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authorAndreas Haas2017-02-13 07:57:46 +0100
committerAndreas Haas2017-02-13 07:58:29 +0100
commit92ac7067e6a3ff297d3149c1e97ca83cad668c46 (patch)
tree7d5929d12409c5cacf8c9e5b6e11e3d60e803f81 /tools/editor/project_settings.h
parent70b9aa379d99c78f6db87344e3002808dac70bfa (diff)
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ProjectSettings: InputMap dialog fixes
Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0.
Diffstat (limited to '')
-rw-r--r--tools/editor/project_settings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/project_settings.h b/tools/editor/project_settings.h
index bb925a5fd..96ac2e2c1 100644
--- a/tools/editor/project_settings.h
+++ b/tools/editor/project_settings.h
@@ -111,7 +111,7 @@ class ProjectSettings : public AcceptDialog {
void _action_button_pressed(Object* p_obj, int p_column,int p_id);
void _wait_for_key(const InputEvent& p_event);
void _press_a_key_confirm();
- void _show_last_added(const InputEvent& p_event);
+ void _show_last_added(const InputEvent& p_event, const String& p_name);
void _settings_prop_edited(const String& p_name);
void _settings_changed();