_right. To draw a border outside the control rect.
</member>
<member name="expand_margin_top" type="float" setter="set_expand_margin" getter="get_expand_margin" brief="">
+ Expands the stylebox outside of the control rect on the top edge. Useful in combination with border_width_top. To draw a border outside the control rect.
</member>
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" brief="">
+ The color of the shadow. (This has no effect when shadow_size < 1)
</member>
<member name="shadow_size" type="int" setter="set_shadow_size" getter="get_shadow_size" brief="">
+ The shadow size in pixels.
</member>
</members>
<constants>
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index c308e9edd..bdd54543d 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -751,8 +751,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy";
actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
- actions[VS::SHADER_SPATIAL].renames["SSS_SPREAD"] = "sss_spread";
+ //actions[VS::SHADER_SPATIAL].renames["SSS_SPREAD"] = "sss_spread";
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
+ actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
actions[VS::SHADER_SPATIAL].renames["AO"] = "ao";
actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
//actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
@@ -782,6 +783,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
@@ -792,7 +794,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_half_lambert"] = "#define DIFFUSE_HALF_LAMBERT\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index ef4925895..7c60a8ee9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -887,7 +887,7 @@ float GTR1(float NdotH, float a)
-void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 diffuse_color, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) {
+void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) {
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
@@ -900,10 +900,16 @@ LIGHT_SHADER_CODE
float dotNL = max(dot(N,L), 0.0 );
-#if defined(DIFFUSE_HALF_LAMBERT)
+#if defined(DIFFUSE_OREN_NAYAR)
+ vec3 light_amount;
+#else
+ float light_amount;
+#endif
+
- float hl = dot(N,L) * 0.5 + 0.5;
- diffuse += hl * light_color * diffuse_color;
+#if defined(DIFFUSE_LAMBERT_WRAP)
+ //energy conserving lambert wrap shader
+ light_amount = max(0.0,(dot(N,L) + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
#elif defined(DIFFUSE_OREN_NAYAR)
@@ -919,12 +925,12 @@ LIGHT_SHADER_CODE
vec3 A = 1.0 + sigma2 * (diffuse_color / (sigma2 + 0.13) + 0.5 / (sigma2 + 0.33));
float B = 0.45 * sigma2 / (sigma2 + 0.09);
- diffuse += diffuse_color * max(0.0, NdotL) * (A + vec3(B) * s / t) / M_PI;
+ light_amount = max(0.0, NdotL) * (A + vec3(B) * s / t) / M_PI;
}
#elif defined(DIFFUSE_TOON)
- diffuse += smoothstep(-roughness,max(roughness,0.01),dot(N,L)) * light_color * diffuse_color;
+ light_amount = smoothstep(-roughness,max(roughness,0.01),dot(N,L));
#elif defined(DIFFUSE_BURLEY)
@@ -939,11 +945,17 @@ LIGHT_SHADER_CODE
float lightScatter = f0 + (fd90 - f0) * pow(1.0 - NdotL, 5.0);
float viewScatter = f0 + (fd90 - f0) * pow(1.0 - NdotV, 5.0);
- diffuse+= light_color * diffuse_color * lightScatter * viewScatter * energyFactor;
+ light_amount = lightScatter * viewScatter * energyFactor;
}
#else
//lambert
- diffuse += dotNL * light_color * diffuse_color;
+ light_amount = dotNL;
+#endif
+
+#if defined(TRANSMISSION_USED)
+ diffuse += light_color * diffuse_color * mix(vec3(light_amount),vec3(1.0),transmission);
+#else
+ diffuse += light_color * diffuse_color * light_amount;
#endif
@@ -1116,7 +1128,7 @@ vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 po
}
#endif
-void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity,inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity,inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
@@ -1170,11 +1182,11 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb*light_attenuation,albedo,omni_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb*light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
-void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, vec3 transmission,float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
@@ -1204,7 +1216,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb*light_attenuation,albedo,spot_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb*light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
@@ -1499,6 +1511,7 @@ void main() {
//lay out everything, whathever is unused is optimized away anyway
highp vec3 vertex = vertex_interp;
vec3 albedo = vec3(0.8,0.8,0.8);
+ vec3 transmission = vec3(0.0);
float metallic = 0.0;
float specular = 0.5;
vec3 emission = vec3(0.0,0.0,0.0);
@@ -1822,7 +1835,7 @@ FRAGMENT_SHADER_CODE
specular_light*=mix(vec3(1.0),light_attenuation,specular_light_interp.a);
#else
- light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb*light_attenuation,albedo,light_params.z*specular_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb*light_attenuation,albedo,transmission,light_params.z*specular_blob_intensity,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
#endif
@@ -1860,11 +1873,11 @@ FRAGMENT_SHADER_CODE
#else
for(int i=0;i<omni_light_count;i++) {
- light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
+ light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
}
for(int i=0;i<spot_light_count;i++) {
- light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
+ light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
}
#endif //USE_VERTEX_LIGHTING
diff --git a/editor/SCsub b/editor/SCsub
index 172447147..0e690cf46 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -155,31 +155,71 @@ def make_authors_header(target, source, env):
g.write("#define _EDITOR_AUTHORS_H\n")
current_section = ""
- name_count = -1
+ reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
- g.write("#define " + current_section.upper() + "_COUNT " + str(name_count) + "\n")
for line in f:
- if name_count >= 0:
+ if reading:
if line.startswith(" "):
g.write("\t\"" + line.strip() + "\",\n")
- name_count += 1
continue
if line.startswith("## "):
- if name_count >= 0:
+ if reading:
close_section()
- name_count = -1
+ reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
current_section = sections_id[i]
- name_count = 0
+ reading = True
g.write("static const char *" + current_section + "[] = {\n")
break
- if name_count >= 0:
+ if reading:
+ close_section()
+
+ g.write("#endif\n")
+
+def make_donors_header(target, source, env):
+
+ sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors", "Gold donors", "Silver donors", "Bronze donors"]
+ sections_id = ["donor_s_plat", "donor_s_gold", "donor_s_mini", "donor_gold", "donor_silver", "donor_bronze"]
+
+ src = source[0].srcnode().abspath
+ dst = target[0].srcnode().abspath
+ f = open_utf8(src, "r")
+ g = open_utf8(dst, "w")
+
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("#ifndef _EDITOR_DONORS_H\n")
+ g.write("#define _EDITOR_DONORS_H\n")
+
+ current_section = ""
+ reading = False
+
+ def close_section():
+ g.write("\t0\n")
+ g.write("};\n")
+
+ for line in f:
+ if reading >= 0:
+ if line.startswith(" "):
+ g.write("\t\"" + line.strip() + "\",\n")
+ continue
+ if line.startswith("## "):
+ if reading:
+ close_section()
+ reading = False
+ for i in range(len(sections)):
+ if line.strip().endswith(sections[i]):
+ current_section = sections_id[i]
+ reading = True
+ g.write("static const char *" + current_section + "[] = {\n")
+ break
+
+ if reading:
close_section()
g.write("#endif\n")
@@ -393,6 +433,10 @@ if (env["tools"] == "yes"):
env.Depends('#editor/authors.gen.h', "../AUTHORS.md")
env.Command('#editor/authors.gen.h', "../AUTHORS.md", make_authors_header)
+ # Donors
+ env.Depends('#editor/donors.gen.h', "../DONORS.md")
+ env.Command('#editor/donors.gen.h', "../DONORS.md", make_donors_header)
+
# License
env.Depends('#editor/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.Command('#editor/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], make_license_header)
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 8bd7bfb4b..a48e6c905 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -30,6 +30,7 @@
#include "editor_about.h"
#include "authors.gen.h"
+#include "donors.gen.h"
#include "license.gen.h"
#include "version.h"
#include "version_hash.gen.h"
@@ -51,6 +52,47 @@ TextureRect *EditorAbout::get_logo() const {
return _logo;
}
+ScrollContainer *EditorAbout::_populate_list(const String &p_name, const List<String> &p_sections, const char **p_src[]) {
+
+ ScrollContainer *sc = memnew(ScrollContainer);
+ sc->set_name(p_name);
+ sc->set_v_size_flags(Control::SIZE_EXPAND);
+
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ sc->add_child(vbc);
+
+ for (int i = 0; i < p_sections.size(); i++) {
+
+ const char **names_ptr = p_src[i];
+ if (*names_ptr) {
+
+ Label *lbl = memnew(Label);
+ lbl->set_text(p_sections[i]);
+ vbc->add_child(lbl);
+
+ ItemList *il = memnew(ItemList);
+ il->set_max_columns(16);
+ il->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ il->set_same_column_width(true);
+ il->set_auto_height(true);
+ while (*names_ptr) {
+ il->add_item(String::utf8(*names_ptr++), NULL, false);
+ }
+ vbc->add_child(il);
+ if (il->get_item_count() == 2) {
+ il->set_fixed_column_width(200 * EDSCALE);
+ }
+
+ HSeparator *hs = memnew(HSeparator);
+ hs->set_modulate(Color(0, 0, 0, 0));
+ vbc->add_child(hs);
+ }
+ }
+
+ return sc;
+}
+
EditorAbout::EditorAbout() {
set_title(TTR("Thanks from the Godot community!"));
@@ -84,43 +126,29 @@ EditorAbout::EditorAbout() {
tc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(tc);
- ScrollContainer *dev_base = memnew(ScrollContainer);
- dev_base->set_name(TTR("Authors"));
- dev_base->set_v_size_flags(Control::SIZE_EXPAND);
- tc->add_child(dev_base);
-
- VBoxContainer *dev_vbc = memnew(VBoxContainer);
- dev_vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- dev_base->add_child(dev_vbc);
+ // Authors
List<String> dev_sections;
dev_sections.push_back(TTR("Project Founders"));
dev_sections.push_back(TTR("Lead Developer"));
dev_sections.push_back(TTR("Project Manager"));
dev_sections.push_back(TTR("Developers"));
-
const char **dev_src[] = { dev_founders, dev_lead, dev_manager, dev_names };
+ tc->add_child(_populate_list(TTR("Authors"), dev_sections, dev_src));
- for (int i = 0; i < dev_sections.size(); i++) {
-
- Label *lbl = memnew(Label);
- lbl->set_text(dev_sections[i]);
