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| author | Juan Linietsky | 2016-05-14 23:48:23 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-05-14 23:48:45 -0300 |
| commit | bed3efb17ede58a2bfc177b47cb3a49091aea30a (patch) | |
| tree | 81708b952559e76d38902afac2663a77f8974688 /tools/editor/property_editor.cpp | |
| parent | 7913e792acd656469b29fb90be1dbb7c06a855ba (diff) | |
| download | godot-bed3efb17ede58a2bfc177b47cb3a49091aea30a.tar.gz godot-bed3efb17ede58a2bfc177b47cb3a49091aea30a.tar.zst godot-bed3efb17ede58a2bfc177b47cb3a49091aea30a.zip | |
New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/property_editor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 6f8091015..c4f54e04c 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -2287,6 +2287,7 @@ bool PropertyEditor::_is_drop_valid(const Dictionary& p_drag_data, const Diction } } + if (drag_data.has("type") && String(drag_data["type"])=="files") { Vector<String> files = drag_data["files"]; |
