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| author | Juan Linietsky | 2016-07-06 23:46:04 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-07-06 23:46:04 -0300 |
| commit | 7c1ab42571d5291952e329554643142a30dee1d1 (patch) | |
| tree | c496f23203877c6cfe99a809e97da74505fad7fa /tools/editor/property_editor.cpp | |
| parent | 17e4ead62a949e2a1568574228a157ea4b403d30 (diff) | |
| download | godot-7c1ab42571d5291952e329554643142a30dee1d1.tar.gz godot-7c1ab42571d5291952e329554643142a30dee1d1.tar.zst godot-7c1ab42571d5291952e329554643142a30dee1d1.zip | |
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/property_editor.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index e0dc76e73..4b3f245e4 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -2981,10 +2981,8 @@ void PropertyEditor::update_tree() { else item->set_cell_mode( 1, TreeItem::CELL_MODE_RANGE_EXPRESSION ); - if (p.hint==PROPERTY_HINT_SPRITE_FRAME) { - item->set_range_config(1,0,99999,1); - } else if (p.hint==PROPERTY_HINT_RANGE || p.hint==PROPERTY_HINT_EXP_RANGE) { + if (p.hint==PROPERTY_HINT_SPRITE_FRAME || p.hint==PROPERTY_HINT_RANGE || p.hint==PROPERTY_HINT_EXP_RANGE) { int c = p.hint_string.get_slice_count(","); float min=0,max=100,step=1; |