- dev_vbc->add_child(lbl);
+ // Donors
- ItemList *il = memnew(ItemList);
- il->set_max_columns(16);
- il->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- il->set_fixed_column_width(230 * EDSCALE);
- il->set_auto_height(true);
- const char **dev_names_ptr = dev_src[i];
- while (*dev_names_ptr)
- il->add_item(String::utf8(*dev_names_ptr++), NULL, false);
- dev_vbc->add_child(il);
+ List<String> donor_sections;
+ donor_sections.push_back(TTR("Platinum Sponsors"));
+ donor_sections.push_back(TTR("Gold Sponsors"));
+ donor_sections.push_back(TTR("Mini Sponsors"));
+ donor_sections.push_back(TTR("Gold Donors"));
+ donor_sections.push_back(TTR("Silver Donors"));
+ donor_sections.push_back(TTR("Bronze Donors"));
+ const char **donor_src[] = { donor_s_plat, donor_s_gold, donor_s_mini, donor_gold, donor_silver, donor_bronze };
+ tc->add_child(_populate_list(TTR("Donors"), donor_sections, donor_src));
- HSeparator *hs = memnew(HSeparator);
- hs->set_modulate(Color(0, 0, 0, 0));
- dev_vbc->add_child(hs);
- }
+ // License
TextEdit *license = memnew(TextEdit);
license->set_name(TTR("License"));
@@ -131,6 +159,8 @@ EditorAbout::EditorAbout() {
license->set_text(String::utf8(about_license));
tc->add_child(license);
+ // Thirdparty License
+
VBoxContainer *license_thirdparty = memnew(VBoxContainer);
license_thirdparty->set_name(TTR("Thirdparty License"));
license_thirdparty->set_h_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/editor_about.h b/editor/editor_about.h
index d7047c03a..d455b1f07 100644
--- a/editor/editor_about.h
+++ b/editor/editor_about.h
@@ -52,6 +52,7 @@ class EditorAbout : public AcceptDialog {
private:
void _license_tree_selected();
+ ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char **p_src[]);
Tree *_tpl_tree;
TextEdit *_tpl_text;
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index 22a9c84d2..3ab3f0590 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -72,11 +72,14 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p
m_name->add_fallback(FontJapanese); \
m_name->add_fallback(FontFallback);
-#define MAKE_DEFAULT_FONT(m_name, m_size) \
- Ref<DynamicFont> m_name; \
- m_name.instance(); \
- m_name->set_size(m_size); \
- m_name->set_font_data(DefaultFont); \
+// the custom spacings might only work with Noto Sans
+#define MAKE_DEFAULT_FONT(m_name, m_size) \
+ Ref<DynamicFont> m_name; \
+ m_name.instance(); \
+ m_name->set_size(m_size); \
+ m_name->set_font_data(DefaultFont); \
+ m_name->set_spacing(DynamicFont::SPACING_TOP, -1); \
+ m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -1); \
MAKE_FALLBACKS(m_name);
void editor_register_fonts(Ref<Theme> p_theme) {
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 0e22f0d38..c9d1548bf 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1711,12 +1711,6 @@ void EditorHelp::_notification(int p_what) {
_update_doc();
} break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
- style->set_bg_color(EditorSettings::get_singleton()->get("text_editor/highlighting/background_color"));
- background_panel->add_style_override("panel", style);
- } break;
-
default: break;
}
}
@@ -1786,14 +1780,11 @@ EditorHelp::EditorHelp() {
{
background_panel = memnew(Panel);
- Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
- style->set_bg_color(EditorSettings::get_singleton()->get("text_editor/highlighting/background_color"));
background_panel->set_v_size_flags(SIZE_EXPAND_FILL);
- background_panel->add_style_override("panel", style); //get_stylebox("normal","TextEdit"));
vbc->add_child(background_panel);
class_desc = memnew(RichTextLabel);
background_panel->add_child(class_desc);
- class_desc->set_area_as_parent_rect(8);
+ class_desc->set_area_as_parent_rect();
class_desc->connect("meta_clicked", this, "_class_desc_select");
class_desc->connect("gui_input", this, "_class_desc_input");
}
@@ -1881,10 +1872,6 @@ void EditorHelpBit::_bind_methods() {
}
void EditorHelpBit::_notification(int p_what) {
-
- if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- add_style_override("panel", get_stylebox("ScriptPanel", "EditorStyles"));
- }
}
void EditorHelpBit::set_text(const String &p_text) {
@@ -1897,8 +1884,7 @@ EditorHelpBit::EditorHelpBit() {
rich_text = memnew(RichTextLabel);
add_child(rich_text);
- rich_text->set_area_as_parent_rect(8 * EDSCALE);
+ rich_text->set_area_as_parent_rect();
rich_text->connect("meta_clicked", this, "_meta_clicked");
set_custom_minimum_size(Size2(0, 70 * EDSCALE));
- add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles"));
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 6b5db7572..d4e0aacb0 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1368,6 +1368,16 @@ void EditorNode::_set_editing_top_editors(Object *p_current_object) {
editor_plugins_over->edit(p_current_object);
}
+static bool overrides_external_editor(Object *p_object) {
+
+ Script *script = Object::cast_to<Script>(p_object);
+
+ if (!script)
+ return false;
+
+ return script->get_language()->overrides_external_editor();
+}
+
void EditorNode::_edit_current() {
uint32_t current = editor_history.get_current();
@@ -1434,7 +1444,7 @@ void EditorNode::_edit_current() {
if (main_plugin) {
// special case if use of external editor is true
- if (main_plugin->get_name() == "Script" && bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
+ if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
main_plugin->edit(current_obj);
}
@@ -1442,6 +1452,7 @@ void EditorNode::_edit_current() {
// update screen main_plugin
if (!changing_scene) {
+
if (editor_plugin_screen)
editor_plugin_screen->make_visible(false);
editor_plugin_screen = main_plugin;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 9c9eef848..db76a27f5 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -603,7 +603,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default");
set("text_editor/theme/line_spacing", 4);
- set("text_editor/theme/adapted_code_editor_background_color", true);
_load_default_text_editor_theme();
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 8943d5f0d..728801d90 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -198,6 +198,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
bool highlight_tabs = EDITOR_DEF("interface/theme/highlight_tabs", false);
int border_size = EDITOR_DEF("interface/theme/border_size", 1);
+ Color script_bg_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0));
+
switch (preset) {
case 0: { // Default
highlight_color = Color::html("#699ce8");
@@ -279,8 +281,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
editor_register_fonts(theme);
// Editor background
- Ref<StyleBoxFlat> style_panel = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
- theme->set_stylebox("Background", "EditorStyles", style_panel);
+ theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(dark_color_2, 4, 4, 4, 4));
// Focus
Ref<StyleBoxFlat> focus_sbt = make_flat_stylebox(contrast_color_1, 4, 4, 4, 4);
@@ -333,10 +334,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border);
// Content of each tab
- Ref<StyleBoxFlat> style_content_panel = make_flat_stylebox(base_color, 4, 5, 4, 4);
+ Ref<StyleBoxFlat> style_content_panel = make_flat_stylebox(base_color, 4, 4, 4, 4);
style_content_panel->set_border_color_all(base_color);
style_content_panel->set_border_width_all(border_width);
- Ref<StyleBoxFlat> style_content_panel_vp = make_flat_stylebox(base_color, border_width, 5, border_width, border_width);
+ Ref<StyleBoxFlat> style_content_panel_vp = make_flat_stylebox(base_color, border_width, 4, border_width, border_width);
style_content_panel_vp->set_border_color_all(base_color);
style_content_panel_vp->set_border_width_all(border_width);
theme->set_stylebox("panel", "TabContainer", style_content_panel);
@@ -424,12 +425,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tree_bg->set_border_color_all(dark_color_3);
theme->set_stylebox("bg", "Tree", style_tree_bg);
- // Script background
- Ref<StyleBoxFlat> style_script_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
- style_script_bg->set_border_width_all(border_width);
- style_script_bg->set_border_color_all(dark_color_3);
- theme->set_stylebox("ScriptPanel", "EditorStyles", style_script_bg);
-
// Tree
theme->set_icon("checked", "Tree", theme->get_icon("GuiChecked", "EditorIcons"));
theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons"));
@@ -614,11 +609,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons"));
//RichTextLabel
- theme->set_color("font_color", "RichTextLabel", font_color);
+ Color rtl_combined_bg_color = dark_color_1.linear_interpolate(script_bg_color, script_bg_color.a);
+ Color rtl_font_color = (rtl_combined_bg_color.r + rtl_combined_bg_color.g + rtl_combined_bg_color.b > 0.5 * 3) ? Color(0, 0, 0) : Color(1, 1, 1);
+ theme->set_color("default_color", "RichTextLabel", rtl_font_color);
theme->set_stylebox("focus", "RichTextLabel", make_empty_stylebox());
+ theme->set_stylebox("normal", "RichTextLabel", make_flat_stylebox(script_bg_color, 6, 6, 6, 6));
// Panel
- theme->set_stylebox("panel", "Panel", style_panel);
+ theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4));
// Label
theme->set_color("font_color", "Label", font_color);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 04036f410..a66d1724a 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1839,7 +1839,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
path = "res://";
- add_constant_override("separation", 3);
+ add_constant_override("separation", 4);
}
FileSystemDock::~FileSystemDock() {
diff --git a/editor/plugins/cube_grid_theme_editor_plugin.cpp b/editor/plugins/cube_grid_theme_editor_plugin.cpp
index 08b38c2ca..1c17daf42 100644
--- a/editor/plugins/cube_grid_theme_editor_plugin.cpp
+++ b/editor/plugins/cube_grid_theme_editor_plugin.cpp
@@ -88,7 +88,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (mesh.is_null())
continue;
- int id = p_library->find_item_name(mi->get_name());
+ int id = p_library->find_item_by_name(mi->get_name());
if (id < 0) {
id = p_library->get_last_unused_item_id();
@@ -111,7 +111,8 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
sb->get_shape_owners(&shapes);
for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
- if (sb->is_shape_owner_disabled(E->get())) continue;
+ if (sb->is_shape_owner_disabled(E->get()))
+ continue;
//Transform shape_transform = sb->shape_owner_get_transform(E->get());
@@ -120,7 +121,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
