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authorJuan Linietsky2016-10-07 11:31:18 -0300
committerJuan Linietsky2016-10-07 11:31:18 -0300
commit850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (patch)
tree052ed86d4a0eafb2373e65b78b14b6eccba0f707 /tools/editor/plugins/shader_editor_plugin.h
parentcf5778e51a883936ffc896231da8259e5ebabc0a (diff)
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-the new shader language seems to work
-shader editor plugin can edit shaders -code completion in shader editor plugin
Diffstat (limited to '')
-rw-r--r--tools/editor/plugins/shader_editor_plugin.h25
1 files changed, 11 insertions, 14 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h
index ef7cc6772..ffe6a42e8 100644
--- a/tools/editor/plugins/shader_editor_plugin.h
+++ b/tools/editor/plugins/shader_editor_plugin.h
@@ -38,33 +38,34 @@
#include "scene/resources/shader.h"
#include "servers/visual/shader_language.h"
-#if 0
class ShaderTextEditor : public CodeTextEditor {
OBJ_TYPE( ShaderTextEditor, CodeTextEditor );
Ref<Shader> shader;
- ShaderLanguage::ShaderType type;
protected:
static void _bind_methods();
virtual void _load_theme_settings();
+
+ virtual void _code_complete_script(const String& p_code, List<String>* r_options);
+
public:
virtual void _validate_script();
Ref<Shader> get_edited_shader() const;
- void set_edited_shader(const Ref<Shader>& p_shader,ShaderLanguage::ShaderType p_type);
+ void set_edited_shader(const Ref<Shader>& p_shader);
ShaderTextEditor();
};
-class ShaderEditor : public Control {
+class ShaderEditor : public VBoxContainer {
- OBJ_TYPE(ShaderEditor, Control );
+ OBJ_TYPE(ShaderEditor, VBoxContainer );
enum {
@@ -88,22 +89,17 @@ class ShaderEditor : public Control {
MenuButton *settings_menu;
uint64_t idle;
- TabContainer *tab_container;
GotoLineDialog *goto_line_dialog;
ConfirmationDialog *erase_tab_confirm;
- TextureButton *close;
- ShaderTextEditor *vertex_editor;
- ShaderTextEditor *fragment_editor;
- ShaderTextEditor *light_editor;
+ ShaderTextEditor *shader_editor;
+
- void _tab_changed(int p_which);
void _menu_option(int p_optin);
void _params_changed();
mutable Ref<Shader> shader;
- void _close_callback();
void _editor_settings_changed();
@@ -134,6 +130,8 @@ class ShaderEditorPlugin : public EditorPlugin {
bool _2d;
ShaderEditor *shader_editor;
EditorNode *editor;
+ Button *button;
+
public:
virtual String get_name() const { return "Shader"; }
@@ -150,10 +148,9 @@ public:
virtual void save_external_data();
virtual void apply_changes();
- ShaderEditorPlugin(EditorNode *p_node,bool p_2d);
+ ShaderEditorPlugin(EditorNode *p_node);
~ShaderEditorPlugin();
};
#endif
-#endif