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| author | Andreas Haas | 2017-02-13 07:57:46 +0100 |
|---|---|---|
| committer | Andreas Haas | 2017-02-13 07:58:29 +0100 |
| commit | 92ac7067e6a3ff297d3149c1e97ca83cad668c46 (patch) | |
| tree | 7d5929d12409c5cacf8c9e5b6e11e3d60e803f81 /tools/editor/project_settings.h | |
| parent | 70b9aa379d99c78f6db87344e3002808dac70bfa (diff) | |
| download | godot-92ac7067e6a3ff297d3149c1e97ca83cad668c46.tar.gz godot-92ac7067e6a3ff297d3149c1e97ca83cad668c46.tar.zst godot-92ac7067e6a3ff297d3149c1e97ca83cad668c46.zip | |
ProjectSettings: InputMap dialog fixes
Now the selection jumps to the correct action after a new event has been added.
Also sets the default device id for Joypad button events to 0.
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/project_settings.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/project_settings.h b/tools/editor/project_settings.h index bb925a5fd..96ac2e2c1 100644 --- a/tools/editor/project_settings.h +++ b/tools/editor/project_settings.h @@ -111,7 +111,7 @@ class ProjectSettings : public AcceptDialog { void _action_button_pressed(Object* p_obj, int p_column,int p_id); void _wait_for_key(const InputEvent& p_event); void _press_a_key_confirm(); - void _show_last_added(const InputEvent& p_event); + void _show_last_added(const InputEvent& p_event, const String& p_name); void _settings_prop_edited(const String& p_name); void _settings_changed(); |