Ref<Shape> collision = sb->shape_owner_get_shape(E->get(), k);
- if (collision.is_valid())
+ if (!collision.is_valid())
continue;
MeshLibrary::ShapeData shape_data;
shape_data.shape = collision;
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index a529f152d..b8a4ff9bf 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -972,6 +972,14 @@ void ScriptEditor::_menu_option(int p_option) {
EditorNode::get_singleton()->show_warning("Can't obtain the script for running");
break;
}
+
+ current->apply_code();
+ Error err = scr->reload(false); //hard reload script before running always
+
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning("Script failed reloading, check console for errors.");
+ return;
+ }
if (!scr->is_tool()) {
EditorNode::get_singleton()->show_warning("Script is not in tool mode, will not be able to run");
@@ -1149,8 +1157,6 @@ void ScriptEditor::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- tab_container->add_style_override("panel", editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles"));
-
help_search->set_icon(get_icon("HelpSearch", "EditorIcons"));
site_search->set_icon(get_icon("Instance", "EditorIcons"));
class_search->set_icon(get_icon("ClassList", "EditorIcons"));
@@ -1539,8 +1545,14 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool
bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
+ if (p_script->get_language()->overrides_external_editor()) {
+ Error err = p_script->get_language()->open_in_external_editor(p_script, p_line >= 0 ? p_line : 0, p_col);
+ if (err != OK)
+ ERR_PRINT("Couldn't open script in the overridden external text editor");
+ return false;
+ }
+
if ((debugger->get_dump_stack_script() != p_script || debugger->get_debug_with_external_editor()) &&
- p_script->get_language()->open_in_external_editor(p_script, p_line >= 0 ? p_line : 0, p_col) == OK &&
p_script->get_path().is_resource_file() &&
bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
@@ -2210,7 +2222,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
members_overview->set_v_size_flags(SIZE_EXPAND_FILL);
tab_container = memnew(TabContainer);
- tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles"));
tab_container->set_tabs_visible(false);
script_split->add_child(tab_container);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 33890d890..fae57eb5d 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -75,14 +75,9 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->clear_colors();
- /* color from color_theme or from editor color */
-
- Color background_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0));
- if (EDITOR_DEF("text_editor/theme/adapted_code_editor_background_color", false))
- background_color = get_color("dark_color_1", "Editor");
-
/* keyword color */
- text_edit->add_color_override("background_color", background_color);
+
+ text_edit->add_color_override("background_color", EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0)));
text_edit->add_color_override("completion_background_color", EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0, 0, 0, 0)));
text_edit->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244")));
text_edit->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf")));
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 13b0391a8..b02016c27 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -289,6 +289,8 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed"));
shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing"));
shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret"));
+ shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/open_scripts/smooth_scrolling"));
+ shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/open_scripts/v_scroll_speed"));
}
void ShaderEditor::_bind_methods() {
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index c2c26bfe6..7b40f6908 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -244,8 +244,22 @@ void SpriteFramesEditor::_down_pressed() {
void SpriteFramesEditor::_delete_pressed() {
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
if (tree->get_current() < 0)
return;
+
+ int to_delete = tree->get_current();
+ if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Delete Resource"));
+ undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
+ undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
+ undo_redo->add_do_method(this, "_update_library");
+ undo_redo->add_undo_method(this, "_update_library");
+ undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_select() {
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 2cd0221ab..9fd31f818 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -1321,6 +1321,11 @@ void ProjectSettingsEditor::set_plugins_page() {
tab_container->set_current_tab(plugin_settings->get_index());
}
+TabContainer *ProjectSettingsEditor::get_tabs() {
+
+ return tab_container;
+}
+
void ProjectSettingsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_item_selected"), &ProjectSettingsEditor::_item_selected);
@@ -1361,6 +1366,8 @@ void ProjectSettingsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toggle_search_bar"), &ProjectSettingsEditor::_toggle_search_bar);
ClassDB::bind_method(D_METHOD("_copy_to_platform_about_to_show"), &ProjectSettingsEditor::_copy_to_platform_about_to_show);
+
+ ClassDB::bind_method(D_METHOD("get_tabs"), &ProjectSettingsEditor::get_tabs);
}
ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index ceec08995..e58ba9b1c 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -159,6 +159,8 @@ public:
void popup_project_settings();
void set_plugins_page();
+ TabContainer *get_tabs();
+
void queue_save();
ProjectSettingsEditor(EditorData *p_data);
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index c71cc5af3..b92ebed16 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -171,33 +171,50 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
Pair<String, Ref<Texture> > pair;
pair.first = file;
pair.second = get_icon((has_icon(efsd->get_file_type(i), ei) ? efsd->get_file_type(i) : ot), ei);
+ list.push_back(pair);
+ }
+ }
+
+ if (add_directories) {
+ for (int i = 0; i < efsd->get_subdir_count(); i++) {
- if (search_text != String() && list.size() > 0) {
+ _parse_fs(efsd->get_subdir(i), list);
+ }
+ }
+}
- float this_sim = _path_cmp(search_text, file);
- float other_sim = _path_cmp(list[0].first, file);
- int pos = 1;
+Vector<Pair<String, Ref<Texture> > > EditorQuickOpen::_sort_fs(Vector<Pair<String, Ref<Texture> > > &list) {
- while (pos < list.size() && this_sim <= other_sim) {
- other_sim = _path_cmp(list[pos++].first, file);
- }
+ String search_text = search_box->get_text();
+ Vector<Pair<String, Ref<Texture> > > sorted_list;
- pos = this_sim >= other_sim ? pos - 1 : pos;
- list.insert(pos, pair);
+ if (search_text == String() || list.size() == 0)
+ return sorted_list;
- } else {
+ Vector<float> scores;
+ scores.resize(list.size());
+ for (int i = 0; i < list.size(); i++)
+ scores[i] = _path_cmp(search_text, list[i].first);
- list.push_back(pair);
- }
- }
- }
+ while (list.size() > 0) {
- if (add_directories) {
- for (int i = 0; i < efsd->get_subdir_count(); i++) {
+ float best_score = 0.0f;
+ int best_idx = 0;
- _parse_fs(efsd->get_subdir(i), list);
+ for (int i = 0; i < list.size(); i++) {
+ float current_score = scores[i];
+ if (current_score > best_score) {
+ best_score = current_score;
+ best_idx = i;
+ }
}
+
+ sorted_list.push_back(list[best_idx]);
+ list.remove(best_idx);
+ scores.remove(best_idx);
}
+
+ return sorted_list;
}
void EditorQuickOpen::_update_search() {
@@ -208,6 +225,7 @@ void EditorQuickOpen::_update_search() {
Vector<Pair<String, Ref<Texture> > > list;
_parse_fs(efsd, list);
+ list = _sort_fs(list);
for (int i = 0; i < list.size(); i++) {
TreeItem *ti = search_options->create_item(root);
diff --git a/editor/quick_open.h b/editor/quick_open.h
index 3f64dd8cf..5b9196592 100644
--- a/editor/quick_open.h
+++ b/editor/quick_open.h
@@ -49,6 +49,7 @@ class EditorQuickOpen : public ConfirmationDialog {
void _sbox_input(const Ref<InputEvent> &p_ie);
void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture> > > &list);
+ Vector<Pair<String, Ref<Texture> > > _sort_fs(Vector<Pair<String, Ref<Texture> > > &list);
float _path_cmp(String search, String path) const;
void _confirmed();
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 623e458ac..05e3feedb 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -165,7 +165,7 @@ void EditorSettingsDialog::_update_shortcuts() {
section->set_custom_bg_color(1, get_color("prop_subsection", "Editor"));
}
- if (shortcut_filter.is_subsequence_ofi(sc->get_name())) {
+ if (shortcut_filter.is_subsequence_ofi(sc->get_name()) || shortcut_filter.is_subsequence_ofi(sc->get_as_text())) {
TreeItem *item = shortcuts->create_item(section);
item->set_text(0, sc->get_name());
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index 65970d48c..f386f2b54 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -2,12 +2,16 @@
Import('env')
-env.add_source_files(env.modules_sources, "*.cpp")
-env.add_source_files(env.modules_sources, "godot/*.cpp")
+gdn_env = env.Clone()
-env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
-env.Append(CPPPATH=['#modules/gdnative/'])
+gdn_env.add_source_files(env.modules_sources, "*.cpp")
+gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp")
+gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
+
+gdn_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
+gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
if "platform" in env and env["platform"] == "x11": # there has to be a better solution?
env.Append(LINKFLAGS=["-rdynamic"])
+
env.use_ptrcall = True
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index ded987557..6da538844 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -100,6 +100,11 @@ GDNativeLibrary::~GDNativeLibrary() {
void GDNativeLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
+
+ ClassDB::bind_method(D_METHOD("is_singleton_gdnative"), &GDNativeLibrary::is_singleton_gdnative);
+ ClassDB::bind_method(D_METHOD("set_singleton_gdnative", "singleton"), &GDNativeLibrary::set_singleton_gdnative);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton_gdnative"), "set_singleton_gdnative", "is_singleton_gdnative");
}
bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
@@ -175,7 +180,6 @@ GDNative::GDNative() {
}
GDNative::~GDNative() {
- // TODO(karroffel): implement ALL the things!
