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authorJuan Linietsky2014-05-24 01:35:47 -0300
committerJuan Linietsky2014-05-24 01:35:47 -0300
commit1cad087969efefa401a11051343cd0689f660770 (patch)
tree1595dd049bdb7289752012dca4398b2251fb08fa /tools/editor/property_editor.cpp
parentf9ff086235cd4ff406b136f62fff77b85c0873f9 (diff)
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Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to '')
-rw-r--r--tools/editor/property_editor.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp
index 208734588..219790293 100644
--- a/tools/editor/property_editor.cpp
+++ b/tools/editor/property_editor.cpp
@@ -1566,6 +1566,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(checks20[i]);
checks20[i]->hide();
checks20[i]->connect("pressed",this,"_action_pressed",make_binds(i));
+ checks20[i]->set_tooltip("Bit "+itos(i)+", val "+itos(1<<i)+".");
}
text_edit = memnew( TextEdit );