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authorJuan Linietsky2016-07-22 10:39:46 -0300
committerJuan Linietsky2016-07-22 10:39:46 -0300
commit3aeafcae04722dd6d6ff52632dec9f31239875e4 (patch)
tree63e54dfaddaf5a04b27c406174731657f7958d10 /tools/editor/scene_tree_dock.cpp
parente4cd01ac8cc885ee5429a309a6db458eed22a85d (diff)
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Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete
Diffstat (limited to '')
-rw-r--r--tools/editor/scene_tree_dock.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index e4dfcc0f6..a240b575a 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1489,8 +1489,8 @@ void SceneTreeDock::_new_scene_from(String p_file) {
int flg=0;
if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
flg|=ResourceSaver::FLAG_COMPRESS;
- if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
- flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
+ //if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+ // flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
err = ResourceSaver::save(p_file,sdata,flg);