}
extern "C" void _api_anchor();
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index dc1c3507e..4753c7efe 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -35,7 +35,7 @@
#include "os/thread_safe.h"
#include "resource.h"
-#include <godot/gdnative.h>
+#include "gdnative/gdnative.h"
class GDNativeLibrary : public Resource {
GDCLASS(GDNativeLibrary, Resource)
@@ -77,6 +77,8 @@ class GDNativeLibrary : public Resource {
String library_paths[NUM_PLATFORMS];
+ bool singleton_gdnative = false;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -92,6 +94,9 @@ public:
String get_library_path(StringName p_platform) const;
String get_active_library_path() const;
+
+ _FORCE_INLINE_ bool is_singleton_gdnative() const { return singleton_gdnative; }
+ _FORCE_INLINE_ void set_singleton_gdnative(bool p_singleton) { singleton_gdnative = p_singleton; }
};
typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
diff --git a/modules/gdnative/godot/array.cpp b/modules/gdnative/gdnative/array.cpp
index c3fde0e95..51c023981 100644
--- a/modules/gdnative/godot/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/array.h>
+#include "gdnative/array.h"
#include "core/array.h"
#include "core/os/memory.h"
diff --git a/modules/gdnative/godot/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index 1d7aa18a7..b1327cdae 100644
--- a/modules/gdnative/godot/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/basis.h>
+#include "gdnative/basis.h"
#include "core/math/matrix3.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/color.cpp b/modules/gdnative/gdnative/color.cpp
index 3677fdc26..3f8912d89 100644
--- a/modules/gdnative/godot/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/color.h>
+#include "gdnative/color.h"
#include "core/color.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 2996cc78a..ed98cdbb0 100644
--- a/modules/gdnative/godot/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/dictionary.h>
+#include "gdnative/dictionary.h"
#include "core/variant.h"
// core/variant.h before to avoid compile errors with MSVC
diff --git a/modules/gdnative/godot/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index 7cd52da34..cf1f6a4f1 100644
--- a/modules/gdnative/godot/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -27,11 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/gdnative.h>
+#include "gdnative/gdnative.h"
#include "class_db.h"
#include "error_macros.h"
-#include "gdnative.h"
#include "global_constants.h"
#include "os/os.h"
#include "project_settings.h"
diff --git a/modules/gdnative/godot/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 2309588a8..50fade5b9 100644
--- a/modules/gdnative/godot/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/node_path.h>
+#include "gdnative/node_path.h"
#include "core/node_path.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index f3d4b6971..a5e05ffa6 100644
--- a/modules/gdnative/godot/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/plane.h>
+#include "gdnative/plane.h"
#include "core/math/plane.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp
index 49bf85105..1393374da 100644
--- a/modules/gdnative/godot/pool_arrays.cpp
+++ b/modules/gdnative/gdnative/pool_arrays.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/pool_arrays.h>
+#include "gdnative/pool_arrays.h"
#include "array.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index e6bea78b6..7db7847da 100644
--- a/modules/gdnative/godot/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/quat.h>
+#include "gdnative/quat.h"
#include "core/math/quat.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 98e7855dc..ecd8cce9c 100644
--- a/modules/gdnative/godot/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/rect2.h>
+#include "gdnative/rect2.h"
#include "core/math/math_2d.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp
index 88952ab49..d34d964db 100644
--- a/modules/gdnative/godot/rect3.cpp
+++ b/modules/gdnative/gdnative/rect3.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/rect3.h>
+#include "gdnative/rect3.h"
#include "core/math/rect3.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 51c8aaa1b..f05c39906 100644
--- a/modules/gdnative/godot/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/rid.h>
+#include "gdnative/rid.h"
#include "core/resource.h"
#include "core/rid.h"
diff --git a/modules/gdnative/godot/string.cpp b/modules/gdnative/gdnative/string.cpp
index 1282cf95e..9b715ce36 100644
--- a/modules/gdnative/godot/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/string.h>
+#include "gdnative/string.h"
#include "core/variant.h"
#include "string_db.h"
diff --git a/modules/gdnative/godot/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index a965067b7..d7a3e78d3 100644
--- a/modules/gdnative/godot/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/transform.h>
+#include "gdnative/transform.h"
#include "core/math/transform.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index 9fc44ecdf..dcb54f7a5 100644
--- a/modules/gdnative/godot/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/transform2d.h>
+#include "gdnative/transform2d.h"
#include "core/math/math_2d.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 582544b3a..b61f80b1f 100644
--- a/modules/gdnative/godot/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/variant.h>
+#include "gdnative/variant.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index 78ed5f06a..67f858997 100644
--- a/modules/gdnative/godot/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/vector2.h>
+#include "gdnative/vector2.h"
#include "core/math/math_2d.h"
#include "core/variant.h"
diff --git a/modules/gdnative/godot/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 5faeac286..c85a3f1c0 100644
--- a/modules/gdnative/godot/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include <godot/vector3.h>
+#include "gdnative/vector3.h"
#include "core/variant.h"
#include "core/vector.h"
diff --git a/modules/gdnative/godot/icon.png.import b/modules/gdnative/godot/icon.png.import
deleted file mode 100644
index 27920124f..000000000
--- a/modules/gdnative/godot/icon.png.import
+++ /dev/null
@@ -1,23 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex"
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-stream=false
-size_limit=0
-detect_3d=true
diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/include/gdnative/array.h
index 08f73c878..edab028cb 100644
--- a/modules/gdnative/godot/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -46,10 +46,10 @@ typedef struct {
} godot_array;
#endif
-#include <godot/pool_arrays.h>
-#include <godot/variant.h>
+#include <gdnative/pool_arrays.h>
+#include <gdnative/variant.h>
-#include <godot/gdnative.h>
+#include <gdnative/gdnative.h>
void GDAPI godot_array_new(godot_array *r_dest);
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
diff --git a/modules/gdnative/godot/basis.h b/modules/gdnative/include/gdnative/basis.h
index f36d2199d..8ff6a6f54 100644
--- a/modules/gdnative/godot/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -45,9 +45,9 @@ typedef struct {
} godot_basis;
#endif
-#include <godot/gdnative.h>
-#include <godot/quat.h>
-#include <godot/vector3.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/quat.h>
+#include <gdnative/vector3.h>
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
diff --git a/modules/gdnative/godot/color.h b/modules/gdnative/include/gdnative/color.h
index 5d550e40b..90dccf75a 100644
--- a/modules/gdnative/godot/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -45,8 +45,8 @@ typedef struct {
} godot_color;
#endif
-#include <godot/gdnative.h>
-#include <godot/string.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/string.h>
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
diff --git a/modules/gdnative/godot/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index 10d580af0..c85c3f383 100644
--- a/modules/gdnative/godot/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -45,9 +45,9 @@ typedef struct {
} godot_dictionary;
#endif
-#include <godot/array.h>
-#include <godot/gdnative.h>
-#include <godot/variant.h>
+#include <gdnative/array.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/variant.h>
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index c71a7ae1e..c574c56d5 100644
--- a/modules/gdnative/godot/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -146,100 +146,74 @@ typedef float godot_real;
/////// Object (forward declared)
typedef void godot_object;
-/////// Brute force forward declarations for the rest
-/*
-typedef struct godot_variant godot_variant;
-typedef struct godot_string godot_string;
-typedef struct godot_vector2 godot_vector2;
-typedef struct godot_rect2 godot_rect2;
-typedef struct godot_vector3 godot_vector3;
-typedef struct godot_transform2d godot_transform2d;
-typedef struct godot_plane godot_plane;
-typedef struct godot_quat godot_quat;
-typedef struct godot_rect3 godot_rect3;
-typedef struct godot_basis godot_basis;
-typedef struct godot_transform godot_transform;
-typedef struct godot_color godot_color;
-typedef struct godot_node_path godot_node_path;
-typedef struct godot_rid godot_rid;
-typedef struct godot_dictionary godot_dictionary;
-typedef struct godot_array godot_array;
-typedef struct godot_pool_byte_array godot_pool_byte_array;
-typedef struct godot_pool_int_array godot_pool_int_array;
-typedef struct godot_pool_real_array godot_pool_real_array;
-typedef struct godot_pool_string_array godot_pool_string_array;
-typedef struct godot_pool_vector2_array godot_pool_vector2_array;
-typedef struct godot_pool_vector3_array godot_pool_vector3_array;
-typedef struct godot_pool_color_array godot_pool_color_array;
-*/
/////// String
-#include <godot/string.h>
+#include <gdnative/string.h>
////// Vector2
-#include <godot/vector2.h>
+#include <gdnative/vector2.h>
////// Rect2
-#include <godot/rect2.h>
+#include <gdnative/rect2.h>
////// Vector3
-#include <godot/vector3.h>
+#include <gdnative/vector3.h>
////// Transform2D
-#include <godot/transform2d.h>
+#include <gdnative/transform2d.h>
/////// Plane
-#include <godot/plane.h>
+#include <gdnative/plane.h>
/////// Quat
-#include <godot/quat.h>
+#include <gdnative/quat.h>
/////// Rect3
-#include <godot/rect3.h>
+#include <gdnative/rect3.h>
/////// Basis
-#include <godot/basis.h>
+#include <gdnative/basis.h>
/////// Transform
-#include <godot/transform.h>
+#include <gdnative/transform.h>
/////// Color
-#include <godot/color.h>
+#include <gdnative/color.h>
/////// NodePath
-#include <godot/node_path.h>
+#include <gdnative/node_path.h>
/////// RID
-#include <godot/rid.h>
+#include <gdnative/rid.h>
/////// Dictionary
-#include <godot/dictionary.h>
+#include <gdnative/dictionary.h>
/////// Array
-#include <godot/array.h>
+#include <gdnative/array.h>
// single API file for Pool*Array
-#include <godot/pool_arrays.h>
+#include <gdnative/pool_arrays.h>
void GDAPI godot_object_destroy(godot_object *p_o);
////// Variant
-#include <godot/variant.h>
+#include <gdnative/variant.h>
////// Singleton API
diff --git a/modules/gdnative/godot/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 2f71ddd59..0cfdbc112 100644
--- a/modules/gdnative/godot/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -45,8 +45,8 @@ typedef struct {
} godot_node_path;
#endif
-#include <godot/gdnative.h>
-#include <godot/string.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/string.h>
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
diff --git a/modules/gdnative/godot/plane.h b/modules/gdnative/include/gdnative/plane.h
index 27548c8b0..6a8915e08 100644
--- a/modules/gdnative/godot/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -45,8 +45,8 @@ typedef struct {
