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| author | Juan Linietsky | 2016-10-19 11:14:41 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-19 11:14:41 -0300 |
| commit | 4428115916144b45c4697cd65d9c8c093631bec6 (patch) | |
| tree | afff5350ae57ba65b190f16b27db892173d9f43f /tools/editor/plugins/spatial_editor_plugin.cpp | |
| parent | 1527cf8c0d17891dd0ebf99d484f83daa46eba3c (diff) | |
| download | godot-4428115916144b45c4697cd65d9c8c093631bec6.tar.gz godot-4428115916144b45c4697cd65d9c8c093631bec6.tar.zst godot-4428115916144b45c4697cd65d9c8c093631bec6.zip | |
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
Diffstat (limited to 'tools/editor/plugins/spatial_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/spatial_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 55a4c6c93..38a7706ac 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -2349,6 +2349,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed spatial_editor=p_spatial_editor; ViewportContainer *c=memnew(ViewportContainer); + c->set_stretch(true); add_child(c); c->set_area_as_parent_rect(); viewport = memnew( Viewport ); |
