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| author | Juan Linietsky | 2016-06-03 12:34:11 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-06-03 12:34:25 -0300 |
| commit | 2ca4995a6f934b9d849679e3bbcf5722d5e238f0 (patch) | |
| tree | 7d1d8712256f67dc191201595b3f95ac66ff3f87 /tools/editor/plugins/script_editor_plugin.h | |
| parent | a0a16aec3ae3a1df90ef8b5d1f041eca5e476f08 (diff) | |
| download | godot-2ca4995a6f934b9d849679e3bbcf5722d5e238f0.tar.gz godot-2ca4995a6f934b9d849679e3bbcf5722d5e238f0.tar.zst godot-2ca4995a6f934b9d849679e3bbcf5722d5e238f0.zip | |
Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/plugins/script_editor_plugin.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h index cbcfd9a77..4eb351905 100644 --- a/tools/editor/plugins/script_editor_plugin.h +++ b/tools/editor/plugins/script_editor_plugin.h @@ -236,6 +236,10 @@ class ScriptEditor : public VBoxContainer { bool grab_focus_block; + bool pending_auto_reload; + bool auto_reload_running_scripts; + void _live_auto_reload_running_scripts(); + ScriptEditorQuickOpen *quick_open; EditorScriptCodeCompletionCache *completion_cache; @@ -322,6 +326,7 @@ public: virtual void edited_scene_changed(); ScriptEditorDebugger *get_debugger() { return debugger; } + void set_live_auto_reload_running_scripts(bool p_enabled); ScriptEditor(EditorNode *p_editor); ~ScriptEditor(); @@ -357,6 +362,7 @@ public: virtual void get_breakpoints(List<String> *p_breakpoints); + virtual void edited_scene_changed(); ScriptEditorPlugin(EditorNode *p_node); |
