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authorJuan Linietsky2016-06-27 10:47:51 -0300
committerRémi Verschelde2016-07-08 18:34:31 +0200
commitc5fd6a3b69168f5cbfc02d4e9ee2d98ee4b248c9 (patch)
treeb5e93420162309d4719da8771099295aa03c51d3 /tools
parent6813c8902157c0afe37c5c7892bb83b78a623d01 (diff)
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Ability to rotate controls using tool, closes #3800
(cherry picked from commit e2d208f1226f802b941d099c2f16223e7446cb07)
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.cpp38
1 files changed, 30 insertions, 8 deletions
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index a41e1a41f..8fa7a1c39 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1380,6 +1380,8 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
se->undo_state=canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())
se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
+ if (canvas_item->cast_to<Control>())
+ se->undo_pivot=Vector2();
return;
}
@@ -1564,14 +1566,34 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
if (drag==DRAG_ROTATE) {
Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin();
- if (Node2D *node = canvas_item->cast_to<Node2D>()) {
- Matrix32 rot;
- rot.elements[1] = (dfrom - center).normalized();
- rot.elements[0] = rot.elements[1].tangent();
- node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot()));
- display_rotate_to = dto;
- display_rotate_from = center;
- viewport->update();
+ {
+ Node2D *node = canvas_item->cast_to<Node2D>();
+
+
+ if (node) {
+ Matrix32 rot;
+ rot.elements[1] = (dfrom - center).normalized();
+ rot.elements[0] = rot.elements[1].tangent();
+ node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot()));
+ display_rotate_to = dto;
+ display_rotate_from = center;
+ viewport->update();
+ }
+ }
+
+ {
+ Control *node = canvas_item->cast_to<Control>();
+
+
+ if (node) {
+ Matrix32 rot;
+ rot.elements[1] = (dfrom - center).normalized();
+ rot.elements[0] = rot.elements[1].tangent();
+ node->set_rotation(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rotation(), node->get_rotation()));
+ display_rotate_to = dto;
+ display_rotate_from = center;
+ viewport->update();
+ }
}
continue;