} godot_plane;
#endif
-#include <godot/gdnative.h>
-#include <godot/vector3.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/vector3.h>
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h
index 1b51dca38..cb1095ee8 100644
--- a/modules/gdnative/godot/pool_arrays.h
+++ b/modules/gdnative/include/gdnative/pool_arrays.h
@@ -113,12 +113,12 @@ typedef struct {
} godot_pool_color_array;
#endif
-#include <godot/array.h>
-#include <godot/color.h>
-#include <godot/vector2.h>
-#include <godot/vector3.h>
+#include <gdnative/array.h>
+#include <gdnative/color.h>
+#include <gdnative/vector2.h>
+#include <gdnative/vector3.h>
-#include <godot/gdnative.h>
+#include <gdnative/gdnative.h>
// byte
diff --git a/modules/gdnative/godot/quat.h b/modules/gdnative/include/gdnative/quat.h
index 9a3238a33..4ffb96eb2 100644
--- a/modules/gdnative/godot/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -45,8 +45,8 @@ typedef struct {
} godot_quat;
#endif
-#include <godot/gdnative.h>
-#include <godot/vector3.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/vector3.h>
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
diff --git a/modules/gdnative/godot/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 8ceeddf1b..9e6cf6034 100644
--- a/modules/gdnative/godot/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -43,8 +43,8 @@ typedef struct godot_rect2 {
} godot_rect2;
#endif
-#include <godot/gdnative.h>
-#include <godot/vector2.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/vector2.h>
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
diff --git a/modules/gdnative/godot/rect3.h b/modules/gdnative/include/gdnative/rect3.h
index ca96aadd5..f94b6fea2 100644
--- a/modules/gdnative/godot/rect3.h
+++ b/modules/gdnative/include/gdnative/rect3.h
@@ -45,9 +45,9 @@ typedef struct {
} godot_rect3;
#endif
-#include <godot/gdnative.h>
-#include <godot/plane.h>
-#include <godot/vector3.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/plane.h>
+#include <gdnative/vector3.h>
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
diff --git a/modules/gdnative/godot/rid.h b/modules/gdnative/include/gdnative/rid.h
index c56ff3873..d9b5336fc 100644
--- a/modules/gdnative/godot/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -45,7 +45,7 @@ typedef struct {
} godot_rid;
#endif
-#include <godot/gdnative.h>
+#include <gdnative/gdnative.h>
void GDAPI godot_rid_new(godot_rid *r_dest);
diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/include/gdnative/string.h
index 128448e64..aca23a81d 100644
--- a/modules/gdnative/godot/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -46,8 +46,8 @@ typedef struct {
} godot_string;
#endif
-#include <godot/gdnative.h>
-#include <godot/variant.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/variant.h>
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
diff --git a/modules/gdnative/godot/transform.h b/modules/gdnative/include/gdnative/transform.h
index 60788e3d5..656afae12 100644
--- a/modules/gdnative/godot/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -45,10 +45,10 @@ typedef struct {
} godot_transform;
#endif
-#include <godot/basis.h>
-#include <godot/gdnative.h>
-#include <godot/variant.h>
-#include <godot/vector3.h>
+#include <gdnative/basis.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/variant.h>
+#include <gdnative/vector3.h>
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
diff --git a/modules/gdnative/godot/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index c0f5725ee..a945868b1 100644
--- a/modules/gdnative/godot/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -45,9 +45,9 @@ typedef struct {
} godot_transform2d;
#endif
-#include <godot/gdnative.h>
-#include <godot/variant.h>
-#include <godot/vector2.h>
+#include <gdnative/gdnative.h>
+#include <gdnative/variant.h>
+#include <gdnative/vector2.h>
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
diff --git a/modules/gdnative/godot/variant.h b/modules/gdnative/include/gdnative/variant.h
index 849ba8bda..969506585 100644
--- a/modules/gdnative/godot/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -99,25 +99,25 @@ typedef struct godot_variant_call_error {
godot_variant_type expected;
} godot_variant_call_error;
-#include <godot/array.h>
-#include <godot/basis.h>
-#include <godot/color.h>
-#include <godot/dictionary.h>
-#include <godot/node_path.h>
-#include <godot/plane.h>
-#include <godot/pool_arrays.h>
-#include <godot/quat.h>
-#include <godot/rect2.h>
-#include <godot/rect3.h>
-#include <godot/rid.h>
-#include <godot/string.h>
-#include <godot/transform.h>
-#include <godot/transform2d.h>
-#include <godot/variant.h>
-#include <godot/vector2.h>
-#include <godot/vector3.h>
+#include <gdnative/array.h>
+#include <gdnative/basis.h>
+#include <gdnative/color.h>
+#include <gdnative/dictionary.h>
+#include <gdnative/node_path.h>
+#include <gdnative/plane.h>
+#include <gdnative/pool_arrays.h>
+#include <gdnative/quat.h>
+#include <gdnative/rect2.h>
+#include <gdnative/rect3.h>
+#include <gdnative/rid.h>
+#include <gdnative/string.h>
+#include <gdnative/transform.h>
+#include <gdnative/transform2d.h>
+#include <gdnative/variant.h>
+#include <gdnative/vector2.h>
+#include <gdnative/vector3.h>
-#include <godot/gdnative.h>
+#include <gdnative/gdnative.h>
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
diff --git a/modules/gdnative/godot/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 98e9700e3..0af4abae2 100644
--- a/modules/gdnative/godot/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -45,7 +45,7 @@ typedef struct {
} godot_vector2;
#endif
-#include <godot/gdnative.h>
+#include <gdnative/gdnative.h>
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
diff --git a/modules/gdnative/godot/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index b76ca11a9..a27d516ec 100644
--- a/modules/gdnative/godot/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -45,8 +45,8 @@ typedef struct {
} godot_vector3;
#endif
-#include <godot/basis.h>
-#include <godot/gdnative.h>
+#include <gdnative/basis.h>
+#include <gdnative/gdnative.h>
typedef enum {
GODOT_VECTOR3_AXIS_X,
diff --git a/modules/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index d1cbf221e..96f213ead 100644
--- a/modules/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -30,7 +30,7 @@
#ifndef GODOT_NATIVESCRIPT_H
#define GODOT_NATIVESCRIPT_H
-#include <godot/gdnative.h>
+#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
diff --git a/modules/nativescript/SCsub b/modules/gdnative/nativescript/SCsub
index e980e40e8..e980e40e8 100644
--- a/modules/nativescript/SCsub
+++ b/modules/gdnative/nativescript/SCsub
diff --git a/modules/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index fdd5a2ea1..fdd5a2ea1 100644
--- a/modules/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
diff --git a/modules/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
index 56c2d786e..56c2d786e 100644
--- a/modules/nativescript/api_generator.h
+++ b/modules/gdnative/nativescript/api_generator.h
diff --git a/modules/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 926b3261b..61ac13b79 100644
--- a/modules/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -27,17 +27,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "godot_nativescript.h"
-
-#include "nativescript.h"
+#include "nativescript/godot_nativescript.h"
#include "class_db.h"
#include "error_macros.h"
-#include "gdnative.h"
+#include "gdnative/gdnative.h"
#include "global_constants.h"
#include "project_settings.h"
#include "variant.h"
+#include "nativescript.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/modules/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index e14108068..724b8390d 100644
--- a/modules/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "nativescript.h"
-#include "modules/gdnative/godot/gdnative.h"
+#include "gdnative/gdnative.h"
#include "global_constants.h"
#include "io/file_access_encrypted.h"
diff --git a/modules/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 571a3c9cc..6c55e3e32 100644
--- a/modules/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -38,8 +38,8 @@
#include "script_language.h"
#include "self_list.h"
-#include "godot_nativescript.h"
#include "modules/gdnative/gdnative.h"
+#include <nativescript/godot_nativescript.h>
#ifndef NO_THREADS
#include "os/mutex.h"
diff --git a/modules/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp
index b846710ab..b846710ab 100644
--- a/modules/nativescript/register_types.cpp
+++ b/modules/gdnative/nativescript/register_types.cpp
diff --git a/modules/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h
index 7ac558f68..7ac558f68 100644
--- a/modules/nativescript/register_types.h
+++ b/modules/gdnative/nativescript/register_types.h
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 9ad05b719..d80910998 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -28,12 +28,99 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
+#include "gdnative/gdnative.h"
+
#include "gdnative.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
+#include "nativescript/register_types.h"
+
+#include "core/engine.h"
#include "core/os/os.h"
+#include "core/project_settings.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+
+// Class used to discover singleton gdnative files
+
+void actual_discoverer_handler();
+
+class GDNativeSingletonDiscover : public Object {
+ // GDCLASS(GDNativeSingletonDiscover, Object)
+
+ virtual String get_class() const {
+ // okay, this is a really dirty hack.
+ // We're overriding get_class so we can connect it to a signal
+ // This works because get_class is a virtual method, so we don't
+ // need to register a new class to ClassDB just for this one
+ // little signal.
+
+ actual_discoverer_handler();
+
+ return "Object";
+ }
+};
+
+Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
+
+ Set<String> file_paths;
+
+ // check children
+
+ for (int i = 0; i < p_dir->get_file_count(); i++) {
+ String file_name = p_dir->get_file(i);
+ String file_type = p_dir->get_file_type(i);
+
+ if (file_type != "GDNativeLibrary") {
+ continue;
+ }
+
+ Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
+ if (lib.is_valid() && lib->is_singleton_gdnative()) {
+ file_paths.insert(p_dir->get_file_path(i));
+ }
+ }
+
+ // check subdirectories
+ for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+ Set<String> paths = get_gdnative_singletons(p_dir->get_subdir(i));
+
+ for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
+ file_paths.insert(E->get());
+ }
+ }
+
+ return file_paths;
+}
+
+void actual_discoverer_handler() {
+ EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
+
+ Set<String> file_paths = get_gdnative_singletons(dir);
+
+ Array files;
+ files.resize(file_paths.size());
+ int i = 0;
+ for (Set<String>::Element *E = file_paths.front(); E; i++, E = E->next()) {
+ files.set(i, E->get());
+ }
+
+ ProjectSettings::get_singleton()->set("gdnative/singletons", files);
+
+ ProjectSettings::get_singleton()->save();
+}
+
+GDNativeSingletonDiscover *discoverer = NULL;
+
+void discoverer_callback() {
+ discoverer = memnew(GDNativeSingletonDiscover);
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
+}
+
+#endif
godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) {
if (handle == NULL) {
@@ -62,21 +149,110 @@ godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot
return proc(NULL, p_args);
}
+void cb_singleton_call(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call singleton procedure");
+ return;
+ }
+
+ void *singleton_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ singleton_proc);
