diff options
| author | Juan Linietsky | 2015-10-01 16:25:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-10-01 16:25:36 -0300 |
| commit | e055247b17dc9b9d7239b95da2207388d05fd770 (patch) | |
| tree | 4ddb394e32888cc28a5713543c3a32fb8a2e37d0 /tools/editor/project_export.cpp | |
| parent | 0840303a9c56f46b55c9f85ff0cc5938f9deb938 (diff) | |
| download | godot-e055247b17dc9b9d7239b95da2207388d05fd770.tar.gz godot-e055247b17dc9b9d7239b95da2207388d05fd770.tar.zst godot-e055247b17dc9b9d7239b95da2207388d05fd770.zip | |
-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/project_export.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp index 9f871fd3a..6003b976a 100644 --- a/tools/editor/project_export.cpp +++ b/tools/editor/project_export.cpp @@ -1156,7 +1156,7 @@ ProjectExportDialog::ProjectExportDialog(EditorNode *p_editor) { image_shrink = memnew( SpinBox ); image_shrink->set_min(1); image_shrink->set_max(8); - image_shrink->set_step(1); + image_shrink->set_step(0.1); image_vb->add_margin_child("Shrink All Images:",image_shrink); sections->add_child(image_vb); @@ -1237,7 +1237,7 @@ ProjectExportDialog::ProjectExportDialog(EditorNode *p_editor) { group_shrink->set_min(1); group_shrink->set_max(8); group_shrink->set_val(1); - group_shrink->set_step(1); + group_shrink->set_step(0.001); group_options->add_margin_child("Shrink By:",group_shrink); group_shrink->connect("value_changed",this,"_group_changed"); |
