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| author | Andreas Haas | 2017-01-19 17:10:47 +0100 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-01-25 00:58:14 +0100 |
| commit | 8f11304dfcb9e8414b781a17e7e090b757509296 (patch) | |
| tree | 7ac1cab6700aa6a32ff34021aefee4f5e220a0a2 /tools/editor/scene_tree_editor.cpp | |
| parent | 0669c9816e679619753a3d8a966c73f3dd17f86c (diff) | |
| download | godot-8f11304dfcb9e8414b781a17e7e090b757509296.tar.gz godot-8f11304dfcb9e8414b781a17e7e090b757509296.tar.zst godot-8f11304dfcb9e8414b781a17e7e090b757509296.zip | |
2D Editor: Don't show lock icons for hidden nodes.
Now we only draw those icons for visible Nodes.
Fixes #7518
Cherry-picked/adapted from a043ce7304c4a9b56b5d79efa4cca05160339e72
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/scene_tree_editor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index 41819cb7c..85bba1399 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -471,6 +471,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { if (p_node->is_type("CanvasItem")) { visible = !p_node->call("is_hidden"); + CanvasItemEditor::get_singleton()->get_viewport_control()->update(); } else if (p_node->is_type("Spatial")) { visible = !p_node->call("is_hidden"); } |