+
+ if (err != OK) {
+ return;
+ }
+
+ void (*singleton_procedure_ptr)() = (void (*)())singleton_proc;
+ singleton_procedure_ptr();
+}
+
GDNativeCallRegistry *GDNativeCallRegistry::singleton;
+Vector<Ref<GDNative> > singleton_gdnatives;
+
void register_gdnative_types() {
+#ifdef TOOLS_ENABLED
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ EditorNode::add_init_callback(discoverer_callback);
+ }
+#endif
+
ClassDB::register_class<GDNativeLibrary>();
ClassDB::register_class<GDNative>();
GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
+
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("gdnative_singleton_call", cb_singleton_call);
+
+ register_nativescript_types();
+
+ // run singletons
+
+ Array singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
+
+ singleton_gdnatives.resize(singletons.size());
+
+ for (int i = 0; i < singletons.size(); i++) {
+ String path = singletons[i];
+
+ Ref<GDNativeLibrary> lib = ResourceLoader::load(path);
+
+ singleton_gdnatives[i].instance();
+ singleton_gdnatives[i]->set_library(lib);
+
+ if (!singleton_gdnatives[i]->initialize()) {
+ // Can't initialize. Don't make a native_call then
+ continue;
+ }
+
+ singleton_gdnatives[i]->call_native_raw(
+ "gdnative_singleton_call",
+ "godot_gdnative_singleton",
+ NULL,
+ 0,
+ NULL,
+ NULL);
+ }
}
void unregister_gdnative_types() {
+
+ for (int i = 0; i < singleton_gdnatives.size(); i++) {
+
+ if (singleton_gdnatives[i].is_null()) {
+ continue;
+ }
+
+ if (!singleton_gdnatives[i]->is_initialized()) {
+ continue;
+ }
+
+ singleton_gdnatives[i]->terminate();
+ }
+
+ unregister_nativescript_types();
+
memdelete(GDNativeCallRegistry::singleton);
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ memdelete(discoverer);
+ }
+#endif
+
// This is for printing out the sizes of the core types
/*
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index 6f05a4770..5e1a8b19a 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -389,7 +389,6 @@ public:
virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return OK; }
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint);
#ifdef TOOLS_ENABLED
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result);
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 1b932f040..ced1c3ca1 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -396,8 +396,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
- print_line("updating octant " + itos(p_key.x) + ", " + itos(p_key.y) + ", " + itos(p_key.z) + " cells: " + itos(g.cells.size()));
-
for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
ERR_CONTINUE(!cell_map.has(E->get()));
@@ -464,7 +462,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
//update multimeshes
for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
- print_line("multimesh item " + itos(E->key()) + " transforms " + itos(E->get().size()));
Octant::MultimeshInstance mmi;
RID mm = VS::get_singleton()->multimesh_create();
diff --git a/modules/nativescript/config.py b/modules/nativescript/config.py
deleted file mode 100644
index 9f57b9bb7..000000000
--- a/modules/nativescript/config.py
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-def can_build(platform):
- return True
-
-
-def configure(env):
- env.use_ptrcall = True
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index b2e7a6aa2..297e9e510 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -571,7 +571,6 @@ public:
virtual bool has_named_classes() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 8386687c9..37bd730d0 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -523,7 +523,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
if (Object::cast_to<VisualScriptExpression>(*node)) {
Ref<VisualScriptComment> vsc = node;
gnode->set_comment(true);
- gnode->set_resizeable(true);
+ gnode->set_resizable(true);
gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE);
gnode->connect("resize_request", this, "_comment_node_resized", varray(E->get()));
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 959039421..6a8226c0e 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -912,35 +912,24 @@ RigidBody::~RigidBody() {
//////////////////////////////////////////////////////
//////////////////////////
-Dictionary KinematicBody::_move(const Vector3 &p_motion) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
Collision col;
- if (move(p_motion, col)) {
- Dictionary d;
- d["position"] = col.collision;
- d["normal"] = col.normal;
- d["local_shape"] = col.local_shape;
- d["travel"] = col.travel;
- d["remainder"] = col.remainder;
- d["collider_id"] = col.collider;
- if (col.collider) {
- d["collider"] = ObjectDB::get_instance(col.collider);
- } else {
- d["collider"] = Variant();
+ if (move_and_collide(p_motion, col)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instance();
+ motion_cache->owner = this;
}
- d["collider_velocity"] = col.collider_vel;
- d["collider_shape_index"] = col.collider_shape;
- d["collider_metadata"] = col.collider_metadata;
-
- return d;
+ motion_cache->collision = col;
- } else {
- return Dictionary();
+ return motion_cache;
}
+
+ return Ref<KinematicCollision>();
}
-bool KinematicBody::move(const Vector3 &p_motion, Collision &r_collision) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
@@ -964,7 +953,7 @@ bool KinematicBody::move(const Vector3 &p_motion, Collision &r_collision) {
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector3 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
Vector3 lv = p_linear_velocity;
@@ -975,11 +964,11 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
colliders.clear();
floor_velocity = Vector3();
- while (p_max_bounces) {
+ while (p_max_slides) {
Collision collision;
- bool collided = move(motion, collision);
+ bool collided = move_and_collide(motion, collision);
if (collided) {
@@ -1017,7 +1006,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
break;
}
- p_max_bounces--;
+ p_max_slides--;
if (motion == Vector3())
break;
}
@@ -1059,79 +1048,36 @@ float KinematicBody::get_safe_margin() const {
return margin;
}
-
-int KinematicBody::get_collision_count() const {
+int KinematicBody::get_slide_count() const {
return colliders.size();
}
-Vector3 KinematicBody::get_collision_position(int p_collision) const {
-
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
- return colliders[p_collision].collision;
-}
-Vector3 KinematicBody::get_collision_normal(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
- return colliders[p_collision].normal;
+KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
+ return colliders[p_bounce];
}
-Vector3 KinematicBody::get_collision_travel(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
- return colliders[p_collision].travel;
-}
-Vector3 KinematicBody::get_collision_remainder(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
- return colliders[p_collision].remainder;
-}
-Object *KinematicBody::get_collision_local_shape(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
- uint32_t owner = shape_find_owner(colliders[p_collision].local_shape);
- return shape_owner_get_owner(owner);
-}
-Object *KinematicBody::get_collision_collider(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
+Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
- if (colliders[p_collision].collider) {
- return ObjectDB::get_instance(colliders[p_collision].collider);
+ ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>());
+ if (p_bounce > slide_colliders.size()) {
+ slide_colliders.resize(p_bounce + 1);
}
- return NULL;
-}
-ObjectID KinematicBody::get_collision_collider_id(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0);
-
- return colliders[p_collision].collider;
-}
-Object *KinematicBody::get_collision_collider_shape(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
- Object *collider = get_collision_collider(p_collision);
- if (collider) {
- CollisionObject *obj2d = Object::cast_to<CollisionObject>(collider);
- if (obj2d) {
- uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
- return obj2d->shape_owner_get_owner(owner);
- }
+ if (slide_colliders[p_bounce].is_null()) {
+ slide_colliders[p_bounce].instance();
+ slide_colliders[p_bounce]->owner = this;
}
- return NULL;
-}
-int KinematicBody::get_collision_collider_shape_index(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1);
- return colliders[p_collision].collider_shape;
-}
-Vector3 KinematicBody::get_collision_collider_velocity(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
- return colliders[p_collision].collider_vel;
-}
-Variant KinematicBody::get_collision_collider_metadata(int p_collision) const {
- ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant());
- return colliders[p_collision].collider_metadata;
+ slide_colliders[p_bounce]->collision = colliders[p_bounce];
+ return slide_colliders[p_bounce];
}
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
@@ -1143,18 +1089,8 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
- ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody::get_collision_count);
- ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody::get_collision_position);
- ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody::get_collision_travel);
- ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody::get_collision_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody::get_collision_local_shape);
- ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody::get_collision_collider);
- ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody::get_collision_collider_id);
- ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody::get_collision_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody::get_collision_collider_shape_index);
- ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody::get_collision_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody::get_collision_collider_metadata);
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
@@ -1169,4 +1105,106 @@ KinematicBody::KinematicBody()
on_wall = false;
}
KinematicBody::~KinematicBody() {
+
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = NULL;
+ }
+
+ for (int i = 0; i < slide_colliders.size(); i++) {
+ if (slide_colliders[i].is_valid()) {
+ slide_colliders[i]->owner = NULL;
+ }
+ }
+}
+///////////////////////////////////////
+
+Vector3 KinematicCollision::get_position() const {
+
+ return collision.collision;
+}
+Vector3 KinematicCollision::get_normal() const {
+ return collision.normal;
+}
+Vector3 KinematicCollision::get_travel() const {
+ return collision.travel;
+}
+Vector3 KinematicCollision::get_remainder() const {
+ return collision.remainder;
+}
+Object *KinematicCollision::get_local_shape() const {
+ ERR_FAIL_COND_V(!owner, NULL);
+ uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ return owner->shape_owner_get_owner(ownerid);
+}
+
+Object *KinematicCollision::get_collider() const {
+
+ if (collision.collider) {
+ return ObjectDB::get_instance(collision.collider);
+ }
+
+ return NULL;
+}
+ObjectID KinematicCollision::get_collider_id() const {
+
+ return collision.collider;
+}
+Object *KinematicCollision::get_collider_shape() const {
+
+ Object *collider = get_collider();
+ if (collider) {
+ CollisionObject *obj2d = Object::cast_to<CollisionObject>(collider);
+ if (obj2d) {
+ uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ return obj2d->shape_owner_get_owner(ownerid);
+ }
+ }
+
+ return NULL;
+}
+int KinematicCollision::get_collider_shape_index() const {
+
+ return collision.collider_shape;
+}
+Vector3 KinematicCollision::get_collider_velocity() const {
+
+ return collision.collider_vel;
+}
+Variant KinematicCollision::get_collider_metadata() const {
+
