diff options
| author | Ferenc Arn | 2017-01-14 14:35:39 -0600 |
|---|---|---|
| committer | Ferenc Arn | 2017-01-16 13:36:33 -0600 |
| commit | 6f4f9aa6ded6da027c84cc466c767334dc3d3362 (patch) | |
| tree | 4d45d7e600a069d7feb2a2dae3a70d6b9ddbf884 /tools/editor/spatial_editor_gizmos.cpp | |
| parent | d13f2f9e25e380496e706b59720cd85eed299ca2 (diff) | |
| download | godot-6f4f9aa6ded6da027c84cc466c767334dc3d3362.tar.gz godot-6f4f9aa6ded6da027c84cc466c767334dc3d3362.tar.zst godot-6f4f9aa6ded6da027c84cc466c767334dc3d3362.zip | |
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/spatial_editor_gizmos.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp index adbac4b12..c67024528 100644 --- a/tools/editor/spatial_editor_gizmos.cpp +++ b/tools/editor/spatial_editor_gizmos.cpp @@ -839,8 +839,8 @@ void LightSpatialGizmo::redraw() { for(int i=0;i<=360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; @@ -881,8 +881,8 @@ void LightSpatialGizmo::redraw() { for(int i=0;i<360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; @@ -1519,8 +1519,8 @@ void VehicleWheelSpatialGizmo::redraw() { const int skip=10; for(int i=0;i<=360;i+=skip) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+skip); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+skip); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; @@ -1826,8 +1826,8 @@ void CollisionShapeSpatialGizmo::redraw(){ for(int i=0;i<=360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; @@ -1907,8 +1907,8 @@ void CollisionShapeSpatialGizmo::redraw(){ Vector3 d(0,0,height*0.5); for(int i=0;i<360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; @@ -2844,8 +2844,8 @@ void ConeTwistJointSpatialGizmo::redraw() { //swing for(int i=0;i<360;i+=10) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+10); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+10); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; @@ -2876,8 +2876,8 @@ void ConeTwistJointSpatialGizmo::redraw() { for(int i=0;i<int(ts);i+=5) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+5); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+5); float c = i/720.0; float cn = (i+5)/720.0; Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w*c; |
