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| author | Ignacio Etcheverry | 2016-04-12 18:21:37 +0200 |
|---|---|---|
| committer | Ignacio Etcheverry | 2016-04-12 20:49:43 +0200 |
| commit | 3029f5ee02483021aadd5d5bc48becb2490791f1 (patch) | |
| tree | 6655cc75e1e3369ff08b1c1a684a3bbbc49bbad2 /tools/editor/scene_tree_dock.cpp | |
| parent | d454e64f429affb89de036eed6daa5c6e5278492 (diff) | |
| download | godot-3029f5ee02483021aadd5d5bc48becb2490791f1.tar.gz godot-3029f5ee02483021aadd5d5bc48becb2490791f1.tar.zst godot-3029f5ee02483021aadd5d5bc48becb2490791f1.zip | |
Keep editable instances data when replacing tree root node
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/scene_tree_dock.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 6b2961ea7..c6115ba87 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -1317,6 +1317,7 @@ void SceneTreeDock::_create() { if (n==edited_scene) { edited_scene=newnode; editor->set_edited_scene(newnode); + newnode->set_editable_instances(n->get_editable_instances()); } //small hack to make collisionshapes and other kind of nodes to work |
