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authorJuan Linietsky2014-05-29 10:56:39 -0300
committerJuan Linietsky2014-05-29 10:56:39 -0300
commit6f0b4678e26c04abfc88c0226c803e78a108de98 (patch)
tree51b99b2ece75e5782c0b14c97bb6913c48e7f363 /tools/editor/project_export.cpp
parentd9adf2627a70ab37408aca9ae4140c6280dfe6df (diff)
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More 3D Improvements
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
Diffstat (limited to '')
-rw-r--r--tools/editor/project_export.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp
index f571aba43..aac3837da 100644
--- a/tools/editor/project_export.cpp
+++ b/tools/editor/project_export.cpp
@@ -449,7 +449,7 @@ Error ProjectExportDialog::export_platform(const String& p_platform, const Strin
ERR_PRINT("Invalid platform for export");
return ERR_INVALID_PARAMETER;
}
- Error err = exporter->export_project(p_path,p_debug,p_password);
+ Error err = exporter->export_project(p_path,p_debug);
if (err!=OK) {
error->set_text("Error exporting project!");
error->popup_centered(Size2(300,70));;