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| author | Juan Linietsky | 2014-05-24 01:35:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-05-24 01:35:47 -0300 |
| commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
| tree | 1595dd049bdb7289752012dca4398b2251fb08fa /tools/editor/property_editor.cpp | |
| parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) | |
| download | godot-1cad087969efefa401a11051343cd0689f660770.tar.gz godot-1cad087969efefa401a11051343cd0689f660770.tar.zst godot-1cad087969efefa401a11051343cd0689f660770.zip | |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/property_editor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 208734588..219790293 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -1566,6 +1566,7 @@ CustomPropertyEditor::CustomPropertyEditor() { add_child(checks20[i]); checks20[i]->hide(); checks20[i]->connect("pressed",this,"_action_pressed",make_binds(i)); + checks20[i]->set_tooltip("Bit "+itos(i)+", val "+itos(1<<i)+"."); } text_edit = memnew( TextEdit ); |