+ return Variant();
+}
+
+void KinematicCollision::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision::get_position);
+ ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision::get_normal);
+ ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision::get_travel);
+ ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision::get_local_shape);
+ ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision::get_collider_shape_index);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision::get_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision::get_collider_metadata);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
+}
+
+KinematicCollision::KinematicCollision() {
+ collision.collider = 0;
+ collision.collider_shape = 0;
+ collision.local_shape = 0;
+ owner = NULL;
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 23d752ad7..f88b3860d 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -261,6 +261,8 @@ public:
VARIANT_ENUM_CAST(RigidBody::Mode);
VARIANT_ENUM_CAST(RigidBody::AxisLock);
+class KinematicCollision;
+
class KinematicBody : public PhysicsBody {
GDCLASS(KinematicBody, PhysicsBody);
@@ -286,42 +288,62 @@ private:
bool on_ceiling;
bool on_wall;
Vector<Collision> colliders;
+ Vector<Ref<KinematicCollision> > slide_colliders;
+ Ref<KinematicCollision> motion_cache;
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Dictionary _move(const Vector3 &p_motion);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion);
+ Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move(const Vector3 &p_motion, Collision &r_collision);
+ bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
bool test_move(const Transform &p_from, const Vector3 &p_motion);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
Vector3 get_floor_velocity() const;
- int get_collision_count() const;
- Vector3 get_collision_position(int p_collision) const;
- Vector3 get_collision_normal(int p_collision) const;
- Vector3 get_collision_travel(int p_collision) const;
- Vector3 get_collision_remainder(int p_collision) const;
- Object *get_collision_local_shape(int p_collision) const;
- Object *get_collision_collider(int p_collision) const;
- ObjectID get_collision_collider_id(int p_collision) const;
- Object *get_collision_collider_shape(int p_collision) const;
- int get_collision_collider_shape_index(int p_collision) const;
- Vector3 get_collision_collider_velocity(int p_collision) const;
- Variant get_collision_collider_metadata(int p_collision) const;
+ int get_slide_count() const;
+ Collision get_slide_collision(int p_bounce) const;
KinematicBody();
~KinematicBody();
};
+class KinematicCollision : public Reference {
+
+ GDCLASS(KinematicCollision, Reference);
+
+ KinematicBody *owner;
+ friend class KinematicBody;
+ KinematicBody::Collision collision;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Vector3 get_position() const;
+ Vector3 get_normal() const;
+ Vector3 get_travel() const;
+ Vector3 get_remainder() const;
+ Object *get_local_shape() const;
+ Object *get_collider() const;
+ ObjectID get_collider_id() const;
+ Object *get_collider_shape() const;
+ int get_collider_shape_index() const;
+ Vector3 get_collider_velocity() const;
+ Variant get_collider_metadata() const;
+
+ KinematicCollision();
+};
+
#endif // PHYSICS_BODY__H
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 8730be0c0..bef0808fd 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -270,7 +270,7 @@ void GraphNode::_notification(int p_what) {
}
}
- if (resizeable) {
+ if (resizable) {
draw_texture(resizer, get_size() - resizer->get_size());
}
}
@@ -594,7 +594,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<Texture> resizer = get_icon("resizer");
- if (resizeable && mpos.x > get_size().x - resizer->get_width() && mpos.y > get_size().y - resizer->get_height()) {
+ if (resizable && mpos.x > get_size().x - resizer->get_width() && mpos.y > get_size().y - resizer->get_height()) {
resizing = true;
resizing_from = mpos;
@@ -645,15 +645,15 @@ bool GraphNode::is_comment() const {
return comment;
}
-void GraphNode::set_resizeable(bool p_enable) {
+void GraphNode::set_resizable(bool p_enable) {
- resizeable = p_enable;
+ resizable = p_enable;
update();
}
-bool GraphNode::is_resizeable() const {
+bool GraphNode::is_resizable() const {
- return resizeable;
+ return resizable;
}
void GraphNode::_bind_methods() {
@@ -678,8 +678,8 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_comment", "comment"), &GraphNode::set_comment);
ClassDB::bind_method(D_METHOD("is_comment"), &GraphNode::is_comment);
- ClassDB::bind_method(D_METHOD("set_resizeable", "resizeable"), &GraphNode::set_resizeable);
- ClassDB::bind_method(D_METHOD("is_resizeable"), &GraphNode::is_resizeable);
+ ClassDB::bind_method(D_METHOD("set_resizable", "resizable"), &GraphNode::set_resizable);
+ ClassDB::bind_method(D_METHOD("is_resizable"), &GraphNode::is_resizable);
ClassDB::bind_method(D_METHOD("set_selected", "selected"), &GraphNode::set_selected);
ClassDB::bind_method(D_METHOD("is_selected"), &GraphNode::is_selected);
@@ -702,7 +702,7 @@ void GraphNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_close"), "set_show_close_button", "is_close_button_visible");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resizeable"), "set_resizeable", "is_resizeable");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resizable"), "set_resizable", "is_resizable");
ADD_SIGNAL(MethodInfo("offset_changed"));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
@@ -722,7 +722,7 @@ GraphNode::GraphNode() {
connpos_dirty = true;
set_mouse_filter(MOUSE_FILTER_STOP);
comment = false;
- resizeable = false;
+ resizable = false;
resizing = false;
selected = false;
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 416d711aa..a606e47ac 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -68,7 +68,7 @@ private:
bool show_close;
Vector2 offset;
bool comment;
- bool resizeable;
+ bool resizable;
bool resizing;
Vector2 resizing_from;
@@ -151,8 +151,8 @@ public:
void set_comment(bool p_enable);
bool is_comment() const;
- void set_resizeable(bool p_enable);
- bool is_resizeable() const;
+ void set_resizable(bool p_enable);
+ bool is_resizable() const;
virtual Size2 get_minimum_size() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 66b4e6cec..6a5f56c78 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -631,7 +631,7 @@ void LineEdit::_notification(int p_what) {
if (has_icon("right_icon")) {
Ref<Texture> r_icon = Control::get_icon("right_icon");
ofs_max -= r_icon->get_width();
- r_icon->draw(ci, Point2(width - r_icon->get_width() - x_ofs, y_ofs), Color(1, 1, 1, disabled_alpha * .9));
+ r_icon->draw(ci, Point2(width - r_icon->get_width() - x_ofs, height / 2 - r_icon->get_height() / 2), Color(1, 1, 1, disabled_alpha * .9));
}
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a3f116c88..e51955ed6 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -80,6 +80,10 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
return NULL;
}
+Rect2 RichTextLabel::_get_text_rect() {
+ Ref<StyleBox> style = get_stylebox("normal");
+ return Rect2(style->get_offset(), get_size() - style->get_minimum_size());
+}
void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) {
RID ci;
@@ -583,7 +587,7 @@ void RichTextLabel::_update_scroll() {
int total_height = 0;
if (main->lines.size())
- total_height = main->lines[main->lines.size() - 1].height_accum_cache;
+ total_height = main->lines[main->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height;
bool exceeds = total_height > get_size().height && scroll_active;
@@ -641,7 +645,11 @@ void RichTextLabel::_notification(int p_what) {
_update_scroll();
RID ci = get_canvas_item();
+
Size2 size = get_size();
+ Rect2 text_rect = _get_text_rect();
+
+ draw_style_box(get_stylebox("normal"), Rect2(Point2(), size));
if (has_focus()) {
VisualServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
@@ -657,10 +665,10 @@ void RichTextLabel::_notification(int p_what) {
int total_chars = 0;
while (from_line < main->lines.size()) {
- if (main->lines[from_line].height_accum_cache >= ofs)
+ if (main->lines[from_line].height_accum_cache + _get_text_rect().get_position().y >= ofs)
break;
- from_line++;
total_chars += main->lines[from_line].char_count;
+ from_line++;
}
if (from_line >= main->lines.size())
@@ -672,7 +680,7 @@ void RichTextLabel::_notification(int p_what) {
while (y < size.height && from_line < main->lines.size()) {
- _process_line(main, Point2(), y, size.width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars);
+ _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars);
total_chars += main->lines[from_line].char_count;
from_line++;
}
@@ -686,7 +694,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
*r_click_item = NULL;
Size2 size = get_size();
-
+ Rect2 text_rect = _get_text_rect();
int ofs = vscroll->get_value();
//todo, change to binary search
@@ -706,9 +714,9 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Ref<Font> base_font = get_font("normal_font");
Color base_color = get_color("default_color");
- while (y < size.height && from_line < p_frame->lines.size()) {
+ while (y < text_rect.get_size().height && from_line < p_frame->lines.size()) {
- _process_line(p_frame, Point2(), y, size.width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, p_click, r_click_item, r_click_char, r_outside);
+ _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, p_click, r_click_item, r_click_char, r_outside);
if (r_click_item && *r_click_item)
return;
from_line++;
@@ -1015,13 +1023,14 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
//validate invalid lines!s
Size2 size = get_size();
+ Rect2 text_rect = _get_text_rect();
Ref<Font> base_font = get_font("normal_font");
for (int i = p_frame->first_invalid_line; i < p_frame->lines.size(); i++) {
int y = 0;
- _process_line(p_frame, Point2(), y, size.width - scroll_w, i, PROCESS_CACHE, base_font, Color());
+ _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, i, PROCESS_CACHE, base_font, Color());
p_frame->lines[i].height_cache = y;
p_frame->lines[i].height_accum_cache = y;
@@ -1031,7 +1040,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
int total_height = 0;
if (p_frame->lines.size())
- total_height = p_frame->lines[p_frame->lines.size() - 1].height_accum_cache;
+ total_height = p_frame->lines[p_frame->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height;
main->first_invalid_line = p_frame->lines.size();
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 74bf180b5..4db2c3a8e 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -276,6 +276,8 @@ private:
void _gui_input(Ref<InputEvent> p_event);
Item *_get_next_item(Item *p_item, bool p_free = false);
+ Rect2 _get_text_rect();
+
bool use_bbcode;
String bbcode;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index ade665b41..1738e303a 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2136,15 +2136,25 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
}
}
- if (auto_indent) {
- // indent once again if previous line will end with ':'
- // (i.e. colon precedes current cursor position)
- if (cursor.column > 0 && text[cursor.line][cursor.column - 1] == ':') {
+
+ bool brace_indent = false;
+
+ // no need to indent if we are going upwards.
+ if (auto_indent && !(k->get_command() && k->get_shift())) {
+ // indent once again if previous line will end with ':' or '{'
+ // (i.e. colon/brace precedes current cursor position)
+ if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) {
if (indent_using_spaces) {
ins += space_indent;
} else {
ins += "\t";
}
+
+ // no need to move the brace below if we are not taking the text with us.
