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authorvolzhs2016-06-10 03:43:19 +0900
committerRémi Verschelde2016-06-09 20:43:19 +0200
commit990956c4e0db8de0a2031a416e6b8298e25a2ba4 (patch)
tree32c39b376545ba5d5837a373e8fca5e847aea0cd /tools/editor/plugins/shader_editor_plugin.cpp
parent26d18b74ac8b5cc3f99fe3aa7d8a2438f9dd52cd (diff)
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add line spacing option to script and shader editor (#5105)
Diffstat (limited to '')
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index 0ca6a069b..61dde9a9e 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -375,6 +375,7 @@ void ShaderEditor::_editor_settings_changed() {
vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
+ vertex_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
@@ -385,6 +386,7 @@ void ShaderEditor::_editor_settings_changed() {
fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
+ fragment_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
@@ -395,6 +397,7 @@ void ShaderEditor::_editor_settings_changed() {
light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
+ light_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
}
void ShaderEditor::_bind_methods() {