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| author | Paulb23 | 2016-07-15 15:02:55 +0100 |
|---|---|---|
| committer | Paulb23 | 2016-07-15 15:02:55 +0100 |
| commit | b550471a148d232f50d0d1f03256fc9ef82a52f3 (patch) | |
| tree | 7efdde13478a80336847f4028ad045c2b8930ae0 /tools/editor/plugins/script_editor_plugin.h | |
| parent | 3e2c7bf797bd073727e5d0272ce47aa77895935b (diff) | |
| download | godot-b550471a148d232f50d0d1f03256fc9ef82a52f3.tar.gz godot-b550471a148d232f50d0d1f03256fc9ef82a52f3.tar.zst godot-b550471a148d232f50d0d1f03256fc9ef82a52f3.zip | |
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/plugins/script_editor_plugin.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h index 2e6e2c035..dfa72490a 100644 --- a/tools/editor/plugins/script_editor_plugin.h +++ b/tools/editor/plugins/script_editor_plugin.h @@ -321,6 +321,7 @@ public: void get_breakpoints(List<String> *p_breakpoints); void swap_lines(TextEdit *tx, int line1, int line2); + void _breakpoint_toggled(const int p_row); void save_all_scripts(); |