+ if (text[cursor.line][cursor.column] == '}' && !k->get_command()) {
+ brace_indent = true;
+ ins += "\n" + ins.substr(1, ins.length() - 2);
+ }
}
}
@@ -2168,6 +2178,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (first_line) {
cursor_set_line(0);
+ } else if (brace_indent) {
+ cursor_set_line(cursor.line - 1);
+ cursor_set_column(text[cursor.line].length());
}
} break;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index e01f5e3cd..69c17f491 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -378,6 +378,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<CollisionObject>();
ClassDB::register_class<StaticBody>();
ClassDB::register_class<RigidBody>();
+ ClassDB::register_class<KinematicCollision>();
ClassDB::register_class<KinematicBody>();
ClassDB::register_class<VehicleBody>();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 4ff635ede..fdea5960e 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -794,6 +794,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// RichTextLabel
theme->set_stylebox("focus", "RichTextLabel", focus);
+ theme->set_stylebox("normal", "RichTextLabel", make_stylebox(tree_bg_png, 3, 3, 3, 3));
theme->set_font("normal_font", "RichTextLabel", default_font);
theme->set_font("bold_font", "RichTextLabel", default_font);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index f3d790eef..3d6a10ffc 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -239,6 +239,7 @@ void SpatialMaterial::init_shaders() {
shader_names->anisotropy = "anisotropy_ratio";
shader_names->depth_scale = "depth_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
+ shader_names->transmission = "transmission";
shader_names->refraction = "refraction";
shader_names->point_size = "point_size";
shader_names->uv1_scale = "uv1_scale";
@@ -276,6 +277,7 @@ void SpatialMaterial::init_shaders() {
shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion";
shader_names->texture_names[TEXTURE_DEPTH] = "texture_depth";
shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering";
+ shader_names->texture_names[TEXTURE_TRANSMISSION] = "texture_transmission";
shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction";
shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask";
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo";
@@ -352,7 +354,7 @@ void SpatialMaterial::_update_shader() {
}
switch (diffuse_mode) {
case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break;
- case DIFFUSE_HALF_LAMBERT: code += ",diffuse_half_lambert"; break;
+ case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break;
case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break;
case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_TOON: code += ",diffuse_toon"; break;
@@ -451,6 +453,12 @@ void SpatialMaterial::_update_shader() {
code += "uniform sampler2D texture_subsurface_scattering : hint_white;\n";
}
+ if (features[FEATURE_TRANSMISSION]) {
+
+ code += "uniform vec4 transmission : hint_color;\n";
+ code += "uniform sampler2D texture_transmission : hint_black;\n";
+ }
+
if (features[FEATURE_DEPTH_MAPPING]) {
code += "uniform sampler2D texture_depth : hint_black;\n";
code += "uniform float depth_scale;\n";
@@ -766,6 +774,15 @@ void SpatialMaterial::_update_shader() {
code += "\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n";
}
+ if (features[FEATURE_TRANSMISSION]) {
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec3 transmission_tex = triplanar_texture(texture_transmission,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
+ } else {
+ code += "\tvec3 transmission_tex = texture(texture_transmission,base_uv).rgb;\n";
+ }
+ code += "\tTRANSMISSION = (transmission.rgb+transmission_tex);\n";
+ }
+
if (features[FEATURE_DETAIL]) {
bool triplanar = (flags[FLAG_UV1_USE_TRIPLANAR] && detail_uv == DETAIL_UV_1) || (flags[FLAG_UV2_USE_TRIPLANAR] && detail_uv == DETAIL_UV_2);
@@ -1015,6 +1032,17 @@ float SpatialMaterial::get_subsurface_scattering_strength() const {
return subsurface_scattering_strength;
}
+void SpatialMaterial::set_transmission(const Color &p_transmission) {
+
+ transmission = p_transmission;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->transmission, transmission);
+}
+
+Color SpatialMaterial::get_transmission() const {
+
+ return transmission;
+}
+
void SpatialMaterial::set_refraction(float p_refraction) {
refraction = p_refraction;
@@ -1180,6 +1208,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property);
_validate_feature("depth", FEATURE_DEPTH_MAPPING, property);
_validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property);
+ _validate_feature("transmission", FEATURE_TRANSMISSION, property);
_validate_feature("refraction", FEATURE_REFRACTION, property);
_validate_feature("detail", FEATURE_DETAIL, property);
@@ -1530,6 +1559,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength);
ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength);
+ ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &SpatialMaterial::set_transmission);
+ ClassDB::bind_method(D_METHOD("get_transmission"), &SpatialMaterial::get_transmission);
+
ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &SpatialMaterial::set_refraction);
ClassDB::bind_method(D_METHOD("get_refraction"), &SpatialMaterial::get_refraction);
@@ -1721,6 +1753,11 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING);
+ ADD_GROUP("Transmission", "transmission_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transmission_enabled"), "set_feature", "get_feature", FEATURE_TRANSMISSION);
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "transmission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_transmission", "get_transmission");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_TRANSMISSION);
+
ADD_GROUP("Refraction", "refraction_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
@@ -1758,6 +1795,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION);
BIND_ENUM_CONSTANT(TEXTURE_DEPTH);
BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING);
+ BIND_ENUM_CONSTANT(TEXTURE_TRANSMISSION);
BIND_ENUM_CONSTANT(TEXTURE_REFRACTION);
BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK);
BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO);
@@ -1776,6 +1814,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION);
BIND_ENUM_CONSTANT(FEATURE_DEPTH_MAPPING);
BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING);
+ BIND_ENUM_CONSTANT(FEATURE_TRANSMISSION);
BIND_ENUM_CONSTANT(FEATURE_REFRACTION);
BIND_ENUM_CONSTANT(FEATURE_DETAIL);
BIND_ENUM_CONSTANT(FEATURE_MAX);
@@ -1809,7 +1848,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
- BIND_ENUM_CONSTANT(DIFFUSE_HALF_LAMBERT);
+ BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
@@ -1850,6 +1889,7 @@ SpatialMaterial::SpatialMaterial()
set_anisotropy(0);
set_depth_scale(0.05);
set_subsurface_scattering_strength(0);
+ set_transmission(Color(0, 0, 0));
set_refraction(0.05);
set_line_width(1);
set_point_size(1);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index d560d7af5..4e77ab1ed 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -112,6 +112,7 @@ public:
TEXTURE_AMBIENT_OCCLUSION,
TEXTURE_DEPTH,
TEXTURE_SUBSURFACE_SCATTERING,
+ TEXTURE_TRANSMISSION,
TEXTURE_REFRACTION,
TEXTURE_DETAIL_MASK,
TEXTURE_DETAIL_ALBEDO,
@@ -135,6 +136,7 @@ public:
FEATURE_AMBIENT_OCCLUSION,
FEATURE_DEPTH_MAPPING,
FEATURE_SUBSURACE_SCATTERING,
+ FEATURE_TRANSMISSION,
FEATURE_REFRACTION,
FEATURE_DETAIL,
FEATURE_MAX
@@ -179,7 +181,7 @@ public:
enum DiffuseMode {
DIFFUSE_LAMBERT,
- DIFFUSE_HALF_LAMBERT,
+ DIFFUSE_LAMBERT_WRAP,
DIFFUSE_OREN_NAYAR,
DIFFUSE_BURLEY,
DIFFUSE_TOON,
@@ -212,7 +214,7 @@ private:
union MaterialKey {
struct {
- uint64_t feature_mask : 11;
+ uint64_t feature_mask : 12;
uint64_t detail_uv : 1;
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
@@ -286,6 +288,7 @@ private:
StringName anisotropy;
StringName depth_scale;
StringName subsurface_scattering_strength;
+ StringName transmission;
StringName refraction;
StringName point_size;
StringName uv1_scale;
@@ -337,6 +340,7 @@ private:
float anisotropy;
float depth_scale;
float subsurface_scattering_strength;
+ Color transmission;
float refraction;
float line_width;
float point_size;
@@ -443,6 +447,9 @@ public:
void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
float get_subsurface_scattering_strength() const;
+ void set_transmission(const Color &p_transmission);
+ Color get_transmission() const;
+
void set_refraction(float p_refraction);
float get_refraction() const;
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 4e1ffd2ab..e1131e7e3 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -214,7 +214,7 @@ Vector<int> MeshLibrary::get_item_list() const {
return ret;
}
-int MeshLibrary::find_item_name(const String &p_name) const {
+int MeshLibrary::find_item_by_name(const String &p_name) const {
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
@@ -275,6 +275,9 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
+ ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
+ ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
+
ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 99b6b48d6..c5d23ce50 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -84,7 +84,7 @@ public:
void clear();
- int find_item_name(const String &p_name) const;
+ int find_item_by_name(const String &p_name) const;
Vector<int> get_item_list() const;
int get_last_unused_item_id() const;
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index ab716a8f6..3af8b542f 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_object_sw.h"
+#include "servers/physics/physics_server_sw.h"
#include "space_sw.h"
void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) {
@@ -39,8 +40,12 @@ void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform
s.bpid = 0; //needs update
shapes.push_back(s);
p_shape->add_owner(this);
- _update_shapes();
- _shapes_changed();
+
+ if (!pending_shape_update_list.in_list()) {
+ PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ }
+ //_update_shapes();
+ //_shapes_changed();
}
void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
@@ -50,8 +55,11 @@ void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
shapes[p_index].shape = p_shape;
p_shape->add_owner(this);
- _update_shapes();
- _shapes_changed();
+ if (!pending_shape_update_list.in_list()) {
+ PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ }
+ //_update_shapes();
+ //_shapes_changed();
}
void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_transform) {
@@ -59,8 +67,11 @@ void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_tran
shapes[p_index].xform = p_transform;
shapes[p_index].xform_inv = p_transform.affine_inverse();
- _update_shapes();
- _shapes_changed();
+ if (!pending_shape_update_list.in_list()) {
+ PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ }
+ //_update_shapes();
+ //_shapes_changed();
}
void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
@@ -90,7 +101,11 @@ void CollisionObjectSW::remove_shape(int p_index) {
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
- _shapes_changed();
+ if (!pending_shape_update_list.in_list()) {
+ PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ }
+ //_update_shapes();
+ //_shapes_changed();
}
void CollisionObjectSW::_set_static(bool p_static) {
@@ -202,7 +217,8 @@ void CollisionObjectSW::_shape_changed() {
_shapes_changed();
}
-CollisionObjectSW::CollisionObjectSW(Type p_type) {
+CollisionObjectSW::CollisionObjectSW(Type p_type)
+ : pending_shape_update_list(this) {
_static = true;
type = p_type;
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index dc988aae8..67a8a4494 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -75,6 +75,8 @@ private:
Transform inv_transform;
bool _static;
+ SelfList<CollisionObjectSW> pending_shape_update_list;
+
void _update_shapes();
protected:
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 8d6f7b3fd..2d4677092 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -763,6 +763,8 @@ void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
+ _update_shapes();
+
body->apply_impulse(p_pos, p_impulse);
body->wakeup();
};
@@ -772,6 +774,8 @@ void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_imp
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
+ _update_shapes();
+
body->apply_torque_impulse(p_impulse);
body->wakeup();
};
@@ -781,6 +785,8 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
+ _update_shapes();
+
Vector3 v = body->get_linear_velocity();
Vector3 axis = p_axis_velocity.normalized();
v -= axis * axis.dot(v);
@@ -793,6 +799,7 @@ void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
+
body->set_axis_lock(p_lock);
body->wakeup();
}
@@ -902,6 +909,8 @@ bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, cons
ERR_FAIL_COND_V(!body->get_space(), false);
ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
+ _update_shapes();
+
return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
}
@@ -1209,6 +1218,8 @@ bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_a
void PhysicsServerSW::free(RID p_rid) {
+ _update_shapes(); //just in case
+
if (shape_owner.owns(p_rid)) {
ShapeSW *shape = shape_owner.get(p_rid);
@@ -1312,6 +1323,8 @@ void PhysicsServerSW::step(real_t p_step) {
if (!active)
return;
+ _update_shapes();
+
doing_sync = false;
last_step = p_step;
@@ -1409,6 +1422,14 @@ int PhysicsServerSW::get_process_info(ProcessInfo p_info) {
return 0;
}
+void PhysicsServerSW::_update_shapes() {
+
+ while (pending_shape_update_list.first()) {
+ pending_shape_update_list.first()->self()->_shape_changed();
+ pending_shape_update_list.remove(pending_shape_update_list.first());
+ }
+}
+
void PhysicsServerSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
CollCbkData *cbk = (CollCbkData *)p_userdata;
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 2e1fa7065..99ba302ac 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -62,6 +62,10 @@ class PhysicsServerSW : public PhysicsServer {
mutable RID_Owner<JointSW> joint_owner;
//void _clear_query(QuerySW *p_query);
+ friend class CollisionObjectSW;
+ SelfList<CollisionObjectSW>::List pending_shape_update_list;
+ void _update_shapes();
+
public:
static PhysicsServerSW *singleton;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index ef0d063f8..91c5d430f 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -102,6 +102,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ANISOTROPY"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ANISOTROPY_FLOW"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TRANSMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
@@ -137,7 +138,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert_wrap");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon");