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authorPedro J. Estébanez2017-01-29 11:49:58 +0100
committerPedro J. Estébanez2017-01-29 11:50:42 +0100
commit936f2e3b4e9fb657f6c874020428f8159356d923 (patch)
tree9a11beef35afb7d6b66378f8568f5c8e3db108ca /tools/editor/scene_tree_dock.cpp
parent6549733aa7cb31bcdb61efbc5fc3072636a327ae (diff)
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Replicate load-as-placeholder state on node duplication (2.1)
Diffstat (limited to '')
-rw-r--r--tools/editor/scene_tree_dock.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index aa6c8bc6e..aa4d440f9 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -746,6 +746,7 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
ERR_FAIL_COND_V(!sd.is_valid(),NULL);
node = sd->instance(true);
ERR_FAIL_COND_V(!node,NULL);
+ node->set_scene_instance_load_placeholder(p_node->get_scene_instance_load_placeholder());
//node->generate_instance_state();
} else {
Object *obj = ObjectTypeDB::instance(p_node->get_type());