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| author | Nathan Warden | 2015-03-23 00:08:07 -0500 |
|---|---|---|
| committer | Nathan Warden | 2015-03-23 00:08:07 -0500 |
| commit | 21eb3b2a83fd59f6d667688c95b4a198b3b6f689 (patch) | |
| tree | 017ed29e978a4d37701f5098d01cb0ec997255ab /tools/editor/property_editor.cpp | |
| parent | a12c364489df586bf3cbb38f613c0615f88eaff1 (diff) | |
| download | godot-21eb3b2a83fd59f6d667688c95b4a198b3b6f689.tar.gz godot-21eb3b2a83fd59f6d667688c95b4a198b3b6f689.tar.zst godot-21eb3b2a83fd59f6d667688c95b4a198b3b6f689.zip | |
Camel casing being capitalized only happens in the inspector now.
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/property_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 078a177ca..3fd713c5b 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -2258,7 +2258,7 @@ void PropertyEditor::update_tree() { } if (capitalize_paths) - item->set_text( 0, name.capitalize() ); + item->set_text( 0, name.camelcase_to_underscore().capitalize() ); else item->set_text( 0, name ); |
