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| author | Juan Linietsky | 2016-01-12 05:53:59 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-01-12 05:54:45 -0300 |
| commit | eab1e5b5967ccebf00ce1d456eb1fd6ee28ec96d (patch) | |
| tree | d7db1603069df70cfa729fac15f217cfe533f26b /tools/editor/scene_tree_dock.cpp | |
| parent | 7393e404521350cbb3e69ce87a19ee602ec2a7a4 (diff) | |
| download | godot-eab1e5b5967ccebf00ce1d456eb1fd6ee28ec96d.tar.gz godot-eab1e5b5967ccebf00ce1d456eb1fd6ee28ec96d.tar.zst godot-eab1e5b5967ccebf00ce1d456eb1fd6ee28ec96d.zip | |
small hack to make collisionobjects work with replace, fixes #2992
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/scene_tree_dock.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 75f1597b2..89036d258 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -1268,6 +1268,11 @@ void SceneTreeDock::_create() { editor->set_edited_scene(newnode); } + //small hack to make collisionshapes and other kind of nodes to work + for(int i=0;i<newnode->get_child_count();i++) { + Node *c=newnode->get_child(i); + c->call("set_transform", c->call("get_transform") ); + } editor_data->get_undo_redo().clear_history(); newnode->set_name(newname); |
